Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundObjAnime Member List

This is the complete list of members for Z2SoundObjAnime, including all inherited members.

ageSounds_()Z2SoundObjAnime
append(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::append(JSUPtrLink *ptr)JSUPtrListprotected
deleteHandlesPool()Z2SoundHandles
deleteObject()Z2SoundObjBase
dispose()Z2SoundObjBasevirtual
field_0x1cZ2SoundObjBase
field_0x1eZ2SoundObjBase
field_0x24Z2SoundObjAnime
field_0x3cZ2SoundObjAnime
framework(u32, s8)Z2SoundObjBasevirtual
getEnd() constJSUList< Z2SoundHandlePool >inlineprotected
getFirst() constJSUList< Z2SoundHandlePool >inlineprotected
getFirstLink() constJSUPtrListinlineprotected
getFreeHandle()Z2SoundHandles
getHandle(int index)Z2SoundHandlesinline
getHandleSoundID(JAISoundID pSoundId)Z2SoundHandles
getHandleUserData(u32 pUserData)Z2SoundHandles
getLast() constJSUList< Z2SoundHandlePool >inlineprotected
getLastLink() constJSUPtrListinlineprotected
getLowPrioSound(JAISoundID pSoundId)Z2SoundHandles
getNth(int index)JSUList< Z2SoundHandlePool >inlineprotected
getNthLink(u32 i) constJSUPtrListprotected
getNumHandles() constZ2SoundHandlesinline
getNumLinks() constJSUList< Z2SoundHandlePool >inlineprotected
getSoundID(JAUSoundAnimationSound const *, JGeometry::TVec3< f32 > const &, f32)Z2SoundObjAnime
init(Vec *, u8)Z2SoundObjAnimevirtual
initAnime(void *, bool, f32, f32)Z2SoundObjAnime
initHandlesPool(u8 pNumHandles)Z2SoundHandles
initiate()JSUPtrListprotected
insert(JSULink< Z2SoundHandlePool > *before, JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::insert(JSUPtrLink *before, JSUPtrLink *ptr)JSUPtrListprotected
isActive() constZ2SoundHandles
isAlive() constZ2SoundObjBaseinline
JSUList()JSUList< Z2SoundHandlePool >inlineprotected
JSUList(bool init)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList()JSUPtrListinlineprotected
JSUPtrList(bool init)JSUPtrListprotected
mCurSoundFrameZ2SoundObjAnime
mCurSoundIndexZ2SoundObjAnime
mEndSoundFrameZ2SoundObjAnime
mEndSoundIndexZ2SoundObjAnime
mHeadJSUPtrListprivate
mIsInitializedZ2SoundObjBase
mLengthJSUPtrListprivate
mNumHandlesZ2SoundHandlesprivate
mpAnimationZ2SoundObjAnime
mReverseZ2SoundObjAnime
mSoundPosZ2SoundObjBase
mSoundStarterZ2SoundObjBase
mStartSoundFrameZ2SoundObjAnime
mStartSoundIndexZ2SoundObjAnime
mTailJSUPtrListprivate
playsSound(JAUSoundAnimationSound const *, JGeometry::TVec3< f32 > const &, f32)Z2SoundObjAnime
prepend(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::prepend(JSUPtrLink *ptr)JSUPtrListprotected
remove(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::remove(JSUPtrLink *ptr)JSUPtrListprotected
setFirst(JSUPtrLink *first)JSUPtrListprotected
setLoopEndFrame(f32 i_frame)Z2SoundObjAnimeinline
setLoopFrame(f32 i_startFrame, f32 i_endFrame)Z2SoundObjAnimeinline
setLoopStartFrame(f32 i_frame)Z2SoundObjAnimeinline
setPos(const JGeometry::TVec3< f32 > &pos)Z2SoundHandles
setSoundStarter(Z2SoundStarter *i_soundStarter)Z2SoundObjBaseinline
startCollisionSE(u32, u32, Z2SoundObjBase *)Z2SoundObjBase
startLevelSound(JAISoundID, u32, s8)Z2SoundObjBasevirtual
startSound(JAISoundID, u32, s8)Z2SoundObjBasevirtual
startSoundInner(JGeometry::TVec3< f32 > const &, f32, Z2SoundStarter *, u32, s8)Z2SoundObjAnime
stopAllSounds(u32 fadeout)Z2SoundHandles
stopAnime()Z2SoundObjAnimeinline
stopOK(Z2SoundHandlePool &pool)Z2SoundObjBasevirtual
stopSound(JAISoundID soundID, u32 param_1)Z2SoundHandlesinline
updateAnime(f32, f32)Z2SoundObjAnime
updateSoundLifeTime_(f32, f32)Z2SoundObjAnime
Z2SoundHandles()Z2SoundHandles
Z2SoundObjAnime()Z2SoundObjAnime
Z2SoundObjBase()Z2SoundObjBase
~JSUList()JSUList< Z2SoundHandlePool >inlineprotected
~JSUPtrList()JSUPtrListprotected
~Z2SoundHandles()Z2SoundHandles
~Z2SoundObjBase()Z2SoundObjBase