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void * | fopAcM_FastCreate (s16 i_procName, FastCreateReqFunc i_createFunc, void *i_createData, void *i_data) |
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void | fopAcM_setStageLayer (void *i_proc) |
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void | fopAcM_setRoomLayer (void *i_proc, int i_roomNo) |
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s32 | fopAcM_SearchByID (fpc_ProcID i_actorID, fopAc_ac_c **i_outActor) |
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s32 | fopAcM_SearchByName (s16 i_procName, fopAc_ac_c **i_outActor) |
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fopAcM_prm_class * | fopAcM_CreateAppend () |
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fopAcM_prm_class * | createAppend (u16 i_enemyNo, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, fpc_ProcID i_parentProcID) |
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void | fopAcM_Log (fopAc_ac_c const *i_actor, char const *i_message) |
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void | fopAcM_delete (fopAc_ac_c *i_actor) |
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s32 | fopAcM_delete (fpc_ProcID i_actorID) |
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s32 | fopAcM_create (s16 i_procName, u16 i_enemyNo, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, createFunc i_createFunc) |
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s32 | fopAcM_create (s16 i_procName, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType) |
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void * | fopAcM_fastCreate (s16 i_procName, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, createFunc i_createFunc, void *i_createFuncData) |
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void * | fopAcM_fastCreate (const char *p_actorName, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, createFunc i_createFunc, void *i_createFuncData) |
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s32 | fopAcM_createChild (s16 i_procName, fpc_ProcID i_parentProcID, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, createFunc i_createFunc) |
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s32 | fopAcM_createChildFromOffset (s16 i_procName, fpc_ProcID i_parentProcID, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, createFunc i_createFunc) |
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BOOL | fopAcM_createHeap (fopAc_ac_c *i_this, u32 size, u32 align) |
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void | fopAcM_DeleteHeap (fopAc_ac_c *i_actor) |
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s32 | fopAcM_callCallback (fopAc_ac_c *i_actor, heapCallbackFunc i_callback, JKRHeap *i_heap) |
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bool | fopAcM_entrySolidHeap_ (fopAc_ac_c *i_actor, heapCallbackFunc i_heapCallback, u32 i_size) |
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bool | fopAcM_entrySolidHeap (fopAc_ac_c *i_actor, heapCallbackFunc i_heapCallback, u32 i_size) |
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void | fopAcM_SetMin (fopAc_ac_c *i_actor, f32 i_minX, f32 i_minY, f32 i_minZ) |
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void | fopAcM_SetMax (fopAc_ac_c *i_actor, f32 i_maxX, f32 i_maxY, f32 i_maxZ) |
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void | fopAcM_setCullSizeBox (fopAc_ac_c *i_actor, f32 i_minX, f32 i_minY, f32 i_minZ, f32 i_maxX, f32 i_maxY, f32 i_maxZ) |
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void | fopAcM_setCullSizeSphere (fopAc_ac_c *i_actor, f32 i_minX, f32 i_minY, f32 i_minZ, f32 radius) |
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void | fopAcM_setCullSizeBox2 (fopAc_ac_c *i_actor, J3DModelData *i_modelData) |
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bool | fopAcM_addAngleY (fopAc_ac_c *i_actor, s16 i_target, s16 i_step) |
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void | fopAcM_calcSpeed (fopAc_ac_c *i_actor) |
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void | fopAcM_posMove (fopAc_ac_c *i_actor, const cXyz *i_movePos) |
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void | fopAcM_posMoveF (fopAc_ac_c *i_actor, const cXyz *i_movePos) |
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s16 | fopAcM_searchActorAngleY (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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s16 | fopAcM_searchActorAngleX (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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s32 | fopAcM_seenActorAngleY (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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f32 | local_sqrtf (f32 mag) |
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f32 | fopAcM_searchActorDistance (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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f32 | fopAcM_searchActorDistance2 (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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f32 | fopAcM_searchActorDistanceXZ (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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f32 | fopAcM_searchActorDistanceXZ2 (const fopAc_ac_c *i_actorA, const fopAc_ac_c *i_actorB) |
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s32 | fopAcM_rollPlayerCrash (fopAc_ac_c const *actor, f32 param_1, u32 param_2, f32 param_3, f32 param_4, int param_5, f32 param_6) |
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s32 | fopAcM_checkCullingBox (Mtx pMtx, f32 x1, f32 y1, f32 z1, f32 x2, f32 y2, f32 z2) |
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s32 | fopAcM_cullingCheck (fopAc_ac_c const *i_actor) |
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void * | event_second_actor (u16) |
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s32 | fopAcM_orderTalkEvent (fopAc_ac_c *actorA, fopAc_ac_c *actorB, u16 priority, u16 flag) |
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s32 | fopAcM_orderTalkItemBtnEvent (u16 eventType, fopAc_ac_c *actorA, fopAc_ac_c *actorB, u16 priority, u16 flag) |
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s32 | fopAcM_orderSpeakEvent (fopAc_ac_c *actor, u16 priority, u16 flag) |
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s32 | fopAcM_orderDoorEvent (fopAc_ac_c *actorA, fopAc_ac_c *actorB, u16 priority, u16 flag) |
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s32 | fopAcM_orderCatchEvent (fopAc_ac_c *actorA, fopAc_ac_c *actorB, u16 priority, u16 flag) |
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s32 | fopAcM_orderOtherEvent (fopAc_ac_c *actor, char const *param_1, u16 param_2, u16 flag, u16 priority) |
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s32 | fopAcM_orderOtherEvent (fopAc_ac_c *actorA, fopAc_ac_c *actorB, char const *param_2, u16 param_3, u16 flag, u16 priority) |
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s32 | fopAcM_orderChangeEventId (fopAc_ac_c *actor, s16 eventID, u16 flag, u16 param_3) |
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s32 | fopAcM_orderOtherEventId (fopAc_ac_c *actor, s16 eventID, u8 mapToolID, u16 param_3, u16 priority, u16 flag) |
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s32 | fopAcM_orderMapToolEvent (fopAc_ac_c *actor, u8 param_1, s16 eventID, u16 param_3, u16 flag, u16 param_5) |
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s32 | fopAcM_orderMapToolAutoNextEvent (fopAc_ac_c *actor, u8 param_1, s16 eventID, u16 param_3, u16 flag, u16 param_5) |
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s32 | fopAcM_orderPotentialEvent (fopAc_ac_c *actor, u16 flag, u16 param_2, u16 priority) |
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s32 | fopAcM_orderItemEvent (fopAc_ac_c *actor, u16 priority, u16 flag) |
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s32 | fopAcM_orderTreasureEvent (fopAc_ac_c *actorA, fopAc_ac_c *actorB, u16 priority, u16 flag) |
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fopAc_ac_c * | fopAcM_getTalkEventPartner (fopAc_ac_c const *) |
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fopAc_ac_c * | fopAcM_getItemEventPartner (fopAc_ac_c const *) |
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fopAc_ac_c * | fopAcM_getEventPartner (fopAc_ac_c const *actor) |
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s32 | fopAcM_createItemForPresentDemo (cXyz const *i_pos, int i_itemNo, u8 param_2, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, cXyz const *i_scale) |
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s32 | fopAcM_createItemForTrBoxDemo (cXyz const *i_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, cXyz const *i_scale) |
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u8 | fopAcM_getItemNoFromTableNo (u8 i_tableNo) |
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s32 | fopAcM_createItemFromEnemyID (u8 i_enemyID, cXyz const *i_pos, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, cXyz const *i_scale, f32 *speedF, f32 *speedY) |
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s32 | fopAcM_createItemFromTable (cXyz const *i_pos, int i_tableNo, int i_itemBitNo, int i_roomNo, csXyz const *i_angle, int param_5, cXyz const *i_scale, f32 *speedF, f32 *speedY, bool createDirect) |
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s32 | fopAcM_createDemoItem (const cXyz *i_pos, int i_itemNo, int i_itemBitNo, const csXyz *i_angle, int i_roomNo, const cXyz *scale, u8 param_7) |
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s32 | fopAcM_createItemForBoss (const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 speedF, f32 speedY, int param_8) |
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s32 | fopAcM_createItemForMidBoss (const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, int param_6, int param_7) |
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void * | fopAcM_createItemForDirectGet (const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 speedF, f32 speedY) |
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void * | fopAcM_createItemForSimpleDemo (const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 speedF, f32 speedY) |
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s32 | fopAcM_createItem (const cXyz *i_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, int param_7) |
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void * | fopAcM_fastCreateItem2 (const cXyz *i_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, int param_5, const csXyz *i_angle, const cXyz *i_scale) |
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void * | fopAcM_fastCreateItem (const cXyz *i_pos, int i_itemNo, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, f32 *p_speedF, f32 *p_speedY, int i_itemBitNo, int param_9, createFunc i_createFunc) |
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s32 | fopAcM_createBokkuri (u16 i_enemyNo, const cXyz *i_pos, int param_3, int param_4, int i_roomNo, const cXyz *param_6, int param_7, int param_8) |
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s32 | fopAcM_createWarpHole (const cXyz *i_pos, const csXyz *i_angle, int i_roomNo, u8 param_4, u8 param_5, u8 param_6) |
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s32 | fopAc_IsActor (void *) |
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void * | enemySearchJugge (void *i_actor, void *i_data) |
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fopAc_ac_c * | fopAcM_myRoomSearchEnemy (s8 roomNo) |
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s32 | fopAcM_createDisappear (const fopAc_ac_c *i_actor, const cXyz *i_pos, u8 i_size, u8 i_type, u8 i_enemyID) |
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void | fopAcM_setCarryNow (fopAc_ac_c *i_actor, int param_1) |
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void | fopAcM_cancelCarryNow (fopAc_ac_c *i_actor) |
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s32 | fopAcM_otoCheck (fopAc_ac_c const *i_actor, f32 param_1) |
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s32 | fopAcM_otherBgCheck (fopAc_ac_c const *param_0, fopAc_ac_c const *param_1) |
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s32 | fopAcM_wayBgCheck (fopAc_ac_c const *param_0, f32 param_1, f32 param_2) |
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s32 | fopAcM_plAngleCheck (fopAc_ac_c const *i_actor, s16 i_angle) |
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void | fopAcM_effSmokeSet1 (u32 *param_0, u32 *param_1, cXyz const *param_2, csXyz const *param_3, f32 param_4, dKy_tevstr_c const *param_5, int param_6) |
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void | fopAcM_effHamonSet (u32 *param_0, cXyz const *param_1, f32 param_2, f32 emitRate) |
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s32 | fopAcM_riverStream (cXyz *param_0, s16 *param_1, f32 *param_2, f32 param_3) |
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s32 | fopAcM_carryOffRevise (fopAc_ac_c *param_0) |
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static void | vectle_calc (const DOUBLE_POS *pDpos, cXyz *pOut) |
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static void | get_vectle_calc (const cXyz *pXyzA, const cXyz *pXyzB, cXyz *pOut) |
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void | fopAcM_setEffectMtx (const fopAc_ac_c *i_actor, const J3DModelData *modelData) |
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static const char * | fopAcM_getProcNameString (const fopAc_ac_c *i_actor) |
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static const fopAc_ac_c * | fopAcM_findObjectCB (fopAc_ac_c const *i_actor, void *i_data) |
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fopAc_ac_c * | fopAcM_searchFromName (char const *name, u32 param0, u32 param1) |
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fopAc_ac_c * | fopAcM_findObject4EventCB (fopAc_ac_c *i_actor, void *i_data) |
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fopAc_ac_c * | fopAcM_searchFromName4Event (char const *name, s16 eventID) |
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s32 | fopAcM_getWaterY (cXyz const *param_0, f32 *param_1) |
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void | fpoAcM_relativePos (fopAc_ac_c const *actor, cXyz const *p_inPos, cXyz *p_outPos) |
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s32 | fopAcM_getWaterStream (cXyz const *param_0, cBgS_PolyInfo const ¶m_1, cXyz *speed, int *param_3, int param_4) |
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s16 | fopAcM_getPolygonAngle (cBgS_PolyInfo const &poly, s16 param_1) |
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s16 | fopAcM_getPolygonAngle (cM3dGPla const *p_plane, s16 param_1) |
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void | fopAcM_initManager () |
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