Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_rw.h
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1#ifndef D_A_OBJ_RW_H
2#define D_A_OBJ_RW_H
3
5#include "d/d_cc_d.h"
6
15class obj_rw_class : public fopAc_ac_c {
16private:
17 /* 0x568 */ u8 field_0x568[0xe3c - 0x568];
18};
19
20STATIC_ASSERT(sizeof(obj_rw_class) == 0xe3c);
21
22struct daObj {
23public:
24 /* 80037900 */ void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32);
25};
26
28public:
29 /* 80CC298C */ daOBJ_RW_HIO_c();
30 /* 80CC3A5C */ ~daOBJ_RW_HIO_c();
31};
32
33
34#endif /* D_A_OBJ_RW_H */
Definition d_a_obj_rw.h:27
daOBJ_RW_HIO_c()
Definition d_a_obj_rw.cpp:217
~daOBJ_RW_HIO_c()
Definition d_a_obj_rw.cpp:485
Wild Boar Roast.
Definition d_a_obj_rw.h:15
u8 field_0x568[0xe3c - 0x568]
Definition d_a_obj_rw.h:17
STATIC_ASSERT(sizeof(obj_rw_class)==0xe3c)
Definition d_a_obj.cpp:12
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:81
void HitSeStart(cXyz const *, int, dCcD_GObjInf const *, u32)
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8