daE_OC_HIO_c()
Definition d_a_e_oc.cpp:638
~daE_OC_HIO_c()
Definition d_a_e_oc.cpp:1779
Bokoblin.
Definition d_a_e_oc.h:14
void executeSoundWatch()
Definition d_a_e_oc.cpp:1324
void executeFallDead()
Definition d_a_e_oc.cpp:1506
void executeWatch()
Definition d_a_e_oc.cpp:1311
u8 field_0x5ac[0xe88 - 0x5ac]
Definition d_a_e_oc.h:75
void checkBeforeBgFind()
Definition d_a_e_oc.cpp:874
void create()
Definition d_a_e_oc.cpp:1721
void searchPlayer2()
Definition d_a_e_oc.cpp:837
void setActionMode(int, int)
Definition d_a_e_oc.cpp:925
void setBck(int, u8, f32, f32)
Definition d_a_e_oc.cpp:967
void CreateHeap()
Definition d_a_e_oc.cpp:1571
void executeDemoChild()
Definition d_a_e_oc.cpp:1496
void getCutType()
Definition d_a_e_oc.cpp:930
void cc_set()
Definition d_a_e_oc.cpp:1541
void setWeaponGroundAngle()
Definition d_a_e_oc.cpp:1211
void executeMoveOut()
Definition d_a_e_oc.cpp:1521
void draw()
Definition d_a_e_oc.cpp:658
void setWalkSound()
Definition d_a_e_oc.cpp:1011
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_oc.cpp:643
void checkBeforeDeath()
Definition d_a_e_oc.cpp:1329
void JointCallBack(J3DJoint *, int)
Definition d_a_e_oc.cpp:648
void setWaitStSound()
Definition d_a_e_oc.cpp:1071
void offTgSph()
Definition d_a_e_oc.cpp:935
void _delete()
Definition d_a_e_oc.cpp:1561
void setGroundAngle()
Definition d_a_e_oc.cpp:920
void setStabPos()
Definition d_a_e_oc.cpp:992
void action()
Definition d_a_e_oc.cpp:1531
void setWalkStSound()
Definition d_a_e_oc.cpp:1024
void executeAttack()
Definition d_a_e_oc.cpp:1252
void executeFindStay()
Definition d_a_e_oc.cpp:1516
void executeWalk()
Definition d_a_e_oc.cpp:1137
void searchPlayerShakeHead()
Definition d_a_e_oc.cpp:843
void getHeadAngle()
Definition d_a_e_oc.cpp:982
void executeDeath()
Definition d_a_e_oc.cpp:1342
void setFootNoteSound()
Definition d_a_e_oc.cpp:1076
void searchOtherOc()
Definition d_a_e_oc.cpp:812
void getVisionAngle(fopAc_ac_c *)
Definition d_a_e_oc.cpp:807
void setWatchMode()
Definition d_a_e_oc.cpp:817
void executeDemoMaster()
Definition d_a_e_oc.cpp:1491
void checkBck(int)
Definition d_a_e_oc.cpp:972
void executeBigDamage()
Definition d_a_e_oc.cpp:1298
void executeFind()
Definition d_a_e_oc.cpp:1197
void executeFall()
Definition d_a_e_oc.cpp:1511
void execute()
Definition d_a_e_oc.cpp:1546
void executeWait()
Definition d_a_e_oc.cpp:1103
void checkWaterSurface()
Definition d_a_e_oc.cpp:1526
void checkDamageBg()
Definition d_a_e_oc.cpp:907
void setDashSound()
Definition d_a_e_oc.cpp:1037
void searchSound()
Definition d_a_e_oc.cpp:848
void executeTalk()
Definition d_a_e_oc.cpp:1157
void setWaitSound()
Definition d_a_e_oc.cpp:997
void damage_check()
Definition d_a_e_oc.cpp:951
void executeWaterDeath()
Definition d_a_e_oc.cpp:1394
void checkBeforeBg()
Definition d_a_e_oc.cpp:863
void executeDamage()
Definition d_a_e_oc.cpp:1257
void checkFall()
Definition d_a_e_oc.cpp:1501
void setWaterEffect()
Definition d_a_e_oc.cpp:1360
void checkBeforeFloorBg(f32)
Definition d_a_e_oc.cpp:887
void mtx_set()
Definition d_a_e_oc.cpp:1536
void setSpitEffect()
Definition d_a_e_oc.cpp:977
void searchPlayer()
Definition d_a_e_oc.cpp:827
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_OC_c)==0xe88)
static u8 m_talk_oc[4]
Definition d_a_e_oc.h:93
static u8 m_damage_oc[4]
Definition d_a_e_oc.h:91
static u8 const oc_attackb_trans[40]
Definition d_a_e_oc.h:316
static u8 at_sph_src[64]
Definition d_a_e_oc.h:443
static u8 cc_sph_src[64]
Definition d_a_e_oc.h:435
static u8 const oc_attackc_trans[40]
Definition d_a_e_oc.h:327
static u8 m_battle_oc[4]
Definition d_a_e_oc.h:90
static u8 m_death_oc[4]
Definition d_a_e_oc.h:92
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8