Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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struct | EnemyInfo |
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static void | Z2_E_sw_modPitch (Z2SoundHandlePool *, u32) |
static void | Z2_E_ms_modVol (Z2SoundHandlePool *, u32) |
static void | Z2_E_mm_modPitch (Z2SoundHandlePool *, u32) |
static void | Z2_B_zan_modPitch (Z2SoundHandlePool *, u32) |
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static Z2EnemyArea const | sAreaDefault = {true, 700, 1100, 1500} |
static Z2EnemyArea const | sAreaFloating = {false, 700, 1100, 1500} |
static Z2EnemyArea const | sAreaWide = {true, 700, 1500, 3300} |
static Z2EnemyArea const | sAreaWideFloating = {false, 700, 1500, 3300} |
static Z2EnemyArea const | sAreaSmall = {true, 300, 700, 1000} |
static Z2EnemyArea const | sAreaSmallFloating = {false, 500, 800, 1200} |
static EnemyInfo | mEnemyInfo [64] |
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Z2Creature.cpp Z2AudioLib - Creatures
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