Z2SoundObjMgr * Z2GetSoundObjMgr()
Definition Z2SoundObjMgr.h:123
Z2EnemyID
Definition Z2SoundObjMgr.h:18
@ Z2_ENEMY_YR
Definition Z2SoundObjMgr.h:22
@ Z2_ENEMY_BS
Definition Z2SoundObjMgr.h:45
@ Z2_ENEMY_DB
Definition Z2SoundObjMgr.h:41
@ Z2_ENEMY_AI
Definition Z2SoundObjMgr.h:68
@ Z2_ENEMY_NULL
Definition Z2SoundObjMgr.h:19
@ Z2_ENEMY_MM
Definition Z2SoundObjMgr.h:57
@ Z2_ENEMY_GB
Definition Z2SoundObjMgr.h:63
@ Z2_ENEMY_ZM
Definition Z2SoundObjMgr.h:81
@ Z2_ENEMY_SM
Definition Z2SoundObjMgr.h:46
@ Z2_ENEMY_KR
Definition Z2SoundObjMgr.h:32
@ Z2_ENEMY_FB
Definition Z2SoundObjMgr.h:55
@ Z2_ENEMY_SG
Definition Z2SoundObjMgr.h:61
@ Z2_ENEMY_FS
Definition Z2SoundObjMgr.h:38
@ Z2_ENEMY_PO
Definition Z2SoundObjMgr.h:59
@ Z2_ENEMY_SW
Definition Z2SoundObjMgr.h:73
@ Z2_ENEMY_HB
Definition Z2SoundObjMgr.h:62
@ Z2_ENEMY_ST
Definition Z2SoundObjMgr.h:33
@ Z2_ENEMY_MS
Definition Z2SoundObjMgr.h:64
@ Z2_ENEMY_WS
Definition Z2SoundObjMgr.h:52
@ Z2_ENEMY_GI
Definition Z2SoundObjMgr.h:71
@ Z2_ENEMY_GM
Definition Z2SoundObjMgr.h:78
@ Z2_ENEMY_DN
Definition Z2SoundObjMgr.h:31
@ Z2_ENEMY_HP
Definition Z2SoundObjMgr.h:76
@ Z2_ENEMY_KG
Definition Z2SoundObjMgr.h:42
@ Z2_ENEMY_RD
Definition Z2SoundObjMgr.h:30
@ Z2_ENEMY_MF
Definition Z2SoundObjMgr.h:80
@ Z2_ENEMY_BI
Definition Z2SoundObjMgr.h:66
@ Z2_ENEMY_UNK
Definition Z2SoundObjMgr.h:28
@ Z2_ENEMY_SM2
Definition Z2SoundObjMgr.h:72
@ Z2_ENEMY_YC
Definition Z2SoundObjMgr.h:24
@ Z2_ENEMY_YD
Definition Z2SoundObjMgr.h:25
@ Z2_ENEMY_HZ
Definition Z2SoundObjMgr.h:51
@ Z2_ENEMY_GE
Definition Z2SoundObjMgr.h:50
@ Z2_ENEMY_OC
Definition Z2SoundObjMgr.h:53
@ Z2_ENEMY_S1
Definition Z2SoundObjMgr.h:20
@ Z2_ENEMY_SF
Definition Z2SoundObjMgr.h:44
@ Z2_ENEMY_FZ
Definition Z2SoundObjMgr.h:54
@ Z2_ENEMY_YMB
Definition Z2SoundObjMgr.h:27
@ Z2_ENEMY_RDB
Definition Z2SoundObjMgr.h:74
@ Z2_ENEMY_YK
Definition Z2SoundObjMgr.h:21
@ Z2_ENEMY_TK2
Definition Z2SoundObjMgr.h:35
@ Z2_ENEMY_SH
Definition Z2SoundObjMgr.h:43
@ Z2_ENEMY_DD
Definition Z2SoundObjMgr.h:65
@ Z2_ENEMY_GG
Definition Z2SoundObjMgr.h:79
@ Z2_ENEMY_DF
Definition Z2SoundObjMgr.h:37
@ Z2_ENEMY_TT
Definition Z2SoundObjMgr.h:67
@ Z2_ENEMY_HM
Definition Z2SoundObjMgr.h:49
@ Z2_ENEMY_ZH
Definition Z2SoundObjMgr.h:77
@ Z2_ENEMY_YG
Definition Z2SoundObjMgr.h:23
@ Z2_ENEMY_RDY
Definition Z2SoundObjMgr.h:26
@ Z2_ENEMY_WB
Definition Z2SoundObjMgr.h:29
@ Z2_ENEMY_SB
Definition Z2SoundObjMgr.h:39
@ Z2_ENEMY_WW
Definition Z2SoundObjMgr.h:70
@ Z2_ENEMY_CR
Definition Z2SoundObjMgr.h:36
@ Z2_ENEMY_PM
Definition Z2SoundObjMgr.h:40
@ Z2_ENEMY_KK
Definition Z2SoundObjMgr.h:75
@ Z2_ENEMY_BG
Definition Z2SoundObjMgr.h:56
@ Z2_ENEMY_BU
Definition Z2SoundObjMgr.h:48
@ Z2_ENEMY_TK
Definition Z2SoundObjMgr.h:34
@ Z2_ENEMY_NZ
Definition Z2SoundObjMgr.h:58
@ Z2_ENEMY_TN
Definition Z2SoundObjMgr.h:82
@ Z2_ENEMY_BA
Definition Z2SoundObjMgr.h:47
@ Z2_ENEMY_DK
Definition Z2SoundObjMgr.h:69
@ Z2_ENEMY_RB
Definition Z2SoundObjMgr.h:60
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition Z2Creature.h:37
Definition Z2SoundObjMgr.h:85
void searchEnemy()
Definition Z2SoundObjMgr.cpp:106
Z2SoundObjMgr()
Definition Z2SoundObjMgr.cpp:8
u8 ghostEnemyState_
Definition Z2SoundObjMgr.h:117
void setBattleInit()
Definition Z2SoundObjMgr.cpp:361
u8 field_0x18
Definition Z2SoundObjMgr.h:116
u8 enemuNumNear_
Definition Z2SoundObjMgr.h:113
bool removeEnemy(JSULink< Z2CreatureEnemy > *enemyLink)
Definition Z2SoundObjMgr.cpp:392
JSUList< Z2CreatureEnemy > * getEnemyList()
Definition Z2SoundObjMgr.h:101
void deleteEnemyAll()
Definition Z2SoundObjMgr.cpp:378
bool checkBattleFinish()
Definition Z2SoundObjMgr.cpp:370
Z2EnemyArea enemyArea_
Definition Z2SoundObjMgr.h:111
void setGhostEnemyState(u8 state)
Definition Z2SoundObjMgr.cpp:333
u8 twilightBattle_
Definition Z2SoundObjMgr.h:119
u8 field_0x14
Definition Z2SoundObjMgr.h:112
u8 getEnemyNumNear() const
Definition Z2SoundObjMgr.h:98
void setForceBattleArea(bool forceBattle, u16, u16, u16)
Definition Z2SoundObjMgr.cpp:15
bool isForceBattle()
Definition Z2SoundObjMgr.h:100
u8 isTwilightBattle()
Definition Z2SoundObjMgr.cpp:406
u8 field_0x16
Definition Z2SoundObjMgr.h:114
u8 field_0x1a
Definition Z2SoundObjMgr.h:118
JSUList< Z2SoundObjBase > * getAllList()
Definition Z2SoundObjMgr.h:104
u8 getEnemyNumVeryFar()
Definition Z2SoundObjMgr.h:99
u8 enemuNumVeryFar_
Definition Z2SoundObjMgr.h:115
bool forceBattle_
Definition Z2SoundObjMgr.h:120
JSUList< Z2SoundObjBase > allList_
Definition Z2SoundObjMgr.h:109
u8 getEnemyID(const char *enemyName, JSULink< Z2CreatureEnemy > *enemyLink)
Definition Z2SoundObjMgr.cpp:348
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition Z2SoundObjMgr.h:11
bool field_0x0
Definition Z2SoundObjMgr.h:12
u16 field_0x2
Definition Z2SoundObjMgr.h:13
u16 field_0x4
Definition Z2SoundObjMgr.h:14
u16 field_0x6
Definition Z2SoundObjMgr.h:15