1#ifndef M_DO_M_DO_AUDIO_H
2#define M_DO_M_DO_AUDIO_H
static int min(int a, int b)
Definition JHIComm.cpp:155
Z2AudioMgr * Z2GetAudioMgr()
Definition Z2AudioMgr.h:58
Z2CreatureLink * Z2GetLink()
Definition Z2LinkMgr.h:98
Definition JKRSolidHeap.h:10
Definition Z2AudioMgr.h:21
static Z2AudioMgr * getInterface()
Definition Z2AudioMgr.h:36
void setLinkGroupInfo(u8)
Definition Z2LinkMgr.cpp:8
void setLinkHp(s32 linkHp, s32)
Definition Z2LinkMgr.cpp:10
void setLinkShieldType(s32 shieldType, s32)
Definition Z2LinkMgr.cpp:28
bool check1stDynamicWave()
Definition Z2SceneMgr.cpp:1884
void setInDarkness(bool inDarkness)
Definition Z2SceneMgr.cpp:37
void load2ndDynamicWave()
Definition Z2SceneMgr.cpp:1888
void sceneBgmStart()
Definition Z2SceneMgr.cpp:1929
void messageSePlay(u16, Vec *, s8)
Definition Z2SeMgr.cpp:750
bool seStart(JAISoundID soundID, const Vec *posPtr, u32, s8 reverb, f32 pitch, f32 volume, f32 pan, f32 dolby, u8)
Definition Z2SeMgr.cpp:117
bool seStartLevel(JAISoundID soundID, const Vec *posPtr, u32, s8 reverb, f32 pitch, f32 volume, f32 pan, f32 dolby, u8)
Definition Z2SeMgr.cpp:350
void seStop(JAISoundID soundID, u32 fadeTime)
Definition Z2SeMgr.cpp:705
void bgmStop(u32 fadeTime, s32)
Definition Z2SeqMgr.cpp:230
u32 checkPlayingSubBgmFlag()
Definition Z2SeqMgr.h:194
void bgmStreamPrepare(u32 bgmID)
Definition Z2SeqMgr.cpp:586
void taktModeMuteOff()
Definition Z2SeqMgr.cpp:2283
void taktModeMute()
Definition Z2SeqMgr.cpp:2279
void bgmSetSwordUsing(s32)
Definition Z2SeqMgr.cpp:2275
void bgmStreamPlay()
Definition Z2SeqMgr.cpp:639
void bgmNowBattle(f32)
Definition Z2SeqMgr.cpp:2277
void subBgmStart(u32 bgmID)
Definition Z2SeqMgr.cpp:247
void bgmAllMute(u32 fadeTime, f32 val)
Definition Z2SeqMgr.h:145
void bgmStart(u32 bgmID, u32 fadeTime, s32)
Definition Z2SeqMgr.cpp:132
void changeSubBgmStatus(s32 status)
Definition Z2SeqMgr.cpp:1122
void subBgmStop()
Definition Z2SeqMgr.cpp:452
Definition m_Do_audio.h:8
static bool isBgmSet()
Definition m_Do_audio.h:19
void reset()
Definition m_Do_audio.cpp:21
static bool mInitFlag
Definition m_Do_audio.h:23
static bool isInitFlag()
Definition m_Do_audio.h:15
static bool isResetFlag()
Definition m_Do_audio.h:16
static void offResetFlag()
Definition m_Do_audio.h:18
static void onBgmSet()
Definition m_Do_audio.h:20
static void offBgmSet()
Definition m_Do_audio.h:21
~mDoAud_zelAudio_c()
Definition m_Do_audio.h:12
static bool mBgmSet
Definition m_Do_audio.h:25
static void onResetFlag()
Definition m_Do_audio.h:17
mDoAud_zelAudio_c()
Definition m_Do_audio.h:11
static bool mResetFlag
Definition m_Do_audio.h:24
static void onInitFlag()
Definition m_Do_audio.h:14
Z2EnvSeMgr g_mEnvSeMgr
Definition d_kankyo.cpp:111
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
void mDoAud_setLinkGroupInfo(u8 param_0)
Definition m_Do_audio.h:38
bool mDoAud_check1stDynamicWave()
Definition m_Do_audio.h:130
void mDoAud_rainPlay(s32 enable)
Definition m_Do_audio.h:138
void mDoAud_setSnowPower(s8 i_power)
Definition m_Do_audio.h:146
void mDoAud_startFogWipeTrigger(const Vec *param_0)
Definition m_Do_audio.h:154
void mDoAud_mEnvse_startStrongWindSe(s8 i_reverb)
Definition m_Do_audio.h:208
void mDoAud_bgmStart(u32 i_bgmID)
Definition m_Do_audio.h:54
void mDoAud_heartGaugeOn()
Definition m_Do_audio.h:142
void mDoAud_mEnvSe_startFarThunderSe(const Vec *param_0)
Definition m_Do_audio.h:192
void mDoAud_setHour(s32 hour)
Definition m_Do_audio.h:86
void mDoAud_mEnvse_registFallSePos(const Vec *i_pos)
Definition m_Do_audio.h:240
bool mDoAud_resetRecover()
Definition m_Do_audio.cpp:113
void mDoAud_taktModeMuteOff()
Definition m_Do_audio.h:166
void mDoAud_changeSubBgmStatus(s32 param_0)
Definition m_Do_audio.h:158
void mDoAud_Execute()
Definition m_Do_audio.cpp:79
void mDoAud_mEnvse_registWolfSmellSePos(const Vec *i_pos)
Definition m_Do_audio.h:264
void mDoAud_subBgmStart(u32 i_bgmID)
Definition m_Do_audio.h:62
void mDoAud_seStop(u32 i_sfxID, u32 param_1)
Definition m_Do_audio.h:112
void mDoAud_getCameraMapInfo(u32 param_0)
Definition m_Do_audio.h:170
void mDoAud_startFogSe()
Definition m_Do_audio.h:284
void mDoAud_bgmStreamPrepare(u32 param_0)
Definition m_Do_audio.h:78
void mDoAud_resetProcess()
Definition m_Do_audio.cpp:106
void mDoAud_initLv3WaterSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3)
Definition m_Do_audio.h:268
void mDoAud_messageSePlay(u16 param_0, Vec *position, s8 param_2)
Definition m_Do_audio.h:116
void mDoAud_setSceneName(char const *spot, s32 room, s32 layer)
Definition m_Do_audio.cpp:89
void mDoAud_mEnvse_startRiverSe(s8 i_reverb)
Definition m_Do_audio.h:232
s32 mDoAud_load1stDynamicWave()
Definition m_Do_audio.cpp:93
JKRSolidHeap * g_mDoAud_audioHeap
Definition m_Do_audio.cpp:27
u32 mDoAud_checkPlayingSubBgmFlag()
Definition m_Do_audio.h:70
void mDoAud_bgmStreamPlay()
Definition m_Do_audio.h:82
void mDoAud_setMinute(s32 min)
Definition m_Do_audio.h:90
void mDoAud_setInDarkness(bool state)
Definition m_Do_audio.h:98
void mDoAud_mEnvse_framework()
Definition m_Do_audio.h:184
void mDoAud_mEnvse_startFallSe(s8 i_reverb)
Definition m_Do_audio.h:244
void mDoAud_mEnvse_registWindowPos(const Vec *i_pos)
Definition m_Do_audio.h:260
void mDoAud_talkIn()
Definition m_Do_audio.h:292
void mDoAud_talkOut()
Definition m_Do_audio.h:288
void mDoAud_setFadeOutStart(u8 param_0)
Definition m_Do_audio.cpp:98
int mDoAud_monsSeStart(u32 i_soundId, const Vec *i_pos, u32 i_actorId, u32 param_3, s8 i_reverb)
Definition m_Do_audio.h:296
void mDoAud_mEnvse_setWindType(u8 i_type)
Definition m_Do_audio.h:212
void mDoAud_taktModeMute()
Definition m_Do_audio.h:162
void mDoAud_setWeekday(s32 day)
Definition m_Do_audio.h:94
void mDoAud_mEnvse_initRiverSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3)
Definition m_Do_audio.h:224
void mDoAud_load2ndDynamicWave()
Definition m_Do_audio.h:126
void mDoAud_mEnvse_initStaticEnvSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3, const Vec *param_4)
Definition m_Do_audio.h:216
void mDoAud_mEnvse_resetScene()
Definition m_Do_audio.h:188
void mDoAud_setLinkHp(s32 param_0, s32 param_1)
Definition m_Do_audio.h:44
void mDoAud_mEnvse_startStaticEnvSe(s8 i_reverb)
Definition m_Do_audio.h:220
void mDoAud_seStart(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition m_Do_audio.h:102
void mDoAud_mEnvse_registRiverSePos(const Vec *i_pos)
Definition m_Do_audio.h:228
void mDoAud_bgmSetSwordUsing(s32 id)
Definition m_Do_audio.h:50
void mDoAud_startLv3WaterSe(s8 i_reverb)
Definition m_Do_audio.h:276
void mDoAud_bgmAllMute(u32 i_count)
Definition m_Do_audio.h:58
void mDoAud_bgmNowBattle(f32 param_0)
Definition m_Do_audio.h:74
void mDoAud_mEnvse_initFallSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3)
Definition m_Do_audio.h:236
void mDoAud_sceneBgmStart()
Definition m_Do_audio.h:120
void mDoAud_seDeleteObject(Vec *)
Definition m_Do_audio.h:124
void mDoAud_setLinkShieldType(s32 param_0, s32 param_1)
Definition m_Do_audio.h:178
void mDoAud_setFadeInStart(u8 param_0)
Definition m_Do_audio.cpp:102
void mDoAud_mEnvse_setWindDirection(Vec *i_direction)
Definition m_Do_audio.h:204
void mDoAud_seStartLevel(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition m_Do_audio.h:107
void mDoAud_mEnvse_initSmellSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3)
Definition m_Do_audio.h:248
void mDoAud_mEnvse_initStrongWind()
Definition m_Do_audio.h:200
void mDoAud_bgmStop(u32 param_0)
Definition m_Do_audio.h:134
void mDoAud_registLv3WaterSePos(u8 param_0, const Vec *i_pos)
Definition m_Do_audio.h:272
void mDoAud_mEnvse_startSmellSe(s8 i_reverb)
Definition m_Do_audio.h:256
void mDoAud_subBgmStop()
Definition m_Do_audio.h:66
void mDoAud_mEnvse_registSmellSePos(const Vec *i_pos)
Definition m_Do_audio.h:252
void mDoAud_setHyrulSewerOpen(bool i_close)
Definition m_Do_audio.h:280
void mDoAud_setFogWipeWidth(f32 i_width)
Definition m_Do_audio.h:150
void mDoAud_mEnvSe_startNearThunderSe()
Definition m_Do_audio.h:196
void mDoAud_setCameraGroupInfo(u8 param_0)
Definition m_Do_audio.h:174
void registRiverSePos(Vec *posPtr)
Definition Z2EnvSeMgr.cpp:1020
void setFogWipeWidth(f32 width)
Definition Z2EnvSeMgr.cpp:1403
void initLv3WaterSe(u8, u8, u8, u8)
Definition Z2EnvSeMgr.cpp:1438
void registWindowPos(Vec *posPtr)
Definition Z2EnvSeMgr.cpp:830
void initRiverSe(u8, u8, u8, u8)
Definition Z2EnvSeMgr.cpp:984
void framework()
Definition Z2EnvSeMgr.cpp:301
void startLv3WaterSe(s8 reverb)
Definition Z2EnvSeMgr.cpp:1830
void registSmellSePos(Vec *posPtr)
Definition Z2EnvSeMgr.h:92
void resetScene()
Definition Z2EnvSeMgr.cpp:378
void initStrongWindSe()
Definition Z2EnvSeMgr.cpp:950
bool startRainSe(s32, s8)
Definition Z2EnvSeMgr.cpp:834
void setHyrulSewerOpen(bool isSewerOpen)
Definition Z2EnvSeMgr.cpp:1031
void initSmellSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3)
Definition Z2EnvSeMgr.h:94
bool startFogSe()
Definition Z2EnvSeMgr.cpp:1415
void registWolfSmellSePos(Vec *posPtr)
Definition Z2EnvSeMgr.cpp:1387
void registLv3WaterSePos(u8, Vec *posPtr)
Definition Z2EnvSeMgr.cpp:1687
void setWindDirection(Vec *dir)
Definition Z2EnvSeMgr.cpp:954
void initFallSe(u8, u8, u8, u8)
Definition Z2EnvSeMgr.cpp:1140
bool startStaticEnvSe(s8 reverb)
Definition Z2EnvSeMgr.cpp:644
void startNearThunderSe(s8 reverb)
Definition Z2EnvSeMgr.cpp:921
void startSmellSe(s8 reverb)
Definition Z2EnvSeMgr.h:93
void startFogWipeTrigger(Vec *pos)
Definition Z2EnvSeMgr.cpp:1391
void startFarThunderSe(Vec *posPtr, s8 reverb)
Definition Z2EnvSeMgr.cpp:935
bool startRiverSe(s8 reverb)
Definition Z2EnvSeMgr.cpp:1041
void initStaticEnvSe(u8, u8, u8, u8, Vec *)
Definition Z2EnvSeMgr.cpp:496
bool startFallSe(s8 reverb)
Definition Z2EnvSeMgr.cpp:1187
void registFallSePos(Vec *posPtr)
Definition Z2EnvSeMgr.cpp:1176
void setWindType(u8 type)
Definition Z2EnvSeMgr.h:91
void setSnowPower(s8 reverb)
Definition Z2EnvSeMgr.cpp:946
bool startStrongWindSe(s8 reverb)
Definition Z2EnvSeMgr.cpp:962
void setCameraGroupInfo(u8)
Definition Z2StatusMgr.cpp:307
void talkOut()
Definition Z2StatusMgr.cpp:151
void talkIn()
Definition Z2StatusMgr.cpp:144
void setHour(s32 hour)
Definition Z2StatusMgr.h:25
void heartGaugeOn()
Definition Z2StatusMgr.cpp:111
void getCameraMapInfo(u32 info)
Definition Z2StatusMgr.h:33
void setMinute(s32 min)
Definition Z2StatusMgr.h:26
void setWeekday(s32 day)
Definition Z2StatusMgr.h:27