1#ifndef D_COM_D_COM_INF_GAME_H
2#define D_COM_D_COM_INF_GAME_H
386#if PLATFORM_WII || PLATFORM_SHIELD
469 mNextStage.
set(stage, roomNo, point, layer, wipe, wipe_speed);
530 f32 param_6,
int camID,
int mode) {
892 #if PLATFORM_WII || VERSION == VERSION_SHIELD
956#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
1027 #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
1126 u32 i_lastMode,
int,
s8 i_wipe,
s16 i_lastAngle,
int param_9,
int i_wipeSpeedT);
1405 s8 i_point,
u8 i_region) {
2569 void* i_targetActor,
s16 i_eventID,
u8 i_mapToolId) {
2571 i_targetActor, i_eventID, i_mapToolId);
2764 f32 i_upDist,
f32 i_downDist,
s16 i_angle,
int param_5) {
2774 f32 i_downDist,
s16 i_angle,
int param_5) {
3100 const csXyz* param_3,
const cXyz* param_4,
u32 i_atType) {
3106 const cXyz* param_2,
f32 param_3,
3110 param_4, param_5, param_6);
3115 const csXyz* param_5,
const cXyz* param_6,
int param_7,
3117 const cXyz* param_10) {
3119 param_4, param_5, param_6, param_7,
3120 param_8, param_9, param_10);
3124 const cXyz* param_3,
3126 const csXyz* param_5,
const cXyz* param_6,
3128 s8 param_9,
const cXyz* param_10) {
3130 param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10);
3134 _GXColor& param_4,
int param_5,
float param_6) {
3145 int param_5,
csXyz const* param_6,
cXyz const* param_7,
3147 cXyz const* param_10) {
3149 param_4, param_5, param_6, param_7,
3150 param_8, param_9, param_10);
3154 const cXyz* param_2,
const cXyz* param_3,
3156 const csXyz* param_7,
const cXyz* param_8,
s8 param_9) {
3158 param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
3173 const cXyz* param_11) {
3175 param_0, param_1, i_pos, param_3, i_rotation, i_scale, i_alpha, param_7, param_8, param_9,
3176 param_10, param_11, 1.0f);
3180 const csXyz* i_rotation,
const cXyz* i_scale,
u8 param_5,
3184 param_0, param_1, i_pos, NULL, i_rotation, i_scale, param_5, param_6, param_7, param_8,
3185 param_9, param_10, 1.0f);
3190 const cXyz* i_scale,
u8 i_alpha,
3193 const cXyz* i_particleScale) {
3195 i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor,
3196 i_envColor, i_particleScale, 1.0f);
3200 const csXyz* i_rotation,
const cXyz* i_scale,
3203 const cXyz* i_particleScale) {
3205 i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor,
3206 i_envColor, i_particleScale, 1.0f);
3211 return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, NULL, NULL, 0xFF, NULL, -1, NULL,
3216 const csXyz* i_rotation,
const cXyz* i_scale) {
3223 const cXyz* i_scale) {
3229 const csXyz* param_3,
const cXyz* param_4) {
3237 const csXyz* param_8,
const cXyz* param_9,
3239 const cXyz* param_12) {
3241 param_0, param_1, i_pos, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
3242 param_5, param_12, param_6);
3248 f32 param_5,
u8 param_6,
const csXyz* param_7,
3250 s8 param_10,
const cXyz* param_11) {
3252 param_8, param_6, param_9, param_10,
3253 param_3, param_4, param_11, param_5);
3259 f32 param_5,
u8 param_6) {
3261 NULL, NULL, NULL, -1, NULL);
3297 f32 param_5,
f32 param_6,
int camID,
int mode) {
4097 param_6, param_7, param_8, param_9, param_10);
4392# if VERSION > VERSION_GCN_JPN
4686#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
static BOOL flag
Definition DEMOAVX.c:20
char * strncpy(char *dst, const char *src, size_t n)
Definition string.c:86
int(* request_of_phase_process_fn)(void *)
Definition c_phase.h:24
Definition J2DGrafContext.h:12
Definition J2DOrthoGraph.h:10
Definition J3DDrawBuffer.h:60
Definition J3DModelData.h:15
Definition J3DPacket.h:170
Definition JKRAramArchive.h:13
Definition JKRArchive.h:57
Definition JKRExpHeap.h:11
Definition JKRSolidHeap.h:10
Definition JPAEmitter.h:99
Definition JPADrawInfo.h:10
Definition d_com_inf_game.h:188
dTimer_c * mTimerPtr
Definition d_com_inf_game.h:196
s32 mTimerMode
Definition d_com_inf_game.h:199
u8 mTimerType
Definition d_com_inf_game.h:200
s32 mTimerNowTimeMs
Definition d_com_inf_game.h:197
s32 mTimerLimitTimeMs
Definition d_com_inf_game.h:198
__d_timer_info_c()
Definition d_com_inf_game.h:190
Definition c_bg_s_poly_info.h:7
Definition f_op_camera_mng.h:26
Definition d_attention.h:198
u8 getCatchChgItem()
Definition d_attention.h:273
void CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:274
fopAc_ac_c * getZHintTarget()
Definition d_attention.h:268
fopAc_ac_c * getCatghTarget()
Definition d_attention.h:272
int ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_attention.h:269
fopAc_ac_c * getLookTarget()
Definition d_attention.h:279
void LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:282
Definition d_com_inf_game.h:259
int mBasicID
Definition d_com_inf_game.h:262
int mID
Definition d_com_inf_game.h:261
fopAc_ac_c * mActor[10]
Definition d_com_inf_game.h:263
Definition d_com_inf_game.h:215
camera_class * mCamera
Definition d_com_inf_game.h:220
s8 field_0x5
Definition d_com_inf_game.h:222
f32 mCameraZoomForcus
Definition d_com_inf_game.h:227
u32 mCameraAttentionStatus
Definition d_com_inf_game.h:225
cXyz mCameraPos
Definition d_com_inf_game.h:231
s16 mCameraBank
Definition d_com_inf_game.h:234
class dComIfG_camera_info_class::@127 mCamInfo
cXyz mCameraTarget
Definition d_com_inf_game.h:232
s8 field_0x4
Definition d_com_inf_game.h:221
dComIfG_camera_info_class()
Definition d_com_inf_game.h:217
~dComIfG_camera_info_class()
Definition d_com_inf_game.h:218
f32 mCameraFovy
Definition d_com_inf_game.h:233
char * mCameraParamFileName
Definition d_com_inf_game.h:228
u8 field_0x7
Definition d_com_inf_game.h:224
f32 mCameraZoomScale
Definition d_com_inf_game.h:226
s8 field_0x6
Definition d_com_inf_game.h:223
Definition d_com_inf_game.h:1000
virtual ~anmCsr_c()
Definition d_com_inf_game.h:1002
void draw(f32, f32)
Definition d_com_inf_game.cpp:1173
dDlst_blo_c field_0x8
Definition d_com_inf_game.h:1005
Definition d_com_inf_game.h:959
f32 field_0x58
Definition d_com_inf_game.h:977
JKRSolidHeap * m_heap
Definition d_com_inf_game.h:970
u32 getParticleId()
Definition d_com_inf_game.h:968
f32 field_0x54
Definition d_com_inf_game.h:976
virtual ~navi_c()
Definition d_com_inf_game.h:965
cXyz field_0x40
Definition d_com_inf_game.h:974
void create()
Definition d_com_inf_game.cpp:987
csXyz field_0x4c
Definition d_com_inf_game.h:975
mDoExt_brkAnm m_brk
Definition d_com_inf_game.h:973
navi_c()
Definition d_com_inf_game.h:961
u32 mParticleId
Definition d_com_inf_game.h:979
f32 field_0x5c
Definition d_com_inf_game.h:978
J3DModel * m_model
Definition d_com_inf_game.h:971
mDoExt_bckAnm m_bck
Definition d_com_inf_game.h:972
bool draw(f32, f32, u8)
Definition d_com_inf_game.cpp:1013
Definition d_com_inf_game.h:957
virtual ~baseCsr_c()
Definition d_com_inf_game.h:982
u8 field_0x13d
Definition d_com_inf_game.h:992
static u32 _m_blurID
Definition d_com_inf_game.h:996
u8 field_0x13e
Definition d_com_inf_game.h:993
baseCsr_c(u8)
Definition d_com_inf_game.cpp:1063
static navi_c * getNavi()
Definition d_com_inf_game.h:987
void draw(f32, f32)
Definition d_com_inf_game.cpp:1070
void create()
Definition d_com_inf_game.cpp:1143
static dPa_hermiteEcallBack_c m_blurCB
Definition d_com_inf_game.h:995
dDlst_blo_c field_0x8
Definition d_com_inf_game.h:989
dDlst_blo_c::anm_c anm
Definition d_com_inf_game.h:990
u8 field_0x13c
Definition d_com_inf_game.h:991
static navi_c * m_navi
Definition d_com_inf_game.h:997
static void particleExecute()
Definition d_com_inf_game.cpp:1167
Definition d_com_inf_game.h:949
u32 field_0x1de00
Definition d_com_inf_game.h:1018
void createBaseCsr()
Definition d_com_inf_game.cpp:1197
u32 field_0x1de04
Definition d_com_inf_game.h:1019
~dComIfG_inf_c()
Definition d_com_inf_game.h:952
u8 mIsDebugMode
Definition d_com_inf_game.h:1023
u8 mWorldDark
Definition d_com_inf_game.h:1014
dComIfG_inf_c()
Definition d_com_inf_game.h:951
s8 mPolyDamageOff
Definition d_com_inf_game.h:1016
dRes_control_c mResControl
Definition d_com_inf_game.h:1012
u8 field_0x1de09
Definition d_com_inf_game.h:1021
static __d_timer_info_c dComIfG_mTimerInfo
Definition d_com_inf_game.h:1026
dComIfG_play_c play
Definition d_com_inf_game.h:1010
u8 field_0x1de08
Definition d_com_inf_game.h:1020
static baseCsr_c * m_baseCsr
Definition d_com_inf_game.h:1028
s8 field_0x1ddfa
Definition d_com_inf_game.h:1015
dSv_info_c info
Definition d_com_inf_game.h:1009
u8 field_0x1de0c
Definition d_com_inf_game.h:1024
u8 field_0x1de0a
Definition d_com_inf_game.h:1022
s8 field_0x1ddfc
Definition d_com_inf_game.h:1017
void ct()
Definition d_com_inf_game.cpp:1179
dDlst_list_c drawlist
Definition d_com_inf_game.h:1011
u8 mFadeBrightness
Definition d_com_inf_game.h:1013
Definition d_com_inf_game.h:266
u8 mItemLifeCountType
Definition d_com_inf_game.h:405
u8 field_0x4f6a[18]
Definition d_com_inf_game.h:402
u8 mBottleSetFlagForce
Definition d_com_inf_game.h:352
u8 mXSetFlag
Definition d_com_inf_game.h:362
u8 mNunCSetFlag
Definition d_com_inf_game.h:373
s32 mItemOilCount
Definition d_com_inf_game.h:277
u8 field_0x4ef3[2]
Definition d_com_inf_game.h:315
u8 field_0x4f4c
Definition d_com_inf_game.h:390
u8 mXStatusForce
Definition d_com_inf_game.h:361
s16 mItemMaxLifeCount
Definition d_com_inf_game.h:272
u8 m3DSetFlagForce
Definition d_com_inf_game.h:356
u8 m3DSetFlag
Definition d_com_inf_game.h:344
u8 mCStickStatus
Definition d_com_inf_game.h:318
u8 field_0x4f5b[2]
Definition d_com_inf_game.h:399
u8 mRemoConStatus
Definition d_com_inf_game.h:306
u8 mRSetFlagForce
Definition d_com_inf_game.h:348
u8 mMesgStatus
Definition d_com_inf_game.h:299
u8 mShow2D
Definition d_com_inf_game.h:407
u8 mZSetFlag
Definition d_com_inf_game.h:347
u8 field_0x4f1c
Definition d_com_inf_game.h:353
u8 mBaseAnimeID
Definition d_com_inf_game.h:378
u8 mRStatusForce
Definition d_com_inf_game.h:323
u8 mNunStatus
Definition d_com_inf_game.h:304
u8 field_0x4f10[2]
Definition d_com_inf_game.h:342
u8 field_0x4eea[2]
Definition d_com_inf_game.h:307
u8 field_0x4fcb
Definition d_com_inf_game.h:375
u8 field_0x4fca
Definition d_com_inf_game.h:374
u8 field_0x4ee0[2]
Definition d_com_inf_game.h:298
u8 field_0x4efe
Definition d_com_inf_game.h:325
u8 mItemSlot
Definition d_com_inf_game.h:381
u8 mYStatus
Definition d_com_inf_game.h:364
u8 mMesgCancelButton
Definition d_com_inf_game.h:392
u8 mTouchStatusForce
Definition d_com_inf_game.h:331
u8 mBottleStatusForce
Definition d_com_inf_game.h:327
u8 mZSetFlagForce
Definition d_com_inf_game.h:359
u8 mMesgBgm
Definition d_com_inf_game.h:403
int mOxygen
Definition d_com_inf_game.h:280
s16 mItemArrowNumCount
Definition d_com_inf_game.h:285
s16 mItemBombNumCount[3]
Definition d_com_inf_game.h:288
u8 mSButtonSetFlagForce
Definition d_com_inf_game.h:358
u8 field_0x4f4d
Definition d_com_inf_game.h:391
u8 mRemoConSetFlag
Definition d_com_inf_game.h:341
u8 mDoStatusForce
Definition d_com_inf_game.h:330
u8 field_0x4eef
Definition d_com_inf_game.h:311
u8 field_0x4f47[2]
Definition d_com_inf_game.h:383
u8 mDoStatus
Definition d_com_inf_game.h:308
int mMaxOxygenCount
Definition d_com_inf_game.h:284
u8 mYSetFlag
Definition d_com_inf_game.h:366
u8 mRSetFlag
Definition d_com_inf_game.h:336
u8 field_0x4f1d[2]
Definition d_com_inf_game.h:354
s16 mItemPachinkoNumCount
Definition d_com_inf_game.h:286
f32 mItemLifeCount
Definition d_com_inf_game.h:269
u8 field_0x4eca[2]
Definition d_com_inf_game.h:290
s16 mItemMagicCount
Definition d_com_inf_game.h:273
u8 mSButtonStatusForce
Definition d_com_inf_game.h:334
dMsgObject_c * mMsgObjectClass
Definition d_com_inf_game.h:268
u8 field_0x4ef2
Definition d_com_inf_game.h:314
u8 mNeedLightDropNum
Definition d_com_inf_game.h:401
u8 mAStatus
Definition d_com_inf_game.h:302
s32 mItemNowOil
Definition d_com_inf_game.h:278
u8 mItemID
Definition d_com_inf_game.h:382
u8 field_0x4f52[5]
Definition d_com_inf_game.h:395
u8 field_0x4f4a
Definition d_com_inf_game.h:385
u8 field_0x4ee6
Definition d_com_inf_game.h:303
s16 mItemNowMagicCount
Definition d_com_inf_game.h:274
u8 mOxygenShowFlag
Definition d_com_inf_game.h:406
JKRExpHeap * mExpHeap2D
Definition d_com_inf_game.h:408
JKRExpHeap * mMsgExpHeap
Definition d_com_inf_game.h:410
u8 m3DDirectionForce
Definition d_com_inf_game.h:317
u8 field_0x4ed0[4]
Definition d_com_inf_game.h:293
u8 field_0x4f0c
Definition d_com_inf_game.h:338
u8 unk_0x4fe3
Definition d_com_inf_game.h:387
int mMaxOxygen
Definition d_com_inf_game.h:282
u8 mSelectEquip[6]
Definition d_com_inf_game.h:377
u8 field_0x4f19
Definition d_com_inf_game.h:350
u8 mRStatus
Definition d_com_inf_game.h:301
u8 mNunSetFlag
Definition d_com_inf_game.h:339
u8 mXSetFlagForce
Definition d_com_inf_game.h:363
u8 field_0x4eff
Definition d_com_inf_game.h:326
u8 m3DStatusForce
Definition d_com_inf_game.h:332
u8 mZStatusForce
Definition d_com_inf_game.h:335
s32 mItemRupeeCount
Definition d_com_inf_game.h:270
u8 mASetFlag
Definition d_com_inf_game.h:337
s16 mItemMaxArrowNumCount
Definition d_com_inf_game.h:287
u8 mAStatusForce
Definition d_com_inf_game.h:324
u8 field_0x4f01
Definition d_com_inf_game.h:328
int mItemMaxOilCount
Definition d_com_inf_game.h:279
s16 mItemMaxMagicCount
Definition d_com_inf_game.h:275
u8 mYStatusForce
Definition d_com_inf_game.h:365
u8 mNowAnimeID
Definition d_com_inf_game.h:380
u8 mCStickSetFlagForce
Definition d_com_inf_game.h:357
u8 mSubHeapLockFlag[2]
Definition d_com_inf_game.h:397
s16 mItemMaxBombNumCount2
Definition d_com_inf_game.h:292
s16 field_0x4e9a
Definition d_com_inf_game.h:276
JKRExpHeap * mSubExpHeap2D[2]
Definition d_com_inf_game.h:409
u8 mCStickSetFlag
Definition d_com_inf_game.h:345
int mMessageCountNum
Definition d_com_inf_game.h:294
s16 field_0x4ed8
Definition d_com_inf_game.h:295
u8 field_0x4ee3
Definition d_com_inf_game.h:300
u8 mPauseFlag
Definition d_com_inf_game.h:404
u8 field_0x4f4f[2]
Definition d_com_inf_game.h:393
u8 mXStatus
Definition d_com_inf_game.h:360
u8 mDirection
Definition d_com_inf_game.h:384
u8 mNunCStatus
Definition d_com_inf_game.h:372
u8 mYSetFlagForce
Definition d_com_inf_game.h:367
u8 mDoSetFlagForce
Definition d_com_inf_game.h:355
s16 mItemMaxBombNumCount1
Definition d_com_inf_game.h:291
u8 mNunZSetFlag
Definition d_com_inf_game.h:369
s16 field_0x4ec8
Definition d_com_inf_game.h:289
s16 mItemKeyNumCount
Definition d_com_inf_game.h:271
dSv_memBit_c::WarpItemData_c mWarpItemData
Definition d_com_inf_game.h:411
u8 mSButtonSetFlag
Definition d_com_inf_game.h:346
u8 mSButtonStatus
Definition d_com_inf_game.h:321
u8 mHeapLockFlag
Definition d_com_inf_game.h:396
u8 mCStickDirection
Definition d_com_inf_game.h:319
u8 mBottleStatus
Definition d_com_inf_game.h:305
u8 field_0x4f1a
Definition d_com_inf_game.h:351
u8 field_0x4fc6
Definition d_com_inf_game.h:370
u8 mNunZStatus
Definition d_com_inf_game.h:368
u8 mDoSetFlag
Definition d_com_inf_game.h:343
u8 field_0x4ef1
Definition d_com_inf_game.h:313
u8 field_0x4f4b
Definition d_com_inf_game.h:389
u8 mASetFlagForce
Definition d_com_inf_game.h:349
u8 field_0x4ef0
Definition d_com_inf_game.h:312
u8 mWolfAbility[12]
Definition d_com_inf_game.h:400
u8 mFaceAnimeID
Definition d_com_inf_game.h:379
u8 field_0x4fc7
Definition d_com_inf_game.h:371
u16 mItemNowLife
Definition d_com_inf_game.h:297
u8 field_0x4f02[2]
Definition d_com_inf_game.h:329
u8 mCStickStatusForce
Definition d_com_inf_game.h:333
u8 mCStickDirectionForce
Definition d_com_inf_game.h:320
u8 mBottleSetFlag
Definition d_com_inf_game.h:340
int mNowOxygen
Definition d_com_inf_game.h:281
u8 field_0x4eda[0x4EDE - 0x4EDA]
Definition d_com_inf_game.h:296
u8 mNowVibration
Definition d_com_inf_game.h:398
int mOxygenCount
Definition d_com_inf_game.h:283
u8 mSelectItem[8]
Definition d_com_inf_game.h:376
u8 m3DStatus
Definition d_com_inf_game.h:310
u8 field_0x4eed
Definition d_com_inf_game.h:309
u8 m3DDirection
Definition d_com_inf_game.h:316
u8 mGameoverStatus
Definition d_com_inf_game.h:394
u8 mZStatus
Definition d_com_inf_game.h:322
Definition d_com_inf_game.h:414
JKRArchive * mNameResArchive
Definition d_com_inf_game.h:912
static int getLayerNo_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:871
void setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:565
int getTimerLimitTimeMs()
Definition d_com_inf_game.cpp:954
const char * getCameraParamFileName(int i)
Definition d_com_inf_game.h:564
int getCameraWinID(int i)
Definition d_com_inf_game.h:539
void setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:494
bool isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:677
void clearItemKeyNumCount()
Definition d_com_inf_game.h:608
void setLastPlayStageName(char *name)
Definition d_com_inf_game.h:877
u8 getASetFlagForce()
Definition d_com_inf_game.h:664
void setExpHeap2D(void *heap)
Definition d_com_inf_game.h:838
int getCameraPlayer1ID(int i)
Definition d_com_inf_game.h:540
void setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:538
void onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:547
void setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:588
void offPauseFlag()
Definition d_com_inf_game.h:830
u8 getTimerType()
Definition d_com_inf_game.cpp:970
void setNowVibration(u8 vib_status)
Definition d_com_inf_game.cpp:132
u8 get3DDirectionForce()
Definition d_com_inf_game.h:716
void setTimerNowTimeMs(int time)
Definition d_com_inf_game.cpp:942
JKRAramArchive * getFieldMapArchive2()
Definition d_com_inf_game.h:479
void setTimerMode(int mode)
Definition d_com_inf_game.cpp:958
void clearItemMaxLifeCount()
Definition d_com_inf_game.h:611
u32 getCameraAttentionStatus(int i)
Definition d_com_inf_game.h:542
u8 getXSetFlagForce()
Definition d_com_inf_game.h:770
void clearNowAnimeID()
Definition d_com_inf_game.h:808
void setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:490
void setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:613
u8 show2dCheck()
Definition d_com_inf_game.h:834
char mLastPlayStageName[8]
Definition d_com_inf_game.h:946
JKRArchive * getFontArchive()
Definition d_com_inf_game.h:487
u32 mPlayerStatus[1][4]
Definition d_com_inf_game.h:937
JKRArchive * mMeterButtonArchive
Definition d_com_inf_game.h:900
void show2dOff()
Definition d_com_inf_game.h:836
JKRArchive * mFieldMapArchive2
Definition d_com_inf_game.h:897
JKRArchive * mDemoMsgArchive
Definition d_com_inf_game.h:899
void setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:842
u8 field_0x4d2c[4]
Definition d_com_inf_game.h:896
void setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:486
void loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:572
void setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:482
void setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.cpp:88
fopAc_ac_c * mPlayerPtr[2]
Definition d_com_inf_game.h:934
s32 getOxygenCount()
Definition d_com_inf_game.h:628
s16 getItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:99
u8 getMesgStatus()
Definition d_com_inf_game.h:644
s8 getNextStageWipe()
Definition d_com_inf_game.h:466
void setItemMagicCount(s16 magic)
Definition d_com_inf_game.h:612
void setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:492
void setItemNowLife(u16 life)
Definition d_com_inf_game.h:643
void setWindowNum(u8 num)
Definition d_com_inf_game.h:523
int getTimerMode()
Definition d_com_inf_game.cpp:962
void setStatus(u16 status)
Definition d_com_inf_game.h:526
u8 getSButtonSetFlagForce()
Definition d_com_inf_game.h:746
dVibration_c mVibration
Definition d_com_inf_game.h:895
s32 getItemNowOil()
Definition d_com_inf_game.h:618
dEvent_manager_c & getEvtManager()
Definition d_com_inf_game.h:475
u8 getCStickStatus()
Definition d_com_inf_game.h:723
void drawSimpleModel()
Definition d_com_inf_game.cpp:913
dAttention_c mAttention
Definition d_com_inf_game.h:891
JKRArchive * getCardIconResArchive()
Definition d_com_inf_game.h:512
void setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:783
void setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:580
void * field_0x4db4
Definition d_com_inf_game.h:918
void setItemOilCount(s32 oil)
Definition d_com_inf_game.h:616
void setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.cpp:140
dAttention_c * getAttention()
Definition d_com_inf_game.h:476
dComIfG_MesgCamInfo_c * getMesgCamInfo()
Definition d_com_inf_game.h:844
u8 getCStickDirection()
Definition d_com_inf_game.h:724
void setBottleStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:678
bool isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:689
char * getLastPlayStageName()
Definition d_com_inf_game.h:876
void setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:504
JKRArchive * getOptionResArchive()
Definition d_com_inf_game.h:499
void setHeapLockFlag(u8 status)
Definition d_com_inf_game.h:820
dCcS mCcs
Definition d_com_inf_game.h:884
void setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:480
u8 get3DSetFlagForce()
Definition d_com_inf_game.h:717
u8 get3DStatus()
Definition d_com_inf_game.h:707
void setMesgBgm(u8 param_0)
Definition d_com_inf_game.h:828
void setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:840
bool isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:725
u8 & getItemLifeCountType()
Definition d_com_inf_game.h:594
void setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:507
u8 getRStatus()
Definition d_com_inf_game.h:645
void setItemRupeeCount(s32 rupees)
Definition d_com_inf_game.h:604
void setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:484
u8 getZStatusForce()
Definition d_com_inf_game.h:757
daHorse_c * getHorseActor()
Definition d_com_inf_game.h:589
void setPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:866
void deleteSimpleModel()
Definition d_com_inf_game.cpp:906
s32 checkStatus(u16 flags)
Definition d_com_inf_game.h:525
dSmplMdl_draw_c * createSimpleModel()
Definition d_com_inf_game.cpp:899
s16 getItemMaxLifeCount()
Definition d_com_inf_game.h:609
int getPlayerCameraID(int i)
Definition d_com_inf_game.h:581
dEvt_control_c * getEvent()
Definition d_com_inf_game.h:474
void setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:665
u8 isPauseFlag()
Definition d_com_inf_game.h:829
dEvent_manager_c mEvtManager
Definition d_com_inf_game.h:890
void onPauseFlag()
Definition d_com_inf_game.h:831
bool isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:794
void * getPlayerPtr(int ptrIdx)
Definition d_com_inf_game.h:587
u8 getYStatusForce()
Definition d_com_inf_game.h:781
void saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:566
u8 unk_0x4c9c[8]
Definition d_com_inf_game.h:893
s8 getLayerOld()
Definition d_com_inf_game.h:524
void setItemMaxLifeCount(s16 max)
Definition d_com_inf_game.h:610
dStage_stageDt_c & getStage()
Definition d_com_inf_game.h:472
void setItemMaxMagicCount(s16 max)
Definition d_com_inf_game.h:614
bool isZSetFlag(u8 flag)
Definition d_com_inf_game.h:752
JKRArchive * mDmapResArchive
Definition d_com_inf_game.h:908
void setItemLifeCount(f32 hearts, u8 type)
Definition d_com_inf_game.h:595
void setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:457
u8 getBottleSetFlagForce()
Definition d_com_inf_game.h:683
void setPlayerInfo(int i, fopAc_ac_c *player, int cam)
Definition d_com_inf_game.h:582
s8 getNextStageRoomNo()
Definition d_com_inf_game.h:462
void clearItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:109
JKRExpHeap * getExpHeap2D()
Definition d_com_inf_game.h:837
void setItemPachinkoNumCount(s16 seeds)
Definition d_com_inf_game.h:637
void offEnableNextStage()
Definition d_com_inf_game.h:465
u8 getCStickDirectionForce()
Definition d_com_inf_game.h:732
dComIfG_MesgCamInfo_c mMesgCamInfo
Definition d_com_inf_game.h:936
bool isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:670
void setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:455
f32 getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:558
s8 getStartStageLayer()
Definition d_com_inf_game.h:454
dStage_stageDt_c mStageData
Definition d_com_inf_game.h:887
u8 getRStatusForce()
Definition d_com_inf_game.h:651
void ct()
Definition d_com_inf_game.cpp:27
void setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:488
bool isYSetFlag(u8 flag)
Definition d_com_inf_game.h:776
JKRArchive * mItemIconArchive
Definition d_com_inf_game.h:911
bool isASetFlag(u8 flag)
Definition d_com_inf_game.h:658
void setFaceAnimeID(u8 id)
Definition d_com_inf_game.h:806
void clearItemRupeeCount()
Definition d_com_inf_game.h:605
u8 getAStatusForce()
Definition d_com_inf_game.h:663
JKRArchive * getMeterButtonArchive()
Definition d_com_inf_game.h:485
void setOxygen(s32 oxygen)
Definition d_com_inf_game.h:623
JKRArchive * mCardIconResArchive
Definition d_com_inf_game.h:919
void onStatus(u16 i_status)
Definition d_com_inf_game.h:527
void setOxygenShowFlag(u8 flag)
Definition d_com_inf_game.h:833
u8 getNunStatus()
Definition d_com_inf_game.h:669
s16 getItemKeyNumCount()
Definition d_com_inf_game.h:606
u8 getNeedLightDropNum()
Definition d_com_inf_game.h:825
void setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:498
u8 getSelectItem(int idx)
Definition d_com_inf_game.h:799
dStage_startStage_c * getStartStage()
Definition d_com_inf_game.h:450
J2DGrafContext * getCurrentGrafPort()
Definition d_com_inf_game.h:872
void setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:777
s32 getMaxOxygenCount()
Definition d_com_inf_game.h:631
void setTimerType(u8 type)
Definition d_com_inf_game.cpp:966
u8 getCStickStatusForce()
Definition d_com_inf_game.h:731
void setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:697
dBgS mBgs
Definition d_com_inf_game.h:883
JKRArchive * getCollectResArchive()
Definition d_com_inf_game.h:493
dComIfG_item_info_class mItemInfo
Definition d_com_inf_game.h:935
JKRArchive * getAllMapArchive()
Definition d_com_inf_game.h:506
void setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
Definition d_com_inf_game.h:468
int getWindowNum()
Definition d_com_inf_game.h:522
void setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:653
u8 getBottleStatus()
Definition d_com_inf_game.h:676
void setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:551
JKRArchive * getMsgCommonArchive()
Definition d_com_inf_game.h:508
dEvt_control_c mEvent
Definition d_com_inf_game.h:889
dComIfG_play_c()
Definition d_com_inf_game.h:416
int removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.cpp:927
s8 getStartStageRoomNo()
Definition d_com_inf_game.h:453
dSmplMdl_draw_c * getSimpleModel()
Definition d_com_inf_game.h:521
u8 getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:822
dVibration_c & getVibration()
Definition d_com_inf_game.h:477
void setNunCStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:795
void setItemKeyNumCount(s16 keys)
Definition d_com_inf_game.h:607
void setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:516
void clearMesgCamInfoID()
Definition d_com_inf_game.h:846
~dComIfG_play_c()
Definition d_com_inf_game.h:448
u8 getZSetFlagForce()
Definition d_com_inf_game.h:758
u8 checkMesgCancelButton()
Definition d_com_inf_game.h:815
u8 getXStatus()
Definition d_com_inf_game.h:763
f32 getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:560
BOOL isEnableNextStage()
Definition d_com_inf_game.h:464
void setGameoverStatus(u8 status)
Definition d_com_inf_game.h:818
dDlst_window_c * mCurrentWindow
Definition d_com_inf_game.h:940
int addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG)
Definition d_com_inf_game.cpp:919
void clearItemMaxOilCount()
Definition d_com_inf_game.h:621
void setMesgCamInfoBasicID(int id)
Definition d_com_inf_game.h:847
void entrySimpleModel(J3DModel *i_model, int roomNo)
Definition d_com_inf_game.cpp:936
s32 getItemMaxOilCount()
Definition d_com_inf_game.h:620
JKRArchive * getMain2DArchive()
Definition d_com_inf_game.h:517
void clearItemArrowNumCount()
Definition d_com_inf_game.h:635
void setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:625
void setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:505
void itemInit()
Definition d_com_inf_game.cpp:61
JKRArchive * mMsgArchive[11]
Definition d_com_inf_game.h:898
dStage_startStage_c mStartStage
Definition d_com_inf_game.h:885
s8 getNextStageLayer()
Definition d_com_inf_game.h:463
void setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:871
JKRArchive * mFmapResArchive
Definition d_com_inf_game.h:907
dStage_startStage_c * getNextStartStage()
Definition d_com_inf_game.h:459
fopAc_ac_c * getPlayer(int idx)
Definition d_com_inf_game.h:579
s32 getItemRupeeCount()
Definition d_com_inf_game.h:603
bool isRSetFlag(u8 flag)
Definition d_com_inf_game.h:646
u8 get3DDirection()
Definition d_com_inf_game.h:708
dSmplMdl_draw_c * mSimpleModel
Definition d_com_inf_game.h:924
u8 getBottleStatusForce()
Definition d_com_inf_game.h:682
dComIfG_camera_info_class mCameraInfo[1]
Definition d_com_inf_game.h:929
void clearPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:867
void setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:771
void setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:826
JKRArchive * mRingResArchive
Definition d_com_inf_game.h:917
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:529
void setDirection(u8 i_dir)
Definition d_com_inf_game.h:814
JKRArchive * getMsgArchive(int idx)
Definition d_com_inf_game.h:481
JKRArchive * getNameResArchive()
Definition d_com_inf_game.h:503
void setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:759
u8 getAStatus()
Definition d_com_inf_game.h:657
u8 getRemoConStatus()
Definition d_com_inf_game.h:688
void * getItemTable()
Definition d_com_inf_game.h:874
u8 getDoSetFlagForce()
Definition d_com_inf_game.h:702
void setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:734
void setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:509
dTimer_c * getTimerPtr()
Definition d_com_inf_game.cpp:978
void setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:659
BOOL checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:543
void init()
Definition d_com_inf_game.cpp:38
void clearItemPachinkoNumCount()
Definition d_com_inf_game.h:638
JKRArchive * mMsgDtArchive[15]
Definition d_com_inf_game.h:920
int getNowOxygen()
Definition d_com_inf_game.h:624
u8 getNextStageWipeSpeed()
Definition d_com_inf_game.h:467
view_class * mCurrentView
Definition d_com_inf_game.h:941
void setCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:546
u8 getYStatus()
Definition d_com_inf_game.h:775
u8 getWolfAbility(int i_idx)
Definition d_com_inf_game.h:824
u8 getOxygenShowFlag()
Definition d_com_inf_game.h:832
void setBaseAnimeID(u8 id)
Definition d_com_inf_game.h:803
int getTimerNowTimeMs()
Definition d_com_inf_game.cpp:946
void clearFaceAnimeID()
Definition d_com_inf_game.h:807
void clearMesgCamInfoBasicID()
Definition d_com_inf_game.h:848
const char * getStartStageName()
Definition d_com_inf_game.h:451
f32 getItemLifeCount()
Definition d_com_inf_game.h:593
s32 getItemOilCount()
Definition d_com_inf_game.h:615
void setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:873
camera_class * getCamera(int idx)
Definition d_com_inf_game.h:537
s16 getItemArrowNumCount()
Definition d_com_inf_game.h:633
void setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:869
JKRArchive * mAllMapArchive
Definition d_com_inf_game.h:915
s16 getNextStagePoint()
Definition d_com_inf_game.h:461
void createParticle()
Definition d_com_inf_game.cpp:894
JKRArchive * mAnmArchive
Definition d_com_inf_game.h:904
u8 getCStickSetFlagForce()
Definition d_com_inf_game.h:733
void setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:726
JKRArchive * mOptionResArchive
Definition d_com_inf_game.h:909
bool isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:696
JKRArchive * getDmapResArchive()
Definition d_com_inf_game.h:497
void setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:641
J2DOrthoGraph * mCurrentGrafPort
Definition d_com_inf_game.h:943
u8 getDirection()
Definition d_com_inf_game.h:813
JKRArchive * mCollectResArchive
Definition d_com_inf_game.h:906
void clearBaseAnimeID()
Definition d_com_inf_game.h:804
void setMaxOxygen(s32 max)
Definition d_com_inf_game.h:627
void setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:741
void clearItemOilCount()
Definition d_com_inf_game.h:617
void setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:518
dPa_control_c * mParticle
Definition d_com_inf_game.h:923
void setTimerLimitTimeMs(int time)
Definition d_com_inf_game.cpp:950
void show2dOn()
Definition d_com_inf_game.h:835
static int getLayerNo_common_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:151
struct dComIfG_play_c::@132 mPlayerInfo[1]
JKRExpHeap * getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:839
void clearMaxOxygenCount()
Definition d_com_inf_game.h:632
JKRArchive * getAnmArchive()
Definition d_com_inf_game.h:491
dPa_control_c * getParticle()
Definition d_com_inf_game.h:520
void setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:502
__d_timer_info_c mTimerInfo
Definition d_com_inf_game.h:939
s8 getStartStageDarkArea()
Definition d_com_inf_game.h:456
void offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:548
void setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:765
u8 getNunZStatus()
Definition d_com_inf_game.h:787
void setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:753
bool isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:740
int getMaxOxygen()
Definition d_com_inf_game.h:626
int getOxygen()
Definition d_com_inf_game.h:622
u8 getXStatusForce()
Definition d_com_inf_game.h:769
void setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:816
u32 checkPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:865
s8 mLayerOld
Definition d_com_inf_game.h:926
s16 getItemMaxBombNumCount(u8 i_bombType)
Definition d_com_inf_game.cpp:120
void setBottleStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:684
u8 get3DStatusForce()
Definition d_com_inf_game.h:715
void setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:500
s16 getItemPachinkoNumCount()
Definition d_com_inf_game.h:636
dStage_nextStage_c mNextStage
Definition d_com_inf_game.h:886
void setNunZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:789
int getMessageCountNumber()
Definition d_com_inf_game.h:640
JKRArchive * mMain2DArchive
Definition d_com_inf_game.h:921
void setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:690
void setSelectEquip(int idx, u8 item_id)
Definition d_com_inf_game.h:801
bool is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:709
dStage_roomControl_c * getRoomControl()
Definition d_com_inf_game.h:473
void * field_0x4dfc[2]
Definition d_com_inf_game.h:922
s16 getItemMaxArrowNumCount()
Definition d_com_inf_game.h:639
u8 getYSetFlagForce()
Definition d_com_inf_game.h:782
void * field_0x4da4
Definition d_com_inf_game.h:914
void setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:671
void setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:513
dStage_roomControl_c mRoomControl
Definition d_com_inf_game.h:888
u8 getGameoverStatus()
Definition d_com_inf_game.h:817
void setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:629
const char * getNextStageName()
Definition d_com_inf_game.h:460
dDlst_window_c * getWindow(int i)
Definition d_com_inf_game.h:528
u8 mWindowNum
Definition d_com_inf_game.h:925
void setItemTable(void *data)
Definition d_com_inf_game.h:875
void setMesgCamInfoID(int param_0)
Definition d_com_inf_game.h:845
JKRArchive * getFmapResArchive()
Definition d_com_inf_game.h:495
void setSelectItem(int idx, u8 i_itemNo)
Definition d_com_inf_game.h:800
void * field_0x4d90[2]
Definition d_com_inf_game.h:910
void setTimerPtr(dTimer_c *ptr)
Definition d_com_inf_game.cpp:974
void setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:870
int getCameraPlayer2ID(int i)
Definition d_com_inf_game.h:541
void setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:809
void * mItemTable
Definition d_com_inf_game.h:944
u8 getFaceAnimeID()
Definition d_com_inf_game.h:805
JKRArchive * mFontArchive
Definition d_com_inf_game.h:902
void setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:511
u8 checkMesgBgm()
Definition d_com_inf_game.h:827
void setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2635
JKRArchive * getMsgDtArchive()
Definition d_com_inf_game.h:514
void setItemNowOil(s32 oil)
Definition d_com_inf_game.h:619
void setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:647
u16 getItemNowLife()
Definition d_com_inf_game.h:642
u8 getSButtonStatusForce()
Definition d_com_inf_game.h:745
dMsgObject_c * getMsgObjectClass()
Definition d_com_inf_game.h:591
void setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:849
view_port_class * mCurrentViewport
Definition d_com_inf_game.h:942
bool isXSetFlag(u8 flag)
Definition d_com_inf_game.h:764
bool isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:788
void setItemArrowNumCount(s16 arrows)
Definition d_com_inf_game.h:634
fopAc_ac_c * mpPlayer
Definition d_com_inf_game.h:931
u8 getSButtonStatus()
Definition d_com_inf_game.h:739
JKRArchive * mRubyArchive
Definition d_com_inf_game.h:903
void offHeapLockFlag()
Definition d_com_inf_game.h:821
JKRArchive * getRingResArchive()
Definition d_com_inf_game.h:510
void setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:703
void clearItemLifeCount()
Definition d_com_inf_game.h:599
JKRExpHeap * getMsgExpHeap()
Definition d_com_inf_game.h:841
u8 field_0x4ff0[0x8]
Definition d_com_inf_game.h:938
u8 getNunCStatus()
Definition d_com_inf_game.h:793
void setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:496
void set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:718
void setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:559
u32 getNowVibration()
Definition d_com_inf_game.cpp:136
JKRArchive * mMsgCommonArchive
Definition d_com_inf_game.h:916
s16 getStartStagePoint()
Definition d_com_inf_game.h:452
u8 isHeapLockFlag()
Definition d_com_inf_game.h:819
void clearOxygenCount()
Definition d_com_inf_game.h:630
JKRArchive * getMsgDtArchive(int idx)
Definition d_com_inf_game.h:515
u8 getBaseAnimeID()
Definition d_com_inf_game.h:802
void setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:823
void setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:747
u8 getRSetFlagForce()
Definition d_com_inf_game.h:652
u8 getZStatus()
Definition d_com_inf_game.h:751
u8 field_0x501d[4]
Definition d_com_inf_game.h:945
void * field_0x4d78[2]
Definition d_com_inf_game.h:905
s8 mCameraID
Definition d_com_inf_game.h:932
void setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:561
void set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:710
void setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:592
u8 getDoStatus()
Definition d_com_inf_game.h:695
JKRArchive * getItemIconArchive()
Definition d_com_inf_game.h:501
JKRArchive * getRubyArchive()
Definition d_com_inf_game.h:489
dDlst_window_c mWindow[1]
Definition d_com_inf_game.h:928
JKRArchive * getDemoMsgArchive()
Definition d_com_inf_game.h:483
u16 mStatus
Definition d_com_inf_game.h:927
JKRArchive * mErrorResArchive
Definition d_com_inf_game.h:913
static int getLayerNo(int)
Definition d_com_inf_game.cpp:881
void * field_0x4d68
Definition d_com_inf_game.h:901
u8 getDoStatusForce()
Definition d_com_inf_game.h:701
Definition d_com_inf_game.h:239
const char ** mResNameTable
Definition d_com_inf_game.h:246
int load(char const **, JKRHeap *)
Definition d_com_inf_game.cpp:2695
u8 mLoadIndex
Definition d_com_inf_game.h:248
dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2680
request_of_phase_process_class mPhase
Definition d_com_inf_game.h:247
~dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2686
Definition d_drawlist.h:33
Definition d_drawlist.h:70
Definition d_drawlist.h:40
Definition d_drawlist.h:336
void set2DOpaTop(dDlst_base_c *dlst)
Definition d_drawlist.h:382
J3DDrawBuffer * getOpaListPacket()
Definition d_drawlist.h:392
void setOpaList3Dlast()
Definition d_drawlist.h:412
void drawShadow(Mtx param_0)
Definition d_drawlist.h:495
void setOpaListBG()
Definition d_drawlist.h:411
J3DDrawBuffer * getOpaListDark()
Definition d_drawlist.h:394
void setOpaList()
Definition d_drawlist.h:406
void setXluListFilter()
Definition d_drawlist.h:422
void drawXluListDarkBG()
Definition d_drawlist.h:476
void setOpaListMiddle()
Definition d_drawlist.h:418
J3DDrawBuffer * getOpaListFilter()
Definition d_drawlist.h:390
J3DDrawBuffer * getOpaList()
Definition d_drawlist.h:389
void drawOpaListP0()
Definition d_drawlist.h:485
void drawXluList()
Definition d_drawlist.h:477
void setOpaListSky()
Definition d_drawlist.h:399
void setOpaListDarkBG()
Definition d_drawlist.h:405
void imageDrawShadow(Mtx param_0)
Definition d_drawlist.h:494
void entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:436
void newPeekZdata(s16 param_0, s16 param_1, u32 *param_2)
Definition d_drawlist.h:460
void drawOpaListDark()
Definition d_drawlist.h:473
void draw2DOpaTop()
Definition d_drawlist.h:491
void drawXluListItem3d()
Definition d_drawlist.cpp:1814
void setXluListP0()
Definition d_drawlist.h:415
int setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_drawlist.h:450
void set2DXlu(dDlst_base_c *dlst)
Definition d_drawlist.h:383
void entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:440
void setView(view_class *view)
Definition d_drawlist.h:386
void reset()
Definition d_drawlist.cpp:1752
void setXluListBG()
Definition d_drawlist.h:410
void drawXluListSky()
Definition d_drawlist.h:468
void drawCopy2D()
Definition d_drawlist.h:466
void setOpaListCursor()
Definition d_drawlist.h:424
void setXluListZxlu()
Definition d_drawlist.h:420
void set3DlineMatDark(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:431
int setSimpleShadow(cXyz *param_0, f32 param_1, f32 param_2, cXyz *param_3, s16 param_4, f32 param_5, _GXTexObj *param_6)
Definition d_drawlist.h:444
void drawOpaListPacket()
Definition d_drawlist.h:474
view_port_class * getViewport()
Definition d_drawlist.h:464
void drawXluListBG()
Definition d_drawlist.h:475
void setXluListCursor()
Definition d_drawlist.h:425
void draw2DOpa()
Definition d_drawlist.h:490
void drawOpaListCursor()
Definition d_drawlist.h:487
void init()
Definition d_drawlist.cpp:1713
void drawOpaList()
Definition d_drawlist.h:472
void set2DOpa(dDlst_base_c *dlst)
Definition d_drawlist.h:381
void setXluListInvisible()
Definition d_drawlist.h:403
void setOpaListItem3D()
Definition d_drawlist.h:408
void setOpaListInvisible()
Definition d_drawlist.h:402
void draw2DXlu()
Definition d_drawlist.h:492
void setXluListMiddle()
Definition d_drawlist.h:417
bool addRealShadow(u32 key, J3DModel *model)
Definition d_drawlist.h:456
void drawXluListInvisible()
Definition d_drawlist.h:479
void peekZdata()
Definition d_drawlist.h:435
void setXluListDark()
Definition d_drawlist.h:400
void setCopy2D(dDlst_base_c *dlst)
Definition d_drawlist.h:384
void drawXluListCursor()
Definition d_drawlist.h:488
void setOpaListFilter()
Definition d_drawlist.h:421
void drawXluListDark()
Definition d_drawlist.h:478
void setXluList2DScreen()
Definition d_drawlist.h:414
void setXluListDarkBG()
Definition d_drawlist.h:404
void drawOpaListItem3d()
Definition d_drawlist.cpp:1810
void set3DlineMat(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:427
void setXluListSky()
Definition d_drawlist.h:398
void drawOpaListFilter()
Definition d_drawlist.h:484
void drawOpaListSky()
Definition d_drawlist.h:467
J3DDrawBuffer * getXluListBG()
Definition d_drawlist.h:395
J3DDrawBuffer * getOpaListBG()
Definition d_drawlist.h:393
void setXluList()
Definition d_drawlist.h:407
void drawOpaList3Dlast()
Definition d_drawlist.h:483
void drawOpaListInvisible()
Definition d_drawlist.h:480
view_class * getView()
Definition d_drawlist.h:385
void drawOpaListMiddle()
Definition d_drawlist.h:471
void setOpaListDark()
Definition d_drawlist.h:401
void setXluListItem3D()
Definition d_drawlist.h:409
void setOpaListP0()
Definition d_drawlist.h:416
void setWindow(dDlst_window_c *window)
Definition d_drawlist.h:387
void setViewport(view_port_class *port)
Definition d_drawlist.h:388
void drawXluList2DScreen()
Definition d_drawlist.h:482
void drawOpaListBG()
Definition d_drawlist.h:469
void setXluList3Dlast()
Definition d_drawlist.h:413
void setOpaListZxlu()
Definition d_drawlist.h:419
void drawXluListZxlu()
Definition d_drawlist.h:481
void drawOpaListDarkBG()
Definition d_drawlist.h:470
J3DDrawBuffer * getOpaListP0()
Definition d_drawlist.h:391
Definition d_drawlist.h:312
void setViewPort(f32, f32, f32, f32, f32, f32)
Definition d_drawlist.cpp:159
void setScissor(f32, f32, f32, f32)
Definition d_drawlist.cpp:168
void setCameraID(int id)
Definition d_drawlist.h:319
void setMode(int mode)
Definition d_drawlist.h:321
@ TYPE_VEC
Definition d_event_data.h:36
@ TYPE_STRING
Definition d_event_data.h:38
@ TYPE_INT
Definition d_event_data.h:37
@ TYPE_FLOAT
Definition d_event_data.h:35
Definition d_event_manager.h:29
int cameraPlay()
Definition d_event_manager.h:102
int endCheck(s16 eventID)
Definition d_event_manager.cpp:992
int setStartDemo(int mapToolId)
Definition d_event_manager.h:104
void * getMySubstanceP(int staffId, const char *dataname, int datatype)
Definition d_event_manager.cpp:1236
void setGoal(cXyz *pos)
Definition d_event_manager.cpp:1318
int isMapToolCamera(u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:942
int ChkPresentEnd()
Definition d_event_manager.cpp:1455
cXyz * getGoal()
Definition d_event_manager.cpp:1322
int getMyStaffId(const char *staffName, fopAc_ac_c *actor, int tagId)
Definition d_event_manager.cpp:1011
int checkStartDemo()
Definition d_event_manager.cpp:1459
int getIsAddvance(int staffId)
Definition d_event_manager.cpp:1086
void cutEnd(int staffId)
Definition d_event_manager.cpp:1254
int getMySubstanceNum(int staffId, const char *dataname)
Definition d_event_manager.cpp:1245
dEvDtEvent_c * getEventData(s16 evCompositId)
Definition d_event_manager.cpp:813
int startCheckOld(const char *eventname)
Definition d_event_manager.cpp:987
void remove()
Definition d_event_manager.cpp:479
int endCheckOld(const char *eventname)
Definition d_event_manager.cpp:1006
int getMyActIdx(int staffId, const char *const *action, int n_action, BOOL param_3, BOOL param_4)
Definition d_event_manager.cpp:1123
s16 getEventIdx(const char *eventName, u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:822
int create()
Definition d_event_manager.cpp:254
int startCheck(s16 evCompositId)
Definition d_event_manager.cpp:974
fopAc_ac_c * getPtI()
Definition d_event.h:114
void setGtItm(u8 itemNo)
Definition d_event.cpp:1402
fopAc_ac_c * getPtT()
Definition d_event.h:113
void reset(void *)
Definition d_event.cpp:704
void setPtD(void *actor)
Definition d_event.cpp:1398
u16 chkEventFlag(u16 flag)
Definition d_event.h:116
void setCullRate(f32 rate)
Definition d_event.h:157
u16 checkHind(u16 flag)
Definition d_event.h:123
void setPtI(void *actor)
Definition d_event.cpp:1390
fopAc_ac_c * getPt2()
Definition d_event.h:112
BOOL compulsory(void *, const char *eventName, u16 hind)
Definition d_event.cpp:1201
u8 getMode() const
Definition d_event.h:130
int moveApproval(void *)
Definition d_event.cpp:1133
f32 getCullRate()
Definition d_event.h:156
void onHindFlag(u16 flag)
Definition d_event.h:124
void setPtI_Id(fpc_ProcID id)
Definition d_event.cpp:1394
BOOL runCheck()
Definition d_event.h:131
void setPtT(void *actor)
Definition d_event.cpp:1386
BOOL chkTalkXY()
Definition d_event.h:147
fopAc_ac_c * getPt1()
Definition d_event.h:111
u8 getGtItm()
Definition d_event.h:155
void remove()
Definition d_event.cpp:1210
void onEventFlag(u16 flag)
Definition d_event.h:117
s32 order(u16 type, u16 prio, u16 flag, u16 hind, void *requestActor, void *targetActor, s16 id, u8 mapToolId)
Definition d_event.cpp:60
u8 getPreItemNo()
Definition d_event.h:154
void offHindFlag(u16 flag)
Definition d_event.h:126
fopAc_ac_c * getPtD()
Definition d_event.h:115
Definition d_kankyo_tev_str.h:8
Definition d_msg_object.h:18
Definition d_particle.h:281
void cleanup()
Definition d_particle.cpp:1314
void drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:412
JPABaseEmitter * getEmitter(u32 param_0)
Definition d_particle.h:387
void drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:410
void removeScene(bool)
Definition d_particle.cpp:1299
void draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_particle.h:423
u32 setStopContinue(u32)
Definition d_particle.cpp:1775
void calcMenu()
Definition d_particle.cpp:1335
void createCommon(void const *)
Definition d_particle.cpp:1191
void drawNormal(JPADrawInfo *i_drawInfo)
Definition d_particle.h:405
void drawProjection(JPADrawInfo *i_drawInfo)
Definition d_particle.h:408
void drawNormalFog(JPADrawInfo *i_drawInfo)
Definition d_particle.h:406
void calc3D()
Definition d_particle.cpp:1318
void drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_particle.h:414
u32 setNormal(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)
Definition d_particle.h:389
void draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:420
void drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_particle.h:415
void calc2D()
Definition d_particle.cpp:1329
u32 setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)
Definition d_particle.cpp:1650
void levelExecute(u32 param_0)
Definition d_particle.h:432
u16 setCommonPoly(u32 *, cBgS_PolyInfo *, cXyz const *, cXyz const *, dKy_tevstr_c const *, u32, u32, csXyz const *, cXyz const *, s8)
Definition d_particle.cpp:1823
void drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:413
void drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:409
void createScene(void const *)
Definition d_particle.cpp:1261
void draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_particle.h:421
void drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:411
void setWaterRipple(u32 *, cBgS_PolyInfo &, cXyz const *, f32, dKy_tevstr_c const *, cXyz const *, s8)
Definition d_particle.cpp:1426
void draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:422
void drawNormalP1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:407
u32 setPoly(u32, u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1758
void drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_particle.h:417
bool readScene(u8, mDoDvdThd_toMainRam_c **)
Definition d_particle.cpp:1243
JKRExpHeap * getResHeap()
Definition d_particle.h:426
void forceOnEventMove(u32 param_0)
Definition d_particle.h:386
void drawFogScreen(JPADrawInfo *i_drawInfo)
Definition d_particle.h:418
void setHitMark(u16, fopAc_ac_c *, cXyz const *, csXyz const *, cXyz const *, u32)
Definition d_particle.cpp:1364
void drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_particle.h:416
u32 setSimpleFoot(u32, u32 *, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, int, csXyz const *, cXyz const *, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1785
void draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_particle.h:419
Definition d_particle.h:250
Definition d_particle.h:21
Definition d_resorce.h:68
int setObjectRes(char const *i_arcName, void *i_archiveRes, u32 i_bufferSize, JKRHeap *i_heap)
Definition d_resorce.cpp:977
dRes_info_c * getStageResInfo(const char *i_arcName)
Definition d_resorce.h:137
int deleteStageRes(const char *i_arcName)
Definition d_resorce.h:125
void dump()
Definition d_resorce.cpp:1013
int syncStageRes(const char *i_arcName)
Definition d_resorce.h:115
int getObjectResName2Index(char const *i_arcName, char const *i_resName)
Definition d_resorce.cpp:1037
void * getObjectRes(const char *i_arcName, const char *resName)
Definition d_resorce.h:99
dRes_info_c * getObjectResInfo(const char *i_arcName)
Definition d_resorce.h:133
void * getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_resorce.h:107
int deleteObjectRes(const char *i_arcName)
Definition d_resorce.h:121
int setStageRes(char const *i_arcName, JKRHeap *i_heap)
Definition d_resorce.cpp:1006
int syncAllObjectRes()
Definition d_resorce.h:119
int syncObjectRes(const char *i_arcName)
Definition d_resorce.h:111
void * getStageRes(const char *i_arcName, const char *i_resName)
Definition d_resorce.h:129
Definition d_resorce.h:11
Definition d_simple_model.h:45
Definition d_stage.h:1269
BOOL isEnable() const
Definition d_stage.h:1276
dStage_startStage_c * getStartStage()
Definition d_stage.h:1279
u8 getWipeSpeed() const
Definition d_stage.h:1278
void offEnable()
Definition d_stage.h:1275
s8 getWipe() const
Definition d_stage.h:1277
void set(const char *, s8, s16, s8, s8, u8)
Definition d_stage.cpp:24
Definition d_stage.h:1074
void initZone()
Definition d_stage.cpp:210
void offStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1144
static void SetTimePass(int i_TimePass)
Definition d_stage.h:1126
static int getStayNo()
Definition d_stage.h:1123
static int getZoneNo(int i_roomNo)
Definition d_stage.h:1172
void init(void)
Definition d_stage.cpp:157
void setStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1136
void zoneCountCheck(int) const
Definition d_stage.cpp:353
int loadRoom(int, u8 *, bool)
Definition d_stage.cpp:290
u8 checkStatusFlag(int i_roomNo, u8 flag) const
Definition d_stage.h:1148
dStage_roomDt_c * getStatusRoomDt(int)
Definition d_stage.cpp:220
dKy_tevstr_c * getTevStr(int i_roomNo)
Definition d_stage.h:1132
BOOL checkRoomDisp(int) const
Definition d_stage.cpp:278
static void setStayNo(int)
Definition d_stage.cpp:237
static void setZoneNo(int i_roomNo, int i_zoneNo)
Definition d_stage.h:1168
void onStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1140
static BOOL GetTimePass()
Definition d_stage.h:1125
virtual stage_vrboxcol_info_class * getVrboxcolInfo(void) const
Definition d_stage.h:882
virtual stage_plight_info_class * getPlightInfo(void) const
Definition d_stage.h:884
virtual stage_stag_info_class * getStagInfo(void) const
Definition d_stage.h:920
s16 getWorldRollAngleX() const
Definition d_stage.h:1006
s16 getWorldRollDirAngleY() const
Definition d_stage.h:1007
virtual int getEnvrNumInfo(void) const
Definition d_stage.h:890
virtual dStage_Multi_c * getMulti(void) const
Definition d_stage.h:966
virtual stage_palette_info_class * getPaletteInfo(void) const
Definition d_stage.h:874
virtual stage_scls_info_dummy_class * getSclsInfo(void) const
Definition d_stage.h:922
virtual int getPlightNumInfo(void) const
Definition d_stage.h:918
virtual int getPselectNumInfo(void) const
Definition d_stage.h:888
virtual stage_envr_info_class * getEnvrInfo(void) const
Definition d_stage.h:878
virtual int getPaletteNumInfo(void) const
Definition d_stage.h:886
virtual roomRead_class * getRoom(void) const
Definition d_stage.h:867
virtual stage_pselect_info_class * getPselectInfo(void) const
Definition d_stage.h:876
virtual void setOldMulti(void)
Definition d_stage.h:967
virtual void resetOldMulti(void)
Definition d_stage.h:968
virtual int getVrboxcolNumInfo(void) const
Definition d_stage.h:894
Definition d_stage.h:1250
void setDarkArea(s8 darkArea)
Definition d_stage.h:1259
void setLayer(s8 layer)
Definition d_stage.h:1257
s8 getLayer() const
Definition d_stage.h:1256
s16 getPoint() const
Definition d_stage.h:1254
s8 getDarkArea() const
Definition d_stage.h:1258
s8 getRoomNo() const
Definition d_stage.h:1255
const char * getName() const
Definition d_stage.h:1253
void setBalloonScore(u32 i_score)
Definition d_save.h:689
u32 getBalloonScore() const
Definition d_save.h:688
void setHookGameTime(u32 i_time)
Definition d_save.h:687
u32 getRaceGameTime() const
Definition d_save.h:690
u32 getHookGameTime() const
Definition d_save.h:686
void setRaceGameTime(u32 i_time)
Definition d_save.h:691
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1280
void offSwitch(int i_no)
Definition d_save.cpp:1275
BOOL isItem(int i_no) const
Definition d_save.cpp:1303
void onSwitch(int i_no)
Definition d_save.cpp:1270
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1194
void offEventBit(const u16 i_no)
Definition d_save.cpp:1186
void * getPEventBit()
Definition d_save.h:676
void onEventBit(const u16 i_no)
Definition d_save.cpp:1182
int isEventBit(const u16 i_no) const
Definition d_save.cpp:1190
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1199
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:460
void addFishCount(u8 i_fishIndex)
Definition d_save.cpp:954
void setMaxSize(int i_sizeIndex, u8 i_size)
Definition d_save.h:462
u8 getMaxSize(int i_sizeIndex) const
Definition d_save.h:461
const char * getStageName() const
Definition d_save.h:224
s16 getAngleY() const
Definition d_save.h:223
cXyz & getPos()
Definition d_save.h:222
s8 getRoomNo() const
Definition d_save.h:225
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:205
void removeZone(int zoneNo)
Definition d_save.h:969
s64 getSaveTotalTime() const
Definition d_save.h:981
u32 createZone(int i_roomNo)
Definition d_save.cpp:1512
dSv_danBit_c & getDan()
Definition d_save.h:963
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1707
dSv_event_c & getTmp()
Definition d_save.h:971
dSv_save_c & getSavedata()
Definition d_save.h:956
u8 getDataNum() const
Definition d_save.h:973
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1869
dSv_player_c & getPlayer()
Definition d_save.h:958
BOOL revSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1614
void setDataNum(u8 num)
Definition d_save.h:974
dSv_event_c & getEvent()
Definition d_save.h:959
BOOL isSwitch(int i_no, int i_roomNo) const
Definition d_save.cpp:1572
void setSaveTotalTime(s64 time)
Definition d_save.h:982
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1685
dSv_restart_c & getRestart()
Definition d_save.h:970
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1662
u8 getNoFile() const
Definition d_save.h:977
void setNewFile(u8 file)
Definition d_save.h:976
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1723
s64 getStartTime() const
Definition d_save.h:979
void initZone()
Definition d_save.cpp:1506
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:960
void setNoFile(u8 file)
Definition d_save.h:978
void getSave(int i_stageNo)
Definition d_save.cpp:1496
dSv_memory_c & getMemory()
Definition d_save.h:961
void resetDan()
Definition d_save.h:965
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1819
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1638
dSv_zone_c & getZone(int id)
Definition d_save.h:968
void setStartTime(s64 time)
Definition d_save.h:980
void onSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1524
u8 getNewFile() const
Definition d_save.h:975
void offSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1548
void init()
Definition d_save.cpp:1452
void putSave(int i_stageNo)
Definition d_save.cpp:1501
void initDan(s8 i_stage)
Definition d_save.h:966
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1696
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:972
u8 getGetNumber(int i_no)
Definition d_save.h:447
void onLetterReadFlag(int i_no)
Definition d_save.cpp:937
void onLetterGetFlag(int i_no)
Definition d_save.cpp:927
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:448
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:942
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:932
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:907
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:893
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:884
void offLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:900
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:877
void offSwitch(int i_no)
Definition d_save.cpp:1124
void offDungeonItemWarp()
Definition d_save.h:653
void onStageBossEnemy2()
Definition d_save.h:655
void offDungeonItemCompass()
Definition d_save.h:635
void onStageLife()
Definition d_save.h:646
void offDungeonItemMap()
Definition d_save.h:632
s32 isStageBossEnemy() const
Definition d_save.h:645
void setKeyNum(u8 i_keyNum)
Definition d_save.h:630
void offDungeonItemBossKey()
Definition d_save.h:638
void offStageLife()
Definition d_save.h:647
void onStageBossEnemy()
Definition d_save.h:640
s32 isDungeonItemMap() const
Definition d_save.h:633
s32 isStageLife() const
Definition d_save.h:648
s32 isDungeonItemCompass() const
Definition d_save.h:636
void onDungeonItemCompass()
Definition d_save.h:634
u8 getKeyNum()
Definition d_save.h:629
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1129
s32 isStageBossEnemy2() const
Definition d_save.h:657
BOOL isItem(int i_no) const
Definition d_save.cpp:1153
BOOL isTbox(int i_no) const
Definition d_save.cpp:1114
void onTbox(int i_no)
Definition d_save.cpp:1104
s32 isDungeonItemWarp() const
Definition d_save.h:654
void onDungeonItemBossKey()
Definition d_save.h:637
void onSwitch(int i_no)
Definition d_save.cpp:1119
s32 isDungeonItemBossKey() const
Definition d_save.h:639
s32 isStageBossDemo() const
Definition d_save.h:651
void offStageBossEnemy()
Definition d_save.h:644
void offTbox(int i_no)
Definition d_save.cpp:1109
void onStageBossDemo()
Definition d_save.h:649
void offStageBossDemo()
Definition d_save.h:650
void onDungeonItemMap()
Definition d_save.h:631
void onDungeonItemWarp()
Definition d_save.h:652
void offStageBossEnemy2()
Definition d_save.h:656
void offVisitedRoom(int i_no)
Definition d_save.cpp:1233
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1238
void onVisitedRoom(int i_no)
Definition d_save.cpp:1228
dSv_memBit_c & getBit()
Definition d_save.h:706
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:551
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:558
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:555
dSv_player_get_item_c & getGetItem()
Definition d_save.h:560
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:566
dSv_player_config_c & getConfig()
Definition d_save.h:568
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:561
dSv_player_collect_c & getCollect()
Definition d_save.h:563
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:567
dSv_player_item_c & getItem()
Definition d_save.h:559
dSv_player_item_max_c & getItemMax()
Definition d_save.h:562
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:553
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:565
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:552
dSv_light_drop_c & getLightDrop()
Definition d_save.h:564
void addPohNum()
Definition d_save.h:400
u8 getPohNum() const
Definition d_save.h:399
void onCollectMirror(u8 i_item)
Definition d_save.cpp:842
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:812
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:827
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:822
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:837
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:852
void setPointer(bool i_mPointer)
Definition d_save.h:522
u8 getRuby()
Definition d_save.h:509
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:514
u8 getCameraControl()
Definition d_save.h:519
void setSound(u8 i_mode)
Definition d_save.cpp:1023
u8 getSound()
Definition d_save.cpp:1019
void setCalValue(u8 i_mCalValue)
Definition d_save.h:516
void setVibration(u8 i_status)
Definition d_save.cpp:1035
u32 checkVibration() const
Definition d_save.cpp:1011
bool getPointer()
Definition d_save.h:521
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:520
u8 getAttentionType() const
Definition d_save.h:511
u8 getPalLanguage() const
Definition d_save.cpp:1039
u8 getVibration()
Definition d_save.cpp:1027
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:512
void setRuby(u8 i_ruby)
Definition d_save.h:510
cXyz & getPos()
Definition d_save.h:260
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:260
void onRegionBit(int i_region)
Definition d_save.cpp:252
char * getName()
Definition d_save.h:262
void offFieldDataExistFlag()
Definition d_save.h:265
s16 getAngleY()
Definition d_save.h:261
bool isFieldDataExistFlag() const
Definition d_save.h:264
void onFieldDataExistFlag()
Definition d_save.h:266
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:242
u8 getRegionNo() const
Definition d_save.h:263
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:682
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:674
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:690
void setHorseName(const char *i_name)
Definition d_save.h:482
u8 getClearCount() const
Definition d_save.h:483
OSTime getTotalTime() const
Definition d_save.h:472
void setPlayerName(const char *i_name)
Definition d_save.h:480
void addDeathCount()
Definition d_save.h:474
char * getPlayerName() const
Definition d_save.h:479
char * getHorseName() const
Definition d_save.h:481
void setRodTypeLevelUp()
Definition d_save.cpp:614
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:484
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:480
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:313
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:635
u8 checkEmptyBottle()
Definition d_save.cpp:506
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:412
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:464
int checkInsectBottle()
Definition d_save.cpp:496
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:441
void setLineUpItem()
Definition d_save.cpp:389
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:420
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:558
void setEmptyBottle()
Definition d_save.cpp:446
void setEmptyBombBag()
Definition d_save.cpp:566
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:603
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:300
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:592
void setArrowNum(u8 i_maxNum)
Definition d_save.h:380
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:782
u8 getArrowNum() const
Definition d_save.h:379
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:769
u8 getPachinkoNum() const
Definition d_save.h:362
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:737
u8 getArrowNum() const
Definition d_save.h:360
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:754
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:716
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:727
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:732
void setPachinkoNum(u8 i_num)
Definition d_save.h:363
void setArrowNum(u8 i_num)
Definition d_save.h:361
void resetWarpAcceptStage()
Definition d_save.h:293
s8 getRoomNo() const
Definition d_save.h:290
const char * getName()
Definition d_save.h:289
s16 getAngleY() const
Definition d_save.h:288
cXyz & getPos()
Definition d_save.h:287
void setWarpAcceptStage(s8 accept)
Definition d_save.h:292
s8 getWarpAcceptStage() const
Definition d_save.h:291
u16 getOil() const
Definition d_save.h:153
void setOil(u16 i_oil)
Definition d_save.h:154
u8 getTransformStatus() const
Definition d_save.h:163
void offMagicFlag(u8 i_magic)
Definition d_save.cpp:134
u16 getRupeeMax() const
Definition d_save.cpp:109
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:160
u16 getLife() const
Definition d_save.h:147
void setMagic(u8 i_magic)
Definition d_save.h:162
u16 getRupee() const
Definition d_save.h:149
void setTransformStatus(u8 i_status)
Definition d_save.h:164
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:83
void setMaxOil(u16 i_maxOil)
Definition d_save.h:152
void setRupee(u16 i_rupees)
Definition d_save.h:150
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:156
u8 getMagic() const
Definition d_save.h:161
u8 getMaxMagic() const
Definition d_save.h:159
u16 getMaxLife() const
Definition d_save.h:145
u8 getWalletSize() const
Definition d_save.h:157
void setMaxLife(u16 i_maxLife)
Definition d_save.h:146
u8 getSelectEquip(int item) const
Definition d_save.h:155
void setLife(u16 i_life)
Definition d_save.h:148
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:144
void setWalletSize(u8 i_size)
Definition d_save.h:158
u16 getMaxOil() const
Definition d_save.h:151
void onTransformLV(int i_no)
Definition d_save.cpp:182
void setDate(u16 i_date)
Definition d_save.h:202
void offTransformLV(int i_no)
Definition d_save.cpp:187
void setTime(f32 i_time)
Definition d_save.h:200
void onDarkClearLV(int i_no)
Definition d_save.cpp:167
u16 getDate() const
Definition d_save.h:201
f32 getTime() const
Definition d_save.h:199
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:177
void offDarkClearLV(int i_no)
Definition d_save.cpp:172
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:192
f32 getLastSpeedF() const
Definition d_save.h:823
s16 getStartPoint() const
Definition d_save.h:817
const cXyz & getRoomPos() const
Definition d_save.h:820
s16 getLastAngleY() const
Definition d_save.h:825
void setStartPoint(s16 point)
Definition d_save.h:818
u32 getRoomParam() const
Definition d_save.h:821
s8 getRoomNo() const
Definition d_save.h:816
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1439
s16 getRoomAngleY() const
Definition d_save.h:819
u32 getLastMode() const
Definition d_save.h:824
void setRoomParam(u32 param)
Definition d_save.h:822
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1491
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:891
u32 getParam() const
Definition d_save.h:856
s16 getAngleY() const
Definition d_save.h:857
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1445
const cXyz & getPos() const
Definition d_save.h:855
s8 getRoomNo() const
Definition d_save.h:858
void offItem(int i_no)
Definition d_save.cpp:1387
void onOneSwitch(int i_no)
Definition d_save.cpp:1359
void clearRoomSwitch()
Definition d_save.cpp:1327
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1407
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1369
void offOneItem(int i_no)
Definition d_save.cpp:1402
void clearRoomItem()
Definition d_save.cpp:1331
void onOneItem(int i_no)
Definition d_save.cpp:1397
void offSwitch(int i_no)
Definition d_save.cpp:1340
void onSwitch(int i_no)
Definition d_save.cpp:1335
BOOL isItem(int i_no) const
Definition d_save.cpp:1392
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1345
void offOneSwitch(int i_no)
Definition d_save.cpp:1364
void onItem(int i_no)
Definition d_save.cpp:1382
dSv_zoneBit_c & getBit()
Definition d_save.h:798
Definition d_vibration.h:65
Definition d_a_alink.h:4066
Epona.
Definition d_a_horse.h:57
Definition d_a_player.h:296
Definition f_op_actor.h:243
static u32 getTrig(u32 pad)
Definition m_Do_controller_pad.h:20
Definition m_Do_dvd_thread.h:114
Definition m_Do_ext.h:546
Definition m_Do_ext.h:149
Definition m_Do_graphic.h:56
Definition d_com_inf_game.h:203
phaseParam_c(const char *name, JKRHeap *heap)
Definition d_com_inf_game.h:205
JKRHeap * mpHeap
Definition d_com_inf_game.h:211
const char * mResName
Definition d_com_inf_game.h:210
Definition f_op_scene.h:20
s16 name
Definition d_a_e_pz.cpp:1757
static u16 const id[4]
Definition d_a_obj_smtile.cpp:269
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1343
void dComIfGs_onStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1498
void dComIfGs_offSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1813
BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1668
void dComIfGs_onLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1672
void dComIfGp_particle_draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3093
dStage_roomDt_c * dComIfGp_roomControl_getStatusRoomDt(int room_no)
Definition d_com_inf_game.h:2497
void dComIfGp_onOxygenShowFlag()
Definition d_com_inf_game.h:4029
u8 dComIfGp_getDoStatusForce()
Definition d_com_inf_game.h:3713
BOOL dComIfGp_evmng_ChkPresentEnd()
Definition d_com_inf_game.h:2735
void dComIfGs_shake_kandelaar()
Definition d_com_inf_game.cpp:2864
void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2469
void dComIfGs_setSelectEquipClothes(u8 i_itemNo)
Definition d_com_inf_game.cpp:2579
JKRArchive * dComIfGp_getRubyArchive()
Definition d_com_inf_game.h:2823
void dComIfG_playerStatusD_pre_clear()
Definition d_com_inf_game.cpp:2388
void dComIfGp_clearItemLifeCount()
Definition d_com_inf_game.h:3433
int dComIfGp_evmng_getMyActIdx(int i_staffId, char **i_actions, int i_actionNum, BOOL param_3, BOOL param_4)
Definition d_com_inf_game.h:2699
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1778
void dComIfGd_draw2DOpa()
Definition d_com_inf_game.h:4646
void dComIfGp_clearMesgCameraTagInfo()
Definition d_com_inf_game.h:4077
void dComIfGs_initZone()
Definition d_com_inf_game.h:2237
void dComIfGs_gameStart()
Definition d_com_inf_game.cpp:2269
void dComIfGp_onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3330
int dComIfGs_createZone(int roomNo)
Definition d_com_inf_game.h:2241
int dComIfGd_setSimpleShadow(cXyz *i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo ¶m_3, s16 i_angle, f32 param_5, _GXTexObj *i_tex)
Definition d_com_inf_game.cpp:1367
u8 dComIfGp_getZStatus()
Definition d_com_inf_game.h:3813
void dComIfGd_drawCopy2D()
Definition d_com_inf_game.h:4574
bool dComIfGp_isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:3793
void dComIfGs_offVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2946
u8 dComIfGs_getPalLanguage()
Definition d_com_inf_game.h:1801
void dComIfGp_event_reset()
Definition d_com_inf_game.h:2574
void dComIfGs_setOptCalValue(s8 i_calValue)
Definition d_com_inf_game.h:1761
JKRArchive * dComIfGp_getFmapResArchive()
Definition d_com_inf_game.h:2847
int dComIfG_TimerEnd(int i_mode, int param_1)
Definition d_com_inf_game.cpp:2780
void dComIfGp_setItemMaxMagicCount(s16 count)
Definition d_com_inf_game.h:3481
int dComIfGp_event_order(u16 i_type, u16 i_prio, u16 i_flags, u16 i_hindFlags, void *i_requestActor, void *i_targetActor, s16 i_eventID, u8 i_mapToolId)
Definition d_com_inf_game.h:2568
void dComIfGs_setFishSize(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:1708
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1733
void dComIfGp_setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2875
s32 dComIfGp_getItemNowOil()
Definition d_com_inf_game.h:3497
void dComIfGs_putSave(int i_stageNo)
Definition d_com_inf_game.h:2233
void dComIfGs_onLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1660
void dComIfG_get_timelayer(int *o_layer)
Definition d_com_inf_game.cpp:145
void dComIfGs_removeZone(int i_zoneNo)
Definition d_com_inf_game.h:2093
u32 dComIfGs_getRestartRoomParam()
Definition d_com_inf_game.h:2117
void dComIfGp_clearPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:4120
void dComIfGp_roomControl_zoneCountCheck(int i_roomNo)
Definition d_com_inf_game.h:2513
void dComIfGp_particle_create()
Definition d_com_inf_game.h:4192
void dComIfGp_calcNowRegion()
Definition d_com_inf_game.cpp:2450
u16 dComIfGs_getRupee()
Definition d_com_inf_game.h:1207
dMsgObject_c * dComIfGp_getMsgObjectClass()
Definition d_com_inf_game.h:3413
void dComIfGp_setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:3965
s32 dComIfGp_getOxygenCount()
Definition d_com_inf_game.h:3537
void dComIfGs_setSelectEquipShield(u8 i_itemNo)
Definition d_com_inf_game.cpp:2603
s8 dComIfGp_getStartStageRoomNo()
Definition d_com_inf_game.h:2317
u8 dComIfGs_getOptSound()
Definition d_com_inf_game.h:1785
void dComIfGs_setEmptyBottle()
Definition d_com_inf_game.h:1462
u8 dComIfGp_getRSetFlagForce()
Definition d_com_inf_game.h:3621
void dComIfGp_setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:3381
void dComIfGs_setOptRuby(u8 i_ruby)
Definition d_com_inf_game.h:1745
u8 dComIfGp_getAStatusForce()
Definition d_com_inf_game.h:3641
void dComIfGd_drawOpaListInvisible()
Definition d_com_inf_game.h:4630
void dComIfGd_peekZ(s16 param_0, s16 param_1, u32 *param_2)
Definition d_com_inf_game.h:4546
void dComIfGs_setCardToMemory(u8 *card_ptr, int dataNum)
Definition d_com_inf_game.h:2285
void dComIfGp_createSubExpHeap2D()
Definition d_com_inf_game.cpp:2074
int dComIfGp_event_moveApproval(void *i_actor)
Definition d_com_inf_game.h:2578
u8 dComIfGp_getCStickSetFlagForce()
Definition d_com_inf_game.h:3781
fopAc_ac_c * dComIfGp_att_getLookTarget()
Definition d_com_inf_game.h:2769
BOOL dComIfGp_event_chkTalkXY()
Definition d_com_inf_game.h:2552
dVibration_c & dComIfGp_getVibration()
Definition d_com_inf_game.h:2779
void * dComIfG_getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_com_inf_game.h:4347
void dComIfGp_setOldMulti()
Definition d_com_inf_game.h:2433
dCcS & dComIfG_Ccsp2()
Definition d_com_inf_game.h:4232
void dComIfGp_setMesgCameraAttrInfo(int param_1)
Definition d_com_inf_game.h:4081
int dComIfG_TimerReStart(int)
Definition d_com_inf_game.cpp:2766
void dComIfGd_setListDarkBG()
Definition d_com_inf_game.h:4469
s16 dComIfGp_getItemPachinkoNumCount()
Definition d_com_inf_game.h:3569
void dComIfGp_particle_drawP1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:2997
void dComIfGp_roomControl_initZone()
Definition d_com_inf_game.h:2493
void dComIfGp_att_LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2773
u32 dComIfGs_getTurnRestartParam()
Definition d_com_inf_game.h:2169
int dComIfGp_getOxygen()
Definition d_com_inf_game.h:3513
void dComIfGp_setNunZStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3893
u8 dComIfGp_getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:3981
void dComIfGs_setMaxOil(u16 i_maxOil)
Definition d_com_inf_game.h:1219
void dComIfGp_setBottleStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3673
u8 dComIfGp_getYStatusForce()
Definition d_com_inf_game.h:3873
void dComIfG_setTimerLimitTimeMs(int i_time)
Definition d_com_inf_game.h:4244
void dComIfGp_itemDataInit()
Definition d_com_inf_game.h:4164
void dComIfGp_evmng_remove()
Definition d_com_inf_game.h:2654
void dComIfGp_setOxygen(s32 oxygen)
Definition d_com_inf_game.h:3517
void dComIfGp_event_setItemPartner(void *i_actor)
Definition d_com_inf_game.h:2610
u8 dComIfGs_checkGetInsectNum()
Definition d_com_inf_game.cpp:2129
void dComIfGp_setLinkPlayer(fopAc_ac_c *ptr)
Definition d_com_inf_game.h:3401
void dComIfGp_setItemKeyNumCount(s16 count)
Definition d_com_inf_game.h:3453
u8 dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2477
u8 dComIfGp_isHeapLockFlag()
Definition d_com_inf_game.h:3977
int dComIfG_getTimerMode()
Definition d_com_inf_game.h:4256
void dComIfGp_clearMaxOxygenCount()
Definition d_com_inf_game.h:3553
dComIfG_inf_c g_dComIfG_gameInfo
Definition d_com_inf_game.cpp:1227
u16 dComIfGp_getItemNowLife()
Definition d_com_inf_game.h:3593
dStage_startStage_c * dComIfGp_getNextStartStage()
Definition d_com_inf_game.h:2337
JKRArchive * dComIfGp_getDemoMsgArchive()
Definition d_com_inf_game.h:2799
void dComIfGs_setWarpMarkFlag(u8)
Definition d_com_inf_game.cpp:2678
u8 dComIfGs_checkEmptyBottle()
Definition d_com_inf_game.h:1486
u16 dComIfGs_getFishNum(u8 param_0)
Definition d_com_inf_game.h:1700
stage_scls_info_dummy_class * dComIfGp_getStageSclsInfo()
Definition d_com_inf_game.h:2425
void dComIfGp_setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2911
u8 dComIfGs_checkBombBag(u8 i_itemNo)
Definition d_com_inf_game.h:1507
void dComIfGp_setMesgAnimeAttrInfo(u8 param_1)
Definition d_com_inf_game.h:3925
BOOL dComIfGp_TransportWarp_check()
Definition d_com_inf_game.cpp:2906
s16 dComIfGp_getStageWorldRollDirAngleY()
Definition d_com_inf_game.h:2445
void dComIfGs_setNoFile(u8 i_file)
Definition d_com_inf_game.h:2205
void dComIfGp_setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:3525
dComIfG_ButtonStatusFlag
Definition d_com_inf_game.h:176
@ BUTTON_STATUS_FLAG_NONE
Definition d_com_inf_game.h:177
@ BUTTON_STATUS_FLAG_EMPHASIS
Definition d_com_inf_game.h:178
@ BUTTON_STATUS_FLAG_CONTINUATION
Definition d_com_inf_game.h:179
int dComLbG_PhaseHandler(request_of_phase_process_class *, request_of_phase_process_fn *, void *)
Definition d_com_inf_game.cpp:2916
void dComIfGp_setItemRupeeCount(s32 amount)
Definition d_com_inf_game.h:3441
void dComIfGs_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:2197
void dComIfGp_setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:4065
void dComIfGp_onStatus(u16 i_status)
Definition d_com_inf_game.h:3288
void dComIfGs_sense_type_change_Set(s8)
Definition d_com_inf_game.cpp:1725
int dComIfGp_evmng_getMySubstanceNum(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2719
u8 dComIfGs_getFishSize(u8 param_0)
Definition d_com_inf_game.h:1704
u8 dComIfGp_get3DStatusForce()
Definition d_com_inf_game.h:3741
void dComIfGs_setCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1615
void dComIfGd_setListSky()
Definition d_com_inf_game.h:4454
u8 dComIfGp_getMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3933
u8 dComIfGp_getYSetFlagForce()
Definition d_com_inf_game.h:3877
bool dComIfGp_getMapTrans(int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle)
Definition d_com_inf_game.cpp:1380
void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1821
daHorse_c * dComIfGp_getHorseActor()
Definition d_com_inf_game.h:3397
void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3769
s8 dComIfGs_getLastWarpAcceptStage()
Definition d_com_inf_game.h:1426
s8 dComIfGs_Grass_hide_Check()
Definition d_com_inf_game.h:2297
stage_palette_info_class * dComIfGp_getStagePaletteInfo()
Definition d_com_inf_game.h:2381
const char * dComIfGp_getStartStageName()
Definition d_com_inf_game.h:2309
JKRArchive * dComIfGp_getItemIconArchive()
Definition d_com_inf_game.h:2871
void dComIfGd_drawOpaListBG()
Definition d_com_inf_game.h:4586
void dComIfGp_setItemNowLife(u16 life)
Definition d_com_inf_game.h:3597
void dComIfG_setTimerNowTimeMs(int time)
Definition d_com_inf_game.h:4236
stage_plight_info_class * dComIfGp_getStagePlightInfo()
Definition d_com_inf_game.h:2397
dStage_startStage_c * dComIfGp_getStartStage()
Definition d_com_inf_game.h:2301
void dComIfGd_setViewport(view_port_class *port)
Definition d_com_inf_game.h:4562
void dComIfGs_setBombMax(u8 i_max)
Definition d_com_inf_game.h:1587
void dComIfGp_setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:3993
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1808
int dComIfGp_evmng_getIsAddvance(int i_staffId)
Definition d_com_inf_game.h:2695
u8 dComIfGp_getBottleStatusForce()
Definition d_com_inf_game.h:3677
void dComIfGp_particle_draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3075
void dComIfGp_event_onHindFlag(u16 i_flag)
Definition d_com_inf_game.h:2529
void * dComIfG_getObjectRes(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:4323
s32 dComIfGs_isDungeonItemMap()
Definition d_com_inf_game.h:1897
u32 dComIfGp_particle_setStopContinue(u32 param_0)
Definition d_com_inf_game.h:3139
u8 dComIfGs_getSelectEquipSword()
Definition d_com_inf_game.h:1235
u8 dComIfGp_getASetFlagForce()
Definition d_com_inf_game.h:3645
BOOL dComIfGs_isSaveDunSwitch(int i_no)
Definition d_com_inf_game.h:2021
void dComIfGs_offZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1838
u8 dComIfGp_getNeedLightDropNum()
Definition d_com_inf_game.h:3989
u8 dComIfGp_getCStickDirection()
Definition d_com_inf_game.h:3761
void dComIfGd_drawXluList2DScreen()
Definition d_com_inf_game.h:4638
void dComIfGd_setXluListBG()
Definition d_com_inf_game.h:4497
int dComIfGs_shake_kandelaar_check()
Definition d_com_inf_game.cpp:2868
void dComIfGp_SelectWarpPt_set(u8)
Definition d_com_inf_game.cpp:2894
s8 dComIfGp_getReverb(int i_roomNo)
Definition d_com_inf_game.cpp:1363
void dComIfGp_entrySimpleModel(J3DModel *model, int roomNo)
Definition d_com_inf_game.h:4216
void dComIfGp_setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3649
u8 dComIfGs_getClearCount()
Definition d_com_inf_game.h:1736
void dComIfGp_evmng_create()
Definition d_com_inf_game.h:2650
void dComIfGp_setItemLifeCount(float amount, u8 type)
Definition d_com_inf_game.h:3429
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1490
fopAc_ac_c * dComIfGp_event_getPt1()
Definition d_com_inf_game.h:2590
void dComIfGs_offStageBossEnemy()
Definition d_com_inf_game.h:1929
GXColor g_whiteColor
Definition d_com_inf_game.cpp:2968
f32 dComIfGp_event_getCullRate()
Definition d_com_inf_game.h:2560
int dComIfG_resLoad(request_of_phase_process_class *i_phase, char const *i_arcName)
Definition d_com_inf_game.cpp:1285
void dComIfGs_setPachinkoNum(u8 i_num)
Definition d_com_inf_game.h:1547
BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1817
void dComIfGp_setAdvanceDirection(u8 i_dir)
Definition d_com_inf_game.h:3957
void dComIfGp_setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2883
JKRArchive * dComIfGp_getMsgDtArchive()
Definition d_com_inf_game.h:2923
camera_class * dComIfGp_getCamera(int idx)
Definition d_com_inf_game.h:3302
u8 dComIfGs_getCollectSmell()
Definition d_com_inf_game.h:1243
void dComIfGp_event_setCullRate(f32 i_rate)
Definition d_com_inf_game.h:2564
MtxP dComIfGd_getViewMtx()
Definition d_com_inf_game.h:4438
void dComIfGd_setListFilter()
Definition d_com_inf_game.h:4537
void dComIfGp_setHorseActor(fopAc_ac_c *i_horse)
Definition d_com_inf_game.h:3405
void dComIfGs_onVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2931
void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2473
void dComIfGs_setWarpItemData(char const *stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5)
Definition d_com_inf_game.cpp:2645
J3DDrawBuffer * dComIfGd_getXluListBG()
Definition d_com_inf_game.h:4533
void dComIfGs_setStartPoint(s16 i_point)
Definition d_com_inf_game.h:2105
u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo ¶m_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
Definition d_com_inf_game.h:3113
BOOL dComIfG_resetToOpening(scene_class *i_scene)
Definition d_com_inf_game.cpp:1229
u16 dComIfGs_getMaxLifeGauge()
Definition d_com_inf_game.cpp:1913
void dComIfGs_onSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2081
void dComIfGp_setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2835
void dComIfGp_setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2859
u16 dComIfGs_getMaxOil()
Definition d_com_inf_game.h:1215
int dComIfG_changeOpeningScene(scene_class *i_scene, s16 i_procName)
Definition d_com_inf_game.cpp:1210
void dComIfGs_setOil(u16 i_oil)
Definition d_com_inf_game.h:1227
bool dComIfGp_isLightDropMapVisible()
Definition d_com_inf_game.cpp:2557
u8 dComIfGp_getSButtonStatusForce()
Definition d_com_inf_game.h:3801
void dComIfGs_onTbox(int i_no)
Definition d_com_inf_game.h:1985
dComIfG_MesgCamInfo_c * dComIfGp_getMesgCameraInfo()
Definition d_com_inf_game.h:4069
void dComIfGs_onStageBossEnemy()
Definition d_com_inf_game.h:1925
stage_envr_info_class * dComIfGp_getStageEnvrInfo()
Definition d_com_inf_game.h:2389
BOOL dComIfGs_isZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1853
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1)
Definition d_com_inf_game.cpp:57
u32 dComIfG_getTrigA(u32 i_padNo)
Definition d_com_inf_game.cpp:2430
int dComIfGp_getMessageCountNumber()
Definition d_com_inf_game.h:3585
PlayerPtr
Definition d_com_inf_game.h:251
@ LINK_PTR
Definition d_com_inf_game.h:251
@ HORSE_PTR
Definition d_com_inf_game.h:251
void dComIfGs_onDungeonItemBossKey()
Definition d_com_inf_game.h:1913
s16 dComIfGs_getRestartRoomAngleY()
Definition d_com_inf_game.h:2109
u32 dComIfG_getTrigB(u32 i_padNo)
Definition d_com_inf_game.h:4367
int dComIfGp_getNowOxygen()
Definition d_com_inf_game.h:3521
void dComIfGp_att_CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2763
void * dComIfG_getStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2710
void dComIfGs_onStageBossDemo()
Definition d_com_inf_game.h:1949
int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_com_inf_game.h:4371
s16 dComIfGp_getSelectItemNum(int index)
Definition d_com_inf_game.cpp:2178
f32 dComIfGp_getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:3343
void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3697
int dComIfGp_roomControl_getStayNo()
Definition d_com_inf_game.h:2449
void dComIfGs_onDungeonItemWarp()
Definition d_com_inf_game.h:1961
void dComIfGs_setEventReg(u16 reg, u8 value)
Definition d_com_inf_game.h:1849
cXyz & dComIfGs_getHorseRestartPos()
Definition d_com_inf_game.h:1347
void dComIfGs_setRestartRoom(const cXyz &i_position, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:2137
u8 dComIfGp_getMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3921
void dComIfGp_setExpHeap2D(void *heap)
Definition d_com_inf_game.h:4049
dTimer_c * dComIfG_getTimerPtr()
Definition d_com_inf_game.h:4272
u8 dComIfGp_getOxygenShowFlag()
Definition d_com_inf_game.h:4021
BOOL dComIfGs_isRegionBit(int i_region)
Definition d_com_inf_game.h:1396
int dComIfG_syncStageRes(const char *i_arcName)
Definition d_com_inf_game.h:4307
void dComIfGs_PolyDamageOff_Set(s8 i_setting)
Definition d_com_inf_game.cpp:2856
u8 dComIfGs_getMaxMagic()
Definition d_com_inf_game.h:1267
JKRExpHeap * dComIfGp_getMsgExpHeap()
Definition d_com_inf_game.h:4061
void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1392
void dComIfGs_offDungeonItemCompass()
Definition d_com_inf_game.h:1905
s32 dComIfGp_offHeapLockFlag(int flag)
Definition d_com_inf_game.cpp:2054
STATIC_ASSERT(sizeof(dComIfG_camera_info_class)==0x38)
s8 dComIfGs_getHorseRestartRoomNo()
Definition d_com_inf_game.h:1359
void dComIfGd_setXluListDarkBG()
Definition d_com_inf_game.h:4474
void dComIfGp_particle_cleanup()
Definition d_com_inf_game.h:2967
void dComIfGd_drawOpaListDark()
Definition d_com_inf_game.h:4602
void dComIfGp_setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2795
s32 dComIfGs_isDungeonItemCompass()
Definition d_com_inf_game.h:1909
u8 dComIfGp_SelectWarpPt_get()
Definition d_com_inf_game.cpp:2902
bool dComIfGd_addRealShadow(u32 key, J3DModel *model)
Definition d_com_inf_game.h:4383
u8 dComIfGs_getSelectEquipShield()
Definition d_com_inf_game.h:1239
void dComIfGs_offActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2273
stage_pselect_info_class * dComIfGp_getStagePselectInfo()
Definition d_com_inf_game.h:2385
void dComIfGp_event_onEventFlag(u16 i_flag)
Definition d_com_inf_game.h:2525
s8 dComIfGs_PolyDamageOff_Check()
Definition d_com_inf_game.cpp:2860
void dComIfGs_offOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1883
void dComIfGd_draw2DXlu()
Definition d_com_inf_game.h:4654
bool dComIfGp_checkMapShow()
Definition d_com_inf_game.cpp:2030
cXyz * dComIfGp_evmng_getMyXyzP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2707
void dComIfGp_particle_drawFog(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:2991
Mtx44 * dComIfGd_getProjViewMtx()
Definition d_com_inf_game.h:4423
fopAc_ac_c * dComIfGp_event_getDoorPartner()
Definition d_com_inf_game.h:2618
void dComIfGp_setItemMaxLifeCount(s16 count)
Definition d_com_inf_game.h:3465
void dComIfGd_setListItem3D()
Definition d_com_inf_game.h:4483
BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo)
Definition d_com_inf_game.h:2505
void dComIfGp_evmng_cutEnd(int i_staffId)
Definition d_com_inf_game.h:2723
bool dComIfGp_isZSetFlag(u8 flag)
Definition d_com_inf_game.h:3817
void dComIfGd_drawOpaListDarkBG()
Definition d_com_inf_game.h:4590
void dComIfGp_particle_drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3027
u8 dComIfGp_getSelectItem(int index)
Definition d_com_inf_game.cpp:1977
void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2057
u32 dComIfGs_getLastSceneMode()
Definition d_com_inf_game.h:2129
u8 dComIfGs_getOptPointer()
Definition d_com_inf_game.h:1773
void dComIfGs_setMaxMagic(u8 i_maxMagic)
Definition d_com_inf_game.h:1271
void dComIfGp_setMesgBgmOff()
Definition d_com_inf_game.h:4001
bool dComIfGp_isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:3889
view_port_class * dComIfGd_getViewport()
Definition d_com_inf_game.h:4431
void dComIfGd_drawXluListZxlu()
Definition d_com_inf_game.h:4634
void dComIfGp_setSelectEquipShield(u8 i_shieldNo)
Definition d_com_inf_game.h:3917
void dComIfGs_setHookGameTime(u32 i_time)
Definition d_com_inf_game.h:1861
void dComIfGs_offDungeonItemMap()
Definition d_com_inf_game.h:1893
void dComIfGp_setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3809
void dComIfGp_offPauseFlag()
Definition d_com_inf_game.h:4013
u8 dComIfGp_getYStatus()
Definition d_com_inf_game.h:3861
void dComIfGp_setNextStage(char const *i_stage, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed, u32 i_lastMode, int, s8 i_wipe, s16 i_lastAngle, int param_9, int i_wipeSpeedT)
Definition d_com_inf_game.cpp:1420
u8 dComIfGs_getGetNumber(int i_no)
Definition d_com_inf_game.h:1688
void dComIfGs_setRaceGameTime(int i_time)
Definition d_com_inf_game.h:1877
int dComIfG_getTimerLimitTimeMs()
Definition d_com_inf_game.h:4248
JKRArchive * dComIfGp_getFontArchive()
Definition d_com_inf_game.h:2815
void dComIfGp_init()
Definition d_com_inf_game.h:4160
int dComIfG_resDelete(request_of_phase_process_class *i_phase, char const *i_resName)
Definition d_com_inf_game.cpp:1352
u8 dComIfGp_checkMesgBgm()
Definition d_com_inf_game.h:3997
void dComIfGp_event_offHindFlag(u16 i_flag)
Definition d_com_inf_game.h:2533
BOOL dComIfGs_isDarkClearLV(int i_no)
Definition d_com_inf_game.h:1331
s8 dComIfGs_getWarpRoomNo()
Definition d_com_inf_game.cpp:2670
void dComIfGs_offSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2249
u8 dComIfGp_getMesgStatus()
Definition d_com_inf_game.h:3601
dSv_info_c * dComIfGs_getSaveInfo()
Definition d_com_inf_game.h:1183
u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:4100
void dComIfGd_drawListCursor()
Definition d_com_inf_game.h:4393
void dComIfGp_setMesgBgmOn()
Definition d_com_inf_game.h:4005
u8 dComIfGs_getNewFile()
Definition d_com_inf_game.h:2193
u8 dComIfGp_TargetWarpPt_get()
Definition d_com_inf_game.cpp:2898
void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2045
void dComIfGp_setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.h:2305
s32 dComIfGs_isStageBossEnemy()
Definition d_com_inf_game.h:1933
void dComIfG_setTimerPtr(dTimer_c *i_ptr)
Definition d_com_inf_game.h:4268
void dComIfGp_setNowVibration(u8 status)
Definition d_com_inf_game.h:4184
void dComIfGs_setTime(f32 i_time)
Definition d_com_inf_game.h:1311
u8 dComIfGs_getWalletSize()
Definition d_com_inf_game.h:1259
void dComIfGs_getSave(int i_stageNo)
Definition d_com_inf_game.h:2229
void dComIfGd_drawXluListInvisible()
Definition d_com_inf_game.h:4626
void dComIfGp_offEnableNextStage()
Definition d_com_inf_game.h:2361
roomRead_class * dComIfGp_getStageRoom()
Definition d_com_inf_game.h:2377
u16 dComIfGs_getLife()
Definition d_com_inf_game.h:1199
void dComIfGs_onStageLife()
Definition d_com_inf_game.h:1937
void dComIfGp_setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2895
BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3326
s16 dComIfGs_getTurnRestartAngleY()
Definition d_com_inf_game.h:2173
u8 dComIfGs_getBottleMax()
Definition d_com_inf_game.cpp:2174
void dComIfGp_clearMesgAnimeTagInfo()
Definition d_com_inf_game.h:3945
char * dComIfGs_getPlayerName()
Definition d_com_inf_game.h:1720
dDlst_window_c * dComIfGp_getWindow(int i)
Definition d_com_inf_game.h:3292
void dComIfGp_deleteSimpleModel()
Definition d_com_inf_game.h:4200
u8 dComIfGp_isPauseFlag()
Definition d_com_inf_game.h:4009
void dComIfGs_setOptVibration(u8 i_status)
Definition d_com_inf_game.h:1797
BOOL dComIfGs_isCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1628
void dComIfGd_setXluList2DScreen()
Definition d_com_inf_game.h:4493
JKRExpHeap * dComIfGp_getSubHeap2D(int flag)
Definition d_com_inf_game.cpp:2118
void dComIfGs_setSaveTotalTime(s64 i_time)
Definition d_com_inf_game.h:2221
char * dComIfGp_getLastPlayStageName()
Definition d_com_inf_game.h:4152
void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4682
u8 dComIfGs_getBombNum(u8 i_bagIdx)
Definition d_com_inf_game.h:1563
void dComIfGd_drawOpaList()
Definition d_com_inf_game.h:4598
int dComIfG_deleteObjectResMain(const char *i_arcName)
Definition d_com_inf_game.h:4311
int dComIfGs_isItemFirstBit(u8 i_no)
Definition d_com_inf_game.h:1531
dRes_info_c * dComIfG_getStageResInfo(const char *i_arcName)
Definition d_com_inf_game.h:4339
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3613
int dComIfGp_searchUseSubHeap2D(int flag)
Definition d_com_inf_game.cpp:2107
s32 dComIfGp_getItemMaxOilCount()
Definition d_com_inf_game.h:3505
void dComIfGp_clearItemPachinkoNumCount()
Definition d_com_inf_game.h:3577
void dComIfGp_mapShow()
Definition d_com_inf_game.cpp:2022
void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3661
u8 dComIfGp_getRemoConStatus()
Definition d_com_inf_game.h:3689
void dComIfGs_initDan(s8 i_stageNo)
Definition d_com_inf_game.h:2033
void dComIfGp_particle_setWaterRipple(u32 *param_0, cBgS_PolyInfo ¶m_1, const cXyz *param_2, f32 param_3, const dKy_tevstr_c *param_4, const cXyz *param_5, s8 param_6)
Definition d_com_inf_game.h:3105
BOOL dComIfGs_Wolf_Change_Check()
Definition d_com_inf_game.cpp:2821
void dComIfGp_onPauseFlag()
Definition d_com_inf_game.h:4017
void dComIfGs_setWalletSize(u8 i_size)
Definition d_com_inf_game.h:1263
int * dComIfGp_evmng_getMyIntegerP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2711
const cXyz & dComIfGs_getRestartRoomPos()
Definition d_com_inf_game.h:2113
JKRExpHeap * dComIfGp_getExpHeap2D()
Definition d_com_inf_game.h:4045
void dComIfGd_setWindow(dDlst_window_c *window)
Definition d_com_inf_game.h:4558
void dComIfGp_particle_draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3069
void dComIfGp_setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2819
void dComIfGs_onOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1868
void dComIfGs_setMagic(u8 i_magic)
Definition d_com_inf_game.h:1279
u8 dComIfGs_staffroll_next_go_check()
Definition d_com_inf_game.cpp:2963
JPABaseEmitter * dComIfGp_particle_getEmitter(u32 param_0)
Definition d_com_inf_game.h:3165
void dComIfGp_setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2939
void dComIfGp_destroySubExpHeap2D()
Definition d_com_inf_game.cpp:2087
void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:3389
u8 dComIfGs_getWolfAbility(int i_idx)
Definition d_com_inf_game.h:2293
cXyz * dComIfGp_evmng_getGoal()
Definition d_com_inf_game.h:2731
void dComIfGp_setSelectItem(int index)
Definition d_com_inf_game.cpp:1953
BOOL dComIfGs_isVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2952
u8 dComIfGs_getTmpReg(const u16 i_reg)
Definition d_com_inf_game.h:2157
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum)
Definition d_com_inf_game.cpp:2619
void dComIfGp_clearPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:4116
JKRArchive * dComIfGp_getNameResArchive()
Definition d_com_inf_game.h:2879
void dComIfGp_setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:2333
s8 dComIfGp_getLayerOld()
Definition d_com_inf_game.h:3276
void dComIfGd_setListDark()
Definition d_com_inf_game.h:4459
u8 dComIfGp_2dShowCheck()
Definition d_com_inf_game.h:4033
u8 dComIfGs_getOptCameraControl()
Definition d_com_inf_game.h:1765
void dComIfGp_particle_drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3039
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo ¶m_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12)
Definition d_com_inf_game.cpp:2256
u8 dComIfGp_get3DDirectionForce()
Definition d_com_inf_game.h:3745
u8 dComIfGp_getItemLifeCountType()
Definition d_com_inf_game.h:3425
void dComIfGp_setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:3363
u32 dComIfGp_getCameraAttentionStatus(int i_no)
Definition d_com_inf_game.h:3322
u16 dComIfGp_event_chkEventFlag(u16 i_flag)
Definition d_com_inf_game.h:2521
void dComIfGp_setItemOilCount(s32 oil)
Definition d_com_inf_game.h:3489
s8 dComIfGp_getNextStageWipe()
Definition d_com_inf_game.h:2365
GXColor g_blackColor
Definition d_com_inf_game.cpp:1208
BOOL dComIfGs_isActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2277
u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo)
Definition d_com_inf_game.h:1442
void dComIfGp_roomControl_setTimePass(int isPassing)
Definition d_com_inf_game.h:2457
void dComIfGp_particle_drawProjection(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3003
void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem)
Definition d_com_inf_game.h:1454
u8 dComIfGs_getMixItemIndex(int i_no)
Definition d_com_inf_game.cpp:1949
u8 dComIfGs_getOptVibration()
Definition d_com_inf_game.h:1793
void dComIfGp_mapHide()
Definition d_com_inf_game.cpp:2026
int dComIfGp_evmng_checkStartDemo()
Definition d_com_inf_game.h:2739
void dComIfGp_evmng_setGoal(cXyz *i_pos)
Definition d_com_inf_game.h:2727
int dComIfG_getTimerNowTimeMs()
Definition d_com_inf_game.h:4240
JKRAramArchive * dComIfGp_getFieldMapArchive2()
Definition d_com_inf_game.h:2783
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:3377
void dComIfGs_setGetNumber(int i_no, u8 i_value)
Definition d_com_inf_game.h:1692
BOOL dComIfGs_isTbox(int i_no)
Definition d_com_inf_game.h:1993
bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1384
u8 dComIfG_getNowCalcRegion()
Definition d_com_inf_game.cpp:2506
s32 dComIfGs_isStageBossDemo()
Definition d_com_inf_game.h:1957
void dComIfGs_setOptPointer(u8 i_pointer)
Definition d_com_inf_game.h:1777
void dComIfGp_setWindowNum(int num)
Definition d_com_inf_game.h:3272
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1514
void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_com_inf_game.h:1571
bool dComIfGp_evmng_existence(s16 eventId)
Definition d_com_inf_game.h:2658
void dComIfGp_event_remove()
Definition d_com_inf_game.h:2586
BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2077
void dComIfGp_setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2803
void dComIfGd_entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4566
JKRArchive * dComIfGp_getAllMapArchive()
Definition d_com_inf_game.h:2891
void dComIfGp_setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3625
void dComIfGs_init()
Definition d_com_inf_game.h:2225
void dComIfGp_setSelectEquipSword(u8 i_swordNo)
Definition d_com_inf_game.h:3913
int dComIfG_setStageRes(const char *i_arcName, JKRHeap *i_heap)
Definition d_com_inf_game.h:4299
u8 dComIfG_getTimerType()
Definition d_com_inf_game.h:4264
void dComIfGs_setLineUpItem()
Definition d_com_inf_game.h:1446
void dComIfGp_setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2867
void dComIfGs_setInitDataToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:2289
s8 dComIfGs_getTurnRestartRoomNo()
Definition d_com_inf_game.h:2177
void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0)
Definition d_com_inf_game.h:3161
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:3629
void dComIfGp_setPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:4112
void dComIfGp_setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3709
void dComIfGd_setList3Dlast()
Definition d_com_inf_game.h:4488
u8 dComIfGp_getBottleStatus()
Definition d_com_inf_game.h:3665
void dComIfGd_setListInvisisble()
Definition d_com_inf_game.h:4464
u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32 *param_1, cBgS_PolyInfo ¶m_2, cXyz const *param_3, dKy_tevstr_c const *param_4, int param_5, csXyz const *param_6, cXyz const *param_7, dPa_levelEcallBack *param_8, s8 param_9, cXyz const *param_10)
Definition d_com_inf_game.h:3143
JKRArchive * dComIfGp_getCardIconResArchive()
Definition d_com_inf_game.h:2915
u8 dComIfGs_getOptAttentionType()
Definition d_com_inf_game.h:1749
void dComIfGs_offSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2073
void * dComIfGp_getItemTable()
Definition d_com_inf_game.h:4144
BOOL dComIfGp_evmng_isMapToolCamera(u8 mapToolID)
Definition d_com_inf_game.h:2671
void dComIfG_setBrightness(u8 brightness)
Definition d_com_inf_game.h:4359
void dComIfGp_particle_drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3051
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3821
void dComIfGs_offStageBossDemo()
Definition d_com_inf_game.h:1953
dEvent_manager_c & dComIfGp_getEventManager()
Definition d_com_inf_game.h:2634
void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:3753
u8 dComIfGp_getCStickStatusForce()
Definition d_com_inf_game.h:3773
void dComIfGs_offEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1841
u8 dComIfGp_world_dark_get()
Definition d_com_inf_game.cpp:2730
int dComIfGp_getWindowNum()
Definition d_com_inf_game.h:3268
void dComIfGs_onTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:2141
stage_vrboxcol_info_class * dComIfGp_getStageVrboxcolInfo()
Definition d_com_inf_game.h:2393
int dComIfGp_evmng_cameraPlay()
Definition d_com_inf_game.h:2642
s32 dComIfGp_getMaxOxygenCount()
Definition d_com_inf_game.h:3549
fopAc_ac_c * dComIfGp_event_getPt2()
Definition d_com_inf_game.h:2594
GXColor g_saftyWhiteColor
Definition d_com_inf_game.cpp:2970
void dComIfGs_clearRoomItem(int i_zoneNo)
Definition d_com_inf_game.h:2041
const char * dComIfGp_getNextStageName()
Definition d_com_inf_game.h:2341
void dComIfGs_setMixItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1930
s32 dComIfGs_isDungeonItemWarp()
Definition d_com_inf_game.h:1969
void dComIfGs_setBalloonScore(u32 i_score)
Definition d_com_inf_game.h:1869
JKRArchive * dComIfGp_getMsgCommonArchive()
Definition d_com_inf_game.h:2899
void dComIfGs_onSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1809
const cXyz & dComIfGs_getTurnRestartPos()
Definition d_com_inf_game.h:2165
void dComIfGp_drawSimpleModel()
Definition d_com_inf_game.h:4204
void dComIfGp_particle_draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3087
s16 dComIfGs_getHorseRestartAngleY()
Definition d_com_inf_game.h:1351
void dComIfGs_setRupee(u16 i_rupees)
Definition d_com_inf_game.h:1211
dSmplMdl_draw_c * dComIfGp_getSimpleModel()
Definition d_com_inf_game.h:3264
void dComIfGd_drawListItem3d()
Definition d_com_inf_game.h:4387
void dComIfGd_drawXluListDarkBG()
Definition d_com_inf_game.h:4614
void dComIfGp_particle_removeScene(bool param_0)
Definition d_com_inf_game.h:2963
void dComIfGs_setBButtonItemKey(u8 i_itemNo)
Definition d_com_inf_game.h:1255
BOOL dComIfGs_isTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:2149
JKRArchive * dComIfGp_getAnmArchive()
Definition d_com_inf_game.h:2831
u16 dComIfGp_particle_setCommonPoly(u32 *param_0, cBgS_PolyInfo *param_1, const cXyz *param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, u32 param_5, u32 param_6, const csXyz *param_7, const cXyz *param_8, s8 param_9)
Definition d_com_inf_game.h:3153
void dComIfGs_offGetMagicUseFlag()
Definition d_com_inf_game.h:1299
void dComIfGp_setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3797
void dComIfGp_clearItemArrowNumCount()
Definition d_com_inf_game.h:3565
u8 dComIfGs_checkGetItem(u8 i_itemNo)
Definition d_com_inf_game.cpp:2150
void dComIfGp_setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3857
cXyz & dComIfGs_getWarpPlayerPos()
Definition d_com_inf_game.cpp:2662
void dComIfGs_onCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1636
int dComIfG_TimerDeleteCheck(int)
Definition d_com_inf_game.cpp:2794
int dComIfGp_getCameraWinID(int idx)
Definition d_com_inf_game.h:3310
void dComIfGp_offOxygenShowFlag()
Definition d_com_inf_game.h:4025
stage_stag_info_class * dComIfGp_getStageStagInfo()
Definition d_com_inf_game.h:2421
u8 dComIfGp_getZSetFlagForce()
Definition d_com_inf_game.h:3829
BOOL dComIfGs_isZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1763
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1898
void dComIfGs_offTbox(int i_no)
Definition d_com_inf_game.h:1989
fopAc_ac_c * dComIfGp_att_getCatghTarget()
Definition d_com_inf_game.h:2755
void dComIfGs_offDungeonItemBossKey()
Definition d_com_inf_game.h:1917
void dComIfGs_setWarashibeItem(u8 i_itemNo)
Definition d_com_inf_game.h:1511
u8 dComIfGs_getPachinkoMax()
Definition d_com_inf_game.h:1551
bool dComIfGp_isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:3657
stage_camera_class * dComIfGp_getRoomCamera(int i_roomNo)
Definition d_com_inf_game.cpp:1400
void dComIfGp_particle_drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3057
void dComIfGs_setItem(int i_slotNo, u8 i_itemNo)
Definition d_com_inf_game.h:1438
u8 dComIfGp_get3DSetFlagForce()
Definition d_com_inf_game.h:3749
u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const GXColor *param_4, const GXColor *param_5, f32 param_6, u8 param_7, const csXyz *param_8, const cXyz *param_9, dPa_levelEcallBack *param_10, s8 param_11, const cXyz *param_12)
Definition d_com_inf_game.h:3234
u8 dComIfGp_getRStatus()
Definition d_com_inf_game.h:3605
void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1388
JKRArchive * dComIfGp_getRingResArchive()
Definition d_com_inf_game.h:2907
void dComIfGp_particle_setSimple(u16 param_0, cXyz *i_pos, u8 param_2, _GXColor ¶m_3, _GXColor ¶m_4, int param_5, float param_6)
Definition d_com_inf_game.h:3133
void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_com_inf_game.h:1490
bool dComIfGp_isYSetFlag(u8 flag)
Definition d_com_inf_game.h:3865
s16 dComIfGp_getItemMaxArrowNumCount()
Definition d_com_inf_game.h:3581
void dComIfGs_setOptAttentionType(u8 i_attentionType)
Definition d_com_inf_game.h:1753
void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2061
s64 dComIfGs_getSaveStartTime()
Definition d_com_inf_game.h:2209
s32 dComIfGp_checkStatus(u16 flags)
Definition d_com_inf_game.h:3280
s16 dComIfGs_getLastSceneAngleY()
Definition d_com_inf_game.h:2133
void dComIfGd_reset()
Definition d_com_inf_game.h:4399
MtxP dComIfGd_getViewRotMtx()
Definition d_com_inf_game.h:4435
void dComIfGs_offStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1506
void dComIfGs_setLightDropNum(u8 i_level, u8 i_num)
Definition d_com_inf_game.h:1652
JKRExpHeap * dComIfGp_particle_getResHeap()
Definition d_com_inf_game.h:2943
J2DGrafContext * dComIfGp_getCurrentGrafPort()
Definition d_com_inf_game.h:4136
void dComIfGs_setRodTypeLevelUp()
Definition d_com_inf_game.h:1515
void dComIfGp_clearItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:4176
cXyz & dComIfGs_getLastWarpMarkPlayerPos()
Definition d_com_inf_game.h:1410
void dComIfGs_offSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:2017
void dComIfGp_setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:3417
u8 dComIfGp_getXStatus()
Definition d_com_inf_game.h:3837
void dComIfGd_imageDrawShadow(Mtx param_0)
Definition d_com_inf_game.h:4674
char * dComIfG_getRoomArcName(int roomNo)
Definition d_com_inf_game.cpp:2718
const char * dComIfGp_getCameraParamFileName(int i)
Definition d_com_inf_game.h:3359
s16 dComIfGp_getNextStagePoint()
Definition d_com_inf_game.h:2345
void dComIfGs_setTurnRestart(const cXyz &i_position, s16 i_angle, s8 param_2, u32 i_param)
Definition d_com_inf_game.h:2181
void dComIfGs_setEmptyBombBag()
Definition d_com_inf_game.h:1499
s32 dComIfGp_roomControl_getZoneNo(int i_roomNo)
Definition d_com_inf_game.h:2481
fopAc_ac_c * dComIfGp_att_getZHint()
Definition d_com_inf_game.h:2747
void dComIfGp_setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.h:4168
BOOL dComIfGs_isEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1845
void dComIfGd_set2DOpaTop(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4411
void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem)
Definition d_com_inf_game.h:1470
bool dComIfGs_isCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1648
void dComIfGs_setArrowNum(u8 i_arrowNum)
Definition d_com_inf_game.h:1539
void dComIfGs_clearRoomSwitch(int i_zoneNo)
Definition d_com_inf_game.h:2037
void dComIfGp_setItemTable(void *data)
Definition d_com_inf_game.h:4148
void dComIfGp_event_setDoorPartner(void *i_partner)
Definition d_com_inf_game.h:2622
void dComIfGs_setCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1611
void dComIfGd_drawXluListBG()
Definition d_com_inf_game.h:4610
void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:3296
BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2053
u16 dComIfGs_getRupeeMax()
Definition d_com_inf_game.h:1295
void dComIfGs_setCollectSmell(u8 smell)
Definition d_com_inf_game.h:1247
dEvent_manager_c * dComIfGp_getPEvtManager()
Definition d_com_inf_game.h:2638
JKRArchive * dComIfGp_getMain2DArchive()
Definition d_com_inf_game.h:2935
void dComIfGp_setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:4132
void dComIfGs_offTransformLV(int i_no)
Definition d_com_inf_game.h:1339
int dComIfGp_getStagePlightNumInfo()
Definition d_com_inf_game.h:2417
void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c **param_1)
Definition d_com_inf_game.h:2955
int dComIfG_TimerStart(int i_mode, s16 i_time)
Definition d_com_inf_game.cpp:2734
J3DDrawBuffer * dComIfGd_getOpaListBG()
Definition d_com_inf_game.h:4525
u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11)
Definition d_com_inf_game.h:3169
dAttention_c * dComIfGp_getAttention()
Definition d_com_inf_game.h:2743
void dComIfGs_onTransformLV(int i_no)
Definition d_com_inf_game.h:1335
bool dComIfGp_isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:3765
u8 dComIfGp_event_getPreItemNo()
Definition d_com_inf_game.h:2556
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1793
void dComIfGp_setItemNowOil(s32 oil)
Definition d_com_inf_game.h:3501
void dComIfGs_offDungeonItemWarp()
Definition d_com_inf_game.h:1965
u8 dComIfG_getBrightness()
Definition d_com_inf_game.h:4355
void dComIfGp_setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2903
void dComIfGd_peekZdata()
Definition d_com_inf_game.h:4550
void dComIfGp_particle_createCommon(const void *data)
Definition d_com_inf_game.h:2951
void dComIfGp_clearItemKeyNumCount()
Definition d_com_inf_game.h:3457
int dComIfG_getObjctResName2Index(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:4351
void dComIfGs_onLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1680
void dComIfGp_resetOldMulti()
Definition d_com_inf_game.h:2437
char * dComIfGs_getPlayerFieldLastStayName()
Definition d_com_inf_game.h:1376
f32 dComIfGs_getLastSceneSpeedF()
Definition d_com_inf_game.h:2125
u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:4104
int dComIfGs_getHookGameTime()
Definition d_com_inf_game.h:1857
void dComIfGp_setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:2325
void dComIfGp_setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:4057
bool dComIfGp_isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:3705
void dComIfGp_setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:3338
u8 dComIfGp_getBottleSetFlagForce()
Definition d_com_inf_game.h:3681
s16 dComIfGp_getStageWorldRollAngleX()
Definition d_com_inf_game.h:2441
u8 dComIfGp_getXStatusForce()
Definition d_com_inf_game.h:3849
void dComIfGp_setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2851
void dComIfGs_setSaveStartTime(s64 i_time)
Definition d_com_inf_game.h:2213
view_class * dComIfGd_getView()
Definition d_com_inf_game.h:4419
void dComIfGs_offTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:2145
dKy_tevstr_c * dComIfGp_roomControl_getTevStr(int i_roomNo)
Definition d_com_inf_game.h:2461
void dComIfGp_setMaxOxygen(s32 i_oxygen)
Definition d_com_inf_game.h:3533
void dComIfGs_setPlayerName(const char *i_name)
Definition d_com_inf_game.h:1724
int dComIfGp_getCameraPlayer1ID(int idx)
Definition d_com_inf_game.h:3314
JKRArchive * dComIfGp_getMsgArchive(int idx)
Definition d_com_inf_game.h:2791
void dComIfGs_offLightDropGetFlag(u8 i_level)
Definition d_com_inf_game.h:1664
void dComIfGp_setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2887
s8 dComIfGp_getStartStageLayer()
Definition d_com_inf_game.h:2321
void dComIfGp_particle_drawScreen(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3063
u8 dComIfGs_getPlayerFieldLastStayRegionNo()
Definition d_com_inf_game.h:1380
u8 dComIfGs_checkInsectBottle()
Definition d_com_inf_game.h:1482
void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist)
Definition d_com_inf_game.h:1757
void dComIfGs_onCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1644
void dComIfGs_onItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1523
void dComIfGp_clearMesgCameraAttrInfo()
Definition d_com_inf_game.h:4085
u8 dComIfGs_getNoFile()
Definition d_com_inf_game.h:2201
void dComIfGp_setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2827
bool dComIfGs_isCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1640
u8 dComIfGs_getKeyNum()
Definition d_com_inf_game.h:1881
void dComIfGp_particle_drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3033
void dComIfG_ct()
Definition d_com_inf_game.h:4220
int dComIfG_syncObjectRes(const char *i_arcName)
Definition d_com_inf_game.h:4303
void dComIfGs_setLastWarpMarkItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2652
void dComIfGs_setBaitItem(u8 i_item)
Definition d_com_inf_game.h:1519
void dComIfGd_setListMiddle()
Definition d_com_inf_game.h:4511
bool dComIfGp_isASetFlag(u8 flag)
Definition d_com_inf_game.h:3633
void dComIfGp_loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:3372
dSv_turnRestart_c & dComIfGs_getTurnRestart()
Definition d_com_inf_game.h:2161
void dComIfGp_roomControl_setStayNo(int stayNo)
Definition d_com_inf_game.h:2501
void dComIfGs_addDeathCount()
Definition d_com_inf_game.h:1716
dStage_Multi_c * dComIfGp_getMulti()
Definition d_com_inf_game.h:2429
u8 dComIfGp_getNunZStatus()
Definition d_com_inf_game.h:3885
void dComIfGd_drawOpaListSky()
Definition d_com_inf_game.h:4578
s32 dComIfGs_isStageLife()
Definition d_com_inf_game.h:1945
u8 dComIfGs_getTransformStatus()
Definition d_com_inf_game.h:1283
u8 dComIfGp_getNowLevel()
Definition d_com_inf_game.cpp:2566
void dComIfGp_TargetWarpPt_set(u8)
Definition d_com_inf_game.cpp:2890
void dComIfGp_particle_draw(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:2985
BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1829
void dComIfGp_clearItemRupeeCount()
Definition d_com_inf_game.h:3445
dCcS * dComIfG_Ccsp()
Definition d_com_inf_game.h:4228
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx)
Definition d_com_inf_game.cpp:1934
BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1805
int dComIfGp_evmng_getMyStaffId(const char *i_staffname, fopAc_ac_c *i_actor, int i_tagId)
Definition d_com_inf_game.h:2691
void * dComIfG_getOldStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2714
void dComIfGp_event_setGtItm(u8 i_itemNo)
Definition d_com_inf_game.h:2630
bool dComIfGp_isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:3693
JKRArchive * dComIfGp_getCollectResArchive()
Definition d_com_inf_game.h:2839
JKRArchive * dComIfGp_getDmapResArchive()
Definition d_com_inf_game.h:2855
s16 dComIfGp_getStartStagePoint()
Definition d_com_inf_game.h:2313
void dComIfGs_Grass_hide_Set(s8)
Definition d_com_inf_game.cpp:2886
void dComIfGd_setListCursor()
Definition d_com_inf_game.h:4687
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1748
s16 dComIfGs_getPlayerFieldLastStayAngleY()
Definition d_com_inf_game.h:1372
void dComIfGp_event_setItemPartnerId(fpc_ProcID i_id)
Definition d_com_inf_game.h:2614
void dComIfGs_addFishNum(u8 param_0)
Definition d_com_inf_game.h:1696
u8 dComIfGs_getWarpMarkFlag()
Definition d_com_inf_game.cpp:2674
bool dComIfGp_isXSetFlag(u8 flag)
Definition d_com_inf_game.h:3841
void dComIfGp_setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:2787
f32 * dComIfGp_evmng_getMyFloatP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2703
GXColor g_clearColor
Definition d_com_inf_game.cpp:1206
dSv_save_c * dComIfGs_getSaveData()
Definition d_com_inf_game.h:1187
const char * dComIfGs_getHorseRestartStageName()
Definition d_com_inf_game.h:1355
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:3737
void dComIfGp_setMessageCountNumber(s32 number)
Definition d_com_inf_game.h:3589
void dComIfGs_onRegionBit(int i_region)
Definition d_com_inf_game.h:1400
JKRExpHeap * dComIfGp_getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:4053
u8 dComIfGp_getCStickDirectionForce()
Definition d_com_inf_game.h:3777
void dComIfGs_onZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1823
void dComIfGs_setCollectShield(u8 i_shieldNo)
Definition d_com_inf_game.h:1619
void dComIfGd_drawShadow(Mtx param_0)
Definition d_com_inf_game.h:4670
BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2065
s32 dComIfGs_isGetMagicUseFlag()
Definition d_com_inf_game.h:1303
dComIfG_ButtonStatus
Definition d_com_inf_game.h:19
@ BUTTON_STATUS_ATTACK
Definition d_com_inf_game.h:23
@ BUTTON_STATUS_CUT
Definition d_com_inf_game.h:66
@ BUTTON_STATUS_UNK_61
Definition d_com_inf_game.h:81
@ BUTTON_STATUS_LISTEN
Definition d_com_inf_game.h:79
@ BUTTON_STATUS_ITEMS
Definition d_com_inf_game.h:116
@ BUTTON_STATUS_SWITCH
Definition d_com_inf_game.h:37
@ BUTTON_STATUS_THRUST
Definition d_com_inf_game.h:137
@ BUTTON_STATUS_CONFIRM
Definition d_com_inf_game.h:54
@ BUTTON_STATUS_THROW
Definition d_com_inf_game.h:39
@ BUTTON_STATUS_HURRY
Definition d_com_inf_game.h:74
@ BUTTON_STATUS_PEEK
Definition d_com_inf_game.h:22
@ BUTTON_STATUS_CHANCE
Definition d_com_inf_game.h:127
@ BUTTON_STATUS_DIVE
Definition d_com_inf_game.h:85
@ BUTTON_STATUS_AREA_MAP
Definition d_com_inf_game.h:133
@ BUTTON_STATUS_COLLECTION
Definition d_com_inf_game.h:132
@ BUTTON_STATUS_HINT
Definition d_com_inf_game.h:67
@ BUTTON_STATUS_UNK_106
Definition d_com_inf_game.h:126
@ BUTTON_STATUS_READ
Definition d_com_inf_game.h:46
@ BUTTON_STATUS_UNK_37
Definition d_com_inf_game.h:57
@ BUTTON_STATUS_DRAW
Definition d_com_inf_game.h:118
@ BUTTON_STATUS_QUIT
Definition d_com_inf_game.h:62
@ BUTTON_STATUS_UNK_130
Definition d_com_inf_game.h:150
@ BUTTON_STATUS_UNK_31
Definition d_com_inf_game.h:51
@ BUTTON_STATUS_CROUCH
Definition d_com_inf_game.h:30
@ BUTTON_STATUS_HAWKEYE_OFF
Definition d_com_inf_game.h:94
@ BUTTON_STATUS_PULL_DOWN
Definition d_com_inf_game.h:75
@ BUTTON_STATUS_SPEAK
Definition d_com_inf_game.h:48
@ BUTTON_STATUS_FINISH
Definition d_com_inf_game.h:68
@ BUTTON_STATUS_UNK_144
Definition d_com_inf_game.h:164
@ BUTTON_STATUS_DASH
Definition d_com_inf_game.h:29
@ BUTTON_STATUS_SET_FREE
Definition d_com_inf_game.h:69
@ BUTTON_STATUS_UNK_151
Definition d_com_inf_game.h:171
@ BUTTON_STATUS_UNK_94
Definition d_com_inf_game.h:114
@ BUTTON_STATUS_SEIZE
Definition d_com_inf_game.h:131
@ BUTTON_STATUS_HELP
Definition d_com_inf_game.h:144
@ BUTTON_STATUS_CHECK
Definition d_com_inf_game.h:28
@ BUTTON_STATUS_UNK_146
Definition d_com_inf_game.h:166
@ BUTTON_STATUS_BLOW
Definition d_com_inf_game.h:64
@ BUTTON_STATUS_UNK_152
Definition d_com_inf_game.h:172
@ BUTTON_STATUS_UNK_33
Definition d_com_inf_game.h:53
@ BUTTON_STATUS_LIFT
Definition d_com_inf_game.h:49
@ BUTTON_STATUS_REEL
Definition d_com_inf_game.h:106
@ BUTTON_STATUS_BLANK
Definition d_com_inf_game.h:120
@ BUTTON_STATUS_SURVEY
Definition d_com_inf_game.h:129
@ BUTTON_STATUS_LAND
Definition d_com_inf_game.h:101
@ BUTTON_STATUS_BITE
Definition d_com_inf_game.h:90
@ BUTTON_STATUS_HOLD_ON
Definition d_com_inf_game.h:142
@ BUTTON_STATUS_UNK_57
Definition d_com_inf_game.h:77
@ BUTTON_STATUS_PLACE
Definition d_com_inf_game.h:40
@ BUTTON_STATUS_MOVE_CLOSER_TV
Definition d_com_inf_game.h:147
@ BUTTON_STATUS_CHANGE_LOCKS
Definition d_com_inf_game.h:103
@ BUTTON_STATUS_LOOK
Definition d_com_inf_game.h:47
@ BUTTON_STATUS_HELM_SPLITTER
Definition d_com_inf_game.h:139
@ BUTTON_STATUS_UNK_137
Definition d_com_inf_game.h:157
@ BUTTON_STATUS_UNK_143
Definition d_com_inf_game.h:163
@ BUTTON_STATUS_PICK_UP
Definition d_com_inf_game.h:32
@ BUTTON_STATUS_SWIM
Definition d_com_inf_game.h:96
@ BUTTON_STATUS_UNK_52
Definition d_com_inf_game.h:72
@ BUTTON_STATUS_DEFEND
Definition d_com_inf_game.h:31
@ BUTTON_STATUS_FASTEN
Definition d_com_inf_game.h:92
@ BUTTON_STATUS_OPEN
Definition d_com_inf_game.h:26
@ BUTTON_STATUS_POINT_WII_REMOTE
Definition d_com_inf_game.h:122
@ BUTTON_STATUS_STRIKE
Definition d_com_inf_game.h:119
@ BUTTON_STATUS_UNK_145
Definition d_com_inf_game.h:165
@ BUTTON_STATUS_HOOK
Definition d_com_inf_game.h:102
@ BUTTON_STATUS_ZOOM_IN
Definition d_com_inf_game.h:145
@ BUTTON_STATUS_BACK
Definition d_com_inf_game.h:38
@ BUTTON_STATUS_JUMP
Definition d_com_inf_game.h:45
@ BUTTON_STATUS_UNK_153
Definition d_com_inf_game.h:173
@ BUTTON_STATUS_ACTION
Definition d_com_inf_game.h:134
@ BUTTON_STATUS_UNK_147
Definition d_com_inf_game.h:167
@ BUTTON_STATUS_RESIST
Definition d_com_inf_game.h:84
@ BUTTON_STATUS_PULL
Definition d_com_inf_game.h:105
@ BUTTON_STATUS_PUT_TOGETHER
Definition d_com_inf_game.h:86
@ BUTTON_STATUS_GET_ON
Definition d_com_inf_game.h:43
@ BUTTON_STATUS_PUSH
Definition d_com_inf_game.h:83
@ BUTTON_STATUS_GRAB
Definition d_com_inf_game.h:41
@ BUTTON_STATUS_LOCK
Definition d_com_inf_game.h:36
@ BUTTON_STATUS_SCOOP
Definition d_com_inf_game.h:128
@ BUTTON_STATUS_WHOOP
Definition d_com_inf_game.h:60
@ BUTTON_STATUS_TILT
Definition d_com_inf_game.h:136
@ BUTTON_STATUS_RAISE
Definition d_com_inf_game.h:112
@ BUTTON_STATUS_DODGE
Definition d_com_inf_game.h:65
@ BUTTON_STATUS_DIG
Definition d_com_inf_game.h:33
@ BUTTON_STATUS_UNK_142
Definition d_com_inf_game.h:162
@ BUTTON_STATUS_ROLL
Definition d_com_inf_game.h:91
@ BUTTON_STATUS_ZOOM
Definition d_com_inf_game.h:61
@ BUTTON_STATUS_ZOOM_OUT
Definition d_com_inf_game.h:146
@ BUTTON_STATUS_DRINK
Definition d_com_inf_game.h:80
@ BUTTON_STATUS_DISMOUNT
Definition d_com_inf_game.h:70
@ BUTTON_STATUS_UNK_101
Definition d_com_inf_game.h:121
@ BUTTON_STATUS_UNK_138
Definition d_com_inf_game.h:158
@ BUTTON_STATUS_SLAP
Definition d_com_inf_game.h:88
@ BUTTON_STATUS_CANCEL
Definition d_com_inf_game.h:130
@ BUTTON_STATUS_TAKE
Definition d_com_inf_game.h:73
@ BUTTON_STATUS_UNK_134
Definition d_com_inf_game.h:154
@ BUTTON_STATUS_UNK_135
Definition d_com_inf_game.h:155
@ BUTTON_STATUS_MAP
Definition d_com_inf_game.h:115
@ BUTTON_STATUS_EQUIP
Definition d_com_inf_game.h:104
@ BUTTON_STATUS_PET
Definition d_com_inf_game.h:76
@ BUTTON_STATUS_LET_GO
Definition d_com_inf_game.h:21
@ BUTTON_STATUS_FLIP
Definition d_com_inf_game.h:123
@ BUTTON_STATUS_DROP_DOWN
Definition d_com_inf_game.h:71
@ BUTTON_STATUS_UNK_75
Definition d_com_inf_game.h:95
@ BUTTON_STATUS_UNK_139
Definition d_com_inf_game.h:159
@ BUTTON_STATUS_UNK_39
Definition d_com_inf_game.h:59
@ BUTTON_STATUS_UNK_140
Definition d_com_inf_game.h:160
@ BUTTON_STATUS_UNK_128
Definition d_com_inf_game.h:148
@ BUTTON_STATUS_SET_HOOK
Definition d_com_inf_game.h:135
@ BUTTON_STATUS_UNK_80
Definition d_com_inf_game.h:100
@ BUTTON_STATUS_UNK_150
Definition d_com_inf_game.h:170
@ BUTTON_STATUS_UNK_129
Definition d_com_inf_game.h:149
@ BUTTON_STATUS_PICK
Definition d_com_inf_game.h:63
@ BUTTON_STATUS_GET_DOWN
Definition d_com_inf_game.h:93
@ BUTTON_STATUS_COVER
Definition d_com_inf_game.h:82
@ BUTTON_STATUS_SENSE
Definition d_com_inf_game.h:98
@ BUTTON_STATUS_ENTER
Definition d_com_inf_game.h:27
@ BUTTON_STATUS_UNK_89
Definition d_com_inf_game.h:109
@ BUTTON_STATUS_NEXT
Definition d_com_inf_game.h:55
@ BUTTON_STATUS_SHIELD_ATTACK
Definition d_com_inf_game.h:78
@ BUTTON_STATUS_UNK_121
Definition d_com_inf_game.h:141
@ BUTTON_STATUS_ROTATE
Definition d_com_inf_game.h:138
@ BUTTON_STATUS_RELEASE
Definition d_com_inf_game.h:113
@ BUTTON_STATUS_SPIN
Definition d_com_inf_game.h:108
@ BUTTON_STATUS_REEL_FAST
Definition d_com_inf_game.h:111
@ BUTTON_STATUS_PADDLE
Definition d_com_inf_game.h:44
@ BUTTON_STATUS_UNK_141
Definition d_com_inf_game.h:161
@ BUTTON_STATUS_HOWL
Definition d_com_inf_game.h:25
@ BUTTON_STATUS_INFO
Definition d_com_inf_game.h:56
@ BUTTON_STATUS_SNIFF
Definition d_com_inf_game.h:89
@ BUTTON_STATUS_SPIN_ATTACK
Definition d_com_inf_game.h:110
@ BUTTON_STATUS_SELECT
Definition d_com_inf_game.h:35
@ BUTTON_STATUS_PUT_AWAY
Definition d_com_inf_game.h:24
@ BUTTON_STATUS_UNK_79
Definition d_com_inf_game.h:99
@ BUTTON_STATUS_CANT_SKIP
Definition d_com_inf_game.h:97
@ BUTTON_STATUS_EAT
Definition d_com_inf_game.h:34
@ BUTTON_STATUS_UNK_148
Definition d_com_inf_game.h:168
@ BUTTON_STATUS_SKIP
Definition d_com_inf_game.h:87
@ BUTTON_STATUS_UNK_132
Definition d_com_inf_game.h:152
@ BUTTON_STATUS_INSERT
Definition d_com_inf_game.h:117
@ BUTTON_STATUS_UNK_123
Definition d_com_inf_game.h:143
@ BUTTON_STATUS_UNK_38
Definition d_com_inf_game.h:58
@ BUTTON_STATUS_UNK_133
Definition d_com_inf_game.h:153
@ BUTTON_STATUS_UNK_136
Definition d_com_inf_game.h:156
@ BUTTON_STATUS_CHANGE_VIEW
Definition d_com_inf_game.h:124
@ BUTTON_STATUS_UNK_131
Definition d_com_inf_game.h:151
@ BUTTON_STATUS_MOVE
Definition d_com_inf_game.h:140
@ BUTTON_STATUS_UNK_105
Definition d_com_inf_game.h:125
@ BUTTON_STATUS_EXTRACT
Definition d_com_inf_game.h:107
@ BUTTON_STATUS_UNK_32
Definition d_com_inf_game.h:52
@ BUTTON_STATUS_UNK_149
Definition d_com_inf_game.h:169
@ BUTTON_STATUS_SWING
Definition d_com_inf_game.h:50
@ BUTTON_STATUS_NONE
Definition d_com_inf_game.h:20
@ BUTTON_STATUS_GET_OFF
Definition d_com_inf_game.h:42
void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4678
J3DDrawBuffer * dComIfGd_getOpaListDark()
Definition d_com_inf_game.h:4529
void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo)
Definition d_com_inf_game.h:2485
stage_arrow_class * dComIfGp_getRoomArrow(int i_roomNo)
Definition d_com_inf_game.cpp:1410
void dComIfGp_addSelectItemNum(int index, s16 num)
Definition d_com_inf_game.cpp:2240
void dComIfGp_setMesgFaceAnimeAttrInfo(u8 id)
Definition d_com_inf_game.h:3937
BOOL dComIfGs_isCollectClothing(u8 i_clothesNo)
Definition d_com_inf_game.h:1623
cXyz & dComIfGs_getPlayerFieldLastStayPos()
Definition d_com_inf_game.h:1368
void dComIfGs_setArrowMax(u8 i_arrowMax)
Definition d_com_inf_game.h:1583
BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2089
BOOL dComIfGs_isSaveDunItem(int i_no)
Definition d_com_inf_game.h:2025
void dComIfG_dumpResControl()
Definition d_com_inf_game.h:4331
void dComIfGs_setTransformStatus(u8 i_status)
Definition d_com_inf_game.h:1287
u8 dComIfGp_getZStatusForce()
Definition d_com_inf_game.h:3825
u8 dComIfGs_getEventReg(u16 reg)
Definition d_com_inf_game.h:1853
void dComIfGp_setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:3306
void dComIfGs_setLastWarpAcceptStage(s8 param_0)
Definition d_com_inf_game.h:1430
void dComIfGp_roomControl_init()
Definition d_com_inf_game.h:2489
JKRArchive * dComIfGp_getMeterButtonArchive()
Definition d_com_inf_game.h:2807
void dComIfGp_clearItemMaxLifeCount()
Definition d_com_inf_game.h:3469
u8 dComIfGs_getLineUpItem(int i_slotNo)
Definition d_com_inf_game.h:1450
BOOL dComIfGs_isLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1676
void dComIfGp_clearOxygenCount()
Definition d_com_inf_game.h:3545
s8 dComIfGp_getStartStageDarkArea()
Definition d_com_inf_game.h:2329
BOOL dComIfGp_event_compulsory(void *i_actor, const char *i_eventname, u16 i_hindFlag)
Definition d_com_inf_game.h:2582
f32 dComIfGs_getTime()
Definition d_com_inf_game.h:1307
void dComIfGd_setView(view_class *view)
Definition d_com_inf_game.h:4554
void dComIfGp_setPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:4108
void dComIfGs_offSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2085
s16 dComIfGp_evmng_getEventIdx(const char *eventName, u8 mapToolID)
Definition d_com_inf_game.h:2662
u8 dComIfGp_getNunStatus()
Definition d_com_inf_game.h:3653
int dComIfGp_roomControl_loadRoom(int param_0, u8 *param_1, bool param_2)
Definition d_com_inf_game.h:2509
int dComIfGp_checkEmptySubHeap2D()
Definition d_com_inf_game.cpp:2096
void dComIfGd_set2DOpa(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4403
void dComIfGp_removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.h:4212
f32 dComIfGp_getItemLifeCount()
Definition d_com_inf_game.h:3421
int dComIfG_syncAllObjectRes()
Definition d_com_inf_game.h:4343
void dComIfGs_setTmpReg(u16 i_reg, u8 i_no)
Definition d_com_inf_game.h:2153
void dComIfGd_drawOpaList3Dlast()
Definition d_com_inf_game.h:4642
BOOL dComIfGp_evmng_endCheck(s16 i_eventID)
Definition d_com_inf_game.h:2683
void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_com_inf_game.h:1567
void dComIfGd_drawIndScreen()
Definition d_com_inf_game.h:4662
void dComIfGs_addPohSpiritNum()
Definition d_com_inf_game.h:1607
void dComIfGs_setRestartRoomParam(u32 i_param)
Definition d_com_inf_game.h:2121
u8 dComIfGs_getPachinkoNum()
Definition d_com_inf_game.h:1543
u8 dComIfGp_getGameoverStatus()
Definition d_com_inf_game.h:3969
void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem)
Definition d_com_inf_game.h:1474
u32 dComIfGs_getBalloonScore()
Definition d_com_inf_game.h:1865
void dComIfGp_particle_drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3021
BOOL dComIfGp_roomControl_getTimePass()
Definition d_com_inf_game.h:2453
int dComIfG_setObjectRes(const char *i_arcName, u8 i_mountDirection, JKRHeap *i_heap)
Definition d_com_inf_game.h:4284
void dComIfGp_setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:3355
void dComIfGd_init()
Definition d_com_inf_game.h:4542
bool dComIfGp_isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:3669
J3DDrawBuffer * dComIfGd_getOpaList()
Definition d_com_inf_game.h:4521
int dComIfG_TimerStop(int)
Definition d_com_inf_game.cpp:2752
s16 dComIfGp_getItemArrowNumCount()
Definition d_com_inf_game.h:3557
void dComIfGp_setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3833
void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1825
u8 dComIfGp_get3DStatus()
Definition d_com_inf_game.h:3725
bool dComIfGs_isItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2265
void dComIfGs_staffroll_next_go()
Definition d_com_inf_game.cpp:2958
void dComIfGp_clearMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3929
void dComIfGp_particle_calc3D()
Definition d_com_inf_game.h:2971
void dComIfGp_setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:3541
s8 dComIfGs_sense_type_change_Get()
Definition d_com_inf_game.cpp:1729
void dComIfGs_onDungeonItemMap()
Definition d_com_inf_game.h:1889
void dComIfGp_setSelectEquipClothes(u8 i_clothNo)
Definition d_com_inf_game.h:3909
u16 dComIfGs_getDate()
Definition d_com_inf_game.h:1315
u8 dComIfGs_getMagic()
Definition d_com_inf_game.h:1275
int dComIfGs_getRaceGameTime()
Definition d_com_inf_game.h:1873
u8 dComIfGs_getLastWarpMarkRoomNo()
Definition d_com_inf_game.h:1422
void dComIfGp_particle_levelExecute(u32 param_0)
Definition d_com_inf_game.h:2947
OSTime dComIfGs_getTotalTime()
Definition d_com_inf_game.h:1712
int dComIfGs_isLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1684
u8 dComIfGp_getDoStatus()
Definition d_com_inf_game.h:3701
void dComIfGp_setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2919
void dComIfG_setTimerMode(int mode)
Definition d_com_inf_game.h:4252
void dComIfGs_onSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2069
BOOL dComIfGs_isSaveItem(int i_no)
Definition d_com_inf_game.h:2009
BOOL dComIfGs_isStageMiddleBoss()
Definition d_com_inf_game.h:1981
void dComIfGp_particle_drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3045
const char * dComIfGs_getWarpStageName()
Definition d_com_inf_game.cpp:2658
u8 dComIfGs_getArrowMax()
Definition d_com_inf_game.h:1579
u8 dComIfGp_checkMesgCancelButton()
Definition d_com_inf_game.h:3961
void dComIfGp_setItemPachinkoNumCount(s16 count)
Definition d_com_inf_game.h:3573
u8 dComIfGp_getSButtonSetFlagForce()
Definition d_com_inf_game.h:3805
void dComIfGs_setOptCameraControl(u8 i_cameraControl)
Definition d_com_inf_game.h:1769
BOOL dComIfGs_isCollectShield(u8 i_item)
Definition d_com_inf_game.h:1632
int dComIfGp_addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 i_drawBG)
Definition d_com_inf_game.h:4208
u32 dComIfGp_getNowVibration()
Definition d_com_inf_game.h:4188
void dComIfGs_offDarkClearLV(int i_no)
Definition d_com_inf_game.h:1327
void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:4089
char * dComIfGs_getHorseName()
Definition d_com_inf_game.h:1728
int dComIfGp_getStagePaletteNumInfo()
Definition d_com_inf_game.h:2401
int dComIfGp_getStageEnvrNumInfo()
Definition d_com_inf_game.h:2409
void dComIfGd_draw2DOpaTop()
Definition d_com_inf_game.h:4650
const char * dComIfGs_getLastWarpMarkStageName()
Definition d_com_inf_game.h:1418
u8 dComIfGs_checkBottle(u8 i_itemNo)
Definition d_com_inf_game.h:1478
s64 dComIfGs_getSaveTotalTime()
Definition d_com_inf_game.h:2217
u8 dComIfGs_getBButtonItemKey()
Definition d_com_inf_game.h:1251
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:3393
u8 dComIfGp_event_getGtItm()
Definition d_com_inf_game.h:2626
void dComIfGd_setListBG()
Definition d_com_inf_game.h:4501
JKRArchive * dComIfGp_getOptionResArchive()
Definition d_com_inf_game.h:2863
void dComIfGp_setItemMagicCount(s16 count)
Definition d_com_inf_game.h:3473
void dComIfGp_setGameoverStatus(u8 i_status)
Definition d_com_inf_game.h:3973
u8 dComIfGp_getSButtonStatus()
Definition d_com_inf_game.h:3789
void dComIfGs_revSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2257
dBgS & dComIfG_Bgsp()
Definition d_com_inf_game.h:4224
void dComIfGs_BossLife_public_Set(s8)
Definition d_com_inf_game.cpp:1717
void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2465
u8 dComIfGp_event_getMode()
Definition d_com_inf_game.h:2537
int dComIfGp_getSelectItemMaxNum(int index)
Definition d_com_inf_game.cpp:2197
void dComIfGs_setLife(u16 i_life)
Definition d_com_inf_game.h:1203
void dComIfGp_particle_draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3081
u8 dComIfGp_getNunCStatus()
Definition d_com_inf_game.h:3897
s16 dComIfGp_getNextStageRoomNo()
Definition d_com_inf_game.h:2349
s16 dComIfGp_getItemKeyNumCount()
Definition d_com_inf_game.h:3449
s16 dComIfGs_getStartPoint()
Definition d_com_inf_game.h:2101
u8 dComIfGp_getRStatusForce()
Definition d_com_inf_game.h:3617
int dComIfGp_getPlayerCameraID(int idx)
Definition d_com_inf_game.h:3385
fopAc_ac_c * dComIfGp_event_getItemPartner()
Definition d_com_inf_game.h:2606
J3DDrawBuffer * dComIfGd_getOpaListIndScreen()
Definition d_com_inf_game.h:4446
u8 dComIfGs_getBottleNum(u8 i_bottleIdx)
Definition d_com_inf_game.h:1575
int dComIfGp_getCameraPlayer2ID(int idx)
Definition d_com_inf_game.h:3318
void dComIfGs_onStageMiddleBoss()
Definition d_com_inf_game.h:1973
void dComIfGp_setItemArrowNumCount(s16 count)
Definition d_com_inf_game.h:3561
void dComIfGp_setMesgCameraTagInfo(int id)
Definition d_com_inf_game.h:4073
void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:3347
BOOL dComIfGp_event_runCheck()
Definition d_com_inf_game.h:2541
void dComIfGs_onSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2245
void dComIfGp_saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:3367
void dComIfGp_setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:3985
void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3009
void dComIfGs_onEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1837
void dComIfGs_setMaxLife(u8 i_maxLife)
Definition d_com_inf_game.h:1195
u8 dComIfGs_getSelectItemIndex(int i_no)
Definition d_com_inf_game.h:1291
void dComIfGp_clearItemOilCount()
Definition d_com_inf_game.h:3493
u16 dComIfGs_getMaxLife()
Definition d_com_inf_game.h:1191
dRes_info_c * dComIfG_getObjectResInfo(const char *i_arcName)
Definition d_com_inf_game.h:4335
void dComIfGp_setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:3409
void dComIfGp_particle_calcMenu()
Definition d_com_inf_game.h:2979
void dComIfGp_offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3334
void dComIfGs_setPlayerFieldLastStayInfo(const char *i_stage, cXyz &i_pos, s16 i_angle, s8 i_point, u8 i_region)
Definition d_com_inf_game.h:1404
s32 dComIfGp_getItemRupeeCount()
Definition d_com_inf_game.h:3437
void dComIfGp_world_dark_set(u8)
Definition d_com_inf_game.cpp:2726
void dComIfGp_particle_createScene(const void *param_0)
Definition d_com_inf_game.h:2959
char * dComIfGp_evmng_getMyStringP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2715
void dComIfGs_setBombNum(u8 i_num)
Definition d_com_inf_game.h:1555
J3DDrawBuffer * dComIfGd_getListFilter()
Definition d_com_inf_game.h:4442
dStage_stageDt_c * dComIfGp_getStage()
Definition d_com_inf_game.h:2373
int dComIfG_TimerDeleteRequest(int i_mode)
Definition d_com_inf_game.cpp:2807
bool dComIfGp_isRSetFlag(u8 flag)
Definition d_com_inf_game.h:3609
void dComIfGd_drawOpaListFilter()
Definition d_com_inf_game.h:4658
u8 dComIfGp_att_getCatchChgItem()
Definition d_com_inf_game.h:2759
dEvt_control_c * dComIfGp_getEvent()
Definition d_com_inf_game.h:2517
void dComIfGp_setNunCStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3905
void dComIfGs_onDarkClearLV(int i_no)
Definition d_com_inf_game.h:1323
u8 dComIfGs_getBombMax()
Definition d_com_inf_game.h:1595
void dComIfGp_setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:4124
int dComIfG_deleteStageRes(const char *i_arcName)
Definition d_com_inf_game.h:4315
BOOL dComIfGp_evmng_startCheck(s16 i_eventId)
Definition d_com_inf_game.h:2675
void dComIfGs_resetLastWarpAcceptStage()
Definition d_com_inf_game.h:1434
void dComIfGp_particle_calc2D()
Definition d_com_inf_game.h:2975
void dComIfGp_setStatus(u16 status)
Definition d_com_inf_game.h:3284
void dComIfGs_setDataNum(u8 i_num)
Definition d_com_inf_game.h:2189
s8 dComIfGs_getRestartRoomNo()
Definition d_com_inf_game.h:2097
void dComIfGp_setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:3949
u8 dComIfGp_getNextStageWipeSpeed()
Definition d_com_inf_game.h:2369
s32 dComIfGp_getItemOilCount()
Definition d_com_inf_game.h:3485
void dComIfGd_setListZxlu()
Definition d_com_inf_game.h:4516
void dComIfGp_clearMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3941
void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num)
Definition d_com_inf_game.cpp:2216
void dComIfG_setTimerType(u8 i_type)
Definition d_com_inf_game.h:4260
u8 dComIfGs_getDataNum()
Definition d_com_inf_game.h:2185
void dComIfGd_setListIndScreen()
Definition d_com_inf_game.h:4506
s16 dComIfGp_getItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:4172
fopAc_ac_c * dComIfGp_event_getTalkPartner()
Definition d_com_inf_game.h:2598
void dComIfGp_event_setTalkPartner(void *i_actor)
Definition d_com_inf_game.h:2602
void dComIfGp_setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3845
MtxP dComIfGd_getInvViewMtx()
Definition d_com_inf_game.h:4427
void dComIfGs_setMemoryToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:2281
BOOL dComIfGs_wolfeye_effect_check()
Definition d_com_inf_game.cpp:2876
u8 dComIfGs_checkOptVibration()
Definition d_com_inf_game.h:1781
void dComIfGd_drawXluListSky()
Definition d_com_inf_game.h:4582
u8 dComIfGp_getAdvanceDirection()
Definition d_com_inf_game.h:3953
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2253
int dComIfGp_evmng_startDemo(int i_mapToolId)
Definition d_com_inf_game.h:2646
u8 dComIfGs_getArrowNum()
Definition d_com_inf_game.h:1535
BOOL dComIfG_isDebugMode()
Definition d_com_inf_game.h:4363
u16 dComIfGs_getOil()
Definition d_com_inf_game.h:1223
void dComIfGs_setHorseRestart(const char *i_stageName, cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1363
u8 dComIfGs_getSelectEquipClothes()
Definition d_com_inf_game.h:1231
void dComIfGs_setDate(u16 i_date)
Definition d_com_inf_game.h:1319
void dComIfGd_drawXluListDark()
Definition d_com_inf_game.h:4622
void dComIfGd_entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4570
s8 dComIfGs_BossLife_public_Get()
Definition d_com_inf_game.cpp:1721
u16 dComIfGp_event_checkHind(u16 i_hindFlag)
Definition d_com_inf_game.h:2545
void dComIfGs_onItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2261
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4407
void dComIfGs_offStageLife()
Definition d_com_inf_game.h:1941
int dComIfGp_getStageVrboxcolNumInfo()
Definition d_com_inf_game.h:2413
void dComIfGp_setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:3477
void dComIfGp_setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2811
u8 dComIfGs_getOptRuby()
Definition d_com_inf_game.h:1741
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1925
void dComIfGp_setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2843
u8 dComIfGp_getCStickStatus()
Definition d_com_inf_game.h:3757
void dComIfGp_setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3869
u8 dComIfGp_get3DDirection()
Definition d_com_inf_game.h:3729
bool dComIfGp_is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:3733
void dComIfGs_resetDan()
Definition d_com_inf_game.h:2029
void dComIfGp_setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3881
s16 dComIfGp_getItemMaxLifeCount()
Definition d_com_inf_game.h:3461
void * dComIfGs_getPEventBit()
Definition d_com_inf_game.h:1833
void dComIfGp_setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:4140
int dComIfGp_getStagePselectNumInfo()
Definition d_com_inf_game.h:2405
void dComIfGp_setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:4128
s16 dComIfGs_getLastWarpMarkPlayerAngleY()
Definition d_com_inf_game.h:1414
void dComIfGd_drawListZxlu()
Definition d_com_inf_game.h:4666
u8 dComIfGp_getDoSetFlagForce()
Definition d_com_inf_game.h:3717
s16 dComIfGs_getWarpPlayerAngleY()
Definition d_com_inf_game.cpp:2666
bool dComIfGp_isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:3901
void dComIfGs_onActor(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2269
void dComIfGp_2dShowOff()
Definition d_com_inf_game.h:4041
J3DDrawBuffer * dComIfGd_getListPacket()
Definition d_com_inf_game.h:4450
void dComIfGd_drawOpaListMiddle()
Definition d_com_inf_game.h:4594
void dComIfGs_setHorseName(const char *i_name)
Definition d_com_inf_game.h:1732
void dComIfGs_offItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1527
void dComIfGs_onDungeonItemCompass()
Definition d_com_inf_game.h:1901
void dComIfGp_setLastPlayStageName(char *name)
Definition d_com_inf_game.h:4156
void dComIfGd_drawOpaListPacket()
Definition d_com_inf_game.h:4606
void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3785
void dComIfGp_setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2931
s16 dComIfGp_getItemMaxBombNumCount()
Definition d_com_inf_game.h:4180
u8 dComIfGp_getXSetFlagForce()
Definition d_com_inf_game.h:3853
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:2013
void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3015
void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c *param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u32 i_atType)
Definition d_com_inf_game.h:3099
s16 dComIfGp_getNextStageLayer()
Definition d_com_inf_game.h:2353
void dComIfGp_setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3637
void dComIfGs_setSelectEquipSword(u8 i_itemNo)
Definition d_com_inf_game.cpp:2584
void dComIfG_playerStatusD()
Definition d_com_inf_game.cpp:2281
u8 dComIfGs_getLightDropNum(u8 i_nowLevel)
Definition d_com_inf_game.h:1656
void dComIfGs_setOptSound(u8 i_mode)
Definition d_com_inf_game.h:1789
void dComIfGd_setCopy2D(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4415
void dComIfGp_2dShowOn()
Definition d_com_inf_game.h:4037
s32 dComIfGs_isDungeonItemBossKey()
Definition d_com_inf_game.h:1921
void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2049
s32 dComIfGp_setHeapLockFlag(u8 flag)
Definition d_com_inf_game.cpp:2034
void dComIfGp_ret_wp_set(s8)
Definition d_com_inf_game.cpp:2724
int dComIfGp_att_ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_com_inf_game.h:2751
s32 dComIfGp_getMaxOxygen()
Definition d_com_inf_game.h:3529
f32 dComIfGp_getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:3351
void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3685
void dComIfGp_createSimpleModel()
Definition d_com_inf_game.h:4196
void dComIfGd_setList()
Definition d_com_inf_game.h:4478
void dComIfGs_onGetMagicUseFlag()
Definition d_com_inf_game.cpp:1917
u8 dComIfGs_getPohSpiritNum()
Definition d_com_inf_game.h:1603
void dComIfGd_drawXluList()
Definition d_com_inf_game.h:4618
void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo)
Definition d_com_inf_game.h:1458
void dComIfGp_clearItemMaxOilCount()
Definition d_com_inf_game.h:3509
void dComIfGs_offStageMiddleBoss()
Definition d_com_inf_game.h:1977
void dComIfGp_setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3721
BOOL dComIfGp_isEnableNextStage()
Definition d_com_inf_game.h:2357
@ COLLECT_SHIELD
Definition d_save.h:84
@ COLLECT_CLOTHING
Definition d_save.h:82
@ COLLECT_SWORD
Definition d_save.h:83
@ COLLECT_SMELL
Definition d_save.h:85
@ B_BUTTON_ITEM
Definition d_save.h:86
static u8 index[20][3]
Definition GXDraw.c:434
OSTime time
Definition GXInit.c:34
u32 mode
Definition GXTev.c:56
f32 Mtx44[4][4]
Definition mtx.h:28
f32 Mtx[3][4]
Definition mtx.h:25
f32(* MtxP)[4]
Definition mtx.h:38
s64 OSTime
Definition os.h:19
int i
Definition e_log.c:92
unsigned int fpc_ProcID
Definition f_pc_base.h:10
@ fpcNm_ITEM_NORMAL_BOMB
Definition f_pc_name.h:124
static u32 status
Definition fstload.c:9
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
signed long long int s64
Definition types.h:13
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
static volatile u8 magic
Definition perf.c:22
Definition f_op_view.h:42
Mtx viewMtx
Definition f_op_view.h:53
Mtx viewMtxNoTrans
Definition f_op_view.h:56
Mtx invViewMtx
Definition f_op_view.h:54
Definition f_op_view.h:32