9#define DEFAULT_SELECT_ITEM_INDEX 0
10#define MAX_SELECT_ITEM 4
11#define SELECT_ITEM_NUM 2
12#define MAX_EQUIPMENT 6
14#define MAX_ITEM_SLOTS 24
15#define LIGHT_DROP_STAGE 4
16#define LETTER_INFO_BIT 64
17#define MAX_INSECT_NUM 24
18#define MAX_VISIBLE_HEARTPIECES 4
19#define MAX_POH_NUM 100
23#define DSV_MEMBIT_ENUM_MAX 8
24#define ITEM_MAX_DAN 128
25#define SWITCH_ZONE_MAX 0x20
26#define SWITCH_ONE_ZONE_MAX 0x10
27#define ITEM_ZONE_MAX 0x20
28#define ITEM_ONE_ZONE_MAX 0x10
29#define QUEST_LOG_SIZE 0xA94
31#define BIG_QUIVER_MAX 60
32#define GIANT_QUIVER_MAX 100
34#define BIG_WALLET_MAX 600
35#define GIANT_WALLET_MAX 1000
36#define MAX_FINDABLE_FISHES 6
OSTime time
Definition GXInit.c:61
s64 OSTime
Definition OSTime.h:10
T cLib_calcTimer(T *value)
Definition c_lib.h:74
u32 getBalloonScore() const
Definition d_save.h:896
u32 unk16
Definition d_save.h:904
u32 mBalloonScore
Definition d_save.h:902
u32 getRaceGameTime() const
Definition d_save.h:895
u32 mRaceGameTime
Definition d_save.h:903
u32 mStarTime
Definition d_save.h:901
void init()
Definition d_save.cpp:1206
u8 unk1[3]
Definition d_save.h:900
u8 unk0
Definition d_save.h:899
u32 unk20
Definition d_save.h:905
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1282
s16 unk28[16]
Definition d_save.h:953
void onItem(int i_no)
Definition d_save.cpp:1294
u32 mSwitch[2]
Definition d_save.h:951
u32 mItem[4]
Definition d_save.h:952
BOOL revSwitch(int i_no)
Definition d_save.cpp:1287
void offSwitch(int i_no)
Definition d_save.cpp:1277
bool init(s8 i_stageNo)
Definition d_save.cpp:1247
BOOL isItem(int i_no) const
Definition d_save.cpp:1299
u8 unk2[2]
Definition d_save.h:950
s8 mStageNo
Definition d_save.h:948
void onSwitch(int i_no)
Definition d_save.cpp:1272
void reset()
Definition d_save.h:945
u8 unk1
Definition d_save.h:949
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1194
void offEventBit(u16 i_no)
Definition d_save.cpp:1182
void onEventBit(u16 i_no)
Definition d_save.cpp:1176
int isEventBit(u16 i_no) const
Definition d_save.cpp:1188
void * getPEventBit()
Definition d_save.h:885
void init()
Definition d_save.cpp:1168
u8 mEvent[256]
Definition d_save.h:888
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1201
static u16 saveBitLabels[822]
Definition d_save.h:472
static u16 const tempBitLabels[185]
Definition d_save.h:1789
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:704
void addFishCount(u8 i_fishIndex)
Definition d_save.cpp:999
void init()
Definition d_save.cpp:991
u8 getMaxSize(s32 i_sizeIndex)
Definition d_save.h:705
u16 mFishCount[16]
Definition d_save.h:709
void setMaxSize(s32 i_sizeIndex, u8 i_size)
Definition d_save.h:706
u8 mMaxSize[16]
Definition d_save.h:710
dSv_horse_place_c()
Definition d_save.h:479
void init()
Definition d_save.cpp:156
u8 mRoomNo
Definition d_save.h:489
u16 mAngleY
Definition d_save.h:486
cXyz mPos
Definition d_save.h:485
u8 mSpawnId
Definition d_save.h:488
char mName[8]
Definition d_save.h:487
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:165
u8 getGetNumber(int i_no)
Definition d_save.h:691
u8 mGetNumber[64]
Definition d_save.h:697
u32 mLetterReadFlags[2]
Definition d_save.h:696
u32 mLetterGetFlags[2]
Definition d_save.h:695
void onLetterReadFlag(int i_no)
Definition d_save.cpp:981
void onLetterGetFlag(int i_no)
Definition d_save.cpp:971
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:692
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:986
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:976
void init()
Definition d_save.cpp:959
u8 mLightDropGetFlag
Definition d_save.h:680
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:951
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:943
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:935
void init()
Definition d_save.cpp:915
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:928
u8 unk5[3]
Definition d_save.h:681
u8 mLightDropNum[4]
Definition d_save.h:679
void offVisitedRoom(int i_no)
Definition d_save.cpp:1237
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1242
void onVisitedRoom(int i_no)
Definition d_save.cpp:1231
u32 mVisitedRoom[2]
Definition d_save.h:930
void init()
Definition d_save.cpp:1224
dSv_memory2_c()
Definition d_save.h:923
const dSv_memBit_c & getBit() const
Definition d_save.h:913
dSv_memBit_c mBit
Definition d_save.h:916
dSv_memBit_c & getBit()
Definition d_save.h:912
dSv_memory_c()
Definition d_save.h:910
void init()
Definition d_save.cpp:1219
dSv_horse_place_c mHorsePlace
Definition d_save.h:805
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:785
dSv_player_config_c mConfig
Definition d_save.h:819
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:791
dSv_player_field_last_stay_info_c mPlayerFieldLastStayInfo
Definition d_save.h:807
dSv_light_drop_c mLightDrop
Definition d_save.h:815
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:798
dSv_player_item_max_c mItemMax
Definition d_save.h:812
dSv_player_last_mark_info_c mPlayerLastMarkInfo
Definition d_save.h:808
dSv_player_item_record_c mItemRecord
Definition d_save.h:811
dSv_player_get_item_c & getGetItem()
Definition d_save.h:794
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:797
dSv_player_return_place_c mPlayerReturnPlace
Definition d_save.h:806
dSv_player_wolf_c mWolf
Definition d_save.h:814
dSv_player_return_place_c & getPlayerReturnPlace()
Definition d_save.h:792
dSv_player_config_c & getConfig()
Definition d_save.h:795
dSv_fishing_info_c mFishingInfo
Definition d_save.h:817
dSv_player_get_item_c mGetItem
Definition d_save.h:810
dSv_player_info_c mPlayerInfo
Definition d_save.h:818
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:789
dSv_player_collect_c & getCollect()
Definition d_save.h:788
dSv_player_collect_c mCollect
Definition d_save.h:813
void init()
Definition d_save.cpp:1073
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:784
dSv_player_status_b_c mPlayerStatusB
Definition d_save.h:804
dSv_player_item_c & getItem()
Definition d_save.h:787
dSv_player_item_max_c & getItemMax()
Definition d_save.h:790
dSv_player_item_c mItem
Definition d_save.h:809
dSv_letter_info_c mLetterInfo
Definition d_save.h:816
dSv_player_status_a_c mPlayerStatusA
Definition d_save.h:803
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:796
dSv_player_c()
Definition d_save.h:781
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:786
dSv_light_drop_c & getLightDrop()
Definition d_save.h:793
u8 mItem[8]
Definition d_save.h:652
u8 getPohNum()
Definition d_save.h:649
u8 padding[3]
Definition d_save.h:658
u8 mPohNum
Definition d_save.h:657
void onCollectMirror(u8 i_item)
Definition d_save.cpp:895
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:872
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:883
u8 mCrystal
Definition d_save.h:654
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:877
u8 unk11
Definition d_save.h:656
void init()
Definition d_save.cpp:859
u8 unk8
Definition d_save.h:653
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:889
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:901
u8 mMirror
Definition d_save.h:655
void setPointer(bool i_mPointer)
Definition d_save.h:763
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:755
u8 getCameraControl()
Definition d_save.h:760
void setSound(u8 i_mode)
Definition d_save.cpp:1058
u8 mCameraControl
Definition d_save.h:775
void setShortCut(bool i_mShortCut)
Definition d_save.h:759
bool getShortCut()
Definition d_save.h:758
u8 getSound()
Definition d_save.cpp:1052
u8 unk0
Definition d_save.h:766
u16 mCalibrateDist
Definition d_save.h:772
u8 getCalValue()
Definition d_save.h:756
u8 mVibration
Definition d_save.h:769
void setCalValue(u8 i_mCalValue)
Definition d_save.h:757
void setVibration(u8 i_status)
Definition d_save.cpp:1068
u8 mSoundMode
Definition d_save.h:767
u16 getCalibrateDist()
Definition d_save.h:754
u8 mCalValue
Definition d_save.h:773
u32 checkVibration() const
Definition d_save.cpp:1046
bool getPointer()
Definition d_save.h:762
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:761
u8 unk5
Definition d_save.h:771
bool mPointer
Definition d_save.h:776
void init()
Definition d_save.cpp:1023
u8 mAttentionType
Definition d_save.h:768
bool mShortCut
Definition d_save.h:774
u8 getAttentionType()
Definition d_save.h:752
u8 unk4
Definition d_save.h:770
u8 getVibration()
Definition d_save.cpp:1063
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:753
cXyz & getPos()
Definition d_save.h:520
s16 mAngleY
Definition d_save.h:527
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:226
void init()
Definition d_save.cpp:191
void onRegionBit(int i_region)
Definition d_save.cpp:218
u8 mRegion
Definition d_save.h:532
char mName[8]
Definition d_save.h:528
char * getName()
Definition d_save.h:522
void offFieldDataExistFlag()
Definition d_save.h:518
bool mFieldDataExistFlag
Definition d_save.h:531
s16 getAngleY()
Definition d_save.h:523
bool isFieldDataExistFlag() const
Definition d_save.h:517
u8 mRegionNo
Definition d_save.h:530
u8 unk26[2]
Definition d_save.h:533
void onFieldDataExistFlag()
Definition d_save.h:519
cXyz mPos
Definition d_save.h:526
u8 mLastSpawnId
Definition d_save.h:529
dSv_player_field_last_stay_info_c()
Definition d_save.h:510
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:207
u8 getRegionNo() const
Definition d_save.h:521
u32 mItemFlags[8]
Definition d_save.h:601
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:742
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:737
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:747
void init()
Definition d_save.cpp:730
u16 unk16
Definition d_save.h:733
u32 unk0
Definition d_save.h:730
u32 unk4
Definition d_save.h:731
s64 getTotalTime() const
Definition d_save.h:721
void setHorseName(const char *i_name)
Definition d_save.h:719
void setTotalTime(s64 i_time)
Definition d_save.h:720
u8 mClearCount
Definition d_save.h:739
char * getLinkName()
Definition d_save.h:716
char * getHorseName()
Definition d_save.h:717
u8 unk53
Definition d_save.h:738
char mHorseName[16]
Definition d_save.h:737
char mPlayerName[16]
Definition d_save.h:735
u8 unk36
Definition d_save.h:736
void init()
Definition d_save.cpp:1006
u16 mDeathCount
Definition d_save.h:734
void setPlayerName(const char *i_name)
Definition d_save.h:718
void addDeathCount()
Definition d_save.h:723
s64 mTotalTime
Definition d_save.h:732
u8 unk55[5]
Definition d_save.h:740
void setRodTypeLevelUp()
Definition d_save.cpp:682
u8 mItemSlots[24]
Definition d_save.h:590
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:458
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:453
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:281
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:705
void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:572
u8 checkEmptyBottle()
Definition d_save.cpp:559
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:376
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:435
int checkInsectBottle()
Definition d_save.cpp:548
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:408
void setLineUpItem()
Definition d_save.cpp:354
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:385
u8 mItems[24]
Definition d_save.h:589
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:617
void setEmptyBottle()
Definition d_save.cpp:414
void setEmptyBombBag()
Definition d_save.cpp:628
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:670
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:266
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:658
void init()
Definition d_save.cpp:258
u8 mItemMax[8]
Definition d_save.h:636
void setArrowNum(u8 i_maxNum)
Definition d_save.h:632
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:840
void init()
Definition d_save.cpp:814
u8 getArrowNum() const
Definition d_save.h:633
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:825
u8 mPachinkoNum
Definition d_save.h:622
u8 getPachinkoNum() const
Definition d_save.h:615
u8 mArrowNum
Definition d_save.h:619
void init()
Definition d_save.cpp:753
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:791
u8 unk5[3]
Definition d_save.h:623
u8 getArrowNum() const
Definition d_save.h:613
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:809
u8 mBottleNum[4]
Definition d_save.h:621
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:773
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:779
u8 mBombNum[3]
Definition d_save.h:620
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:785
void setPachinkoNum(u8 i_num)
Definition d_save.h:616
void setArrowNum(u8 i_num)
Definition d_save.h:614
void resetWarpAcceptStage()
Definition d_save.h:548
s8 getRoomNo()
Definition d_save.h:546
dSv_player_last_mark_info_c()
Definition d_save.h:538
s8 mWarpAcceptStage
Definition d_save.h:557
s8 getWarpAcceptStage()
Definition d_save.h:547
cXyz mPos
Definition d_save.h:552
s8 mRoomNo
Definition d_save.h:556
const char * getName()
Definition d_save.h:543
s16 getAngleY()
Definition d_save.h:545
u8 mSpawnId
Definition d_save.h:555
char mName[8]
Definition d_save.h:554
void setWarpItemData(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo, u8, u8)
Definition d_save.cpp:249
s16 mAngleY
Definition d_save.h:553
void init()
Definition d_save.cpp:234
cXyz & getPos()
Definition d_save.h:544
void setWarpAcceptStage(s8 accept)
Definition d_save.h:549
u8 unk25[3]
Definition d_save.h:558
u8 unk11
Definition d_save.h:505
u8 getPlayerStatus() const
Definition d_save.h:497
char * getName()
Definition d_save.h:498
s8 mRoomNo
Definition d_save.h:503
void set(const char *i_name, s8 i_roomNo, u8 i_status)
Definition d_save.cpp:183
u8 mPlayerStatus
Definition d_save.h:502
char mName[8]
Definition d_save.h:501
s8 getRoomNo() const
Definition d_save.h:496
u8 unk10
Definition d_save.h:504
void init()
Definition d_save.cpp:174
u16 getOil() const
Definition d_save.h:412
u8 unk10
Definition d_save.h:436
void setOil(u16 i_oil)
Definition d_save.h:419
u16 mOil
Definition d_save.h:435
u8 mTransformStatus
Definition d_save.h:447
u8 getTransformStatus() const
Definition d_save.h:417
u8 mMagicFlag
Definition d_save.h:445
void setSelectItemIndex(int i_no, u8 i_slotNo)
Definition d_save.cpp:65
u16 getRupeeMax() const
Definition d_save.cpp:98
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:423
u16 getLife() const
Definition d_save.h:410
u8 getMixItemIndex(int i_no) const
Definition d_save.cpp:90
void setMagic(u8 i_magic)
Definition d_save.h:422
void setMixItemIndex(int i_no, u8 i_slotNo)
Definition d_save.cpp:82
u8 mMixItem[MAX_SELECT_ITEM]
Definition d_save.h:439
u8 mMaxMagic
Definition d_save.h:443
u16 getRupee() const
Definition d_save.h:411
u16 mRupee
Definition d_save.h:433
u8 mMagic
Definition d_save.h:444
u8 unk29
Definition d_save.h:446
u8 mWalletSize
Definition d_save.h:442
void setTransformStatus(u8 i_status)
Definition d_save.h:428
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:73
void setMaxOil(u16 i_maxOil)
Definition d_save.h:420
u16 mLife
Definition d_save.h:432
void setRupee(u16 i_rupees)
Definition d_save.h:424
u16 mMaxOil
Definition d_save.h:434
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:427
u8 getMagic() const
Definition d_save.h:414
u8 getMaxMagic() const
Definition d_save.h:415
u8 mSelectEquip[MAX_EQUIPMENT]
Definition d_save.h:441
void init()
Definition d_save.cpp:28
u16 getMaxLife() const
Definition d_save.h:409
u8 getWalletSize() const
Definition d_save.h:418
void setMaxLife(u8 i_maxLife)
Definition d_save.h:426
u8 getSelectEquip(int item) const
Definition d_save.h:416
u16 mMaxLife
Definition d_save.h:431
u8 mSelectItem[MAX_SELECT_ITEM]
Definition d_save.h:437
void setLife(u16 i_life)
Definition d_save.h:425
u8 unk31[3]
Definition d_save.h:448
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:113
void setWalletSize(u8 i_size)
Definition d_save.h:421
u16 getMaxOil() const
Definition d_save.h:413
void onTransformLV(int i_no)
Definition d_save.cpp:146
void setDate(u16 i_date)
Definition d_save.h:462
u16 mDate
Definition d_save.h:473
OSTime mDateIpl
Definition d_save.h:467
u8 unk11
Definition d_save.h:471
void setTime(f32 i_time)
Definition d_save.h:463
void onDarkClearLV(int i_no)
Definition d_save.cpp:136
u16 getDate() const
Definition d_save.h:460
u8 unk18[3]
Definition d_save.h:474
u8 mTransformLevelFlag
Definition d_save.h:468
void setDateIpl(s64 i_time)
Definition d_save.h:459
f32 getTime() const
Definition d_save.h:461
OSTime getDateIpl() const
Definition d_save.h:464
f32 mTime
Definition d_save.h:472
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:141
u8 mDarkClearLevelFlag
Definition d_save.h:469
u8 unk10
Definition d_save.h:470
void init()
Definition d_save.cpp:122
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:151
u8 unk0[3]
Definition d_save.h:666
void init()
Definition d_save.cpp:906
u8 unk3
Definition d_save.h:667
u8 unk[80]
Definition d_save.h:1088
f32 getLastSpeedF() const
Definition d_save.h:1036
cXyz mRoomPos
Definition d_save.h:1043
f32 mLastSpeedF
Definition d_save.h:1045
s16 getStartPoint() const
Definition d_save.h:1029
s16 getLastAngleY() const
Definition d_save.h:1035
cXyz & getRoomPos()
Definition d_save.h:1033
u32 mLastMode
Definition d_save.h:1046
void setStartPoint(s16 point)
Definition d_save.h:1022
u32 getRoomParam() const
Definition d_save.h:1032
s8 getRoomNo() const
Definition d_save.h:1031
s16 mRoomAngleY
Definition d_save.h:1042
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1423
u8 field_0x01[3]
Definition d_save.h:1040
s16 getRoomAngleY() const
Definition d_save.h:1034
u32 mRoomParam
Definition d_save.h:1044
s16 mLastAngleY
Definition d_save.h:1047
void setLastSceneInfo(f32 speed, u32 mode, s16 angle)
Definition d_save.h:1023
u32 getLastMode() const
Definition d_save.h:1030
s8 mRoomNo
Definition d_save.h:1039
void setRoomParam(u32 param)
Definition d_save.h:1021
s16 mStartPoint
Definition d_save.h:1041
dSv_player_c mPlayer
Definition d_save.h:1108
dSv_event_c & getEvent()
Definition d_save.h:1099
static const int STAGE2_MAX
Definition d_save.h:1105
void init()
Definition d_save.cpp:1447
dSv_reserve_c reserve
Definition d_save.h:1112
dSv_memory2_c mSave2[STAGE2_MAX]
Definition d_save.h:1110
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1462
dSv_event_c mEvent
Definition d_save.h:1111
dSv_MiniGame_c mMiniGame
Definition d_save.h:1113
dSv_memory_c mSave[STAGE_MAX]
Definition d_save.h:1109
dSv_save_c()
Definition d_save.h:1093
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:1100
void putSave(int i_stageNo, dSv_memory_c mem)
Definition d_save.h:1102
static const int STAGE_MAX
Definition d_save.h:1104
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:1101
dSv_player_c & getPlayer()
Definition d_save.h:1098
cXyz mCameraUp
Definition d_save.h:1056
cXyz mCameraCtr
Definition d_save.h:1054
cXyz mCameraEye
Definition d_save.h:1055
f32 getCameraFvy() const
Definition d_save.h:1065
void setCameraEye(const cXyz &i_eye)
Definition d_save.h:1073
void setCameraUp(const cXyz &i_up)
Definition d_save.h:1072
u32 mParam
Definition d_save.h:1078
dSv_turnRestart_camera_c mCamera
Definition d_save.h:1081
u32 getParam() const
Definition d_save.h:1061
void setCameraCtr(const cXyz &i_ctr)
Definition d_save.h:1074
const cXyz & getCameraCtr() const
Definition d_save.h:1070
s8 unk18
Definition d_save.h:1080
void setCameraFvy(f32 i_fvy)
Definition d_save.h:1066
const cXyz & getCameraEye() const
Definition d_save.h:1069
f32 mCameraFvy
Definition d_save.h:1082
s16 mAngleY
Definition d_save.h:1079
const cXyz & getCameraUp() const
Definition d_save.h:1068
s16 getAngleY() const
Definition d_save.h:1063
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1430
cXyz mPosition
Definition d_save.h:1077
cXyz & getPos()
Definition d_save.h:1062
void init()
Definition d_save.cpp:1394
u32 mActorFlags[4]
Definition d_save.h:992
void off(int i_id)
Definition d_save.cpp:1406
BOOL is(int i_id) const
Definition d_save.cpp:1411
void on(int i_id)
Definition d_save.cpp:1401
static const int ACTOR_MAX
Definition d_save.h:989
void onOneSwitch(int i_no)
Definition d_save.cpp:1352
void init()
Definition d_save.cpp:1304
void clearRoomSwitch()
Definition d_save.cpp:1319
u16 unk12
Definition d_save.h:979
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1389
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1362
u16 mItem[2]
Definition d_save.h:977
u16 mRoomItem
Definition d_save.h:978
void clearRoomItem()
Definition d_save.cpp:1324
BOOL revSwitch(int i_no)
Definition d_save.cpp:1344
void onOneItem(int i_no)
Definition d_save.cpp:1384
void offSwitch(int i_no)
Definition d_save.cpp:1334
void onSwitch(int i_no)
Definition d_save.cpp:1329
BOOL isItem(int i_no) const
Definition d_save.cpp:1379
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1339
u16 mRoomSwitch
Definition d_save.h:976
void offOneSwitch(int i_no)
Definition d_save.cpp:1357
BOOL revOneSwitch(int i_no)
Definition d_save.cpp:1367
u16 mSwitch[2]
Definition d_save.h:975
void onItem(int i_no)
Definition d_save.cpp:1374
const dSv_zoneBit_c & getBit() const
Definition d_save.h:1001
void reset()
Definition d_save.h:1006
s8 & getRoomNo()
Definition d_save.h:1005
dSv_zoneActor_c mActor
Definition d_save.h:1012
dSv_zoneActor_c & getActor()
Definition d_save.h:1002
dSv_zoneBit_c & getBit()
Definition d_save.h:1000
dSv_zone_c()
Definition d_save.h:997
s8 mRoomNo
Definition d_save.h:1009
dSv_zoneBit_c mBit
Definition d_save.h:1011
const dSv_zoneActor_c & getActor() const
Definition d_save.h:1003
u8 unk1
Definition d_save.h:1010
static SECTION_RODATA u8 const id[8]
Definition d_a_npc_bans.cpp:1309
static u8 angle[2+2]
Definition d_a_obj_kago.cpp:845
ItemTable
Definition d_save.h:76
@ CHUCHU_PURPLE
Definition d_save.h:201
@ F_STAG_BEETLE
Definition d_save.h:274
@ ANCIENT_DOCUMENT
Definition d_save.h:310
@ LV3_SOUP
Definition d_save.h:204
@ noentry4
Definition d_save.h:132
@ POU_SPIRIT
Definition d_save.h:301
@ WALLET_LV3
Definition d_save.h:131
@ OIL_BOTTLE
Definition d_save.h:179
@ KANTERA2
Definition d_save.h:325
@ M_ANT
Definition d_save.h:289
@ BOMB_30
Definition d_save.h:90
@ noentry34
Definition d_save.h:232
@ COPY_ROD_2
Definition d_save.h:153
@ noentry3
Definition d_save.h:98
@ F_BUTTERFLY
Definition d_save.h:272
@ noentry50
Definition d_save.h:266
@ LIGHT_SWORD
Definition d_save.h:150
@ BOMB_BAG_LV1
Definition d_save.h:157
@ noentry9
Definition d_save.h:137
@ ARROW_30
Definition d_save.h:93
@ OIL_BOTTLE3
Definition d_save.h:234
@ noentry35
Definition d_save.h:245
@ M_LADYBUG
Definition d_save.h:283
@ CHUCHU_GREEN
Definition d_save.h:199
@ SILVER_RUPEE
Definition d_save.h:84
@ WORM
Definition d_save.h:193
@ YELLOW_RUPEE
Definition d_save.h:80
@ noentry7
Definition d_save.h:135
@ noentry19
Definition d_save.h:215
@ noentry64
Definition d_save.h:305
@ EQUIP_SWORD
Definition d_save.h:336
@ PURPLE_RUPEE
Definition d_save.h:82
@ UTAWA_HEART
Definition d_save.h:111
@ noentry17
Definition d_save.h:213
@ BOMB_INSECT_30
Definition d_save.h:106
@ noentry69
Definition d_save.h:333
@ ARROW_LV1
Definition d_save.h:161
@ M_SNAIL
Definition d_save.h:285
@ LV5_BOSS_KEY
Definition d_save.h:323
@ FISHING_ROD_1
Definition d_save.h:151
@ RED_BOTTLE_2
Definition d_save.h:182
@ SHOP_BEE_CHILD
Definition d_save.h:235
@ HOT_SPRING
Definition d_save.h:184
@ LV1_SOUP
Definition d_save.h:202
@ BEE_CHILD
Definition d_save.h:195
@ WOOD_STATUE
Definition d_save.h:207
@ WOOD_STICK
Definition d_save.h:140
@ noentry12
Definition d_save.h:159
@ noentry22
Definition d_save.h:218
@ noentry72
Definition d_save.h:337
@ HEART
Definition d_save.h:77
@ POU_FIRE1
Definition d_save.h:316
@ WORM_ROD
Definition d_save.h:170
@ noentry68
Definition d_save.h:309
@ DUNGEON_EXIT_2
Definition d_save.h:128
@ DROP_BOTTLE
Definition d_save.h:194
@ F_MAYFLY
Definition d_save.h:292
@ KANTERA
Definition d_save.h:149
@ COMPUS
Definition d_save.h:113
@ JEWEL_BEE_ROD
Definition d_save.h:171
@ IRONBALL
Definition d_save.h:143
@ noentry53
Definition d_save.h:293
@ noentry41
Definition d_save.h:251
@ noentry70
Definition d_save.h:334
@ BOSSRIDER_KEY
Definition d_save.h:320
@ SMALL_KEY
Definition d_save.h:109
@ OIL_BOTTLE_2
Definition d_save.h:181
@ noentry74
Definition d_save.h:339
@ noentry45
Definition d_save.h:261
@ BOOMERANG
Definition d_save.h:141
@ BOMB_10
Definition d_save.h:88
@ noentry61
Definition d_save.h:302
@ noentry26
Definition d_save.h:224
@ FAIRY
Definition d_save.h:185
@ LV2_BOSS_KEY
Definition d_save.h:330
@ noentry29
Definition d_save.h:227
@ noentry49
Definition d_save.h:265
@ SWORD
Definition d_save.h:117
@ noentry1
Definition d_save.h:96
@ noentry39
Definition d_save.h:249
@ BOMB_5
Definition d_save.h:87
@ CHUCHU_YELLOW2
Definition d_save.h:233
@ MAP
Definition d_save.h:112
@ M_BEETLE
Definition d_save.h:269
@ L2_KEY_PIECES1
Definition d_save.h:326
@ ARROW_10
Definition d_save.h:91
@ noentry75
Definition d_save.h:340
@ F_SNAIL
Definition d_save.h:286
@ WALLET_LV1
Definition d_save.h:129
@ noentry76
Definition d_save.h:341
@ ASHS_SCRIBBLING
Definition d_save.h:222
@ noentry24
Definition d_save.h:220
@ noentry20
Definition d_save.h:216
@ CHUCHU_BLACK
Definition d_save.h:236
@ F_LADYBUG
Definition d_save.h:284
@ noentry57
Definition d_save.h:297
@ WATER_BOMB_5
Definition d_save.h:99
@ BOMB_BAG_LV2
Definition d_save.h:156
@ ARMOR
Definition d_save.h:125
@ noentry58
Definition d_save.h:298
@ FAIRY_DROP
Definition d_save.h:192
@ WATER_BOMB_10
Definition d_save.h:100
@ noentry23
Definition d_save.h:219
@ ZORAS_JEWEL
Definition d_save.h:138
@ HOT_SPRING_2
Definition d_save.h:186
@ noentry16
Definition d_save.h:212
@ noentry55
Definition d_save.h:295
@ noentry42
Definition d_save.h:252
@ noentry63
Definition d_save.h:304
@ WALLET_LV2
Definition d_save.h:130
@ L2_KEY_PIECES3
Definition d_save.h:328
@ LV2_SOUP
Definition d_save.h:203
@ IRIAS_PENDANT
Definition d_save.h:208
@ WEAR_KOKIRI
Definition d_save.h:124
@ BLUE_RUPEE
Definition d_save.h:79
@ TRIPLE_HEART
Definition d_save.h:108
@ LV7_DUNGEON_EXIT
Definition d_save.h:313
@ SPINNER
Definition d_save.h:142
@ ARROW_LV3
Definition d_save.h:163
@ OIL
Definition d_save.h:188
@ noentry47
Definition d_save.h:263
@ OIL2
Definition d_save.h:187
@ DUNGEON_BACK
Definition d_save.h:116
@ noentry37
Definition d_save.h:247
@ NORMAL_BOMB
Definition d_save.h:189
@ MIRROR_PIECE_4
Definition d_save.h:244
@ RAFRELS_MEMO
Definition d_save.h:221
@ noentry28
Definition d_save.h:226
@ F_BEETLE
Definition d_save.h:270
@ ARROW_LV2
Definition d_save.h:162
@ LIGHT_ARROW
Definition d_save.h:160
@ M_MANTIS
Definition d_save.h:281
@ noentry27
Definition d_save.h:225
@ noentry56
Definition d_save.h:296
@ HAWK_EYE
Definition d_save.h:139
@ L2_KEY_PIECES2
Definition d_save.h:327
@ noentry2
Definition d_save.h:97
@ BOMB_INSECT_20
Definition d_save.h:105
@ PACHINKO_SHOT
Definition d_save.h:95
@ noentry78
Definition d_save.h:343
@ HVY_BOOTS
Definition d_save.h:146
@ noentry25
Definition d_save.h:223
@ noentry33
Definition d_save.h:231
@ WATER_BOTTLE
Definition d_save.h:180
@ noentry8
Definition d_save.h:136
@ TASTE
Definition d_save.h:322
@ noentry14
Definition d_save.h:210
@ JEWEL_ROD
Definition d_save.h:169
@ noentry40
Definition d_save.h:250
@ DROP_CONTAINER03
Definition d_save.h:240
@ LIGHT_DROP
Definition d_save.h:237
@ TKS_LETTER
Definition d_save.h:122
@ BEE_ROD
Definition d_save.h:168
@ MASTER_SWORD
Definition d_save.h:118
@ noentry79
Definition d_save.h:344
@ EMPTY_BOTTLE
Definition d_save.h:173
@ noentry31
Definition d_save.h:229
@ RED_BOTTLE
Definition d_save.h:174
@ noentry38
Definition d_save.h:248
@ CHUCHU_RARE
Definition d_save.h:196
@ noentry46
Definition d_save.h:262
@ noentry6
Definition d_save.h:134
@ F_MANTIS
Definition d_save.h:282
@ M_DANGOMUSHI
Definition d_save.h:279
@ HALF_MILK_BOTTLE
Definition d_save.h:178
@ BOMB_20
Definition d_save.h:89
@ noentry18
Definition d_save.h:214
@ MIRROR_PIECE_3
Definition d_save.h:243
@ BOMB_INSECT_5
Definition d_save.h:103
@ noentry30
Definition d_save.h:228
@ noentry65
Definition d_save.h:306
@ POU_FIRE2
Definition d_save.h:317
@ SMELL_MEDICINE
Definition d_save.h:258
@ noentry15
Definition d_save.h:211
@ NO_ITEM
Definition d_save.h:332
@ MILK_BOTTLE
Definition d_save.h:177
@ BLUE_BOTTLE
Definition d_save.h:176
@ SMELL_PUMPKIN
Definition d_save.h:254
@ ARROW_20
Definition d_save.h:92
@ noentry71
Definition d_save.h:335
@ DUNGEON_EXIT
Definition d_save.h:114
@ BOMB_ARROW
Definition d_save.h:166
@ F_GRASSHOPPER
Definition d_save.h:276
@ W_HOOKSHOT
Definition d_save.h:148
@ CHUCHU_YELLOW
Definition d_save.h:200
@ POU_FIRE4
Definition d_save.h:319
@ noentry67
Definition d_save.h:308
@ LURE_ROD
Definition d_save.h:165
@ noentry48
Definition d_save.h:264
@ noentry62
Definition d_save.h:303
@ L_MAGIC
Definition d_save.h:86
@ GREEN_BOTTLE
Definition d_save.h:175
@ LETTER
Definition d_save.h:205
@ UGLY_SOUP
Definition d_save.h:183
@ M_GRASSHOPPER
Definition d_save.h:275
@ POKE_BOMB
Definition d_save.h:191
@ SMALL_KEY2
Definition d_save.h:315
@ HYLIA_SHIELD
Definition d_save.h:121
@ CHUCHU_RED
Definition d_save.h:197
@ noentry77
Definition d_save.h:342
@ noentry60
Definition d_save.h:300
@ LINKS_SAVINGS
Definition d_save.h:314
@ BILL
Definition d_save.h:206
@ M_MAYFLY
Definition d_save.h:291
@ noentry66
Definition d_save.h:307
@ noentry5
Definition d_save.h:133
@ MIRROR_PIECE_2
Definition d_save.h:242
@ HORSE_FLUTE
Definition d_save.h:209
@ noentry13
Definition d_save.h:164
@ SMELL_FISH
Definition d_save.h:256
@ M_BUTTERFLY
Definition d_save.h:271
@ PACHINKO
Definition d_save.h:152
@ CHUCHU_BLUE
Definition d_save.h:198
@ noentry54
Definition d_save.h:294
@ WEAR_CASUAL
Definition d_save.h:123
@ FILLED_CONTAINER
Definition d_save.h:241
@ noentry43
Definition d_save.h:259
@ noentry52
Definition d_save.h:268
@ BOMB_INSECT_10
Definition d_save.h:104
@ noentry44
Definition d_save.h:260
@ ANCIENT_DOCUMENT2
Definition d_save.h:312
@ DROP_CONTAINER
Definition d_save.h:238
@ F_DANGOMUSHI
Definition d_save.h:280
@ WATER_BOMB_20
Definition d_save.h:101
@ HAWK_ARROW
Definition d_save.h:167
@ GREEN_RUPEE
Definition d_save.h:78
@ SMELL_YELIA_POUCH
Definition d_save.h:253
@ DROP_CONTAINER02
Definition d_save.h:239
@ RECOVERY_FAILY
Definition d_save.h:107
@ noentry32
Definition d_save.h:230
@ noentry59
Definition d_save.h:299
@ M_STAG_BEETLE
Definition d_save.h:273
@ noentry51
Definition d_save.h:267
@ KAKERA_HEART
Definition d_save.h:110
@ S_MAGIC
Definition d_save.h:85
@ ORANGE_RUPEE
Definition d_save.h:83
@ TOMATO_PUREE
Definition d_save.h:321
@ WATER_BOMB
Definition d_save.h:190
@ WOOD_SHIELD
Definition d_save.h:119
@ BOSS_KEY
Definition d_save.h:115
@ BOW
Definition d_save.h:144
@ JEWEL_WORM_ROD
Definition d_save.h:172
@ AIR_LETTER
Definition d_save.h:311
@ noentry73
Definition d_save.h:338
@ SURFBOARD
Definition d_save.h:324
@ SMELL_CHILDREN
Definition d_save.h:257
@ KEY_OF_CARAVAN
Definition d_save.h:329
@ noentry36
Definition d_save.h:246
@ WATER_BOMB_30
Definition d_save.h:102
@ COPY_ROD
Definition d_save.h:147
@ POU_FIRE3
Definition d_save.h:318
@ BOMB_IN_BAG
Definition d_save.h:158
@ M_DRAGONFLY
Definition d_save.h:287
@ SMELL_POH
Definition d_save.h:255
@ RED_RUPEE
Definition d_save.h:81
@ ARROW_1
Definition d_save.h:94
@ noentry21
Definition d_save.h:217
@ noentry10
Definition d_save.h:154
@ KEY_OF_FILONE
Definition d_save.h:331
@ noentry11
Definition d_save.h:155
@ MAGIC_LV1
Definition d_save.h:127
@ F_DRAGONFLY
Definition d_save.h:288
@ HOOKSHOT
Definition d_save.h:145
@ F_NANAFUSHI
Definition d_save.h:278
@ M_NANAFUSHI
Definition d_save.h:277
@ WEAR_ZORA
Definition d_save.h:126
@ F_ANT
Definition d_save.h:290
@ SHIELD
Definition d_save.h:120
Shields
Definition d_save.h:362
@ COLLECT_HYLIAN_SHIELD
Definition d_save.h:365
@ COLLECT_ORDON_SHIELD
Definition d_save.h:364
@ COLLECT_WOODEN_SHIELD
Definition d_save.h:363
Swords
Definition d_save.h:355
@ COLLECT_WOODEN_SWORD
Definition d_save.h:358
@ COLLECT_MASTER_SWORD
Definition d_save.h:357
@ COLLECT_LIGHT_SWORD
Definition d_save.h:359
@ COLLECT_ORDON_SWORD
Definition d_save.h:356
@ TF_STATUS_HUMAN
Definition d_save.h:395
@ TF_STATUS_WOLF
Definition d_save.h:396
Wallets
Definition d_save.h:43
@ GIANT_WALLET
Definition d_save.h:46
@ WALLET
Definition d_save.h:44
@ BIG_WALLET
Definition d_save.h:45
STATIC_ASSERT(sizeof(dSv_memory_c)==0x20)
CollectItem
Definition d_save.h:347
@ COLLECT_SHIELD
Definition d_save.h:350
@ COLLECT_CLOTHING
Definition d_save.h:348
@ COLLECT_SWORD
Definition d_save.h:349
@ COLLECT_SMELL
Definition d_save.h:351
@ B_BUTTON_ITEM
Definition d_save.h:352
@ SELECT_ITEM_RIGHT
Definition d_save.h:387
@ SELECT_ITEM_B
Definition d_save.h:389
@ SELECT_ITEM_X
Definition d_save.h:390
@ SELECT_ITEM_LEFT
Definition d_save.h:386
@ SELECT_ITEM_Y
Definition d_save.h:391
@ SELECT_ITEM_DOWN
Definition d_save.h:388
Clothes
Definition d_save.h:368
@ KOKIRI_CLOTHES_FLAG
Definition d_save.h:369
ItemSlots
Definition d_save.h:49
@ SLOT_19
Definition d_save.h:69
@ SLOT_7
Definition d_save.h:57
@ SLOT_16
Definition d_save.h:66
@ SLOT_12
Definition d_save.h:62
@ SLOT_21
Definition d_save.h:71
@ SLOT_10
Definition d_save.h:60
@ SLOT_14
Definition d_save.h:64
@ SLOT_4
Definition d_save.h:54
@ SLOT_11
Definition d_save.h:61
@ SLOT_23
Definition d_save.h:73
@ SLOT_13
Definition d_save.h:63
@ SLOT_5
Definition d_save.h:55
@ SLOT_0
Definition d_save.h:50
@ SLOT_9
Definition d_save.h:59
@ SLOT_8
Definition d_save.h:58
@ SLOT_17
Definition d_save.h:67
@ SLOT_20
Definition d_save.h:70
@ SLOT_3
Definition d_save.h:53
@ SLOT_2
Definition d_save.h:52
@ SLOT_15
Definition d_save.h:65
@ SLOT_18
Definition d_save.h:68
@ SLOT_1
Definition d_save.h:51
@ SLOT_6
Definition d_save.h:56
@ SLOT_22
Definition d_save.h:72
ItemMax
Definition d_save.h:378
@ ARROW_MAX
Definition d_save.h:379
@ WATER_BOMB_MAX
Definition d_save.h:381
@ POKE_BOMB_MAX
Definition d_save.h:382
@ NORMAL_BOMB_MAX
Definition d_save.h:380
ButtonIndexes
Definition d_save.h:38
@ B_BUTTON
Definition d_save.h:40
@ A_BUTTON
Definition d_save.h:39
LightDropStages
Definition d_save.h:372
@ ELDIN_VESSEL
Definition d_save.h:374
@ LANAYRU_VESSEL
Definition d_save.h:375
@ FARON_VESSEL
Definition d_save.h:373
Definition d_a_hozelda.cpp:20
u8 field_0xf14[4]
Definition d_save.h:1181
void removeZone(int zoneNo)
Definition d_save.h:1155
u8 field_0xf1b[13]
Definition d_save.h:1185
s64 getSaveTotalTime() const
Definition d_save.h:1148
u32 createZone(int i_roomNo)
Definition d_save.cpp:1484
dSv_danBit_c & getDan()
Definition d_save.h:1145
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1642
dSv_event_c & getTmp()
Definition d_save.h:1141
dSv_save_c & getSavedata()
Definition d_save.h:1136
u8 getDataNum() const
Definition d_save.h:1153
s64 mStartTime
Definition d_save.h:1186
dSv_zone_c mZone[ZONE_MAX]
Definition d_save.h:1177
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1775
dSv_player_c & getPlayer()
Definition d_save.h:1140
BOOL revSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1561
void setDataNum(u8 num)
Definition d_save.h:1154
static const int ONEZONE_ITEM
Definition d_save.h:1169
dSv_event_c & getEvent()
Definition d_save.h:1144
static const int DAN_ITEM
Definition d_save.h:1167
dSv_restart_c mRestart
Definition d_save.h:1178
BOOL isSwitch(int i_no, int i_roomNo) const
void setSaveTotalTime(s64 time)
Definition d_save.h:1150
dSv_memory_c mMemory
Definition d_save.h:1175
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1622
dSv_save_c mSavedata
Definition d_save.h:1174
dSv_restart_c & getRestart()
Definition d_save.h:1142
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1602
u8 getNoFile() const
Definition d_save.h:1156
void setNewFile(u8 file)
Definition d_save.h:1159
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1653
s64 getStartTime() const
Definition d_save.h:1147
void initZone()
Definition d_save.cpp:1477
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:1146
void setNoFile(u8 file)
Definition d_save.h:1157
dSv_turnRestart_c mTurnRestart
Definition d_save.h:1180
dSv_event_c mTmp
Definition d_save.h:1179
void getSave(int i_stageNo)
Definition d_save.cpp:1467
dSv_memory_c & getMemory()
Definition d_save.h:1137
void resetDan()
Definition d_save.h:1152
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1731
static const int ZONE_SWITCH
Definition d_save.h:1163
u8 mNoFile
Definition d_save.h:1184
dSv_danBit_c mDan
Definition d_save.h:1176
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1582
dSv_zone_c & getZone(int id)
Definition d_save.h:1139
dSv_zone_c * getZones()
Definition d_save.h:1138
u8 mDataNum
Definition d_save.h:1182
void setStartTime(s64 time)
Definition d_save.h:1149
static const int ONEZONE_SWITCH
Definition d_save.h:1164
static const int ZONE_ITEM
Definition d_save.h:1168
s64 mSaveTotalTime
Definition d_save.h:1187
void onSwitch(int i_no, int i_roomNo)
u8 getNewFile() const
Definition d_save.h:1158
void offSwitch(int i_no, int i_roomNo)
static const int ZONE_MAX
Definition d_save.h:1171
void init()
Definition d_save.cpp:1438
void putSave(int i_stageNo)
Definition d_save.cpp:1472
static const int MEMORY_ITEM
Definition d_save.h:1166
void initDan(s8 i_stage)
Definition d_save.h:1151
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1632
static const int DAN_SWITCH
Definition d_save.h:1162
static const int MEMORY_SWITCH
Definition d_save.h:1161
u8 mNewFile
Definition d_save.h:1183
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:1143
Definition d_menu_dmap_map.cpp:96
@ OOCCOO_NOTE
Definition d_save.h:831
@ STAGE_BOSS_DEMO
Definition d_save.h:830
@ STAGE_BOSS_ENEMY_2
Definition d_save.h:832
@ STAGE_BOSS_ENEMY
Definition d_save.h:828
@ MAP
Definition d_save.h:825
@ STAGE_LIFE
Definition d_save.h:829
@ COMPASS
Definition d_save.h:826
@ BOSS_KEY
Definition d_save.h:827
void offSwitch(int i_no)
Definition d_save.cpp:1129
void onStageBossEnemy2()
Definition d_save.h:861
u8 mKeyNum
Definition d_save.h:872
void onStageLife()
Definition d_save.h:866
void isDungeonItem(int) const
Definition d_save.cpp:1163
void onDungeonItem(int i_no)
Definition d_save.cpp:1158
s32 isDungeonItem(int i_no) const
s32 isStageBossEnemy() const
Definition d_save.h:862
void setKeyNum(u8 i_keyNum)
Definition d_save.h:849
u8 mDungeonItem
Definition d_save.h:873
void onStageBossEnemy()
Definition d_save.h:857
s32 isDungeonItemMap() const
Definition d_save.h:851
u32 mTbox[2]
Definition d_save.h:869
BOOL revSwitch(int i_no)
Definition d_save.cpp:1139
s32 isStageLife() const
Definition d_save.h:864
void onItem(int i_no)
Definition d_save.cpp:1147
s32 isDungeonItemCompass() const
Definition d_save.h:853
void onDungeonItemCompass()
Definition d_save.h:852
u8 getKeyNum()
Definition d_save.h:848
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1134
s32 isStageBossEnemy2() const
Definition d_save.h:863
BOOL isItem(int i_no) const
Definition d_save.cpp:1152
BOOL isTbox(int i_no) const
void onTbox(int i_no)
Definition d_save.cpp:1109
s32 isDungeonItemWarp() const
Definition d_save.h:865
void onDungeonItemBossKey()
Definition d_save.h:855
void onSwitch(int i_no)
Definition d_save.cpp:1124
s32 isDungeonItemBossKey() const
Definition d_save.h:856
void offTbox(int i_no)
Definition d_save.cpp:1114
u32 mItem[1]
Definition d_save.h:871
void onDungeonItemMap()
Definition d_save.h:850
void onDungeonItemWarp()
Definition d_save.h:854
u32 mSwitch[4]
Definition d_save.h:870
void init()
Definition d_save.cpp:1094
int BOOL
Definition types.h:27
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
signed long long s64
Definition types.h:7
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8