Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static const char * | myGetHeapTypeByString (JKRHeap *p_heap) |
static void | myMemoryErrorRoutine (void *p_heap, u32 size, int alignment) |
void | myHeapCheckRecursive (JKRHeap *p_heap) |
void | mDoMch_HeapCheckAll () |
static int | developKeyCheck (u32 btnTrig, u32 btnHold) |
BOOL | mDoMch_IsProgressiveMode () |
bool | exceptionReadPad (u32 *p_btnTrig, u32 *p_btnHold) |
void | exceptionRestart () |
void | myExceptionCallback (u16, OSContext *, u32, u32) |
static void | fault_callback_scroll (u16, OSContext *p_context, u32, u32) |
static void | dummy_string () |
static void | my_PrintHeap (char const *heapName, u32 heapSize) |
void | my_SysPrintHeap (char const *message, void *start, u32 size) |
int | mDoMch_Create () |
void exceptionRestart | ( | ) |
int mDoMch_Create | ( | ) |
void mDoMch_HeapCheckAll | ( | ) |
BOOL mDoMch_IsProgressiveMode | ( | ) |
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m_Do_machine.cpp Exception Management
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