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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| static void | mDoAud_Create () |
| void | mDoAud_Execute () |
| void | mDoAud_setSceneName (char const *spot, s32 room, s32 layer) |
| s32 | mDoAud_load1stDynamicWave () |
| void | mDoAud_setFadeOutStart (u8 param_0) |
| void | mDoAud_setFadeInStart (u8 param_0) |
| void | mDoAud_resetProcess () |
| bool | mDoAud_resetRecover () |
Variables | |
| static mDoAud_zelAudio_c | g_mDoAud_zelAudio |
| JKRSolidHeap * | g_mDoAud_audioHeap |
| static mDoDvdThd_toMainRam_c * | l_affCommand |
| static mDoDvdThd_mountXArchive_c * | l_arcCommand |
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static |
| void mDoAud_Execute | ( | ) |
| s32 mDoAud_load1stDynamicWave | ( | ) |
| void mDoAud_resetProcess | ( | ) |
| bool mDoAud_resetRecover | ( | ) |
| void mDoAud_setFadeInStart | ( | u8 | param_0 | ) |
| void mDoAud_setFadeOutStart | ( | u8 | param_0 | ) |
| JKRSolidHeap* g_mDoAud_audioHeap |
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