Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_audio.cpp File Reference

Functions

static void mDoAud_Create ()
 
void mDoAud_Execute ()
 
void mDoAud_setSceneName (char const *spot, s32 room, s32 layer)
 
s32 mDoAud_load1stDynamicWave ()
 
void mDoAud_setFadeOutStart (u8 param_0)
 
void mDoAud_setFadeInStart (u8 param_0)
 
void mDoAud_resetProcess ()
 
bool mDoAud_resetRecover ()
 

Variables

static mDoAud_zelAudio_c g_mDoAud_zelAudio
 
JKRSolidHeapg_mDoAud_audioHeap
 
static mDoDvdThd_toMainRam_cl_affCommand
 
static mDoDvdThd_mountXArchive_cl_arcCommand
 

Function Documentation

◆ mDoAud_Create()

static void mDoAud_Create ( )
static

◆ mDoAud_Execute()

void mDoAud_Execute ( )

◆ mDoAud_load1stDynamicWave()

s32 mDoAud_load1stDynamicWave ( )

◆ mDoAud_resetProcess()

void mDoAud_resetProcess ( )

◆ mDoAud_resetRecover()

bool mDoAud_resetRecover ( )

◆ mDoAud_setFadeInStart()

void mDoAud_setFadeInStart ( u8  param_0)

◆ mDoAud_setFadeOutStart()

void mDoAud_setFadeOutStart ( u8  param_0)

◆ mDoAud_setSceneName()

void mDoAud_setSceneName ( char const spot,
s32  room,
s32  layer 
)

Variable Documentation

◆ g_mDoAud_audioHeap

JKRSolidHeap* g_mDoAud_audioHeap

◆ g_mDoAud_zelAudio

mDoAud_zelAudio_c g_mDoAud_zelAudio
static

◆ l_affCommand

mDoDvdThd_toMainRam_c* l_affCommand
static

◆ l_arcCommand

mDoDvdThd_mountXArchive_c* l_arcCommand
static