Z2SoundObjMgr * Z2GetSoundObjMgr()
Definition Z2SoundObjMgr.h:113
Z2EnemyID
Definition Z2SoundObjMgr.h:16
@ Z2_ENEMY_YR
Definition Z2SoundObjMgr.h:20
@ Z2_ENEMY_BS
Definition Z2SoundObjMgr.h:43
@ Z2_ENEMY_DB
Definition Z2SoundObjMgr.h:39
@ Z2_ENEMY_AI
Definition Z2SoundObjMgr.h:66
@ Z2_ENEMY_NULL
Definition Z2SoundObjMgr.h:17
@ Z2_ENEMY_MM
Definition Z2SoundObjMgr.h:55
@ Z2_ENEMY_GB
Definition Z2SoundObjMgr.h:61
@ Z2_ENEMY_ZM
Definition Z2SoundObjMgr.h:79
@ Z2_ENEMY_SM
Definition Z2SoundObjMgr.h:44
@ Z2_ENEMY_KR
Definition Z2SoundObjMgr.h:30
@ Z2_ENEMY_FB
Definition Z2SoundObjMgr.h:53
@ Z2_ENEMY_SG
Definition Z2SoundObjMgr.h:59
@ Z2_ENEMY_FS
Definition Z2SoundObjMgr.h:36
@ Z2_ENEMY_PO
Definition Z2SoundObjMgr.h:57
@ Z2_ENEMY_SW
Definition Z2SoundObjMgr.h:71
@ Z2_ENEMY_HB
Definition Z2SoundObjMgr.h:60
@ Z2_ENEMY_ST
Definition Z2SoundObjMgr.h:31
@ Z2_ENEMY_MS
Definition Z2SoundObjMgr.h:62
@ Z2_ENEMY_WS
Definition Z2SoundObjMgr.h:50
@ Z2_ENEMY_GI
Definition Z2SoundObjMgr.h:69
@ Z2_ENEMY_GM
Definition Z2SoundObjMgr.h:76
@ Z2_ENEMY_DN
Definition Z2SoundObjMgr.h:29
@ Z2_ENEMY_HP
Definition Z2SoundObjMgr.h:74
@ Z2_ENEMY_KG
Definition Z2SoundObjMgr.h:40
@ Z2_ENEMY_RD
Definition Z2SoundObjMgr.h:28
@ Z2_ENEMY_MF
Definition Z2SoundObjMgr.h:78
@ Z2_ENEMY_BI
Definition Z2SoundObjMgr.h:64
@ Z2_ENEMY_UNK
Definition Z2SoundObjMgr.h:26
@ Z2_ENEMY_SM2
Definition Z2SoundObjMgr.h:70
@ Z2_ENEMY_YC
Definition Z2SoundObjMgr.h:22
@ Z2_ENEMY_YD
Definition Z2SoundObjMgr.h:23
@ Z2_ENEMY_HZ
Definition Z2SoundObjMgr.h:49
@ Z2_ENEMY_GE
Definition Z2SoundObjMgr.h:48
@ Z2_ENEMY_OC
Definition Z2SoundObjMgr.h:51
@ Z2_ENEMY_S1
Definition Z2SoundObjMgr.h:18
@ Z2_ENEMY_SF
Definition Z2SoundObjMgr.h:42
@ Z2_ENEMY_FZ
Definition Z2SoundObjMgr.h:52
@ Z2_ENEMY_YMB
Definition Z2SoundObjMgr.h:25
@ Z2_ENEMY_RDB
Definition Z2SoundObjMgr.h:72
@ Z2_ENEMY_YK
Definition Z2SoundObjMgr.h:19
@ Z2_ENEMY_TK2
Definition Z2SoundObjMgr.h:33
@ Z2_ENEMY_SH
Definition Z2SoundObjMgr.h:41
@ Z2_ENEMY_DD
Definition Z2SoundObjMgr.h:63
@ Z2_ENEMY_GG
Definition Z2SoundObjMgr.h:77
@ Z2_ENEMY_DF
Definition Z2SoundObjMgr.h:35
@ Z2_ENEMY_TT
Definition Z2SoundObjMgr.h:65
@ Z2_ENEMY_HM
Definition Z2SoundObjMgr.h:47
@ Z2_ENEMY_ZH
Definition Z2SoundObjMgr.h:75
@ Z2_ENEMY_YG
Definition Z2SoundObjMgr.h:21
@ Z2_ENEMY_RDY
Definition Z2SoundObjMgr.h:24
@ Z2_ENEMY_WB
Definition Z2SoundObjMgr.h:27
@ Z2_ENEMY_SB
Definition Z2SoundObjMgr.h:37
@ Z2_ENEMY_WW
Definition Z2SoundObjMgr.h:68
@ Z2_ENEMY_CR
Definition Z2SoundObjMgr.h:34
@ Z2_ENEMY_PM
Definition Z2SoundObjMgr.h:38
@ Z2_ENEMY_KK
Definition Z2SoundObjMgr.h:73
@ Z2_ENEMY_BG
Definition Z2SoundObjMgr.h:54
@ Z2_ENEMY_BU
Definition Z2SoundObjMgr.h:46
@ Z2_ENEMY_TK
Definition Z2SoundObjMgr.h:32
@ Z2_ENEMY_NZ
Definition Z2SoundObjMgr.h:56
@ Z2_ENEMY_TN
Definition Z2SoundObjMgr.h:80
@ Z2_ENEMY_BA
Definition Z2SoundObjMgr.h:45
@ Z2_ENEMY_DK
Definition Z2SoundObjMgr.h:67
@ Z2_ENEMY_RB
Definition Z2SoundObjMgr.h:58
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition Z2Creature.h:154
Definition Z2SoundObjMgr.h:83
void searchEnemy()
Definition Z2SoundObjMgr.cpp:121
Z2SoundObjMgr()
Definition Z2SoundObjMgr.cpp:13
bool mForceBattle
Definition Z2SoundObjMgr.h:110
void setBattleInit()
Definition Z2SoundObjMgr.cpp:353
u8 mEnemyNumNear
Definition Z2SoundObjMgr.h:103
u8 field_0x18
Definition Z2SoundObjMgr.h:106
void setGhostEnemyState(u8)
Definition Z2SoundObjMgr.cpp:323
Z2EnemyArea mEnemyArea
Definition Z2SoundObjMgr.h:101
u8 mGhostEnemyState
Definition Z2SoundObjMgr.h:107
JSUList< Z2CreatureEnemy > * getEnemyList()
Definition Z2SoundObjMgr.h:98
void deleteEnemyAll()
Definition Z2SoundObjMgr.cpp:369
u8 mTwilightBattle
Definition Z2SoundObjMgr.h:109
bool checkBattleFinish()
Definition Z2SoundObjMgr.cpp:363
u8 field_0x14
Definition Z2SoundObjMgr.h:102
bool isForceBattle()
Definition Z2SoundObjMgr.h:97
u8 getEnemyID(char const *, JSULink< Z2CreatureEnemy > *)
Definition Z2SoundObjMgr.cpp:340
void setForceBattleArea(bool, u16, u16, u16)
Definition Z2SoundObjMgr.cpp:22
u8 isTwilightBattle()
Definition Z2SoundObjMgr.cpp:402
u8 field_0x16
Definition Z2SoundObjMgr.h:104
u8 field_0x1a
Definition Z2SoundObjMgr.h:108
u8 getEnemyNumVeryFar()
Definition Z2SoundObjMgr.h:96
bool removeEnemy(JSULink< Z2CreatureEnemy > *)
Definition Z2SoundObjMgr.cpp:388
u8 mEnemyNumVeryFar
Definition Z2SoundObjMgr.h:105
Definition Z2SoundObjMgr.h:9
bool field_0x0
Definition Z2SoundObjMgr.h:10
u16 field_0x2
Definition Z2SoundObjMgr.h:11
u16 field_0x4
Definition Z2SoundObjMgr.h:12
u16 field_0x6
Definition Z2SoundObjMgr.h:13
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8