cPhs__Step
Definition c_phase.h:8
Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Bokoblin.
Definition d_a_e_oc.h:20
void executeSoundWatch()
Definition d_a_e_oc.cpp:1757
s16 field_0x6cc
Definition d_a_e_oc.h:121
s16 field_0x6d2
Definition d_a_e_oc.h:124
J3DModel * getOcModel()
Definition d_a_e_oc.h:88
bool checkWaterSurface()
Definition d_a_e_oc.cpp:2366
dBgS_ObjAcch mAcch
Definition d_a_e_oc.h:146
void executeFallDead()
Definition d_a_e_oc.cpp:2150
f32 field_0x704
Definition d_a_e_oc.h:144
void executeWatch()
Definition d_a_e_oc.cpp:1705
bool checkBck(int)
Definition d_a_e_oc.cpp:785
dCcD_Stts mStts
Definition d_a_e_oc.h:147
f32 field_0x69c
Definition d_a_e_oc.h:105
request_of_phase_process_class mPhaseReqs[2]
Definition d_a_e_oc.h:91
cXyz mPlayerPos
Definition d_a_e_oc.h:142
f32 mWaterLvl
Definition d_a_e_oc.h:104
bool checkBeforeBgFind()
Definition d_a_e_oc.cpp:471
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_oc.cpp:146
u8 field_0x6e3
Definition d_a_e_oc.h:136
csXyz field_0x688
Definition d_a_e_oc.h:101
daE_OC_c * mpParent
Definition d_a_e_oc.h:98
u32 field_0xe64
Definition d_a_e_oc.h:152
void setActionMode(int, int)
Definition d_a_e_oc.cpp:583
void setBck(int, u8, f32, f32)
Definition d_a_e_oc.cpp:780
int checkBeforeBg()
Definition d_a_e_oc.cpp:440
void executeDemoChild()
Definition d_a_e_oc.cpp:2057
cPhs__Step create()
Definition d_a_e_oc.cpp:2672
u32 field_0xe60
Definition d_a_e_oc.h:151
f32 mPlayerRange
Definition d_a_e_oc.h:103
const char * mName
Definition d_a_e_oc.h:107
u32 mParticleKeys[2]
Definition d_a_e_oc.h:153
bool searchPlayer()
Definition d_a_e_oc.cpp:306
J3DModel * mpModel
Definition d_a_e_oc.h:93
bool checkBeforeDeath()
Definition d_a_e_oc.cpp:1806
void cc_set()
Definition d_a_e_oc.cpp:2519
void setWeaponGroundAngle()
Definition d_a_e_oc.cpp:1334
f32 getPlayerRange()
Definition d_a_e_oc.h:85
void executeMoveOut()
Definition d_a_e_oc.cpp:2273
s16 field_0x6c8
Definition d_a_e_oc.h:119
s16 field_0x6d0
Definition d_a_e_oc.h:123
daE_OC_c * mpBattle
Definition d_a_e_oc.h:95
u8 field_0x6dd
Definition d_a_e_oc.h:130
void setWalkSound()
Definition d_a_e_oc.cpp:826
bool mHide
Definition d_a_e_oc.h:141
s16 getVisionAngle(fopAc_ac_c *)
Definition d_a_e_oc.cpp:250
s16 field_0x6c4
Definition d_a_e_oc.h:117
bool searchPlayer2()
Definition d_a_e_oc.cpp:343
s32 field_0x6b4
Definition d_a_e_oc.h:111
u8 field_0x6de
Definition d_a_e_oc.h:131
dCcD_Sph mSphs_cc[2]
Definition d_a_e_oc.h:148
int getActionMode()
Definition d_a_e_oc.h:86
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_oc.h:92
u8 mBattleOn
Definition d_a_e_oc.h:140
dBgS_AcchCir mAcchCir
Definition d_a_e_oc.h:145
void setWaitStSound()
Definition d_a_e_oc.cpp:865
void offTgSph()
Definition d_a_e_oc.cpp:630
s16 getHeadAngle()
Definition d_a_e_oc.cpp:801
f32 getMoveRange()
Definition d_a_e_oc.h:84
void setGroundAngle()
Definition d_a_e_oc.cpp:555
void setStabPos()
Definition d_a_e_oc.cpp:811
u32 mShadowKey
Definition d_a_e_oc.h:112
int mOldActionMode
Definition d_a_e_oc.h:109
bool searchSound()
Definition d_a_e_oc.cpp:408
void action()
Definition d_a_e_oc.cpp:2383
daE_OC_c * getTalkOc()
Definition d_a_e_oc.h:87
daE_OC_c * mpTalk
Definition d_a_e_oc.h:97
s16 mPrevShapeAngle
Definition d_a_e_oc.h:125
void setWalkStSound()
Definition d_a_e_oc.cpp:836
bool isBattleOn()
Definition d_a_e_oc.h:83
Z2CreatureEnemy mSound
Definition d_a_e_oc.h:94
void executeAttack()
Definition d_a_e_oc.cpp:1367
void executeFindStay()
Definition d_a_e_oc.cpp:2213
bool setWatchMode()
Definition d_a_e_oc.cpp:292
f32 field_0x6e4
Definition d_a_e_oc.h:137
s16 field_0x6be
Definition d_a_e_oc.h:114
f32 mMoveRange
Definition d_a_e_oc.h:102
void executeWalk()
Definition d_a_e_oc.cpp:975
u8 field_0x6e2
Definition d_a_e_oc.h:135
s16 field_0x6c6
Definition d_a_e_oc.h:118
u32 mRippleKey
Definition d_a_e_oc.h:155
u8 mIsHomeWait
Definition d_a_e_oc.h:139
void executeDeath()
Definition d_a_e_oc.cpp:1814
s16 field_0x6c2
Definition d_a_e_oc.h:116
void setFootNoteSound()
Definition d_a_e_oc.cpp:877
void searchOtherOc()
Definition d_a_e_oc.cpp:254
void executeDemoMaster()
Definition d_a_e_oc.cpp:1937
u8 field_0x6df
Definition d_a_e_oc.h:132
int draw()
Definition d_a_e_oc.cpp:157
s16 field_0x6d6
Definition d_a_e_oc.h:126
daRotBridge_c * mpBridge
Definition d_a_e_oc.h:99
dCcD_Sph mSphs_at[2]
Definition d_a_e_oc.h:149
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_oc.cpp:132
void executeBigDamage()
Definition d_a_e_oc.cpp:1582
s16 field_0x6da
Definition d_a_e_oc.h:128
cXyz mWatchPos
Definition d_a_e_oc.h:100
void executeFind()
Definition d_a_e_oc.cpp:1126
void executeFall()
Definition d_a_e_oc.cpp:2186
void executeWait()
Definition d_a_e_oc.cpp:885
u8 field_0x6e1
Definition d_a_e_oc.h:134
u8 mDefeatedSwitch
Definition d_a_e_oc.h:133
void checkDamageBg()
Definition d_a_e_oc.cpp:526
s16 field_0x6bc
Definition d_a_e_oc.h:113
void setDashSound()
Definition d_a_e_oc.cpp:848
dCcU_AtInfo mAtInfo
Definition d_a_e_oc.h:150
cXyz field_0x6f8
Definition d_a_e_oc.h:143
u8 field_0x6e8
Definition d_a_e_oc.h:138
void executeTalk()
Definition d_a_e_oc.cpp:1050
daE_OC_c * mpDamage
Definition d_a_e_oc.h:96
bool isHomeWait()
Definition d_a_e_oc.h:82
void setWaitSound()
Definition d_a_e_oc.cpp:820
s16 field_0x6c0
Definition d_a_e_oc.h:115
u8 field_0xe84
Definition d_a_e_oc.h:156
int mOcState
Definition d_a_e_oc.h:110
int _delete()
Definition d_a_e_oc.cpp:2618
void damage_check()
Definition d_a_e_oc.cpp:637
void executeWaterDeath()
Definition d_a_e_oc.cpp:1878
int mActionMode
Definition d_a_e_oc.h:108
void executeDamage()
Definition d_a_e_oc.cpp:1513
void checkFall()
Definition d_a_e_oc.cpp:2120
u8 field_0x6dc
Definition d_a_e_oc.h:129
void setWaterEffect()
Definition d_a_e_oc.cpp:1861
s16 field_0x6d8
Definition d_a_e_oc.h:127
s16 field_0x6ce
Definition d_a_e_oc.h:122
bool checkBeforeFloorBg(f32)
Definition d_a_e_oc.cpp:507
void mtx_set()
Definition d_a_e_oc.cpp:2505
int getCutType()
Definition d_a_e_oc.cpp:595
s16 field_0x6ca
Definition d_a_e_oc.h:120
int execute()
Definition d_a_e_oc.cpp:2554
int CreateHeap()
Definition d_a_e_oc.cpp:2638
void setSpitEffect()
Definition d_a_e_oc.cpp:793
bool searchPlayerShakeHead()
Definition d_a_e_oc.cpp:387
f32 field_0x6a0
Definition d_a_e_oc.h:106
u32 mWaterEffects[4]
Definition d_a_e_oc.h:154
Rotating Bridge.
Definition d_a_obj_rotBridge.h:16
Definition f_op_actor.h:230
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
J3DModel * getModel()
Definition m_Do_ext.h:350
STATIC_ASSERT(sizeof(daE_OC_c)==0xe88)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition d_a_e_oc.h:161
static daE_OC_c * m_damage_oc
Definition d_a_e_oc.h:167
static dCcD_SrcSph at_sph_src
Definition d_a_e_oc.h:82
static f32 const oc_attackb_trans[10]
Definition d_a_e_oc.h:60
static f32 const oc_attackc_trans[10]
Definition d_a_e_oc.h:65
static dCcD_SrcSph cc_sph_src
Definition d_a_e_oc.h:70
static daE_OC_c * m_battle_oc
Definition d_a_e_oc.h:166
static daE_OC_c * m_talk_oc
Definition d_a_e_oc.h:169
static daE_OC_c * m_death_oc
Definition d_a_e_oc.h:168