Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
c_cc_d.cpp File Reference

Functions

bool inlineCross (const cM3dGSph &sph, const cM3dGCps *pcps, cXyz *pxyz)
 

Variables

static const u32 l_base [32]
 

Function Documentation

◆ inlineCross()

bool inlineCross ( const cM3dGSph sph,
const cM3dGCps pcps,
cXyz pxyz 
)
inline

Variable Documentation

◆ l_base

const u32 l_base[32]
static
Initial value:
= {
0x00000001, 0x00000003, 0x00000007, 0x0000000F, 0x0000001F, 0x0000003F, 0x0000007F, 0x000000FF,
0x000001FF, 0x000003FF, 0x000007FF, 0x00000FFF, 0x00001FFF, 0x00003FFF, 0x00007FFF, 0x0000FFFF,
0x0001FFFF, 0x0003FFFF, 0x0007FFFF, 0x000FFFFF, 0x001FFFFF, 0x003FFFFF, 0x007FFFFF, 0x00FFFFFF,
0x01FFFFFF, 0x03FFFFFF, 0x07FFFFFF, 0x0FFFFFFF, 0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF,
}