12#define DEFAULT_SELECT_ITEM_INDEX 0
13#define MAX_SELECT_ITEM 4
14#define SELECT_ITEM_NUM 2
15#define MAX_EQUIPMENT 6
17#define MAX_ITEM_SLOTS 24
18#define LIGHT_DROP_STAGE 4
19#define LETTER_INFO_BIT 64
20#define MAX_INSECT_NUM 24
21#define MAX_VISIBLE_HEARTPIECES 4
22#define MAX_POH_NUM 100
24#define DSV_MEMBIT_ENUM_MAX 8
25#define ITEM_MAX_DAN 128
26#define SWITCH_ZONE_MAX 0x20
27#define SWITCH_ONE_ZONE_MAX 0x10
28#define ITEM_ZONE_MAX 0x20
29#define ITEM_ONE_ZONE_MAX 0x10
30#define QUEST_LOG_SIZE 0xA94
32#define BIG_QUIVER_MAX 60
33#define GIANT_QUIVER_MAX 100
35#define BIG_WALLET_MAX 600
36#define GIANT_WALLET_MAX 1000
37#define MAX_FINDABLE_FISHES 6
39#define ITEM_XY_MAX_DUMMY 8
40#define ITEM_BIT_MAX 0x100
219 void set(
const char* i_name,
const cXyz& i_pos,
s16 i_angle,
s8 i_roomNo);
237 void set(
const char* i_name,
s8 i_roomNo,
u8 i_status);
257 void set(
const char* i_name,
const cXyz& i_pos,
s16 i_angle,
s8 i_spawn,
u8 i_regionNo);
307 u8 getItem(
int i_slotNo,
bool i_checkCombo)
const;
772 void init(
int i_roomNo);
879 mSave[i_stageNo] = mem;
923 void onSwitch(
int i_no,
int i_roomNo);
927 void onItem(
int i_no,
int i_roomNo);
929 void onActor(
int i_no,
int i_roomNo);
930 void offActor(
int i_no,
int i_roomNo);
977#if VERSION == VERSION_SHIELD_DEBUG
996#if VERSION == VERSION_SHIELD_DEBUG
1007#if VERSION > VERSION_GCN_JPN
OSTime time
Definition GXInit.c:34
u32 mode
Definition GXTev.c:56
Definition JORMContext.h:96
Definition JORReflexible.h:43
u32 getBalloonScore() const
Definition d_save.h:668
u32 unk16
Definition d_save.h:675
u32 mBalloonScore
Definition d_save.h:673
u32 getRaceGameTime() const
Definition d_save.h:667
u32 mRaceGameTime
Definition d_save.h:674
u32 mStarTime
Definition d_save.h:672
void init()
Definition d_save.cpp:1331
u8 unk0[1][4]
Definition d_save.h:671
u32 unk20
Definition d_save.h:676
void offItem(int i_no)
Definition d_save.cpp:1438
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1418
s16 unk28[16]
Definition d_save.h:725
void onItem(int i_no)
Definition d_save.cpp:1433
u32 mSwitch[2]
Definition d_save.h:723
u32 mItem[4]
Definition d_save.h:724
BOOL revSwitch(int i_no)
Definition d_save.cpp:1424
void offSwitch(int i_no)
Definition d_save.cpp:1412
bool init(s8 i_stageNo)
Definition d_save.cpp:1378
BOOL isItem(int i_no) const
Definition d_save.cpp:1444
u8 unk2[2]
Definition d_save.h:722
s8 mStageNo
Definition d_save.h:720
void onSwitch(int i_no)
Definition d_save.cpp:1406
void reset()
Definition d_save.h:717
u8 unk1
Definition d_save.h:721
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1319
void offEventBit(u16 i_no)
Definition d_save.cpp:1307
void onEventBit(u16 i_no)
Definition d_save.cpp:1301
int isEventBit(u16 i_no) const
Definition d_save.cpp:1313
void * getPEventBit()
Definition d_save.h:657
void init()
Definition d_save.cpp:1291
u8 mEvent[256]
Definition d_save.h:660
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1326
static const u16 saveBitLabels[822]
Definition d_save.h:2205
static u16 const tempBitLabels[185]
Definition d_save.h:2281
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:453
void addFishCount(u8 i_fishIndex)
Definition d_save.cpp:1050
void init()
Definition d_save.cpp:1042
u8 getMaxSize(s32 i_sizeIndex)
Definition d_save.h:454
u16 mFishCount[16]
Definition d_save.h:458
void setMaxSize(s32 i_sizeIndex, u8 i_size)
Definition d_save.h:455
u8 mMaxSize[16]
Definition d_save.h:459
dSv_horse_place_c()
Definition d_save.h:216
const char * getStageName() const
Definition d_save.h:223
void init()
Definition d_save.cpp:201
s8 mRoomNo
Definition d_save.h:231
s16 mAngleY
Definition d_save.h:228
s16 getAngleY() const
Definition d_save.h:222
cXyz & getPos()
Definition d_save.h:221
cXyz mPos
Definition d_save.h:227
u8 mSpawnId
Definition d_save.h:230
s8 getRoomNo() const
Definition d_save.h:224
char mName[8]
Definition d_save.h:229
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:210
u8 getGetNumber(int i_no)
Definition d_save.h:440
u8 mGetNumber[64]
Definition d_save.h:446
u32 mLetterReadFlags[2]
Definition d_save.h:445
u32 mLetterGetFlags[2]
Definition d_save.h:444
void onLetterReadFlag(int i_no)
Definition d_save.cpp:1030
void onLetterGetFlag(int i_no)
Definition d_save.cpp:1018
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:441
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:1036
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:1024
void init()
Definition d_save.cpp:1006
u8 mLightDropGetFlag
Definition d_save.h:429
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:996
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:980
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:970
void init()
Definition d_save.cpp:949
void offLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:987
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:962
u8 unk5[3]
Definition d_save.h:430
u8 mLightDropNum[4]
Definition d_save.h:428
char mWarpItemStage[8]
Definition d_save.h:585
u8 field_0x4fab
Definition d_save.h:589
u8 field_0x4fac
Definition d_save.h:590
u8 field_0x4fad[3]
Definition d_save.h:591
cXyz mWarpItemPos
Definition d_save.h:586
s8 mWarpItemRoom
Definition d_save.h:588
s16 mWarpItemAngle
Definition d_save.h:587
void offVisitedRoom(int i_no)
Definition d_save.cpp:1366
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1372
void onVisitedRoom(int i_no)
Definition d_save.cpp:1359
u32 mVisitedRoom[2]
Definition d_save.h:701
void init()
Definition d_save.cpp:1352
dSv_memory2_c()
Definition d_save.h:694
const dSv_memBit_c & getBit() const
Definition d_save.h:684
dSv_memBit_c mBit
Definition d_save.h:687
dSv_memBit_c & getBit()
Definition d_save.h:683
dSv_memory_c()
Definition d_save.h:681
void init()
Definition d_save.cpp:1347
dSv_horse_place_c mHorsePlace
Definition d_save.h:564
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:543
dSv_player_config_c mConfig
Definition d_save.h:578
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:550
dSv_player_field_last_stay_info_c mPlayerFieldLastStayInfo
Definition d_save.h:566
dSv_light_drop_c mLightDrop
Definition d_save.h:574
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:557
dSv_player_item_max_c mItemMax
Definition d_save.h:571
dSv_player_last_mark_info_c mPlayerLastMarkInfo
Definition d_save.h:567
dSv_player_item_record_c mItemRecord
Definition d_save.h:570
dSv_player_get_item_c & getGetItem()
Definition d_save.h:553
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:556
dSv_player_return_place_c mPlayerReturnPlace
Definition d_save.h:565
dSv_player_wolf_c mWolf
Definition d_save.h:573
dSv_player_return_place_c & getPlayerReturnPlace()
Definition d_save.h:551
dSv_player_config_c & getConfig()
Definition d_save.h:554
dSv_fishing_info_c mFishingInfo
Definition d_save.h:576
dSv_player_get_item_c mGetItem
Definition d_save.h:569
dSv_player_info_c mPlayerInfo
Definition d_save.h:577
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:548
dSv_player_collect_c & getCollect()
Definition d_save.h:547
dSv_player_collect_c mCollect
Definition d_save.h:572
void init()
Definition d_save.cpp:1171
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:542
dSv_player_status_b_c mPlayerStatusB
Definition d_save.h:563
dSv_player_item_c & getItem()
Definition d_save.h:546
dSv_player_item_max_c & getItemMax()
Definition d_save.h:549
dSv_player_item_c mItem
Definition d_save.h:568
dSv_letter_info_c mLetterInfo
Definition d_save.h:575
dSv_player_status_a_c mPlayerStatusA
Definition d_save.h:562
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:545
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:555
dSv_player_c()
Definition d_save.h:539
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:544
dSv_light_drop_c & getLightDrop()
Definition d_save.h:552
void offCollectMirror(u8 i_item)
Definition d_save.cpp:927
u8 mItem[8]
Definition d_save.h:400
u8 getPohNum()
Definition d_save.h:397
u8 padding[3]
Definition d_save.h:406
u8 mPohNum
Definition d_save.h:405
void offCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:890
void onCollectMirror(u8 i_item)
Definition d_save.cpp:922
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:885
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:903
void offCollectCrystal(u8 i_item)
Definition d_save.cpp:908
u8 mCrystal
Definition d_save.h:402
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:896
u8 unk11
Definition d_save.h:404
void init()
Definition d_save.cpp:872
u8 unk8
Definition d_save.h:401
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:915
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:934
u8 mMirror
Definition d_save.h:403
void setPointer(bool i_mPointer)
Definition d_save.h:513
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:505
u8 getCameraControl()
Definition d_save.h:510
void setSound(u8 i_mode)
Definition d_save.cpp:1156
u8 mCameraControl
Definition d_save.h:533
dSv_config_language
Definition d_save.h:515
@ LANGAUGE_GERMAN
Definition d_save.h:517
@ LANGAUGE_ITALIAN
Definition d_save.h:520
@ LANGAUGE_FRENCH
Definition d_save.h:518
@ LANGAUGE_ENGLISH
Definition d_save.h:516
@ LANGAUGE_SPANISH
Definition d_save.h:519
void setShortCut(bool i_mShortCut)
Definition d_save.h:509
u8 mLanguage
Definition d_save.h:528
bool getShortCut()
Definition d_save.h:508
u8 getSound()
Definition d_save.cpp:1150
u8 unk0
Definition d_save.h:524
u16 mCalibrateDist
Definition d_save.h:530
u8 getCalValue()
Definition d_save.h:506
u8 mVibration
Definition d_save.h:527
void setCalValue(u8 i_mCalValue)
Definition d_save.h:507
void setVibration(u8 i_status)
Definition d_save.cpp:1166
u8 mSoundMode
Definition d_save.h:525
u16 getCalibrateDist()
Definition d_save.h:504
u8 mCalValue
Definition d_save.h:531
u32 checkVibration() const
Definition d_save.cpp:1112
bool getPointer()
Definition d_save.h:512
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:511
u8 unk5
Definition d_save.h:529
bool mPointer
Definition d_save.h:534
void init()
Definition d_save.cpp:1075
u8 mAttentionType
Definition d_save.h:526
bool mShortCut
Definition d_save.h:532
u8 getAttentionType()
Definition d_save.h:502
u8 getPalLanguage() const
Definition d_save.cpp:1120
u8 getVibration()
Definition d_save.cpp:1161
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:503
cXyz & getPos()
Definition d_save.h:262
s8 mLastSpawnId
Definition d_save.h:271
s16 mAngleY
Definition d_save.h:269
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:276
void init()
Definition d_save.cpp:238
void onRegionBit(int i_region)
Definition d_save.cpp:266
u8 mRegion
Definition d_save.h:274
char mName[8]
Definition d_save.h:270
char * getName()
Definition d_save.h:264
void offFieldDataExistFlag()
Definition d_save.h:260
bool mFieldDataExistFlag
Definition d_save.h:273
s16 getAngleY()
Definition d_save.h:265
bool isFieldDataExistFlag() const
Definition d_save.h:259
u8 mRegionNo
Definition d_save.h:272
u8 unk26[2]
Definition d_save.h:275
void onFieldDataExistFlag()
Definition d_save.h:261
cXyz mPos
Definition d_save.h:268
dSv_player_field_last_stay_info_c()
Definition d_save.h:252
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:254
u8 getRegionNo() const
Definition d_save.h:263
u32 mItemFlags[8]
Definition d_save.h:346
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:737
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:728
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:746
void init()
Definition d_save.cpp:721
u16 unk16
Definition d_save.h:482
s64 getTotalTime() const
Definition d_save.h:470
void setHorseName(const char *i_name)
Definition d_save.h:468
void setTotalTime(s64 i_time)
Definition d_save.h:469
u8 mClearCount
Definition d_save.h:488
char * getLinkName()
Definition d_save.h:465
char * getHorseName()
Definition d_save.h:466
u8 unk53
Definition d_save.h:487
char mHorseName[16]
Definition d_save.h:486
char mPlayerName[16]
Definition d_save.h:484
u64 unk0
Definition d_save.h:480
u8 unk36
Definition d_save.h:485
u8 getClearCount() const
Definition d_save.h:471
void init()
Definition d_save.cpp:1057
u16 mDeathCount
Definition d_save.h:483
void setPlayerName(const char *i_name)
Definition d_save.h:467
void addDeathCount()
Definition d_save.h:473
s64 mTotalTime
Definition d_save.h:481
u8 unk55[5]
Definition d_save.h:489
void setRodTypeLevelUp()
Definition d_save.cpp:664
u8 mItemSlots[24]
Definition d_save.h:335
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:519
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:514
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:336
static const int BOMB_BAG_MAX
Definition d_save.h:330
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:687
void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:556
u8 checkEmptyBottle()
Definition d_save.cpp:543
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:437
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:496
int checkInsectBottle()
Definition d_save.cpp:532
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:469
static const int BOTTLE_MAX
Definition d_save.h:331
void setLineUpItem()
Definition d_save.cpp:413
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:446
u8 mItems[24]
Definition d_save.h:334
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:601
void setEmptyBottle()
Definition d_save.cpp:475
void setEmptyBombBag()
Definition d_save.cpp:612
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:652
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:321
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:640
void init()
Definition d_save.cpp:313
u8 mItemMax[8]
Definition d_save.h:381
void setArrowNum(u8 i_maxNum)
Definition d_save.h:377
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:853
void init()
Definition d_save.cpp:828
u8 getArrowNum() const
Definition d_save.h:378
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:839
u8 mPachinkoNum
Definition d_save.h:367
u8 getPachinkoNum() const
Definition d_save.h:360
u8 mArrowNum
Definition d_save.h:364
void init()
Definition d_save.cpp:756
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:803
u8 unk5[3]
Definition d_save.h:368
u8 getArrowNum() const
Definition d_save.h:358
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:822
u8 mBottleNum[4]
Definition d_save.h:366
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:776
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:789
u8 mBombNum[3]
Definition d_save.h:365
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:796
void setPachinkoNum(u8 i_num)
Definition d_save.h:361
void setArrowNum(u8 i_num)
Definition d_save.h:359
void resetWarpAcceptStage()
Definition d_save.h:290
s8 getRoomNo()
Definition d_save.h:288
dSv_player_last_mark_info_c()
Definition d_save.h:280
s8 mWarpAcceptStage
Definition d_save.h:299
s8 getWarpAcceptStage()
Definition d_save.h:289
cXyz mPos
Definition d_save.h:294
s8 mRoomNo
Definition d_save.h:298
const char * getName()
Definition d_save.h:285
s16 getAngleY()
Definition d_save.h:287
u8 mSpawnId
Definition d_save.h:297
char mName[8]
Definition d_save.h:296
void setWarpItemData(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo, u8, u8)
Definition d_save.cpp:301
s16 mAngleY
Definition d_save.h:295
void init()
Definition d_save.cpp:286
cXyz & getPos()
Definition d_save.h:286
void setWarpAcceptStage(s8 accept)
Definition d_save.h:291
u8 unk25[3]
Definition d_save.h:300
u8 unk11
Definition d_save.h:247
u8 getPlayerStatus() const
Definition d_save.h:239
char * getName()
Definition d_save.h:240
s8 mRoomNo
Definition d_save.h:245
void set(const char *i_name, s8 i_roomNo, u8 i_status)
Definition d_save.cpp:229
u8 mPlayerStatus
Definition d_save.h:244
char mName[8]
Definition d_save.h:243
s8 getRoomNo() const
Definition d_save.h:238
u8 unk10
Definition d_save.h:246
void init()
Definition d_save.cpp:220
u16 getOil() const
Definition d_save.h:147
u8 unk10
Definition d_save.h:171
void setOil(u16 i_oil)
Definition d_save.h:154
u16 mOil
Definition d_save.h:170
u8 mTransformStatus
Definition d_save.h:182
u8 getTransformStatus() const
Definition d_save.h:152
void onMagicFlag(u8 i_magic)
Definition d_save.cpp:124
u8 mMagicFlag
Definition d_save.h:180
void offMagicFlag(u8 i_magic)
Definition d_save.cpp:133
void setSelectItemIndex(int i_no, u8 i_slotNo)
Definition d_save.cpp:68
u16 getRupeeMax() const
Definition d_save.cpp:109
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:158
u16 getLife() const
Definition d_save.h:145
u8 getMixItemIndex(int i_no) const
Definition d_save.cpp:99
void setMagic(u8 i_magic)
Definition d_save.h:157
void setMixItemIndex(int i_no, u8 i_slotNo)
Definition d_save.cpp:89
u8 mMixItem[MAX_SELECT_ITEM]
Definition d_save.h:174
u8 mMaxMagic
Definition d_save.h:178
u16 getRupee() const
Definition d_save.h:146
u16 mRupee
Definition d_save.h:168
u8 mMagic
Definition d_save.h:179
u8 unk29
Definition d_save.h:181
u8 mWalletSize
Definition d_save.h:177
void setTransformStatus(u8 i_status)
Definition d_save.h:163
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:78
void setMaxOil(u16 i_maxOil)
Definition d_save.h:155
u16 mLife
Definition d_save.h:167
void setRupee(u16 i_rupees)
Definition d_save.h:159
u16 mMaxOil
Definition d_save.h:169
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:162
u8 getMagic() const
Definition d_save.h:149
u8 getMaxMagic() const
Definition d_save.h:150
u8 mSelectEquip[MAX_EQUIPMENT]
Definition d_save.h:176
void init()
Definition d_save.cpp:31
u16 getMaxLife() const
Definition d_save.h:144
u8 getWalletSize() const
Definition d_save.h:153
void setMaxLife(u8 i_maxLife)
Definition d_save.h:161
u8 getSelectEquip(int item) const
Definition d_save.h:151
u16 mMaxLife
Definition d_save.h:166
u8 mSelectItem[MAX_SELECT_ITEM]
Definition d_save.h:172
void setLife(u16 i_life)
Definition d_save.h:160
u8 unk31[3]
Definition d_save.h:183
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:143
void setWalletSize(u8 i_size)
Definition d_save.h:156
u16 getMaxOil() const
Definition d_save.h:148
void onTransformLV(int i_no)
Definition d_save.cpp:184
void setDate(u16 i_date)
Definition d_save.h:199
void offTransformLV(int i_no)
Definition d_save.cpp:189
u16 mDate
Definition d_save.h:210
OSTime mDateIpl
Definition d_save.h:204
u8 unk11
Definition d_save.h:208
void setTime(f32 i_time)
Definition d_save.h:200
void onDarkClearLV(int i_no)
Definition d_save.cpp:167
u16 getDate() const
Definition d_save.h:197
u8 unk18[3]
Definition d_save.h:211
u8 mTransformLevelFlag
Definition d_save.h:205
void setDateIpl(s64 i_time)
Definition d_save.h:196
f32 getTime() const
Definition d_save.h:198
OSTime getDateIpl() const
Definition d_save.h:201
f32 mTime
Definition d_save.h:209
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:178
u8 mDarkClearLevelFlag
Definition d_save.h:206
u8 unk10
Definition d_save.h:207
void offDarkClearLV(int i_no)
Definition d_save.cpp:172
void init()
Definition d_save.cpp:153
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:195
u8 unk0[3]
Definition d_save.h:414
void init()
Definition d_save.cpp:940
u8 unk3
Definition d_save.h:415
u8 unk[80]
Definition d_save.h:862
f32 getLastSpeedF() const
Definition d_save.h:810
cXyz mRoomPos
Definition d_save.h:817
f32 mLastSpeedF
Definition d_save.h:819
s16 getStartPoint() const
Definition d_save.h:803
s16 getLastAngleY() const
Definition d_save.h:809
cXyz & getRoomPos()
Definition d_save.h:807
u32 mLastMode
Definition d_save.h:820
void setStartPoint(s16 point)
Definition d_save.h:796
u32 getRoomParam() const
Definition d_save.h:806
s8 getRoomNo() const
Definition d_save.h:805
s16 mRoomAngleY
Definition d_save.h:816
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1602
u8 field_0x01[3]
Definition d_save.h:814
s16 getRoomAngleY() const
Definition d_save.h:808
u32 mRoomParam
Definition d_save.h:818
s16 mLastAngleY
Definition d_save.h:821
void setLastSceneInfo(f32 speed, u32 mode, s16 angle)
Definition d_save.h:797
u32 getLastMode() const
Definition d_save.h:804
s8 mRoomNo
Definition d_save.h:813
void setRoomParam(u32 param)
Definition d_save.h:795
s16 mStartPoint
Definition d_save.h:815
dSv_player_c mPlayer
Definition d_save.h:886
dSv_event_c & getEvent()
Definition d_save.h:873
static const int STAGE2_MAX
Definition d_save.h:883
void init()
Definition d_save.cpp:1631
dSv_reserve_c reserve
Definition d_save.h:890
dSv_memory2_c mSave2[STAGE2_MAX]
Definition d_save.h:888
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1646
dSv_event_c mEvent
Definition d_save.h:889
dSv_MiniGame_c mMiniGame
Definition d_save.h:891
dSv_memory_c mSave[STAGE_MAX]
Definition d_save.h:887
dSv_save_c()
Definition d_save.h:867
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:874
void putSave(int i_stageNo, dSv_memory_c mem)
Definition d_save.h:877
static const int STAGE_MAX
Definition d_save.h:882
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:875
dSv_player_c & getPlayer()
Definition d_save.h:872
cXyz mCameraUp
Definition d_save.h:830
cXyz mCameraCtr
Definition d_save.h:828
cXyz mCameraEye
Definition d_save.h:829
f32 getCameraFvy() const
Definition d_save.h:839
void setCameraEye(const cXyz &i_eye)
Definition d_save.h:847
void setCameraUp(const cXyz &i_up)
Definition d_save.h:846
u32 mParam
Definition d_save.h:852
dSv_turnRestart_camera_c mCamera
Definition d_save.h:855
u32 getParam() const
Definition d_save.h:835
void setCameraCtr(const cXyz &i_ctr)
Definition d_save.h:848
const cXyz & getCameraCtr() const
Definition d_save.h:844
s8 unk18
Definition d_save.h:854
void setCameraFvy(f32 i_fvy)
Definition d_save.h:840
const cXyz & getCameraEye() const
Definition d_save.h:843
f32 mCameraFvy
Definition d_save.h:856
s16 mAngleY
Definition d_save.h:853
const cXyz & getCameraUp() const
Definition d_save.h:842
s16 getAngleY() const
Definition d_save.h:837
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1609
cXyz mPosition
Definition d_save.h:851
cXyz & getPos()
Definition d_save.h:836
void init()
Definition d_save.cpp:1570
u32 mActorFlags[4]
Definition d_save.h:766
void off(int i_id)
Definition d_save.cpp:1583
BOOL is(int i_id) const
Definition d_save.cpp:1589
void on(int i_id)
Definition d_save.cpp:1577
static const int ACTOR_MAX
Definition d_save.h:763
void offItem(int i_no)
Definition d_save.cpp:1541
void onOneSwitch(int i_no)
Definition d_save.cpp:1509
void init()
Definition d_save.cpp:1456
void clearRoomSwitch()
Definition d_save.cpp:1471
u16 unk12
Definition d_save.h:753
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1564
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1521
void offOneItem(int i_no)
Definition d_save.cpp:1558
u16 mItem[2]
Definition d_save.h:751
u16 mRoomItem
Definition d_save.h:752
void clearRoomItem()
Definition d_save.cpp:1476
BOOL revSwitch(int i_no)
Definition d_save.cpp:1499
void onOneItem(int i_no)
Definition d_save.cpp:1553
void offSwitch(int i_no)
Definition d_save.cpp:1487
void onSwitch(int i_no)
Definition d_save.cpp:1481
BOOL isItem(int i_no) const
Definition d_save.cpp:1547
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1493
u16 mRoomSwitch
Definition d_save.h:750
void offOneSwitch(int i_no)
Definition d_save.cpp:1515
BOOL revOneSwitch(int i_no)
Definition d_save.cpp:1527
u16 mSwitch[2]
Definition d_save.h:749
void onItem(int i_no)
Definition d_save.cpp:1536
const dSv_zoneBit_c & getBit() const
Definition d_save.h:775
void reset()
Definition d_save.h:780
dSv_zoneActor_c mActor
Definition d_save.h:786
dSv_zoneActor_c & getActor()
Definition d_save.h:776
dSv_zoneBit_c & getBit()
Definition d_save.h:774
int getRoomNo() const
Definition d_save.h:779
dSv_zone_c()
Definition d_save.h:771
s8 mRoomNo
Definition d_save.h:783
dSv_zoneBit_c mBit
Definition d_save.h:785
const dSv_zoneActor_c & getActor() const
Definition d_save.h:777
u8 unk1
Definition d_save.h:784
virtual void genMessage(JORMContext *)
Definition d_save.cpp:2056
u16 m_flags
Definition d_save.h:912
flagFile_c()
Definition d_save.cpp:2047
u8 unk_0x4[0x6 - 0x4]
Definition d_save.h:911
virtual void listenPropertyEvent(const JORPropertyEvent *)
Definition d_save.cpp:2077
Flag_e
Definition d_save.h:896
@ FLAG_MEM_e
Definition d_save.h:899
@ FLAG_ALL_e
Definition d_save.h:901
@ FLAG_SCENE_e
Definition d_save.h:897
@ FLAG_SAVE_e
Definition d_save.h:898
@ FLAG_DAN_e
Definition d_save.h:900
~flagFile_c()
Definition d_save.cpp:2052
s8 m_no
Definition d_save.h:913
BOOL check_flag(u16)
Definition d_save.cpp:2196
static SECTION_RODATA u8 const id[8]
Definition d_a_npc_bans.cpp:1309
static u8 angle[2+2]
Definition d_a_obj_kago.cpp:845
Shields
Definition d_save.h:95
@ COLLECT_HYLIAN_SHIELD
Definition d_save.h:98
@ COLLECT_ORDON_SHIELD
Definition d_save.h:97
@ COLLECT_WOODEN_SHIELD
Definition d_save.h:96
@ TF_STATUS_HUMAN
Definition d_save.h:128
@ TF_STATUS_WOLF
Definition d_save.h:129
Swords
Definition d_save.h:88
@ COLLECT_WOODEN_SWORD
Definition d_save.h:91
@ COLLECT_MASTER_SWORD
Definition d_save.h:90
@ COLLECT_LIGHT_SWORD
Definition d_save.h:92
@ COLLECT_ORDON_SWORD
Definition d_save.h:89
Wallets
Definition d_save.h:47
@ GIANT_WALLET
Definition d_save.h:50
@ WALLET
Definition d_save.h:48
@ BIG_WALLET
Definition d_save.h:49
STATIC_ASSERT(sizeof(dSv_memory_c)==0x20)
CollectItem
Definition d_save.h:80
@ COLLECT_SHIELD
Definition d_save.h:83
@ COLLECT_CLOTHING
Definition d_save.h:81
@ COLLECT_SWORD
Definition d_save.h:82
@ COLLECT_SMELL
Definition d_save.h:84
@ B_BUTTON_ITEM
Definition d_save.h:85
@ SELECT_ITEM_RIGHT
Definition d_save.h:120
@ SELECT_ITEM_B
Definition d_save.h:122
@ SELECT_ITEM_X
Definition d_save.h:123
@ SELECT_ITEM_LEFT
Definition d_save.h:119
@ SELECT_ITEM_Y
Definition d_save.h:124
@ SELECT_ITEM_DOWN
Definition d_save.h:121
Clothes
Definition d_save.h:101
@ KOKIRI_CLOTHES_FLAG
Definition d_save.h:102
ItemSlots
Definition d_save.h:53
@ SLOT_19
Definition d_save.h:73
@ SLOT_7
Definition d_save.h:61
@ SLOT_16
Definition d_save.h:70
@ SLOT_12
Definition d_save.h:66
@ SLOT_21
Definition d_save.h:75
@ SLOT_10
Definition d_save.h:64
@ SLOT_14
Definition d_save.h:68
@ SLOT_4
Definition d_save.h:58
@ SLOT_11
Definition d_save.h:65
@ SLOT_23
Definition d_save.h:77
@ SLOT_13
Definition d_save.h:67
@ SLOT_5
Definition d_save.h:59
@ SLOT_0
Definition d_save.h:54
@ SLOT_9
Definition d_save.h:63
@ SLOT_8
Definition d_save.h:62
@ SLOT_17
Definition d_save.h:71
@ SLOT_20
Definition d_save.h:74
@ SLOT_3
Definition d_save.h:57
@ SLOT_2
Definition d_save.h:56
@ SLOT_15
Definition d_save.h:69
@ SLOT_18
Definition d_save.h:72
@ SLOT_1
Definition d_save.h:55
@ SLOT_6
Definition d_save.h:60
@ SLOT_22
Definition d_save.h:76
ItemMax
Definition d_save.h:111
@ ARROW_MAX
Definition d_save.h:112
@ WATER_BOMB_MAX
Definition d_save.h:114
@ POKE_BOMB_MAX
Definition d_save.h:115
@ NORMAL_BOMB_MAX
Definition d_save.h:113
ButtonIndexes
Definition d_save.h:42
@ B_BUTTON
Definition d_save.h:44
@ A_BUTTON
Definition d_save.h:43
LightDropStages
Definition d_save.h:105
@ ELDIN_VESSEL
Definition d_save.h:107
@ LANAYRU_VESSEL
Definition d_save.h:108
@ FARON_VESSEL
Definition d_save.h:106
s64 OSTime
Definition os.h:16
char * strcpy(char *dst, const char *src)
Definition string.c:19
Definition JORReflexible.h:10
Definition d_a_hozelda.cpp:20
Definition d_a_obj_lv4CandleTag.cpp:13
u8 field_0xf14[4]
Definition d_save.h:989
void removeZone(int zoneNo)
Definition d_save.h:955
flagFile_c mFlagFile
Definition d_save.h:997
u8 field_0xf1b[13]
Definition d_save.h:993
s64 getSaveTotalTime() const
Definition d_save.h:948
u32 createZone(int i_roomNo)
Definition d_save.cpp:1671
dSv_danBit_c & getDan()
Definition d_save.h:945
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1865
dSv_event_c & getTmp()
Definition d_save.h:941
dSv_save_c & getSavedata()
Definition d_save.h:936
u8 unk_0x1
Definition d_save.h:979
u8 getDataNum() const
Definition d_save.h:953
s64 mStartTime
Definition d_save.h:994
void setSavedata(dSv_save_c &i_save)
Definition d_save.h:961
dSv_zone_c mZone[ZONE_MAX]
Definition d_save.h:985
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:2026
dSv_player_c & getPlayer()
Definition d_save.h:940
BOOL revSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1765
void setDataNum(u8 num)
Definition d_save.h:954
u8 unk_0x2[0x48 - 0x2]
Definition d_save.h:980
static const int ONEZONE_ITEM
Definition d_save.h:973
dSv_event_c & getEvent()
Definition d_save.h:944
static const int DAN_ITEM
Definition d_save.h:971
dSv_restart_c mRestart
Definition d_save.h:986
BOOL isSwitch(int i_no, int i_roomNo) const
void setSaveTotalTime(s64 time)
Definition d_save.h:950
dSv_memory_c mMemory
Definition d_save.h:983
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1841
dSv_save_c mSavedata
Definition d_save.h:982
dSv_restart_c & getRestart()
Definition d_save.h:942
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1816
u8 getNoFile() const
Definition d_save.h:956
void setNewFile(u8 file)
Definition d_save.h:959
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1882
s64 getStartTime() const
Definition d_save.h:947
void initZone()
Definition d_save.cpp:1664
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:946
void setNoFile(u8 file)
Definition d_save.h:957
void setDan(dSv_danBit_c &i_dan)
Definition d_save.h:963
dSv_turnRestart_c mTurnRestart
Definition d_save.h:988
dSv_event_c mTmp
Definition d_save.h:987
void getSave(int i_stageNo)
Definition d_save.cpp:1652
dSv_memory_c & getMemory()
Definition d_save.h:937
void resetDan()
Definition d_save.h:952
void setMemory(dSv_memory_c &i_memory)
Definition d_save.h:962
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1975
static const int ZONE_SWITCH
Definition d_save.h:967
u8 mNoFile
Definition d_save.h:992
dSv_danBit_c mDan
Definition d_save.h:984
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1791
dSv_zone_c & getZone(int id)
Definition d_save.h:939
dSv_zone_c * getZones()
Definition d_save.h:938
u8 mDataNum
Definition d_save.h:990
void setStartTime(s64 time)
Definition d_save.h:949
static const int ONEZONE_SWITCH
Definition d_save.h:968
static const int ZONE_ITEM
Definition d_save.h:972
s64 mSaveTotalTime
Definition d_save.h:995
void onSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1683
u8 getNewFile() const
Definition d_save.h:958
void offSwitch(int i_no, int i_roomNo)
static const int ZONE_MAX
Definition d_save.h:975
void init()
Definition d_save.cpp:1617
void putSave(int i_stageNo)
Definition d_save.cpp:1658
static const int MEMORY_ITEM
Definition d_save.h:970
u8 unk_0x0
Definition d_save.h:978
void initDan(s8 i_stage)
Definition d_save.h:951
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1853
static const int DAN_SWITCH
Definition d_save.h:966
static const int MEMORY_SWITCH
Definition d_save.h:965
u8 mNewFile
Definition d_save.h:991
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:943
Definition d_menu_dmap_map.cpp:96
void offSwitch(int i_no)
Definition d_save.cpp:1234
void onStageBossEnemy2()
Definition d_save.h:633
u8 mKeyNum
Definition d_save.h:644
void onStageLife()
Definition d_save.h:638
void isDungeonItem(int) const
Definition d_save.cpp:1285
void onDungeonItem(int i_no)
Definition d_save.cpp:1274
s32 isDungeonItem(int i_no) const
@ OOCCOO_NOTE
Definition d_save.h:601
@ STAGE_BOSS_DEMO
Definition d_save.h:600
@ STAGE_BOSS_ENEMY_2
Definition d_save.h:602
@ STAGE_BOSS_ENEMY
Definition d_save.h:598
@ MAP
Definition d_save.h:595
@ STAGE_LIFE
Definition d_save.h:599
@ COMPASS
Definition d_save.h:596
@ BOSS_KEY
Definition d_save.h:597
void offDungeonItem(int i_no)
Definition d_save.cpp:1279
s32 isStageBossEnemy() const
Definition d_save.h:634
void setKeyNum(u8 i_keyNum)
Definition d_save.h:621
u8 mDungeonItem
Definition d_save.h:645
void onStageBossEnemy()
Definition d_save.h:629
s32 isDungeonItemMap() const
Definition d_save.h:623
u32 mTbox[2]
Definition d_save.h:641
BOOL revSwitch(int i_no)
Definition d_save.cpp:1246
s32 isStageLife() const
Definition d_save.h:636
void onItem(int i_no)
Definition d_save.cpp:1256
s32 isDungeonItemCompass() const
Definition d_save.h:625
void onDungeonItemCompass()
Definition d_save.h:624
u8 getKeyNum()
Definition d_save.h:620
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1240
s32 isStageBossEnemy2() const
Definition d_save.h:635
BOOL isItem(int i_no) const
Definition d_save.cpp:1267
BOOL isTbox(int i_no) const
void onTbox(int i_no)
Definition d_save.cpp:1210
s32 isDungeonItemWarp() const
Definition d_save.h:637
void onDungeonItemBossKey()
Definition d_save.h:627
void onSwitch(int i_no)
Definition d_save.cpp:1228
s32 isDungeonItemBossKey() const
Definition d_save.h:628
void offTbox(int i_no)
Definition d_save.cpp:1216
u32 mItem[1]
Definition d_save.h:643
void onDungeonItemMap()
Definition d_save.h:622
void onDungeonItemWarp()
Definition d_save.h:626
u32 mSwitch[4]
Definition d_save.h:642
void init()
Definition d_save.cpp:1192
void offItem(int i_no)
Definition d_save.cpp:1261
int BOOL
Definition types.h:30
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
signed long long int s64
Definition types.h:10
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5