Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_gm.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_GM_H
2#define D_A_OBJ_GM_H
3
5
14class obj_gm_class : public fopAc_ac_c {
15private:
16 /* 0x568 */ u8 field_0x568[0xaf4 - 0x568];
17};
18
19STATIC_ASSERT(sizeof(obj_gm_class) == 0xaf4);
20
22public:
23 /* 80BFB14C */ daObj_Gm_HIO_c();
24 /* 80BFD284 */ ~daObj_Gm_HIO_c();
25};
26
27struct daObj {
28public:
29 /* 800372A0 */ void make_eff_break_gm_kotubo(fopAc_ac_c*);
30 /* 80037330 */ void make_eff_break_gm_ootubo(fopAc_ac_c*);
31};
32
33
34#endif /* D_A_OBJ_GM_H */
Definition d_a_obj_gm.h:21
~daObj_Gm_HIO_c()
Definition d_a_obj_gm.cpp:721
daObj_Gm_HIO_c()
Definition d_a_obj_gm.cpp:338
Gohma Egg Container.
Definition d_a_obj_gm.h:14
u8 field_0x568[0xaf4 - 0x568]
Definition d_a_obj_gm.h:16
STATIC_ASSERT(sizeof(obj_gm_class)==0xaf4)
Definition d_a_obj.cpp:12
void make_eff_break_gm_ootubo(fopAc_ac_c *)
void make_eff_break_gm_kotubo(fopAc_ac_c *)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8