Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_door_param2.h
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1#ifndef D_D_DOOR_PARAM2_H
2#define D_D_DOOR_PARAM2_H
3
4#include "dolphin/types.h"
5
6class fopAc_ac_c;
7
9public:
10 /* 8003A188 */ static int getKind(fopAc_ac_c* i_actor);
11 /* 8003A194 */ static u32 getDoorModel(fopAc_ac_c* i_actor);
12 /* 8003A1A0 */ static u8 getFrontOption(fopAc_ac_c* i_actor);
13 /* 8003A1AC */ static u8 getBackOption(fopAc_ac_c* i_actor);
14 /* 8003A1B8 */ static u8 getFRoomNo(fopAc_ac_c* i_actor);
15 /* 8003A1C4 */ static u8 getBRoomNo(fopAc_ac_c* i_actor);
16 /* 8003A1D0 */ static u8 getSwbit(fopAc_ac_c* i_actor);
17 /* 8003A1DC */ static u8 getSwbit2(fopAc_ac_c* i_actor);
18 /* 8003A1E8 */ static u8 getSwbit3(fopAc_ac_c* i_actor);
19 /* 8003A1F4 */ static int isMsgDoor(fopAc_ac_c* i_actor);
20 /* 8003A200 */ static u8 getEventNo(fopAc_ac_c* i_actor);
21 /* 8003A20C */ static u8 getEventNo2(fopAc_ac_c* i_actor);
22 /* 8003A218 */ static u16 getMsgNo(fopAc_ac_c* i_actor);
23 /* 8003A224 */ static u8 getExitNo(fopAc_ac_c* i_actor);
24 /* 8003A230 */ static u32 getFLightInf(fopAc_ac_c* i_actor);
25 /* 8003A23C */ static u32 getBLightInf(fopAc_ac_c* i_actor);
26 /* 8003A248 */ static u32 getMFLightInf(fopAc_ac_c* i_actor);
27 /* 8003A254 */ static u32 getMBLightInf(fopAc_ac_c* i_actor);
28};
29
30#endif /* D_D_DOOR_PARAM2_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_door_param2.h:8
static u8 getEventNo(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:66
static u8 getFRoomNo(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:34
static u32 getMBLightInf(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:106
static u8 getEventNo2(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:72
static u32 getFLightInf(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:88
static u32 getDoorModel(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:16
static u32 getBLightInf(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:94
static int isMsgDoor(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:61
static u16 getMsgNo(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:77
static u8 getSwbit(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:45
static u8 getExitNo(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:82
static int getKind(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:10
static u32 getMFLightInf(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:100
static u8 getBackOption(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:28
static u8 getBRoomNo(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:40
static u8 getFrontOption(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:22
static u8 getSwbit2(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:51
static u8 getSwbit3(fopAc_ac_c *i_actor)
Definition d_door_param2.cpp:56
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8