Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundObjMgr.cpp File Reference

Classes

struct  EnemyInfo
 

Variables

static Z2EnemyArea const sAreaDefault = {true, 700, 1100, 1500}
 
static Z2EnemyArea const sAreaFloating = {false, 700, 1100, 1500}
 
static Z2EnemyArea const sAreaWide = {true, 700, 1500, 3300}
 
static Z2EnemyArea const sAreaWideFloating = {false, 700, 1500, 3300}
 
static Z2EnemyArea const sAreaSmall = {true, 300, 700, 1000}
 
static Z2EnemyArea const sAreaSmallFloating = {false, 500, 800, 1200}
 
static EnemyInfo mEnemyInfo [64]
 

Variable Documentation

◆ mEnemyInfo

EnemyInfo mEnemyInfo[64]
static

◆ sAreaDefault

Z2EnemyArea const sAreaDefault = {true, 700, 1100, 1500}
static

◆ sAreaFloating

Z2EnemyArea const sAreaFloating = {false, 700, 1100, 1500}
static

◆ sAreaSmall

Z2EnemyArea const sAreaSmall = {true, 300, 700, 1000}
static

◆ sAreaSmallFloating

Z2EnemyArea const sAreaSmallFloating = {false, 500, 800, 1200}
static

◆ sAreaWide

Z2EnemyArea const sAreaWide = {true, 700, 1500, 3300}
static

◆ sAreaWideFloating

Z2EnemyArea const sAreaWideFloating = {false, 700, 1500, 3300}
static