Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_bullet.cpp File Reference

Functions

static f32 dummyLiteral ()
 
static f32 dummyLiteral2 ()
 
static int daBullet_Create (void *i_this)
 
static int daBullet_Delete (void *i_this)
 
static int daBullet_Execute (void *i_this)
 
static int daBullet_Draw (void *i_this)
 
static int daBullet_IsDelete (void *i_this)
 

Variables

static char * l_resFileNameList [] = {"Hanjo1"}
 
static char * l_bmdFileNameList [] = {"hanjo_stone.bmd"}
 
static BULLET_HIO_CLASS l_HIO
 
static actor_method_class daBullet_MethodTable
 
actor_process_profile_definition g_profile_BULLET
 

Function Documentation

◆ daBullet_Create()

static int daBullet_Create ( void * i_this)
static

◆ daBullet_Delete()

static int daBullet_Delete ( void * i_this)
static

◆ daBullet_Draw()

static int daBullet_Draw ( void * i_this)
static

◆ daBullet_Execute()

static int daBullet_Execute ( void * i_this)
static

◆ daBullet_IsDelete()

static int daBullet_IsDelete ( void * i_this)
static

◆ dummyLiteral()

static f32 dummyLiteral ( )
static

◆ dummyLiteral2()

static f32 dummyLiteral2 ( )
static

Variable Documentation

◆ daBullet_MethodTable

actor_method_class daBullet_MethodTable
static
Initial value:
= {
}
static int daBullet_IsDelete(void *i_this)
Definition d_a_bullet.cpp:266
static int daBullet_Execute(void *i_this)
Definition d_a_bullet.cpp:258
static int daBullet_Delete(void *i_this)
Definition d_a_bullet.cpp:254
static int daBullet_Draw(void *i_this)
Definition d_a_bullet.cpp:262
static int daBullet_Create(void *i_this)
Definition d_a_bullet.cpp:250
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_BULLET

Initial value:
= {
8,
sizeof(daBullet_c),
0,
0,
751,
0x00044000,
}
Bullet (Unused?)
Definition d_a_bullet.h:49
static actor_method_class daBullet_MethodTable
Definition d_a_bullet.cpp:270
@ PROC_BULLET
Definition d_procname.h:751
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdFileNameList

char* l_bmdFileNameList[] = {"hanjo_stone.bmd"}
static

◆ l_HIO

BULLET_HIO_CLASS l_HIO
static

◆ l_resFileNameList

char* l_resFileNameList[] = {"Hanjo1"}
static