int cPhs_Step
Definition c_phase.h:8
Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Bokoblin.
Definition d_a_e_oc.h:20
s16 field_0x6cc
Definition d_a_e_oc.h:121
s16 field_0x6d2
Definition d_a_e_oc.h:124
J3DModel * getOcModel()
Definition d_a_e_oc.h:88
dBgS_ObjAcch mAcch
Definition d_a_e_oc.h:146
f32 field_0x704
Definition d_a_e_oc.h:144
dCcD_Stts mStts
Definition d_a_e_oc.h:147
f32 field_0x69c
Definition d_a_e_oc.h:105
request_of_phase_process_class mPhaseReqs[2]
Definition d_a_e_oc.h:91
cXyz mPlayerPos
Definition d_a_e_oc.h:142
f32 mWaterLvl
Definition d_a_e_oc.h:104
bool checkBeforeBgFind()
Definition d_a_e_oc.cpp:472
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_oc.cpp:147
u8 field_0x6e3
Definition d_a_e_oc.h:136
csXyz field_0x688
Definition d_a_e_oc.h:101
daE_OC_c * mpParent
Definition d_a_e_oc.h:98
u32 field_0xe64
Definition d_a_e_oc.h:152
void setActionMode(int, int)
Definition d_a_e_oc.cpp:584
void setBck(int, u8, f32, f32)
int checkBeforeBg()
Definition d_a_e_oc.cpp:441
u32 field_0xe60
Definition d_a_e_oc.h:151
f32 mPlayerRange
Definition d_a_e_oc.h:103
const char * mName
Definition d_a_e_oc.h:107
u32 mParticleKeys[2]
Definition d_a_e_oc.h:153
bool searchPlayer()
Definition d_a_e_oc.cpp:307
J3DModel * mpModel
Definition d_a_e_oc.h:93
void setWeaponGroundAngle()
f32 getPlayerRange()
Definition d_a_e_oc.h:85
s16 field_0x6c8
Definition d_a_e_oc.h:119
s16 field_0x6d0
Definition d_a_e_oc.h:123
daE_OC_c * mpBattle
Definition d_a_e_oc.h:95
u8 field_0x6dd
Definition d_a_e_oc.h:130
bool mHide
Definition d_a_e_oc.h:141
s16 getVisionAngle(fopAc_ac_c *)
Definition d_a_e_oc.cpp:251
s16 field_0x6c4
Definition d_a_e_oc.h:117
bool searchPlayer2()
Definition d_a_e_oc.cpp:344
s32 field_0x6b4
Definition d_a_e_oc.h:111
u8 field_0x6de
Definition d_a_e_oc.h:131
dCcD_Sph mSphs_cc[2]
Definition d_a_e_oc.h:148
int getActionMode()
Definition d_a_e_oc.h:86
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_oc.h:92
u8 mBattleOn
Definition d_a_e_oc.h:140
dBgS_AcchCir mAcchCir
Definition d_a_e_oc.h:145
void offTgSph()
Definition d_a_e_oc.cpp:631
f32 getMoveRange()
Definition d_a_e_oc.h:84
void setGroundAngle()
Definition d_a_e_oc.cpp:556
u32 mShadowKey
Definition d_a_e_oc.h:112
int mOldActionMode
Definition d_a_e_oc.h:109
bool searchSound()
Definition d_a_e_oc.cpp:409
daE_OC_c * getTalkOc()
Definition d_a_e_oc.h:87
daE_OC_c * mpTalk
Definition d_a_e_oc.h:97
s16 mPrevShapeAngle
Definition d_a_e_oc.h:125
bool isBattleOn()
Definition d_a_e_oc.h:83
Z2CreatureEnemy mSound
Definition d_a_e_oc.h:94
bool setWatchMode()
Definition d_a_e_oc.cpp:293
f32 field_0x6e4
Definition d_a_e_oc.h:137
s16 field_0x6be
Definition d_a_e_oc.h:114
f32 mMoveRange
Definition d_a_e_oc.h:102
u8 field_0x6e2
Definition d_a_e_oc.h:135
s16 field_0x6c6
Definition d_a_e_oc.h:118
u32 mRippleKey
Definition d_a_e_oc.h:155
u8 mIsHomeWait
Definition d_a_e_oc.h:139
s16 field_0x6c2
Definition d_a_e_oc.h:116
void searchOtherOc()
Definition d_a_e_oc.cpp:255
u8 field_0x6df
Definition d_a_e_oc.h:132
int draw()
Definition d_a_e_oc.cpp:158
s16 field_0x6d6
Definition d_a_e_oc.h:126
daRotBridge_c * mpBridge
Definition d_a_e_oc.h:99
dCcD_Sph mSphs_at[2]
Definition d_a_e_oc.h:149
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_oc.cpp:133
s16 field_0x6da
Definition d_a_e_oc.h:128
cXyz mWatchPos
Definition d_a_e_oc.h:100
u8 field_0x6e1
Definition d_a_e_oc.h:134
u8 mDefeatedSwitch
Definition d_a_e_oc.h:133
void checkDamageBg()
Definition d_a_e_oc.cpp:527
s16 field_0x6bc
Definition d_a_e_oc.h:113
dCcU_AtInfo mAtInfo
Definition d_a_e_oc.h:150
cXyz field_0x6f8
Definition d_a_e_oc.h:143
u8 field_0x6e8
Definition d_a_e_oc.h:138
daE_OC_c * mpDamage
Definition d_a_e_oc.h:96
bool isHomeWait()
Definition d_a_e_oc.h:82
s16 field_0x6c0
Definition d_a_e_oc.h:115
u8 field_0xe84
Definition d_a_e_oc.h:156
int mOcState
Definition d_a_e_oc.h:110
void damage_check()
Definition d_a_e_oc.cpp:638
int mActionMode
Definition d_a_e_oc.h:108
u8 field_0x6dc
Definition d_a_e_oc.h:129
s16 field_0x6d8
Definition d_a_e_oc.h:127
s16 field_0x6ce
Definition d_a_e_oc.h:122
bool checkBeforeFloorBg(f32)
Definition d_a_e_oc.cpp:508
int getCutType()
Definition d_a_e_oc.cpp:596
s16 field_0x6ca
Definition d_a_e_oc.h:120
bool searchPlayerShakeHead()
Definition d_a_e_oc.cpp:388
f32 field_0x6a0
Definition d_a_e_oc.h:106
u32 mWaterEffects[4]
Definition d_a_e_oc.h:154
Rotating Bridge.
Definition d_a_obj_rotBridge.h:16
Definition f_op_actor.h:271
Definition f_op_actor.h:327
Definition m_Do_ext.h:408
J3DModel * getModel()
Definition m_Do_ext.h:427
STATIC_ASSERT(sizeof(daE_OC_c)==0xe88)
Definition d_a_e_oc.h:161
static daE_OC_c * m_damage_oc
Definition d_a_e_oc.h:167
static dCcD_SrcSph at_sph_src
Definition d_a_e_oc.h:83
static f32 const oc_attackb_trans[10]
Definition d_a_e_oc.h:61
static f32 const oc_attackc_trans[10]
Definition d_a_e_oc.h:66
static dCcD_SrcSph cc_sph_src
Definition d_a_e_oc.h:71
static daE_OC_c * m_battle_oc
Definition d_a_e_oc.h:166
static daE_OC_c * m_talk_oc
Definition d_a_e_oc.h:169
static daE_OC_c * m_death_oc
Definition d_a_e_oc.h:168