Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_save.h
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1#ifndef D_SAVE_D_SAVE_H
2#define D_SAVE_D_SAVE_H
3
4#include "string.h"
6#include <dolphin/os.h>
7#include "global.h"
8#include "f_pc/f_pc_name.h"
11
12
13static const int DEFAULT_SELECT_ITEM_INDEX = 0;
14static const int MAX_SELECT_ITEM = 4;
15static const int SELECT_ITEM_NUM = 2;
16static const int MAX_EQUIPMENT = 6;
17static const int MAX_EVENTS = 256;
18static const int MAX_ITEM_SLOTS = 24;
19static const int LIGHT_DROP_STAGE = 4;
20static const int LETTER_INFO_BIT = 64;
21static const int MAX_INSECT_NUM = 24;
22static const int MAX_VISIBLE_HEARTPIECES = 4;
23static const int MAX_POH_NUM = 100;
24static const int TBOX_MAX = 64;
25static const int DSV_MEMBIT_ENUM_MAX = 8;
26static const int ITEM_MAX_DAN = 128;
27static const int SWITCH_ZONE_MAX = 0x20;
28static const int SWITCH_ONE_ZONE_MAX = 0x10;
29static const int ITEM_ZONE_MAX = 0x20;
30static const int ITEM_ONE_ZONE_MAX = 0x10;
31static const int QUEST_LOG_SIZE = 0xA94;
32static const int QUIVER_MAX = 30;
33static const int BIG_QUIVER_MAX = 60;
34static const int GIANT_QUIVER_MAX = 100;
35static const int WALLET_MAX = 300;
36static const int BIG_WALLET_MAX = 600;
37static const int GIANT_WALLET_MAX = 1000;
38static const int MAX_FINDABLE_FISHES = 6;
39
40static const int ITEM_BIT_MAX = 0x100;
41static const int ITEM_XY_MAX_DUMMY = 8;
42
44 /* 0 */ A_BUTTON,
45 /* 1 */ B_BUTTON,
46};
47
48enum Wallets {
49 /* 0x0 */ WALLET,
50 /* 0x1 */ BIG_WALLET,
51 /* 0x2 */ GIANT_WALLET
52};
53
55 /* 0x00 */ SLOT_0,
56 /* 0x01 */ SLOT_1,
57 /* 0x02 */ SLOT_2,
58 /* 0x03 */ SLOT_3,
59 /* 0x04 */ SLOT_4, // Bow Slot
60 /* 0x05 */ SLOT_5,
61 /* 0x06 */ SLOT_6,
62 /* 0x07 */ SLOT_7,
63 /* 0x08 */ SLOT_8,
64 /* 0x09 */ SLOT_9,
65 /* 0x0A */ SLOT_10,
66 /* 0x0B */ SLOT_11,
67 /* 0x0C */ SLOT_12,
68 /* 0x0D */ SLOT_13,
69 /* 0x0E */ SLOT_14,
70 /* 0x0F */ SLOT_15,
71 /* 0x10 */ SLOT_16,
72 /* 0x11 */ SLOT_17,
73 /* 0x12 */ SLOT_18,
74 /* 0x13 */ SLOT_19,
75 /* 0x14 */ SLOT_20,
76 /* 0x15 */ SLOT_21,
77 /* 0x16 */ SLOT_22,
78 /* 0x17 */ SLOT_23
79};
80
83 /* 0x1 */ COLLECT_SWORD,
84 /* 0x2 */ COLLECT_SHIELD,
85 /* 0x3 */ COLLECT_SMELL,
86 /* 0x4 */ B_BUTTON_ITEM
87};
88
95
101
103 /* 0x0 */ KOKIRI_CLOTHES_FLAG
105
107 /* 0x0 */ FARON_VESSEL,
108 /* 0x1 */ ELDIN_VESSEL,
109 /* 0x2 */ LANAYRU_VESSEL
111
113 /* 0x0 */ ARROW_MAX,
115 /* 0x2 */ WATER_BOMB_MAX,
116 /* 0x6 */ POKE_BOMB_MAX = 6
118
119enum {
123 /* 0x3 */ SELECT_ITEM_B,
126};
127
128enum {
130 /* 0x1 */ TF_STATUS_WOLF,
131};
132
134public:
135 void init();
136 void setSelectItemIndex(int i_no, u8 i_slotNo);
137 u8 getSelectItemIndex(int i_no) const;
138 void setMixItemIndex(int i_no, u8 i_slotNo);
139 u8 getMixItemIndex(int i_no) const;
140 u16 getRupeeMax() const;
141 void onMagicFlag(u8 i_magic);
142 void offMagicFlag(u8 i_magic);
143 int isMagicFlag(u8 i_magic) const;
144
145 u16 getMaxLife() const { return mMaxLife; }
146 u16 getLife() const { return mLife; }
147 u16 getRupee() const { return mRupee; }
148 u16 getOil() const { return mOil; }
149 u16 getMaxOil() const { return mMaxOil; }
150 u8 getMagic() const { return mMagic; }
151 u8 getMaxMagic() const { return mMaxMagic; }
152 u8 getSelectEquip(int item) const { return mSelectEquip[item]; }
154 u8 getWalletSize() const { return mWalletSize; }
155 void setOil(u16 i_oil) { mOil = i_oil; }
156 void setMaxOil(u16 i_maxOil) { mMaxOil = i_maxOil; }
157 void setWalletSize(u8 i_size) { mWalletSize = i_size; }
158 void setMagic(u8 i_magic) { mMagic = i_magic; }
159 void setMaxMagic(u8 i_maxMagic) { mMaxMagic = i_maxMagic; }
160 void setRupee(u16 i_rupees) { mRupee = i_rupees; }
161 void setLife(u16 i_life) { mLife = i_life; }
162 void setMaxLife(u8 i_maxLife) { mMaxLife = i_maxLife; }
163 void setSelectEquip(int i_equipId, u8 i_itemNo) { mSelectEquip[i_equipId] = i_itemNo; }
164 void setTransformStatus(u8 i_status) { mTransformStatus = i_status; }
165
166private:
167 /* 0x00 */ u16 mMaxLife;
168 /* 0x02 */ u16 mLife;
169 /* 0x04 */ u16 mRupee;
170 /* 0x06 */ u16 mMaxOil;
171 /* 0x08 */ u16 mOil;
172 /* 0x0A */ u8 unk10;
173 /* 0x0B */ u8 mSelectItem[MAX_SELECT_ITEM]; // For GC: first 2 are X & Y, others unused; For
174 // Wii (in order): Left, Right, Down, B
175 /* 0x0F */ u8 mMixItem[MAX_SELECT_ITEM]; // Combo items; For GC: first 2 are X & Y, others
176 // unused; For Wii (in order): Left, Right, Down, B
178 /* 0x19 */ u8 mWalletSize;
179 /* 0x1A */ u8 mMaxMagic;
180 /* 0x1B */ u8 mMagic;
181 /* 0x1C */ u8 mMagicFlag;
182 /* 0x1D */ u8 unk29;
184 /* 0x1F */ u8 unk31[3];
185}; // Size: 0x28
186
188public:
189 void init();
190 void onDarkClearLV(int i_no);
191 void offDarkClearLV(int i_no);
192 BOOL isDarkClearLV(int i_no) const;
193 void onTransformLV(int i_no);
194 void offTransformLV(int i_no);
195 BOOL isTransformLV(int i_no) const;
196
197 void setDateIpl(s64 i_time) { mDateIpl = i_time; }
198 u16 getDate() const { return mDate; }
199 f32 getTime() const { return mTime; }
200 void setDate(u16 i_date) { mDate = i_date; }
201 void setTime(f32 i_time) { mTime = i_time; }
202 OSTime getDateIpl() const { return mDateIpl; }
203
204private:
205 /* 0x00 */ OSTime mDateIpl;
208 /* 0x0A */ u8 unk10;
209 /* 0x0B */ u8 unk11;
210 /* 0x0C */ f32 mTime;
211 /* 0x10 */ u16 mDate;
212 /* 0x12 */ u8 unk18[3];
213}; // Size: 0x18
214
216public:
218
219 void init();
220 void set(const char* i_name, const cXyz& i_pos, s16 i_angle, s8 i_roomNo);
221
222 cXyz& getPos() { return mPos; }
223 s16 getAngleY() const { return mAngleY; }
224 const char* getStageName() const { return mName; }
225 s8 getRoomNo() const { return mRoomNo; }
226
227private:
228 /* 0x00 */ cXyz mPos;
229 /* 0x0C */ s16 mAngleY;
230 /* 0x0E */ char mName[8];
231 /* 0x16 */ u8 mSpawnId;
232 /* 0x17 */ s8 mRoomNo;
233}; // Size: 0x18
234
236public:
237 void init();
238 void set(const char* i_name, s8 i_roomNo, u8 i_status);
239 s8 getRoomNo() const { return mRoomNo; }
240 u8 getPlayerStatus() const { return mPlayerStatus; }
241 char* getName() { return mName; }
242
243private:
244 /* 0x00 */ char mName[8];
245 /* 0x08 */ u8 mPlayerStatus;
246 /* 0x09 */ s8 mRoomNo;
247 /* 0x0A */ u8 unk10;
248 /* 0x0B */ u8 unk11;
249}; // Size: 0xC
250
252public:
254
255 void init();
256 BOOL isRegionBit(int i_region) const;
257 void onRegionBit(int i_region);
258 void set(const char* i_name, const cXyz& i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo);
259
263 cXyz& getPos() { return mPos; }
264 u8 getRegionNo() const { return mRegionNo; }
265 char* getName() { return mName; }
266 s16 getAngleY() { return mAngleY; }
267
268private:
269 /* 0x00 */ cXyz mPos;
270 /* 0x0C */ s16 mAngleY;
271 /* 0x0E */ char mName[8];
272 /* 0x16 */ s8 mLastSpawnId;
273 /* 0x17 */ u8 mRegionNo;
274 /* 0x18 */ bool mFieldDataExistFlag;
275 /* 0x19 */ u8 mRegion;
276 /* 0x1A */ u8 unk26[2];
277}; // Size: 0x1C
278
280public:
282
283 void init();
284 void setWarpItemData(const char* i_name, const cXyz& i_pos, s16 i_angle, s8 i_roomNo, u8, u8);
285
286 const char* getName() { return mName; }
287 cXyz& getPos() { return mPos; }
288 s16 getAngleY() { return mAngleY; }
289 s8 getRoomNo() { return mRoomNo; }
292 void setWarpAcceptStage(s8 accept) { mWarpAcceptStage = accept; }
293
294private:
295 /* 0x00 */ cXyz mPos;
296 /* 0x0C */ s16 mAngleY;
297 /* 0x0E */ char mName[8];
298 /* 0x16 */ u8 mSpawnId;
299 /* 0x17 */ s8 mRoomNo;
301 /* 0x19 */ u8 unk25[3];
302}; // Size: 0x1C
303
305public:
306 void init();
307 void setItem(int i_slotNo, u8 i_itemNo);
308 u8 getItem(int i_slotNo, bool i_checkCombo) const;
309 void setLineUpItem();
310 u8 getLineUpItem(int i_slotNo) const;
311 void setBottleItemIn(u8 curItemIn, u8 newItemIn);
312 void setEmptyBottleItemIn(u8 i_itemNo);
313 void setEmptyBottle();
314 void setEmptyBottle(u8 i_itemNo);
315 void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn);
316 void setEquipBottleItemEmpty(u8 curItemIn);
317 u8 checkBottle(u8 i_itemNo);
318 int checkInsectBottle();
320 void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, bool i_setNum);
321 void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, u8 i_bombNum, bool i_setNum);
322 void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum);
323 void setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum);
324 void setEmptyBombBag();
325 void setEmptyBombBag(u8 i_newBomb, u8 i_bombNum);
326 u8 checkBombBag(u8 i_itemNo);
327 void setWarashibeItem(u8 i_itemNo);
328 void setRodTypeLevelUp();
329 void setBaitItem(u8 i_itemNo);
330
331 static const int BOMB_BAG_MAX = 3;
332 static const int BOTTLE_MAX = 4;
333
334private:
335 /* 0x00 */ u8 mItems[24];
336 /* 0x18 */ u8 mItemSlots[24];
337}; // Size: 0x30
338
340public:
341 void init();
342 void onFirstBit(u8 i_itemNo);
343 void offFirstBit(u8 i_itemNo);
344 int isFirstBit(u8 i_itemNo) const;
345
346private:
347 /* 0x0 */ u32 mItemFlags[8];
348}; // Size: 0x20
349
351public:
352 void init();
353 void setBombNum(u8 i_bagIdx, u8 i_bombNum);
354 u8 getBombNum(u8 i_bagIdx) const;
355 void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum);
356 u8 addBottleNum(u8 i_bottleIdx, s16 i_num);
357 u8 getBottleNum(u8 i_bottleIdx) const;
358
359 u8 getArrowNum() const { return mArrowNum; }
360 void setArrowNum(u8 i_num) { mArrowNum = i_num; }
361 u8 getPachinkoNum() const { return mPachinkoNum; }
362 void setPachinkoNum(u8 i_num) { mPachinkoNum = i_num; }
363
364private:
365 /* 0x0 */ u8 mArrowNum;
366 /* 0x1 */ u8 mBombNum[3];
367 /* 0x4 */ u8 mBottleNum[4];
368 /* 0x8 */ u8 mPachinkoNum;
369 /* 0x9 */ u8 unk5[3];
370}; // Size: 0xC
371
373public:
374 void init();
375 void setBombNum(u8 i_bombType, u8 i_maxNum);
376 u8 getBombNum(u8 i_bombType) const;
377
378 void setArrowNum(u8 i_maxNum) { mItemMax[ARROW_MAX] = i_maxNum; }
379 u8 getArrowNum() const { return mItemMax[ARROW_MAX]; }
380
381private:
382 /* 0x0 */ u8 mItemMax[8];
383}; // Size: 0x8
384
386public:
387 void init();
388 void setCollect(int i_item_type, u8 i_item);
389 void offCollect(int i_item_type, u8 i_item);
390 BOOL isCollect(int i_item_type, u8 i_item) const;
391 void onCollectCrystal(u8 i_item);
392 void offCollectCrystal(u8 i_item);
393 BOOL isCollectCrystal(u8 i_item) const;
394 void onCollectMirror(u8 i_item);
395 void offCollectMirror(u8 i_item);
396 BOOL isCollectMirror(u8 i_item) const;
397
398 u8 getPohNum() const { return mPohNum; }
399 void addPohNum() {
400 if (mPohNum < 0xFF) {
401 mPohNum += 1;
402 }
403 };
404
405private:
406 /* 0x0 */ u8 mItem[8];
407 /* 0x8 */ u8 unk8;
408 /* 0x9 */ u8 mCrystal;
409 /* 0xA */ u8 mMirror;
410 /* 0xB */ u8 unk11;
411 /* 0xC */ u8 mPohNum;
412 /* 0xD */ u8 padding[3];
413}; // Size: 0x10
414
416public:
417 void init();
418
419private:
420 /* 0x0 */ u8 unk0[3];
421 /* 0x3 */ u8 unk3;
422}; // Size: 0x4
423
425public:
426 void init();
427 void setLightDropNum(u8 i_nowLevel, u8 i_dropNum);
428 u8 getLightDropNum(u8 i_nowLevel) const;
429 void onLightDropGetFlag(u8 i_nowLevel);
430 void offLightDropGetFlag(u8 i_nowLevel);
431 BOOL isLightDropGetFlag(u8 i_nowLevel) const;
432
433private:
434 /* 0x0 */ u8 mLightDropNum[4];
436 /* 0x5 */ u8 unk5[3];
437}; // Size: 0x8
438
440public:
441 void init();
442 void onLetterGetFlag(int i_no);
443 BOOL isLetterGetFlag(int i_no) const;
444 void onLetterReadFlag(int i_no);
445 int isLetterReadFlag(int i_no) const;
446 u8 getGetNumber(int i_no) { return mGetNumber[i_no]; }
447 void setGetNumber(int i_no, u8 i_value) { mGetNumber[i_no] = i_value; }
448
449private:
450 /* 0x00 */ u32 mLetterGetFlags[2];
451 /* 0x08 */ u32 mLetterReadFlags[2];
452 /* 0x10 */ u8 mGetNumber[64];
453}; // Size: 0x50
454
456public:
457 void init();
458 void addFishCount(u8 i_fishIndex);
459 u16 getFishCount(u8 i_fishIndex) const { return mFishCount[i_fishIndex]; }
460 u8 getMaxSize(int i_sizeIndex) const { return mMaxSize[i_sizeIndex]; }
461 void setMaxSize(int i_sizeIndex, u8 i_size) { mMaxSize[i_sizeIndex] = i_size; }
462
463private:
464 /* 0x00 */ u16 mFishCount[16];
465 /* 0x20 */ u8 mMaxSize[16];
466}; // Size: 0x34
467
469public:
470 void init();
471 char* getLinkName() { return mPlayerName; }
472 char* getHorseName() { return mHorseName; }
473 void setPlayerName(const char* i_name) { strcpy((char*)mPlayerName, i_name); }
474 void setHorseName(const char* i_name) { strcpy((char*)mHorseName, i_name); }
475 void setTotalTime(s64 i_time) { mTotalTime = i_time; }
476 s64 getTotalTime() const { return mTotalTime; }
477 u8 getClearCount() const { return mClearCount; }
478
480 if (mDeathCount < 0xFFFF) {
481 mDeathCount++;
482 }
483 }
484
485private:
486 /* 0x00 */ u64 unk0;
487 /* 0x08 */ s64 mTotalTime;
488 /* 0x10 */ u16 unk16;
489 /* 0x12 */ u16 mDeathCount;
490 /* 0x14 */ char mPlayerName[16];
491 /* 0x24 */ u8 unk36;
492 /* 0x25 */ char mHorseName[16];
493 /* 0x35 */ u8 unk53;
494 /* 0x36 */ u8 mClearCount;
495 /* 0x37 */ u8 unk55[5];
496}; // Size: 0x40
497
499public:
500 void init();
501 u32 checkVibration() const;
502 u8 getSound();
503 void setSound(u8 i_mode);
505 void setVibration(u8 i_status);
506 u8 getPalLanguage() const;
507
508 //TODO: placeholder name, actual name is not known
509 u8 getUnk0() { return unk0; }
510 void setUnk0(u8 i_unk0) { unk0 = i_unk0; }
511
513 void setAttentionType(u8 i_mAttentionType) { mAttentionType = i_mAttentionType; }
515 void setCalibrateDist(u16 i_mCalibrateDist) { mCalibrateDist = i_mCalibrateDist; }
517 void setCalValue(u8 i_mCalValue) { mCalValue = i_mCalValue; }
518 bool getShortCut() { return mShortCut; }
519 void setShortCut(bool i_mShortCut) { mShortCut = i_mShortCut; }
521 void setCameraControl(u8 i_mCameraControl) { mCameraControl = i_mCameraControl; }
522 bool getPointer() { return mPointer; }
523 void setPointer(bool i_mPointer) { mPointer = i_mPointer; }
524
532
533private:
534 /* 0x0 */ u8 unk0;
535 /* 0x1 */ u8 mSoundMode;
536 /* 0x2 */ u8 mAttentionType; // Lock-On Type; 0 : hold, 1 : switch
537 /* 0x3 */ u8 mVibration; // Rumble status
538 /* 0x4 */ u8 mLanguage;
539 /* 0x5 */ u8 unk5;
540 /* 0x6 */ u16 mCalibrateDist; // Wii pointer horizontal calibration. Default is 0x015E
541 /* 0x8 */ u8 mCalValue; // Wii pointer vertical calibration. Default is 0x00
542 /* 0x9 */ bool mShortCut; // Wii icon shortcut enabled/disabled.
543 /* 0xA */ u8 mCameraControl; // 0 : normal, 1 : inverted
544 /* 0xB */ bool mPointer; // Wii pointer enabled/disabled.
545}; // Size: 0xC
546
548public:
550 void init();
551
570
571private:
589}; // Size: 0x1EC
590
592public:
594 public:
595 /* 0x04F94 */ char mWarpItemStage[8];
596 /* 0x04F9C */ cXyz mWarpItemPos;
597 /* 0x04FA8 */ s16 mWarpItemAngle;
598 /* 0x04FAA */ s8 mWarpItemRoom;
599 /* 0x04FAB */ u8 field_0x4fab; // related to setWarpItemData
600 /* 0x04FAC */ u8 field_0x4fac; // related to setWarpItemData
601 /* 0x04FAD */ u8 field_0x4fad[3];
602 };
603
604 enum {
605 /* 0x0 */ MAP,
606 /* 0x1 */ COMPASS,
607 /* 0x2 */ BOSS_KEY,
609 /* 0x4 */ STAGE_LIFE,
611 /* 0x6 */ OOCCOO_NOTE,
612 /* 0x7 */ STAGE_BOSS_ENEMY_2
613 };
614
615 void init();
616 void onTbox(int i_no);
617 void offTbox(int i_no);
618 BOOL isTbox(int i_no) const;
619 void onSwitch(int i_no);
620 void offSwitch(int i_no);
621 BOOL isSwitch(int i_no) const;
622 BOOL revSwitch(int i_no);
623 void onItem(int i_no);
624 void offItem(int i_no);
625 BOOL isItem(int i_no) const;
626 void onDungeonItem(int i_no);
627 void offDungeonItem(int i_no);
628 s32 isDungeonItem(int i_no) const;
629
630 u8 getKeyNum() { return mKeyNum; }
631 void setKeyNum(u8 i_keyNum) { mKeyNum = i_keyNum; }
649
650private:
651 /* 0x00 */ u32 mTbox[2];
652 /* 0x08 */ u32 mSwitch[4];
653 /* 0x18 */ u32 mItem[1];
654 /* 0x1C */ u8 mKeyNum;
655 /* 0x1D */ u8 mDungeonItem;
656}; // Size: 0x20
657
659public:
660 void init();
661 void onEventBit(const u16 i_no);
662 void offEventBit(const u16 i_no);
663 int isEventBit(const u16 i_no) const;
664 void setEventReg(u16 i_reg, u8 i_no);
665 u8 getEventReg(u16 i_reg) const;
666
667 void* getPEventBit() { return (void*)mEvent; }
668
669private:
670 /* 0x0 */ u8 mEvent[256];
671}; // Size: 0x100
672
674public:
675 void init();
676
677 void setBalloonScore(u32 i_score) { mBalloonScore = i_score; }
678 void setRaceGameTime(u32 i_time) { mRaceGameTime = i_time; }
679 void setHookGameTime(u32 i_time) { mHookGameTime = i_time; }
680
684
685private:
686 /* 0x00 */ u8 unk0[1][4];
687 /* 0x04 */ u32 mHookGameTime;
688 /* 0x08 */ u32 mBalloonScore;
689 /* 0x0C */ u32 mRaceGameTime;
690 /* 0x10 */ u32 unk16;
691 /* 0x14 */ u32 unk20;
692}; // Size: 0x18
693
695public:
696 dSv_memory_c() { this->init(); }
697 void init();
698 dSv_memBit_c& getBit() { return mBit; }
699 const dSv_memBit_c& getBit() const { return mBit; }
700
701private:
703}; // Size: 0x20
704
706
708public:
709 dSv_memory2_c() { this->init(); }
710 void init();
711 void onVisitedRoom(int i_no);
712 void offVisitedRoom(int i_no);
713 BOOL isVisitedRoom(int i_no);
714
715private:
716 /* 0x0 */ u32 mVisitedRoom[2];
717}; // Size: 0x8
718
720
722public:
723 bool init(s8 i_stageNo);
724 void onSwitch(int i_no);
725 void offSwitch(int i_no);
726 BOOL isSwitch(int i_no) const;
727 BOOL revSwitch(int i_no);
728 void onItem(int i_no);
729 void offItem(int i_no);
730 BOOL isItem(int i_no) const;
731
732 void reset() { mStageNo = -1; }
733
734private:
735 /* 0x00 */ s8 mStageNo;
736 /* 0x01 */ u8 unk1;
737 /* 0x02 */ u8 unk2[2];
738 /* 0x04 */ u32 mSwitch[2];
739 /* 0x0C */ u32 mItem[4];
740 /* 0x1C */ s16 unk28[16];
741}; // Size: 0x3C
742
744public:
745 void init();
746 void clearRoomSwitch();
747 void clearRoomItem();
748 void onSwitch(int i_no);
749 void offSwitch(int i_no);
750 BOOL isSwitch(int i_no) const;
751 BOOL revSwitch(int i_no);
752 void onOneSwitch(int i_no);
753 void offOneSwitch(int i_no);
754 BOOL isOneSwitch(int i_no) const;
755 BOOL revOneSwitch(int i_no);
756 void onItem(int i_no);
757 void offItem(int i_no);
758 BOOL isItem(int i_no) const;
759 void onOneItem(int i_no);
760 void offOneItem(int i_no);
761 BOOL isOneItem(int i_no) const;
762
763private:
764 /* 0x00 */ u16 mSwitch[2];
765 /* 0x04 */ u16 mRoomSwitch;
766 /* 0x06 */ u16 mItem[2];
767 /* 0x0A */ u16 mRoomItem;
768 /* 0x0C */ u16 unk12;
769}; // Size: 0xE
770
772public:
773 void init();
774 void on(int i_id);
775 void off(int i_id);
776 BOOL is(int i_id) const;
777
778 static const int ACTOR_MAX = 0x80;
779
780private:
781 /* 0x00 */ u32 mActorFlags[4];
782}; // Size: 0x10
783
785public:
786 dSv_zone_c() { mRoomNo = -1; }
787 void init(int i_roomNo);
788
789 dSv_zoneBit_c& getBit() { return mBit; }
790 const dSv_zoneBit_c& getBit() const { return mBit; }
792 const dSv_zoneActor_c& getActor() const { return mActor; }
793
794 int getRoomNo() const { return mRoomNo; }
795 void reset() { mRoomNo = -1; }
796
797private:
798 /* 0x00 */ s8 mRoomNo;
799 /* 0x01 */ u8 unk1;
800 /* 0x02 */ dSv_zoneBit_c mBit;
802}; // Size: 0x20
803
804STATIC_ASSERT(sizeof(dSv_zone_c) == 0x20);
805
807public:
808 void setRoom(const cXyz& i_position, s16 i_angleY, s8 i_roomNo);
809
810 void setRoomParam(u32 param) { mRoomParam = param; }
811 void setStartPoint(s16 point) { mStartPoint = point; }
812 void setLastSceneInfo(f32 speed, u32 mode, s16 angle) {
813 mLastSpeedF = speed;
814 mLastMode = mode;
815 mLastAngleY = angle;
816 }
817
818 s16 getStartPoint() const { return mStartPoint; }
819 u32 getLastMode() const { return mLastMode; }
820 s8 getRoomNo() const { return mRoomNo; }
821 u32 getRoomParam() const { return mRoomParam; }
822 cXyz& getRoomPos() { return mRoomPos; }
823 s16 getRoomAngleY() const { return mRoomAngleY; }
824 s16 getLastAngleY() const { return mLastAngleY; }
825 f32 getLastSpeedF() const { return mLastSpeedF; }
826
827private:
828 /* 0x00 */ s8 mRoomNo;
829 /* 0x01 */ u8 field_0x01[3];
830 /* 0x04 */ s16 mStartPoint;
831 /* 0x06 */ s16 mRoomAngleY;
832 /* 0x08 */ cXyz mRoomPos;
833 /* 0x14 */ u32 mRoomParam;
834 /* 0x18 */ f32 mLastSpeedF;
835 /* 0x1C */ u32 mLastMode;
836 /* 0x20 */ s16 mLastAngleY;
837}; // Size: 0x24
838
840public:
842 public:
843 /* 0x00 */ cXyz mCameraCtr;
844 /* 0x0C */ cXyz mCameraEye;
845 /* 0x18 */ cXyz mCameraUp;
846 }; // Size: 0x24
847
848 void set(const cXyz& i_position, s16 i_angleY, s8, u32 i_param);
849
850 u32 getParam() const { return mParam; }
851 cXyz& getPos() { return mPosition; }
852 s16 getAngleY() const { return mAngleY; }
853 s8 getRoomNo() const { return unk18; }
854
855 f32 getCameraFvy() const { return mCameraFvy; }
856 void setCameraFvy(f32 i_fvy) { mCameraFvy = i_fvy; }
857
858 const cXyz& getCameraUp() const { return mCamera.mCameraUp; }
859 const cXyz& getCameraEye() const { return mCamera.mCameraEye; }
860 const cXyz& getCameraCtr() const { return mCamera.mCameraCtr; }
861
862 void setCameraUp(const cXyz& i_up) { mCamera.mCameraUp = i_up; }
863 void setCameraEye(const cXyz& i_eye) { mCamera.mCameraEye = i_eye; }
864 void setCameraCtr(const cXyz& i_ctr) { mCamera.mCameraCtr = i_ctr; }
865
866private:
867 /* 0x00 */ cXyz mPosition;
868 /* 0x0C */ u32 mParam;
869 /* 0x10 */ s16 mAngleY;
870 /* 0x12 */ s8 unk18;
872 /* 0x38 */ f32 mCameraFvy;
873}; // Size: 0x3C
874
876public:
877private:
878 u8 unk[80];
879};
880
882public:
884
885 void init();
886 dSv_memory2_c* getSave2(int i_stage2No);
887
891
892 dSv_memory_c& getSave(int i_stageNo) {
893 JUT_ASSERT(1412, 0 <= i_stageNo && i_stageNo < STAGE_MAX);
894 return mSave[i_stageNo];
895 }
896
897 void putSave(int i_stageNo, dSv_memory_c mem) {
898 JUT_ASSERT(1417, 0 <= i_stageNo && i_stageNo < dSv_save_c::STAGE_MAX);
899 mSave[i_stageNo] = mem;
900 }
901
902 static const int STAGE_MAX = 32;
903 static const int STAGE2_MAX = 64;
904
905 // private:
909 /* 0x7F0 */ dSv_event_c mEvent;
912}; // Size: 0x958
913
914class flagFile_c : public JORReflexible {
915public:
916 enum Flag_e {
922 };
923
924 flagFile_c();
925 ~flagFile_c();
927
928 virtual void listenPropertyEvent(const JORPropertyEvent*);
929 virtual void genMessage(JORMContext*);
930
931 /* 0x4 */ u8 unk_0x4[0x6 - 0x4];
932 /* 0x6 */ u16 m_flags;
933 /* 0x8 */ s8 m_no;
934};
935
937public:
938 void init();
939 void getSave(int i_stageNo);
940 void putSave(int i_stageNo);
941 void initZone();
942 u32 createZone(int i_roomNo);
943 void onSwitch(int i_no, int i_roomNo);
944 void offSwitch(int i_no, int i_roomNo);
945 BOOL isSwitch(int i_no, int i_roomNo) const;
946 BOOL revSwitch(int i_no, int i_roomNo);
947 void onItem(int i_no, int i_roomNo);
948 BOOL isItem(int i_no, int i_roomNo) const;
949 void onActor(int i_no, int i_roomNo);
950 void offActor(int i_no, int i_roomNo);
951 BOOL isActor(int i_no, int i_roomNo) const;
952 int memory_to_card(char* card_ptr, int dataNum);
953 int card_to_memory(char* card_ptr, int dataNum);
954 int initdata_to_card(char* card_ptr, int dataNum);
955
958 dSv_zone_c* getZones() { return mZone; }
959 dSv_zone_c& getZone(int id) { return mZone[id]; }
961 dSv_event_c& getTmp() { return mTmp; }
965 dSv_danBit_c& getDan() { return mDan; }
967 s64 getStartTime() const { return mStartTime; }
971 void initDan(s8 i_stage) { mDan.init(i_stage); }
972 void resetDan() { mDan.reset(); }
973 u8 getDataNum() const { return mDataNum; }
974 void setDataNum(u8 num) { mDataNum = num; }
975 void removeZone(int zoneNo) { mZone[zoneNo].reset(); }
976 u8 getNoFile() const { return mNoFile; }
977 void setNoFile(u8 file) { mNoFile = file; }
978 u8 getNewFile() const { return mNewFile; }
979 void setNewFile(u8 file) { mNewFile = file; }
980
981 void setSavedata(dSv_save_c& i_save) { mSavedata = i_save; }
982 void setMemory(dSv_memory_c& i_memory) { mMemory = i_memory; }
983 void setDan(dSv_danBit_c& i_dan) { mDan = i_dan; }
984
985 static const int MEMORY_SWITCH = 0x80;
986 static const int DAN_SWITCH = 0x40;
987 static const int ZONE_SWITCH = 0x20;
988 static const int ONEZONE_SWITCH = 0x10;
989
990 static const int MEMORY_ITEM = 0x80;
991 static const int DAN_ITEM = 0x20;
992 static const int ZONE_ITEM = 0x20;
993 static const int ONEZONE_ITEM = 0x10;
994
995 static const int ZONE_MAX = 0x20;
996
997#if DEBUG
998 /* 0x000 */ u8 unk_0x0;
999 /* 0x001 */ u8 unk_0x1;
1000 /* 0x000 */ u8 unk_0x2[0x48 - 0x2];
1001#endif
1004 /* 0x978 */ dSv_danBit_c mDan;
1007 /* 0xDD8 */ dSv_event_c mTmp;
1009 /* 0xF14 */ u8 field_0xf14[4];
1010 /* 0xF18 */ u8 mDataNum;
1011 /* 0xF19 */ u8 mNewFile;
1012 /* 0xF1A */ u8 mNoFile;
1013 /* 0xF1B */ u8 field_0xf1b[13];
1014 /* 0xF28 */ s64 mStartTime;
1015 /* 0xF30 */ s64 mSaveTotalTime;
1016#if DEBUG
1018#endif
1019}; // Size: 0xF38
1020
1022public:
1023 enum {
1024 #include "d/d_save_bit_labels.inc"
1025 };
1026
1027#if VERSION > VERSION_GCN_JPN
1028 const
1029#endif
1030#if PLATFORM_SHIELD
1031 s16
1032#else
1033 u16
1034#endif
1035 static saveBitLabels[822];
1036};
1037
1039public:
1040 enum {
1042 };
1043
1044 static u16 const tempBitLabels[185];
1045};
1046
1047#endif /* D_SAVE_D_SAVE_H */
OSTime time
Definition GXInit.c:34
u32 mode
Definition GXTev.c:56
Definition JORMContext.h:120
Definition JORReflexible.h:43
Definition d_save.h:673
u32 mHookGameTime
Definition d_save.h:687
void setBalloonScore(u32 i_score)
Definition d_save.h:677
u32 getBalloonScore() const
Definition d_save.h:682
u32 unk16
Definition d_save.h:690
u32 mBalloonScore
Definition d_save.h:688
void setHookGameTime(u32 i_time)
Definition d_save.h:679
u32 getRaceGameTime() const
Definition d_save.h:681
u32 getHookGameTime() const
Definition d_save.h:683
u32 mRaceGameTime
Definition d_save.h:689
void init()
Definition d_save.cpp:1196
u8 unk0[1][4]
Definition d_save.h:686
u32 unk20
Definition d_save.h:691
void setRaceGameTime(u32 i_time)
Definition d_save.h:678
Definition d_save.h:721
void offItem(int i_no)
Definition d_save.cpp:1291
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1273
s16 unk28[16]
Definition d_save.h:740
void onItem(int i_no)
Definition d_save.cpp:1286
u32 mSwitch[2]
Definition d_save.h:738
u32 mItem[4]
Definition d_save.h:739
BOOL revSwitch(int i_no)
Definition d_save.cpp:1278
void offSwitch(int i_no)
Definition d_save.cpp:1268
bool init(s8 i_stageNo)
Definition d_save.cpp:1236
BOOL isItem(int i_no) const
Definition d_save.cpp:1296
u8 unk2[2]
Definition d_save.h:737
s8 mStageNo
Definition d_save.h:735
void onSwitch(int i_no)
Definition d_save.cpp:1263
void reset()
Definition d_save.h:732
u8 unk1
Definition d_save.h:736
Definition d_save.h:658
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1187
void offEventBit(const u16 i_no)
Definition d_save.cpp:1179
void * getPEventBit()
Definition d_save.h:667
void init()
Definition d_save.cpp:1166
u8 mEvent[256]
Definition d_save.h:670
void onEventBit(const u16 i_no)
Definition d_save.cpp:1175
int isEventBit(const u16 i_no) const
Definition d_save.cpp:1183
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1192
Definition d_save.h:1021
const s16 static u16 saveBitLabels[822]
Definition d_save.h:2022
Definition d_save.h:1038
static u16 const tempBitLabels[185]
Definition d_save.h:2097
Definition d_save.h:455
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:459
void addFishCount(u8 i_fishIndex)
Definition d_save.cpp:949
void init()
Definition d_save.cpp:942
void setMaxSize(int i_sizeIndex, u8 i_size)
Definition d_save.h:461
u8 getMaxSize(int i_sizeIndex) const
Definition d_save.h:460
u16 mFishCount[16]
Definition d_save.h:464
u8 mMaxSize[16]
Definition d_save.h:465
Definition d_save.h:215
dSv_horse_place_c()
Definition d_save.h:217
const char * getStageName() const
Definition d_save.h:224
void init()
Definition d_save.cpp:192
s8 mRoomNo
Definition d_save.h:232
s16 mAngleY
Definition d_save.h:229
s16 getAngleY() const
Definition d_save.h:223
cXyz & getPos()
Definition d_save.h:222
cXyz mPos
Definition d_save.h:228
u8 mSpawnId
Definition d_save.h:231
s8 getRoomNo() const
Definition d_save.h:225
char mName[8]
Definition d_save.h:230
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:200
Definition d_save.h:936
u8 field_0xf14[4]
Definition d_save.h:1009
void removeZone(int zoneNo)
Definition d_save.h:975
flagFile_c mFlagFile
Definition d_save.h:1017
u8 field_0xf1b[13]
Definition d_save.h:1013
s64 getSaveTotalTime() const
Definition d_save.h:968
u32 createZone(int i_roomNo)
Definition d_save.cpp:1493
dSv_danBit_c & getDan()
Definition d_save.h:965
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1678
dSv_event_c & getTmp()
Definition d_save.h:961
dSv_save_c & getSavedata()
Definition d_save.h:956
u8 unk_0x1
Definition d_save.h:999
u8 getDataNum() const
Definition d_save.h:973
s64 mStartTime
Definition d_save.h:1014
void setSavedata(dSv_save_c &i_save)
Definition d_save.h:981
dSv_zone_c mZone[ZONE_MAX]
Definition d_save.h:1005
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1839
dSv_player_c & getPlayer()
Definition d_save.h:960
BOOL revSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1583
void setDataNum(u8 num)
Definition d_save.h:974
u8 unk_0x2[0x48 - 0x2]
Definition d_save.h:1000
static const int ONEZONE_ITEM
Definition d_save.h:993
dSv_event_c & getEvent()
Definition d_save.h:964
static const int DAN_ITEM
Definition d_save.h:991
dSv_restart_c mRestart
Definition d_save.h:1006
BOOL isSwitch(int i_no, int i_roomNo) const
Definition d_save.cpp:1552
void setSaveTotalTime(s64 time)
Definition d_save.h:970
dSv_memory_c mMemory
Definition d_save.h:1003
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1656
dSv_save_c mSavedata
Definition d_save.h:1002
dSv_restart_c & getRestart()
Definition d_save.h:962
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1632
u8 getNoFile() const
Definition d_save.h:976
void setNewFile(u8 file)
Definition d_save.h:979
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1694
s64 getStartTime() const
Definition d_save.h:967
void initZone()
Definition d_save.cpp:1487
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:966
void setNoFile(u8 file)
Definition d_save.h:977
void setDan(dSv_danBit_c &i_dan)
Definition d_save.h:983
dSv_turnRestart_c mTurnRestart
Definition d_save.h:1008
dSv_event_c mTmp
Definition d_save.h:1007
void getSave(int i_stageNo)
Definition d_save.cpp:1477
dSv_memory_c & getMemory()
Definition d_save.h:957
void resetDan()
Definition d_save.h:972
void setMemory(dSv_memory_c &i_memory)
Definition d_save.h:982
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1790
static const int ZONE_SWITCH
Definition d_save.h:987
u8 mNoFile
Definition d_save.h:1012
dSv_danBit_c mDan
Definition d_save.h:1004
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1608
dSv_zone_c & getZone(int id)
Definition d_save.h:959
dSv_zone_c * getZones()
Definition d_save.h:958
u8 mDataNum
Definition d_save.h:1010
void setStartTime(s64 time)
Definition d_save.h:969
static const int ONEZONE_SWITCH
Definition d_save.h:988
static const int ZONE_ITEM
Definition d_save.h:992
s64 mSaveTotalTime
Definition d_save.h:1015
void onSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1504
u8 getNewFile() const
Definition d_save.h:978
void offSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1528
static const int ZONE_MAX
Definition d_save.h:995
void init()
Definition d_save.cpp:1445
void putSave(int i_stageNo)
Definition d_save.cpp:1482
static const int MEMORY_ITEM
Definition d_save.h:990
u8 unk_0x0
Definition d_save.h:998
void initDan(s8 i_stage)
Definition d_save.h:971
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1667
static const int DAN_SWITCH
Definition d_save.h:986
static const int MEMORY_SWITCH
Definition d_save.h:985
u8 mNewFile
Definition d_save.h:1011
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:963
Definition d_save.h:439
u8 getGetNumber(int i_no)
Definition d_save.h:446
u8 mGetNumber[64]
Definition d_save.h:452
u32 mLetterReadFlags[2]
Definition d_save.h:451
u32 mLetterGetFlags[2]
Definition d_save.h:450
void onLetterReadFlag(int i_no)
Definition d_save.cpp:932
void onLetterGetFlag(int i_no)
Definition d_save.cpp:922
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:447
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:937
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:927
void init()
Definition d_save.cpp:911
Definition d_save.h:424
u8 mLightDropGetFlag
Definition d_save.h:435
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:902
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:888
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:879
void init()
Definition d_save.cpp:860
void offLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:895
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:872
u8 unk5[3]
Definition d_save.h:436
u8 mLightDropNum[4]
Definition d_save.h:434
Definition d_save.h:593
char mWarpItemStage[8]
Definition d_save.h:595
u8 field_0x4fab
Definition d_save.h:599
u8 field_0x4fac
Definition d_save.h:600
u8 field_0x4fad[3]
Definition d_save.h:601
cXyz mWarpItemPos
Definition d_save.h:596
s8 mWarpItemRoom
Definition d_save.h:598
s16 mWarpItemAngle
Definition d_save.h:597
Definition d_save.h:591
void offSwitch(int i_no)
Definition d_save.cpp:1117
void onStageBossEnemy2()
Definition d_save.h:643
u8 mKeyNum
Definition d_save.h:654
@ OOCCOO_NOTE
Definition d_save.h:611
@ STAGE_BOSS_DEMO
Definition d_save.h:610
@ STAGE_BOSS_ENEMY_2
Definition d_save.h:612
@ STAGE_BOSS_ENEMY
Definition d_save.h:608
@ MAP
Definition d_save.h:605
@ STAGE_LIFE
Definition d_save.h:609
@ COMPASS
Definition d_save.h:606
@ BOSS_KEY
Definition d_save.h:607
void onStageLife()
Definition d_save.h:648
void onDungeonItem(int i_no)
Definition d_save.cpp:1151
s32 isDungeonItem(int i_no) const
Definition d_save.cpp:1161
void offDungeonItem(int i_no)
Definition d_save.cpp:1156
s32 isStageBossEnemy() const
Definition d_save.h:644
void setKeyNum(u8 i_keyNum)
Definition d_save.h:631
u8 mDungeonItem
Definition d_save.h:655
void onStageBossEnemy()
Definition d_save.h:639
s32 isDungeonItemMap() const
Definition d_save.h:633
u32 mTbox[2]
Definition d_save.h:651
BOOL revSwitch(int i_no)
Definition d_save.cpp:1127
s32 isStageLife() const
Definition d_save.h:646
void onItem(int i_no)
Definition d_save.cpp:1136
s32 isDungeonItemCompass() const
Definition d_save.h:635
void onDungeonItemCompass()
Definition d_save.h:634
u8 getKeyNum()
Definition d_save.h:630
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1122
s32 isStageBossEnemy2() const
Definition d_save.h:645
BOOL isItem(int i_no) const
Definition d_save.cpp:1146
BOOL isTbox(int i_no) const
Definition d_save.cpp:1107
void onTbox(int i_no)
Definition d_save.cpp:1097
s32 isDungeonItemWarp() const
Definition d_save.h:647
void onDungeonItemBossKey()
Definition d_save.h:637
void onSwitch(int i_no)
Definition d_save.cpp:1112
s32 isDungeonItemBossKey() const
Definition d_save.h:638
void offTbox(int i_no)
Definition d_save.cpp:1102
u32 mItem[1]
Definition d_save.h:653
void onDungeonItemMap()
Definition d_save.h:632
void onDungeonItemWarp()
Definition d_save.h:636
u32 mSwitch[4]
Definition d_save.h:652
void init()
Definition d_save.cpp:1080
void offItem(int i_no)
Definition d_save.cpp:1141
Definition d_save.h:707
void offVisitedRoom(int i_no)
Definition d_save.cpp:1226
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1231
void onVisitedRoom(int i_no)
Definition d_save.cpp:1221
u32 mVisitedRoom[2]
Definition d_save.h:716
void init()
Definition d_save.cpp:1215
dSv_memory2_c()
Definition d_save.h:709
Definition d_save.h:694
const dSv_memBit_c & getBit() const
Definition d_save.h:699
dSv_memBit_c mBit
Definition d_save.h:702
dSv_memBit_c & getBit()
Definition d_save.h:698
dSv_memory_c()
Definition d_save.h:696
void init()
Definition d_save.cpp:1211
Definition d_save.h:547
dSv_horse_place_c mHorsePlace
Definition d_save.h:574
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:553
dSv_player_config_c mConfig
Definition d_save.h:588
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:560
dSv_player_field_last_stay_info_c mPlayerFieldLastStayInfo
Definition d_save.h:576
dSv_light_drop_c mLightDrop
Definition d_save.h:584
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:567
dSv_player_item_max_c mItemMax
Definition d_save.h:581
dSv_player_last_mark_info_c mPlayerLastMarkInfo
Definition d_save.h:577
dSv_player_item_record_c mItemRecord
Definition d_save.h:580
dSv_player_get_item_c & getGetItem()
Definition d_save.h:563
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:566
dSv_player_return_place_c mPlayerReturnPlace
Definition d_save.h:575
dSv_player_wolf_c mWolf
Definition d_save.h:583
dSv_player_return_place_c & getPlayerReturnPlace()
Definition d_save.h:561
dSv_player_config_c & getConfig()
Definition d_save.h:564
dSv_fishing_info_c mFishingInfo
Definition d_save.h:586
dSv_player_get_item_c mGetItem
Definition d_save.h:579
dSv_player_info_c mPlayerInfo
Definition d_save.h:587
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:558
dSv_player_collect_c & getCollect()
Definition d_save.h:557
dSv_player_collect_c mCollect
Definition d_save.h:582
void init()
Definition d_save.cpp:1060
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:552
dSv_player_status_b_c mPlayerStatusB
Definition d_save.h:573
dSv_player_item_c & getItem()
Definition d_save.h:556
dSv_player_item_max_c & getItemMax()
Definition d_save.h:559
dSv_player_item_c mItem
Definition d_save.h:578
dSv_letter_info_c mLetterInfo
Definition d_save.h:585
dSv_player_status_a_c mPlayerStatusA
Definition d_save.h:572
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:555
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:565
dSv_player_c()
Definition d_save.h:549
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:554
dSv_light_drop_c & getLightDrop()
Definition d_save.h:562
Definition d_save.h:385
void addPohNum()
Definition d_save.h:399
void offCollectMirror(u8 i_item)
Definition d_save.cpp:842
u8 mItem[8]
Definition d_save.h:406
u8 padding[3]
Definition d_save.h:412
u8 mPohNum
Definition d_save.h:411
u8 getPohNum() const
Definition d_save.h:398
void offCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:812
void onCollectMirror(u8 i_item)
Definition d_save.cpp:837
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:807
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:822
void offCollectCrystal(u8 i_item)
Definition d_save.cpp:827
u8 mCrystal
Definition d_save.h:408
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:817
u8 unk11
Definition d_save.h:410
void init()
Definition d_save.cpp:795
u8 unk8
Definition d_save.h:407
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:832
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:847
u8 mMirror
Definition d_save.h:409
Definition d_save.h:498
void setPointer(bool i_mPointer)
Definition d_save.h:523
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:515
u8 getCameraControl()
Definition d_save.h:520
void setSound(u8 i_mode)
Definition d_save.cpp:1020
u8 mCameraControl
Definition d_save.h:543
dSv_config_language
Definition d_save.h:525
@ LANGAUGE_GERMAN
Definition d_save.h:527
@ LANGAUGE_ITALIAN
Definition d_save.h:530
@ LANGAUGE_FRENCH
Definition d_save.h:528
@ LANGAUGE_ENGLISH
Definition d_save.h:526
@ LANGAUGE_SPANISH
Definition d_save.h:529
void setShortCut(bool i_mShortCut)
Definition d_save.h:519
u8 mLanguage
Definition d_save.h:538
bool getShortCut()
Definition d_save.h:518
u8 getSound()
Definition d_save.cpp:1016
u8 unk0
Definition d_save.h:534
u16 mCalibrateDist
Definition d_save.h:540
void setUnk0(u8 i_unk0)
Definition d_save.h:510
u8 getCalValue()
Definition d_save.h:516
u8 mVibration
Definition d_save.h:537
void setCalValue(u8 i_mCalValue)
Definition d_save.h:517
u8 getUnk0()
Definition d_save.h:509
void setVibration(u8 i_status)
Definition d_save.cpp:1028
u8 mSoundMode
Definition d_save.h:535
u16 getCalibrateDist()
Definition d_save.h:514
u8 mCalValue
Definition d_save.h:541
u32 checkVibration() const
Definition d_save.cpp:1008
bool getPointer()
Definition d_save.h:522
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:521
u8 unk5
Definition d_save.h:539
bool mPointer
Definition d_save.h:544
void init()
Definition d_save.cpp:972
u8 mAttentionType
Definition d_save.h:536
bool mShortCut
Definition d_save.h:542
u8 getAttentionType()
Definition d_save.h:512
u8 getPalLanguage() const
Definition d_save.cpp:1032
u8 getVibration()
Definition d_save.cpp:1024
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:513
Definition d_save.h:251
cXyz & getPos()
Definition d_save.h:263
s8 mLastSpawnId
Definition d_save.h:272
s16 mAngleY
Definition d_save.h:270
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:255
void init()
Definition d_save.cpp:223
void onRegionBit(int i_region)
Definition d_save.cpp:247
u8 mRegion
Definition d_save.h:275
char mName[8]
Definition d_save.h:271
char * getName()
Definition d_save.h:265
void offFieldDataExistFlag()
Definition d_save.h:261
bool mFieldDataExistFlag
Definition d_save.h:274
s16 getAngleY()
Definition d_save.h:266
bool isFieldDataExistFlag() const
Definition d_save.h:260
u8 mRegionNo
Definition d_save.h:273
u8 unk26[2]
Definition d_save.h:276
void onFieldDataExistFlag()
Definition d_save.h:262
cXyz mPos
Definition d_save.h:269
dSv_player_field_last_stay_info_c()
Definition d_save.h:253
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:237
u8 getRegionNo() const
Definition d_save.h:264
Definition d_save.h:339
u32 mItemFlags[8]
Definition d_save.h:347
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:677
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:669
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:685
void init()
Definition d_save.cpp:663
Definition d_save.h:468
u16 unk16
Definition d_save.h:488
s64 getTotalTime() const
Definition d_save.h:476
void setHorseName(const char *i_name)
Definition d_save.h:474
void setTotalTime(s64 i_time)
Definition d_save.h:475
u8 mClearCount
Definition d_save.h:494
char * getLinkName()
Definition d_save.h:471
char * getHorseName()
Definition d_save.h:472
u8 unk53
Definition d_save.h:493
char mHorseName[16]
Definition d_save.h:492
char mPlayerName[16]
Definition d_save.h:490
u64 unk0
Definition d_save.h:486
u8 unk36
Definition d_save.h:491
u8 getClearCount() const
Definition d_save.h:477
void init()
Definition d_save.cpp:955
u16 mDeathCount
Definition d_save.h:489
void setPlayerName(const char *i_name)
Definition d_save.h:473
void addDeathCount()
Definition d_save.h:479
s64 mTotalTime
Definition d_save.h:487
u8 unk55[5]
Definition d_save.h:495
Definition d_save.h:304
void setRodTypeLevelUp()
Definition d_save.cpp:609
u8 mItemSlots[24]
Definition d_save.h:336
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:479
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:475
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:308
static const int BOMB_BAG_MAX
Definition d_save.h:331
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:630
void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:512
u8 checkEmptyBottle()
Definition d_save.cpp:501
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:407
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:459
int checkInsectBottle()
Definition d_save.cpp:491
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:436
static const int BOTTLE_MAX
Definition d_save.h:332
void setLineUpItem()
Definition d_save.cpp:384
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:415
u8 mItems[24]
Definition d_save.h:335
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:553
void setEmptyBottle()
Definition d_save.cpp:441
void setEmptyBombBag()
Definition d_save.cpp:561
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:598
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:295
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:587
void init()
Definition d_save.cpp:288
Definition d_save.h:372
u8 mItemMax[8]
Definition d_save.h:382
void setArrowNum(u8 i_maxNum)
Definition d_save.h:378
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:777
void init()
Definition d_save.cpp:754
u8 getArrowNum() const
Definition d_save.h:379
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:764
Definition d_save.h:350
u8 mPachinkoNum
Definition d_save.h:368
u8 getPachinkoNum() const
Definition d_save.h:361
u8 mArrowNum
Definition d_save.h:365
void init()
Definition d_save.cpp:693
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:732
u8 unk5[3]
Definition d_save.h:369
u8 getArrowNum() const
Definition d_save.h:359
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:749
u8 mBottleNum[4]
Definition d_save.h:367
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:711
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:722
u8 mBombNum[3]
Definition d_save.h:366
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:727
void setPachinkoNum(u8 i_num)
Definition d_save.h:362
void setArrowNum(u8 i_num)
Definition d_save.h:360
Definition d_save.h:279
void resetWarpAcceptStage()
Definition d_save.h:291
s8 getRoomNo()
Definition d_save.h:289
dSv_player_last_mark_info_c()
Definition d_save.h:281
s8 mWarpAcceptStage
Definition d_save.h:300
s8 getWarpAcceptStage()
Definition d_save.h:290
cXyz mPos
Definition d_save.h:295
s8 mRoomNo
Definition d_save.h:299
const char * getName()
Definition d_save.h:286
s16 getAngleY()
Definition d_save.h:288
u8 mSpawnId
Definition d_save.h:298
char mName[8]
Definition d_save.h:297
void setWarpItemData(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo, u8, u8)
Definition d_save.cpp:277
s16 mAngleY
Definition d_save.h:296
void init()
Definition d_save.cpp:264
cXyz & getPos()
Definition d_save.h:287
void setWarpAcceptStage(s8 accept)
Definition d_save.h:292
u8 unk25[3]
Definition d_save.h:301
Definition d_save.h:235
u8 unk11
Definition d_save.h:248
u8 getPlayerStatus() const
Definition d_save.h:240
char * getName()
Definition d_save.h:241
s8 mRoomNo
Definition d_save.h:246
void set(const char *i_name, s8 i_roomNo, u8 i_status)
Definition d_save.cpp:216
u8 mPlayerStatus
Definition d_save.h:245
char mName[8]
Definition d_save.h:244
s8 getRoomNo() const
Definition d_save.h:239
u8 unk10
Definition d_save.h:247
void init()
Definition d_save.cpp:208
Definition d_save.h:133
u16 getOil() const
Definition d_save.h:148
u8 unk10
Definition d_save.h:172
void setOil(u16 i_oil)
Definition d_save.h:155
u16 mOil
Definition d_save.h:171
u8 mTransformStatus
Definition d_save.h:183
u8 getTransformStatus() const
Definition d_save.h:153
void onMagicFlag(u8 i_magic)
Definition d_save.cpp:119
u8 mMagicFlag
Definition d_save.h:181
void offMagicFlag(u8 i_magic)
Definition d_save.cpp:129
void setSelectItemIndex(int i_no, u8 i_slotNo)
Definition d_save.cpp:70
u16 getRupeeMax() const
Definition d_save.cpp:104
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:159
u16 getLife() const
Definition d_save.h:146
u8 getMixItemIndex(int i_no) const
Definition d_save.cpp:95
void setMagic(u8 i_magic)
Definition d_save.h:158
void setMixItemIndex(int i_no, u8 i_slotNo)
Definition d_save.cpp:87
u8 mMixItem[MAX_SELECT_ITEM]
Definition d_save.h:175
u8 mMaxMagic
Definition d_save.h:179
u16 getRupee() const
Definition d_save.h:147
u16 mRupee
Definition d_save.h:169
u8 mMagic
Definition d_save.h:180
u8 unk29
Definition d_save.h:182
u8 mWalletSize
Definition d_save.h:178
void setTransformStatus(u8 i_status)
Definition d_save.h:164
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:78
void setMaxOil(u16 i_maxOil)
Definition d_save.h:156
u16 mLife
Definition d_save.h:168
void setRupee(u16 i_rupees)
Definition d_save.h:160
u16 mMaxOil
Definition d_save.h:170
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:163
u8 getMagic() const
Definition d_save.h:150
u8 getMaxMagic() const
Definition d_save.h:151
u8 mSelectEquip[MAX_EQUIPMENT]
Definition d_save.h:177
void init()
Definition d_save.cpp:35
u16 getMaxLife() const
Definition d_save.h:145
u8 getWalletSize() const
Definition d_save.h:154
void setMaxLife(u8 i_maxLife)
Definition d_save.h:162
u8 getSelectEquip(int item) const
Definition d_save.h:152
u16 mMaxLife
Definition d_save.h:167
u8 mSelectItem[MAX_SELECT_ITEM]
Definition d_save.h:173
void setLife(u16 i_life)
Definition d_save.h:161
u8 unk31[3]
Definition d_save.h:184
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:139
void setWalletSize(u8 i_size)
Definition d_save.h:157
u16 getMaxOil() const
Definition d_save.h:149
Definition d_save.h:187
void onTransformLV(int i_no)
Definition d_save.cpp:177
void setDate(u16 i_date)
Definition d_save.h:200
void offTransformLV(int i_no)
Definition d_save.cpp:182
u16 mDate
Definition d_save.h:211
OSTime mDateIpl
Definition d_save.h:205
u8 unk11
Definition d_save.h:209
void setTime(f32 i_time)
Definition d_save.h:201
void onDarkClearLV(int i_no)
Definition d_save.cpp:162
u16 getDate() const
Definition d_save.h:198
u8 unk18[3]
Definition d_save.h:212
u8 mTransformLevelFlag
Definition d_save.h:206
void setDateIpl(s64 i_time)
Definition d_save.h:197
f32 getTime() const
Definition d_save.h:199
OSTime getDateIpl() const
Definition d_save.h:202
f32 mTime
Definition d_save.h:210
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:172
u8 mDarkClearLevelFlag
Definition d_save.h:207
u8 unk10
Definition d_save.h:208
void offDarkClearLV(int i_no)
Definition d_save.cpp:167
void init()
Definition d_save.cpp:149
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:187
Definition d_save.h:415
u8 unk0[3]
Definition d_save.h:420
void init()
Definition d_save.cpp:852
u8 unk3
Definition d_save.h:421
Definition d_save.h:875
u8 unk[80]
Definition d_save.h:878
Definition d_save.h:806
f32 getLastSpeedF() const
Definition d_save.h:825
cXyz mRoomPos
Definition d_save.h:832
f32 mLastSpeedF
Definition d_save.h:834
s16 getStartPoint() const
Definition d_save.h:818
s16 getLastAngleY() const
Definition d_save.h:824
cXyz & getRoomPos()
Definition d_save.h:822
u32 mLastMode
Definition d_save.h:835
void setStartPoint(s16 point)
Definition d_save.h:811
u32 getRoomParam() const
Definition d_save.h:821
s8 getRoomNo() const
Definition d_save.h:820
s16 mRoomAngleY
Definition d_save.h:831
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1432
u8 field_0x01[3]
Definition d_save.h:829
s16 getRoomAngleY() const
Definition d_save.h:823
u32 mRoomParam
Definition d_save.h:833
s16 mLastAngleY
Definition d_save.h:836
void setLastSceneInfo(f32 speed, u32 mode, s16 angle)
Definition d_save.h:812
u32 getLastMode() const
Definition d_save.h:819
s8 mRoomNo
Definition d_save.h:828
void setRoomParam(u32 param)
Definition d_save.h:810
s16 mStartPoint
Definition d_save.h:830
Definition d_save.h:881
dSv_player_c mPlayer
Definition d_save.h:906
dSv_event_c & getEvent()
Definition d_save.h:889
static const int STAGE2_MAX
Definition d_save.h:903
void init()
Definition d_save.cpp:1458
dSv_reserve_c reserve
Definition d_save.h:910
dSv_memory2_c mSave2[STAGE2_MAX]
Definition d_save.h:908
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1472
dSv_event_c mEvent
Definition d_save.h:909
dSv_MiniGame_c mMiniGame
Definition d_save.h:911
dSv_memory_c mSave[STAGE_MAX]
Definition d_save.h:907
dSv_save_c()
Definition d_save.h:883
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:892
void putSave(int i_stageNo, dSv_memory_c mem)
Definition d_save.h:897
static const int STAGE_MAX
Definition d_save.h:902
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:890
dSv_player_c & getPlayer()
Definition d_save.h:888
cXyz mCameraUp
Definition d_save.h:845
cXyz mCameraCtr
Definition d_save.h:843
cXyz mCameraEye
Definition d_save.h:844
Definition d_save.h:839
f32 getCameraFvy() const
Definition d_save.h:855
void setCameraEye(const cXyz &i_eye)
Definition d_save.h:863
void setCameraUp(const cXyz &i_up)
Definition d_save.h:862
u32 mParam
Definition d_save.h:868
dSv_turnRestart_camera_c mCamera
Definition d_save.h:871
u32 getParam() const
Definition d_save.h:850
void setCameraCtr(const cXyz &i_ctr)
Definition d_save.h:864
const cXyz & getCameraCtr() const
Definition d_save.h:860
s8 unk18
Definition d_save.h:870
void setCameraFvy(f32 i_fvy)
Definition d_save.h:856
const cXyz & getCameraEye() const
Definition d_save.h:859
f32 mCameraFvy
Definition d_save.h:872
s16 mAngleY
Definition d_save.h:869
const cXyz & getCameraUp() const
Definition d_save.h:858
s16 getAngleY() const
Definition d_save.h:852
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1438
cXyz mPosition
Definition d_save.h:867
s8 getRoomNo() const
Definition d_save.h:853
cXyz & getPos()
Definition d_save.h:851
Definition d_save.h:771
void init()
Definition d_save.cpp:1405
u32 mActorFlags[4]
Definition d_save.h:781
void off(int i_id)
Definition d_save.cpp:1416
BOOL is(int i_id) const
Definition d_save.cpp:1421
void on(int i_id)
Definition d_save.cpp:1411
static const int ACTOR_MAX
Definition d_save.h:778
Definition d_save.h:743
void offItem(int i_no)
Definition d_save.cpp:1380
void onOneSwitch(int i_no)
Definition d_save.cpp:1352
void init()
Definition d_save.cpp:1307
void clearRoomSwitch()
Definition d_save.cpp:1320
u16 unk12
Definition d_save.h:768
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1400
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1362
void offOneItem(int i_no)
Definition d_save.cpp:1395
u16 mItem[2]
Definition d_save.h:766
u16 mRoomItem
Definition d_save.h:767
void clearRoomItem()
Definition d_save.cpp:1324
BOOL revSwitch(int i_no)
Definition d_save.cpp:1343
void onOneItem(int i_no)
Definition d_save.cpp:1390
void offSwitch(int i_no)
Definition d_save.cpp:1333
void onSwitch(int i_no)
Definition d_save.cpp:1328
BOOL isItem(int i_no) const
Definition d_save.cpp:1385
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1338
u16 mRoomSwitch
Definition d_save.h:765
void offOneSwitch(int i_no)
Definition d_save.cpp:1357
BOOL revOneSwitch(int i_no)
Definition d_save.cpp:1367
u16 mSwitch[2]
Definition d_save.h:764
void onItem(int i_no)
Definition d_save.cpp:1375
Definition d_save.h:784
const dSv_zoneBit_c & getBit() const
Definition d_save.h:790
void reset()
Definition d_save.h:795
dSv_zoneActor_c mActor
Definition d_save.h:801
dSv_zoneActor_c & getActor()
Definition d_save.h:791
dSv_zoneBit_c & getBit()
Definition d_save.h:789
int getRoomNo() const
Definition d_save.h:794
dSv_zone_c()
Definition d_save.h:786
s8 mRoomNo
Definition d_save.h:798
dSv_zoneBit_c mBit
Definition d_save.h:800
const dSv_zoneActor_c & getActor() const
Definition d_save.h:792
u8 unk1
Definition d_save.h:799
Definition d_save.h:914
virtual void genMessage(JORMContext *)
Definition d_save.cpp:1869
u16 m_flags
Definition d_save.h:932
flagFile_c()
Definition d_save.cpp:1860
u8 unk_0x4[0x6 - 0x4]
Definition d_save.h:931
virtual void listenPropertyEvent(const JORPropertyEvent *)
Definition d_save.cpp:1890
Flag_e
Definition d_save.h:916
@ FLAG_MEM_e
Definition d_save.h:919
@ FLAG_ALL_e
Definition d_save.h:921
@ FLAG_SCENE_e
Definition d_save.h:917
@ FLAG_SAVE_e
Definition d_save.h:918
@ FLAG_DAN_e
Definition d_save.h:920
~flagFile_c()
Definition d_save.cpp:1865
s8 m_no
Definition d_save.h:933
BOOL check_flag(u16)
Definition d_save.cpp:2009
static u16 const id[4]
Definition d_a_obj_smtile.cpp:242
static initFunc init[]
Definition d_menu_collect.cpp:39
Shields
Definition d_save.h:96
@ COLLECT_HYLIAN_SHIELD
Definition d_save.h:99
@ COLLECT_ORDON_SHIELD
Definition d_save.h:98
@ COLLECT_WOODEN_SHIELD
Definition d_save.h:97
static const int MAX_FINDABLE_FISHES
Definition d_save.h:38
static const int BIG_QUIVER_MAX
Definition d_save.h:33
static const int QUIVER_MAX
Definition d_save.h:32
@ TF_STATUS_HUMAN
Definition d_save.h:129
@ TF_STATUS_WOLF
Definition d_save.h:130
static const int WALLET_MAX
Definition d_save.h:35
Swords
Definition d_save.h:89
@ COLLECT_WOODEN_SWORD
Definition d_save.h:92
@ COLLECT_MASTER_SWORD
Definition d_save.h:91
@ COLLECT_LIGHT_SWORD
Definition d_save.h:93
@ COLLECT_ORDON_SWORD
Definition d_save.h:90
static const int SWITCH_ZONE_MAX
Definition d_save.h:27
static const int LIGHT_DROP_STAGE
Definition d_save.h:19
static const int ITEM_ONE_ZONE_MAX
Definition d_save.h:30
static const int MAX_EVENTS
Definition d_save.h:17
Wallets
Definition d_save.h:48
@ GIANT_WALLET
Definition d_save.h:51
@ WALLET
Definition d_save.h:49
@ BIG_WALLET
Definition d_save.h:50
STATIC_ASSERT(sizeof(dSv_memory_c)==0x20)
static const int MAX_POH_NUM
Definition d_save.h:23
static const int DEFAULT_SELECT_ITEM_INDEX
Definition d_save.h:13
CollectItem
Definition d_save.h:81
@ COLLECT_SHIELD
Definition d_save.h:84
@ COLLECT_CLOTHING
Definition d_save.h:82
@ COLLECT_SWORD
Definition d_save.h:83
@ COLLECT_SMELL
Definition d_save.h:85
@ B_BUTTON_ITEM
Definition d_save.h:86
Clothes
Definition d_save.h:102
@ KOKIRI_CLOTHES_FLAG
Definition d_save.h:103
static const int TBOX_MAX
Definition d_save.h:24
static const int LETTER_INFO_BIT
Definition d_save.h:20
static const int BIG_WALLET_MAX
Definition d_save.h:36
ItemSlots
Definition d_save.h:54
@ SLOT_19
Definition d_save.h:74
@ SLOT_7
Definition d_save.h:62
@ SLOT_16
Definition d_save.h:71
@ SLOT_12
Definition d_save.h:67
@ SLOT_21
Definition d_save.h:76
@ SLOT_10
Definition d_save.h:65
@ SLOT_14
Definition d_save.h:69
@ SLOT_4
Definition d_save.h:59
@ SLOT_11
Definition d_save.h:66
@ SLOT_23
Definition d_save.h:78
@ SLOT_13
Definition d_save.h:68
@ SLOT_5
Definition d_save.h:60
@ SLOT_0
Definition d_save.h:55
@ SLOT_9
Definition d_save.h:64
@ SLOT_8
Definition d_save.h:63
@ SLOT_17
Definition d_save.h:72
@ SLOT_20
Definition d_save.h:75
@ SLOT_3
Definition d_save.h:58
@ SLOT_2
Definition d_save.h:57
@ SLOT_15
Definition d_save.h:70
@ SLOT_18
Definition d_save.h:73
@ SLOT_1
Definition d_save.h:56
@ SLOT_6
Definition d_save.h:61
@ SLOT_22
Definition d_save.h:77
static const int MAX_ITEM_SLOTS
Definition d_save.h:18
static const int GIANT_WALLET_MAX
Definition d_save.h:37
@ SELECT_ITEM_RIGHT
Definition d_save.h:121
@ SELECT_ITEM_B
Definition d_save.h:123
@ SELECT_ITEM_X
Definition d_save.h:124
@ SELECT_ITEM_LEFT
Definition d_save.h:120
@ SELECT_ITEM_Y
Definition d_save.h:125
@ SELECT_ITEM_DOWN
Definition d_save.h:122
static const int MAX_SELECT_ITEM
Definition d_save.h:14
static const int ITEM_ZONE_MAX
Definition d_save.h:29
static const int SELECT_ITEM_NUM
Definition d_save.h:15
static const int SWITCH_ONE_ZONE_MAX
Definition d_save.h:28
static const int ITEM_MAX_DAN
Definition d_save.h:26
ItemMax
Definition d_save.h:112
@ ARROW_MAX
Definition d_save.h:113
@ WATER_BOMB_MAX
Definition d_save.h:115
@ POKE_BOMB_MAX
Definition d_save.h:116
@ NORMAL_BOMB_MAX
Definition d_save.h:114
static const int MAX_INSECT_NUM
Definition d_save.h:21
static const int GIANT_QUIVER_MAX
Definition d_save.h:34
static const int ITEM_XY_MAX_DUMMY
Definition d_save.h:41
ButtonIndexes
Definition d_save.h:43
@ B_BUTTON
Definition d_save.h:45
@ A_BUTTON
Definition d_save.h:44
static const int ITEM_BIT_MAX
Definition d_save.h:40
LightDropStages
Definition d_save.h:106
@ ELDIN_VESSEL
Definition d_save.h:108
@ LANAYRU_VESSEL
Definition d_save.h:109
@ FARON_VESSEL
Definition d_save.h:107
static const int MAX_EQUIPMENT
Definition d_save.h:16
static const int QUEST_LOG_SIZE
Definition d_save.h:31
static const int DSV_MEMBIT_ENUM_MAX
Definition d_save.h:25
static const int MAX_VISIBLE_HEARTPIECES
Definition d_save.h:22
s64 OSTime
Definition os.h:19
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
signed long long int s64
Definition types.h:13
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned long long int u64
Definition types.h:14
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
char * strcpy(char *dst, const char *src)
Definition string.c:17
Definition JORReflexible.h:10
Definition c_xyz.h:7