Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_com_inf_game.h
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1#ifndef D_COM_D_COM_INF_GAME_H
2#define D_COM_D_COM_INF_GAME_H
3
4#include "d/d_cc_s.h"
5#include "d/d_attention.h"
6#include "d/d_resorce.h"
7#include "d/d_vibration.h"
8#include "d/d_event.h"
9#include "d/d_event_manager.h"
10#include "d/d_particle.h"
12#include "global.h"
13
14class JKRAramArchive;
15class dSmplMdl_draw_c;
16class dTimer_c;
17class daPy_py_c;
18class scene_class;
19
34
36public:
37 phaseParam_c(const char* name, JKRHeap* heap) {
38 mResName = name;
39 mpHeap = heap;
40 }
41
42 /* 0x0 */ const char* mResName;
43 /* 0x4 */ JKRHeap* mpHeap;
44};
45
47public:
50
51 /* 0x00 */ camera_class* mCamera;
52 /* 0x04 */ s8 field_0x4;
53 /* 0x05 */ s8 field_0x5;
54 /* 0x06 */ s8 field_0x6;
55 /* 0x07 */ u8 field_0x7;
59 /* 0x14 */ char* mCameraParamFileName;
60 /* 0x18 */ cXyz mCameraPos;
61 /* 0x24 */ cXyz mCameraTarget;
62 /* 0x30 */ f32 mCameraFovy;
63 /* 0x34 */ s16 mCameraBank;
64};
66
68public:
69 /* 8002F314 */ dComIfG_resLoader_c();
70 /* 8002F328 */ ~dComIfG_resLoader_c();
71 /* 8002F3B4 */ int load(char const**, JKRHeap*);
72
73private:
74 /* 0x0 */ const char** mResNameTable;
76 /* 0xC */ u8 mLoadIndex;
77};
78
80
81class daHorse_c;
82class dPa_control_c;
83class daAlink_c;
84class dMsgObject_c;
85class J2DOrthoGraph;
86
88public:
89 dComIfG_play_c() { this->ct(); }
90 void ct();
91 void init();
92 void itemInit();
93 void setItemBombNumCount(u8 i_item, s16 count);
99 static int getLayerNo_common_common(char const* stageName, int roomId, int layer);
100 static int getLayerNo_common(char const* stageName, int roomId, int layer);
101 static int getLayerNo(int);
102 void createParticle();
104 void deleteSimpleModel();
105 void drawSimpleModel();
108 void entrySimpleModel(J3DModel* i_model, int roomNo);
109 void setTimerNowTimeMs(int time);
110 int getTimerNowTimeMs();
111 void setTimerLimitTimeMs(int time);
113 void setTimerMode(int mode);
114 int getTimerMode();
115 void setTimerType(u8 type);
117 void setTimerPtr(dTimer_c* ptr);
119 void setWarpItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
121
129 camera_class* getCamera(int idx) { return mCameraInfo[idx].mCamera; }
130 void* getPlayerPtr(int ptrIdx) { return mPlayerPtr[ptrIdx]; }
131 fopAc_ac_c* getPlayer(int idx) { return (fopAc_ac_c*)mPlayer[idx * 2]; }
136
141
142 void setSelectItem(int idx, u8 i_itemNo) { mSelectItem[idx] = i_itemNo; }
143 u8 getSelectItem(int idx) { return mSelectItem[idx]; }
144 void setSelectEquip(int idx, u8 item_id) { mSelectEquip[idx] = item_id; }
146 mItemSlot = slot;
147 mItemID = i_no;
148 }
149
151 u8 getRStatus() { return mRStatus; }
152 u8 getAStatus() { return mAStatus; }
153 u8 getXStatus() { return mXStatus; }
154 u8 getYStatus() { return mYStatus; }
155 u8 getZStatus() { return mZStatus; }
189 bool isDoSetFlag(u8 flag) { return (mDoSetFlag & flag) ? true : false; }
190 bool isASetFlag(u8 flag) { return (mASetFlag & flag) ? true : false; }
191 bool isRSetFlag(u8 flag) { return (mRSetFlag & flag) ? true : false; }
192 bool isXSetFlag(u8 flag) { return (mXSetFlag & flag) ? true : false; }
193 bool isYSetFlag(u8 flag) { return (mYSetFlag & flag) ? true : false; }
194 bool is3DSetFlag(u8 flag) { return (m3DSetFlag & flag) ? true : false; }
195 bool isZSetFlag(u8 flag) { return (mZSetFlag & flag) ? true : false; }
196 bool isSButtonSetFlag(u8 flag) { return (mSButtonSetFlag & flag) ? true : false; }
197 bool isNunSetFlag(u8 flag) { return (mNunSetFlag & flag) ? true : false; }
198 bool isRemoConSetFlag(u8 flag) { return (mRemoConSetFlag & flag) ? true : false; }
199 bool isNunZSetFlag(u8 flag) { return (mNunZSetFlag & flag) ? true : false; }
200 bool isNunCSetFlag(u8 flag) { return (mNunCSetFlag & flag) ? true : false; }
201 bool isBottleSetFlag(u8 flag) { return (mBottleSetFlag & flag) ? true : false; }
202
205
208 mZSetFlag = flag;
209 }
210
213 mRSetFlag = flag;
214 }
215
219 }
220
223 mASetFlag = flag;
224 }
225
228 mXSetFlag = flag;
229 }
230
235
238 mYSetFlag = flag;
239 }
240
245
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294
299
300 void set3DStatus(u8 status, u8 direction, u8 flag) {
302 m3DDirection = direction;
304 }
305
306 void set3DStatusForce(u8 status, u8 direction, u8 flag) {
308 m3DDirectionForce = direction;
310 }
311
316
321
326
331
333
335 void setItemMagicCount(s16 magic) { mItemMagicCount += magic; }
344 int getOxygen() { return mOxygen; }
345 void setMaxOxygen(int max) { mMaxOxygen = max; }
346 int getMaxOxygen() { return mMaxOxygen; }
347 int getNowOxygen() { return mNowOxygen; }
349 void setItemNowMagic(s16 magic) { mItemNowMagicCount = magic; }
376 mItemLifeCount = 0.0f;
378 }
379
382 mItemLifeCountType = type;
383 }
384
393
394 const char* getStartStageName() { return mStartStage.getName(); }
401
402 const char* getNextStageName() { return mNextStage.getName(); }
411 void setNextStage(const char* stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) {
412 mNextStage.set(stage, roomNo, point, layer, wipe, wipe_speed);
413 }
414
418 u8 getSubHeapLockFlag(int idx) { return mSubHeapLockFlag[idx]; }
420
423 JKRExpHeap* getSubExpHeap2D(int idx) { return mSubExpHeap2D[idx]; }
424 void setSubExpHeap2D(int idx, void* heap) { mSubExpHeap2D[idx] = (JKRExpHeap*)heap; }
425 void setExpHeap2D(void* heap) { mExpHeap2D = (JKRExpHeap*)heap; }
426 void setMsgExpHeap(void* heap) { mMsgExpHeap = (JKRExpHeap*)heap; }
427
428 JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
429 JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; }
446
485 void setItemTable(void* data) { mItemTable = data; }
486 void* getItemTable() { return mItemTable; }
487
488 void setPlayerPtr(int i, fopAc_ac_c* ptr) { mPlayerPtr[i] = ptr; }
490 void setPlayerInfo(int i, fopAc_ac_c* ptr, int camIdx) {
491 mPlayer[i] = (daAlink_c*)ptr;
493 }
497
498 int getPlayerCameraID(int i) { return mPlayerCameraID[i * 8]; }
501 int getCameraWinID(int i) { return mCameraInfo[i].field_0x4; }
502 void setCameraParamFileName(int i, char* name) { mCameraInfo[i].mCameraParamFileName = name; }
514 void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
517 mCameraInfo[camIdx].field_0x5 = param_3;
518 mCameraInfo[camIdx].field_0x6 = param_4;
520 }
521
523
526
533
540
542
544 s32 checkStatus(u16 flags) { return flags & mStatus; }
545
547
548 bool& isPauseFlag() { return mPauseFlag; }
549 void offPauseFlag() { mPauseFlag = false; }
550 void onPauseFlag() { mPauseFlag = true; }
553 void show2dOn() { mShow2D = 1; }
554 void show2dOff() { mShow2D = 0; }
555 u8 show2dCheck() { return mShow2D; }
558 void setMesgCancelButton(u8 button) { mMesgCancelButton = button; }
562
563 void setWindowNum(u8 num) { mWindowNum = num; }
564 int getWindowNum() { return mWindowNum; }
565 dDlst_window_c* getWindow(int i) { return &mWindow[i]; }
566 void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5,
567 f32 param_6, int camID, int mode) {
568 mWindow[i].setViewPort(param_1, param_2, param_3, param_4, param_5, param_6);
569 mWindow[i].setScissor(param_1, param_2, param_3, param_4);
571 mWindow[i].setMode(mode);
572 }
573
574 void setLastPlayStageName(char* name) {
575 strncpy(mLastPlayStageName, name, 7);
576 mLastPlayStageName[7] = 0;
577 }
579
583
585
586public:
587 /* 0x00000 */ dBgS mBgs;
588 /* 0x01404 */ dCcS mCcs;
593 /* 0x03F90 */ dEvt_control_c mEvent;
597 /* 0x04D2C */ u8 field_0x4d2c[4];
599 /* 0x04D34 */ JKRArchive* mMsgArchive[11];
602 /* 0x04D68 */ void* field_0x4d68;
603 /* 0x04D6C */ JKRArchive* mFontArchive;
604 /* 0x04D70 */ JKRArchive* mRubyArchive;
605 /* 0x04D74 */ JKRArchive* mAnmArchive;
606 /* 0x04D78 */ void* field_0x4d78[2];
611 /* 0x04D90 */ void* field_0x4d90[2];
615 /* 0x04DA4 */ void* field_0x4da4;
619 /* 0x04DB4 */ void* field_0x4db4;
621 /* 0x04DBC */ JKRArchive* mMsgDtArchive[15];
623 /* 0x04DFC */ void* field_0x4dfc[2];
624 /* 0x04E04 */ dPa_control_c* mParticle;
626 /* 0x04E0C */ u8 mWindowNum;
627 /* 0x04E0D */ s8 mLayerOld;
628 /* 0x04E0E */ u16 mStatus;
629 /* 0x04E10 */ dDlst_window_c mWindow[1];
631 /* 0x04E74 */ daAlink_c* mPlayer[1];
632 /* 0x04E78 */ s8 mPlayerCameraID[1];
633 /* 0x04E7C */ fopAc_ac_c* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong
635 /* 0x04E88 */ f32 mItemLifeCount;
636 /* 0x04E8C */ s32 mItemRupeeCount;
637 /* 0x04E90 */ s16 mItemKeyNumCount;
638 /* 0x04E92 */ s16 mItemMaxLifeCount;
639 /* 0x04E94 */ s16 mItemMagicCount;
640 /* 0x04E96 */ s16 mItemNowMagicCount;
641 /* 0x04E98 */ s16 mItemMaxMagicCount;
642 /* 0x04E9A */ s16 field_0x4e9a;
643 /* 0x04E9C */ s32 mItemOilCount;
644 /* 0x04EA0 */ s32 mItemNowOil;
645 /* 0x04EA4 */ int mItemMaxOilCount;
646 /* 0x04EA8 */ int mOxygen;
647 /* 0x04EAC */ int mNowOxygen;
648 /* 0x04EB0 */ int mMaxOxygen;
649 /* 0x04EB4 */ int mOxygenCount;
650 /* 0x04EB8 */ int mMaxOxygenCount;
651 /* 0x04EBC */ s16 mItemArrowNumCount;
654 /* 0x04EC2 */ s16 mItemBombNumCount[3];
655 /* 0x04EC8 */ u8 field_0x4ec8[4];
658 /* 0x04ED0 */ u8 field_0x4ed0[4];
659 /* 0x04ED4 */ int mMessageCountNum;
660 /* 0x04ED8 */ u8 field_0x4ed8[6];
661 /* 0x04EDE */ u16 mItemNowLife;
662 /* 0x04EE0 */ u8 field_0x4ee0[2];
663 /* 0x04EE2 */ u8 mMesgStatus;
664 /* 0x04EE3 */ u8 field_0x4ee3;
665 /* 0x04EE4 */ u8 mRStatus;
666 /* 0x04EE5 */ u8 mAStatus; // B button
667 /* 0x04EE6 */ u8 field_0x4ee6;
668 /* 0x04EE7 */ u8 mNunStatus;
669 /* 0x04EE8 */ u8 mBottleStatus;
670 /* 0x04EE9 */ u8 mRemoConStatus;
671 /* 0x04EEA */ u8 field_0x4eea[2];
672 /* 0x04EEC */ u8 mDoStatus; // A button
673 /* 0x04EED */ u8 field_0x4eed;
674 /* 0x04EEE */ u8 m3DStatus;
675 /* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce
676 /* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus
677 /* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce
678 /* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus
679 /* 0x04EF3 */ u8 field_0x4ef3[2];
680 /* 0x04EF5 */ u8 m3DDirection;
681 /* 0x04EF6 */ u8 m3DDirectionForce;
682 /* 0x04EF7 */ u8 mCStickStatus;
683 /* 0x04EF8 */ u8 mCStickDirection;
685 /* 0x04EFA */ u8 mSButtonStatus;
686 /* 0x04EFB */ u8 mZStatus;
687 /* 0x04EFC */ u8 mRStatusForce;
688 /* 0x04EFD */ u8 mAStatusForce;
689 /* 0x04EFE */ u8 field_0x4efe;
690 /* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce
691 /* 0x04F00 */ u8 mBottleStatusForce;
692 /* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce
693 /* 0x04F02 */ u8 field_0x4f02[2];
694 /* 0x04F04 */ u8 mDoStatusForce;
695 /* 0x04F05 */ u8 mTouchStatusForce;
696 /* 0x04F06 */ u8 m3DStatusForce;
697 /* 0x04F07 */ u8 mCStickStatusForce;
698 /* 0x04F08 */ u8 mSButtonStatusForce;
699 /* 0x04F09 */ u8 mZStatusForce;
700 /* 0x04F0A */ u8 mRSetFlag;
701 /* 0x04F0B */ u8 mASetFlag;
702 /* 0x04F0C */ u8 field_0x4f0c;
703 /* 0x04F0D */ u8 mNunSetFlag;
704 /* 0x04F0E */ u8 mBottleSetFlag;
705 /* 0x04F0F */ u8 mRemoConSetFlag;
706 /* 0x04F10 */ u8 field_0x4f10[2];
707 /* 0x04F12 */ u8 mDoSetFlag;
708 /* 0x04F13 */ u8 m3DSetFlag;
709 /* 0x04F14 */ u8 mCStickSetFlag;
710 /* 0x04F15 */ u8 mSButtonSetFlag;
711 /* 0x04F16 */ u8 mZSetFlag;
712 /* 0x04F17 */ u8 mRSetFlagForce;
713 /* 0x04F18 */ u8 mASetFlagForce;
714 /* 0x04F19 */ u8 field_0x4f19;
715 /* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce
716 /* 0x04F1B */ u8 mBottleSetFlagForce;
717 /* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce
718 /* 0x04F1D */ u8 field_0x4f1d[2];
719 /* 0x04F1F */ u8 mDoSetFlagForce;
720 /* 0x04F20 */ u8 m3DSetFlagForce;
721 /* 0x04F21 */ u8 mCStickSetFlagForce;
723 /* 0x04F23 */ u8 mZSetFlagForce;
724 /* 0x04F24 */ u8 mXStatus;
725 /* 0x04F25 */ u8 mXStatusForce;
726 /* 0x04F26 */ u8 mXSetFlag;
727 /* 0x04F27 */ u8 mXSetFlagForce;
728 /* 0x04F28 */ u8 mYStatus;
729 /* 0x04F29 */ u8 mYStatusForce;
730 /* 0x04F2A */ u8 mYSetFlag;
731 /* 0x04F2B */ u8 mYSetFlagForce;
732 /* 0x04F2C */ u8 mNunZStatus;
733 /* 0x04F2D */ u8 mNunZSetFlag;
734 /* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce
735 /* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce
736 /* 0x04F30 */ u8 mNunCStatus;
737 /* 0x04F31 */ u8 mNunCSetFlag;
738 /* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce
739 /* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce
740 /* 0x04F34 */ u8 mSelectItem[8];
741 /* 0x04F3C */ u8 mSelectEquip[6];
742 /* 0x04F42 */ u8 mBaseAnimeID;
743 /* 0x04F43 */ u8 mFaceAnimeID;
744 /* 0x04F44 */ u8 mNowAnimeID;
745 /* 0x04F45 */ u8 mItemSlot;
746 /* 0x04F46 */ u8 mItemID;
747 /* 0x04F47 */ u8 field_0x4f47[2];
748 /* 0x04F49 */ u8 mDirection;
749 /* 0x04F4A */ u8 field_0x4f4a;
750 /* 0x04F4B */ u8 field_0x4f4b; // related to itemInit
751 /* 0x04F4C */ u8 field_0x4f4c; // related to itemInit
752 /* 0x04F4D */ u8 field_0x4f4d;
753 /* 0x04F4E */ u8 mMesgCancelButton;
754 /* 0x04F4F */ u8 field_0x4f4f[2];
755 /* 0x04F51 */ u8 mGameoverStatus;
756 /* 0x04F52 */ u8 field_0x4f52[5];
757 /* 0x04F57 */ u8 mHeapLockFlag;
758 /* 0x04F58 */ u8 mSubHeapLockFlag[2];
759 /* 0x04F5A */ u8 mNowVibration;
760 /* 0x04F5B */ u8 field_0x4f5b[2];
761 /* 0x04F5D */ u8 mWolfAbility[12];
762 /* 0x04F69 */ u8 mNeedLightDropNum;
763 /* 0x04F6A */ u8 field_0x4f6a[18];
764 /* 0x04F7C */ u8 mMesgBgm;
765 /* 0x04F7D */ bool mPauseFlag;
766 /* 0x04F7E */ u8 mItemLifeCountType;
767 /* 0x04F7F */ u8 mOxygenShowFlag;
768 /* 0x04F80 */ u8 mShow2D;
769 /* 0x04F81 */ u8 field_0x4f81[3];
770 /* 0x04F84 */ JKRExpHeap* mExpHeap2D;
771 /* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2];
772 /* 0x04F90 */ JKRExpHeap* mMsgExpHeap;
773 /* 0x04F94 */ char mWarpItemStage[8];
774 /* 0x04F9C */ cXyz mWarpItemPos;
775 /* 0x04FA8 */ s16 mWarpItemAngle;
776 /* 0x04FAA */ s8 mWarpItemRoom;
777 /* 0x04FAB */ u8 field_0x4fab; // related to setWarpItemData
778 /* 0x04FAC */ u8 field_0x4fac; // related to setWarpItemData
779 /* 0x04FAD */ u8 field_0x4fad[3];
780 /* 0x04FB0 */ int mMesgCamInfo;
781 /* 0x04FB4 */ int mMesgCamInfoBasicID;
792 /* 0x04FE0 */ u32 mPlayerStatus[1][4];
793 /* 0x04FF0 */ u8 field_0x4ff0[0x8];
796 /* 0x05010 */ view_class* mCurrentView;
799 /* 0x0501C */ void* mItemTable;
800 /* 0x0501D */ u8 field_0x501d[4];
801 /* 0x05024 */ char mLastPlayStageName[8];
802};
803
805public:
806 dComIfG_inf_c() { this->ct(); }
808 void ct();
810
811 /* 0x00000 */ dSv_info_c info;
812 /* 0x00F38 */ dComIfG_play_c play;
813 /* 0x05F64 */ dDlst_list_c drawlist;
815 /* 0x1DDF8 */ u8 mFadeBrightness;
816 /* 0x1DDF9 */ u8 mWorldDark;
817 /* 0x1DDFA */ s8 field_0x1ddfa;
818 /* 0x1DDFB */ s8 mPolyDamageOff;
819 /* 0x1DDFC */ s8 field_0x1ddfc;
820 /* 0x1DE00 */ u32 field_0x1de00;
821 /* 0x1DE04 */ u32 field_0x1de04;
822 /* 0x1DE08 */ u8 field_0x1de08;
823 /* 0x1DE09 */ u8 field_0x1de09;
824 /* 0x1DE0A */ u8 field_0x1de0a;
825 /* 0x1DE0B */ u8 field_0x1de0b;
826 /* 0x1DE0C */ u8 field_0x1de0c;
827
829}; // Size: 0x1DE10
830
831STATIC_ASSERT(122384 == sizeof(dComIfG_inf_c));
832
834extern GXColor g_blackColor;
835extern GXColor g_clearColor;
836extern GXColor g_whiteColor;
838
841char* dComIfG_getRoomArcName(int roomNo);
842void* dComIfG_getStageRes(char const* i_resName);
843void* dComIfG_getOldStageRes(char const* i_resName);
844void dComIfG_get_timelayer(int* layer);
852int dComIfG_TimerEnd(int i_mode, int param_1);
854
858
862
863inline void dComIfG_setTimerMode(int mode) {
865}
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932inline void* dComIfG_getStageRes(const char* i_arcName, const char* i_resName) {
934}
935
936inline void* dComIfG_getObjectRes(const char* i_arcName, const char* i_resName) {
938}
939
943
946}
947
950}
951
954}
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992const char* dComIfGs_getWarpStageName();
999BOOL dComIfGs_isZoneItem(int, int);
1000void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
1011void dComIfGs_gameStart();
1016void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4,
1017 u8 param_5);
1028
1029inline void dComIfGs_init() {
1031}
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1105inline void dComIfGs_setCardToMemory(char* card_ptr, int dataNum) {
1107}
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1122 return 50;
1123}
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1166// debug rom says `i_flag` is not const, but it's needed to match in some places?
1167// missing some other inline maybe?
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1830
1831inline void dComIfGs_setEventReg(u16 reg, u8 value) {
1833}
1834
1838
1842
1846
1850
1854
1858
1862
1866
1870
1871inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) {
1873}
1874
1878
1882
1886
1890
1894
1898
1902
1906
1910
1914
1918
1922
1923inline int dComIfGs_createZone(int roomNo) {
1924 return g_dComIfG_gameInfo.info.createZone(roomNo);
1925}
1926
1930
1934
1938
1942
1946
1950
1954
1958
1962
1966
1970
1974
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1986
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1994
1998
2002
2006
2007void dComIfGp_setSelectItem(int index);
2013void dComIfGp_addSelectItemNum(int index, s16 num);
2014u8 dComIfGp_getSelectItem(int index);
2020void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed,
2021 u32 lastMode, int, s8 wipe, s16 lastAngle, int, int);
2022void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer);
2024int dComIfGp_getSelectItemMaxNum(int index);
2025void dComIfGp_mapShow();
2026void dComIfGp_mapHide();
2039
2043
2044inline void dComIfGp_init() {
2046}
2047
2051
2055
2059
2063
2067
2071
2075
2079
2083
2087
2091
2097
2103
2107
2111
2115
2119
2121 return g_dComIfG_gameInfo.play.getPlayer(idx);
2122}
2123
2124inline int dComIfGp_getCameraPlayer1ID(int idx) {
2126}
2127
2128inline int dComIfGp_getCameraPlayer2ID(int idx) {
2130}
2131
2132inline int dComIfGp_getCameraWinID(int idx) {
2134}
2135
2136inline int dComIfGp_getPlayerCameraID(int idx) {
2138}
2139
2143
2147
2151
2155
2157 return g_dComIfG_gameInfo.play.getCamera(idx);
2158}
2159
2163
2167
2171
2175
2179
2183
2187
2190}
2191
2195
2199
2203
2207
2211
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2255
2259
2263
2267
2271
2275
2279
2283
2284inline void dComIfGp_setItemTable(void* data) {
2286}
2287
2290}
2291
2295
2299
2303
2304inline const char* dComIfGp_getStartStageName() {
2306}
2307
2311
2315
2319
2323
2327
2331
2332inline const char* dComIfGp_getNextStageName() {
2334}
2335
2339
2343
2347
2351
2355
2359
2363
2367
2371
2375
2379
2383
2387
2391
2395
2399
2403
2404inline void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag) {
2406}
2407
2408inline void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag) {
2410}
2411
2415
2419
2423
2427
2431
2435
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2695
2696inline void dComIfGp_setSubExpHeap2D(int idx, void* heap) {
2698}
2699
2700inline void dComIfGp_setExpHeap2D(void* heap) {
2702}
2703
2704inline void dComIfGp_setMsgExpHeap(void* heap) {
2706}
2707
2711
2715
2719
2723
2727
2731
2735
2739
2740inline void dComIfGp_setPlayerPtr(int i, fopAc_ac_c* ptr) {
2742}
2743
2747
2751
2755
2759
2763
2767
2771
2772inline void dComIfGp_setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3,
2773 int param_4) {
2775}
2776
2780
2784
2788
2792
2796
2800
2804
2808
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2828
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2836
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2844
2847}
2848
2851}
2852
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2920
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2931}
2932
2936
2940
2944
2948
2952
2956
2960
2964
2968
2970 return g_dComIfG_gameInfo.play.checkStatus(flags);
2971}
2972
2976
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3004
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3092
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3100
3101inline void dComIfGp_setCameraParamFileName(int i, char* name) {
3103}
3104
3108
3112
3113inline void dComIfGp_setWindowNum(int num) {
3115}
3116
3119}
3120
3124
3125inline void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4,
3126 f32 param_5, f32 param_6, int camID, int mode) {
3128 camID, mode);
3129}
3130
3134
3138
3142
3146
3150
3151inline void dComIfGp_entrySimpleModel(J3DModel *model,int roomNo) {
3153}
3154
3155
3159
3163
3167
3171
3175
3179
3183
3187
3191
3193 const csXyz* param_3, const cXyz* param_4, u32 i_atType) {
3195 i_atType);
3196}
3197
3201
3205
3209
3213
3224
3228
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3252
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3268
3269inline void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo) {
3271}
3272
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3304
3308
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3352
3353inline int dComIfGp_event_order(u16 eventType, u16 priority, u16 flag, u16 param_3, void* param_4,
3354 void* param_5, s16 eventID, u8 infoIdx) {
3355 return g_dComIfG_gameInfo.play.getEvent().order(eventType, priority, flag, param_3, param_4,
3356 param_5, eventID, infoIdx);
3357}
3358
3362
3366
3370
3374
3378
3382
3383
3387
3391
3395
3399
3402}
3403
3406}
3407
3411
3415
3419
3423
3427
3431
3435
3439
3443
3447
3451
3455
3457 if (!dComIfGp_event_runCheck()) {
3458 return false;
3459 }
3461}
3462
3466
3470
3474
3478
3482
3486
3487inline int dComIfGp_evmng_getMyActIdx(int i_staffIdx, char** param_1, int param_2, int param_3,
3488 int param_4) {
3489 return dComIfGp_getPEvtManager()->getMyActIdx(i_staffIdx, param_1, param_2, param_3, param_4);
3490}
3491
3495
3496inline int* dComIfGp_evmng_getMyIntegerP(int index, char* name) {
3498}
3499
3500inline char* dComIfGp_evmng_getMyStringP(int index, char* name) {
3502}
3503
3504inline f32* dComIfGp_evmng_getMyFloatP(int index, char* name) {
3506}
3507
3508inline cXyz* dComIfGp_evmng_getMyXyzP(int index, char* name) {
3510}
3511
3512inline int dComIfGp_evmng_getMySubstanceNum(int index, char* name) {
3513 return dComIfGp_getPEvtManager()->getMySubstanceNum(index, name);
3514}
3515
3519
3523
3527
3531
3535
3536inline s16 dComIfGp_evmng_getEventIdx(const char* eventName, u8 mapToolID) {
3538}
3539
3540inline void dComIfGp_particle_createCommon(const void* data) {
3542}
3543
3547
3551
3555
3559
3563
3567
3573
3577
3581
3587
3593
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3605
3611
3617
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3647
3653
3659
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3677
3683
3689
3695
3697 const cXyz* param_2, f32 param_3,
3698 const dKy_tevstr_c* param_4, const cXyz* param_5,
3699 s8 param_6) {
3701 param_4, param_5, param_6);
3702}
3703
3705 const cXyz* param_2, const cXyz* param_3,
3706 const dKy_tevstr_c* param_4, u32 param_5, u32 param_6,
3707 const csXyz* param_7, const cXyz* param_8, s8 param_9) {
3709 param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
3710}
3711
3715
3719
3723
3727
3731
3735
3739
3743
3745 const dKy_tevstr_c* param_3, const csXyz* param_4,
3747 s8 param_8, const GXColor* param_9, const GXColor* param_10,
3748 const cXyz* param_11) {
3750 param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9,
3751 param_10, param_11, 1.0f);
3752}
3753
3755 const csXyz* param_3, const cXyz* param_4, u8 param_5,
3757 const GXColor* param_9, const cXyz* param_10) {
3759 param_0, param_1, param_2, NULL, param_3, param_4, param_5, param_6, param_7, param_8,
3760 param_9, param_10, 1.0f);
3761}
3762
3764 const dKy_tevstr_c* param_3) {
3765 return dComIfGp_particle_set(param_0, param_1, param_2, param_3, 0, 0, 0xFF, 0, 0xFFFFFFFF, 0,
3766 0, 0);
3767}
3768
3779
3789
3795
3802
3804 const csXyz* param_3, const cXyz* param_4) {
3805 return dComIfGp_particle_set(param_0, param_1, param_2, param_3, param_4, 0xFF, NULL, -1, NULL,
3806 NULL, NULL);
3807}
3808
3810 const dKy_tevstr_c* param_3, const GXColor* param_4,
3812 const csXyz* param_8, const cXyz* param_9,
3814 const cXyz* param_12) {
3816 param_0, param_1, param_2, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
3818}
3819
3821 const dKy_tevstr_c* param_2,
3822 const GXColor* param_3, const GXColor* param_4,
3823 f32 param_5, u8 param_6, const csXyz* param_7,
3825 s8 param_10, const cXyz* param_11) {
3828 param_3, param_4, param_11, param_5);
3829}
3830
3832 const dKy_tevstr_c* param_2,
3833 const GXColor* param_3, const GXColor* param_4,
3834 f32 param_5, u8 param_6) {
3835 return dComIfGp_particle_setColor(param_0, param_1, param_2, param_3, param_4, param_5, param_6,
3836 NULL, NULL, NULL, -1, NULL);
3837}
3838
3840 _GXColor& param_4, int param_5, float param_6) {
3842 param_5, param_6);
3843}
3844
3848
3852
3854 cXyz const* param_3, dKy_tevstr_c const* param_4,
3855 int param_5, csXyz const* param_6, cXyz const* param_7,
3857 cXyz const* param_10) {
3859 param_4, param_5, param_6, param_7,
3861}
3862
3864 const cXyz* param_3, const dKy_tevstr_c* param_4,
3865 const csXyz* param_5, const cXyz* param_6, int param_7,
3867 const cXyz* param_10) {
3869 param_4, param_5, param_6, param_7,
3871}
3872
3874 const cXyz* param_3, const dKy_tevstr_c* param_4,
3875 const csXyz* param_5, const cXyz* param_6, int param_7,
3877 const cXyz* param_10) {
3879 param_4, param_5, param_6, param_7,
3881}
3882
3887int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4,
3890
3896
3902
3905}
3906
3911
3912inline void dComIfGd_reset() {
3914}
3915
3919
3923
3927
3931
3935
3939
3943
3947
3949 return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->viewMtxNoTrans;
3950}
3954
3958
3962
3966
3971
3976
3981
3986
3990
3995
4000
4005
4009
4013
4018
4023
4028
4033
4037
4041
4045
4049
4054
4055inline void dComIfGd_init() {
4057}
4058
4062
4066
4070
4074
4078
4082
4086
4090
4094
4098
4102
4106
4110
4114
4118
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4126
4130
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4154
4158
4162
4166
4170
4174
4178
4182
4186
4190
4194
4198
4202
4206
4210
4211#endif /* D_COM_D_COM_INF_GAME_H */
OSTime time
Definition GXInit.c:61
T cLib_calcTimer(T *value)
Definition c_lib.h:79
int(* request_of_phase_process_fn)(void *)
Definition c_phase.h:22
Definition J2DGrafContext.h:12
Definition J2DOrthoGraph.h:10
Definition J3DDrawBuffer.h:43
Definition J3DPacket.h:100
Definition JKRAramArchive.h:13
Definition JKRArchive.h:57
Definition JKRHeap.h:16
Definition JPAEmitter.h:94
Definition JPADrawInfo.h:10
Definition d_com_inf_game.h:20
dTimer_c * mTimerPtr
Definition d_com_inf_game.h:28
s32 mTimerMode
Definition d_com_inf_game.h:31
u8 mTimerType
Definition d_com_inf_game.h:32
s32 mTimerNowTimeMs
Definition d_com_inf_game.h:29
s32 mTimerLimitTimeMs
Definition d_com_inf_game.h:30
__d_timer_info_c()
Definition d_com_inf_game.h:22
Definition f_op_camera_mng.h:23
Definition f_op_camera_mng.h:10
Definition d_cc_s.h:10
Definition d_com_inf_game.h:46
camera_class * mCamera
Definition d_com_inf_game.h:51
s8 field_0x5
Definition d_com_inf_game.h:53
f32 mCameraZoomForcus
Definition d_com_inf_game.h:58
u32 mCameraAttentionStatus
Definition d_com_inf_game.h:56
cXyz mCameraPos
Definition d_com_inf_game.h:60
s16 mCameraBank
Definition d_com_inf_game.h:63
cXyz mCameraTarget
Definition d_com_inf_game.h:61
s8 field_0x4
Definition d_com_inf_game.h:52
dComIfG_camera_info_class()
Definition d_com_inf_game.h:48
~dComIfG_camera_info_class()
Definition d_com_inf_game.h:49
f32 mCameraFovy
Definition d_com_inf_game.h:62
char * mCameraParamFileName
Definition d_com_inf_game.h:59
u8 field_0x7
Definition d_com_inf_game.h:55
f32 mCameraZoomScale
Definition d_com_inf_game.h:57
s8 field_0x6
Definition d_com_inf_game.h:54
Definition d_com_inf_game.h:804
u32 field_0x1de00
Definition d_com_inf_game.h:820
u32 field_0x1de04
Definition d_com_inf_game.h:821
~dComIfG_inf_c()
Definition d_com_inf_game.h:807
u8 mWorldDark
Definition d_com_inf_game.h:816
dComIfG_inf_c()
Definition d_com_inf_game.h:806
s8 mPolyDamageOff
Definition d_com_inf_game.h:818
dRes_control_c mResControl
Definition d_com_inf_game.h:814
u8 field_0x1de09
Definition d_com_inf_game.h:823
u8 field_0x1de0b
Definition d_com_inf_game.h:825
static __d_timer_info_c dComIfG_mTimerInfo
Definition d_com_inf_game.h:828
dComIfG_play_c play
Definition d_com_inf_game.h:812
u8 field_0x1de08
Definition d_com_inf_game.h:822
s8 field_0x1ddfa
Definition d_com_inf_game.h:817
dSv_info_c info
Definition d_com_inf_game.h:811
u8 field_0x1de0c
Definition d_com_inf_game.h:826
u8 field_0x1de0a
Definition d_com_inf_game.h:824
s8 field_0x1ddfc
Definition d_com_inf_game.h:819
void ct()
Definition d_com_inf_game.cpp:955
dDlst_list_c drawlist
Definition d_com_inf_game.h:813
u8 mFadeBrightness
Definition d_com_inf_game.h:815
dComIfG_play_c & getPlay()
Definition d_com_inf_game.h:809
Definition d_com_inf_game.h:87
u8 mBottleStatus
Definition d_com_inf_game.h:669
JKRArchive * mNameResArchive
Definition d_com_inf_game.h:613
static int getLayerNo_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:831
void setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:502
int getTimerLimitTimeMs()
Definition d_com_inf_game.cpp:924
s16 mItemMaxMagicCount
Definition d_com_inf_game.h:641
u8 mOxygenShowFlag
Definition d_com_inf_game.h:767
s32 mItemRupeeCount
Definition d_com_inf_game.h:636
const char * getCameraParamFileName(int i)
Definition d_com_inf_game.h:504
int getCameraWinID(int i)
Definition d_com_inf_game.h:501
void setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:451
bool isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:201
void clearItemKeyNumCount()
Definition d_com_inf_game.h:373
u8 mSubHeapLockFlag[2]
Definition d_com_inf_game.h:758
void setLastPlayStageName(char *name)
Definition d_com_inf_game.h:574
u8 getASetFlagForce()
Definition d_com_inf_game.h:172
void setExpHeap2D(void *heap)
Definition d_com_inf_game.h:425
int getCameraPlayer1ID(int i)
Definition d_com_inf_game.h:499
void setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:503
void onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:510
u8 field_0x4efe
Definition d_com_inf_game.h:689
void setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:488
void offPauseFlag()
Definition d_com_inf_game.h:549
u8 getTimerType()
Definition d_com_inf_game.cpp:940
u8 mWolfAbility[12]
Definition d_com_inf_game.h:761
void setNowVibration(u8 vib_status)
Definition d_com_inf_game.cpp:88
u8 get3DDirectionForce()
Definition d_com_inf_game.h:181
u8 mDoStatus
Definition d_com_inf_game.h:672
u8 mShow2D
Definition d_com_inf_game.h:768
void setTimerNowTimeMs(int time)
Definition d_com_inf_game.cpp:912
u8 field_0x4f10[2]
Definition d_com_inf_game.h:706
u8 field_0x4fab
Definition d_com_inf_game.h:777
JKRAramArchive * getFieldMapArchive2()
Definition d_com_inf_game.h:439
s16 mItemMaxBombNumCount1
Definition d_com_inf_game.h:656
void setTimerMode(int mode)
Definition d_com_inf_game.cpp:928
void clearItemMaxLifeCount()
Definition d_com_inf_game.h:367
u8 field_0x4eea[2]
Definition d_com_inf_game.h:671
u32 getCameraAttentionStatus(int i)
Definition d_com_inf_game.h:508
u8 getXSetFlagForce()
Definition d_com_inf_game.h:183
void clearNowAnimeID()
Definition d_com_inf_game.h:362
s16 mWarpItemAngle
Definition d_com_inf_game.h:775
void setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:483
void setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:349
u8 show2dCheck()
Definition d_com_inf_game.h:555
bool & isPauseFlag()
Definition d_com_inf_game.h:548
u8 mRStatus
Definition d_com_inf_game.h:665
char mLastPlayStageName[8]
Definition d_com_inf_game.h:801
u8 mNunStatus
Definition d_com_inf_game.h:668
JKRArchive * getFontArchive()
Definition d_com_inf_game.h:442
u32 mPlayerStatus[1][4]
Definition d_com_inf_game.h:792
JKRArchive * mMeterButtonArchive
Definition d_com_inf_game.h:601
u8 field_0x4fac
Definition d_com_inf_game.h:778
void show2dOff()
Definition d_com_inf_game.h:554
JKRArchive * mFieldMapArchive2
Definition d_com_inf_game.h:598
JKRArchive * mDemoMsgArchive
Definition d_com_inf_game.h:600
void setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:426
u8 mYSetFlag
Definition d_com_inf_game.h:730
int mItemMaxOilCount
Definition d_com_inf_game.h:645
u8 field_0x4d2c[4]
Definition d_com_inf_game.h:597
void setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:458
void loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:534
void setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:463
void setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.cpp:76
fopAc_ac_c * mPlayerPtr[2]
Definition d_com_inf_game.h:633
s32 getOxygenCount()
Definition d_com_inf_game.h:359
s16 getItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:80
u8 getMesgStatus()
Definition d_com_inf_game.h:582
s8 getNextStageWipe()
Definition d_com_inf_game.h:407
void setItemMagicCount(s16 magic)
Definition d_com_inf_game.h:335
u8 m3DDirection
Definition d_com_inf_game.h:680
u8 mGameoverStatus
Definition d_com_inf_game.h:755
void setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:448
u8 field_0x4ef2
Definition d_com_inf_game.h:678
void setItemNowLife(u16 life)
Definition d_com_inf_game.h:348
u8 mMesgStatus
Definition d_com_inf_game.h:663
void setWindowNum(u8 num)
Definition d_com_inf_game.h:563
int getTimerMode()
Definition d_com_inf_game.cpp:932
void setStatus(u16 status)
Definition d_com_inf_game.h:543
u8 getSButtonSetFlagForce()
Definition d_com_inf_game.h:165
dVibration_c mVibration
Definition d_com_inf_game.h:596
s32 getItemNowOil()
Definition d_com_inf_game.h:387
u8 field_0x4ec8[4]
Definition d_com_inf_game.h:655
dEvent_manager_c & getEvtManager()
Definition d_com_inf_game.h:133
u8 getCStickStatus()
Definition d_com_inf_game.h:157
JKRExpHeap * mSubExpHeap2D[2]
Definition d_com_inf_game.h:771
void drawSimpleModel()
Definition d_com_inf_game.cpp:877
u8 field_0x4f4b
Definition d_com_inf_game.h:750
dAttention_c mAttention
Definition d_com_inf_game.h:595
void setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:241
void setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:489
void * field_0x4db4
Definition d_com_inf_game.h:619
s16 mItemMagicCount
Definition d_com_inf_game.h:639
u8 field_0x4f01
Definition d_com_inf_game.h:692
void setItemOilCount(s32 oil)
Definition d_com_inf_game.h:351
void setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.cpp:96
u8 mZSetFlagForce
Definition d_com_inf_game.h:723
u8 getCStickDirection()
Definition d_com_inf_game.h:204
u8 field_0x4ed0[4]
Definition d_com_inf_game.h:658
void setBottleStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:246
u8 mXStatus
Definition d_com_inf_game.h:724
bool isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:198
u8 field_0x4f81[3]
Definition d_com_inf_game.h:769
char * getLastPlayStageName()
Definition d_com_inf_game.h:578
void setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:456
u8 mNunSetFlag
Definition d_com_inf_game.h:703
JKRArchive * getOptionResArchive()
Definition d_com_inf_game.h:440
s16 mItemMaxLifeCount
Definition d_com_inf_game.h:638
void setHeapLockFlag(u8 status)
Definition d_com_inf_game.h:416
dCcS mCcs
Definition d_com_inf_game.h:588
u8 m3DStatusForce
Definition d_com_inf_game.h:696
void setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:447
u8 field_0x4ef3[2]
Definition d_com_inf_game.h:679
u8 mRemoConSetFlag
Definition d_com_inf_game.h:705
u8 get3DSetFlagForce()
Definition d_com_inf_game.h:180
u8 get3DStatus()
Definition d_com_inf_game.h:156
void setMesgBgm(u8 param_0)
Definition d_com_inf_game.h:559
void setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:424
u8 mSButtonSetFlagForce
Definition d_com_inf_game.h:722
s32 mItemOilCount
Definition d_com_inf_game.h:643
u8 mDirection
Definition d_com_inf_game.h:748
bool isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:188
u8 & getItemLifeCountType()
Definition d_com_inf_game.h:385
void setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:453
u8 getRStatus()
Definition d_com_inf_game.h:151
u8 field_0x4fc6
Definition d_com_inf_game.h:734
void setItemRupeeCount(s32 rupees)
Definition d_com_inf_game.h:334
void setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:457
u8 getZStatusForce()
Definition d_com_inf_game.h:175
daHorse_c * getHorseActor()
Definition d_com_inf_game.h:126
void setPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:494
void deleteSimpleModel()
Definition d_com_inf_game.cpp:868
s32 checkStatus(u16 flags)
Definition d_com_inf_game.h:544
dSmplMdl_draw_c * createSimpleModel()
Definition d_com_inf_game.cpp:860
s16 getItemMaxLifeCount()
Definition d_com_inf_game.h:352
u8 m3DDirectionForce
Definition d_com_inf_game.h:681
int getPlayerCameraID(int i)
Definition d_com_inf_game.h:498
u8 field_0x4f6a[18]
Definition d_com_inf_game.h:763
void setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:317
dEvent_manager_c mEvtManager
Definition d_com_inf_game.h:594
void onPauseFlag()
Definition d_com_inf_game.h:550
bool isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:200
void * getPlayerPtr(int ptrIdx)
Definition d_com_inf_game.h:130
u8 getYStatusForce()
Definition d_com_inf_game.h:184
void saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:527
dEvt_control_c & getEvent()
Definition d_com_inf_game.h:125
u8 mNunZSetFlag
Definition d_com_inf_game.h:733
u8 mXSetFlagForce
Definition d_com_inf_game.h:727
u8 field_0x4ed8[6]
Definition d_com_inf_game.h:660
s8 getLayerOld()
Definition d_com_inf_game.h:556
void setItemMaxLifeCount(s16 max)
Definition d_com_inf_game.h:340
dStage_stageDt_c & getStage()
Definition d_com_inf_game.h:124
s16 field_0x4e9a
Definition d_com_inf_game.h:642
u8 mCStickStatus
Definition d_com_inf_game.h:682
void setItemMaxMagicCount(s16 max)
Definition d_com_inf_game.h:336
u8 field_0x4fcb
Definition d_com_inf_game.h:739
bool isZSetFlag(u8 flag)
Definition d_com_inf_game.h:195
JKRArchive * mDmapResArchive
Definition d_com_inf_game.h:609
void setItemLifeCount(f32 hearts, u8 type)
Definition d_com_inf_game.h:380
u8 field_0x4fad[3]
Definition d_com_inf_game.h:779
void setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:399
u8 getBottleSetFlagForce()
Definition d_com_inf_game.h:178
s8 getNextStageRoomNo()
Definition d_com_inf_game.h:404
void clearItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:84
JKRExpHeap * getExpHeap2D()
Definition d_com_inf_game.h:421
u8 field_0x4f4c
Definition d_com_inf_game.h:751
void setItemPachinkoNumCount(s16 seeds)
Definition d_com_inf_game.h:338
void offEnableNextStage()
Definition d_com_inf_game.h:409
u8 getCStickDirectionForce()
Definition d_com_inf_game.h:168
fopAc_ac_c * mMesgCamInfoActor6
Definition d_com_inf_game.h:787
u8 field_0x4f1c
Definition d_com_inf_game.h:717
bool isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:197
void setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:400
u8 mNeedLightDropNum
Definition d_com_inf_game.h:762
f32 getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:524
s8 getStartStageLayer()
Definition d_com_inf_game.h:396
u8 mNowAnimeID
Definition d_com_inf_game.h:744
u8 m3DSetFlagForce
Definition d_com_inf_game.h:720
dStage_stageDt_c mStageData
Definition d_com_inf_game.h:591
u8 getRStatusForce()
Definition d_com_inf_game.h:173
void ct()
Definition d_com_inf_game.cpp:22
bool mPauseFlag
Definition d_com_inf_game.h:765
void setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:482
bool isYSetFlag(u8 flag)
Definition d_com_inf_game.h:193
JKRArchive * mItemIconArchive
Definition d_com_inf_game.h:612
bool isASetFlag(u8 flag)
Definition d_com_inf_game.h:190
s8 mWarpItemRoom
Definition d_com_inf_game.h:776
u8 field_0x4fc7
Definition d_com_inf_game.h:735
void clearItemRupeeCount()
Definition d_com_inf_game.h:372
u8 getAStatusForce()
Definition d_com_inf_game.h:171
JKRArchive * getMeterButtonArchive()
Definition d_com_inf_game.h:444
u8 mNunCSetFlag
Definition d_com_inf_game.h:737
void setOxygen(s32 oxygen)
Definition d_com_inf_game.h:341
JKRArchive * mCardIconResArchive
Definition d_com_inf_game.h:620
void onStatus(u16 i_status)
Definition d_com_inf_game.h:332
void setOxygenShowFlag(u8 flag)
Definition d_com_inf_game.h:552
u8 mCStickStatusForce
Definition d_com_inf_game.h:697
u8 mNowVibration
Definition d_com_inf_game.h:759
u8 mSelectItem[8]
Definition d_com_inf_game.h:740
u8 getNunStatus()
Definition d_com_inf_game.h:159
s16 getItemKeyNumCount()
Definition d_com_inf_game.h:361
u8 getNeedLightDropNum()
Definition d_com_inf_game.h:390
f32 mItemLifeCount
Definition d_com_inf_game.h:635
void setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:450
daAlink_c * mPlayer[1]
Definition d_com_inf_game.h:631
u8 getSelectItem(int idx)
Definition d_com_inf_game.h:143
dStage_startStage_c * getStartStage()
Definition d_com_inf_game.h:135
J2DGrafContext * getCurrentGrafPort()
Definition d_com_inf_game.h:127
u8 mMesgBgm
Definition d_com_inf_game.h:764
void setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:236
s32 getMaxOxygenCount()
Definition d_com_inf_game.h:358
void setTimerType(u8 type)
Definition d_com_inf_game.cpp:936
u8 mBottleSetFlagForce
Definition d_com_inf_game.h:716
u8 getCStickStatusForce()
Definition d_com_inf_game.h:166
void setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:216
u8 m3DStatus
Definition d_com_inf_game.h:674
dBgS mBgs
Definition d_com_inf_game.h:587
JKRArchive * getCollectResArchive()
Definition d_com_inf_game.h:433
u8 mRSetFlag
Definition d_com_inf_game.h:700
JKRArchive * getAllMapArchive()
Definition d_com_inf_game.h:445
void setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
Definition d_com_inf_game.h:411
int getWindowNum()
Definition d_com_inf_game.h:564
void setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:322
u8 getBottleStatus()
Definition d_com_inf_game.h:163
void setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:514
JKRArchive * getMsgCommonArchive()
Definition d_com_inf_game.h:430
dEvt_control_c mEvent
Definition d_com_inf_game.h:593
dComIfG_play_c()
Definition d_com_inf_game.h:89
s16 mItemPachinkoNumCount
Definition d_com_inf_game.h:652
u8 mASetFlagForce
Definition d_com_inf_game.h:713
int removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.cpp:895
s8 getStartStageRoomNo()
Definition d_com_inf_game.h:395
u8 mCStickSetFlag
Definition d_com_inf_game.h:709
u8 getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:418
dVibration_c & getVibration()
Definition d_com_inf_game.h:128
void setNunCStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:273
void setItemKeyNumCount(s16 keys)
Definition d_com_inf_game.h:339
void setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:461
void clearMesgCamInfoID()
Definition d_com_inf_game.h:363
~dComIfG_play_c()
Definition d_com_inf_game.h:120
u8 getZSetFlagForce()
Definition d_com_inf_game.h:176
u8 checkMesgCancelButton()
Definition d_com_inf_game.h:557
u8 mItemID
Definition d_com_inf_game.h:746
u8 mCStickDirectionForce
Definition d_com_inf_game.h:684
u8 getXStatus()
Definition d_com_inf_game.h:153
f32 getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:522
u8 mTouchStatusForce
Definition d_com_inf_game.h:695
u8 field_0x4ee3
Definition d_com_inf_game.h:664
BOOL isEnableNextStage()
Definition d_com_inf_game.h:408
int mMaxOxygenCount
Definition d_com_inf_game.h:650
void setGameoverStatus(u8 status)
Definition d_com_inf_game.h:580
JKRExpHeap * mExpHeap2D
Definition d_com_inf_game.h:770
u8 mFaceAnimeID
Definition d_com_inf_game.h:743
dDlst_window_c * mCurrentWindow
Definition d_com_inf_game.h:795
int addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG)
Definition d_com_inf_game.cpp:885
void clearItemMaxOilCount()
Definition d_com_inf_game.h:368
void setMesgCamInfoBasicID(int id)
Definition d_com_inf_game.h:465
void entrySimpleModel(J3DModel *i_model, int roomNo)
Definition d_com_inf_game.cpp:906
s32 getItemMaxOilCount()
Definition d_com_inf_game.h:356
u8 mYStatusForce
Definition d_com_inf_game.h:729
JKRArchive * getMain2DArchive()
Definition d_com_inf_game.h:431
void clearItemArrowNumCount()
Definition d_com_inf_game.h:374
void setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:342
void setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:459
fopAc_ac_c * mMesgCamInfoActor4
Definition d_com_inf_game.h:785
s16 mItemBombNumCount[3]
Definition d_com_inf_game.h:654
u8 mItemLifeCountType
Definition d_com_inf_game.h:766
void itemInit()
Definition d_com_inf_game.cpp:56
JKRArchive * mMsgArchive[11]
Definition d_com_inf_game.h:599
u8 mZSetFlag
Definition d_com_inf_game.h:711
dStage_startStage_c mStartStage
Definition d_com_inf_game.h:589
s8 getNextStageLayer()
Definition d_com_inf_game.h:405
void setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:140
u8 field_0x4f5b[2]
Definition d_com_inf_game.h:760
JKRArchive * mFmapResArchive
Definition d_com_inf_game.h:608
dStage_startStage_c * getNextStartStage()
Definition d_com_inf_game.h:403
s32 mItemNowOil
Definition d_com_inf_game.h:644
u8 mDoSetFlagForce
Definition d_com_inf_game.h:719
fopAc_ac_c * getPlayer(int idx)
Definition d_com_inf_game.h:131
s32 getItemRupeeCount()
Definition d_com_inf_game.h:360
bool isRSetFlag(u8 flag)
Definition d_com_inf_game.h:191
u8 mAStatus
Definition d_com_inf_game.h:666
u8 get3DDirection()
Definition d_com_inf_game.h:203
dSmplMdl_draw_c * mSimpleModel
Definition d_com_inf_game.h:625
u8 mZStatus
Definition d_com_inf_game.h:686
u8 getBottleStatusForce()
Definition d_com_inf_game.h:177
dComIfG_camera_info_class mCameraInfo[1]
Definition d_com_inf_game.h:630
s16 mItemNowMagicCount
Definition d_com_inf_game.h:640
void clearPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:495
void setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:231
fopAc_ac_c * mMesgCamInfoActor5
Definition d_com_inf_game.h:786
s16 mItemKeyNumCount
Definition d_com_inf_game.h:637
u8 field_0x4ef0
Definition d_com_inf_game.h:676
dMsgObject_c * mMsgObjectClass
Definition d_com_inf_game.h:634
void setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:391
JKRArchive * mRingResArchive
Definition d_com_inf_game.h:618
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:566
void setDirection(u8 i_dir)
Definition d_com_inf_game.h:546
JKRArchive * getMsgArchive(int idx)
Definition d_com_inf_game.h:429
JKRArchive * getNameResArchive()
Definition d_com_inf_game.h:435
void setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:327
u8 getAStatus()
Definition d_com_inf_game.h:152
u8 mSelectEquip[6]
Definition d_com_inf_game.h:741
u8 field_0x4ee0[2]
Definition d_com_inf_game.h:662
u8 getRemoConStatus()
Definition d_com_inf_game.h:160
void * getItemTable()
Definition d_com_inf_game.h:486
u8 getDoSetFlagForce()
Definition d_com_inf_game.h:170
u8 mZStatusForce
Definition d_com_inf_game.h:699
void setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:284
u8 mCStickSetFlagForce
Definition d_com_inf_game.h:721
u8 field_0x4eff
Definition d_com_inf_game.h:690
dAttention_c & getAttention()
Definition d_com_inf_game.h:134
void setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:462
dTimer_c * getTimerPtr()
Definition d_com_inf_game.cpp:951
void setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:221
u8 mYSetFlagForce
Definition d_com_inf_game.h:731
BOOL checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:505
void init()
Definition d_com_inf_game.cpp:35
void clearItemPachinkoNumCount()
Definition d_com_inf_game.h:389
JKRArchive * mMsgDtArchive[15]
Definition d_com_inf_game.h:621
int getNowOxygen()
Definition d_com_inf_game.h:347
u8 getNextStageWipeSpeed()
Definition d_com_inf_game.h:410
view_class * mCurrentView
Definition d_com_inf_game.h:796
void setCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:509
u8 mSButtonStatus
Definition d_com_inf_game.h:685
u8 getYStatus()
Definition d_com_inf_game.h:154
u8 getWolfAbility(int i_idx)
Definition d_com_inf_game.h:392
u8 getOxygenShowFlag()
Definition d_com_inf_game.h:551
int getTimerNowTimeMs()
Definition d_com_inf_game.cpp:916
void clearFaceAnimeID()
Definition d_com_inf_game.h:365
void clearMesgCamInfoBasicID()
Definition d_com_inf_game.h:366
const char * getStartStageName()
Definition d_com_inf_game.h:394
s16 mItemArrowNumCount
Definition d_com_inf_game.h:651
f32 getItemLifeCount()
Definition d_com_inf_game.h:353
s32 getItemOilCount()
Definition d_com_inf_game.h:357
void setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:137
camera_class * getCamera(int idx)
Definition d_com_inf_game.h:129
u8 mNunZStatus
Definition d_com_inf_game.h:732
s16 getItemArrowNumCount()
Definition d_com_inf_game.h:355
void setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:138
fopAc_ac_c * mMesgCamInfoActor9
Definition d_com_inf_game.h:790
JKRArchive * mAllMapArchive
Definition d_com_inf_game.h:616
u8 mBottleStatusForce
Definition d_com_inf_game.h:691
s16 getNextStagePoint()
Definition d_com_inf_game.h:406
void createParticle()
Definition d_com_inf_game.cpp:855
JKRArchive * mAnmArchive
Definition d_com_inf_game.h:605
u8 mRStatusForce
Definition d_com_inf_game.h:687
u8 getCStickSetFlagForce()
Definition d_com_inf_game.h:167
void setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:278
JKRArchive * mOptionResArchive
Definition d_com_inf_game.h:610
fopAc_ac_c * mMesgCamInfoActor8
Definition d_com_inf_game.h:789
u8 field_0x4eef
Definition d_com_inf_game.h:675
bool isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:189
JKRArchive * getDmapResArchive()
Definition d_com_inf_game.h:438
u8 mBaseAnimeID
Definition d_com_inf_game.h:742
void setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:561
J2DOrthoGraph * mCurrentGrafPort
Definition d_com_inf_game.h:798
u8 getDirection()
Definition d_com_inf_game.h:584
u8 mBottleSetFlag
Definition d_com_inf_game.h:704
JKRArchive * mCollectResArchive
Definition d_com_inf_game.h:607
u8 mXSetFlag
Definition d_com_inf_game.h:726
void clearBaseAnimeID()
Definition d_com_inf_game.h:364
int mNowOxygen
Definition d_com_inf_game.h:647
void setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:290
u8 m3DSetFlag
Definition d_com_inf_game.h:708
int mOxygenCount
Definition d_com_inf_game.h:649
void clearItemOilCount()
Definition d_com_inf_game.h:369
fopAc_ac_c * mMesgCamInfoActor2
Definition d_com_inf_game.h:783
u8 mNunCStatus
Definition d_com_inf_game.h:736
void setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:484
u8 mSButtonStatusForce
Definition d_com_inf_game.h:698
u8 mMesgCancelButton
Definition d_com_inf_game.h:753
dPa_control_c * mParticle
Definition d_com_inf_game.h:624
void setTimerLimitTimeMs(int time)
Definition d_com_inf_game.cpp:920
s16 mItemMaxArrowNumCount
Definition d_com_inf_game.h:653
void show2dOn()
Definition d_com_inf_game.h:553
static int getLayerNo_common_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:110
u8 field_0x4f02[2]
Definition d_com_inf_game.h:693
JKRExpHeap * getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:423
u8 field_0x4ee6
Definition d_com_inf_game.h:667
int mMesgCamInfoBasicID
Definition d_com_inf_game.h:781
void clearMaxOxygenCount()
Definition d_com_inf_game.h:370
JKRArchive * getAnmArchive()
Definition d_com_inf_game.h:432
dPa_control_c * getParticle()
Definition d_com_inf_game.h:132
u8 field_0x4eed
Definition d_com_inf_game.h:673
u8 mSButtonSetFlag
Definition d_com_inf_game.h:710
void setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:452
int mMessageCountNum
Definition d_com_inf_game.h:659
__d_timer_info_c mTimerInfo
Definition d_com_inf_game.h:794
s8 getStartStageDarkArea()
Definition d_com_inf_game.h:398
u8 mRSetFlagForce
Definition d_com_inf_game.h:712
u8 mItemSlot
Definition d_com_inf_game.h:745
void offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:511
void setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:226
u8 getNunZStatus()
Definition d_com_inf_game.h:161
void setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:206
bool isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:196
int getMaxOxygen()
Definition d_com_inf_game.h:346
u8 field_0x4f47[2]
Definition d_com_inf_game.h:747
int getOxygen()
Definition d_com_inf_game.h:344
u8 getXStatusForce()
Definition d_com_inf_game.h:182
void setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:558
u32 checkPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:496
u8 mASetFlag
Definition d_com_inf_game.h:701
u8 field_0x4f52[5]
Definition d_com_inf_game.h:756
s8 mLayerOld
Definition d_com_inf_game.h:627
void setBottleStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:251
u8 get3DStatusForce()
Definition d_com_inf_game.h:179
s16 mItemMaxBombNumCount2
Definition d_com_inf_game.h:657
void setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:454
s16 getItemPachinkoNumCount()
Definition d_com_inf_game.h:388
dStage_nextStage_c mNextStage
Definition d_com_inf_game.h:590
void setNunZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:268
int getMessageCountNumber()
Definition d_com_inf_game.h:560
u8 mRemoConStatus
Definition d_com_inf_game.h:670
JKRArchive * mMain2DArchive
Definition d_com_inf_game.h:622
void setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:262
fopAc_ac_c * mMesgCamInfoActor7
Definition d_com_inf_game.h:788
void setMaxOxygen(int max)
Definition d_com_inf_game.h:345
void setSelectEquip(int idx, u8 item_id)
Definition d_com_inf_game.h:144
u8 mHeapLockFlag
Definition d_com_inf_game.h:757
bool is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:194
dStage_roomControl_c * getRoomControl()
Definition d_com_inf_game.h:123
void * field_0x4dfc[2]
Definition d_com_inf_game.h:623
s16 getItemMaxArrowNumCount()
Definition d_com_inf_game.h:354
u8 getYSetFlagForce()
Definition d_com_inf_game.h:185
void * field_0x4da4
Definition d_com_inf_game.h:615
void setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:256
void setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:460
dStage_roomControl_c mRoomControl
Definition d_com_inf_game.h:592
u8 getGameoverStatus()
Definition d_com_inf_game.h:581
void setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:343
cXyz mWarpItemPos
Definition d_com_inf_game.h:774
u8 field_0x4f4f[2]
Definition d_com_inf_game.h:754
const char * getNextStageName()
Definition d_com_inf_game.h:402
u8 field_0x4f1d[2]
Definition d_com_inf_game.h:718
dDlst_window_c * getWindow(int i)
Definition d_com_inf_game.h:565
u8 mWindowNum
Definition d_com_inf_game.h:626
void setItemTable(void *data)
Definition d_com_inf_game.h:485
void setMesgCamInfoID(int param_0)
Definition d_com_inf_game.h:541
JKRArchive * getFmapResArchive()
Definition d_com_inf_game.h:437
void setSelectItem(int idx, u8 i_itemNo)
Definition d_com_inf_game.h:142
void * field_0x4d90[2]
Definition d_com_inf_game.h:611
void setTimerPtr(dTimer_c *ptr)
Definition d_com_inf_game.cpp:945
void setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:139
int getCameraPlayer2ID(int i)
Definition d_com_inf_game.h:500
void setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:145
void * mItemTable
Definition d_com_inf_game.h:799
u8 field_0x4f1a
Definition d_com_inf_game.h:715
u8 getFaceAnimeID()
Definition d_com_inf_game.h:186
u8 field_0x4f19
Definition d_com_inf_game.h:714
JKRArchive * mFontArchive
Definition d_com_inf_game.h:603
void setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:455
int mMesgCamInfo
Definition d_com_inf_game.h:780
void setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2046
int getMesgCamInfo()
Definition d_com_inf_game.h:481
void setItemNowOil(s32 oil)
Definition d_com_inf_game.h:350
void setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:211
u16 getItemNowLife()
Definition d_com_inf_game.h:386
u8 field_0x4fca
Definition d_com_inf_game.h:738
u8 getSButtonStatusForce()
Definition d_com_inf_game.h:164
dMsgObject_c * getMsgObjectClass()
Definition d_com_inf_game.h:122
void setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:466
u8 mDoStatusForce
Definition d_com_inf_game.h:694
view_port_class * mCurrentViewport
Definition d_com_inf_game.h:797
u16 mItemNowLife
Definition d_com_inf_game.h:661
bool isXSetFlag(u8 flag)
Definition d_com_inf_game.h:192
fopAc_ac_c * mMesgCamInfoActor10
Definition d_com_inf_game.h:791
bool isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:199
void setItemArrowNumCount(s16 arrows)
Definition d_com_inf_game.h:337
u8 mDoSetFlag
Definition d_com_inf_game.h:707
u8 getSButtonStatus()
Definition d_com_inf_game.h:158
u8 mCStickDirection
Definition d_com_inf_game.h:683
JKRArchive * mRubyArchive
Definition d_com_inf_game.h:604
void offHeapLockFlag()
Definition d_com_inf_game.h:419
JKRArchive * getRingResArchive()
Definition d_com_inf_game.h:441
u8 field_0x4f0c
Definition d_com_inf_game.h:702
void setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:312
void clearItemLifeCount()
Definition d_com_inf_game.h:375
char mWarpItemStage[8]
Definition d_com_inf_game.h:773
JKRExpHeap * getMsgExpHeap()
Definition d_com_inf_game.h:422
u8 field_0x4ff0[0x8]
Definition d_com_inf_game.h:793
u8 getNunCStatus()
Definition d_com_inf_game.h:162
void setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:449
u8 mYStatus
Definition d_com_inf_game.h:728
void set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:306
void setPlayerInfo(int i, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:490
void setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:525
u32 getNowVibration()
Definition d_com_inf_game.cpp:92
JKRArchive * mMsgCommonArchive
Definition d_com_inf_game.h:617
s16 getStartStagePoint()
Definition d_com_inf_game.h:397
u8 isHeapLockFlag()
Definition d_com_inf_game.h:415
u8 field_0x4ef1
Definition d_com_inf_game.h:677
fopAc_ac_c * mMesgCamInfoActor3
Definition d_com_inf_game.h:784
void clearOxygenCount()
Definition d_com_inf_game.h:371
JKRArchive * getMsgDtArchive(int idx)
Definition d_com_inf_game.h:428
u8 getBaseAnimeID()
Definition d_com_inf_game.h:187
void setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:417
void setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:295
u8 field_0x4f4d
Definition d_com_inf_game.h:752
u8 mAStatusForce
Definition d_com_inf_game.h:688
u8 getRSetFlagForce()
Definition d_com_inf_game.h:174
u8 getZStatus()
Definition d_com_inf_game.h:155
u8 field_0x501d[4]
Definition d_com_inf_game.h:800
int mOxygen
Definition d_com_inf_game.h:646
void * field_0x4d78[2]
Definition d_com_inf_game.h:606
u8 mXStatusForce
Definition d_com_inf_game.h:725
int mMaxOxygen
Definition d_com_inf_game.h:648
void set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:300
void setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:464
u8 getDoStatus()
Definition d_com_inf_game.h:150
JKRArchive * getItemIconArchive()
Definition d_com_inf_game.h:434
u8 field_0x4f4a
Definition d_com_inf_game.h:749
fopAc_ac_c * mMesgCamInfoActor1
Definition d_com_inf_game.h:782
JKRExpHeap * mMsgExpHeap
Definition d_com_inf_game.h:772
JKRArchive * getRubyArchive()
Definition d_com_inf_game.h:443
dDlst_window_c mWindow[1]
Definition d_com_inf_game.h:629
JKRArchive * getDemoMsgArchive()
Definition d_com_inf_game.h:436
u16 mStatus
Definition d_com_inf_game.h:628
JKRArchive * mErrorResArchive
Definition d_com_inf_game.h:614
s8 mPlayerCameraID[1]
Definition d_com_inf_game.h:632
static int getLayerNo(int)
Definition d_com_inf_game.cpp:843
void * field_0x4d68
Definition d_com_inf_game.h:602
u8 getDoStatusForce()
Definition d_com_inf_game.h:169
Definition d_com_inf_game.h:67
const char ** mResNameTable
Definition d_com_inf_game.h:74
int load(char const **, JKRHeap *)
Definition d_com_inf_game.cpp:2109
u8 mLoadIndex
Definition d_com_inf_game.h:76
dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2092
request_of_phase_process_class mPhase
Definition d_com_inf_game.h:75
~dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2099
Definition d_drawlist.h:31
Definition d_drawlist.h:269
void set2DOpaTop(dDlst_base_c *dlst)
Definition d_drawlist.h:311
J3DDrawBuffer * getOpaListPacket()
Definition d_drawlist.h:321
void setOpaList3Dlast()
Definition d_drawlist.h:341
void drawShadow(Mtx param_0)
Definition d_drawlist.h:416
void setOpaListBG()
Definition d_drawlist.h:340
J3DDrawBuffer * getOpaListDark()
Definition d_drawlist.h:323
void setOpaList()
Definition d_drawlist.h:335
void setXluListFilter()
Definition d_drawlist.h:351
void drawXluListDarkBG()
Definition d_drawlist.h:401
void setOpaListMiddle()
Definition d_drawlist.h:347
J3DDrawBuffer * getOpaListFilter()
Definition d_drawlist.h:319
J3DDrawBuffer * getOpaList()
Definition d_drawlist.h:318
void drawOpaListP0()
Definition d_drawlist.h:410
void drawXluList()
Definition d_drawlist.h:402
void setOpaListSky()
Definition d_drawlist.h:328
void setOpaListDarkBG()
Definition d_drawlist.h:334
void imageDrawShadow(Mtx param_0)
Definition d_drawlist.h:415
void entryZSortListZxlu(J3DPacket *i_packet, cXyz &param_1)
Definition d_drawlist.h:361
void newPeekZdata(s16 param_0, s16 param_1, u32 *param_2)
Definition d_drawlist.h:385
void drawOpaListDark()
Definition d_drawlist.h:398
void draw2DOpaTop()
Definition d_drawlist.h:412
void drawXluListItem3d()
Definition d_drawlist.cpp:1926
void setXluListP0()
Definition d_drawlist.h:344
int setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_drawlist.h:375
void set2DXlu(dDlst_base_c *dlst)
Definition d_drawlist.h:312
void entryZSortXluList(J3DPacket *i_packet, cXyz &param_1)
Definition d_drawlist.h:365
void setView(view_class *view)
Definition d_drawlist.h:315
void reset()
Definition d_drawlist.cpp:1854
void setXluListBG()
Definition d_drawlist.h:339
void drawXluListSky()
Definition d_drawlist.h:393
void drawCopy2D()
Definition d_drawlist.h:391
void setXluListZxlu()
Definition d_drawlist.h:349
void set3DlineMatDark(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:356
int setSimpleShadow(cXyz *param_0, f32 param_1, f32 param_2, cXyz *param_3, s16 param_4, f32 param_5, _GXTexObj *param_6)
Definition d_drawlist.h:369
void drawOpaListPacket()
Definition d_drawlist.h:399
view_port_class * getViewport()
Definition d_drawlist.h:389
void drawXluListBG()
Definition d_drawlist.h:400
void draw2DOpa()
Definition d_drawlist.h:411
void init()
Definition d_drawlist.cpp:1813
void drawOpaList()
Definition d_drawlist.h:397
void set2DOpa(dDlst_base_c *dlst)
Definition d_drawlist.h:310
void setXluListInvisible()
Definition d_drawlist.h:332
void setOpaListItem3D()
Definition d_drawlist.h:337
void setOpaListInvisible()
Definition d_drawlist.h:331
void draw2DXlu()
Definition d_drawlist.h:413
void setXluListMiddle()
Definition d_drawlist.h:346
bool addRealShadow(u32 key, J3DModel *model)
Definition d_drawlist.h:381
void drawXluListInvisible()
Definition d_drawlist.h:404
void peekZdata()
Definition d_drawlist.h:360
void setXluListDark()
Definition d_drawlist.h:329
void setCopy2D(dDlst_base_c *dlst)
Definition d_drawlist.h:313
void setOpaListFilter()
Definition d_drawlist.h:350
void drawXluListDark()
Definition d_drawlist.h:403
void setXluList2DScreen()
Definition d_drawlist.h:343
void setXluListDarkBG()
Definition d_drawlist.h:333
void drawOpaListItem3d()
Definition d_drawlist.cpp:1920
void set3DlineMat(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:352
void setXluListSky()
Definition d_drawlist.h:327
void drawOpaListFilter()
Definition d_drawlist.h:409
void drawOpaListSky()
Definition d_drawlist.h:392
J3DDrawBuffer * getXluListBG()
Definition d_drawlist.h:324
J3DDrawBuffer * getOpaListBG()
Definition d_drawlist.h:322
void setXluList()
Definition d_drawlist.h:336
void drawOpaList3Dlast()
Definition d_drawlist.h:408
void drawOpaListInvisible()
Definition d_drawlist.h:405
view_class * getView()
Definition d_drawlist.h:314
void drawOpaListMiddle()
Definition d_drawlist.h:396
void setOpaListDark()
Definition d_drawlist.h:330
void setXluListItem3D()
Definition d_drawlist.h:338
void setOpaListP0()
Definition d_drawlist.h:345
void setWindow(dDlst_window_c *window)
Definition d_drawlist.h:316
void setViewport(view_port_class *port)
Definition d_drawlist.h:317
void drawXluList2DScreen()
Definition d_drawlist.h:407
void drawOpaListBG()
Definition d_drawlist.h:394
void setXluList3Dlast()
Definition d_drawlist.h:342
void setOpaListZxlu()
Definition d_drawlist.h:348
void drawXluListZxlu()
Definition d_drawlist.h:406
void drawOpaListDarkBG()
Definition d_drawlist.h:395
J3DDrawBuffer * getOpaListP0()
Definition d_drawlist.h:320
Definition d_drawlist.h:245
void setViewPort(f32, f32, f32, f32, f32, f32)
Definition d_drawlist.cpp:185
void setScissor(f32, f32, f32, f32)
Definition d_drawlist.cpp:196
void setCameraID(int id)
Definition d_drawlist.h:252
void setMode(int mode)
Definition d_drawlist.h:254
@ TYPE_VEC
Definition d_event_data.h:30
@ TYPE_STRING
Definition d_event_data.h:32
@ TYPE_INT
Definition d_event_data.h:31
@ TYPE_FLOAT
Definition d_event_data.h:29
Definition d_msg_object.h:17
Definition d_simple_model.h:45
Definition d_stage.h:254
Definition d_stage.h:907
BOOL isEnable() const
Definition d_stage.h:914
u8 getWipeSpeed() const
Definition d_stage.h:916
void offEnable()
Definition d_stage.h:913
s8 getWipe() const
Definition d_stage.h:915
void set(const char *, s8, s16, s8, s8, u8)
Definition d_stage.cpp:25
Definition d_stage.h:743
Definition d_stage.h:469
virtual stage_pselect_info_class * getPselectInfo(void) const
Definition d_stage.cpp:3209
virtual void setOldMulti(void)
Definition d_stage.cpp:2633
virtual stage_plight_info_class * getPlightInfo(void) const
Definition d_stage.cpp:3241
virtual stage_palette_info_class * getPaletteInfo(void) const
Definition d_stage.cpp:3201
s16 getWorldRollAngleX()
Definition d_stage.h:567
s16 getWorldRollDirAngleY()
Definition d_stage.h:568
virtual int getPlightNumInfo(void) const
Definition d_stage.cpp:3309
virtual stage_envr_info_class * getEnvrInfo(void) const
Definition d_stage.cpp:3217
virtual void resetOldMulti(void)
Definition d_stage.cpp:1865
virtual stage_scls_info_dummy_class * getSclsInfo(void) const
Definition d_stage.cpp:2727
virtual stage_stag_info_class * getStagInfo(void) const
Definition d_stage.cpp:1276
virtual stage_vrboxcol_info_class * getVrboxcolInfo(void) const
Definition d_stage.cpp:3233
virtual roomRead_class * getRoom(void) const
Definition d_stage.cpp:1470
virtual dStage_Multi_c * getMulti(void) const
Definition d_stage.cpp:3425
Definition d_stage.h:888
void setDarkArea(s8 darkArea)
Definition d_stage.h:897
void setLayer(s8 layer)
Definition d_stage.h:895
s8 getLayer() const
Definition d_stage.h:894
s16 getPoint() const
Definition d_stage.h:892
s8 getDarkArea() const
Definition d_stage.h:896
s8 getRoomNo() const
Definition d_stage.h:893
const char * getName() const
Definition d_stage.h:891
u32 getBalloonScore() const
Definition d_save.h:632
u32 getRaceGameTime() const
Definition d_save.h:631
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1282
void offSwitch(int i_no)
Definition d_save.cpp:1277
BOOL isItem(int i_no) const
Definition d_save.cpp:1299
void onSwitch(int i_no)
Definition d_save.cpp:1272
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1194
void offEventBit(u16 i_no)
Definition d_save.cpp:1182
void onEventBit(u16 i_no)
Definition d_save.cpp:1176
int isEventBit(u16 i_no) const
Definition d_save.cpp:1188
void * getPEventBit()
Definition d_save.h:621
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1201
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:439
u8 getMaxSize(s32 i_sizeIndex)
Definition d_save.h:440
const char * getStageName() const
Definition d_save.h:216
s16 getAngleY() const
Definition d_save.h:215
cXyz & getPos()
Definition d_save.h:214
s8 getRoomNo() const
Definition d_save.h:217
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:165
u8 getGetNumber(int i_no)
Definition d_save.h:426
void onLetterReadFlag(int i_no)
Definition d_save.cpp:981
void onLetterGetFlag(int i_no)
Definition d_save.cpp:971
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:427
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:986
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:976
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:951
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:943
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:935
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:928
void offVisitedRoom(int i_no)
Definition d_save.cpp:1237
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1242
void onVisitedRoom(int i_no)
Definition d_save.cpp:1231
dSv_memBit_c & getBit()
Definition d_save.h:648
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:520
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:527
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:534
dSv_player_get_item_c & getGetItem()
Definition d_save.h:530
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:533
dSv_player_config_c & getConfig()
Definition d_save.h:531
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:525
dSv_player_collect_c & getCollect()
Definition d_save.h:524
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:519
dSv_player_item_c & getItem()
Definition d_save.h:523
dSv_player_item_max_c & getItemMax()
Definition d_save.h:526
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:522
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:532
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:521
dSv_light_drop_c & getLightDrop()
Definition d_save.h:529
u8 getPohNum()
Definition d_save.h:384
void onCollectMirror(u8 i_item)
Definition d_save.cpp:895
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:872
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:883
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:877
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:889
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:901
void setPointer(bool i_mPointer)
Definition d_save.h:498
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:490
u8 getCameraControl()
Definition d_save.h:495
void setSound(u8 i_mode)
Definition d_save.cpp:1058
u8 getSound()
Definition d_save.cpp:1052
void setCalValue(u8 i_mCalValue)
Definition d_save.h:492
void setVibration(u8 i_status)
Definition d_save.cpp:1068
u32 checkVibration() const
Definition d_save.cpp:1046
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:496
u8 getAttentionType()
Definition d_save.h:487
u8 getVibration()
Definition d_save.cpp:1063
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:488
cXyz & getPos()
Definition d_save.h:255
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:226
void onRegionBit(int i_region)
Definition d_save.cpp:218
char * getName()
Definition d_save.h:257
void offFieldDataExistFlag()
Definition d_save.h:253
s16 getAngleY()
Definition d_save.h:258
bool isFieldDataExistFlag() const
Definition d_save.h:252
void onFieldDataExistFlag()
Definition d_save.h:254
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:207
u8 getRegionNo() const
Definition d_save.h:256
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:742
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:737
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:747
s64 getTotalTime() const
Definition d_save.h:456
void setHorseName(const char *i_name)
Definition d_save.h:454
char * getLinkName()
Definition d_save.h:451
char * getHorseName()
Definition d_save.h:452
void setPlayerName(const char *i_name)
Definition d_save.h:453
void addDeathCount()
Definition d_save.h:458
void setRodTypeLevelUp()
Definition d_save.cpp:682
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:458
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:453
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:281
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:705
u8 checkEmptyBottle()
Definition d_save.cpp:559
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:376
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:435
int checkInsectBottle()
Definition d_save.cpp:548
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:408
void setLineUpItem()
Definition d_save.cpp:354
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:385
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:617
void setEmptyBottle()
Definition d_save.cpp:414
void setEmptyBombBag()
Definition d_save.cpp:628
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:670
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:266
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:658
void setArrowNum(u8 i_maxNum)
Definition d_save.h:367
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:840
u8 getArrowNum() const
Definition d_save.h:368
u8 getPachinkoNum() const
Definition d_save.h:350
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:791
u8 getArrowNum() const
Definition d_save.h:348
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:809
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:773
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:779
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:785
void setPachinkoNum(u8 i_num)
Definition d_save.h:351
void setArrowNum(u8 i_num)
Definition d_save.h:349
void resetWarpAcceptStage()
Definition d_save.h:283
s8 getRoomNo()
Definition d_save.h:281
s8 getWarpAcceptStage()
Definition d_save.h:282
const char * getName()
Definition d_save.h:278
s16 getAngleY()
Definition d_save.h:280
cXyz & getPos()
Definition d_save.h:279
void setWarpAcceptStage(s8 accept)
Definition d_save.h:284
u16 getOil() const
Definition d_save.h:142
void setOil(u16 i_oil)
Definition d_save.h:149
u8 getTransformStatus() const
Definition d_save.h:147
u16 getRupeeMax() const
Definition d_save.cpp:98
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:153
u16 getLife() const
Definition d_save.h:140
void setMagic(u8 i_magic)
Definition d_save.h:152
u16 getRupee() const
Definition d_save.h:141
void setTransformStatus(u8 i_status)
Definition d_save.h:158
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:73
void setMaxOil(u16 i_maxOil)
Definition d_save.h:150
void setRupee(u16 i_rupees)
Definition d_save.h:154
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:157
u8 getMagic() const
Definition d_save.h:144
u8 getMaxMagic() const
Definition d_save.h:145
u16 getMaxLife() const
Definition d_save.h:139
u8 getWalletSize() const
Definition d_save.h:148
void setMaxLife(u8 i_maxLife)
Definition d_save.h:156
u8 getSelectEquip(int item) const
Definition d_save.h:146
void setLife(u16 i_life)
Definition d_save.h:155
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:113
void setWalletSize(u8 i_size)
Definition d_save.h:151
u16 getMaxOil() const
Definition d_save.h:143
void onTransformLV(int i_no)
Definition d_save.cpp:146
void setDate(u16 i_date)
Definition d_save.h:192
void setTime(f32 i_time)
Definition d_save.h:193
void onDarkClearLV(int i_no)
Definition d_save.cpp:136
u16 getDate() const
Definition d_save.h:190
f32 getTime() const
Definition d_save.h:191
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:141
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:151
f32 getLastSpeedF() const
Definition d_save.h:772
s16 getStartPoint() const
Definition d_save.h:765
s16 getLastAngleY() const
Definition d_save.h:771
cXyz & getRoomPos()
Definition d_save.h:769
void setStartPoint(s16 point)
Definition d_save.h:758
u32 getRoomParam() const
Definition d_save.h:768
s8 getRoomNo() const
Definition d_save.h:767
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1423
s16 getRoomAngleY() const
Definition d_save.h:770
u32 getLastMode() const
Definition d_save.h:766
void setRoomParam(u32 param)
Definition d_save.h:757
Definition d_save.h:827
dSv_event_c & getEvent()
Definition d_save.h:835
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1462
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:836
Definition d_save.h:786
u32 getParam() const
Definition d_save.h:797
s16 getAngleY() const
Definition d_save.h:799
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1430
cXyz & getPos()
Definition d_save.h:798
void onOneSwitch(int i_no)
Definition d_save.cpp:1352
void clearRoomSwitch()
Definition d_save.cpp:1319
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1389
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1362
void clearRoomItem()
Definition d_save.cpp:1324
void offSwitch(int i_no)
Definition d_save.cpp:1334
void onSwitch(int i_no)
Definition d_save.cpp:1329
BOOL isItem(int i_no) const
Definition d_save.cpp:1379
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1339
void offOneSwitch(int i_no)
Definition d_save.cpp:1357
dSv_zoneBit_c & getBit()
Definition d_save.h:736
Definition d_timer.h:111
Epona.
Definition d_a_horse.h:50
Definition m_Do_dvd_thread.h:29
Definition m_Do_ext.h:500
Definition d_com_inf_game.h:35
phaseParam_c(const char *name, JKRHeap *heap)
Definition d_com_inf_game.h:37
JKRHeap * mpHeap
Definition d_com_inf_game.h:43
const char * mResName
Definition d_com_inf_game.h:42
Definition f_op_scene.h:15
static SECTION_RODATA u8 const id[8]
Definition d_a_npc_bans.cpp:1309
static u8 angle[2+2]
Definition d_a_obj_kago.cpp:845
static u8 pos[12]
Definition d_a_obj_kago.cpp:839
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1489
void dComIfGs_onStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1269
BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1265
void dComIfGs_onLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1537
void dComIfGp_particle_draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3690
dStage_roomStatus_c * dComIfGp_roomControl_getStatusRoomDt(int room_no)
Definition d_com_inf_game.h:3249
void dComIfGp_onOxygenShowFlag()
Definition d_com_inf_game.h:2857
u8 dComIfGp_getDoStatusForce()
Definition d_com_inf_game.h:2540
BOOL dComIfGp_evmng_ChkPresentEnd()
Definition d_com_inf_game.h:3520
void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3289
void dComIfGs_setSelectEquipClothes(u8 i_itemNo)
Definition d_com_inf_game.cpp:1983
JKRArchive * dComIfGp_getRubyArchive()
Definition d_com_inf_game.h:2276
void dComIfGp_clearItemLifeCount()
Definition d_com_inf_game.h:3069
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1387
void dComIfGd_draw2DOpa()
Definition d_com_inf_game.h:4159
void dComIfGp_clearMesgCameraTagInfo()
Definition d_com_inf_game.h:3728
void dComIfGs_initZone()
Definition d_com_inf_game.h:1557
void dComIfGs_gameStart()
Definition d_com_inf_game.cpp:1822
void dComIfGp_onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2764
int dComIfGs_createZone(int roomNo)
Definition d_com_inf_game.h:1923
BOOL dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3281
u8 dComIfGp_getZStatus()
Definition d_com_inf_game.h:2484
void dComIfGd_drawCopy2D()
Definition d_com_inf_game.h:4087
bool dComIfGp_isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:2905
void dComIfGp_event_reset()
Definition d_com_inf_game.h:3363
void dComIfGs_setOptCalValue(s8 i_calValue)
Definition d_com_inf_game.h:1935
JKRArchive * dComIfGp_getFmapResArchive()
Definition d_com_inf_game.h:3198
int dComIfG_TimerEnd(int i_mode, int param_1)
Definition d_com_inf_game.cpp:2197
void dComIfGp_setItemMaxMagicCount(s16 count)
Definition d_com_inf_game.h:2616
cXyz & dComIfGs_getTurnRestartPos()
Definition d_com_inf_game.h:1767
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1339
void dComIfGp_setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2216
s32 dComIfGp_getItemNowOil()
Definition d_com_inf_game.h:3085
void dComIfGs_putSave(int i_stageNo)
Definition d_com_inf_game.h:1795
void dComIfGs_onLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1815
void dComIfGs_removeZone(int i_zoneNo)
Definition d_com_inf_game.h:1747
u32 dComIfGs_getRestartRoomParam()
Definition d_com_inf_game.h:1775
void dComIfGp_clearPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2805
void dComIfGp_roomControl_zoneCountCheck(int i_roomNo)
Definition d_com_inf_game.h:3297
void dComIfGp_particle_create()
Definition d_com_inf_game.h:3544
u8 dComIfGs_getTmpReg(u16 i_reg)
Definition d_com_inf_game.h:1823
void dComIfGp_calcNowRegion()
Definition d_com_inf_game.cpp:1852
u16 dComIfGs_getRupee()
Definition d_com_inf_game.h:1037
s32 dComIfGp_roomControl_getTimePass()
Definition d_com_inf_game.h:3253
dMsgObject_c * dComIfGp_getMsgObjectClass()
Definition d_com_inf_game.h:2148
void dComIfGp_setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:2953
s32 dComIfGp_getOxygenCount()
Definition d_com_inf_game.h:3025
void dComIfGp_evmng_setGoal(cXyz *i_goal)
Definition d_com_inf_game.h:3516
void dComIfGs_setSelectEquipShield(u8 i_itemNo)
Definition d_com_inf_game.cpp:2011
s8 dComIfGp_getStartStageRoomNo()
Definition d_com_inf_game.h:2312
u8 dComIfGs_getOptSound()
Definition d_com_inf_game.h:1357
void dComIfGs_setEmptyBottle()
Definition d_com_inf_game.h:1146
u8 dComIfGp_getRSetFlagForce()
Definition d_com_inf_game.h:2560
void dComIfGp_setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:2744
u8 dComIfGp_getAStatusForce()
Definition d_com_inf_game.h:2548
void dComIfGd_drawOpaListInvisible()
Definition d_com_inf_game.h:4143
void dComIfGd_peekZ(s16 param_0, s16 param_1, u32 *param_2)
Definition d_com_inf_game.h:4059
void dComIfGp_createSubExpHeap2D()
Definition d_com_inf_game.cpp:1623
s8 dComIfGp_getNextStageRoomNo()
Definition d_com_inf_game.h:2340
u8 dComIfGp_getCStickSetFlagForce()
Definition d_com_inf_game.h:2528
BOOL dComIfG_resetToOpening(scene_class *scene)
Definition d_com_inf_game.cpp:995
fopAc_ac_c * dComIfGp_att_getLookTarget()
Definition d_com_inf_game.h:2104
BOOL dComIfGp_event_chkTalkXY()
Definition d_com_inf_game.h:3467
dVibration_c & dComIfGp_getVibration()
Definition d_com_inf_game.h:2112
void * dComIfG_getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_com_inf_game.h:968
void dComIfGp_setOldMulti()
Definition d_com_inf_game.h:3139
dCcS & dComIfG_Ccsp2()
Definition d_com_inf_game.h:952
void dComIfGp_setMesgCameraAttrInfo(int param_1)
Definition d_com_inf_game.h:3225
void dComIfGs_i_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:1685
void dComIfGd_setListDarkBG()
Definition d_com_inf_game.h:3982
s16 dComIfGp_getItemPachinkoNumCount()
Definition d_com_inf_game.h:2973
daPy_py_c * daPy_getPlayerActorClass()
Definition d_com_inf_game.h:4203
void dComIfGp_particle_drawP1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3648
void dComIfGp_roomControl_initZone()
Definition d_com_inf_game.h:3241
void dComIfGp_att_LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2092
dAttention_c & dComIfGp_getAttention()
Definition d_com_inf_game.h:2072
u32 dComIfGs_getTurnRestartParam()
Definition d_com_inf_game.h:1763
int dComIfGp_getOxygen()
Definition d_com_inf_game.h:2845
void dComIfGp_setNunZStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2436
u8 dComIfGp_getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:2692
void dComIfGs_setMaxOil(u16 i_maxOil)
Definition d_com_inf_game.h:1061
void dComIfGp_setBottleStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3305
u8 dComIfGp_getYStatusForce()
Definition d_com_inf_game.h:2588
void dComIfG_setTimerLimitTimeMs(int i_time)
Definition d_com_inf_game.h:887
void dComIfGp_itemDataInit()
Definition d_com_inf_game.h:2040
void dComIfGp_evmng_remove()
Definition d_com_inf_game.h:3532
u8 dComIfGs_checkGetInsectNum()
Definition d_com_inf_game.cpp:1677
void dComIfGp_setLinkPlayer(fopAc_ac_c *ptr)
Definition d_com_inf_game.h:2736
void dComIfGp_setItemKeyNumCount(s16 count)
Definition d_com_inf_game.h:2632
u8 dComIfGp_isHeapLockFlag()
Definition d_com_inf_game.h:2684
int dComIfG_getTimerMode()
Definition d_com_inf_game.h:859
void dComIfGp_clearMaxOxygenCount()
Definition d_com_inf_game.h:3053
dComIfG_inf_c g_dComIfG_gameInfo
Definition d_com_inf_game.cpp:33
u16 dComIfGp_getItemNowLife()
Definition d_com_inf_game.h:3081
int dComIfGp_evmng_getMyActIdx(int i_staffIdx, char **param_1, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:3487
dStage_startStage_c * dComIfGp_getNextStartStage()
Definition d_com_inf_game.h:2336
JKRArchive * dComIfGp_getDemoMsgArchive()
Definition d_com_inf_game.h:2180
void dComIfGs_setWarpMarkFlag(u8)
Definition d_com_inf_game.cpp:2089
u8 dComIfGs_checkEmptyBottle()
Definition d_com_inf_game.h:1553
u16 dComIfGs_getFishNum(u8 param_0)
Definition d_com_inf_game.h:1943
stage_scls_info_dummy_class * dComIfGp_getStageSclsInfo()
Definition d_com_inf_game.h:2813
void dComIfGp_setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2224
u8 dComIfGs_checkBombBag(u8 i_itemNo)
Definition d_com_inf_game.h:1847
BOOL dComIfGp_TransportWarp_check()
Definition d_com_inf_game.cpp:2325
s16 dComIfGp_getStageWorldRollDirAngleY()
Definition d_com_inf_game.h:2680
void dComIfGs_setNoFile(u8 i_file)
Definition d_com_inf_game.h:1863
void dComIfGp_setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:2829
int dComLbG_PhaseHandler(request_of_phase_process_class *, request_of_phase_process_fn *, void *)
Definition d_com_inf_game.cpp:2337
void dComIfGp_setItemRupeeCount(s32 amount)
Definition d_com_inf_game.h:2060
void dComIfGs_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:1681
void dComIfGp_setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:2704
void dComIfGp_onStatus(u16 i_status)
Definition d_com_inf_game.h:2608
void dComIfGs_sense_type_change_Set(s8)
Definition d_com_inf_game.cpp:1330
u8 dComIfGs_getFishSize(u8 param_0)
Definition d_com_inf_game.h:1947
u8 dComIfGp_get3DStatusForce()
Definition d_com_inf_game.h:2596
u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11)
Definition d_com_inf_game.h:3744
s8 dComIfGp_getNextStageLayer()
Definition d_com_inf_game.h:2344
void dComIfGs_setCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1093
void dComIfGd_setListSky()
Definition d_com_inf_game.h:3967
u8 dComIfGp_getMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3093
u8 dComIfGp_getYSetFlagForce()
Definition d_com_inf_game.h:2592
bool dComIfGp_getMapTrans(int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle)
Definition d_com_inf_game.cpp:1150
void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1437
daHorse_c * dComIfGp_getHorseActor()
Definition d_com_inf_game.h:2140
void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2444
s8 dComIfGs_getLastWarpAcceptStage()
Definition d_com_inf_game.h:1321
stage_palette_info_class * dComIfGp_getStagePaletteInfo()
Definition d_com_inf_game.h:2656
const char * dComIfGp_getStartStageName()
Definition d_com_inf_game.h:2304
JKRArchive * dComIfGp_getItemIconArchive()
Definition d_com_inf_game.h:2172
void dComIfGd_drawOpaListBG()
Definition d_com_inf_game.h:4099
void dComIfGp_setItemNowLife(u16 life)
Definition d_com_inf_game.h:2817
void dComIfG_setTimerNowTimeMs(int time)
Definition d_com_inf_game.h:3720
stage_plight_info_class * dComIfGp_getStagePlightInfo()
Definition d_com_inf_game.h:2668
dStage_startStage_c * dComIfGp_getStartStage()
Definition d_com_inf_game.h:2064
void dComIfGd_setViewport(view_port_class *port)
Definition d_com_inf_game.h:4075
void dComIfGp_setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:2869
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1419
u8 dComIfGp_getBottleStatusForce()
Definition d_com_inf_game.h:2572
void dComIfGp_particle_draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3672
void dComIfGp_event_onHindFlag(u16 i_flag)
Definition d_com_inf_game.h:3375
void * dComIfG_getObjectRes(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:936
s32 dComIfGs_isDungeonItemMap()
Definition d_com_inf_game.h:1228
u32 dComIfGp_particle_setStopContinue(u32 param_0)
Definition d_com_inf_game.h:3712
u8 dComIfGs_getSelectEquipSword()
Definition d_com_inf_game.h:1329
u8 dComIfGp_getASetFlagForce()
Definition d_com_inf_game.h:2552
BOOL dComIfGs_isSaveDunSwitch(int i_no)
Definition d_com_inf_game.h:1377
u8 dComIfGp_getNeedLightDropNum()
Definition d_com_inf_game.h:2865
u8 dComIfGp_getCStickDirection()
Definition d_com_inf_game.h:2945
void dComIfGd_drawXluList2DScreen()
Definition d_com_inf_game.h:4151
void dComIfGd_setXluListBG()
Definition d_com_inf_game.h:4010
void dComIfGp_SelectWarpPt_set(u8)
Definition d_com_inf_game.cpp:2313
s8 dComIfGp_getReverb(int i_roomNo)
Definition d_com_inf_game.cpp:1130
void dComIfGp_entrySimpleModel(J3DModel *model, int roomNo)
Definition d_com_inf_game.h:3151
void dComIfGp_setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2464
void dComIfGp_evmng_create()
Definition d_com_inf_game.h:3528
void dComIfGp_setItemLifeCount(float amount, u8 type)
Definition d_com_inf_game.h:2056
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1259
fopAc_ac_c * dComIfGp_event_getPt1()
Definition d_com_inf_game.h:3440
void dComIfGp_event_setGtItm(int i_itemNo)
Definition d_com_inf_game.h:3359
GXColor g_whiteColor
Definition d_com_inf_game.cpp:2395
f32 dComIfGp_event_getCullRate()
Definition d_com_inf_game.h:3452
void dComIfGs_setCardToMemory(char *card_ptr, int dataNum)
Definition d_com_inf_game.h:1105
int dComIfG_resLoad(request_of_phase_process_class *i_phase, char const *i_arcName)
Definition d_com_inf_game.cpp:1048
void dComIfGs_setPachinkoNum(u8 i_num)
Definition d_com_inf_game.h:1517
BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1401
void dComIfGp_event_setCullRate(f32 f)
Definition d_com_inf_game.h:3471
void dComIfGp_setAdvanceDirection(u8 i_dir)
Definition d_com_inf_game.h:2732
void dComIfGp_setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2232
camera_class * dComIfGp_getCamera(int idx)
Definition d_com_inf_game.h:2156
u8 dComIfGs_getCollectSmell()
Definition d_com_inf_game.h:1273
MtxP dComIfGd_getViewMtx()
Definition d_com_inf_game.h:3951
void dComIfGd_setListFilter()
Definition d_com_inf_game.h:4050
void dComIfGp_setHorseActor(fopAc_ac_c *i_horse)
Definition d_com_inf_game.h:2144
void dComIfGs_onTmpBit(u16 i_flag)
Definition d_com_inf_game.h:1485
void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3285
void dComIfGs_setWarpItemData(char const *stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5)
Definition d_com_inf_game.cpp:2056
J3DDrawBuffer * dComIfGd_getXluListBG()
Definition d_com_inf_game.h:4046
void dComIfGs_setStartPoint(s16 i_point)
Definition d_com_inf_game.h:1735
u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo &param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
Definition d_com_inf_game.h:3863
u16 dComIfGs_getMaxLifeGauge()
Definition d_com_inf_game.cpp:1466
void dComIfGp_setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2200
void dComIfGp_setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2208
u16 dComIfGs_getMaxOil()
Definition d_com_inf_game.h:1449
void dComIfGs_setOil(u16 i_oil)
Definition d_com_inf_game.h:1057
bool dComIfGp_isLightDropMapVisible()
Definition d_com_inf_game.cpp:1960
u8 dComIfGp_getSButtonStatusForce()
Definition d_com_inf_game.h:2532
void dComIfGs_onTbox(int i_no)
Definition d_com_inf_game.h:1365
void dComIfGs_onStageBossEnemy()
Definition d_com_inf_game.h:1409
stage_envr_info_class * dComIfGp_getStageEnvrInfo()
Definition d_com_inf_game.h:2652
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1)
Definition d_com_inf_game.cpp:52
int dComIfGp_getMessageCountNumber()
Definition d_com_inf_game.h:3089
PlayerPtr
Definition d_com_inf_game.h:79
@ LINK_PTR
Definition d_com_inf_game.h:79
@ HORSE_PTR
Definition d_com_inf_game.h:79
void dComIfGs_onDungeonItemBossKey()
Definition d_com_inf_game.h:1089
s16 dComIfGs_getRestartRoomAngleY()
Definition d_com_inf_game.h:1783
int dComIfGp_getNowOxygen()
Definition d_com_inf_game.h:2849
void dComIfGp_att_CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2098
void * dComIfG_getStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2125
int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_com_inf_game.h:3891
s16 dComIfGp_getSelectItemNum(int index)
Definition d_com_inf_game.cpp:1729
f32 dComIfGp_getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:2781
void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2432
void dComIfGp_particle_setSimple(u16 param_0, cXyz *param_1, u8 param_2, _GXColor &param_3, _GXColor &param_4, int param_5, float param_6)
Definition d_com_inf_game.h:3839
void dComIfGs_onDungeonItemWarp()
Definition d_com_inf_game.h:1049
void dComIfGs_setEventReg(u16 reg, u8 value)
Definition d_com_inf_game.h:1831
cXyz & dComIfGs_getHorseRestartPos()
Definition d_com_inf_game.h:1593
int dComIfGd_setSimpleShadow(cXyz *pos, f32 param_1, f32 param_2, cBgS_PolyInfo &param_3, s16 angle, f32 param_5, _GXTexObj *tex)
Definition d_com_inf_game.cpp:1136
void dComIfGs_setRestartRoom(const cXyz &i_position, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1581
u8 dComIfGp_getMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3097
void dComIfGp_setExpHeap2D(void *heap)
Definition d_com_inf_game.h:2700
dTimer_c * dComIfG_getTimerPtr()
Definition d_com_inf_game.h:867
u8 dComIfGp_getOxygenShowFlag()
Definition d_com_inf_game.h:2853
BOOL dComIfGs_isRegionBit(int i_region)
Definition d_com_inf_game.h:1188
int dComIfG_syncStageRes(const char *i_arcName)
Definition d_com_inf_game.h:920
u8 dComIfGs_getMaxMagic()
Definition d_com_inf_game.h:1617
JKRExpHeap * dComIfGp_getMsgExpHeap()
Definition d_com_inf_game.h:2296
void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1987
s32 dComIfGp_offHeapLockFlag(int flag)
Definition d_com_inf_game.cpp:1603
STATIC_ASSERT(sizeof(dComIfG_camera_info_class)==0x38)
s8 dComIfGs_getHorseRestartRoomNo()
Definition d_com_inf_game.h:1605
void dComIfGd_setXluListDarkBG()
Definition d_com_inf_game.h:3987
void dComIfGp_particle_cleanup()
Definition d_com_inf_game.h:3574
void dComIfGd_drawOpaListDark()
Definition d_com_inf_game.h:4115
void dComIfGp_setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2260
s32 dComIfGs_isDungeonItemCompass()
Definition d_com_inf_game.h:1232
u8 dComIfGp_SelectWarpPt_get()
Definition d_com_inf_game.cpp:2321
bool dComIfGd_addRealShadow(u32 key, J3DModel *model)
Definition d_com_inf_game.h:3903
u8 dComIfGs_getSelectEquipShield()
Definition d_com_inf_game.h:1333
void dComIfGs_offActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1791
stage_pselect_info_class * dComIfGp_getStagePselectInfo()
Definition d_com_inf_game.h:2660
void dComIfGp_event_onEventFlag(u16 i_flag)
Definition d_com_inf_game.h:3371
s8 dComIfGs_PolyDamageOff_Check()
Definition d_com_inf_game.cpp:2277
void dComIfGd_draw2DXlu()
Definition d_com_inf_game.h:4167
void dComIfGp_event_setItemPartner(void *param_0)
Definition d_com_inf_game.h:3412
bool dComIfGp_checkMapShow()
Definition d_com_inf_game.cpp:1578
void dComIfGp_particle_drawFog(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3636
Mtx44 * dComIfGd_getProjViewMtx()
Definition d_com_inf_game.h:3936
fopAc_ac_c * dComIfGp_event_getDoorPartner()
Definition d_com_inf_game.h:3479
void dComIfGp_setItemMaxLifeCount(s16 count)
Definition d_com_inf_game.h:2636
void dComIfGd_setListItem3D()
Definition d_com_inf_game.h:3996
daAlink_c * daAlink_getAlinkActorClass()
Definition d_com_inf_game.h:4207
BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo)
Definition d_com_inf_game.h:3277
bool dComIfGp_isZSetFlag(u8 flag)
Definition d_com_inf_game.h:2901
void dComIfGd_drawOpaListDarkBG()
Definition d_com_inf_game.h:4103
void dComIfGp_particle_drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3582
u8 dComIfGp_getSelectItem(int index)
Definition d_com_inf_game.cpp:1525
void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1208
u32 dComIfGs_getLastSceneMode()
Definition d_com_inf_game.h:1565
void dComIfGs_setMaxMagic(u8 i_maxMagic)
Definition d_com_inf_game.h:1073
bool dComIfGp_isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:2917
view_port_class * dComIfGd_getViewport()
Definition d_com_inf_game.h:3944
void dComIfGd_drawXluListZxlu()
Definition d_com_inf_game.h:4147
void dComIfGp_setSelectEquipShield(u8 i_shieldNo)
Definition d_com_inf_game.h:2724
void dComIfGp_setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2456
void dComIfGp_offPauseFlag()
Definition d_com_inf_game.h:2949
u8 dComIfGp_getYStatus()
Definition d_com_inf_game.h:2480
u8 dComIfGs_getGetNumber(int i_no)
Definition d_com_inf_game.h:1951
int dComIfGp_evmng_getIsAddvance(int param_0)
Definition d_com_inf_game.h:3492
int dComIfG_getTimerLimitTimeMs()
Definition d_com_inf_game.h:883
JKRArchive * dComIfGp_getFontArchive()
Definition d_com_inf_game.h:2272
void dComIfGp_init()
Definition d_com_inf_game.h:2044
int dComIfG_resDelete(request_of_phase_process_class *i_phase, char const *i_resName)
Definition d_com_inf_game.cpp:1120
void dComIfGs_offTmpBit(u16 i_flag)
Definition d_com_inf_game.h:1473
void dComIfGp_event_offHindFlag(u16 i_flag)
Definition d_com_inf_game.h:3379
BOOL dComIfGs_isDarkClearLV(int i_no)
Definition d_com_inf_game.h:1477
s8 dComIfGs_getWarpRoomNo()
Definition d_com_inf_game.cpp:2081
void dComIfGs_offSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1180
u8 dComIfGp_getMesgStatus()
Definition d_com_inf_game.h:3206
u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2048
void dComIfGp_setMesgBgmOn()
Definition d_com_inf_game.h:2961
u8 dComIfGs_getNewFile()
Definition d_com_inf_game.h:1907
u8 dComIfGp_TargetWarpPt_get()
Definition d_com_inf_game.cpp:2317
void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1196
void dComIfGp_setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.h:2308
s32 dComIfGs_isStageBossEnemy()
Definition d_com_inf_game.h:1421
void dComIfG_setTimerPtr(dTimer_c *i_ptr)
Definition d_com_inf_game.h:871
void dComIfGp_setNowVibration(u8 status)
Definition d_com_inf_game.h:2712
BOOL dComIfGs_isZoneSwitch(int, int)
Definition d_com_inf_game.cpp:1371
void dComIfGs_setTime(f32 i_time)
Definition d_com_inf_game.h:1653
u8 dComIfGs_getWalletSize()
Definition d_com_inf_game.h:1931
void dComIfGs_getSave(int i_stageNo)
Definition d_com_inf_game.h:1799
void dComIfGd_drawXluListInvisible()
Definition d_com_inf_game.h:4139
u8 dComIfGs_getBombMax(u8 i_bombType)
Definition d_com_inf_game.h:1509
void dComIfGp_offEnableNextStage()
Definition d_com_inf_game.h:2708
roomRead_class * dComIfGp_getStageRoom()
Definition d_com_inf_game.h:2644
u16 dComIfGs_getLife()
Definition d_com_inf_game.h:1297
void dComIfGs_onStageLife()
Definition d_com_inf_game.h:1493
void dComIfGp_setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2220
BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2760
s16 dComIfGs_getTurnRestartAngleY()
Definition d_com_inf_game.h:1771
u8 dComIfGs_getBottleMax()
Definition d_com_inf_game.cpp:1724
void dComIfGp_clearMesgAnimeTagInfo()
Definition d_com_inf_game.h:3724
char * dComIfGs_getPlayerName()
Definition d_com_inf_game.h:1689
dDlst_window_c * dComIfGp_getWindow(int i)
Definition d_com_inf_game.h:3121
void dComIfGp_deleteSimpleModel()
Definition d_com_inf_game.h:3188
void dComIfGs_setOptVibration(u8 i_status)
Definition d_com_inf_game.h:1891
BOOL dComIfGs_isCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1248
void dComIfGd_setXluList2DScreen()
Definition d_com_inf_game.h:4006
JKRExpHeap * dComIfGp_getSubHeap2D(int flag)
Definition d_com_inf_game.cpp:1666
void dComIfGs_setSaveTotalTime(s64 i_time)
Definition d_com_inf_game.h:1855
char * dComIfGp_getLastPlayStageName()
Definition d_com_inf_game.h:2368
void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4195
u8 dComIfGs_getBombNum(u8 i_bagIdx)
Definition d_com_inf_game.h:1497
void dComIfGd_drawOpaList()
Definition d_com_inf_game.h:4111
int dComIfG_deleteObjectResMain(const char *i_arcName)
Definition d_com_inf_game.h:924
int dComIfGs_isItemFirstBit(u8 i_no)
Definition d_com_inf_game.h:1033
dRes_info_c * dComIfG_getStageResInfo(const char *i_arcName)
Definition d_com_inf_game.h:960
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2384
int dComIfGp_searchUseSubHeap2D(int flag)
Definition d_com_inf_game.cpp:1655
u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const GXColor *param_4, const GXColor *param_5, f32 param_6, u8 param_7, const csXyz *param_8, const cXyz *param_9, dPa_levelEcallBack *param_10, s8 param_11, const cXyz *param_12)
Definition d_com_inf_game.h:3809
s32 dComIfGp_getItemMaxOilCount()
Definition d_com_inf_game.h:3013
void dComIfGp_clearItemPachinkoNumCount()
Definition d_com_inf_game.h:2977
void dComIfGp_mapShow()
Definition d_com_inf_game.cpp:1570
void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2428
u8 dComIfGp_getRemoConStatus()
Definition d_com_inf_game.h:2516
void dComIfGs_initDan(s8 i_stageNo)
Definition d_com_inf_game.h:1803
void dComIfGp_particle_setWaterRipple(u32 *param_0, cBgS_PolyInfo &param_1, const cXyz *param_2, f32 param_3, const dKy_tevstr_c *param_4, const cXyz *param_5, s8 param_6)
Definition d_com_inf_game.h:3696
BOOL dComIfGs_Wolf_Change_Check()
Definition d_com_inf_game.cpp:2240
void dComIfGp_onPauseFlag()
Definition d_com_inf_game.h:3180
void dComIfGs_setWalletSize(u8 i_size)
Definition d_com_inf_game.h:1065
JKRExpHeap * dComIfGp_getExpHeap2D()
Definition d_com_inf_game.h:2292
void dComIfGd_setWindow(dDlst_window_c *window)
Definition d_com_inf_game.h:4071
void dComIfGp_particle_draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3666
void dComIfGp_setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2264
void dComIfGs_setMagic(u8 i_magic)
Definition d_com_inf_game.h:1069
u8 dComIfGs_staffroll_next_go_check()
Definition d_com_inf_game.cpp:2390
JPABaseEmitter * dComIfGp_particle_getEmitter(u32 param_0)
Definition d_com_inf_game.h:3849
void dComIfGp_setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2280
void dComIfGp_destroySubExpHeap2D()
Definition d_com_inf_game.cpp:1634
void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:2748
u8 dComIfGs_getWolfAbility(int i_idx)
Definition d_com_inf_game.h:1125
cXyz * dComIfGp_evmng_getGoal()
Definition d_com_inf_game.h:3388
void dComIfGp_setSelectItem(int index)
Definition d_com_inf_game.cpp:1500
int dComIfGp_event_moveApproval(void *actor)
Definition d_com_inf_game.h:3349
BOOL dComIfGs_isVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2377
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum)
Definition d_com_inf_game.cpp:2027
void dComIfGp_clearPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2801
JKRArchive * dComIfGp_getNameResArchive()
Definition d_com_inf_game.h:2176
void dComIfGp_setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:2324
s8 dComIfGp_getLayerOld()
Definition d_com_inf_game.h:3131
void dComIfGd_setListDark()
Definition d_com_inf_game.h:3972
u8 dComIfGp_2dShowCheck()
Definition d_com_inf_game.h:2989
u8 dComIfGs_getOptCameraControl()
Definition d_com_inf_game.h:1353
void dComIfGp_particle_drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3630
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo &param_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12)
Definition d_com_inf_game.cpp:1810
u8 dComIfGp_get3DDirectionForce()
Definition d_com_inf_game.h:2600
u8 dComIfGp_getItemLifeCountType()
Definition d_com_inf_game.h:3077
void dComIfGp_setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:3101
u32 dComIfGp_getCameraAttentionStatus(int i_no)
Definition d_com_inf_game.h:2789
void dComIfGp_setItemOilCount(s32 oil)
Definition d_com_inf_game.h:2877
GXColor g_blackColor
Definition d_com_inf_game.cpp:973
BOOL dComIfGs_isActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1787
u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo)
Definition d_com_inf_game.h:1240
void dComIfGp_roomControl_setTimePass(int isPassing)
Definition d_com_inf_game.h:3257
bool dComIfGs_isCollectShield(u8 i_item)
Definition d_com_inf_game.h:1629
void dComIfGp_particle_drawProjection(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3612
void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem)
Definition d_com_inf_game.h:1839
u8 dComIfGs_getMixItemIndex(int i_no)
Definition d_com_inf_game.cpp:1495
u8 dComIfGs_getOptVibration()
Definition d_com_inf_game.h:1345
void dComIfGp_mapHide()
Definition d_com_inf_game.cpp:1574
int dComIfGp_evmng_checkStartDemo()
Definition d_com_inf_game.h:3524
int dComIfG_getTimerNowTimeMs()
Definition d_com_inf_game.h:3716
JKRAramArchive * dComIfGp_getFieldMapArchive2()
Definition d_com_inf_game.h:3160
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:2120
void dComIfGs_onEventBit(u16 i_flag)
Definition d_com_inf_game.h:1162
void dComIfGs_setGetNumber(int i_no, u8 i_value)
Definition d_com_inf_game.h:1955
BOOL dComIfGs_isTbox(int i_no)
Definition d_com_inf_game.h:1361
bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1709
void dComIfGs_setOptPointer(u8 i_pointer)
Definition d_com_inf_game.h:1903
void dComIfGp_setWindowNum(int num)
Definition d_com_inf_game.h:3113
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1289
void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_com_inf_game.h:1521
void dComIfGp_event_remove()
Definition d_com_inf_game.h:3367
BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1220
void dComIfGp_setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2236
void dComIfGd_entryZSortListZxlu(J3DPacket *i_packet, cXyz &param_1)
Definition d_com_inf_game.h:4079
JKRArchive * dComIfGp_getAllMapArchive()
Definition d_com_inf_game.h:3176
void dComIfGp_setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2468
void dComIfGs_offSaveSwitch(int i_no)
Definition d_com_inf_game.h:1393
void dComIfGs_init()
Definition d_com_inf_game.h:1029
void dComIfGp_setSelectEquipSword(u8 i_swordNo)
Definition d_com_inf_game.h:2720
int dComIfG_setStageRes(const char *i_arcName, JKRHeap *i_heap)
Definition d_com_inf_game.h:912
u8 dComIfG_getTimerType()
Definition d_com_inf_game.h:879
void dComIfGs_setLineUpItem()
Definition d_com_inf_game.h:1465
void dComIfGp_setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2228
void dComIfGs_setInitDataToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:1915
cXyz & dComIfGs_getRestartRoomPos()
Definition d_com_inf_game.h:1779
void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0)
Definition d_com_inf_game.h:3845
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:2472
void dComIfGp_setPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2756
void dComIfGp_setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2388
void dComIfGd_setList3Dlast()
Definition d_com_inf_game.h:4001
u8 dComIfGp_getBottleStatus()
Definition d_com_inf_game.h:2512
void dComIfGd_setListInvisisble()
Definition d_com_inf_game.h:3977
u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32 *param_1, cBgS_PolyInfo &param_2, cXyz const *param_3, dKy_tevstr_c const *param_4, int param_5, csXyz const *param_6, cXyz const *param_7, dPa_levelEcallBack *param_8, s8 param_9, cXyz const *param_10)
Definition d_com_inf_game.h:3853
u8 dComIfGs_getOptAttentionType()
Definition d_com_inf_game.h:1349
daPy_py_c * daPy_getLinkPlayerActorClass()
Definition d_com_inf_game.h:4199
void * dComIfGp_getItemTable()
Definition d_com_inf_game.h:2288
void dComIfG_setBrightness(u8 brightness)
Definition d_com_inf_game.h:855
void dComIfGp_particle_drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3606
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2396
dEvent_manager_c & dComIfGp_getEventManager()
Definition d_com_inf_game.h:3325
void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2408
u8 dComIfGp_getCStickStatusForce()
Definition d_com_inf_game.h:2524
u8 dComIfGp_world_dark_get()
Definition d_com_inf_game.cpp:2147
int dComIfGp_getWindowNum()
Definition d_com_inf_game.h:3117
stage_vrboxcol_info_class * dComIfGp_getStageVrboxcolInfo()
Definition d_com_inf_game.h:2664
void dComIfGp_setOxygen(int oxygen)
Definition d_com_inf_game.h:2825
int dComIfGp_evmng_cameraPlay()
Definition d_com_inf_game.h:3404
s32 dComIfGp_getMaxOxygenCount()
Definition d_com_inf_game.h:3021
fopAc_ac_c * dComIfGp_event_getPt2()
Definition d_com_inf_game.h:3444
GXColor g_saftyWhiteColor
Definition d_com_inf_game.cpp:2398
void dComIfGs_clearRoomItem(int i_zoneNo)
Definition d_com_inf_game.h:1743
const char * dComIfGp_getNextStageName()
Definition d_com_inf_game.h:2332
void dComIfGs_setMixItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1475
s32 dComIfGs_isDungeonItemWarp()
Definition d_com_inf_game.h:1417
JKRArchive * dComIfGp_getMsgCommonArchive()
Definition d_com_inf_game.h:2192
void dComIfGs_onSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1385
void dComIfGp_drawSimpleModel()
Definition d_com_inf_game.h:3147
void dComIfGp_particle_draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3684
s16 dComIfGs_getHorseRestartAngleY()
Definition d_com_inf_game.h:1597
void dComIfGs_setRupee(u16 i_rupees)
Definition d_com_inf_game.h:1077
void dComIfGd_drawListItem3d()
Definition d_com_inf_game.h:3907
void dComIfGd_drawXluListDarkBG()
Definition d_com_inf_game.h:4127
void dComIfGp_particle_removeScene(bool param_0)
Definition d_com_inf_game.h:3578
void dComIfGs_setBButtonItemKey(u8 i_itemNo)
Definition d_com_inf_game.h:1979
JKRArchive * dComIfGp_getAnmArchive()
Definition d_com_inf_game.h:2164
u16 dComIfGp_particle_setCommonPoly(u32 *param_0, cBgS_PolyInfo *param_1, const cXyz *param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, u32 param_5, u32 param_6, const csXyz *param_7, const cXyz *param_8, s8 param_9)
Definition d_com_inf_game.h:3704
void dComIfGp_setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2452
void dComIfGp_clearItemArrowNumCount()
Definition d_com_inf_game.h:3065
u8 dComIfGs_checkGetItem(u8 i_itemNo)
Definition d_com_inf_game.cpp:1700
void dComIfGp_setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2416
cXyz & dComIfGs_getWarpPlayerPos()
Definition d_com_inf_game.cpp:2073
void dComIfGs_onCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1637
int dComIfGp_getCameraWinID(int idx)
Definition d_com_inf_game.h:2132
void dComIfGp_offOxygenShowFlag()
Definition d_com_inf_game.h:2861
stage_stag_info_class * dComIfGp_getStageStagInfo()
Definition d_com_inf_game.h:2648
u8 dComIfGp_getZSetFlagForce()
Definition d_com_inf_game.h:2568
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1451
void dComIfGs_PolyDamageOff_Set(s8 param_0)
Definition d_com_inf_game.cpp:2273
fopAc_ac_c * dComIfGp_att_getCatghTarget()
Definition d_com_inf_game.h:2080
void dComIfGs_setWarashibeItem(u8 i_itemNo)
Definition d_com_inf_game.h:1835
BOOL dComIfGp_evmng_endCheck(const char *event)
Definition d_com_inf_game.h:3396
u8 dComIfGs_getPachinkoMax()
Definition d_com_inf_game.h:1121
bool dComIfGp_isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:2909
stage_camera_class * dComIfGp_getRoomCamera(int i_roomNo)
Definition d_com_inf_game.cpp:1171
void dComIfGp_particle_drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3654
void dComIfGs_setItem(int i_slotNo, u8 i_itemNo)
Definition d_com_inf_game.h:1053
u8 dComIfGp_get3DSetFlagForce()
Definition d_com_inf_game.h:2604
u8 dComIfGp_getRStatus()
Definition d_com_inf_game.h:3301
void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1983
JKRArchive * dComIfGp_getRingResArchive()
Definition d_com_inf_game.h:3168
void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_com_inf_game.h:1137
bool dComIfGp_isYSetFlag(u8 flag)
Definition d_com_inf_game.h:2897
void dComIfGs_offVisitedRoom(int param_0)
Definition d_com_inf_game.cpp:2369
s16 dComIfGp_getItemMaxArrowNumCount()
Definition d_com_inf_game.h:3001
void dComIfGs_setOptAttentionType(u8 i_attentionType)
Definition d_com_inf_game.h:1895
void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1212
s64 dComIfGs_getSaveStartTime()
Definition d_com_inf_game.h:1453
s32 dComIfGp_checkStatus(u16 flags)
Definition d_com_inf_game.h:2969
s16 dComIfGs_getLastSceneAngleY()
Definition d_com_inf_game.h:1569
void dComIfGd_reset()
Definition d_com_inf_game.h:3912
MtxP dComIfGd_getViewRotMtx()
Definition d_com_inf_game.h:3948
void dComIfGs_offStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1279
void dComIfGs_setLightDropNum(u8 i_level, u8 i_num)
Definition d_com_inf_game.h:1999
JKRExpHeap * dComIfGp_particle_getResHeap()
Definition d_com_inf_game.h:3552
J2DGrafContext * dComIfGp_getCurrentGrafPort()
Definition d_com_inf_game.h:2108
void dComIfGs_setRodTypeLevelUp()
Definition d_com_inf_game.h:1109
void dComIfGp_clearItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:3045
cXyz & dComIfGs_getLastWarpMarkPlayerPos()
Definition d_com_inf_game.h:1309
void dComIfGs_offSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1669
void dComIfGp_setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:2152
u8 dComIfGp_getXStatus()
Definition d_com_inf_game.h:2476
void dComIfGd_imageDrawShadow(Mtx param_0)
Definition d_com_inf_game.h:4187
char * dComIfG_getRoomArcName(int roomNo)
Definition d_com_inf_game.cpp:2134
const char * dComIfGp_getCameraParamFileName(int i)
Definition d_com_inf_game.h:3109
s16 dComIfGp_getNextStagePoint()
Definition d_com_inf_game.h:2360
void dComIfGs_setTurnRestart(const cXyz &i_position, s16 i_angle, s8 param_2, u32 i_param)
Definition d_com_inf_game.h:1577
void dComIfGs_setEmptyBombBag()
Definition d_com_inf_game.h:1129
s32 dComIfGp_roomControl_getZoneNo(int i_roomNo)
Definition d_com_inf_game.h:3237
void dComIfGs_offEventBit(u16 i_flag)
Definition d_com_inf_game.h:1301
fopAc_ac_c * dComIfGp_att_getZHint()
Definition d_com_inf_game.h:2084
void dComIfGp_setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.h:2628
BOOL dComIfGs_isEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1168
void dComIfGd_set2DOpaTop(dDlst_base_c *dlst)
Definition d_com_inf_game.h:3924
void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem)
Definition d_com_inf_game.h:1967
bool dComIfGs_isCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1621
void dComIfGs_setArrowNum(u8 i_arrowNum)
Definition d_com_inf_game.h:1113
void dComIfGs_clearRoomSwitch(int i_zoneNo)
Definition d_com_inf_game.h:1739
void dComIfGp_setItemTable(void *data)
Definition d_com_inf_game.h:2284
void dComIfGs_setCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1101
void dComIfGd_drawXluListBG()
Definition d_com_inf_game.h:4123
void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:3125
BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1204
u16 dComIfGs_getRupeeMax()
Definition d_com_inf_game.h:1811
void dComIfGs_setCollectSmell(u8 smell)
Definition d_com_inf_game.h:1277
dEvent_manager_c * dComIfGp_getPEvtManager()
Definition d_com_inf_game.h:2068
JKRArchive * dComIfGp_getMain2DArchive()
Definition d_com_inf_game.h:2160
void dComIfGp_setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:3341
void dComIfGs_onVisitedRoom(int param_0)
Definition d_com_inf_game.cpp:2353
int dComIfGp_getStagePlightNumInfo()
Definition d_com_inf_game.h:2672
void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c **param_1)
Definition d_com_inf_game.h:3556
int dComIfG_TimerStart(int i_mode, s16 i_time)
Definition d_com_inf_game.cpp:2151
J3DDrawBuffer * dComIfGd_getOpaListBG()
Definition d_com_inf_game.h:4038
dEvt_control_c & dComIfGp_getEvent()
Definition d_com_inf_game.h:3321
void dComIfGs_onTransformLV(int i_no)
Definition d_com_inf_game.h:1661
bool dComIfGp_isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:2933
u8 dComIfGp_event_getPreItemNo()
Definition d_com_inf_game.h:3408
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1403
void dComIfGp_setItemNowOil(s32 oil)
Definition d_com_inf_game.h:2873
void dComIfGp_addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 i_drawBG)
Definition d_com_inf_game.h:1751
u8 dComIfG_getBrightness()
Definition d_com_inf_game.h:972
void dComIfGp_setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2256
void dComIfGd_peekZdata()
Definition d_com_inf_game.h:4063
void dComIfGp_particle_createCommon(const void *data)
Definition d_com_inf_game.h:3540
void dComIfGp_clearItemKeyNumCount()
Definition d_com_inf_game.h:3061
int dComIfG_getObjctResName2Index(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:976
void dComIfGs_onLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1545
void dComIfGp_resetOldMulti()
Definition d_com_inf_game.h:3135
char * dComIfGs_getPlayerFieldLastStayName()
Definition d_com_inf_game.h:1719
f32 dComIfGs_getLastSceneSpeedF()
Definition d_com_inf_game.h:1573
u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2052
void dComIfGp_setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:3143
void dComIfGp_setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:2696
bool dComIfGp_isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:2881
void dComIfGp_setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:2772
u8 dComIfGp_getBottleSetFlagForce()
Definition d_com_inf_game.h:2576
s16 dComIfGp_getStageWorldRollAngleX()
Definition d_com_inf_game.h:2676
u8 dComIfGp_getXStatusForce()
Definition d_com_inf_game.h:2580
void dComIfGp_setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2204
void dComIfGs_setSaveStartTime(s64 i_time)
Definition d_com_inf_game.h:1859
view_class * dComIfGd_getView()
Definition d_com_inf_game.h:3932
dKy_tevstr_c * dComIfGp_roomControl_getTevStr(int i_roomNo)
Definition d_com_inf_game.h:3273
void dComIfGp_setMaxOxygen(s32 i_oxygen)
Definition d_com_inf_game.h:2837
void dComIfGs_setPlayerName(const char *i_name)
Definition d_com_inf_game.h:1727
int dComIfGp_getCameraPlayer1ID(int idx)
Definition d_com_inf_game.h:2124
JKRArchive * dComIfGp_getMsgArchive(int idx)
Definition d_com_inf_game.h:2188
void dComIfGp_setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2244
s8 dComIfGp_getStartStageLayer()
Definition d_com_inf_game.h:2316
void dComIfGp_particle_drawScreen(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3660
u8 dComIfGs_getPlayerFieldLastStayRegionNo()
Definition d_com_inf_game.h:1995
u8 dComIfGs_checkInsectBottle()
Definition d_com_inf_game.h:1843
void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist)
Definition d_com_inf_game.h:1939
void dComIfGs_onCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1633
void dComIfGs_onItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1289
void dComIfGp_clearMesgCameraAttrInfo()
Definition d_com_inf_game.h:3740
u8 dComIfGs_getNoFile()
Definition d_com_inf_game.h:1911
void dComIfGp_setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2268
bool dComIfGs_isCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1625
u8 dComIfGs_getKeyNum()
Definition d_com_inf_game.h:1285
void dComIfGp_particle_drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3618
int dComIfG_syncObjectRes(const char *i_arcName)
Definition d_com_inf_game.h:916
void dComIfGs_setLastWarpMarkItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2062
void dComIfGs_setBaitItem(u8 i_item)
Definition d_com_inf_game.h:2003
void dComIfGd_setListMiddle()
Definition d_com_inf_game.h:4024
bool dComIfGp_isASetFlag(u8 flag)
Definition d_com_inf_game.h:2885
void dComIfGp_loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:2797
dSv_turnRestart_c & dComIfGs_getTurnRestart()
Definition d_com_inf_game.h:1759
void dComIfGp_roomControl_setStayNo(int stayNo)
Definition d_com_inf_game.h:3265
void dComIfGs_addDeathCount()
Definition d_com_inf_game.h:1927
dStage_Multi_c * dComIfGp_getMulti()
Definition d_com_inf_game.h:3156
u8 dComIfGp_getNunZStatus()
Definition d_com_inf_game.h:2504
void dComIfGd_drawOpaListSky()
Definition d_com_inf_game.h:4091
s32 dComIfGs_isStageLife()
Definition d_com_inf_game.h:1425
u8 dComIfGs_getTransformStatus()
Definition d_com_inf_game.h:1705
u8 dComIfGp_getNowLevel()
Definition d_com_inf_game.cpp:1970
void dComIfGp_TargetWarpPt_set(u8)
Definition d_com_inf_game.cpp:2309
void dComIfGp_particle_draw(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3624
BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1433
void dComIfGp_clearItemRupeeCount()
Definition d_com_inf_game.h:3033
dCcS * dComIfG_Ccsp()
Definition d_com_inf_game.h:948
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx)
Definition d_com_inf_game.cpp:1480
BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1373
void * dComIfG_getOldStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2130
bool dComIfGp_isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:2913
JKRArchive * dComIfGp_getCollectResArchive()
Definition d_com_inf_game.h:2168
JKRArchive * dComIfGp_getDmapResArchive()
Definition d_com_inf_game.h:3202
s16 dComIfGp_getStartStagePoint()
Definition d_com_inf_game.h:2328
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1355
s16 dComIfGs_getPlayerFieldLastStayAngleY()
Definition d_com_inf_game.h:1723
bool dComIfGp_isXSetFlag(u8 flag)
Definition d_com_inf_game.h:2893
void dComIfGp_setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:2196
GXColor g_clearColor
Definition d_com_inf_game.cpp:970
int dComIfGp_evmng_getMySubstanceNum(int index, char *name)
Definition d_com_inf_game.h:3512
dSv_save_c * dComIfGs_getSaveData()
Definition d_com_inf_game.h:1461
const char * dComIfGs_getHorseRestartStageName()
Definition d_com_inf_game.h:1601
char * dComIfGp_evmng_getMyStringP(int index, char *name)
Definition d_com_inf_game.h:3500
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2404
void dComIfGs_onRegionBit(int i_region)
Definition d_com_inf_game.h:1192
JKRExpHeap * dComIfGp_getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:2300
u8 dComIfGp_getCStickDirectionForce()
Definition d_com_inf_game.h:2520
void dComIfGs_setCollectShield(u8 i_shieldNo)
Definition d_com_inf_game.h:1097
void dComIfGd_drawShadow(Mtx param_0)
Definition d_com_inf_game.h:4183
BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1216
s32 dComIfGs_isGetMagicUseFlag()
Definition d_com_inf_game.h:1469
void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4191
BOOL dComIfGp_event_compulsory(void *param_0, const char *param_1, u16 param_2)
Definition d_com_inf_game.h:3345
J3DDrawBuffer * dComIfGd_getOpaListDark()
Definition d_com_inf_game.h:4042
s32 dComIfGp_roomControl_getStayNo()
Definition d_com_inf_game.h:3233
void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo)
Definition d_com_inf_game.h:3269
stage_arrow_class * dComIfGp_getRoomArrow(int i_roomNo)
Definition d_com_inf_game.cpp:1182
void dComIfGp_addSelectItemNum(int index, s16 num)
Definition d_com_inf_game.cpp:1793
BOOL dComIfGs_isCollectClothing(u8 i_clothesNo)
Definition d_com_inf_game.h:1252
cXyz & dComIfGs_getPlayerFieldLastStayPos()
Definition d_com_inf_game.h:1991
void dComIfGs_setArrowMax(u8 i_arrowMax)
Definition d_com_inf_game.h:1117
BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1224
BOOL dComIfGs_isSaveDunItem(int i_no)
Definition d_com_inf_game.h:1381
void dComIfGs_onLightDropFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1172
void dComIfGs_setTransformStatus(u8 i_status)
Definition d_com_inf_game.h:1963
u8 dComIfGp_getZStatusForce()
Definition d_com_inf_game.h:2564
u8 dComIfGs_getEventReg(u16 reg)
Definition d_com_inf_game.h:1827
void dComIfGp_setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:3105
void dComIfGs_setLastWarpAcceptStage(s8 param_0)
Definition d_com_inf_game.h:1883
void dComIfGp_roomControl_init()
Definition d_com_inf_game.h:3245
JKRArchive * dComIfGp_getMeterButtonArchive()
Definition d_com_inf_game.h:3172
void dComIfGp_clearItemMaxLifeCount()
Definition d_com_inf_game.h:3073
u8 dComIfGs_getLineUpItem(int i_slotNo)
Definition d_com_inf_game.h:1244
BOOL dComIfGs_isLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1533
void dComIfGp_clearOxygenCount()
Definition d_com_inf_game.h:3057
s8 dComIfGp_getStartStageDarkArea()
Definition d_com_inf_game.h:2320
f32 dComIfGs_getTime()
Definition d_com_inf_game.h:1649
void dComIfGs_setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_com_inf_game.h:1513
void dComIfGd_setView(view_class *view)
Definition d_com_inf_game.h:4067
void dComIfGp_setPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2752
BOOL dComIfGs_isTmpBit(u16 i_flag)
Definition d_com_inf_game.h:1481
s16 dComIfGp_evmng_getEventIdx(const char *eventName, u8 mapToolID)
Definition d_com_inf_game.h:3536
u8 dComIfGp_getNunStatus()
Definition d_com_inf_game.h:2500
int dComIfGp_roomControl_loadRoom(int param_0, u8 *param_1, bool param_2)
Definition d_com_inf_game.h:3261
void dComIfGp_evmng_cutEnd(int param_0)
Definition d_com_inf_game.h:3384
int dComIfGp_checkEmptySubHeap2D()
Definition d_com_inf_game.cpp:1644
void dComIfGd_set2DOpa(dDlst_base_c *dlst)
Definition d_com_inf_game.h:3916
void dComIfGp_removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.h:1755
f32 dComIfGp_getItemLifeCount()
Definition d_com_inf_game.h:2997
int dComIfG_syncAllObjectRes()
Definition d_com_inf_game.h:964
void dComIfGs_setTmpReg(u16 i_reg, u8 i_no)
Definition d_com_inf_game.h:1819
void dComIfGd_drawOpaList3Dlast()
Definition d_com_inf_game.h:4155
void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_com_inf_game.h:1158
void dComIfGd_drawIndScreen()
Definition d_com_inf_game.h:4175
void dComIfGs_setRestartRoomParam(u32 i_param)
Definition d_com_inf_game.h:1589
u8 dComIfGs_getPachinkoNum()
Definition d_com_inf_game.h:1501
s32 dComIfGp_getNextStageWipe()
Definition d_com_inf_game.h:2348
u8 dComIfGp_getGameoverStatus()
Definition d_com_inf_game.h:2372
void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem)
Definition d_com_inf_game.h:1971
u32 dComIfGs_getBalloonScore()
Definition d_com_inf_game.h:1701
void dComIfGp_particle_drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3594
int dComIfG_setObjectRes(const char *i_arcName, u8 i_mountDirection, JKRHeap *i_heap)
Definition d_com_inf_game.h:898
void dComIfGd_init()
Definition d_com_inf_game.h:4055
bool dComIfGp_isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:2925
J3DDrawBuffer * dComIfGd_getOpaList()
Definition d_com_inf_game.h:4034
s16 dComIfGp_getItemArrowNumCount()
Definition d_com_inf_game.h:3005
void dComIfGp_setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2400
void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1441
u8 dComIfGp_get3DStatus()
Definition d_com_inf_game.h:2488
bool dComIfGs_getWarpMarkFlag()
Definition d_com_inf_game.cpp:2085
bool dComIfGs_isItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:1871
void dComIfGp_clearMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3732
void dComIfGp_particle_calc3D()
Definition d_com_inf_game.h:3560
void dComIfGp_setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:2833
s8 dComIfGs_sense_type_change_Get()
Definition d_com_inf_game.cpp:1334
void dComIfGs_onDungeonItemMap()
Definition d_com_inf_game.h:1041
void dComIfGp_setSelectEquipClothes(u8 i_clothNo)
Definition d_com_inf_game.h:2716
u16 dComIfGs_getDate()
Definition d_com_inf_game.h:1641
u8 dComIfGs_getMagic()
Definition d_com_inf_game.h:1613
u8 dComIfGs_getLastWarpMarkRoomNo()
Definition d_com_inf_game.h:1317
int dComIfGs_isLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1541
u8 dComIfGp_getDoStatus()
Definition d_com_inf_game.h:3313
void dComIfGp_setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2248
BOOL dComIfGs_isZoneItem(int, int)
Definition d_com_inf_game.cpp:1435
void dComIfG_setTimerMode(int mode)
Definition d_com_inf_game.h:863
BOOL dComIfGs_isSaveItem(int i_no)
Definition d_com_inf_game.h:1369
BOOL dComIfGs_isStageMiddleBoss()
Definition d_com_inf_game.h:1959
void dComIfGp_particle_drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3642
f32 * dComIfGp_evmng_getMyFloatP(int index, char *name)
Definition d_com_inf_game.h:3504
void dComIfGp_event_setItemPartnerId(fpc_ProcID id)
Definition d_com_inf_game.h:3416
const char * dComIfGs_getWarpStageName()
Definition d_com_inf_game.cpp:2068
u8 dComIfGs_getArrowMax()
Definition d_com_inf_game.h:1269
u8 dComIfGp_checkMesgCancelButton()
Definition d_com_inf_game.h:2957
void dComIfGp_setItemPachinkoNumCount(s16 count)
Definition d_com_inf_game.h:2624
u8 dComIfGp_getSButtonSetFlagForce()
Definition d_com_inf_game.h:2536
void dComIfGs_setOptCameraControl(u8 i_cameraControl)
Definition d_com_inf_game.h:1899
u32 dComIfGp_getNowVibration()
Definition d_com_inf_game.h:2380
void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:3214
JKRArchive * dComIfGp_getMsgDtArchive(int idx)
Definition d_com_inf_game.h:2184
char * dComIfGs_getHorseName()
Definition d_com_inf_game.h:1693
cXyz * dComIfGp_evmng_getMyXyzP(int index, char *name)
Definition d_com_inf_game.h:3508
void dComIfGd_draw2DOpaTop()
Definition d_com_inf_game.h:4163
const char * dComIfGs_getLastWarpMarkStageName()
Definition d_com_inf_game.h:1305
u8 dComIfGs_checkBottle(u8 i_itemNo)
Definition d_com_inf_game.h:1257
s64 dComIfGs_getSaveTotalTime()
Definition d_com_inf_game.h:1457
u8 dComIfGs_getBButtonItemKey()
Definition d_com_inf_game.h:1975
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:2116
u8 dComIfGp_event_getGtItm()
Definition d_com_inf_game.h:3420
void dComIfGd_setListBG()
Definition d_com_inf_game.h:4014
JKRArchive * dComIfGp_getOptionResArchive()
Definition d_com_inf_game.h:3164
void dComIfGp_setItemMagicCount(s16 count)
Definition d_com_inf_game.h:2612
void dComIfGp_setGameoverStatus(u8 i_status)
Definition d_com_inf_game.h:2376
u8 dComIfGp_getSButtonStatus()
Definition d_com_inf_game.h:2496
dBgS & dComIfG_Bgsp()
Definition d_com_inf_game.h:944
void dComIfGs_BossLife_public_Set(s8)
Definition d_com_inf_game.cpp:1322
void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3293
u8 dComIfGp_event_getMode()
Definition d_com_inf_game.h:3475
int dComIfGp_getSelectItemMaxNum(int index)
Definition d_com_inf_game.cpp:1748
void dComIfGs_setLife(u16 i_life)
Definition d_com_inf_game.h:1081
void dComIfGp_particle_draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3678
u8 dComIfGp_getNunCStatus()
Definition d_com_inf_game.h:2508
s16 dComIfGp_getItemKeyNumCount()
Definition d_com_inf_game.h:3037
s16 dComIfGs_getStartPoint()
Definition d_com_inf_game.h:1561
u8 dComIfGp_getRStatusForce()
Definition d_com_inf_game.h:2556
int dComIfGp_getPlayerCameraID(int idx)
Definition d_com_inf_game.h:2136
fopAc_ac_c * dComIfGp_event_getItemPartner()
Definition d_com_inf_game.h:3436
J3DDrawBuffer * dComIfGd_getOpaListIndScreen()
Definition d_com_inf_game.h:3959
u8 dComIfGs_getBottleNum(u8 i_bottleIdx)
Definition d_com_inf_game.h:1505
int dComIfGp_getCameraPlayer2ID(int idx)
Definition d_com_inf_game.h:2128
void dComIfGs_onStageMiddleBoss()
Definition d_com_inf_game.h:1413
void dComIfGp_setItemArrowNumCount(s16 count)
Definition d_com_inf_game.h:2620
void dComIfGp_setMesgCameraTagInfo(int id)
Definition d_com_inf_game.h:3210
u16 dComIfGp_event_checkHind(u16 flag)
Definition d_com_inf_game.h:3456
void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:2777
BOOL dComIfGp_event_runCheck()
Definition d_com_inf_game.h:3448
void dComIfGs_onSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1176
void dComIfGp_saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:2793
void dComIfGp_setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:2688
void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3600
void dComIfGs_setMaxLife(u8 i_maxLife)
Definition d_com_inf_game.h:1085
u8 dComIfGs_getSelectItemIndex(int i_no)
Definition d_com_inf_game.h:1341
void dComIfGp_clearItemOilCount()
Definition d_com_inf_game.h:3049
BOOL dComIfGp_evmng_startCheck(char const *i_event)
Definition d_com_inf_game.h:3392
u16 dComIfGs_getMaxLife()
Definition d_com_inf_game.h:1293
dRes_info_c * dComIfG_getObjectResInfo(const char *i_arcName)
Definition d_com_inf_game.h:956
void dComIfGp_setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:2740
int * dComIfGp_evmng_getMyIntegerP(int index, char *name)
Definition d_com_inf_game.h:3496
void dComIfGp_particle_calcMenu()
Definition d_com_inf_game.h:3568
void dComIfGp_offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2768
void dComIfGs_setPlayerFieldLastStayInfo(const char *i_stage, cXyz &i_pos, s16 i_angle, s8 i_point, u8 i_region)
Definition d_com_inf_game.h:1713
void dComIfGp_setNextStage(char const *stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed, u32 lastMode, int, s8 wipe, s16 lastAngle, int, int)
Definition d_com_inf_game.cpp:1193
s32 dComIfGp_getItemRupeeCount()
Definition d_com_inf_game.h:3029
void dComIfGp_world_dark_set(u8)
Definition d_com_inf_game.cpp:2143
void dComIfGp_particle_createScene(const void *param_0)
Definition d_com_inf_game.h:3548
u32 dComIfGs_getRaceGameTime()
Definition d_com_inf_game.h:1697
J3DDrawBuffer * dComIfGd_getListFilter()
Definition d_com_inf_game.h:3955
dStage_stageDt_c * dComIfGp_getStage()
Definition d_com_inf_game.h:2809
int dComIfG_TimerDeleteRequest(int i_mode)
Definition d_com_inf_game.cpp:2225
bool dComIfGp_isRSetFlag(u8 flag)
Definition d_com_inf_game.h:2889
void dComIfGd_drawOpaListFilter()
Definition d_com_inf_game.h:4171
u8 dComIfGp_att_getCatchChgItem()
Definition d_com_inf_game.h:2076
int dComIfGp_evmng_startDemo(int param_0)
Definition d_com_inf_game.h:3424
void dComIfGp_setNunCStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2440
void dComIfGs_onDarkClearLV(int i_no)
Definition d_com_inf_game.h:1657
void dComIfGp_setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:3333
int dComIfG_deleteStageRes(const char *i_arcName)
Definition d_com_inf_game.h:928
void dComIfGs_resetLastWarpAcceptStage()
Definition d_com_inf_game.h:1525
void dComIfGp_particle_calc2D()
Definition d_com_inf_game.h:3564
void dComIfGp_setStatus(u16 status)
Definition d_com_inf_game.h:2728
void dComIfGs_setDataNum(u8 i_num)
Definition d_com_inf_game.h:1677
s8 dComIfGs_getRestartRoomNo()
Definition d_com_inf_game.h:1585
void dComIfGp_setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:2640
u8 dComIfGp_getNextStageWipeSpeed()
Definition d_com_inf_game.h:2356
s32 dComIfGp_getItemOilCount()
Definition d_com_inf_game.h:3017
void dComIfGd_setListZxlu()
Definition d_com_inf_game.h:4029
void dComIfGp_clearMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3736
void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num)
Definition d_com_inf_game.cpp:1768
void dComIfG_get_timelayer(int *layer)
Definition d_com_inf_game.cpp:102
void dComIfG_setTimerType(u8 i_type)
Definition d_com_inf_game.h:875
u8 dComIfGs_getDataNum()
Definition d_com_inf_game.h:1673
void dComIfGd_setListIndScreen()
Definition d_com_inf_game.h:4019
s16 dComIfGp_getItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:3009
fopAc_ac_c * dComIfGp_event_getTalkPartner()
Definition d_com_inf_game.h:3432
void dComIfGp_setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2412
MtxP dComIfGd_getInvViewMtx()
Definition d_com_inf_game.h:3940
void dComIfGs_setMemoryToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:1919
BOOL dComIfGs_wolfeye_effect_check()
Definition d_com_inf_game.cpp:2295
u8 dComIfGs_checkOptVibration()
Definition d_com_inf_game.h:1261
void dComIfGd_drawXluListSky()
Definition d_com_inf_game.h:4095
u8 dComIfGp_getAdvanceDirection()
Definition d_com_inf_game.h:3317
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1184
void dComIfGp_setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:2965
u8 dComIfGs_getArrowNum()
Definition d_com_inf_game.h:1549
u16 dComIfGs_getOil()
Definition d_com_inf_game.h:1445
void dComIfGs_setHorseRestart(const char *i_stageName, cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1609
void dComIfGp_event_setTalkPartner(fopAc_ac_c *i_actor)
Definition d_com_inf_game.h:3428
u8 dComIfGs_getSelectEquipClothes()
Definition d_com_inf_game.h:1325
void dComIfGs_setDate(u16 i_date)
Definition d_com_inf_game.h:1645
void dComIfGd_drawXluListDark()
Definition d_com_inf_game.h:4135
void dComIfGd_entryZSortXluList(J3DPacket *i_packet, cXyz &param_1)
Definition d_com_inf_game.h:4083
s8 dComIfGs_BossLife_public_Get()
Definition d_com_inf_game.cpp:1326
u16 dComIfGp_event_chkEventFlag(u16 flag)
Definition d_com_inf_game.h:3463
void dComIfGs_onItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:1875
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:3920
void dComIfGp_setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:2821
void dComIfGp_setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2240
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1470
void dComIfGp_setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2212
u8 dComIfGp_getCStickStatus()
Definition d_com_inf_game.h:2492
void dComIfGp_setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2420
u8 dComIfGp_get3DDirection()
Definition d_com_inf_game.h:2941
bool dComIfGp_is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:2937
void dComIfGs_resetDan()
Definition d_com_inf_game.h:1807
void dComIfGp_setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2424
s16 dComIfGp_getItemMaxLifeCount()
Definition d_com_inf_game.h:2993
void * dComIfGs_getPEventBit()
Definition d_com_inf_game.h:1867
void dComIfGp_setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:3329
void dComIfGp_setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:3337
s16 dComIfGs_getLastWarpMarkPlayerAngleY()
Definition d_com_inf_game.h:1313
void dComIfGd_drawListZxlu()
Definition d_com_inf_game.h:4179
u8 dComIfGp_getDoSetFlagForce()
Definition d_com_inf_game.h:2544
int dComIfGp_getMesgCameraInfo()
Definition d_com_inf_game.h:3229
s16 dComIfGs_getWarpPlayerAngleY()
Definition d_com_inf_game.cpp:2077
bool dComIfGp_isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:2921
void dComIfGs_onActor(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:1879
void dComIfGp_2dShowOff()
Definition d_com_inf_game.h:2985
J3DDrawBuffer * dComIfGd_getListPacket()
Definition d_com_inf_game.h:3963
void dComIfGd_drawOpaListMiddle()
Definition d_com_inf_game.h:4107
void dComIfGs_setHorseName(const char *i_name)
Definition d_com_inf_game.h:1731
void dComIfGs_offItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1529
void dComIfGs_onDungeonItemCompass()
Definition d_com_inf_game.h:1045
void dComIfGp_setLastPlayStageName(char *name)
Definition d_com_inf_game.h:2364
bool dComIfGp_isPauseFlag()
Definition d_com_inf_game.h:2929
void dComIfGd_drawOpaListPacket()
Definition d_com_inf_game.h:4119
void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2448
void dComIfGp_setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2252
u8 dComIfGp_getXSetFlagForce()
Definition d_com_inf_game.h:2584
int dComIfGp_event_order(u16 eventType, u16 priority, u16 flag, u16 param_3, void *param_4, void *param_5, s16 eventID, u8 infoIdx)
Definition d_com_inf_game.h:3353
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1665
void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3588
void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c *param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u32 i_atType)
Definition d_com_inf_game.h:3192
void dComIfGp_setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2392
void dComIfGs_setSelectEquipSword(u8 i_itemNo)
Definition d_com_inf_game.cpp:1990
u8 dComIfGs_getLightDropNum(u8 i_nowLevel)
Definition d_com_inf_game.h:1337
void dComIfGs_setOptSound(u8 i_mode)
Definition d_com_inf_game.h:1887
void dComIfGd_setCopy2D(dDlst_base_c *dlst)
Definition d_com_inf_game.h:3928
void dComIfGp_2dShowOn()
Definition d_com_inf_game.h:2981
s32 dComIfGs_isDungeonItemBossKey()
Definition d_com_inf_game.h:1236
void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1200
s32 dComIfGp_setHeapLockFlag(u8 flag)
Definition d_com_inf_game.cpp:1583
void dComIfGp_ret_wp_set(s8)
Definition d_com_inf_game.cpp:2141
int dComIfGp_att_ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_com_inf_game.h:2088
s32 dComIfGp_getMaxOxygen()
Definition d_com_inf_game.h:2841
f32 dComIfGp_getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:2785
void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3309
int dComIfGp_evmng_getMyStaffId(const char *pName, fopAc_ac_c *pActor, int param_2)
Definition d_com_inf_game.h:3483
s64 dComIfGs_getTotalTime()
Definition d_com_inf_game.h:1851
void dComIfGp_createSimpleModel()
Definition d_com_inf_game.h:3184
void dComIfGd_setList()
Definition d_com_inf_game.h:3991
u8 dComIfGs_getPohSpiritNum()
Definition d_com_inf_game.h:1281
void dComIfGd_drawXluList()
Definition d_com_inf_game.h:4131
int dComIfG_changeOpeningScene(scene_class *scene, s16 procName)
Definition d_com_inf_game.cpp:977
void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo)
Definition d_com_inf_game.h:1154
void dComIfGp_clearItemMaxOilCount()
Definition d_com_inf_game.h:3041
void dComIfGp_setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2460
BOOL dComIfGp_isEnableNextStage()
Definition d_com_inf_game.h:2352
@ COLLECT_SHIELD
Definition d_save.h:80
@ COLLECT_CLOTHING
Definition d_save.h:78
@ COLLECT_SWORD
Definition d_save.h:79
static volatile BOOL flag
Definition dspproc.cpp:20
int i
Definition e_pow.c:165
unsigned int fpc_ProcID
Definition f_pc_base.h:10
static s32 status
Definition fstload.c:6
f32 Mtx44[4][4]
Definition mtx44.h:6
f32(* MtxP)[4]
Definition mtx.h:18
f32 Mtx[3][4]
Definition mtx.h:15
char * strncpy(char *dst, const char *src, size_t n)
Definition string.c:83
Definition d_a_ep.cpp:51
Definition d_a_ep.cpp:155
Definition d_a_balloon_2D.h:178
Definition d_a_ep.cpp:68
Definition d_a_ep.cpp:147
Definition d_a_ep.cpp:134
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:66
Definition d_a_ep.cpp:125
u8 getCatchChgItem()
Definition d_attention.h:223
void CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:241
fopAc_ac_c * getZHintTarget()
Definition d_attention.h:222
fopAc_ac_c * getCatghTarget()
Definition d_attention.h:221
int ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_attention.h:232
fopAc_ac_c * getLookTarget()
Definition d_attention.h:247
void LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:236
Definition d_a_npc_fguard.cpp:109
Definition d_a_ep.cpp:85
void getMyStaffId(char const *, fopAc_ac_c *, int)
Definition d_event_manager.cpp:686
int cameraPlay()
Definition d_event_manager.h:82
void endCheck(s16)
Definition d_event_manager.cpp:666
void setGoal(cXyz *)
Definition d_event_manager.cpp:964
int startCheckOld(char const *name)
Definition d_event_manager.cpp:660
void cutEnd(int)
Definition d_event_manager.cpp:901
void getMySubstanceP(int, char const *, int)
Definition d_event_manager.cpp:880
void getIsAddvance(int)
Definition d_event_manager.cpp:758
void ChkPresentEnd()
Definition d_event_manager.cpp:1089
cXyz * getGoal()
Definition d_event_manager.cpp:969
int checkStartDemo()
Definition d_event_manager.cpp:1094
void remove()
Definition d_event_manager.cpp:229
int getMySubstanceNum(int index, char const *name)
Definition d_event_manager.cpp:890
int setStartDemo(int param_0)
Definition d_event_manager.h:76
void getMyActIdx(int, char const *const *, int, int, int)
Definition d_event_manager.cpp:792
void getEventIdx(char const *, u8, s32)
Definition d_event_manager.cpp:509
int create()
Definition d_event_manager.cpp:116
void endCheckOld(char const *)
Definition d_event_manager.cpp:680
Definition d_a_ep.cpp:81
fopAc_ac_c * getPtI()
Definition d_event.h:162
void setGtItm(u8 itemNo)
Definition d_event.cpp:1216
void setCullRate(f32 f)
Definition d_event.h:155
fopAc_ac_c * getPtT()
Definition d_event.h:161
void setPtT(void *ptr)
Definition d_event.cpp:1200
u16 chkEventFlag(u16 flag)
Definition d_event.h:144
u16 checkHind(u16 flag)
Definition d_event.h:150
fopAc_ac_c * getPt2()
Definition d_event.h:160
u8 getMode() const
Definition d_event.h:147
int moveApproval(void *)
Definition d_event.cpp:958
f32 getCullRate()
Definition d_event.h:143
void reset()
Definition d_event.cpp:597
void onHindFlag(u16 flag)
Definition d_event.h:148
void setPtI_Id(fpc_ProcID id)
Definition d_event.cpp:1208
void setPtI(void *ptr)
Definition d_event.cpp:1204
BOOL runCheck()
Definition d_event.h:142
BOOL chkTalkXY()
Definition d_event.h:156
fopAc_ac_c * getPt1()
Definition d_event.h:159
u8 getGtItm()
Definition d_event.h:166
BOOL compulsory(void *, char const *, u16)
Definition d_event.cpp:1027
void remove()
Definition d_event.cpp:1038
void onEventFlag(u16 flag)
Definition d_event.h:145
u8 getPreItemNo()
Definition d_event.h:165
void offHindFlag(u16 flag)
Definition d_event.h:149
s32 order(u16 eventType, u16 priority, u16 flag, u16 param_3, void *param_4, void *param_5, s16 eventID, u8 infoIdx)
Definition d_event.cpp:91
fopAc_ac_c * getPtD()
Definition d_event.h:163
Definition d_a_ep.cpp:49
Definition d_a_ep.cpp:70
void cleanup()
Definition d_particle.cpp:1352
void drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:384
JPABaseEmitter * getEmitter(u32 param_0)
Definition d_particle.h:366
void drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:385
void removeScene(bool)
Definition d_particle.cpp:1340
void draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_particle.h:402
u32 setStopContinue(u32)
Definition d_particle.cpp:1817
void calcMenu()
Definition d_particle.cpp:1376
void createCommon(void const *)
Definition d_particle.cpp:1242
void drawNormal(JPADrawInfo *i_drawInfo)
Definition d_particle.h:391
void drawProjection(JPADrawInfo *i_drawInfo)
Definition d_particle.h:389
void drawNormalFog(JPADrawInfo *i_drawInfo)
Definition d_particle.h:393
void calc3D()
Definition d_particle.cpp:1357
void drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_particle.h:392
void draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:399
void drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_particle.h:394
void calc2D()
Definition d_particle.cpp:1369
void setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)
Definition d_particle.cpp:1677
u16 setCommonPoly(u32 *, cBgS_PolyInfo *, cXyz const *, cXyz const *, dKy_tevstr_c const *, u32, u32, csXyz const *, cXyz const *, s8)
Definition d_particle.cpp:1871
void drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:390
void drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:387
void createScene(void const *)
Definition d_particle.cpp:1305
void draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_particle.h:400
void drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:386
void setWaterRipple(u32 *, cBgS_PolyInfo &, cXyz const *, f32, dKy_tevstr_c const *, cXyz const *, s8)
Definition d_particle.cpp:1465
void draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:401
void drawNormalP1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:395
u32 setPoly(u32, u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1797
void drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_particle.h:396
bool readScene(u8, mDoDvdThd_toMainRam_c **)
Definition d_particle.cpp:1288
JKRExpHeap * getResHeap()
Definition d_particle.h:404
void forceOnEventMove(u32 param_0)
Definition d_particle.h:365
void drawFogScreen(JPADrawInfo *i_drawInfo)
Definition d_particle.h:397
void setHitMark(u16, fopAc_ac_c *, cXyz const *, csXyz const *, cXyz const *, u32)
Definition d_particle.cpp:1403
void drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_particle.h:388
u32 setSimpleFoot(u32, u32 *, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, int, csXyz const *, cXyz const *, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1830
void draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_particle.h:398
u32 setNormal(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)
Definition d_particle.h:368
Definition d_a_ep.cpp:64
Definition d_a_ep.cpp:60
int setObjectRes(char const *i_arcName, void *i_archiveRes, u32 i_bufferSize, JKRHeap *i_heap)
Definition d_resorce.cpp:926
dRes_info_c * getStageResInfo(const char *i_arcName)
Definition d_resorce.h:123
int deleteStageRes(const char *i_arcName)
Definition d_resorce.h:111
int syncStageRes(const char *i_arcName)
Definition d_resorce.h:101
int getObjectResName2Index(char const *i_arcName, char const *i_resName)
Definition d_resorce.cpp:977
void * getObjectRes(const char *i_arcName, const char *resName)
Definition d_resorce.h:85
dRes_info_c * getObjectResInfo(const char *i_arcName)
Definition d_resorce.h:119
void * getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_resorce.h:93
int deleteObjectRes(const char *i_arcName)
Definition d_resorce.h:107
int setStageRes(char const *i_arcName, JKRHeap *i_heap)
Definition d_resorce.cpp:957
int syncAllObjectRes()
Definition d_resorce.h:105
int syncObjectRes(const char *i_arcName)
Definition d_resorce.h:97
void * getStageRes(const char *i_arcName, const char *i_resName)
Definition d_resorce.h:115
Definition d_a_ep.cpp:58
Definition d_menu_dmap_map.cpp:105
static s8 GetTimePass()
Definition d_stage.h:821
void initZone()
Definition d_stage.cpp:185
void offStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:862
static int getZoneNo(int i_roomNo)
Definition d_stage.h:805
static void SetTimePass(int)
Definition d_stage.cpp:1466
void init(void)
Definition d_stage.cpp:147
void setStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:827
void zoneCountCheck(int) const
Definition d_stage.cpp:1254
static s8 getStayNo()
Definition d_stage.h:823
BOOL checkStatusFlag(int i_roomNo, u8 flag) const
Definition d_stage.h:858
dStage_roomStatus_c * getStatusRoomDt(int)
Definition d_stage.cpp:197
int loadRoom(int, u8 *, bool)
Definition d_stage.cpp:1191
dKy_tevstr_c * getTevStr(int i_roomNo)
Definition d_stage.h:826
BOOL checkRoomDisp(int) const
Definition d_stage.cpp:1182
static void setStayNo(int)
Definition d_stage.cpp:1137
void onStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:866
static void setZoneNo(int, int)
Definition d_s_room.cpp:393
Definition d_a_ep.cpp:43
void removeZone(int zoneNo)
Definition d_save.h:891
s64 getSaveTotalTime() const
Definition d_save.h:884
u32 createZone(int i_roomNo)
Definition d_save.cpp:1484
dSv_danBit_c & getDan()
Definition d_save.h:881
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1642
dSv_event_c & getTmp()
Definition d_save.h:877
dSv_save_c & getSavedata()
Definition d_save.h:872
u8 getDataNum() const
Definition d_save.h:889
void onSwitch(int, int)
Definition d_save.cpp:1496
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1775
dSv_player_c & getPlayer()
Definition d_save.h:876
void setDataNum(u8 num)
Definition d_save.h:890
dSv_event_c & getEvent()
Definition d_save.h:880
void setSaveTotalTime(s64 time)
Definition d_save.h:886
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1622
void isSwitch(int, int) const
Definition d_save.cpp:1536
dSv_restart_c & getRestart()
Definition d_save.h:878
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1602
u8 getNoFile() const
Definition d_save.h:892
void setNewFile(u8 file)
Definition d_save.h:895
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1653
s64 getStartTime() const
Definition d_save.h:883
void initZone()
Definition d_save.cpp:1477
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:882
void setNoFile(u8 file)
Definition d_save.h:893
void getSave(int i_stageNo)
Definition d_save.cpp:1467
dSv_memory_c & getMemory()
Definition d_save.h:873
void resetDan()
Definition d_save.h:888
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1731
void offSwitch(int, int)
Definition d_save.cpp:1516
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1582
dSv_zone_c & getZone(int id)
Definition d_save.h:875
void setStartTime(s64 time)
Definition d_save.h:885
u8 getNewFile() const
Definition d_save.h:894
void init()
Definition d_save.cpp:1438
void putSave(int i_stageNo)
Definition d_save.cpp:1472
void initDan(s8 i_stage)
Definition d_save.h:887
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1632
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:879
void isTbox(int) const
Definition d_save.cpp:1119
void offSwitch(int i_no)
Definition d_save.cpp:1129
void onStageBossEnemy2()
Definition d_save.h:597
void onStageLife()
Definition d_save.h:602
s32 isStageBossEnemy() const
Definition d_save.h:598
void setKeyNum(u8 i_keyNum)
Definition d_save.h:585
void onStageBossEnemy()
Definition d_save.h:593
s32 isDungeonItemMap() const
Definition d_save.h:587
s32 isStageLife() const
Definition d_save.h:600
s32 isDungeonItemCompass() const
Definition d_save.h:589
void onDungeonItemCompass()
Definition d_save.h:588
u8 getKeyNum()
Definition d_save.h:584
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1134
s32 isStageBossEnemy2() const
Definition d_save.h:599
BOOL isItem(int i_no) const
Definition d_save.cpp:1152
void onTbox(int i_no)
Definition d_save.cpp:1109
s32 isDungeonItemWarp() const
Definition d_save.h:601
void onDungeonItemBossKey()
Definition d_save.h:591
void onSwitch(int i_no)
Definition d_save.cpp:1124
s32 isDungeonItemBossKey() const
Definition d_save.h:592
void onDungeonItemMap()
Definition d_save.h:586
void onDungeonItemWarp()
Definition d_save.h:590
Definition d_a_obj_sekizoa.cpp:295
Definition d_a_npc_cd.cpp:15
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
Definition d_stage.h:216
Definition d_stage.h:173
Definition d_stage.h:162
Definition d_stage.h:145
Definition d_stage.h:117
Definition d_stage.h:109
Definition d_stage.h:104
Definition d_stage.h:86
Definition d_stage.h:54
Definition d_stage.h:12
Definition f_op_view.h:42
Mtx44 projViewMtx
Definition f_op_view.h:54
Mtx invViewMtx
Definition f_op_view.h:53
Definition f_op_view.h:32
int BOOL
Definition types.h:27
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
signed long long s64
Definition types.h:7
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8