Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_bullet.h
Go to the documentation of this file.
1#ifndef D_A_BULLET_H
2#define D_A_BULLET_H
3
4#include "dolphin/types.h"
6
15class daBullet_c : public fopEn_enemy_c {
16public:
17 /* 8065594C */ ~daBullet_c();
18 /* 80655B08 */ void create();
19 /* 80655E5C */ void CreateHeap();
20 /* 80655EDC */ void Delete();
21 /* 80655F10 */ void Execute();
22 /* 806560FC */ void Draw();
23 /* 80656160 */ void createHeapCallBack(fopAc_ac_c*);
24 /* 80656180 */ void getResName();
25 /* 80656198 */ void getBmdName();
26 /* 806561B0 */ void getTypeFromParam();
27 /* 806561D0 */ void initialize();
28 /* 80656378 */ void setProcess(int (daBullet_c::*)(void*));
29 /* 80656420 */ void wait(void*);
30 /* 806564B8 */ void move(void*);
31
32 static u8 const mCcDObjInfo[48];
33 static u8 mCcDSph[64];
34
35private:
36 /* 0x5ac */ u8 field_0x5ac[0x95c - 0x5ac];
37};
38
39STATIC_ASSERT(sizeof(daBullet_c) == 0x95c);
40
42public:
43 /* 806566A8 */ ~daBullet_Param_c();
44
45 static u8 const m[24];
46};
47
48
49#endif /* D_A_BULLET_H */
Definition d_a_bullet.h:41
static u8 const m[24]
Definition d_a_bullet.h:285
~daBullet_Param_c()
Definition d_a_bullet.cpp:449
Bullet (Unused?)
Definition d_a_bullet.h:15
void Execute()
Definition d_a_bullet.cpp:296
void getTypeFromParam()
Definition d_a_bullet.cpp:322
void setProcess(int(daBullet_c::*)(void *))
Definition d_a_bullet.cpp:374
void getResName()
Definition d_a_bullet.cpp:312
static u8 mCcDSph[64]
Definition d_a_bullet.h:122
void move(void *)
Definition d_a_bullet.cpp:384
void Delete()
Definition d_a_bullet.cpp:271
void wait(void *)
Definition d_a_bullet.cpp:379
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_bullet.cpp:307
void initialize()
Definition d_a_bullet.cpp:368
void getBmdName()
Definition d_a_bullet.cpp:317
void Draw()
Definition d_a_bullet.cpp:301
void create()
Definition d_a_bullet.cpp:231
static u8 const mCcDObjInfo[48]
Definition d_a_bullet.h:277
u8 field_0x5ac[0x95c - 0x5ac]
Definition d_a_bullet.h:36
~daBullet_c()
Definition d_a_bullet.cpp:226
void CreateHeap()
Definition d_a_bullet.cpp:266
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daBullet_c)==0x95c)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8