Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_bullet.cpp File Reference

Functions

static f32 dummyLiteral ()
 
static f32 dummyLiteral2 ()
 
static int daBullet_Create (void *i_this)
 
static int daBullet_Delete (void *i_this)
 
static int daBullet_Execute (void *i_this)
 
static int daBullet_Draw (void *i_this)
 
static int daBullet_IsDelete (void *i_this)
 

Variables

static char * l_resFileNameList [] = {"Hanjo1"}
 
static char * l_bmdFileNameList [] = {"hanjo_stone.bmd"}
 
static daBullet_Param_c l_HIO
 
static actor_method_class daBullet_MethodTable
 
actor_process_profile_definition g_profile_BULLET
 

Function Documentation

◆ daBullet_Create()

static int daBullet_Create ( void * i_this)
static

◆ daBullet_Delete()

static int daBullet_Delete ( void * i_this)
static

◆ daBullet_Draw()

static int daBullet_Draw ( void * i_this)
static

◆ daBullet_Execute()

static int daBullet_Execute ( void * i_this)
static

◆ daBullet_IsDelete()

static int daBullet_IsDelete ( void * i_this)
static

◆ dummyLiteral()

static f32 dummyLiteral ( )
static

◆ dummyLiteral2()

static f32 dummyLiteral2 ( )
static

Variable Documentation

◆ daBullet_MethodTable

actor_method_class daBullet_MethodTable
static
Initial value:
= {
}
static int daBullet_IsDelete(void *i_this)
Definition d_a_bullet.cpp:241
static int daBullet_Execute(void *i_this)
Definition d_a_bullet.cpp:233
static int daBullet_Delete(void *i_this)
Definition d_a_bullet.cpp:229
static int daBullet_Draw(void *i_this)
Definition d_a_bullet.cpp:237
static int daBullet_Create(void *i_this)
Definition d_a_bullet.cpp:225
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_BULLET

actor_process_profile_definition g_profile_BULLET
extern
Initial value:
= {
8,
sizeof(daBullet_c),
0,
0,
751,
0x00044000,
}
Bullet (Unused?)
Definition d_a_bullet.h:16
static actor_method_class daBullet_MethodTable
Definition d_a_bullet.cpp:245
@ PROC_BULLET
Definition d_procname.h:751
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdFileNameList

char* l_bmdFileNameList[] = {"hanjo_stone.bmd"}
static

◆ l_HIO

daBullet_Param_c l_HIO
static

◆ l_resFileNameList

char* l_resFileNameList[] = {"Hanjo1"}
static