Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
double | __kernel_cos (double x, double y) double __kernel_cos(x |
if (ix< 0x3e400000) | |
return | a (hz -(z *r - x *y)) |
Variables | |
static const static double double | one = 1.00000000000000000000e+00 |
static const static double double | C1 = 4.16666666666666019037e-02 |
static const static double double | C2 = -1.38888888888741095749e-03 |
static const static double double | C3 = 2.48015872894767294178e-05 |
static const static double double | C4 = -2.75573143513906633035e-07 |
static const static double double | C5 = 2.08757232129817482790e-09 |
static const static double double | C6 = -1.13596475577881948265e-11 |
double y double | x |
double y double | y |
int | ix |
z = x * x | |
r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6))))) | |
else | |
a = one - qx | |
if | ( | ) |
else |