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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| struct | cBgD_t_ |
| struct | cBgD_Grp_t_ |
Functions | |
| void | dBgS_MoveBGProc_Typical (dBgW *i_bgw, void *i_actor_ptr, cBgS_PolyInfo const &i_poly, bool param_3, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle) |
| static void | dBgS_MoveBGProc_RotY (dBgW *i_bgw, void *i_actor_ptr, cBgS_PolyInfo const &i_poly, bool param_3, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle) |
| void | dBgS_MoveBGProc_TypicalRotY (dBgW *i_bgw, void *i_actor_ptr, cBgS_PolyInfo const &i_poly, bool param_3, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle) |
| void | dBgS_MoveBGProc_Trans (dBgW *i_bgw, void *i_actor_ptr, cBgS_PolyInfo const &i_poly, bool param_3, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle) |
| bool | dBgS_CheckBWallPoly (cBgS_PolyInfo const &poly) |
| bool | dBgS_CheckBGroundPoly (cBgS_PolyInfo const &poly) |
| bool | dBgS_CheckBRoofPoly (cBgS_PolyInfo const &poly) |
| f32 | dBgS_GetNY (cBgS_PolyInfo const &poly) |
| static void | dummy (dBgS &i_bgs) |
Variables | |
| static int | l_SetCounter |
| bool dBgS_CheckBGroundPoly | ( | cBgS_PolyInfo const & | poly | ) |
| bool dBgS_CheckBRoofPoly | ( | cBgS_PolyInfo const & | poly | ) |
| bool dBgS_CheckBWallPoly | ( | cBgS_PolyInfo const & | poly | ) |
| f32 dBgS_GetNY | ( | cBgS_PolyInfo const & | poly | ) |
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static |
| void dBgS_MoveBGProc_Trans | ( | dBgW * | i_bgw, |
| void * | i_actor_ptr, | ||
| cBgS_PolyInfo const & | i_poly, | ||
| bool | param_3, | ||
| cXyz * | i_pos, | ||
| csXyz * | i_angle, | ||
| csXyz * | i_shapeAngle ) |
| void dBgS_MoveBGProc_Typical | ( | dBgW * | i_bgw, |
| void * | i_actor_ptr, | ||
| cBgS_PolyInfo const & | i_poly, | ||
| bool | param_3, | ||
| cXyz * | i_pos, | ||
| csXyz * | i_angle, | ||
| csXyz * | i_shapeAngle ) |
| void dBgS_MoveBGProc_TypicalRotY | ( | dBgW * | i_bgw, |
| void * | i_actor_ptr, | ||
| cBgS_PolyInfo const & | i_poly, | ||
| bool | param_3, | ||
| cXyz * | i_pos, | ||
| csXyz * | i_angle, | ||
| csXyz * | i_shapeAngle ) |
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