Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_oc.cpp File Reference

Classes

class  daE_OC_HIO_c
 

Enumerations

enum  OC_ACTIONS {
  E_OC_ACTION_WAIT , E_OC_ACTION_WALK , E_OC_ACTION_TALK , E_OC_ACTION_FIND ,
  E_OC_ACTION_ATTACK , E_OC_ACTION_DAMAGE , E_OC_ACTION_BIG_DAMAGE , E_OC_ACTION_WATCH ,
  E_OC_ACTION_SOUND_WATCH , E_OC_ACTION_DEATH , E_OC_ACTION_WATER_DEATH , E_OC_ACTION_DEMO_MASTER ,
  E_OC_ACTION_DEMO_CHILD , E_OC_ACTION_FALL_DEAD , E_OC_ACTION_FALL , E_OC_ACTION_FIND_STAY ,
  E_OC_ACTION_MOVE_OUT
}
 

Functions

static int daE_OC_Draw (daE_OC_c *i_this)
 
static void * s_other_oc (void *arg_lhs, void *arg_rhs)
 
static void * s_obj_sub (void *arg_lhs, void *arg_rhs)
 
static void * s_demo_oc (void *arg_lhs, void *arg_rhs)
 

Variables

static u8 lbl_216_bss_58
 
static daE_OC_HIO_c l_HIO
 

Enumeration Type Documentation

◆ OC_ACTIONS

enum OC_ACTIONS
Enumerator
E_OC_ACTION_WAIT 
E_OC_ACTION_WALK 
E_OC_ACTION_TALK 
E_OC_ACTION_FIND 
E_OC_ACTION_ATTACK 
E_OC_ACTION_DAMAGE 
E_OC_ACTION_BIG_DAMAGE 
E_OC_ACTION_WATCH 
E_OC_ACTION_SOUND_WATCH 
E_OC_ACTION_DEATH 
E_OC_ACTION_WATER_DEATH 
E_OC_ACTION_DEMO_MASTER 
E_OC_ACTION_DEMO_CHILD 
E_OC_ACTION_FALL_DEAD 
E_OC_ACTION_FALL 
E_OC_ACTION_FIND_STAY 
E_OC_ACTION_MOVE_OUT 

Function Documentation

◆ daE_OC_Draw()

static int daE_OC_Draw ( daE_OC_c * i_this)
static

◆ s_demo_oc()

static void * s_demo_oc ( void * arg_lhs,
void * arg_rhs )
static

◆ s_obj_sub()

static void * s_obj_sub ( void * arg_lhs,
void * arg_rhs )
static

◆ s_other_oc()

static void * s_other_oc ( void * arg_lhs,
void * arg_rhs )
static

Variable Documentation

◆ l_HIO

daE_OC_HIO_c l_HIO
static

◆ lbl_216_bss_58

u8 lbl_216_bss_58
static