| ageSounds_() | Z2SoundObjAnime | |
| alive_ | Z2SoundObjBase | |
| animation_ | Z2SoundObjAnime | |
| curSoundFrame_ | Z2SoundObjAnime | |
| curSoundIndex_ | Z2SoundObjAnime | |
| deleteHandlesPool() | Z2SoundHandles | |
| deleteObject() | Z2SoundObjBase | |
| dispose() | Z2SoundObjBase | virtual |
| endSoundFrame_ | Z2SoundObjAnime | |
| endSoundIndex_ | Z2SoundObjAnime | |
| field_0x1c | Z2SoundObjBase | |
| field_0x24 | Z2SoundObjAnime | |
| field_0x3c | Z2SoundObjAnime | |
| framework(u32 mapinfo, s8 reverb) | Z2SoundObjBase | virtual |
| getFreeHandle() | Z2SoundHandles | |
| getHandle(int index) | Z2SoundHandles | inline |
| getHandleSoundID(JAISoundID soundID) | Z2SoundHandles | |
| getHandleUserData(u32 userData) | Z2SoundHandles | |
| getLowPrioSound(JAISoundID soundID) | Z2SoundHandles | |
| getNumHandles() const | Z2SoundHandles | inline |
| getSoundID(const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32) | Z2SoundObjAnime | |
| handleNum_ | Z2SoundHandles | private |
| init(Vec *posPtr, u8 handleNum) | Z2SoundObjAnime | virtual |
| initAnime(void *animation, bool, f32 startFrame, f32) | Z2SoundObjAnime | |
| initHandlesPool(u8 handleNum) | Z2SoundHandles | |
| isActive() const | Z2SoundHandles | |
| isAlive() | Z2SoundObjBase | inline |
| playsSound(const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32) | Z2SoundObjAnime | |
| pos_ | Z2SoundObjBase | |
| reverb_ | Z2SoundObjBase | |
| reverse_ | Z2SoundObjAnime | |
| setLoopEndFrame(f32 frame) | Z2SoundObjAnime | inline |
| setLoopFrame(f32 startFrame, f32 endFrame) | Z2SoundObjAnime | inline |
| setLoopStartFrame(f32 frame) | Z2SoundObjAnime | inline |
| setPos(const JGeometry::TVec3< f32 > &pos) | Z2SoundHandles | |
| setSoundStarter(Z2SoundStarter *soundStarter) | Z2SoundObjBase | inline |
| soundStarter_ | Z2SoundObjBase | |
| startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase *other) | Z2SoundObjBase | |
| startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb) | Z2SoundObjBase | virtual |
| startSound(JAISoundID soundID, u32 mapinfo, s8 reverb) | Z2SoundObjBase | virtual |
| startSoundFrame_ | Z2SoundObjAnime | |
| startSoundIndex_ | Z2SoundObjAnime | |
| startSoundInner(const JGeometry::TVec3< f32 > &pos, f32 param_1, Z2SoundStarter *soundStarter, u32 mapinfo, s8 reverb) | Z2SoundObjAnime | |
| stopAllSounds(u32 fadeTime) | Z2SoundHandles | |
| stopAnime() | Z2SoundObjAnime | inline |
| stopOK(Z2SoundHandlePool &handlePool) | Z2SoundObjBase | virtual |
| stopSound(JAISoundID soundID, u32 fadeTime) | Z2SoundHandles | inline |
| updateAnime(f32, f32) | Z2SoundObjAnime | |
| updateSoundLifeTime_(f32, f32) | Z2SoundObjAnime | |
| Z2SoundHandles() | Z2SoundHandles | |
| Z2SoundObjAnime() | Z2SoundObjAnime | |
| Z2SoundObjBase() | Z2SoundObjBase | |
| ~Z2SoundHandles() | Z2SoundHandles | |
| ~Z2SoundObjBase() | Z2SoundObjBase | |