Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Twilight Princess
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c_angle.cpp
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c_API.cpp
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c_API_controller_pad.cpp
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c_API_graphic.cpp
c_bg_s_chk.cpp
c_bg_s_gnd_chk.cpp
c_bg_s_lin_chk.cpp
c_bg_s_poly_info.cpp
c_bg_s_shdw_draw.cpp
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c_bg_w.cpp
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c_cc_d.cpp
c_cc_s.cpp
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c_counter.cpp
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c_lib.cpp
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c_list.cpp
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c_list_iter.cpp
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c_m2d.cpp
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c_m3d.cpp
c_m3d_g_aab.cpp
c_m3d_g_cir.cpp
c_m3d_g_cps.cpp
c_m3d_g_cyl.cpp
c_m3d_g_lin.cpp
c_m3d_g_pla.cpp
c_m3d_g_sph.cpp
c_m3d_g_tri.cpp
c_m3d_g_vtx.cpp
c_malloc.cpp
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c_math.cpp
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c_node.cpp
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c_node_iter.cpp
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c_phase.cpp
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c_request.cpp
c_sxyz.cpp
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c_tag.cpp
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c_tag_iter.cpp
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c_tree.cpp
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c_tree_iter.cpp
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Variables
c_cc_d.cpp File Reference
Functions
bool
inlineCross
(const
cM3dGSph
&sph, const
cM3dGCps
*pcps,
cXyz
*pxyz)
Variables
static const
u32
l_base
[32]
Function Documentation
◆
inlineCross()
bool inlineCross
(
const
cM3dGSph
&
sph
,
const
cM3dGCps
*
pcps
,
cXyz
*
pxyz
)
inline
Variable Documentation
◆
l_base
const
u32
l_base[32]
static
Initial value:
= {
0x00000001, 0x00000003, 0x00000007, 0x0000000F, 0x0000001F, 0x0000003F, 0x0000007F, 0x000000FF,
0x000001FF, 0x000003FF, 0x000007FF, 0x00000FFF, 0x00001FFF, 0x00003FFF, 0x00007FFF, 0x0000FFFF,
0x0001FFFF, 0x0003FFFF, 0x0007FFFF, 0x000FFFFF, 0x001FFFFF, 0x003FFFFF, 0x007FFFFF, 0x00FFFFFF,
0x01FFFFFF, 0x03FFFFFF, 0x07FFFFFF, 0x0FFFFFFF, 0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF,
}
src
SSystem
SComponent
c_cc_d.cpp
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