Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundObjAnime Member List

This is the complete list of members for Z2SoundObjAnime, including all inherited members.

ageSounds_()Z2SoundObjAnime
alive_Z2SoundObjBase
animation_Z2SoundObjAnime
curSoundFrame_Z2SoundObjAnime
curSoundIndex_Z2SoundObjAnime
deleteHandlesPool()Z2SoundHandles
deleteObject()Z2SoundObjBase
dispose()Z2SoundObjBasevirtual
endSoundFrame_Z2SoundObjAnime
endSoundIndex_Z2SoundObjAnime
field_0x1cZ2SoundObjBase
field_0x24Z2SoundObjAnime
field_0x3cZ2SoundObjAnime
framework(u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
getFreeHandle()Z2SoundHandles
getHandle(int index)Z2SoundHandlesinline
getHandleSoundID(JAISoundID soundID)Z2SoundHandles
getHandleUserData(u32 userData)Z2SoundHandles
getLowPrioSound(JAISoundID soundID)Z2SoundHandles
getNumHandles() constZ2SoundHandlesinline
getSoundID(const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32)Z2SoundObjAnime
handleNum_Z2SoundHandlesprivate
init(Vec *posPtr, u8 handleNum)Z2SoundObjAnimevirtual
initAnime(void *animation, bool, f32 startFrame, f32)Z2SoundObjAnime
initHandlesPool(u8 handleNum)Z2SoundHandles
isActive() constZ2SoundHandles
isAlive()Z2SoundObjBaseinline
playsSound(const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32)Z2SoundObjAnime
pos_Z2SoundObjBase
reverb_Z2SoundObjBase
reverse_Z2SoundObjAnime
setLoopEndFrame(f32 frame)Z2SoundObjAnimeinline
setLoopFrame(f32 startFrame, f32 endFrame)Z2SoundObjAnimeinline
setLoopStartFrame(f32 frame)Z2SoundObjAnimeinline
setPos(const JGeometry::TVec3< f32 > &pos)Z2SoundHandles
setSoundStarter(Z2SoundStarter *soundStarter)Z2SoundObjBaseinline
soundStarter_Z2SoundObjBase
startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase *other)Z2SoundObjBase
startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
startSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
startSoundFrame_Z2SoundObjAnime
startSoundIndex_Z2SoundObjAnime
startSoundInner(const JGeometry::TVec3< f32 > &pos, f32 param_1, Z2SoundStarter *soundStarter, u32 mapinfo, s8 reverb)Z2SoundObjAnime
stopAllSounds(u32 fadeTime)Z2SoundHandles
stopAnime()Z2SoundObjAnimeinline
stopOK(Z2SoundHandlePool &handlePool)Z2SoundObjBasevirtual
stopSound(JAISoundID soundID, u32 fadeTime)Z2SoundHandlesinline
updateAnime(f32, f32)Z2SoundObjAnime
updateSoundLifeTime_(f32, f32)Z2SoundObjAnime
Z2SoundHandles()Z2SoundHandles
Z2SoundObjAnime()Z2SoundObjAnime
Z2SoundObjBase()Z2SoundObjBase
~Z2SoundHandles()Z2SoundHandles
~Z2SoundObjBase()Z2SoundObjBase