_load1stWaveInner_1() | Z2SceneMgr | |
_load1stWaveInner_2() | Z2SceneMgr | |
append(JSULink< Z2CreatureEnemy > *link) | JSUList< Z2CreatureEnemy > | inlineprotected |
JSUPtrList::append(JSUPtrLink *ptr) | JSUPtrList | protected |
battleBgmFramework() | Z2SeqMgr | |
BGM_ID | Z2SceneMgr | private |
bgmAllMute(u32 count, f32 val) | Z2SeqMgr | inline |
bgmAllUnMute(u32 count) | Z2SeqMgr | inline |
bgmNowBattle(float) | Z2SeqMgr | |
bgmSetSwordUsing(s32) | Z2SeqMgr | |
bgmStart(u32 i_bgmID, u32, s32) | Z2SeqMgr | |
bgmStop(u32, s32) | Z2SeqMgr | |
bgmStop(u32 i_bgmID, s32) | Z2SeqMgr | |
bgmStreamCheckReady() | Z2SeqMgr | |
bgmStreamPlay() | Z2SeqMgr | |
bgmStreamPrepare(u32) | Z2SeqMgr | |
bgmStreamStop(u32) | Z2SeqMgr | |
changeBgmStatus(s32) | Z2SeqMgr | |
changeFishingBgm(s32) | Z2SeqMgr | |
changeSubBgmStatus(s32) | Z2SeqMgr | |
check1stDynamicWave() | Z2SceneMgr | |
checkBattleFinish() | Z2SoundObjMgr | |
checkBgmIDPlaying(u32) | Z2SeqMgr | |
checkBgmPlaying() | Z2SeqMgr | inline |
checkDayTime() | Z2StatusMgr | |
checkFirstWaves() | Z2SceneMgr | |
decrCrowdSize() | Z2SeMgr | |
deleteEnemyAll() | Z2SoundObjMgr | |
eraseBgmWave(u32) | Z2SceneMgr | |
eraseSeWave(u32) | Z2SceneMgr | |
fanfareFramework() | Z2SeqMgr | |
field_0x03 | Z2StatusMgr | |
Z2StatusMgr::field_0x14 | Z2StatusMgr | |
field_0x16 | Z2SoundObjMgr | private |
Z2SceneMgr::field_0x18 | Z2SceneMgr | private |
field_0x19 | Z2SceneMgr | private |
Z2SceneMgr::field_0x1a | Z2SceneMgr | private |
field_0x1b | Z2SceneMgr | private |
field_0x340 | Z2SeMgr | private |
field_0x3c0 | Z2SeMgr | private |
field_0x3c1 | Z2SeMgr | private |
field_0x3c2 | Z2SeMgr | private |
field_0x3c3 | Z2SeMgr | private |
field_0x3c4 | Z2SeMgr | private |
field_0x3c5 | Z2SeMgr | private |
field_0x3c6 | Z2SeMgr | private |
field_0x3c7 | Z2SeMgr | private |
field_0x3c8 | Z2SeMgr | private |
field_0x3c9 | Z2SeMgr | private |
field_0x3ca | Z2SeMgr | private |
field_0x3cb | Z2SeMgr | private |
field_0x519 | Z2AudioMgr | |
field_0x84 | Z2SeqMgr | |
field_0xa4 | Z2SeqMgr | |
field_0xb8 | Z2SeqMgr | |
field_0xc1 | Z2SeqMgr | |
field_0xc4 | Z2SeqMgr | |
field_0xc8 | Z2SeqMgr | |
field_0xcc | Z2SeqMgr | |
fieldBgmFramework() | Z2SeqMgr | |
fieldBgmStart() | Z2SeqMgr | |
fieldRidingMute() | Z2SeqMgr | |
flag1 | Z2SeqMgr | |
framework() | Z2SceneMgr | |
getBgmLoadStatus(u32 wave) | Z2SceneMgr | inline |
getCameraInWaterDepth() | Z2StatusMgr | inline |
getCameraInWaterDepthRatio() const | Z2StatusMgr | inline |
getCameraMapInfo(u32 info) | Z2StatusMgr | inline |
getChildTrackVolume(JAISoundHandle *, int) | Z2SeqMgr | |
getCurrentRoomNum() | Z2SceneMgr | inline |
getCurrentSceneNum() const | Z2SceneMgr | inline |
getDemoStatus() const | Z2StatusMgr | inline |
getEnd() const | JSUList< Z2CreatureEnemy > | inlineprotected |
getEnemyID(char const *, JSULink< Z2CreatureEnemy > *) | Z2SoundObjMgr | |
getEnemyList() | Z2SoundObjMgr | inline |
getEnemyNumVeryFar() | Z2SoundObjMgr | inline |
getFirst() const | JSUList< Z2CreatureEnemy > | inlineprotected |
getFirstLink() const | JSUPtrList | inlineprotected |
getHour() | Z2StatusMgr | inline |
Z2SeMgr::getInstance() | JASGlobalInstance< Z2SeMgr > | inlinestatic |
Z2SeqMgr::getInstance() | JASGlobalInstance< Z2SeqMgr > | inlinestatic |
Z2SceneMgr::getInstance() | JASGlobalInstance< Z2SceneMgr > | inlinestatic |
Z2StatusMgr::getInstance() | JASGlobalInstance< Z2StatusMgr > | inlinestatic |
Z2SoundObjMgr::getInstance() | JASGlobalInstance< Z2SoundObjMgr > | inlinestatic |
getInterface() | Z2AudioMgr | inlinestatic |
getLast() const | JSUList< Z2CreatureEnemy > | inlineprotected |
getLastLink() const | JSUPtrList | inlineprotected |
getMainBgmHandle() | Z2SeqMgr | inline |
getMainBgmID() | Z2SeqMgr | inline |
getNth(int index) | JSUList< Z2CreatureEnemy > | inlineprotected |
getNthLink(u32 i) const | JSUPtrList | protected |
getNumLinks() const | JSUList< Z2CreatureEnemy > | inlineprotected |
getRoomReverb() const | Z2SceneMgr | inline |
getSeLoadStatus(u32 wave) | Z2SceneMgr | inline |
getStreamBgmID() | Z2SeqMgr | inline |
getSubBgmHandle() | Z2SeqMgr | inline |
getSubBgmID() | Z2SeqMgr | inline |
getWaveLoadStatus(u32, u32) | Z2SceneMgr | |
gframeProcess() | Z2AudioMgr | |
hasReset() const | Z2AudioMgr | |
heartGaugeOn() | Z2StatusMgr | |
incrCrowdSize() | Z2SeMgr | |
inDarkness | Z2SceneMgr | private |
inGame | Z2SceneMgr | private |
init(JKRSolidHeap *, u32, void *, JKRArchive *) | Z2AudioMgr | |
initiate() | JSUPtrList | protected |
initSe() | Z2SeMgr | |
insert(JSULink< Z2CreatureEnemy > *before, JSULink< Z2CreatureEnemy > *link) | JSUList< Z2CreatureEnemy > | inlineprotected |
JSUPtrList::insert(JSUPtrLink *before, JSUPtrLink *ptr) | JSUPtrList | protected |
isBgmSet() | mDoAud_zelAudio_c | inlinestatic |
isForceBattle() | Z2SoundObjMgr | inline |
isHeartGuageOn() | Z2StatusMgr | inline |
isInDarkness() const | Z2SceneMgr | inline |
isInGame() const | Z2SceneMgr | inline |
isInitFlag() | mDoAud_zelAudio_c | inlinestatic |
isItemGetDemo() | Z2SeqMgr | inline |
isLevelSe(JAISoundID) | Z2SeMgr | |
Z2SceneMgr::isMovieDemo() | Z2SceneMgr | inline |
Z2StatusMgr::isMovieDemo() | Z2StatusMgr | |
isPaused() | Z2StatusMgr | inline |
isResetFlag() | mDoAud_zelAudio_c | inlinestatic |
isResetting() | Z2AudioMgr | inline |
isSceneExist() const | Z2SceneMgr | inline |
isSoundCulling(JAISoundID) | Z2SeMgr | |
isTwilightBattle() | Z2SoundObjMgr | |
Z2SeMgr::JASGlobalInstance(Z2SeMgr *inst) | JASGlobalInstance< Z2SeMgr > | inline |
Z2SeMgr::JASGlobalInstance(bool param_1) | JASGlobalInstance< Z2SeMgr > | inline |
Z2SeqMgr::JASGlobalInstance(Z2SeqMgr *inst) | JASGlobalInstance< Z2SeqMgr > | inline |
Z2SeqMgr::JASGlobalInstance(bool param_1) | JASGlobalInstance< Z2SeqMgr > | inline |
Z2SceneMgr::JASGlobalInstance(Z2SceneMgr *inst) | JASGlobalInstance< Z2SceneMgr > | inline |
Z2SceneMgr::JASGlobalInstance(bool param_1) | JASGlobalInstance< Z2SceneMgr > | inline |
Z2StatusMgr::JASGlobalInstance(Z2StatusMgr *inst) | JASGlobalInstance< Z2StatusMgr > | inline |
Z2StatusMgr::JASGlobalInstance(bool param_1) | JASGlobalInstance< Z2StatusMgr > | inline |
Z2SoundObjMgr::JASGlobalInstance(Z2SoundObjMgr *inst) | JASGlobalInstance< Z2SoundObjMgr > | inline |
Z2SoundObjMgr::JASGlobalInstance(bool param_1) | JASGlobalInstance< Z2SoundObjMgr > | inline |
JSUList() | JSUList< Z2CreatureEnemy > | inlineprotected |
JSUList(bool init) | JSUList< Z2CreatureEnemy > | inlineprotected |
JSUPtrList() | JSUPtrList | inlineprotected |
JSUPtrList(bool init) | JSUPtrList | protected |
load1stDynamicWave() | Z2SceneMgr | |
load1stWait | Z2SceneMgr | private |
load2ndDynamicWave() | Z2SceneMgr | |
loadBgmWave(u32) | Z2SceneMgr | |
loadedBgmWave_1 | Z2SceneMgr | private |
loadedBgmWave_2 | Z2SceneMgr | private |
loadedDemoWave | Z2SceneMgr | private |
loadedSeWave_1 | Z2SceneMgr | private |
loadedSeWave_2 | Z2SceneMgr | private |
loadSeWave(u32) | Z2SceneMgr | |
loadStaticWaves() | Z2SceneMgr | |
mAllBgmMaster | Z2SeqMgr | |
mAudience | Z2AudioMgr | |
mAudioMgrPtr | Z2AudioMgr | static |
mAudioMgrPtr | Z2AudioMgr | static |
mAudioReseter | Z2AudioMgr | |
mBattleBgmOff | Z2SeqMgr | |
mBattleDistIgnore | Z2SeqMgr | |
mBattleDistState | Z2SeqMgr | |
mBattleLastHit | Z2SeqMgr | |
mBattleSearched | Z2SeqMgr | |
mBattleSeqCount | Z2SeqMgr | |
mBattleSeqState | Z2SeqMgr | |
mBgmPause | Z2SeqMgr | |
mBgmSet | mDoAud_zelAudio_c | static |
mBgmStatus | Z2SeqMgr | |
mbossBgmMuteProcess() | Z2SeqMgr | |
mCameraInWaterDepthRatio | Z2StatusMgr | |
mCameraMapInfo | Z2StatusMgr | |
mCrowdSize | Z2SeMgr | private |
mDekuToadCount | Z2SeqMgr | |
mDemoStatus | Z2StatusMgr | |
mDoAud_zelAudio_c() | mDoAud_zelAudio_c | inline |
mEnemyArea | Z2SoundObjMgr | private |
mEnemyNumNear | Z2SoundObjMgr | private |
mEnemyNumVeryFar | Z2SoundObjMgr | private |
menuIn() | Z2StatusMgr | |
menuInBgm() | Z2SeqMgr | |
menuInSe() | Z2SeMgr | |
menuOut() | Z2StatusMgr | |
menuOutBgm() | Z2SeqMgr | |
messageSePlay(u16, Vec *, s8) | Z2SeMgr | |
mEventBit | Z2StatusMgr | |
mFanfareCount | Z2SeqMgr | |
mFanfareHandle | Z2SeqMgr | |
mFanfareID | Z2SeqMgr | |
mFanfareMute | Z2SeqMgr | |
mFieldBgmPlay | Z2SeqMgr | |
mFlags | Z2SeqMgr | |
mForceBattle | Z2SoundObjMgr | private |
mFxLineMgr | Z2AudioMgr | |
mGhostEnemyState | Z2SoundObjMgr | private |
mHead | JSUPtrList | private |
mHeartGaugeOn | Z2StatusMgr | |
mHeightVolMod | Z2SeqMgr | |
mHour | Z2StatusMgr | |
mInitFlag | mDoAud_zelAudio_c | static |
mLength | JSUPtrList | private |
mLevelObjectSeCount | Z2SeMgr | private |
mLevelObjSe | Z2SeMgr | private |
mMainBgmHandle | Z2SeqMgr | |
mMainBgmMaster | Z2SeqMgr | |
mMinute | Z2StatusMgr | |
mModY | Z2SeMgr | private |
mMultiTriggerSe | Z2SeMgr | private |
mMultiTriggerSeCount | Z2SeMgr | private |
modHeightAtCamera(Vec const **) | Z2SeMgr | |
mPauseFlag | Z2StatusMgr | |
mPolygonPosition | Z2StatusMgr | |
mResetFlag | mDoAud_zelAudio_c | static |
mResettingFlag | Z2AudioMgr | |
mRideCount | Z2SeqMgr | |
mRiding | Z2SeqMgr | |
mSceneBgm | Z2SeqMgr | |
mSoundHandle | Z2SeMgr | private |
mSoundHandles | Z2SeMgr | private |
mSoundInfo | Z2AudioMgr | |
mSoundMgr | Z2AudioMgr | |
mSoundStarter | Z2AudioMgr | |
mSpeechMgr | Z2AudioMgr | |
mStreamBgmHandle | Z2SeqMgr | |
mStreamBgmMaster | Z2SeqMgr | |
mSubBgmHandle | Z2SeqMgr | |
mSubBgmMaster | Z2SeqMgr | |
mSubBgmStatus | Z2SeqMgr | |
mTail | JSUPtrList | private |
mTime | Z2StatusMgr | |
mTimeProcVolMod | Z2SeqMgr | |
mTwilightBattle | Z2SoundObjMgr | private |
mTwilightGateVol | Z2SeqMgr | |
mUnderwaterDepth | Z2StatusMgr | |
muteSceneBgm(u32 count, f32 vol) | Z2SeqMgr | inline |
mWeekday | Z2StatusMgr | |
mWindStone | Z2SeqMgr | |
offBgmSet() | mDoAud_zelAudio_c | inlinestatic |
offResetFlag() | mDoAud_zelAudio_c | inlinestatic |
onBgmSet() | mDoAud_zelAudio_c | inlinestatic |
onEnemyDamage() | Z2SeqMgr | inline |
onFieldBgmJumpEnd() | Z2SeqMgr | |
onFieldBgmJumpStart() | Z2SeqMgr | |
onInitFlag() | mDoAud_zelAudio_c | inlinestatic |
onResetFlag() | mDoAud_zelAudio_c | inlinestatic |
onVariantBgmJumpEnd(bool) | Z2SeqMgr | |
prepend(JSULink< Z2CreatureEnemy > *link) | JSUList< Z2CreatureEnemy > | inlineprotected |
JSUPtrList::prepend(JSUPtrLink *ptr) | JSUPtrList | protected |
processBgmFramework() | Z2SeqMgr | |
processHeartGaugeSound() | Z2StatusMgr | |
processSeFramework() | Z2SeMgr | |
processTime() | Z2StatusMgr | |
remove(JSULink< Z2CreatureEnemy > *link) | JSUList< Z2CreatureEnemy > | inlineprotected |
JSUPtrList::remove(JSUPtrLink *ptr) | JSUPtrList | protected |
removeEnemy(JSULink< Z2CreatureEnemy > *) | Z2SoundObjMgr | |
requestBgmWave_1 | Z2SceneMgr | private |
requestBgmWave_2 | Z2SceneMgr | private |
requestDemoWave | Z2SceneMgr | private |
requestSeWave_1 | Z2SceneMgr | private |
requestSeWave_2 | Z2SceneMgr | private |
reset() | mDoAud_zelAudio_c | |
resetBattleBgmParams() | Z2SeqMgr | |
resetCrowdSize() | Z2SeMgr | inline |
resetModY() | Z2SeMgr | |
resetProcess(u32, bool) | Z2AudioMgr | |
resetRecover() | Z2AudioMgr | |
roomNum | Z2SceneMgr | private |
sceneBgmStart() | Z2SceneMgr | |
sceneChange(JAISoundID, u8, u8, u8, u8, u8, bool) | Z2SceneMgr | |
sceneExist | Z2SceneMgr | private |
sceneNum | Z2SceneMgr | private |
searchEnemy() | Z2SoundObjMgr | |
seMoveVolumeAll(f32, u32) | Z2SeMgr | |
seStart(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8) | Z2SeMgr | |
seStart(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8) | Z2SeMgr | |
seStartLevel(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8) | Z2SeMgr | |
seStop(JAISoundID, u32) | Z2SeMgr | |
seStopAll(u32) | Z2SeMgr | |
setBattleBgmOff(bool) | Z2SeqMgr | |
setBattleDistIgnore(bool) | Z2SeqMgr | |
setBattleDistState(u8) | Z2SeqMgr | |
setBattleGhostMute(bool) | Z2SeqMgr | |
setBattleInit() | Z2SoundObjMgr | |
setBattleLastHit(u8) | Z2SeqMgr | |
setBattleSearched(bool) | Z2SeqMgr | |
setBattleSeqState(u8) | Z2SeqMgr | |
setCameraGroupInfo(u8) | Z2StatusMgr | |
setCameraInWaterDepth(float) | Z2StatusMgr | |
setCameraPolygonPos(Vec *) | Z2StatusMgr | |
setChildTrackVolume(JAISoundHandle *, int, float, u32, float, float) | Z2SeqMgr | |
setDemoName(char *) | Z2StatusMgr | |
setEventBit(void *) | Z2StatusMgr | |
setFadeInStart(u8) | Z2SceneMgr | |
setFadeOutStart(u8) | Z2SceneMgr | |
setFieldBgmPlay(bool value) | Z2SeqMgr | inline |
setFirst(JSUPtrLink *first) | JSUPtrList | protected |
setForceBattleArea(bool, u16, u16, u16) | Z2SoundObjMgr | |
setGhostEnemyState(u8) | Z2SoundObjMgr | |
setHeightVolMod(bool, u32) | Z2SeqMgr | |
setHour(s32 hour) | Z2StatusMgr | inline |
setInDarkness(bool) | Z2SceneMgr | |
setInGame(bool i_inGame) | Z2SceneMgr | inline |
setLevObjSE(u32, Vec *, s8) | Z2SeMgr | |
setMinute(s32 min) | Z2StatusMgr | inline |
setMultiTriggerSE(u32, Vec *, s8) | Z2SeMgr | |
setOutputMode(u32) | Z2AudioMgr | |
setPauseFlag(u8 flag) | Z2StatusMgr | inline |
setSceneExist(bool) | Z2SceneMgr | |
setSceneName(char *, s32, s32) | Z2SceneMgr | |
setTimeProcVolMod(bool, u32) | Z2SeqMgr | |
setTwilightGateVol(f32 vol) | Z2SeqMgr | inline |
setWeekday(s32 day) | Z2StatusMgr | inline |
setWindStoneVol(f32 vol, u32 count) | Z2SeqMgr | inline |
Z2SeMgr::sInstance | JASGlobalInstance< Z2SeMgr > | static |
Z2SeqMgr::sInstance | JASGlobalInstance< Z2SeqMgr > | static |
Z2SceneMgr::sInstance | JASGlobalInstance< Z2SceneMgr > | static |
Z2StatusMgr::sInstance | JASGlobalInstance< Z2StatusMgr > | static |
Z2SoundObjMgr::sInstance | JASGlobalInstance< Z2SoundObjMgr > | static |
startBattleBgm(bool) | Z2SeqMgr | |
startSound(JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *) | Z2AudioMgr | virtual |
stopBattleBgm(u8, u8) | Z2SeqMgr | |
stopWolfHowlSong() | Z2SeqMgr | |
subBgmStart(u32) | Z2SeqMgr | |
subBgmStart(u32) | Z2SeqMgr | |
subBgmStop() | Z2SeqMgr | |
subBgmStop() | Z2SeqMgr | |
subBgmStopInner() | Z2SeqMgr | |
taktModeMute() | Z2SeqMgr | |
taktModeMuteOff() | Z2SeqMgr | |
talkIn() | Z2StatusMgr | |
talkInBgm() | Z2SeqMgr | |
talkInSe() | Z2SeMgr | |
talkOut() | Z2StatusMgr | |
talkOutBgm() | Z2SeqMgr | |
talkOutSe() | Z2SeMgr | |
timer | Z2SceneMgr | private |
unMuteSceneBgm(u32 count) | Z2SeqMgr | inline |
Z2AudioMgr() | Z2AudioMgr | |
Z2SceneMgr() | Z2SceneMgr | |
Z2SeMgr() | Z2SeMgr | |
Z2SeqMgr() | Z2SeqMgr | |
Z2SoundObjMgr() | Z2SoundObjMgr | |
Z2StatusMgr() | Z2StatusMgr | |
zeldaGFrameWork() | Z2AudioMgr | |
Z2SeMgr::~JASGlobalInstance() | JASGlobalInstance< Z2SeMgr > | inline |
Z2SeqMgr::~JASGlobalInstance() | JASGlobalInstance< Z2SeqMgr > | inline |
Z2SceneMgr::~JASGlobalInstance() | JASGlobalInstance< Z2SceneMgr > | inline |
Z2StatusMgr::~JASGlobalInstance() | JASGlobalInstance< Z2StatusMgr > | inline |
Z2SoundObjMgr::~JASGlobalInstance() | JASGlobalInstance< Z2SoundObjMgr > | inline |
~JSUList() | JSUList< Z2CreatureEnemy > | inlineprotected |
~JSUPtrList() | JSUPtrList | protected |
~mDoAud_zelAudio_c() | mDoAud_zelAudio_c | inline |
~Z2AudioMgr() | Z2AudioMgr | inline |