Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_bg.h
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1#ifndef D_A_BG_H
2#define D_A_BG_H
3
5#include "d/d_bg_w_kcol.h"
6
8public:
10 void entry(J3DModelData*);
11 void play();
12
14 void playspeed(f32 speed) { mpBtk->setPlaySpeed(speed); }
15
16 /* 0x0 */ mDoExt_btkAnm* mpBtk;
17 /* 0x4 */ u8 field_0x4;
18};
19
21public:
23 void entry(J3DModelData*);
24 void play();
25
27 void entryFrame(f32 frame) { mpBrk->entryFrame(frame); }
29
30 /* 0x0 */ mDoExt_brkAnm* mpBrk;
31 /* 0x4 */ u8 field_0x4;
32};
33
34struct daBg_Part {
35 /* 0x00 */ J3DModel* model;
36 /* 0x04 */ daBg_btkAnm_c* btk;
37 /* 0x08 */ daBg_brkAnm_c* brk;
38 /* 0x0C */ dKy_tevstr_c* tevstr;
39 /* 0x10 */ f32 btk_speed;
40}; // Size: 0x14
41
50class daBg_c : public fopAc_ac_c {
51public:
52 const char* setArcName();
53 inline int createHeap();
54 ~daBg_c();
55 inline int draw();
56 inline int create();
57 inline int execute();
58 inline int isDelete();
59
60private:
61 /* 0x568 */ u8 field_0x568[0x570 - 0x568];
62 /* 0x570 */ daBg_Part mBgParts[6];
63 /* 0x5E8 */ dBgW* mpBgW;
64 /* 0x5EC */ dBgWKCol* mpKCol;
65 /* 0x5F0 */ u8 field_0x5f0;
66 /* 0x5F0 */ u8 field_0x5f1;
67};
68
69STATIC_ASSERT(sizeof(daBg_c) == 0x5F4);
70
71
72#endif /* D_A_BG_H */
Definition J3DAnimation.h:672
Definition J3DAnimation.h:578
Definition J3DModelData.h:17
Definition J3DModel.h:43
Definition d_bg_w_kcol.h:40
Definition d_bg_w.h:257
Definition d_kankyo_tev_str.h:7
Definition d_a_bg.h:20
mDoExt_brkAnm * mpBrk
Definition d_a_bg.h:30
void play()
Definition d_a_bg.cpp:108
int create(J3DModelData *, J3DAnmTevRegKey *, int)
Definition d_a_bg.cpp:76
void entryFrame(f32 frame)
Definition d_a_bg.h:27
f32 getEndFrame()
Definition d_a_bg.h:28
void entry(J3DModelData *)
Definition d_a_bg.cpp:103
u8 field_0x4
Definition d_a_bg.h:31
void entryFrame()
Definition d_a_bg.h:26
Definition d_a_bg.h:7
mDoExt_btkAnm * mpBtk
Definition d_a_bg.h:16
void entry(J3DModelData *)
Definition d_a_bg.cpp:67
void play()
Definition d_a_bg.cpp:72
int create(J3DModelData *, J3DAnmTextureSRTKey *, int)
Definition d_a_bg.cpp:47
void playspeed(f32 speed)
Definition d_a_bg.h:14
u8 field_0x4
Definition d_a_bg.h:17
void entryFrame()
Definition d_a_bg.h:13
Background.
Definition d_a_bg.h:50
u8 field_0x5f1
Definition d_a_bg.h:66
int draw()
Definition d_a_bg.cpp:272
const char * setArcName()
Definition d_a_bg.cpp:19
u8 field_0x5f0
Definition d_a_bg.h:65
int createHeap()
Definition d_a_bg.cpp:117
daBg_Part mBgParts[6]
Definition d_a_bg.h:62
dBgWKCol * mpKCol
Definition d_a_bg.h:64
dBgW * mpBgW
Definition d_a_bg.h:63
u8 field_0x568[0x570 - 0x568]
Definition d_a_bg.h:61
int isDelete()
Definition d_a_bg.cpp:490
~daBg_c()
Definition d_a_bg.cpp:244
int create()
Definition d_a_bg.cpp:509
int execute()
Definition d_a_bg.cpp:460
Definition f_op_actor.h:230
f32 getEndFrame()
Definition m_Do_ext.h:39
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:37
Definition m_Do_ext.h:94
void entryFrame()
Definition m_Do_ext.h:113
Definition m_Do_ext.h:65
void entryFrame()
Definition m_Do_ext.h:83
STATIC_ASSERT(sizeof(daBg_c)==0x5F4)
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_a_bg.h:34
J3DModel * model
Definition d_a_bg.h:35
dKy_tevstr_c * tevstr
Definition d_a_bg.h:38
f32 btk_speed
Definition d_a_bg.h:39
daBg_brkAnm_c * brk
Definition d_a_bg.h:37
daBg_btkAnm_c * btk
Definition d_a_bg.h:36