Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2LinkMgr.cpp File Reference

Classes

struct  Z2SoundObjCoach
 

Variables

static SECTION_SDATA2 f32 lit_4178 = 100.0f
 
static SECTION_SDATA2 f32 lit_4399 = 9.0f / 10.0f
 
static SECTION_SDATA2 f32 lit_4621 = 2.0f
 
static SECTION_SDATA2 f32 lit_4622 = 35.0f
 
static SECTION_SDATA2 f32 lit_4623 = 22.0f / 25.0f
 
static SECTION_SDATA2 f32 lit_4624 = 1.25f
 
static SECTION_SDATA2 f32 lit_4625 = 50.0f
 
static SECTION_SDATA2 f32 lit_4645 = 1500.0f
 
static SECTION_SDATA2 f32 lit_4646 = 1.0f / 5.0f
 
static SECTION_SDATA2 f32 lit_4647 = 17.0f / 20.0f
 

Variable Documentation

◆ lit_4178

SECTION_SDATA2 f32 lit_4178 = 100.0f
static

◆ lit_4399

SECTION_SDATA2 f32 lit_4399 = 9.0f / 10.0f
static

◆ lit_4621

SECTION_SDATA2 f32 lit_4621 = 2.0f
static

◆ lit_4622

SECTION_SDATA2 f32 lit_4622 = 35.0f
static

◆ lit_4623

SECTION_SDATA2 f32 lit_4623 = 22.0f / 25.0f
static

◆ lit_4624

SECTION_SDATA2 f32 lit_4624 = 1.25f
static

◆ lit_4625

SECTION_SDATA2 f32 lit_4625 = 50.0f
static

◆ lit_4645

SECTION_SDATA2 f32 lit_4645 = 1500.0f
static

◆ lit_4646

SECTION_SDATA2 f32 lit_4646 = 1.0f / 5.0f
static

◆ lit_4647

SECTION_SDATA2 f32 lit_4647 = 17.0f / 20.0f
static