1#ifndef M_DO_M_DO_MACHINE_H
2#define M_DO_M_DO_MACHINE_H
Definition m_Do_machine.h:21
static void setRenderModeObj(GXRenderModeObj *obj)
Definition m_Do_machine.h:23
static GXRenderModeObj * mRenderModeObj
Definition m_Do_machine.h:30
static u16 getEfbHeight()
Definition m_Do_machine.h:25
static u16 getFbWidth()
Definition m_Do_machine.h:26
static void setProgressiveMode()
Definition m_Do_machine.h:24
static GXRenderModeObj * getRenderModeObj()
Definition m_Do_machine.h:28
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
void mDoMch_HeapCheckAll()
Definition m_Do_machine.cpp:363
void exceptionRestart()
Definition m_Do_machine.cpp:406
BOOL mDoMch_IsProgressiveMode()
Definition m_Do_machine.cpp:398
void my_SysPrintHeap(char const *, void *, u32)
Definition m_Do_machine.cpp:594
bool exceptionReadPad(u32 *, u32 *)
Definition m_Do_machine.cpp:402
int mDoMch_Create()
Definition m_Do_machine.cpp:600
void myHeapCheckRecursive(JKRHeap *)
Definition m_Do_machine.cpp:351
void myExceptionCallback(u16, OSContext *, u32, u32)
Definition m_Do_machine.cpp:413
void mDoMch_HeapFreeFillAll()
GXRenderModeObj g_ntscZeldaProg
Definition m_Do_machine.cpp:88
Definition m_Do_machine.h:33
u8 myHeapVerbose
Definition m_Do_machine.cpp:37
u8 mDebugFillNew
Definition m_Do_machine.cpp:34
u8 myHeapCallbackCheck
Definition m_Do_machine.cpp:38
u8 GXWarningLevel
Definition m_Do_machine.cpp:40
u8 mDebugFillNotUse
Definition m_Do_machine.cpp:33
u8 FpscrEnableBits
Definition m_Do_machine.cpp:39
u8 GXWarningExecuteFrame
Definition m_Do_machine.cpp:41
u8 mDebugFill
Definition m_Do_machine.cpp:32
u8 mDebugFillDelete
Definition m_Do_machine.cpp:35
Definition OSContext.h:140
u16 efbHeight
Definition GXStruct.h:17
u16 fbWidth
Definition GXStruct.h:16