cPhs__Step
Definition c_phase.h:8
Definition Z2Creature.h:154
Definition d_a_e_oc.h:169
s8 field_0x04
Definition d_a_e_oc.h:174
f32 field_0x24
Definition d_a_e_oc.h:183
f32 field_0x18
Definition d_a_e_oc.h:180
f32 field_0x0c
Definition d_a_e_oc.h:177
u8 field_0x05
Definition d_a_e_oc.h:175
f32 field_0x08
Definition d_a_e_oc.h:176
f32 field_0x1c
Definition d_a_e_oc.h:181
f32 field_0x20
Definition d_a_e_oc.h:182
daE_OC_HIO_c()
Definition d_a_e_oc.cpp:60
f32 field_0x14
Definition d_a_e_oc.h:179
f32 field_0x10
Definition d_a_e_oc.h:178
virtual ~daE_OC_HIO_c()
Definition d_a_e_oc.h:172
Bokoblin.
Definition d_a_e_oc.h:19
void executeSoundWatch()
Definition d_a_e_oc.cpp:1630
s16 field_0x6cc
Definition d_a_e_oc.h:119
s16 field_0x6d2
Definition d_a_e_oc.h:122
u8 field_0xe5b
Definition d_a_e_oc.h:156
u32 mParticleKey
Definition d_a_e_oc.h:160
u8 field_0xe4c[0xe58 - 0xe4c]
Definition d_a_e_oc.h:153
bool checkWaterSurface()
Definition d_a_e_oc.cpp:2246
dBgS_ObjAcch mAcch
Definition d_a_e_oc.h:144
void executeFallDead()
Definition d_a_e_oc.cpp:2024
f32 field_0x704
Definition d_a_e_oc.h:142
void executeWatch()
Definition d_a_e_oc.cpp:1577
u8 field_0x6e0
Definition d_a_e_oc.h:131
bool checkBck(int)
Definition d_a_e_oc.cpp:698
int searchPlayer2()
Definition d_a_e_oc.cpp:301
dCcD_Stts mStts
Definition d_a_e_oc.h:145
f32 field_0x69c
Definition d_a_e_oc.h:103
request_of_phase_process_class mPhaseReqs[2]
Definition d_a_e_oc.h:89
cXyz mPlayerPos
Definition d_a_e_oc.h:140
int checkBeforeFloorBg(f32)
Definition d_a_e_oc.cpp:443
f32 mWaterLvl
Definition d_a_e_oc.h:102
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_oc.cpp:89
u8 field_0x6e3
Definition d_a_e_oc.h:134
csXyz field_0x688
Definition d_a_e_oc.h:99
int checkBeforeDeath()
Definition d_a_e_oc.cpp:1680
daE_OC_c * mpParent
Definition d_a_e_oc.h:96
u32 field_0xe64
Definition d_a_e_oc.h:159
void setActionMode(int, int)
Definition d_a_e_oc.cpp:517
u8 isHomeWait() const
Definition d_a_e_oc.h:81
void setBck(int, u8, f32, f32)
Definition d_a_e_oc.cpp:692
int checkBeforeBg()
Definition d_a_e_oc.cpp:382
void executeDemoChild()
Definition d_a_e_oc.cpp:1932
cPhs__Step create()
Definition d_a_e_oc.cpp:2510
u32 field_0xe60
Definition d_a_e_oc.h:158
f32 mPlayerRange
Definition d_a_e_oc.h:101
int searchSound()
Definition d_a_e_oc.cpp:354
const char * mName
Definition d_a_e_oc.h:105
J3DModel * mpModel
Definition d_a_e_oc.h:91
void cc_set()
Definition d_a_e_oc.cpp:2359
void setWeaponGroundAngle()
Definition d_a_e_oc.cpp:1215
void executeMoveOut()
Definition d_a_e_oc.cpp:2151
s16 field_0x6c8
Definition d_a_e_oc.h:117
s16 field_0x6d0
Definition d_a_e_oc.h:121
daE_OC_c * mpBattle
Definition d_a_e_oc.h:93
u8 field_0x6dd
Definition d_a_e_oc.h:128
void setWalkSound()
Definition d_a_e_oc.cpp:739
s16 field_0x6c4
Definition d_a_e_oc.h:115
s32 field_0x6b4
Definition d_a_e_oc.h:109
u8 field_0x6de
Definition d_a_e_oc.h:129
dCcD_Sph mSphs_cc[2]
Definition d_a_e_oc.h:146
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_oc.h:90
u8 mBattleOn
Definition d_a_e_oc.h:138
dBgS_AcchCir mAcchCir
Definition d_a_e_oc.h:143
void setWaitStSound()
Definition d_a_e_oc.cpp:781
void offTgSph()
Definition d_a_e_oc.cpp:567
f32 getPlayerRange() const
Definition d_a_e_oc.h:84
s16 getHeadAngle()
Definition d_a_e_oc.cpp:711
void setGroundAngle()
Definition d_a_e_oc.cpp:488
void setStabPos()
Definition d_a_e_oc.cpp:722
u32 mShadowKey
Definition d_a_e_oc.h:110
int mOldActionMode
Definition d_a_e_oc.h:107
void action()
Definition d_a_e_oc.cpp:2263
daE_OC_c * mpTalk
Definition d_a_e_oc.h:95
s16 mPrevShapeAngle
Definition d_a_e_oc.h:123
void setWalkStSound()
Definition d_a_e_oc.cpp:750
Z2CreatureEnemy mSound
Definition d_a_e_oc.h:92
void executeAttack()
Definition d_a_e_oc.cpp:1248
void executeFindStay()
Definition d_a_e_oc.cpp:2091
int getActionMode() const
Definition d_a_e_oc.h:85
f32 field_0x6e4
Definition d_a_e_oc.h:135
s16 field_0x6be
Definition d_a_e_oc.h:112
f32 mMoveRange
Definition d_a_e_oc.h:100
void executeWalk()
Definition d_a_e_oc.cpp:887
u8 field_0x6e2
Definition d_a_e_oc.h:133
int searchPlayerShakeHead()
Definition d_a_e_oc.cpp:338
s16 field_0x6c6
Definition d_a_e_oc.h:116
u8 isBattleOn() const
Definition d_a_e_oc.h:82
u32 mRippleKey
Definition d_a_e_oc.h:163
u8 mIsHomeWait
Definition d_a_e_oc.h:137
void executeDeath()
Definition d_a_e_oc.cpp:1688
int getVisionAngle(fopAc_ac_c *)
Definition d_a_e_oc.cpp:213
s16 field_0x6c2
Definition d_a_e_oc.h:114
void setFootNoteSound()
Definition d_a_e_oc.cpp:794
void searchOtherOc()
Definition d_a_e_oc.cpp:219
void executeDemoMaster()
Definition d_a_e_oc.cpp:1809
daE_OC_c * getTalkOc() const
Definition d_a_e_oc.h:86
u8 field_0x6df
Definition d_a_e_oc.h:130
int draw()
Definition d_a_e_oc.cpp:100
u16 field_0xe58
Definition d_a_e_oc.h:154
u8 field_0xe5c[0xe60 - 0xe5c]
Definition d_a_e_oc.h:157
s16 field_0x6d6
Definition d_a_e_oc.h:124
daRotBridge_c * mpBridge
Definition d_a_e_oc.h:97
dCcD_Sph mSphs_at[2]
Definition d_a_e_oc.h:147
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_oc.cpp:74
void executeBigDamage()
Definition d_a_e_oc.cpp:1452
u8 field_0xe40[0xe44 - 0xe40]
Definition d_a_e_oc.h:149
s16 field_0x6da
Definition d_a_e_oc.h:126
u32 field_0xe6c
Definition d_a_e_oc.h:161
u8 field_0xe48[0xe4a - 0xe48]
Definition d_a_e_oc.h:151
int searchPlayer()
Definition d_a_e_oc.cpp:267
void executeFind()
Definition d_a_e_oc.cpp:1028
void executeFall()
Definition d_a_e_oc.cpp:2063
void executeWait()
Definition d_a_e_oc.cpp:803
f32 getMoveRange() const
Definition d_a_e_oc.h:83
u8 field_0x6e1
Definition d_a_e_oc.h:132
int setWatchMode()
Definition d_a_e_oc.cpp:255
cXyz field_0x67c
Definition d_a_e_oc.h:98
void checkDamageBg()
Definition d_a_e_oc.cpp:460
s16 field_0x6bc
Definition d_a_e_oc.h:111
void setDashSound()
Definition d_a_e_oc.cpp:763
cXyz field_0x6f8
Definition d_a_e_oc.h:141
u8 field_0x6e8
Definition d_a_e_oc.h:136
s16 field_0xe4a
Definition d_a_e_oc.h:152
void executeTalk()
Definition d_a_e_oc.cpp:954
daE_OC_c * mpDamage
Definition d_a_e_oc.h:94
cCcD_Obj * mpTgHitObj
Definition d_a_e_oc.h:148
void setWaitSound()
Definition d_a_e_oc.cpp:732
s16 field_0x6c0
Definition d_a_e_oc.h:113
u8 field_0xe84
Definition d_a_e_oc.h:164
u8 field_0xe5a
Definition d_a_e_oc.h:155
int mOcState
Definition d_a_e_oc.h:108
int _delete()
Definition d_a_e_oc.cpp:2460
int checkBeforeBgFind()
Definition d_a_e_oc.cpp:408
void damage_check()
Definition d_a_e_oc.cpp:575
void executeWaterDeath()
Definition d_a_e_oc.cpp:1749
int mActionMode
Definition d_a_e_oc.h:106
void executeDamage()
Definition d_a_e_oc.cpp:1378
void checkFall()
Definition d_a_e_oc.cpp:1999
u8 field_0x6dc
Definition d_a_e_oc.h:127
void setWaterEffect()
Definition d_a_e_oc.cpp:1735
s16 field_0x6d8
Definition d_a_e_oc.h:125
s16 field_0x6ce
Definition d_a_e_oc.h:120
void mtx_set()
Definition d_a_e_oc.cpp:2344
int getCutType()
Definition d_a_e_oc.cpp:531
Z2CreatureEnemy * mpSound
Definition d_a_e_oc.h:150
s16 field_0x6ca
Definition d_a_e_oc.h:118
int execute()
Definition d_a_e_oc.cpp:2395
int CreateHeap()
Definition d_a_e_oc.cpp:2478
u32 field_0xe70[4]
Definition d_a_e_oc.h:162
void setSpitEffect()
Definition d_a_e_oc.cpp:703
u8 field_0x6eb
Definition d_a_e_oc.h:139
f32 field_0x6a0
Definition d_a_e_oc.h:104
Rotating Bridge.
Definition d_a_obj_rotBridge.h:14
Definition f_op_actor.h:254
STATIC_ASSERT(sizeof(daE_OC_c)==0xe88)
Definition d_a_e_oc.h:186
static daE_OC_c * m_damage_oc
Definition d_a_e_oc.h:192
static dCcD_SrcSph at_sph_src
Definition d_a_e_oc.h:47
static f32 const oc_attackb_trans[10]
Definition d_a_e_oc.h:22
static f32 const oc_attackc_trans[10]
Definition d_a_e_oc.h:28
static dCcD_SrcSph cc_sph_src
Definition d_a_e_oc.h:34
static daE_OC_c * m_battle_oc
Definition d_a_e_oc.h:191
static daE_OC_c * m_talk_oc
Definition d_a_e_oc.h:194
static daE_OC_c * m_death_oc
Definition d_a_e_oc.h:193
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:151
Definition d_a_npc_fguard.cpp:141
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:70
Definition d_a_npc_fguard.cpp:23
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5