1#ifndef F_OP_ACTOR_MNG_H_
2#define F_OP_ACTOR_MNG_H_
15#define fopAcM_ct(ptr, ClassName) \
16 if (!fopAcM_CheckCondition(ptr, fopAcCnd_INIT_e)) { \
17 new (ptr) ClassName(); \
18 fopAcM_OnCondition(ptr, fopAcCnd_INIT_e); \
21#define fopAcM_RegisterDeleteID(i_this, actor_name_str) \
22 const fpc_ProcID procID = fopAcM_GetID(i_this); \
23 "Delete -> " actor_name_str "(id=%d)\n"
25#define fopAcM_RegisterCreateID(actor_class, i_this, actor_name_str) \
26 actor_class* a_this = static_cast<actor_class*>(i_this); \
27 const fpc_ProcID procID = fopAcM_GetID(i_this); \
28 "Create -> " actor_name_str "(id=%d)\n"
30#define fopAcM_RegisterDelete(i_this, actor_name_str) "Delete -> " actor_name_str "\n"
32#define fopAcM_RegisterCreate(actor_class, i_this, actor_name_str) \
33 static_cast<actor_class*>(i_this); \
34 "Create -> " actor_name_str "\n"
205 i_actorP->
jntCol = i_jntColP;
213 return i_actor->
group;
249 return &i_actor->
scale;
253 return &i_actor->
speed;
309 actor->
group = group;
333 actor->
model = model;
361 return &i_actor->
speed;
365 return i_actor->
speed;
482 return i_actor->
setID;
521 const csXyz* i_angle,
const cXyz* i_scale,
s8 i_argument,
531 int i_roomNo,
const csXyz* i_angle,
const cXyz* i_scale,
s8 i_argument,
535 const csXyz* i_angle,
const cXyz* i_scale,
s8 i_argument);
538 return fpcM_Create(i_procName, i_createFunc, params);
542 return fpcM_Create(i_procName, i_createFunc,params);
546 const csXyz* i_angle,
const cXyz* i_scale,
s8 i_argument,
547 createFunc i_createFunc,
void* i_createFuncData);
550 int i_roomNo,
const csXyz* i_angle,
const cXyz* i_scale,
551 createFunc i_createFunc,
void* i_createFuncData);
554 const cXyz* i_pos,
int i_roomNo,
const csXyz* i_angle,
558 const cXyz* i_pos,
int i_roomNo,
const csXyz* i_angle,
608 u16 i_priority,
u16 i_flag);
615 u16 param_3,
u16 i_flag,
u16 i_priority);
618 u16 i_priority,
u16 i_flag);
632 int i_itemBitNo,
int i_roomNo,
csXyz const* i_angle,
633 cXyz const* i_scale);
636 int i_roomNo,
csXyz const* i_angle,
cXyz const* i_scale);
641 int i_roomNo,
csXyz const* i_angle,
cXyz const* i_scale,
642 f32* i_speedF,
f32* i_speedY);
645 int i_roomNo,
csXyz const* i_angle,
int param_5,
646 cXyz const* i_scale,
f32* i_speedF,
f32* i_speedY,
647 bool i_createDirect);
650 const csXyz* i_angle,
int i_roomNo,
const cXyz* scale,
u8 param_7);
653 const csXyz* i_angle,
const cXyz* i_scale,
f32 i_speedF,
654 f32 i_speedY,
int param_8);
657 const csXyz* i_angle,
const cXyz* i_scale,
int param_6,
661 const csXyz* i_angle,
const cXyz* i_scale,
f32 i_speedF,
665 const csXyz* i_angle,
const cXyz* i_scale,
f32 i_speedF,
669 const csXyz* i_angle,
const cXyz* i_scale,
int param_7);
672 int param_5,
const csXyz* i_angle,
const cXyz* i_scale);
675 const csXyz* i_angle,
const cXyz* i_scale,
f32* i_speedF,
676 f32* i_speedY,
int i_itemBitNo,
int param_9,
680 int i_roomNo,
const cXyz* param_6,
int i_itemType,
int param_8);
682 u8 param_5,
u8 param_6);
687 u8 i_type,
u8 i_enemyID);
719 u32 pprm1 = (prm3 << 0x8);
720 u32 pprm2 = (prm2 << 0x10);
721 u32 pprm3 = (prm1 << 0x1B) | 0x170000FF;
722 *o_params = pprm2 | pprm3 | pprm1;
819 int i_line,
const char* i_msg, ...) {
835#define fopAcM_assert(line, actor, COND, msg) \
836 (COND) ? (void)0 : (fopAcM_showAssert_f(actor, __FILE__, line, msg));
839#define fopAcM_setWarningMessage(i_actor, i_filename, i_line, i_msg) \
840 fopAcM_setWarningMessage_f(i_actor, i_filename, i_line, i_msg)
842#define fopAcM_setWarningMessage(...)
static BOOL flag
Definition DEMOAVX.c:20
u32 shift
Definition GXTev.c:9
bool cBgW_CheckBWall(float y)
Definition c_bg_w.cpp:40
bool cBgW_CheckBGround(float y)
Definition c_bg_w.cpp:24
@ cPhs_NEXT_e
Definition c_phase.h:11
Definition J3DModelData.h:17
cXyz * GetCrossP()
Definition c_bg_s_lin_chk.h:39
cXyz & GetCross()
Definition c_bg_s_lin_chk.h:31
void ClrSttsRoofOff()
Definition c_bg_s_lin_chk.h:49
Definition c_bg_s_poly_info.h:7
bool GetTriPla(cBgS_PolyInfo const &, cM3dGPla *) const
Definition d_bg_s.cpp:242
Definition c_m3d_g_pla.h:8
cXyz mNormal
Definition c_m3d_g_pla.h:10
void set(s16 oX, s16 oY, s16 oZ)
Definition c_sxyz.h:24
Definition d_bg_s_gnd_chk.h:7
Definition d_bg_s_gnd_chk.h:19
Definition d_bg_s_lin_chk.h:48
Definition d_bg_s_roof_chk.h:32
Definition d_bg_s_roof_chk.h:8
Definition d_bg_s_wtr_chk.h:6
s32 GetPolyColor(cBgS_PolyInfo const &)
Definition d_bg_s.cpp:356
BOOL GetHorseNoEntry(cBgS_PolyInfo const &)
Definition d_bg_s.cpp:369
bool ChkMoveBG(cBgS_PolyInfo const &)
Definition d_bg_s.cpp:323
s32 GetWallCode(cBgS_PolyInfo const &)
Definition d_bg_s.cpp:414
int GetPolyAtt0(cBgS_PolyInfo const &)
Definition d_bg_s.cpp:423
int GetRoomId(cBgS_PolyInfo const &)
Definition d_bg_s.cpp:501
Definition d_jnt_col.h:19
Definition d_kankyo_tev_str.h:7
Definition f_op_actor_mng.h:884
static dBgS_ObjGndChk mGndCheck
Definition f_op_actor_mng.h:887
static int getPolyColor()
Definition f_op_actor_mng.h:901
static int getPolyAtt0()
Definition f_op_actor_mng.h:902
static f32 getGroundY()
Definition f_op_actor_mng.h:905
static dBgS_ObjGndChk * getGroundCheck()
Definition f_op_actor_mng.h:904
static bool getTriPla(cM3dGPla *i_plane)
Definition f_op_actor_mng.h:890
static s16 getGroundAngleDirection(s16 param_0)
Definition f_op_actor_mng.h:894
static bool gndCheck(const cXyz *)
Definition f_op_actor_mng.cpp:1994
static int getRoomId()
Definition f_op_actor_mng.h:900
static f32 mGroundY
Definition f_op_actor_mng.h:888
static int getHorseNoEntry()
Definition f_op_actor_mng.h:903
Definition f_op_actor_mng.h:847
static dBgS_ObjLinChk * getLineCheck()
Definition f_op_actor_mng.h:851
static bool checkWallHit()
Definition f_op_actor_mng.h:858
static bool getTriPla(cM3dGPla *o_tri)
Definition f_op_actor_mng.h:856
static bool lineCheck(const cXyz *, const cXyz *, const fopAc_ac_c *)
Definition f_op_actor_mng.cpp:1989
fopAcM_lc_c()
Definition f_op_actor_mng.h:849
static dBgS_ObjLinChk mLineCheck
Definition f_op_actor_mng.h:869
static bool checkGroundHit()
Definition f_op_actor_mng.h:863
static cXyz & getCross()
Definition f_op_actor_mng.h:854
static bool checkMoveBG()
Definition f_op_actor_mng.h:852
static s32 getWallCode()
Definition f_op_actor_mng.h:857
static cXyz * getCrossP()
Definition f_op_actor_mng.h:853
Definition f_op_actor_mng.h:873
static dBgS_ObjRoofChk mRoofCheck
Definition f_op_actor_mng.h:879
static f32 mRoofY
Definition f_op_actor_mng.h:880
static dBgS_ObjRoofChk * getRoofCheck()
Definition f_op_actor_mng.h:875
static bool roofCheck(const cXyz *)
Definition f_op_actor_mng.cpp:2000
static f32 getRoofY()
Definition f_op_actor_mng.h:876
Definition f_op_actor_mng.h:908
static f32 mWaterY
Definition f_op_actor_mng.h:916
static int getPolyAtt0()
Definition f_op_actor_mng.h:912
static f32 getWaterY()
Definition f_op_actor_mng.h:911
static bool waterCheck(const cXyz *)
Definition f_op_actor_mng.cpp:2006
static dBgS_WtrChk * getWaterCheck()
Definition f_op_actor_mng.h:910
static dBgS_WtrChk mWaterCheck
Definition f_op_actor_mng.h:915
Definition f_op_actor.h:230
dJntCol_c * jntCol
Definition f_op_actor.h:262
leafdraw_class base
Definition f_op_actor.h:232
fpc_ProcID parentActorID
Definition f_op_actor.h:248
MtxP cullMtx
Definition f_op_actor.h:255
cull_box box
Definition f_op_actor.h:257
union fopAc_ac_c::@131 cull
s8 field_0x567
Definition f_op_actor.h:273
actor_place old
Definition f_op_actor.h:250
f32 gravity
Definition f_op_actor.h:264
cXyz speed
Definition f_op_actor.h:254
u8 cullType
Definition f_op_actor.h:242
u8 carryType
Definition f_op_actor.h:245
actor_place home
Definition f_op_actor.h:249
cXyz eyePos
Definition f_op_actor.h:266
cull_sphere sphere
Definition f_op_actor.h:258
csXyz shape_angle
Definition f_op_actor.h:252
u16 setID
Definition f_op_actor.h:240
f32 maxFallSpeed
Definition f_op_actor.h:265
J3DModel * model
Definition f_op_actor.h:261
u8 group
Definition f_op_actor.h:241
f32 cullSizeFar
Definition f_op_actor.h:260
create_tag_class draw_tag
Definition f_op_actor.h:235
u32 actor_condition
Definition f_op_actor.h:247
actor_place current
Definition f_op_actor.h:251
u32 actor_status
Definition f_op_actor.h:246
f32 speedF
Definition f_op_actor.h:263
cXyz scale
Definition f_op_actor.h:253
Definition f_op_actor.h:285
Definition m_Do_hostIO.h:27
void removeHIO()
Definition m_Do_hostIO.cpp:113
s16 name
Definition d_a_e_pz.cpp:1754
@ PROC_PLAY_SCENE
Definition d_procname.h:18
f32(* MtxP)[4]
Definition mtx.h:38
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
double x double x
Definition e_atan2.c:58
int m
Definition e_atan2.c:62
double x double y
Definition e_atan2.c:58
BOOL fopAc_IsActor(void *i_actor)
Definition f_op_actor.cpp:208
@ fopAc_CULLSPHERE_0_e
Definition f_op_actor.h:71
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
void * fopAcIt_Judge(fopAcIt_JudgeFunc i_judgeFunc, void *i_data)
Definition f_op_actor_iter.cpp:22
void *(* fopAcIt_JudgeFunc)(void *actor, void *data)
Definition f_op_actor_iter.h:6
u32 fopAcM_CheckCondition(fopAc_ac_c *i_actor, u32 flag)
Definition f_op_actor_mng.h:264
void fopAcM_SetPosition(fopAc_ac_c *i_actor, f32 x, f32 y, f32 z)
Definition f_op_actor_mng.h:421
f32 fopAcM_GetSpeedF(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:348
void dComIfGs_onItem(int bitNo, int roomNo)
Definition d_com_inf_game.h:2025
fpc_ProcID fopAcM_createBokkuri(u16 i_setId, const cXyz *i_pos, int i_itemNo, int i_itemBit, int i_roomNo, const cXyz *param_6, int i_itemType, int param_8)
Definition f_op_actor_mng.cpp:1521
void fopAcM_setCullSizeBox(fopAc_ac_c *i_actor, f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY, f32 maxZ)
Definition f_op_actor_mng.cpp:503
f32 fopAcM_searchActorDistanceXZ2(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:607
cXyz & fopAcM_GetPosition(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:240
bool fopAcM_checkCullingBox(f32[3][4], f32, f32, f32, f32, f32, f32)
BOOL fopAcM_CULLSIZE_IS_BOX(int i_culltype)
Definition f_op_actor_mng.h:408
s32 fopAcM_orderTalkEvent(fopAc_ac_c *i_actorA, fopAc_ac_c *i_actorB, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:826
void fopAcM_seStartCurrentLevel(const fopAc_ac_c *actor, u32 sfxID, u32 param_2)
Definition f_op_actor_mng.h:779
void fopAcM_revSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:455
int(* createFunc)(void *)
Definition f_op_actor_mng.h:104
BOOL fopAcM_isSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:459
void fopAcM_cancelHawkCarryNow(fopAc_ac_c *actor)
Definition f_op_actor_mng.h:296
void fopAcM_setCullSizeSphere(fopAc_ac_c *i_actor, f32 minX, f32 minY, f32 minZ, f32 radius)
Definition f_op_actor_mng.cpp:514
s16 fopAcM_searchActorAngleX(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:576
s32 fopAcM_callCallback(fopAc_ac_c *i_actor, heapCallbackFunc i_heapCallback, JKRHeap *i_heap)
Definition f_op_actor_mng.cpp:343
f32 fopAcM_searchPlayerDistanceY(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:735
void fopAcM_OffStatus(fopAc_ac_c *i_actor, u32 flag)
Definition f_op_actor_mng.h:220
void fopAcM_setStageLayer(void *i_proc)
Definition f_op_actor_mng.cpp:107
fpc_ProcID fopAcM_createChildFromOffset(s16 i_procName, fpc_ProcID i_parentID, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_argument, createFunc i_createFunc)
Definition f_op_actor_mng.cpp:277
fopAc_ac_c * fopAcM_FastCreate(s16 i_procName, FastCreateReqFunc i_createFunc, void *i_createData, void *i_append)
Definition f_op_actor_mng.cpp:102
void fopAcM_SetSpeedF(fopAc_ac_c *actor, f32 f)
Definition f_op_actor_mng.h:324
s32 fopAcM_riverStream(cXyz *, s16 *, f32 *, f32)
Definition f_op_actor_mng.cpp:1726
s32 fopAcM_orderSpeakEvent(fopAc_ac_c *i_actor, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:856
s32 fopAcM_orderChangeEventId(fopAc_ac_c *i_actor, s16 i_eventID, u16 i_flag, u16 param_3)
Definition f_op_actor_mng.cpp:959
dJntCol_c * fopAcM_GetJntCol(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:372
s32 fopAcM_getWaterStream(const cXyz *, const cBgS_PolyInfo &, cXyz *, int *, int)
Definition f_op_actor_mng.cpp:1932
f32 fopAcM_searchActorDistanceXZ(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:601
void fopAcM_setWarningMessage_f(const fopAc_ac_c *i_actor, const char *i_filename, int i_line, const char *i_msg,...)
Definition f_op_actor_mng.h:818
void fopAcM_calcSpeed(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.cpp:538
int fopAcM_CULLSIZE_IDX(int i_culltype)
Definition f_op_actor_mng.h:400
void fopAcM_SetMin(fopAc_ac_c *i_actor, f32 minX, f32 minY, f32 minZ)
Definition f_op_actor_mng.cpp:491
cXyz * fopAcM_GetScale_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:248
const char * fopAcM_getProcNameString(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.cpp:1822
void fopAcM_getNameString(const fopAc_ac_c *, char *)
void fopAcM_OnStatus(fopAc_ac_c *i_actor, u32 flag)
Definition f_op_actor_mng.h:216
void fopAcM_SetJntCol(fopAc_ac_c *i_actorP, dJntCol_c *i_jntColP)
Definition f_op_actor_mng.h:204
u32 fopAcM_checkHookCarryNow(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:188
bool fopAcM_CheckFoodStatus(const fopAc_ac_c *actor, fopAcM_FOOD status)
Definition f_op_actor_mng.h:809
fopAc_ac_c * fopAcM_getItemEventPartner(const fopAc_ac_c *)
Definition f_op_actor_mng.cpp:1093
bool fopAcM_entrySolidHeap(fopAc_ac_c *i_actor, heapCallbackFunc i_heapCallback, u32 i_size)
Definition f_op_actor_mng.cpp:472
int(* heapCallbackFunc)(fopAc_ac_c *)
Definition f_op_actor_mng.h:105
fopAcM_prm_class * fopAcM_GetAppend(void *actor)
Definition f_op_actor_mng.h:340
void fopAcM_DeleteHeap(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.cpp:334
const cXyz & fopAcM_getCullSizeSphereCenter(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:413
s32 fopAcM_orderCatchEvent(fopAc_ac_c *i_actorA, fopAc_ac_c *i_actorB, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:893
void fopAcM_SetModel(fopAc_ac_c *actor, J3DModel *model)
Definition f_op_actor_mng.h:332
void fopAcM_effHamonSet(u32 *, const cXyz *, f32, f32)
Definition f_op_actor_mng.cpp:1711
void fopAcM_OffCarryType(fopAc_ac_c *i_actor, fopAcM_CARRY param_2)
Definition f_op_actor_mng.h:792
void fopAcM_Log(fopAc_ac_c const *i_actor, char const *i_message)
Definition f_op_actor_mng.cpp:203
void fopAcM_seStartLevel(const fopAc_ac_c *actor, u32 sfxID, u32 param_2)
Definition f_op_actor_mng.h:774
fopAc_ac_c * fopAcM_findObject4EventCB(fopAc_ac_c *i_actor, void *i_data)
Definition f_op_actor_mng.cpp:1859
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
void fopAcM_offSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:451
s16 fopAcM_searchActorAngleY(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:572
s32 fopAcM_orderItemEvent(fopAc_ac_c *i_actor, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:1058
u32 fopAcM_checkCarryNow(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:164
void fopAcM_DrawCullingBox(const fopAc_ac_c *, const GXColor &)
s16 fopAcM_getPolygonAngle(const cBgS_PolyInfo &, s16)
Definition f_op_actor_mng.cpp:1964
void fopAcM_setRoomLayer(void *i_proc, int i_roomNo)
Definition f_op_actor_mng.cpp:114
void fopAcM_setCullSizeBox2(fopAc_ac_c *i_actor, J3DModelData *i_modelData)
Definition f_op_actor_mng.cpp:521
void fopAcM_SetParam(void *i_actor, u32 param)
Definition f_op_actor_mng.h:200
void fopAcM_SetFoodStatus(fopAc_ac_c *actor, fopAcM_FOOD status)
Definition f_op_actor_mng.h:805
void fopAcM_SetMax(fopAc_ac_c *i_actor, f32 maxX, f32 maxY, f32 maxZ)
Definition f_op_actor_mng.cpp:497
void fopAcM_setHookCarryNow(fopAc_ac_c *actor)
Definition f_op_actor_mng.h:284
u32 fopAcM_CheckStatus(fopAc_ac_c *i_actor, u32 actor_status)
Definition f_op_actor_mng.h:160
void dComIfGs_offActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1941
s32 fopAcM_orderPotentialEvent(fopAc_ac_c *i_actor, u16 i_flag, u16 param_2, u16 i_priority)
Definition f_op_actor_mng.cpp:1043
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
void fopAcM_SetStatus(fopAc_ac_c *actor, u32 actor_status)
Definition f_op_actor_mng.h:328
s32 fopAcM_orderMapToolAutoNextEvent(fopAc_ac_c *i_actor, u8 param_1, s16 i_eventID, u16 param_3, u16 i_flag, u16 param_5)
Definition f_op_actor_mng.cpp:1038
void fopAcM_OnCarryType(fopAc_ac_c *i_actor, fopAcM_CARRY param_2)
Definition f_op_actor_mng.h:788
fpc_ProcID fopAcM_create(s16 i_procName, u16 i_setId, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_argument, createFunc i_createFunc)
Definition f_op_actor_mng.cpp:223
fpc_ProcID fopAcM_createWarpHole(const cXyz *i_pos, const csXyz *i_angle, int i_roomNo, u8 param_4, u8 param_5, u8 param_6)
Definition f_op_actor_mng.cpp:1535
f32 fopAcM_GetGravity(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:352
s8 fopAcM_GetHomeRoomNo(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:300
void dComIfGs_offSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1292
void fopAcM_SetAngle(fopAc_ac_c *i_actor, s16 x, s16 y, s16 z)
Definition f_op_actor_mng.h:437
void fopAcM_OffCondition(fopAc_ac_c *i_actor, u32 flag)
Definition f_op_actor_mng.h:272
s16 fopAcM_GetProfName(const void *i_actor)
Definition f_op_actor_mng.h:208
csXyz * fopAcM_GetAngle_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:256
fopAc_ac_c * fopAcM_searchFromName4Event(char const *i_name, s16 i_eventID)
Definition f_op_actor_mng.cpp:1875
s32 fopAcM_orderOtherEventId(fopAc_ac_c *i_actor, s16 i_eventID, u8 i_mapToolID, u16 param_3, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:969
fpc_ProcID fopAcM_createItemForMidBoss(const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, int param_6, int param_7)
Definition f_op_actor_mng.cpp:1293
fopAc_ac_c * fopAcM_getTalkEventPartner(const fopAc_ac_c *)
Definition f_op_actor_mng.cpp:1089
s32 fopAcM_seenActorAngleY(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:585
void make_prm_warp_hole(u32 *o_params, u8 prm1, u8 prm2, u8 prm3)
Definition f_op_actor_mng.h:718
fopAc_ac_c * fopAcM_fastCreateItem(const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 *i_speedF, f32 *i_speedY, int i_itemBitNo, int param_9, createFunc i_createFunc)
Definition f_op_actor_mng.cpp:1427
fopAc_ac_c * fopAcM_SearchByName(s16 proc_id)
Definition f_op_actor_mng.h:463
void fopAcM_cancelCarryNow(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.cpp:1587
BOOL fopAcM_otoCheck(const fopAc_ac_c *i_actor, f32)
Definition f_op_actor_mng.cpp:1610
void fopAcM_posMove(fopAc_ac_c *i_actor, const cXyz *i_movePos)
Definition f_op_actor_mng.cpp:553
s16 fopAcM_toActorShapeAngleY(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.h:755
const Vec * fopAcM_getCullSizeBoxMax(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:388
void fopAcM_onSwitch(const fopAc_ac_c *i_actor, int sw)
Definition f_op_actor_mng.h:447
fopAc_ac_c * fopAcM_createItemForSimpleDemo(const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 i_speedF, f32 i_speedY)
Definition f_op_actor_mng.cpp:1307
s8 dComIfGp_getReverb(int roomNo)
Definition d_com_inf_game.cpp:1314
fopAc_ac_c * fopAcM_Search(fopAcIt_JudgeFunc i_judgeFunc, void *i_process)
Definition f_op_actor_mng.h:224
bool fopAcM_isItem(const fopAc_ac_c *item, int bitNo)
Definition f_op_actor_mng.h:473
void fopAcM_setCarryNow(fopAc_ac_c *i_actor, int)
Definition f_op_actor_mng.cpp:1578
BOOL fopAcM_IsActor(void *actor)
Definition f_op_actor_mng.h:276
void fopAcM_setEffectMtx(const fopAc_ac_c *, const J3DModelData *)
Definition f_op_actor_mng.cpp:1782
u32 fopAcM_CheckCarryType(const fopAc_ac_c *actor, fopAcM_CARRY type)
Definition f_op_actor_mng.h:184
void fopAcM_showAssert_f(const fopAc_ac_c *, const char *, int, const char *,...)
fopAcM_prm_class * fopAcM_CreateAppend()
Definition f_op_actor_mng.cpp:147
fopAc_ac_c * fopAcM_searchFromName(char const *name, u32 param0, u32 param1)
Definition f_op_actor_mng.cpp:1844
void fopAcM_onItem(const fopAc_ac_c *item, int bitNo)
Definition f_op_actor_mng.h:468
u8 fopAcM_GetGroup(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:212
s32 fopAcM_delete(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.cpp:205
BOOL fopAcM_IsExecuting(fpc_ProcID id)
Definition f_op_actor_mng.h:344
s32 fopAcM_orderDoorEvent(fopAc_ac_c *i_actorA, fopAc_ac_c *i_actorB, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:871
void fopAcM_onDraw(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:492
u32 fopAcM_checkHawkCarryNow(fopAc_ac_c *actor)
Definition f_op_actor_mng.h:168
bool dComIfGs_isItem(int bitNo, int roomNo)
Definition d_com_inf_game.h:2021
fopAc_ac_c * fopAcM_fastCreate(s16 i_procName, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_argument, createFunc i_createFunc, void *i_createFuncData)
Definition f_op_actor_mng.cpp:241
s32 fopAcM_orderTreasureEvent(fopAc_ac_c *i_actorA, fopAc_ac_c *i_actorB, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:1073
void fopAcM_offActor(fopAc_ac_c *i_actor, u32 flag)
Definition f_op_actor_mng.h:784
fpc_ProcID fopAcM_GetLinkId(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:232
bool fopAcM_entrySolidHeap_(fopAc_ac_c *i_actor, heapCallbackFunc i_heapCallback, u32 i_size)
Definition f_op_actor_mng.cpp:356
J3DModel * fopAcM_GetModel(fopAc_ac_c *actor)
Definition f_op_actor_mng.h:336
fopAcM_CARRY
Definition f_op_actor_mng.h:172
@ fopAcM_CARRY_LIGHT
Definition f_op_actor_mng.h:177
@ fopAcM_CARRY_TYPE_8
Definition f_op_actor_mng.h:176
@ fopAcM_CARRY_UNK_30
Definition f_op_actor_mng.h:179
@ fopAcM_CARRY_CHICKEN
Definition f_op_actor_mng.h:181
@ fopAcM_CARRY_SIDE
Definition f_op_actor_mng.h:175
@ fopAcM_CARRY_TYPE_1
Definition f_op_actor_mng.h:173
@ fopAcM_CARRY_ITEM
Definition f_op_actor_mng.h:178
@ fopAcM_CARRY_HEAVY
Definition f_op_actor_mng.h:174
@ fopAcM_CARRY_UNK_40
Definition f_op_actor_mng.h:180
void fopAcM_SetGravity(fopAc_ac_c *actor, f32 gravity)
Definition f_op_actor_mng.h:304
void fopAcM_SetSpeed(fopAc_ac_c *actor, f32 x, f32 y, f32 z)
Definition f_op_actor_mng.h:320
BOOL fopAcM_otherBgCheck(const fopAc_ac_c *, const fopAc_ac_c *)
Definition f_op_actor_mng.cpp:1624
fopAcM_STATUS
Definition f_op_actor_mng.h:111
@ fopAcM_STATUS_UNK_0x10
Definition f_op_actor_mng.h:116
@ fopAcM_STATUS_UNK_0x1
Definition f_op_actor_mng.h:112
@ fopAcM_STATUS_UNK_0x40000
Definition f_op_actor_mng.h:130
@ fopAcM_STATUS_UNK_0x8
Definition f_op_actor_mng.h:115
@ fopAcM_STATUS_HOOK_CARRY_NOW
Definition f_op_actor_mng.h:132
@ fopAcM_STATUS_UNK_0x200000
Definition f_op_actor_mng.h:133
@ fopAcM_STATUS_UNK_0x4
Definition f_op_actor_mng.h:114
@ fopAcM_STATUS_UNK_0x4000000
Definition f_op_actor_mng.h:138
@ fopAcM_STATUS_UNK_0x8000
Definition f_op_actor_mng.h:127
@ fopAcM_STATUS_CARRY_NOW
Definition f_op_actor_mng.h:125
@ fopAcM_STATUS_UNK_0x800000
Definition f_op_actor_mng.h:135
@ fopAcM_STATUS_UNK_0x40
Definition f_op_actor_mng.h:118
@ fopAcM_STATUS_UNK_0x20000
Definition f_op_actor_mng.h:129
@ fopAcM_STATUS_UNK_0x400000
Definition f_op_actor_mng.h:134
@ fopAcM_STATUS_UNK_0x10000
Definition f_op_actor_mng.h:128
@ fopAcM_STATUS_UNK_0x800
Definition f_op_actor_mng.h:123
@ fopAcM_STATUS_UNK_0x80000
Definition f_op_actor_mng.h:131
@ fopAcM_STATUS_UNK_0x2000000
Definition f_op_actor_mng.h:137
@ fopAcM_STATUS_UNK_0x4000
Definition f_op_actor_mng.h:126
@ fopAcM_STATUS_UNK_0x1000
Definition f_op_actor_mng.h:124
@ fopAcM_STATUS_UNK_0x400
Definition f_op_actor_mng.h:122
@ fopAcM_STATUS_UNK_0x8000000
Definition f_op_actor_mng.h:139
@ fopAcM_STATUS_UNK_0x2
Definition f_op_actor_mng.h:113
@ fopAcM_STATUS_UNK_0x80
Definition f_op_actor_mng.h:119
@ fopAcM_STATUS_UNK_0x200
Definition f_op_actor_mng.h:121
@ fopAcM_STATUS_UNK_0x20
Definition f_op_actor_mng.h:117
@ fopAcM_STATUS_UNK_0x1000000
Definition f_op_actor_mng.h:136
@ fopAcM_STATUS_HAWK_CARRY_NOW
Definition f_op_actor_mng.h:141
@ fopAcM_STATUS_UNK_0x100
Definition f_op_actor_mng.h:120
cXyz * fopAcM_GetPosition_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:236
f32 fopAcM_searchActorDistanceY(const fopAc_ac_c *actorA, const fopAc_ac_c *actorB)
Definition f_op_actor_mng.h:477
MtxP fopAcM_GetMtx(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:156
int fopAcM_CULLSIZE_Q_IDX(int i_culltype)
Definition f_op_actor_mng.h:404
s16 fopAcM_searchPlayerAngleX(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:731
s16 fopAcM_searchPlayerAngleY(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:727
void fopAcM_offDraw(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:496
fpc_ProcID fopAcM_createDisappear(const fopAc_ac_c *i_actor, const cXyz *i_pos, u8 i_size, u8 i_type, u8 i_enemyID)
Definition f_op_actor_mng.cpp:1571
fpc_ProcID fopAcM_createItemFromEnemyID(u8 i_enemyID, cXyz const *i_pos, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, cXyz const *i_scale, f32 *i_speedF, f32 *i_speedY)
Definition f_op_actor_mng.cpp:1189
f32 fopAcM_searchActorDistance2(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:596
fpc_ProcID fopAcM_createItemForBoss(const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 i_speedF, f32 i_speedY, int param_8)
Definition f_op_actor_mng.cpp:1279
void fopAcM_seStart(const fopAc_ac_c *actor, u32 sfxID, u32 param_2)
Definition f_op_actor_mng.h:770
fpc_ProcID fopAcM_createItem(const cXyz *i_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, int param_7)
Definition f_op_actor_mng.cpp:1314
fpc_ProcID fopAcM_createItemForPresentDemo(cXyz const *i_pos, int i_itemNo, u8 param_2, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, cXyz const *i_scale)
Definition f_op_actor_mng.cpp:1105
void fopAcM_cancelHookCarryNow(fopAc_ac_c *actor)
Definition f_op_actor_mng.h:288
f32 fopAcM_GetMaxFallSpeed(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:356
void fopAcM_posMoveF(fopAc_ac_c *i_actor, const cXyz *i_movePos)
Definition f_op_actor_mng.cpp:567
void fopAcM_SetRoomNo(fopAc_ac_c *actor, s8 roomNo)
Definition f_op_actor_mng.h:280
fpc_ProcID fopAcM_GetID(const void *i_actor)
Definition f_op_actor_mng.h:148
BOOL fopAcM_wayBgCheck(const fopAc_ac_c *, f32, f32)
Definition f_op_actor_mng.cpp:1644
void fopAcM_effSmokeSet1(u32 *, u32 *, const cXyz *, const csXyz *, f32, const dKy_tevstr_c *, int)
Definition f_op_actor_mng.cpp:1699
cXyz & fopAcM_GetSpeed(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:364
void fopAcM_onActor(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:487
s16 fopAcM_GetName(void *i_actor)
Definition f_op_actor_mng.h:152
fpc_ProcID fopAcM_Create(s16 i_procName, createFunc i_createFunc, void *params)
Definition f_op_actor_mng.h:541
fopAc_ac_c * fopAcM_createItemForDirectGet(const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 i_speedF, f32 i_speedY)
Definition f_op_actor_mng.cpp:1300
void dComIfGs_onActor(int bitNo, int roomNo)
Definition d_com_inf_game.h:2029
fopAc_ac_c * fopAcM_myRoomSearchEnemy(s8 roomNo)
Definition f_op_actor_mng.cpp:1554
fopAc_ac_c * dComIfGp_getPlayer(int)
Definition d_com_inf_game.h:2339
void fpoAcM_relativePos(fopAc_ac_c const *i_actor, cXyz const *i_pos, cXyz *o_pos)
Definition f_op_actor_mng.cpp:1923
fpc_ProcID fopAcM_createItemFromTable(cXyz const *i_pos, int i_tableNo, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, int param_5, cXyz const *i_scale, f32 *i_speedF, f32 *i_speedY, bool i_createDirect)
Definition f_op_actor_mng.cpp:1220
fpc_ProcID fopAcM_createItemForTrBoxDemo(cXyz const *i_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, cXyz const *i_scale)
Definition f_op_actor_mng.cpp:1117
static const fopAc_ac_c * fopAcM_findObjectCB(fopAc_ac_c const *i_actor, void *i_data)
void fopAcM_setCullSizeFar(fopAc_ac_c *i_actor, f32 i_far)
Definition f_op_actor_mng.h:376
void fopAcM_seStartCurrent(const fopAc_ac_c *actor, u32 sfxID, u32 param_2)
Definition f_op_actor_mng.h:765
void fopAcM_effSmokeSet2(u32 *param_0, u32 *param_1, cXyz const *param_2, csXyz const *param_3, f32 param_4, dKy_tevstr_c const *param_5)
Definition f_op_actor_mng.h:813
void dComIfGs_revSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1296
f32 fopAcM_searchPlayerDistanceXZ2(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:739
dBgS & dComIfG_Bgsp()
Definition d_com_inf_game.h:1047
u16 fopAcM_GetSetId(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:481
s32 fopAcM_orderMapToolEvent(fopAc_ac_c *i_actor, u8 param_1, s16 i_eventID, u16 param_3, u16 i_flag, u16 param_5)
Definition f_op_actor_mng.cpp:1003
f32 fopAcM_searchActorDistance(const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB)
Definition f_op_actor_mng.cpp:591
cXyz * fopAcM_GetSpeed_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:252
csXyz * fopAcM_GetShapeAngle_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:260
s8 fopAcM_GetRoomNo(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:144
s32 fopAcM_getWaterY(const cXyz *, f32 *o_waterY)
Definition f_op_actor_mng.cpp:1913
void fopAcM_SetOldPosition(fopAc_ac_c *i_actor, f32 x, f32 y, f32 z)
Definition f_op_actor_mng.h:425
void fopAcM_OnCondition(fopAc_ac_c *i_actor, u32 flag)
Definition f_op_actor_mng.h:268
cXyz * fopAcM_GetOldPosition_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:244
void dComIfGs_onSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1288
fopAc_ac_c * fopAcM_fastCreateItem2(const cXyz *i_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, int param_5, const csXyz *i_angle, const cXyz *i_scale)
Definition f_op_actor_mng.cpp:1368
void fopAcM_SetGroup(fopAc_ac_c *actor, u8 group)
Definition f_op_actor_mng.h:308
bool fopAcM_addAngleY(fopAc_ac_c *i_actor, s16 i_target, s16 i_step)
Definition f_op_actor_mng.cpp:534
void fopAcM_setHawkCarryNow(fopAc_ac_c *actor)
Definition f_op_actor_mng.h:292
s32 fopAcM_orderTalkItemBtnEvent(u16 i_eventType, fopAc_ac_c *i_actorA, fopAc_ac_c *i_actorB, u16 i_priority, u16 i_flag)
Definition f_op_actor_mng.cpp:841
u8 fopAcM_getItemNoFromTableNo(u8 i_tableNo)
Definition f_op_actor_mng.cpp:1135
fopAcM_FOOD
Definition f_op_actor_mng.h:796
@ fopAcM_FOOD_5
Definition f_op_actor_mng.h:802
@ fopAcM_FOOD_3
Definition f_op_actor_mng.h:800
@ fopAcM_FOOD_4
Definition f_op_actor_mng.h:801
@ fopAcM_FOOD_2
Definition f_op_actor_mng.h:799
@ fopAcM_FOOD_0
Definition f_op_actor_mng.h:797
@ fopAcM_FOOD_1
Definition f_op_actor_mng.h:798
f32 fopAcM_searchPlayerDistanceXZ(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:743
f32 fopAcM_getCullSizeFar(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:380
f32 fopAcM_searchPlayerDistance(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:747
void fopAcM_SetHomePosition(fopAc_ac_c *i_actor, f32 x, f32 y, f32 z)
Definition f_op_actor_mng.h:433
fopAc_ac_c * fopAcM_getEventPartner(const fopAc_ac_c *)
Definition f_op_actor_mng.cpp:1097
s32 fopAcM_carryOffRevise(fopAc_ac_c *)
Definition f_op_actor_mng.cpp:1730
fpc_ProcID fopAcM_createChild(s16 i_procName, fpc_ProcID i_parentID, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_argument, createFunc i_createFunc)
Definition f_op_actor_mng.cpp:265
csXyz * fopAcM_GetHomeAngle_p(fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:429
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1300
void fopAcM_SetMaxFallSpeed(fopAc_ac_c *actor, f32 speed)
Definition f_op_actor_mng.h:312
fopAcM_prm_class * createAppend(u16 i_setId, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_argument, fpc_ProcID i_parentId)
Definition f_op_actor_mng.cpp:162
s32 fopAcM_cullingCheck(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.cpp:757
s32 fopAcM_orderOtherEvent(fopAc_ac_c *i_actor, char const *i_eventName, u16 param_2, u16 i_flag, u16 i_priority)
Definition f_op_actor_mng.cpp:907
f32 fopAcM_getCullSizeSphereR(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:417
BOOL fopAcM_plAngleCheck(const fopAc_ac_c *i_actor, s16 i_angle)
Definition f_op_actor_mng.cpp:1670
fopAc_ac_c * fopAcM_SearchByID(fpc_ProcID id)
Definition f_op_actor_mng.h:228
void fopAcM_initManager()
Definition f_op_actor_mng.cpp:2018
int fopAcM_GetCullSize(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:396
s16 fopAcM_toPlayerShapeAngleY(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:759
void fopAcM_SetMtx(fopAc_ac_c *actor, MtxP m)
Definition f_op_actor_mng.h:316
const Vec * fopAcM_getCullSizeBoxMin(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:384
int fopAcM_monsSeStart(const fopAc_ac_c *i_actor, u32 i_soundId, u32 param_2)
Definition f_op_actor_mng.h:500
s32 fopAcM_seenPlayerAngleY(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:751
void fopAcM_SetCullSize(fopAc_ac_c *i_actor, int i_cullsize)
Definition f_op_actor_mng.h:392
fpc_ProcID fopAcM_createDemoItem(const cXyz *i_pos, int i_itemNo, int i_itemBitNo, const csXyz *i_angle, int i_roomNo, const cXyz *scale, u8 param_7)
Definition f_op_actor_mng.cpp:1263
BOOL fopAcM_rollPlayerCrash(fopAc_ac_c const *i_crashActor, f32 i_range, u32 i_flag, f32 i_max_y, f32 i_min_y, BOOL param_5, f32 param_6)
Definition f_op_actor_mng.cpp:613
void fopDwTg_ToDrawQ(create_tag_class *i_createTag, int i_priority)
Definition f_op_draw_tag.cpp:13
void fopDwTg_DrawQTo(create_tag_class *i_createTag)
Definition f_op_draw_tag.cpp:17
unsigned int fpc_ProcID
Definition f_pc_base.h:10
fpc_ProcID fpcM_GetID(const void *i_process)
Definition f_pc_manager.h:19
fpc_ProcID fpcM_Create(s16 i_procName, FastCreateReqFunc i_createFunc, void *i_append)
Definition f_pc_manager.h:39
s16 fpcM_DrawPriority(const void *i_process)
Definition f_pc_manager.h:44
s16 fpcM_GetName(const void *i_process)
Definition f_pc_manager.h:23
void * fpcM_GetAppend(const void *i_process)
Definition f_pc_manager.h:64
BOOL fpcM_IsExecuting(fpc_ProcID id)
Definition f_pc_manager.h:68
void fpcM_SetParam(void *i_process, u32 param)
Definition f_pc_manager.h:31
int(* FastCreateReqFunc)(void *)
Definition f_pc_manager.h:15
u32 fpcM_GetParam(const void *i_process)
Definition f_pc_manager.h:27
s16 fpcM_GetProfName(const void *i_process)
Definition f_pc_manager.h:35
void * fpcSch_JudgeForPName(void *i_proc, void *i_data)
Definition f_pc_searcher.cpp:8
void * fpcSch_JudgeByID(void *i_proc, void *i_data)
Definition f_pc_searcher.cpp:15
static u32 status
Definition fstload.c:9
int mDoAud_monsSeStart(u32 i_soundId, const Vec *i_pos, u32 i_actorId, u32 param_3, s8 i_reverb)
Definition m_Do_audio.h:296
void mDoAud_seStart(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition m_Do_audio.h:102
void mDoAud_seStartLevel(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition m_Do_audio.h:107
Definition f_op_actor_mng.h:107
double y
Definition f_op_actor_mng.h:108
double x
Definition f_op_actor_mng.h:108
double z
Definition f_op_actor_mng.h:108
s16 y
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:206
s8 roomNo
Definition f_op_actor.h:207
cXyz pos
Definition f_op_actor.h:205
Definition f_pc_base.h:22
state_class state
Definition f_pc_base.h:28
void set(f32 pX, f32 pY, f32 pZ)
Definition c_xyz.h:97
Vec min
Definition f_op_actor.h:226
Vec max
Definition f_op_actor.h:227
f32 radius
Definition f_op_actor.h:222
Vec center
Definition f_op_actor.h:221
Definition f_op_actor_mng.h:83
virtual ~fOpAcm_HIO_entry_c()
Definition f_op_actor_mng.h:84
void removeHIO(const fopAc_ac_c &i_this)
Definition f_op_actor_mng.h:88
void removeHIO(const fopEn_enemy_c &i_this)
Definition f_op_actor_mng.h:89
void removeHIO(const state_class &state)
Definition f_op_actor_mng.h:92
void removeHIO(const fopAc_ac_c *i_this)
Definition f_op_actor_mng.h:87
void removeHIO(const base_process_class &i_this)
Definition f_op_actor_mng.h:91
void removeHIO(const leafdraw_class &i_this)
Definition f_op_actor_mng.h:90
Definition f_op_actor_mng.h:40
u16 setID
Definition f_op_actor_mng.h:44
csXyz angle
Definition f_op_actor_mng.h:43
cXyz position
Definition f_op_actor_mng.h:42
u32 parameters
Definition f_op_actor_mng.h:41
Definition f_op_actor_mng.h:47
u8 y
Definition f_op_actor_mng.h:49
u8 x
Definition f_op_actor_mng.h:48
u8 z
Definition f_op_actor_mng.h:50
Definition f_op_actor_mng.h:53
fopAcM_prmBase_class base
Definition f_op_actor_mng.h:54
s8 argument
Definition f_op_actor_mng.h:57
s8 room_no
Definition f_op_actor_mng.h:58
fopAcM_prmScale_class scale
Definition f_op_actor_mng.h:55
fpc_ProcID parent_id
Definition f_op_actor_mng.h:56
Definition f_op_actor_mng.h:61
s8 argument
Definition f_op_actor_mng.h:73
char name[30]
Definition f_op_actor_mng.h:70
fopAcM_search4ev_prm()
Definition f_op_actor_mng.h:62
s16 procname
Definition f_op_actor_mng.h:72
void clear()
Definition f_op_actor_mng.h:63
s16 event_id
Definition f_op_actor_mng.h:71
Definition f_op_actor_mng.h:76
u32 prm1
Definition f_op_actor_mng.h:78
s16 procname
Definition f_op_actor_mng.h:79
s8 argument
Definition f_op_actor_mng.h:80
u32 prm0
Definition f_op_actor_mng.h:77
Definition f_pc_leaf.h:16
base_process_class base
Definition f_pc_leaf.h:17
Definition f_pc_base.h:17
u8 create_phase
Definition f_pc_base.h:19