1#ifndef D_COM_D_COM_INF_GAME_H
2#define D_COM_D_COM_INF_GAME_H
245 int load(
char const**, JKRHeap*);
388#if PLATFORM_WII || PLATFORM_SHIELD
436 int addSimpleModel(J3DModelData* i_modelData,
int roomNo, u8 drawBG);
470 void setNextStage(
const char* stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) {
471 mNextStage.
set(stage, roomNo, point, layer, wipe, wipe_speed);
532 f32 param_6,
int camID,
int mode) {
896 #if PLATFORM_WII || VERSION == VERSION_SHIELD
955#if PLATFORM_WII || PLATFORM_SHIELD
966 bool draw(f32, f32, u8);
1005 void draw(f32, f32);
1015#if PLATFORM_WII || PLATFORM_SHIELD
1043 #if PLATFORM_WII || PLATFORM_SHIELD
1141void dComIfGp_setNextStage(
char const* i_stage, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed,
1142 u32 i_lastMode,
int, s8 i_wipe, s16 i_lastAngle,
int param_9,
int i_wipeSpeedT);
1195 f32 param_5, _GXTexObj* i_tex);
1197 f32 param_5, f32 param_6, f32 param_7,
cBgS_PolyInfo& param_8,
1198 dKy_tevstr_c* param_9, s16 param_10, f32 param_11, _GXTexObj* param_12);
1422 s8 i_point, u8 i_region) {
2614 void* i_targetActor, s16 i_eventID, u8 i_mapToolId) {
2616 i_targetActor, i_eventID, i_mapToolId);
2809 f32 i_upDist, f32 i_downDist, s16 i_angle,
int param_5) {
2811 i_downDist, i_angle, param_5);
2819 f32 i_downDist, s16 i_angle,
int param_5) {
3145 const csXyz* param_3,
const cXyz* param_4, u32 i_atType) {
3155 param_4, param_5, param_6);
3160 const csXyz* param_5,
const cXyz* param_6,
int param_7,
3162 const cXyz* param_10) {
3164 param_4, param_5, param_6, param_7,
3165 param_8, param_9, param_10);
3169 const cXyz* param_3,
3171 const csXyz* param_5,
const cXyz* param_6,
3173 s8 param_9,
const cXyz* param_10) {
3175 param_1,
param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10);
3179 _GXColor& param_4,
int param_5,
float param_6) {
3190 int param_5,
csXyz const* param_6,
cXyz const* param_7,
3192 cXyz const* param_10) {
3194 param_4, param_5, param_6, param_7,
3195 param_8, param_9, param_10);
3201 const csXyz* param_7,
const cXyz* param_8, s8 param_9) {
3203 param_0, param_1,
param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
3218 const cXyz* param_11) {
3220 param_0, param_1, i_pos, param_3, i_rotation, i_scale, i_alpha, param_7, param_8, param_9,
3221 param_10, param_11, 1.0f);
3225 const csXyz* i_rotation,
const cXyz* i_scale, u8 param_5,
3229 param_0, param_1, i_pos, NULL, i_rotation, i_scale, param_5, param_6, param_7, param_8,
3230 param_9, param_10, 1.0f);
3235 const cXyz* i_scale, u8 i_alpha,
3238 const cXyz* i_particleScale) {
3240 i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor,
3241 i_envColor, i_particleScale, 1.0f);
3245 const csXyz* i_rotation,
const cXyz* i_scale,
3248 const cXyz* i_particleScale) {
3250 i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor,
3251 i_envColor, i_particleScale, 1.0f);
3256 return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, NULL, NULL, 0xFF, NULL, -1, NULL,
3261 const csXyz* i_rotation,
const cXyz* i_scale) {
3268 const cXyz* i_scale) {
3274 const csXyz* param_3,
const cXyz* param_4) {
3281 const GXColor* param_5, f32 param_6, u8 param_7,
3282 const csXyz* param_8,
const cXyz* param_9,
3284 const cXyz* param_12) {
3286 param_0, param_1, i_pos, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
3287 param_5, param_12, param_6);
3293 f32 param_5, u8 param_6,
const csXyz* param_7,
3295 s8 param_10,
const cXyz* param_11) {
3297 param_8, param_6, param_9, param_10,
3298 param_3, param_4, param_11, param_5);
3304 f32 param_5, u8 param_6) {
3306 NULL, NULL, NULL, -1, NULL);
3358 f32 param_5, f32 param_6,
int camID,
int mode) {
4166 param_6, param_7, param_8, param_9, param_10);
4469 f32 param_5, _GXTexObj* tex) {
4483# if VERSION > VERSION_GCN_JPN
4777#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
struct _GXColor GXColor
Definition c_cc_d.h:12
int(* request_of_phase_process_fn)(void *)
Definition c_phase.h:24
Definition d_com_inf_game.h:189
dTimer_c * mTimerPtr
Definition d_com_inf_game.h:197
s32 mTimerMode
Definition d_com_inf_game.h:200
u8 mTimerType
Definition d_com_inf_game.h:201
s32 mTimerNowTimeMs
Definition d_com_inf_game.h:198
s32 mTimerLimitTimeMs
Definition d_com_inf_game.h:199
__d_timer_info_c()
Definition d_com_inf_game.h:191
Definition c_bg_s_poly_info.h:7
Definition f_op_camera_mng.h:13
Definition f_op_camera_mng.h:27
Definition d_attention.h:198
u8 getCatchChgItem()
Definition d_attention.h:273
fopAc_ac_c * getZHintTarget()
Definition d_attention.h:268
fopAc_ac_c * getCatghTarget()
Definition d_attention.h:272
int CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:274
int ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_attention.h:269
fopAc_ac_c * getLookTarget()
Definition d_attention.h:279
void LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:282
Definition d_com_inf_game.h:261
int mBasicID
Definition d_com_inf_game.h:264
int mID
Definition d_com_inf_game.h:263
fopAc_ac_c * mActor[10]
Definition d_com_inf_game.h:265
Definition d_com_inf_game.h:217
class dComIfG_camera_info_class::@64 mCamInfo
camera_class * mCamera
Definition d_com_inf_game.h:222
s8 field_0x5
Definition d_com_inf_game.h:224
f32 mCameraZoomForcus
Definition d_com_inf_game.h:229
u32 mCameraAttentionStatus
Definition d_com_inf_game.h:227
cXyz mCameraPos
Definition d_com_inf_game.h:233
s16 mCameraBank
Definition d_com_inf_game.h:236
cXyz mCameraTarget
Definition d_com_inf_game.h:234
s8 field_0x4
Definition d_com_inf_game.h:223
dComIfG_camera_info_class()
Definition d_com_inf_game.h:219
~dComIfG_camera_info_class()
Definition d_com_inf_game.h:220
f32 mCameraFovy
Definition d_com_inf_game.h:235
char * mCameraParamFileName
Definition d_com_inf_game.h:230
u8 field_0x7
Definition d_com_inf_game.h:226
f32 mCameraZoomScale
Definition d_com_inf_game.h:228
s8 field_0x6
Definition d_com_inf_game.h:225
Definition d_com_inf_game.h:1002
virtual ~anmCsr_c()
Definition d_com_inf_game.h:1004
void draw(f32, f32)
Definition d_com_inf_game.cpp:1174
dDlst_blo_c field_0x8
Definition d_com_inf_game.h:1007
Definition d_com_inf_game.h:958
f32 field_0x58
Definition d_com_inf_game.h:976
JKRSolidHeap * m_heap
Definition d_com_inf_game.h:969
u32 getParticleId()
Definition d_com_inf_game.h:967
f32 field_0x54
Definition d_com_inf_game.h:975
virtual ~navi_c()
Definition d_com_inf_game.h:964
cXyz field_0x40
Definition d_com_inf_game.h:973
void create()
Definition d_com_inf_game.cpp:988
csXyz field_0x4c
Definition d_com_inf_game.h:974
mDoExt_brkAnm m_brk
Definition d_com_inf_game.h:972
navi_c()
Definition d_com_inf_game.h:960
u32 mParticleId
Definition d_com_inf_game.h:978
f32 field_0x5c
Definition d_com_inf_game.h:977
J3DModel * m_model
Definition d_com_inf_game.h:970
mDoExt_bckAnm m_bck
Definition d_com_inf_game.h:971
bool draw(f32, f32, u8)
Definition d_com_inf_game.cpp:1014
Definition d_com_inf_game.h:956
virtual ~baseCsr_c()
Definition d_com_inf_game.h:981
u8 field_0x13d
Definition d_com_inf_game.h:994
static u32 _m_blurID
Definition d_com_inf_game.h:998
u8 field_0x13e
Definition d_com_inf_game.h:995
baseCsr_c(u8)
Definition d_com_inf_game.cpp:1064
void onNavi()
Definition d_com_inf_game.h:989
static navi_c * getNavi()
Definition d_com_inf_game.h:986
void draw(f32, f32)
Definition d_com_inf_game.cpp:1071
void create()
Definition d_com_inf_game.cpp:1144
static dPa_hermiteEcallBack_c m_blurCB
Definition d_com_inf_game.h:997
dDlst_blo_c field_0x8
Definition d_com_inf_game.h:991
dDlst_blo_c * getCsr()
Definition d_com_inf_game.h:988
dDlst_blo_c::anm_c anm
Definition d_com_inf_game.h:992
u8 field_0x13c
Definition d_com_inf_game.h:993
static navi_c * m_navi
Definition d_com_inf_game.h:999
static void particleExecute()
Definition d_com_inf_game.cpp:1168
Definition d_com_inf_game.h:953
u32 field_0x1de00
Definition d_com_inf_game.h:1032
static void createBaseCsr()
Definition d_com_inf_game.cpp:1198
u32 field_0x1de04
Definition d_com_inf_game.h:1033
~dComIfG_inf_c()
Definition d_com_inf_game.h:1012
u8 mIsDebugMode
Definition d_com_inf_game.h:1037
u8 mWorldDark
Definition d_com_inf_game.h:1028
dComIfG_inf_c()
Definition d_com_inf_game.h:1011
s8 mPolyDamageOff
Definition d_com_inf_game.h:1030
static baseCsr_c * getBaseCsr()
Definition d_com_inf_game.h:1018
dRes_control_c mResControl
Definition d_com_inf_game.h:1026
u8 field_0x1de09
Definition d_com_inf_game.h:1035
static __d_timer_info_c dComIfG_mTimerInfo
Definition d_com_inf_game.h:1042
dComIfG_play_c play
Definition d_com_inf_game.h:1024
u8 field_0x1de08
Definition d_com_inf_game.h:1034
static baseCsr_c * m_baseCsr
Definition d_com_inf_game.h:1044
s8 field_0x1ddfa
Definition d_com_inf_game.h:1029
dSv_info_c info
Definition d_com_inf_game.h:1023
u8 field_0x1de0a
Definition d_com_inf_game.h:1036
s8 field_0x1ddfc
Definition d_com_inf_game.h:1031
void ct()
Definition d_com_inf_game.cpp:1180
dDlst_list_c drawlist
Definition d_com_inf_game.h:1025
OSStopwatch mStopwatch
Definition d_com_inf_game.h:1039
u8 mFadeBrightness
Definition d_com_inf_game.h:1027
Definition d_com_inf_game.h:268
u8 mItemLifeCountType
Definition d_com_inf_game.h:407
u8 field_0x4f6a[18]
Definition d_com_inf_game.h:404
u8 mBottleSetFlagForce
Definition d_com_inf_game.h:354
u8 mXSetFlag
Definition d_com_inf_game.h:364
u8 mNunCSetFlag
Definition d_com_inf_game.h:375
s32 mItemOilCount
Definition d_com_inf_game.h:279
u8 field_0x4ef3[2]
Definition d_com_inf_game.h:317
u8 field_0x4f4c
Definition d_com_inf_game.h:392
u8 mXStatusForce
Definition d_com_inf_game.h:363
s16 mItemMaxLifeCount
Definition d_com_inf_game.h:274
u8 m3DSetFlagForce
Definition d_com_inf_game.h:358
u8 m3DSetFlag
Definition d_com_inf_game.h:346
u8 mCStickStatus
Definition d_com_inf_game.h:320
u8 field_0x4f5b[2]
Definition d_com_inf_game.h:401
u8 mRemoConStatus
Definition d_com_inf_game.h:308
u8 mRSetFlagForce
Definition d_com_inf_game.h:350
u8 mMesgStatus
Definition d_com_inf_game.h:301
u8 mShow2D
Definition d_com_inf_game.h:409
u8 mZSetFlag
Definition d_com_inf_game.h:349
u8 field_0x4f1c
Definition d_com_inf_game.h:355
u8 mBaseAnimeID
Definition d_com_inf_game.h:380
u8 mRStatusForce
Definition d_com_inf_game.h:325
u8 mNunStatus
Definition d_com_inf_game.h:306
u8 field_0x4f10[2]
Definition d_com_inf_game.h:344
u8 field_0x4eea[2]
Definition d_com_inf_game.h:309
u8 field_0x4fcb
Definition d_com_inf_game.h:377
u8 field_0x4fca
Definition d_com_inf_game.h:376
u8 field_0x4ee0[2]
Definition d_com_inf_game.h:300
u8 field_0x4efe
Definition d_com_inf_game.h:327
u8 mItemSlot
Definition d_com_inf_game.h:383
u8 mYStatus
Definition d_com_inf_game.h:366
u8 mMesgCancelButton
Definition d_com_inf_game.h:394
u8 mTouchStatusForce
Definition d_com_inf_game.h:333
u8 mBottleStatusForce
Definition d_com_inf_game.h:329
u8 mZSetFlagForce
Definition d_com_inf_game.h:361
u8 mMesgBgm
Definition d_com_inf_game.h:405
int mOxygen
Definition d_com_inf_game.h:282
s16 mItemArrowNumCount
Definition d_com_inf_game.h:287
s16 mItemBombNumCount[3]
Definition d_com_inf_game.h:290
u8 mSButtonSetFlagForce
Definition d_com_inf_game.h:360
u8 field_0x4f4d
Definition d_com_inf_game.h:393
u8 mRemoConSetFlag
Definition d_com_inf_game.h:343
u8 mDoStatusForce
Definition d_com_inf_game.h:332
u8 field_0x4eef
Definition d_com_inf_game.h:313
u8 field_0x4f47[2]
Definition d_com_inf_game.h:385
u8 mDoStatus
Definition d_com_inf_game.h:310
int mMaxOxygenCount
Definition d_com_inf_game.h:286
u8 mYSetFlag
Definition d_com_inf_game.h:368
u8 mRSetFlag
Definition d_com_inf_game.h:338
u8 field_0x4f1d[2]
Definition d_com_inf_game.h:356
s16 mItemPachinkoNumCount
Definition d_com_inf_game.h:288
f32 mItemLifeCount
Definition d_com_inf_game.h:271
u8 field_0x4eca[2]
Definition d_com_inf_game.h:292
s16 mItemMagicCount
Definition d_com_inf_game.h:275
u8 mSButtonStatusForce
Definition d_com_inf_game.h:336
dMsgObject_c * mMsgObjectClass
Definition d_com_inf_game.h:270
u8 field_0x4ef2
Definition d_com_inf_game.h:316
u8 mNeedLightDropNum
Definition d_com_inf_game.h:403
u8 mAStatus
Definition d_com_inf_game.h:304
s32 mItemNowOil
Definition d_com_inf_game.h:280
u8 mItemID
Definition d_com_inf_game.h:384
u8 field_0x4f52[5]
Definition d_com_inf_game.h:397
u8 field_0x4f4a
Definition d_com_inf_game.h:387
u8 field_0x4ee6
Definition d_com_inf_game.h:305
s16 mItemNowMagicCount
Definition d_com_inf_game.h:276
u8 mOxygenShowFlag
Definition d_com_inf_game.h:408
JKRExpHeap * mExpHeap2D
Definition d_com_inf_game.h:410
JKRExpHeap * mMsgExpHeap
Definition d_com_inf_game.h:412
u8 m3DDirectionForce
Definition d_com_inf_game.h:319
u8 field_0x4ed0[4]
Definition d_com_inf_game.h:295
u8 field_0x4f0c
Definition d_com_inf_game.h:340
u8 unk_0x4fe3
Definition d_com_inf_game.h:389
int mMaxOxygen
Definition d_com_inf_game.h:284
u8 mSelectEquip[6]
Definition d_com_inf_game.h:379
u8 field_0x4f19
Definition d_com_inf_game.h:352
u8 mRStatus
Definition d_com_inf_game.h:303
u8 mNunSetFlag
Definition d_com_inf_game.h:341
u8 mXSetFlagForce
Definition d_com_inf_game.h:365
u8 field_0x4eff
Definition d_com_inf_game.h:328
u8 m3DStatusForce
Definition d_com_inf_game.h:334
u8 mZStatusForce
Definition d_com_inf_game.h:337
s32 mItemRupeeCount
Definition d_com_inf_game.h:272
u8 mASetFlag
Definition d_com_inf_game.h:339
s16 mItemMaxArrowNumCount
Definition d_com_inf_game.h:289
u8 mAStatusForce
Definition d_com_inf_game.h:326
u8 field_0x4f01
Definition d_com_inf_game.h:330
int mItemMaxOilCount
Definition d_com_inf_game.h:281
s16 mItemMaxMagicCount
Definition d_com_inf_game.h:277
u8 mYStatusForce
Definition d_com_inf_game.h:367
u8 mNowAnimeID
Definition d_com_inf_game.h:382
u8 mCStickSetFlagForce
Definition d_com_inf_game.h:359
u8 mSubHeapLockFlag[2]
Definition d_com_inf_game.h:399
s16 mItemMaxBombNumCount2
Definition d_com_inf_game.h:294
s16 field_0x4e9a
Definition d_com_inf_game.h:278
JKRExpHeap * mSubExpHeap2D[2]
Definition d_com_inf_game.h:411
u8 mCStickSetFlag
Definition d_com_inf_game.h:347
int mMessageCountNum
Definition d_com_inf_game.h:296
s16 field_0x4ed8
Definition d_com_inf_game.h:297
u8 field_0x4ee3
Definition d_com_inf_game.h:302
u8 mPauseFlag
Definition d_com_inf_game.h:406
u8 field_0x4f4f[2]
Definition d_com_inf_game.h:395
u8 mXStatus
Definition d_com_inf_game.h:362
u8 mDirection
Definition d_com_inf_game.h:386
u8 mNunCStatus
Definition d_com_inf_game.h:374
u8 mYSetFlagForce
Definition d_com_inf_game.h:369
u8 mDoSetFlagForce
Definition d_com_inf_game.h:357
s16 mItemMaxBombNumCount1
Definition d_com_inf_game.h:293
u8 mNunZSetFlag
Definition d_com_inf_game.h:371
s16 field_0x4ec8
Definition d_com_inf_game.h:291
s16 mItemKeyNumCount
Definition d_com_inf_game.h:273
dSv_memBit_c::WarpItemData_c mWarpItemData
Definition d_com_inf_game.h:413
u8 mSButtonSetFlag
Definition d_com_inf_game.h:348
u8 mSButtonStatus
Definition d_com_inf_game.h:323
u8 mHeapLockFlag
Definition d_com_inf_game.h:398
u8 mCStickDirection
Definition d_com_inf_game.h:321
u8 mBottleStatus
Definition d_com_inf_game.h:307
u8 field_0x4f1a
Definition d_com_inf_game.h:353
u8 field_0x4fc6
Definition d_com_inf_game.h:372
u8 mNunZStatus
Definition d_com_inf_game.h:370
u8 mDoSetFlag
Definition d_com_inf_game.h:345
u8 field_0x4ef1
Definition d_com_inf_game.h:315
u8 field_0x4f4b
Definition d_com_inf_game.h:391
u8 mASetFlagForce
Definition d_com_inf_game.h:351
u8 field_0x4ef0
Definition d_com_inf_game.h:314
u8 mWolfAbility[12]
Definition d_com_inf_game.h:402
u8 mFaceAnimeID
Definition d_com_inf_game.h:381
u8 field_0x4fc7
Definition d_com_inf_game.h:373
u16 mItemNowLife
Definition d_com_inf_game.h:299
u8 field_0x4f02[2]
Definition d_com_inf_game.h:331
u8 mCStickStatusForce
Definition d_com_inf_game.h:335
u8 mCStickDirectionForce
Definition d_com_inf_game.h:322
u8 mBottleSetFlag
Definition d_com_inf_game.h:342
int mNowOxygen
Definition d_com_inf_game.h:283
u8 field_0x4eda[0x4EDE - 0x4EDA]
Definition d_com_inf_game.h:298
u8 mNowVibration
Definition d_com_inf_game.h:400
int mOxygenCount
Definition d_com_inf_game.h:285
u8 mSelectItem[8]
Definition d_com_inf_game.h:378
u8 m3DStatus
Definition d_com_inf_game.h:312
u8 field_0x4eed
Definition d_com_inf_game.h:311
u8 m3DDirection
Definition d_com_inf_game.h:318
u8 mGameoverStatus
Definition d_com_inf_game.h:396
u8 mZStatus
Definition d_com_inf_game.h:324
Definition d_com_inf_game.h:416
JKRArchive * mNameResArchive
Definition d_com_inf_game.h:916
static int getLayerNo_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:872
void setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:567
int getTimerLimitTimeMs()
Definition d_com_inf_game.cpp:955
const char * getCameraParamFileName(int i)
Definition d_com_inf_game.h:566
int getCameraWinID(int i)
Definition d_com_inf_game.h:541
void setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:496
bool isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:681
void clearItemKeyNumCount()
Definition d_com_inf_game.h:610
void setLastPlayStageName(char *name)
Definition d_com_inf_game.h:881
u8 getASetFlagForce()
Definition d_com_inf_game.h:668
void setExpHeap2D(void *heap)
Definition d_com_inf_game.h:842
int getCameraPlayer1ID(int i)
Definition d_com_inf_game.h:542
void setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:540
void onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:549
void setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:590
void offPauseFlag()
Definition d_com_inf_game.h:834
u8 getTimerType()
Definition d_com_inf_game.cpp:971
void setNowVibration(u8 vib_status)
Definition d_com_inf_game.cpp:133
u8 get3DDirectionForce()
Definition d_com_inf_game.h:720
void setTimerNowTimeMs(int time)
Definition d_com_inf_game.cpp:943
JKRAramArchive * getFieldMapArchive2()
Definition d_com_inf_game.h:481
void setMaxOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:634
void setTimerMode(int mode)
Definition d_com_inf_game.cpp:959
void clearItemMaxLifeCount()
Definition d_com_inf_game.h:613
u32 getCameraAttentionStatus(int i)
Definition d_com_inf_game.h:544
u8 getXSetFlagForce()
Definition d_com_inf_game.h:774
void clearNowAnimeID()
Definition d_com_inf_game.h:812
void setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:492
void setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:615
u8 show2dCheck()
Definition d_com_inf_game.h:838
char mLastPlayStageName[8]
Definition d_com_inf_game.h:950
JKRArchive * getFontArchive()
Definition d_com_inf_game.h:489
u32 mPlayerStatus[1][4]
Definition d_com_inf_game.h:941
JKRArchive * mMeterButtonArchive
Definition d_com_inf_game.h:904
void show2dOff()
Definition d_com_inf_game.h:840
JKRArchive * mFieldMapArchive2
Definition d_com_inf_game.h:901
JKRArchive * mDemoMsgArchive
Definition d_com_inf_game.h:903
void setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:846
u8 field_0x4d2c[4]
Definition d_com_inf_game.h:900
void setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:488
void loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:574
void setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:484
void setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.cpp:89
struct dComIfG_play_c::@69 mPlayerInfo[1]
fopAc_ac_c * mPlayerPtr[2]
Definition d_com_inf_game.h:938
s32 getOxygenCount()
Definition d_com_inf_game.h:631
s16 getItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:100
u8 getMesgStatus()
Definition d_com_inf_game.h:648
s8 getNextStageWipe()
Definition d_com_inf_game.h:468
void setItemMagicCount(s16 magic)
Definition d_com_inf_game.h:614
void setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:494
void setItemNowLife(u16 life)
Definition d_com_inf_game.h:647
void setWindowNum(u8 num)
Definition d_com_inf_game.h:525
int getTimerMode()
Definition d_com_inf_game.cpp:963
void setStatus(u16 status)
Definition d_com_inf_game.h:528
u8 getSButtonSetFlagForce()
Definition d_com_inf_game.h:750
dVibration_c mVibration
Definition d_com_inf_game.h:899
s32 getItemNowOil()
Definition d_com_inf_game.h:621
dEvent_manager_c & getEvtManager()
Definition d_com_inf_game.h:477
u8 getCStickStatus()
Definition d_com_inf_game.h:727
void drawSimpleModel()
Definition d_com_inf_game.cpp:914
dAttention_c mAttention
Definition d_com_inf_game.h:895
JKRArchive * getCardIconResArchive()
Definition d_com_inf_game.h:514
void setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:787
void setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:582
void * field_0x4db4
Definition d_com_inf_game.h:922
void setItemOilCount(s32 oil)
Definition d_com_inf_game.h:618
void setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.cpp:141
dAttention_c * getAttention()
Definition d_com_inf_game.h:478
dComIfG_MesgCamInfo_c * getMesgCamInfo()
Definition d_com_inf_game.h:848
u8 getCStickDirection()
Definition d_com_inf_game.h:728
void setBottleStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:682
bool isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:693
char * getLastPlayStageName()
Definition d_com_inf_game.h:880
void setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:506
JKRArchive * getOptionResArchive()
Definition d_com_inf_game.h:501
void setHeapLockFlag(u8 status)
Definition d_com_inf_game.h:824
dCcS mCcs
Definition d_com_inf_game.h:888
void setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:482
u8 get3DSetFlagForce()
Definition d_com_inf_game.h:721
u8 get3DStatus()
Definition d_com_inf_game.h:711
void setMesgBgm(u8 param_0)
Definition d_com_inf_game.h:832
void setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:844
bool isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:729
u8 & getItemLifeCountType()
Definition d_com_inf_game.h:596
void setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:509
u8 getRStatus()
Definition d_com_inf_game.h:649
void setItemRupeeCount(s32 rupees)
Definition d_com_inf_game.h:606
void setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:486
u8 getZStatusForce()
Definition d_com_inf_game.h:761
daHorse_c * getHorseActor()
Definition d_com_inf_game.h:591
void setPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:870
void deleteSimpleModel()
Definition d_com_inf_game.cpp:907
s32 checkStatus(u16 flags)
Definition d_com_inf_game.h:527
dSmplMdl_draw_c * createSimpleModel()
Definition d_com_inf_game.cpp:900
s16 getItemMaxLifeCount()
Definition d_com_inf_game.h:611
int getPlayerCameraID(int i)
Definition d_com_inf_game.h:583
dEvt_control_c * getEvent()
Definition d_com_inf_game.h:476
void setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:669
u8 isPauseFlag()
Definition d_com_inf_game.h:833
dEvent_manager_c mEvtManager
Definition d_com_inf_game.h:894
void onPauseFlag()
Definition d_com_inf_game.h:835
bool isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:798
void * getPlayerPtr(int ptrIdx)
Definition d_com_inf_game.h:589
u8 getYStatusForce()
Definition d_com_inf_game.h:785
void saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:568
u8 unk_0x4c9c[8]
Definition d_com_inf_game.h:897
s8 getLayerOld()
Definition d_com_inf_game.h:526
void setItemMaxLifeCount(s16 max)
Definition d_com_inf_game.h:612
dStage_stageDt_c & getStage()
Definition d_com_inf_game.h:474
void setItemMaxMagicCount(s16 max)
Definition d_com_inf_game.h:616
bool isZSetFlag(u8 flag)
Definition d_com_inf_game.h:756
JKRArchive * mDmapResArchive
Definition d_com_inf_game.h:912
void setItemLifeCount(f32 hearts, u8 type)
Definition d_com_inf_game.h:597
void setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:459
u8 getBottleSetFlagForce()
Definition d_com_inf_game.h:687
void setPlayerInfo(int i, fopAc_ac_c *player, int cam)
Definition d_com_inf_game.h:584
s8 getNextStageRoomNo()
Definition d_com_inf_game.h:464
void clearItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:110
JKRExpHeap * getExpHeap2D()
Definition d_com_inf_game.h:841
void setItemPachinkoNumCount(s16 seeds)
Definition d_com_inf_game.h:641
void offEnableNextStage()
Definition d_com_inf_game.h:467
u8 getCStickDirectionForce()
Definition d_com_inf_game.h:736
dComIfG_MesgCamInfo_c mMesgCamInfo
Definition d_com_inf_game.h:940
bool isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:674
void setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:457
f32 getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:560
s8 getStartStageLayer()
Definition d_com_inf_game.h:456
dStage_stageDt_c mStageData
Definition d_com_inf_game.h:891
u8 getRStatusForce()
Definition d_com_inf_game.h:655
void setItemMaxOilCount(s32 oil)
Definition d_com_inf_game.h:619
void ct()
Definition d_com_inf_game.cpp:28
void setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:490
bool isYSetFlag(u8 flag)
Definition d_com_inf_game.h:780
JKRArchive * mItemIconArchive
Definition d_com_inf_game.h:915
bool isASetFlag(u8 flag)
Definition d_com_inf_game.h:662
void setFaceAnimeID(u8 id)
Definition d_com_inf_game.h:810
void clearItemRupeeCount()
Definition d_com_inf_game.h:607
u8 getAStatusForce()
Definition d_com_inf_game.h:667
JKRArchive * getMeterButtonArchive()
Definition d_com_inf_game.h:487
void setOxygen(s32 oxygen)
Definition d_com_inf_game.h:626
JKRArchive * mCardIconResArchive
Definition d_com_inf_game.h:923
void onStatus(u16 i_status)
Definition d_com_inf_game.h:529
void setOxygenShowFlag(u8 flag)
Definition d_com_inf_game.h:837
u8 getNunStatus()
Definition d_com_inf_game.h:673
s16 getItemKeyNumCount()
Definition d_com_inf_game.h:608
u8 getNeedLightDropNum()
Definition d_com_inf_game.h:829
void setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:500
u8 getSelectItem(int idx)
Definition d_com_inf_game.h:803
dStage_startStage_c * getStartStage()
Definition d_com_inf_game.h:452
J2DGrafContext * getCurrentGrafPort()
Definition d_com_inf_game.h:876
void setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:781
s32 getMaxOxygenCount()
Definition d_com_inf_game.h:635
void setTimerType(u8 type)
Definition d_com_inf_game.cpp:967
u8 getCStickStatusForce()
Definition d_com_inf_game.h:735
void setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:701
dBgS mBgs
Definition d_com_inf_game.h:887
JKRArchive * getCollectResArchive()
Definition d_com_inf_game.h:495
dComIfG_item_info_class mItemInfo
Definition d_com_inf_game.h:939
JKRArchive * getAllMapArchive()
Definition d_com_inf_game.h:508
void setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
Definition d_com_inf_game.h:470
int getWindowNum()
Definition d_com_inf_game.h:524
void setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:657
u8 getBottleStatus()
Definition d_com_inf_game.h:680
void setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:553
JKRArchive * getMsgCommonArchive()
Definition d_com_inf_game.h:510
dEvt_control_c mEvent
Definition d_com_inf_game.h:893
dComIfG_play_c()
Definition d_com_inf_game.h:418
int removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.cpp:928
s8 getStartStageRoomNo()
Definition d_com_inf_game.h:455
dSmplMdl_draw_c * getSimpleModel()
Definition d_com_inf_game.h:523
u8 getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:826
dVibration_c & getVibration()
Definition d_com_inf_game.h:479
void setNunCStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:799
void setItemKeyNumCount(s16 keys)
Definition d_com_inf_game.h:609
void setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:518
void clearMesgCamInfoID()
Definition d_com_inf_game.h:850
~dComIfG_play_c()
Definition d_com_inf_game.h:450
u8 getZSetFlagForce()
Definition d_com_inf_game.h:762
u8 checkMesgCancelButton()
Definition d_com_inf_game.h:819
u8 getXStatus()
Definition d_com_inf_game.h:767
f32 getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:562
BOOL isEnableNextStage()
Definition d_com_inf_game.h:466
void setGameoverStatus(u8 status)
Definition d_com_inf_game.h:822
dDlst_window_c * mCurrentWindow
Definition d_com_inf_game.h:944
int addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG)
Definition d_com_inf_game.cpp:920
void clearItemMaxOilCount()
Definition d_com_inf_game.h:624
void setMesgCamInfoBasicID(int id)
Definition d_com_inf_game.h:851
void entrySimpleModel(J3DModel *i_model, int roomNo)
Definition d_com_inf_game.cpp:937
s32 getItemMaxOilCount()
Definition d_com_inf_game.h:623
JKRArchive * getMain2DArchive()
Definition d_com_inf_game.h:519
void clearItemArrowNumCount()
Definition d_com_inf_game.h:639
void setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:628
void setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:507
void itemInit()
Definition d_com_inf_game.cpp:62
JKRArchive * mMsgArchive[11]
Definition d_com_inf_game.h:902
dStage_startStage_c mStartStage
Definition d_com_inf_game.h:889
s8 getNextStageLayer()
Definition d_com_inf_game.h:465
void setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:875
JKRArchive * mFmapResArchive
Definition d_com_inf_game.h:911
dStage_startStage_c * getNextStartStage()
Definition d_com_inf_game.h:461
fopAc_ac_c * getPlayer(int idx)
Definition d_com_inf_game.h:581
s32 getItemRupeeCount()
Definition d_com_inf_game.h:605
bool isRSetFlag(u8 flag)
Definition d_com_inf_game.h:650
u8 get3DDirection()
Definition d_com_inf_game.h:712
dSmplMdl_draw_c * mSimpleModel
Definition d_com_inf_game.h:928
u8 getBottleStatusForce()
Definition d_com_inf_game.h:686
dComIfG_camera_info_class mCameraInfo[1]
Definition d_com_inf_game.h:933
void clearPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:871
void setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:775
void setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:830
JKRArchive * mRingResArchive
Definition d_com_inf_game.h:921
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:531
void setDirection(u8 i_dir)
Definition d_com_inf_game.h:818
JKRArchive * getMsgArchive(int idx)
Definition d_com_inf_game.h:483
JKRArchive * getNameResArchive()
Definition d_com_inf_game.h:505
void setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:763
u8 getAStatus()
Definition d_com_inf_game.h:661
u8 getRemoConStatus()
Definition d_com_inf_game.h:692
void * getItemTable()
Definition d_com_inf_game.h:878
u8 getDoSetFlagForce()
Definition d_com_inf_game.h:706
void setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:738
void setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:511
dTimer_c * getTimerPtr()
Definition d_com_inf_game.cpp:979
void setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:663
BOOL checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:545
void init()
Definition d_com_inf_game.cpp:39
void clearItemPachinkoNumCount()
Definition d_com_inf_game.h:642
JKRArchive * mMsgDtArchive[15]
Definition d_com_inf_game.h:924
int getNowOxygen()
Definition d_com_inf_game.h:627
u8 getNextStageWipeSpeed()
Definition d_com_inf_game.h:469
view_class * mCurrentView
Definition d_com_inf_game.h:945
void setCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:548
u8 getYStatus()
Definition d_com_inf_game.h:779
u8 getWolfAbility(int i_idx)
Definition d_com_inf_game.h:828
u8 getOxygenShowFlag()
Definition d_com_inf_game.h:836
void setBaseAnimeID(u8 id)
Definition d_com_inf_game.h:807
int getTimerNowTimeMs()
Definition d_com_inf_game.cpp:947
void clearFaceAnimeID()
Definition d_com_inf_game.h:811
void clearMesgCamInfoBasicID()
Definition d_com_inf_game.h:852
const char * getStartStageName()
Definition d_com_inf_game.h:453
f32 getItemLifeCount()
Definition d_com_inf_game.h:595
s32 getItemOilCount()
Definition d_com_inf_game.h:617
void setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:877
camera_class * getCamera(int idx)
Definition d_com_inf_game.h:539
s16 getItemArrowNumCount()
Definition d_com_inf_game.h:637
void setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:873
JKRArchive * mAllMapArchive
Definition d_com_inf_game.h:919
s16 getNextStagePoint()
Definition d_com_inf_game.h:463
void createParticle()
Definition d_com_inf_game.cpp:895
JKRArchive * mAnmArchive
Definition d_com_inf_game.h:908
u8 getCStickSetFlagForce()
Definition d_com_inf_game.h:737
void setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:730
JKRArchive * mOptionResArchive
Definition d_com_inf_game.h:913
bool isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:700
JKRArchive * getDmapResArchive()
Definition d_com_inf_game.h:499
void setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:645
J2DOrthoGraph * mCurrentGrafPort
Definition d_com_inf_game.h:947
u8 getDirection()
Definition d_com_inf_game.h:817
JKRArchive * mCollectResArchive
Definition d_com_inf_game.h:910
void clearBaseAnimeID()
Definition d_com_inf_game.h:808
void setMaxOxygen(s32 max)
Definition d_com_inf_game.h:630
void setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:745
void clearItemOilCount()
Definition d_com_inf_game.h:620
void setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:520
dPa_control_c * mParticle
Definition d_com_inf_game.h:927
void setTimerLimitTimeMs(int time)
Definition d_com_inf_game.cpp:951
void show2dOn()
Definition d_com_inf_game.h:839
static int getLayerNo_common_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:152
JKRExpHeap * getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:843
void clearMaxOxygenCount()
Definition d_com_inf_game.h:636
JKRArchive * getAnmArchive()
Definition d_com_inf_game.h:493
dPa_control_c * getParticle()
Definition d_com_inf_game.h:522
void setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:504
__d_timer_info_c mTimerInfo
Definition d_com_inf_game.h:943
s8 getStartStageDarkArea()
Definition d_com_inf_game.h:458
void offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:550
void setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:769
u8 getNunZStatus()
Definition d_com_inf_game.h:791
void setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:757
bool isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:744
int getMaxOxygen()
Definition d_com_inf_game.h:629
int getOxygen()
Definition d_com_inf_game.h:625
u8 getXStatusForce()
Definition d_com_inf_game.h:773
void setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:820
u32 checkPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:869
s8 mLayerOld
Definition d_com_inf_game.h:930
s16 getItemMaxBombNumCount(u8 i_bombType)
Definition d_com_inf_game.cpp:121
void setBottleStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:688
u8 get3DStatusForce()
Definition d_com_inf_game.h:719
void setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:502
s16 getItemPachinkoNumCount()
Definition d_com_inf_game.h:640
dStage_nextStage_c mNextStage
Definition d_com_inf_game.h:890
void setNunZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:793
int getMessageCountNumber()
Definition d_com_inf_game.h:644
JKRArchive * mMain2DArchive
Definition d_com_inf_game.h:925
void setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:694
void setSelectEquip(int idx, u8 item_id)
Definition d_com_inf_game.h:805
bool is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:713
dStage_roomControl_c * getRoomControl()
Definition d_com_inf_game.h:475
void * field_0x4dfc[2]
Definition d_com_inf_game.h:926
s16 getItemMaxArrowNumCount()
Definition d_com_inf_game.h:643
u8 getYSetFlagForce()
Definition d_com_inf_game.h:786
void * field_0x4da4
Definition d_com_inf_game.h:918
void setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:675
void setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:515
dStage_roomControl_c mRoomControl
Definition d_com_inf_game.h:892
u8 getGameoverStatus()
Definition d_com_inf_game.h:821
void setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:632
const char * getNextStageName()
Definition d_com_inf_game.h:462
dDlst_window_c * getWindow(int i)
Definition d_com_inf_game.h:530
u8 mWindowNum
Definition d_com_inf_game.h:929
void setItemTable(void *data)
Definition d_com_inf_game.h:879
void setMesgCamInfoID(int param_0)
Definition d_com_inf_game.h:849
JKRArchive * getFmapResArchive()
Definition d_com_inf_game.h:497
void setSelectItem(int idx, u8 i_itemNo)
Definition d_com_inf_game.h:804
void * field_0x4d90[2]
Definition d_com_inf_game.h:914
void setTimerPtr(dTimer_c *ptr)
Definition d_com_inf_game.cpp:975
void setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:874
int getCameraPlayer2ID(int i)
Definition d_com_inf_game.h:543
void setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:813
void * mItemTable
Definition d_com_inf_game.h:948
u8 getFaceAnimeID()
Definition d_com_inf_game.h:809
JKRArchive * mFontArchive
Definition d_com_inf_game.h:906
void setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:513
u8 checkMesgBgm()
Definition d_com_inf_game.h:831
void setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2636
JKRArchive * getMsgDtArchive()
Definition d_com_inf_game.h:516
void setItemNowOil(s32 oil)
Definition d_com_inf_game.h:622
void setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:651
u16 getItemNowLife()
Definition d_com_inf_game.h:646
u8 getSButtonStatusForce()
Definition d_com_inf_game.h:749
dMsgObject_c * getMsgObjectClass()
Definition d_com_inf_game.h:593
void setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:853
view_port_class * mCurrentViewport
Definition d_com_inf_game.h:946
bool isXSetFlag(u8 flag)
Definition d_com_inf_game.h:768
bool isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:792
void setItemArrowNumCount(s16 arrows)
Definition d_com_inf_game.h:638
fopAc_ac_c * mpPlayer
Definition d_com_inf_game.h:935
u8 getSButtonStatus()
Definition d_com_inf_game.h:743
JKRArchive * mRubyArchive
Definition d_com_inf_game.h:907
void offHeapLockFlag()
Definition d_com_inf_game.h:825
JKRArchive * getRingResArchive()
Definition d_com_inf_game.h:512
void setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:707
void clearItemLifeCount()
Definition d_com_inf_game.h:601
JKRExpHeap * getMsgExpHeap()
Definition d_com_inf_game.h:845
u8 field_0x4ff0[0x8]
Definition d_com_inf_game.h:942
u8 getNunCStatus()
Definition d_com_inf_game.h:797
void setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:498
void set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:722
void setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:561
u32 getNowVibration()
Definition d_com_inf_game.cpp:137
JKRArchive * mMsgCommonArchive
Definition d_com_inf_game.h:920
s16 getStartStagePoint()
Definition d_com_inf_game.h:454
u8 isHeapLockFlag()
Definition d_com_inf_game.h:823
void clearOxygenCount()
Definition d_com_inf_game.h:633
JKRArchive * getMsgDtArchive(int idx)
Definition d_com_inf_game.h:517
u8 getBaseAnimeID()
Definition d_com_inf_game.h:806
void setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:827
void setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:751
u8 getRSetFlagForce()
Definition d_com_inf_game.h:656
u8 getZStatus()
Definition d_com_inf_game.h:755
u8 field_0x501d[4]
Definition d_com_inf_game.h:949
void * field_0x4d78[2]
Definition d_com_inf_game.h:909
s8 mCameraID
Definition d_com_inf_game.h:936
void setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:563
void set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:714
void setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:594
u8 getDoStatus()
Definition d_com_inf_game.h:699
JKRArchive * getItemIconArchive()
Definition d_com_inf_game.h:503
JKRArchive * getRubyArchive()
Definition d_com_inf_game.h:491
dDlst_window_c mWindow[1]
Definition d_com_inf_game.h:932
JKRArchive * getDemoMsgArchive()
Definition d_com_inf_game.h:485
u16 mStatus
Definition d_com_inf_game.h:931
JKRArchive * mErrorResArchive
Definition d_com_inf_game.h:917
static int getLayerNo(int)
Definition d_com_inf_game.cpp:882
void * field_0x4d68
Definition d_com_inf_game.h:905
u8 getDoStatusForce()
Definition d_com_inf_game.h:705
Definition d_com_inf_game.h:241
const char ** mResNameTable
Definition d_com_inf_game.h:248
int load(char const **, JKRHeap *)
Definition d_com_inf_game.cpp:2696
u8 mLoadIndex
Definition d_com_inf_game.h:250
dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2681
request_of_phase_process_class mPhase
Definition d_com_inf_game.h:249
~dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2687
Definition d_drawlist.h:33
Definition d_drawlist.h:72
Definition d_drawlist.h:40
Definition d_drawlist.h:338
void set2DOpaTop(dDlst_base_c *dlst)
Definition d_drawlist.h:384
J3DDrawBuffer * getOpaListPacket()
Definition d_drawlist.h:394
void setOpaList3Dlast()
Definition d_drawlist.h:414
void drawShadow(Mtx param_0)
Definition d_drawlist.h:497
void setOpaListBG()
Definition d_drawlist.h:413
J3DDrawBuffer * getOpaListDark()
Definition d_drawlist.h:396
void setOpaList()
Definition d_drawlist.h:408
void setXluListFilter()
Definition d_drawlist.h:424
void drawXluListDarkBG()
Definition d_drawlist.h:478
void setOpaListMiddle()
Definition d_drawlist.h:420
J3DDrawBuffer * getOpaListFilter()
Definition d_drawlist.h:392
J3DDrawBuffer * getOpaList()
Definition d_drawlist.h:391
void drawOpaListP0()
Definition d_drawlist.h:487
void drawXluList()
Definition d_drawlist.h:479
void setOpaListSky()
Definition d_drawlist.h:401
void setOpaListDarkBG()
Definition d_drawlist.h:407
void imageDrawShadow(Mtx param_0)
Definition d_drawlist.h:496
void entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:438
void newPeekZdata(s16 param_0, s16 param_1, u32 *param_2)
Definition d_drawlist.h:462
void drawOpaListDark()
Definition d_drawlist.h:475
void draw2DOpaTop()
Definition d_drawlist.h:493
void drawXluListItem3d()
Definition d_drawlist.cpp:1814
void setXluListP0()
Definition d_drawlist.h:417
int setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_drawlist.h:452
void set2DXlu(dDlst_base_c *dlst)
Definition d_drawlist.h:385
void entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:442
void setView(view_class *view)
Definition d_drawlist.h:388
void reset()
Definition d_drawlist.cpp:1752
void setXluListBG()
Definition d_drawlist.h:412
void drawXluListSky()
Definition d_drawlist.h:470
void drawCopy2D()
Definition d_drawlist.h:468
void setOpaListCursor()
Definition d_drawlist.h:426
void setXluListZxlu()
Definition d_drawlist.h:422
void set3DlineMatDark(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:433
int setSimpleShadow(cXyz *param_0, f32 param_1, f32 param_2, cXyz *param_3, s16 param_4, f32 param_5, _GXTexObj *param_6)
Definition d_drawlist.h:446
void drawOpaListPacket()
Definition d_drawlist.h:476
view_port_class * getViewport()
Definition d_drawlist.h:466
void drawXluListBG()
Definition d_drawlist.h:477
void setXluListCursor()
Definition d_drawlist.h:427
void draw2DOpa()
Definition d_drawlist.h:492
void drawOpaListCursor()
Definition d_drawlist.h:489
void init()
Definition d_drawlist.cpp:1713
void drawOpaList()
Definition d_drawlist.h:474
void set2DOpa(dDlst_base_c *dlst)
Definition d_drawlist.h:383
void setXluListInvisible()
Definition d_drawlist.h:405
void setOpaListItem3D()
Definition d_drawlist.h:410
void setOpaListInvisible()
Definition d_drawlist.h:404
void draw2DXlu()
Definition d_drawlist.h:494
void setXluListMiddle()
Definition d_drawlist.h:419
bool addRealShadow(u32 key, J3DModel *model)
Definition d_drawlist.h:458
void drawXluListInvisible()
Definition d_drawlist.h:481
void peekZdata()
Definition d_drawlist.h:437
void setXluListDark()
Definition d_drawlist.h:402
void setCopy2D(dDlst_base_c *dlst)
Definition d_drawlist.h:386
void drawXluListCursor()
Definition d_drawlist.h:490
void setOpaListFilter()
Definition d_drawlist.h:423
void drawXluListDark()
Definition d_drawlist.h:480
void setXluList2DScreen()
Definition d_drawlist.h:416
void setXluListDarkBG()
Definition d_drawlist.h:406
void drawOpaListItem3d()
Definition d_drawlist.cpp:1810
void set3DlineMat(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:429
void setXluListSky()
Definition d_drawlist.h:400
void drawOpaListFilter()
Definition d_drawlist.h:486
void drawOpaListSky()
Definition d_drawlist.h:469
J3DDrawBuffer * getXluListBG()
Definition d_drawlist.h:397
J3DDrawBuffer * getOpaListBG()
Definition d_drawlist.h:395
void setXluList()
Definition d_drawlist.h:409
void drawOpaList3Dlast()
Definition d_drawlist.h:485
void drawOpaListInvisible()
Definition d_drawlist.h:482
view_class * getView()
Definition d_drawlist.h:387
void drawOpaListMiddle()
Definition d_drawlist.h:473
void setOpaListDark()
Definition d_drawlist.h:403
void setXluListItem3D()
Definition d_drawlist.h:411
void setOpaListP0()
Definition d_drawlist.h:418
void setWindow(dDlst_window_c *window)
Definition d_drawlist.h:389
void setViewport(view_port_class *port)
Definition d_drawlist.h:390
void drawXluList2DScreen()
Definition d_drawlist.h:484
void drawOpaListBG()
Definition d_drawlist.h:471
void setXluList3Dlast()
Definition d_drawlist.h:415
void setOpaListZxlu()
Definition d_drawlist.h:421
void drawXluListZxlu()
Definition d_drawlist.h:483
void drawOpaListDarkBG()
Definition d_drawlist.h:472
J3DDrawBuffer * getOpaListP0()
Definition d_drawlist.h:393
Definition d_drawlist.h:314
void setViewPort(f32, f32, f32, f32, f32, f32)
Definition d_drawlist.cpp:159
void setScissor(f32, f32, f32, f32)
Definition d_drawlist.cpp:168
void setCameraID(int id)
Definition d_drawlist.h:321
void setMode(int mode)
Definition d_drawlist.h:323
@ TYPE_VEC
Definition d_event_data.h:36
@ TYPE_STRING
Definition d_event_data.h:38
@ TYPE_INT
Definition d_event_data.h:37
@ TYPE_FLOAT
Definition d_event_data.h:35
Definition d_event_manager.h:29
int cameraPlay()
Definition d_event_manager.h:102
int endCheck(s16 eventID)
Definition d_event_manager.cpp:992
int setStartDemo(int mapToolId)
Definition d_event_manager.h:104
void * getMySubstanceP(int staffId, const char *dataname, int datatype)
Definition d_event_manager.cpp:1236
void setGoal(cXyz *pos)
Definition d_event_manager.cpp:1318
int isMapToolCamera(u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:942
int ChkPresentEnd()
Definition d_event_manager.cpp:1455
cXyz * getGoal()
Definition d_event_manager.cpp:1322
int getMyStaffId(const char *staffName, fopAc_ac_c *actor, int tagId)
Definition d_event_manager.cpp:1011
int checkStartDemo()
Definition d_event_manager.cpp:1459
int getIsAddvance(int staffId)
Definition d_event_manager.cpp:1086
void cutEnd(int staffId)
Definition d_event_manager.cpp:1254
int getMySubstanceNum(int staffId, const char *dataname)
Definition d_event_manager.cpp:1245
dEvDtEvent_c * getEventData(s16 evCompositId)
Definition d_event_manager.cpp:813
int startCheckOld(const char *eventname)
Definition d_event_manager.cpp:987
void remove()
Definition d_event_manager.cpp:479
int endCheckOld(const char *eventname)
Definition d_event_manager.cpp:1006
int getMyActIdx(int staffId, const char *const *action, int n_action, BOOL param_3, BOOL param_4)
Definition d_event_manager.cpp:1123
s16 getEventIdx(const char *eventName, u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:822
int create()
Definition d_event_manager.cpp:254
int startCheck(s16 evCompositId)
Definition d_event_manager.cpp:974
fopAc_ac_c * getPtI()
Definition d_event.h:114
void setGtItm(u8 itemNo)
Definition d_event.cpp:1403
fopAc_ac_c * getPtT()
Definition d_event.h:113
void reset(void *)
Definition d_event.cpp:705
void setPtD(void *actor)
Definition d_event.cpp:1399
u16 chkEventFlag(u16 flag)
Definition d_event.h:116
void setCullRate(f32 rate)
Definition d_event.h:157
u16 checkHind(u16 flag)
Definition d_event.h:123
void setPtI(void *actor)
Definition d_event.cpp:1391
fopAc_ac_c * getPt2()
Definition d_event.h:112
BOOL compulsory(void *, const char *eventName, u16 hind)
Definition d_event.cpp:1202
u8 getMode() const
Definition d_event.h:130
int moveApproval(void *)
Definition d_event.cpp:1134
f32 getCullRate()
Definition d_event.h:156
void onHindFlag(u16 flag)
Definition d_event.h:124
void setPtI_Id(fpc_ProcID id)
Definition d_event.cpp:1395
BOOL runCheck()
Definition d_event.h:131
void setPtT(void *actor)
Definition d_event.cpp:1387
BOOL chkTalkXY()
Definition d_event.h:147
fopAc_ac_c * getPt1()
Definition d_event.h:111
u8 getGtItm()
Definition d_event.h:155
void remove()
Definition d_event.cpp:1211
void onEventFlag(u16 flag)
Definition d_event.h:117
s32 order(u16 type, u16 prio, u16 flag, u16 hind, void *requestActor, void *targetActor, s16 id, u8 mapToolId)
Definition d_event.cpp:61
u8 getPreItemNo()
Definition d_event.h:154
void offHindFlag(u16 flag)
Definition d_event.h:126
fopAc_ac_c * getPtD()
Definition d_event.h:115
Definition d_kankyo_tev_str.h:8
Definition d_msg_object.h:19
Definition d_particle.h:282
void cleanup()
Definition d_particle.cpp:1314
void drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:413
JPABaseEmitter * getEmitter(u32 param_0)
Definition d_particle.h:388
void drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:411
void removeScene(bool)
Definition d_particle.cpp:1299
void draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_particle.h:424
u32 setStopContinue(u32)
Definition d_particle.cpp:1775
void calcMenu()
Definition d_particle.cpp:1335
void createCommon(void const *)
Definition d_particle.cpp:1191
void drawNormal(JPADrawInfo *i_drawInfo)
Definition d_particle.h:406
void drawProjection(JPADrawInfo *i_drawInfo)
Definition d_particle.h:409
u32 getHeapSize()
Definition d_particle.h:431
void drawNormalFog(JPADrawInfo *i_drawInfo)
Definition d_particle.h:407
void calc3D()
Definition d_particle.cpp:1318
int getParticleNum()
Definition d_particle.h:460
void drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_particle.h:415
u32 setNormal(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)
Definition d_particle.h:390
void draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:421
void drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_particle.h:416
void calc2D()
Definition d_particle.cpp:1329
u32 setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)
Definition d_particle.cpp:1650
void levelExecute(u32 param_0)
Definition d_particle.h:436
u16 setCommonPoly(u32 *, cBgS_PolyInfo *, cXyz const *, cXyz const *, dKy_tevstr_c const *, u32, u32, csXyz const *, cXyz const *, s8)
Definition d_particle.cpp:1823
void drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:414
void drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:410
void createScene(void const *)
Definition d_particle.cpp:1261
void draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_particle.h:422
u32 getSceneHeapSize()
Definition d_particle.h:432
void drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:412
void setWaterRipple(u32 *, cBgS_PolyInfo &, cXyz const *, f32, dKy_tevstr_c const *, cXyz const *, s8)
Definition d_particle.cpp:1426
void draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:423
void drawNormalP1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:408
u32 setPoly(u32, u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1758
void drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_particle.h:418
bool readScene(u8, mDoDvdThd_toMainRam_c **)
Definition d_particle.cpp:1243
JKRExpHeap * getResHeap()
Definition d_particle.h:427
void forceOnEventMove(u32 param_0)
Definition d_particle.h:387
void drawFogScreen(JPADrawInfo *i_drawInfo)
Definition d_particle.h:419
int getEmitterNum()
Definition d_particle.h:459
void setHitMark(u16, fopAc_ac_c *, cXyz const *, csXyz const *, cXyz const *, u32)
Definition d_particle.cpp:1364
void drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_particle.h:417
u32 setSimpleFoot(u32, u32 *, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, int, csXyz const *, cXyz const *, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1785
void draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_particle.h:420
Definition d_particle.h:251
Definition d_particle.h:22
Definition d_resorce.h:69
int setObjectRes(char const *i_arcName, void *i_archiveRes, u32 i_bufferSize, JKRHeap *i_heap)
Definition d_resorce.cpp:978
dRes_info_c * getStageResInfo(const char *i_arcName)
Definition d_resorce.h:138
int deleteStageRes(const char *i_arcName)
Definition d_resorce.h:126
int getObjectAllSize()
Definition d_resorce.cpp:963
void dump()
Definition d_resorce.cpp:1014
int syncStageRes(const char *i_arcName)
Definition d_resorce.h:116
int getObjectResName2Index(char const *i_arcName, char const *i_resName)
Definition d_resorce.cpp:1038
void * getObjectRes(const char *i_arcName, const char *resName)
Definition d_resorce.h:100
int getStageAllSize()
Definition d_resorce.cpp:949
dRes_info_c * getObjectResInfo(const char *i_arcName)
Definition d_resorce.h:134
void * getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_resorce.h:108
int deleteObjectRes(const char *i_arcName)
Definition d_resorce.h:122
u32 getObjectSize(const char *i_arcName)
Definition d_resorce.h:142
int setStageRes(char const *i_arcName, JKRHeap *i_heap)
Definition d_resorce.cpp:1007
int syncAllObjectRes()
Definition d_resorce.h:120
int syncObjectRes(const char *i_arcName)
Definition d_resorce.h:112
u32 getStageSize(const char *i_arcName)
Definition d_resorce.h:146
void * getStageRes(const char *i_arcName, const char *i_resName)
Definition d_resorce.h:130
Definition d_resorce.h:11
Definition d_simple_model.h:45
Definition d_stage.h:1283
BOOL isEnable() const
Definition d_stage.h:1290
dStage_startStage_c * getStartStage()
Definition d_stage.h:1293
u8 getWipeSpeed() const
Definition d_stage.h:1292
void offEnable()
Definition d_stage.h:1289
s8 getWipe() const
Definition d_stage.h:1291
void set(const char *, s8, s16, s8, s8, u8)
Definition d_stage.cpp:25
Definition d_stage.h:1074
void initZone()
Definition d_stage.cpp:211
void offStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1156
static void SetTimePass(int i_TimePass)
Definition d_stage.h:1138
static int getStayNo()
Definition d_stage.h:1135
static int getZoneNo(int i_roomNo)
Definition d_stage.h:1184
void init(void)
Definition d_stage.cpp:158
void setStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1148
void zoneCountCheck(int) const
Definition d_stage.cpp:354
int loadRoom(int, u8 *, bool)
Definition d_stage.cpp:291
u8 checkStatusFlag(int i_roomNo, u8 flag) const
Definition d_stage.h:1160
dStage_roomDt_c * getStatusRoomDt(int)
Definition d_stage.cpp:221
dKy_tevstr_c * getTevStr(int i_roomNo)
Definition d_stage.h:1144
BOOL checkRoomDisp(int) const
Definition d_stage.cpp:279
static void setStayNo(int)
Definition d_stage.cpp:238
static void setZoneNo(int i_roomNo, int i_zoneNo)
Definition d_stage.h:1180
void onStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1152
static BOOL GetTimePass()
Definition d_stage.h:1137
virtual stage_vrboxcol_info_class * getVrboxcolInfo(void) const
Definition d_stage.h:882
virtual stage_plight_info_class * getPlightInfo(void) const
Definition d_stage.h:884
virtual stage_stag_info_class * getStagInfo(void) const
Definition d_stage.h:920
s16 getWorldRollAngleX() const
Definition d_stage.h:1006
s16 getWorldRollDirAngleY() const
Definition d_stage.h:1007
virtual int getEnvrNumInfo(void) const
Definition d_stage.h:890
virtual dStage_Multi_c * getMulti(void) const
Definition d_stage.h:966
virtual stage_palette_info_class * getPaletteInfo(void) const
Definition d_stage.h:874
virtual stage_scls_info_dummy_class * getSclsInfo(void) const
Definition d_stage.h:922
virtual int getPlightNumInfo(void) const
Definition d_stage.h:918
virtual int getPselectNumInfo(void) const
Definition d_stage.h:888
virtual stage_envr_info_class * getEnvrInfo(void) const
Definition d_stage.h:878
virtual int getPaletteNumInfo(void) const
Definition d_stage.h:886
virtual roomRead_class * getRoom(void) const
Definition d_stage.h:867
virtual stage_pselect_info_class * getPselectInfo(void) const
Definition d_stage.h:876
virtual void setOldMulti(void)
Definition d_stage.h:967
virtual void resetOldMulti(void)
Definition d_stage.h:968
virtual int getVrboxcolNumInfo(void) const
Definition d_stage.h:894
Definition d_stage.h:1264
void setDarkArea(s8 darkArea)
Definition d_stage.h:1273
void setLayer(s8 layer)
Definition d_stage.h:1271
s8 getLayer() const
Definition d_stage.h:1270
s16 getPoint() const
Definition d_stage.h:1268
s8 getDarkArea() const
Definition d_stage.h:1272
s8 getRoomNo() const
Definition d_stage.h:1269
const char * getName() const
Definition d_stage.h:1267
void setBalloonScore(u32 i_score)
Definition d_save.h:691
u32 getBalloonScore() const
Definition d_save.h:690
void setHookGameTime(u32 i_time)
Definition d_save.h:689
u32 getRaceGameTime() const
Definition d_save.h:692
u32 getHookGameTime() const
Definition d_save.h:688
void setRaceGameTime(u32 i_time)
Definition d_save.h:693
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1281
void offSwitch(int i_no)
Definition d_save.cpp:1276
BOOL isItem(int i_no) const
Definition d_save.cpp:1304
void onSwitch(int i_no)
Definition d_save.cpp:1271
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1195
void offEventBit(const u16 i_no)
Definition d_save.cpp:1187
void * getPEventBit()
Definition d_save.h:678
void onEventBit(const u16 i_no)
Definition d_save.cpp:1183
int isEventBit(const u16 i_no) const
Definition d_save.cpp:1191
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1200
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:462
void addFishCount(u8 i_fishIndex)
Definition d_save.cpp:955
void setMaxSize(int i_sizeIndex, u8 i_size)
Definition d_save.h:464
u8 getMaxSize(int i_sizeIndex) const
Definition d_save.h:463
const char * getStageName() const
Definition d_save.h:224
s16 getAngleY() const
Definition d_save.h:223
cXyz & getPos()
Definition d_save.h:222
s8 getRoomNo() const
Definition d_save.h:225
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:206
void removeZone(int zoneNo)
Definition d_save.h:971
s64 getSaveTotalTime() const
Definition d_save.h:983
u32 createZone(int i_roomNo)
Definition d_save.cpp:1513
dSv_danBit_c & getDan()
Definition d_save.h:965
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1708
dSv_event_c & getTmp()
Definition d_save.h:973
dSv_save_c & getSavedata()
Definition d_save.h:958
u8 getDataNum() const
Definition d_save.h:975
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1870
dSv_player_c & getPlayer()
Definition d_save.h:960
BOOL revSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1615
void setDataNum(u8 num)
Definition d_save.h:976
dSv_event_c & getEvent()
Definition d_save.h:961
BOOL isSwitch(int i_no, int i_roomNo) const
Definition d_save.cpp:1573
void setSaveTotalTime(s64 time)
Definition d_save.h:984
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1686
dSv_restart_c & getRestart()
Definition d_save.h:972
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1663
u8 getNoFile() const
Definition d_save.h:979
void setNewFile(u8 file)
Definition d_save.h:978
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1724
s64 getStartTime() const
Definition d_save.h:981
void initZone()
Definition d_save.cpp:1507
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:962
void setNoFile(u8 file)
Definition d_save.h:980
void getSave(int i_stageNo)
Definition d_save.cpp:1497
dSv_memory_c & getMemory()
Definition d_save.h:963
void resetDan()
Definition d_save.h:967
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1820
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1639
dSv_zone_c & getZone(int id)
Definition d_save.h:970
void setStartTime(s64 time)
Definition d_save.h:982
void onSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1525
u8 getNewFile() const
Definition d_save.h:977
void offSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1549
void init()
Definition d_save.cpp:1453
void putSave(int i_stageNo)
Definition d_save.cpp:1502
void initDan(s8 i_stage)
Definition d_save.h:968
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1697
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:974
u8 getGetNumber(int i_no)
Definition d_save.h:449
void onLetterReadFlag(int i_no)
Definition d_save.cpp:938
void onLetterGetFlag(int i_no)
Definition d_save.cpp:928
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:450
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:943
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:933
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:908
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:894
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:885
void offLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:901
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:878
void offSwitch(int i_no)
Definition d_save.cpp:1125
void offDungeonItemWarp()
Definition d_save.h:655
void onStageBossEnemy2()
Definition d_save.h:657
void offDungeonItemCompass()
Definition d_save.h:637
void onStageLife()
Definition d_save.h:648
void offDungeonItemMap()
Definition d_save.h:634
s32 isStageBossEnemy() const
Definition d_save.h:647
void setKeyNum(u8 i_keyNum)
Definition d_save.h:632
void offDungeonItemBossKey()
Definition d_save.h:640
void offStageLife()
Definition d_save.h:649
void onStageBossEnemy()
Definition d_save.h:642
s32 isDungeonItemMap() const
Definition d_save.h:635
s32 isStageLife() const
Definition d_save.h:650
s32 isDungeonItemCompass() const
Definition d_save.h:638
void onDungeonItemCompass()
Definition d_save.h:636
u8 getKeyNum()
Definition d_save.h:631
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1130
s32 isStageBossEnemy2() const
Definition d_save.h:659
BOOL isItem(int i_no) const
Definition d_save.cpp:1154
BOOL isTbox(int i_no) const
Definition d_save.cpp:1115
void onTbox(int i_no)
Definition d_save.cpp:1105
s32 isDungeonItemWarp() const
Definition d_save.h:656
void onDungeonItemBossKey()
Definition d_save.h:639
void onSwitch(int i_no)
Definition d_save.cpp:1120
s32 isDungeonItemBossKey() const
Definition d_save.h:641
s32 isStageBossDemo() const
Definition d_save.h:653
void offStageBossEnemy()
Definition d_save.h:646
void offTbox(int i_no)
Definition d_save.cpp:1110
void onStageBossDemo()
Definition d_save.h:651
void offStageBossDemo()
Definition d_save.h:652
void onDungeonItemMap()
Definition d_save.h:633
void onDungeonItemWarp()
Definition d_save.h:654
void offStageBossEnemy2()
Definition d_save.h:658
void offVisitedRoom(int i_no)
Definition d_save.cpp:1234
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1239
void onVisitedRoom(int i_no)
Definition d_save.cpp:1229
dSv_memBit_c & getBit()
Definition d_save.h:708
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:553
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:560
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:557
dSv_player_get_item_c & getGetItem()
Definition d_save.h:562
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:568
dSv_player_config_c & getConfig()
Definition d_save.h:570
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:563
dSv_player_collect_c & getCollect()
Definition d_save.h:565
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:569
dSv_player_item_c & getItem()
Definition d_save.h:561
dSv_player_item_max_c & getItemMax()
Definition d_save.h:564
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:555
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:567
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:554
dSv_light_drop_c & getLightDrop()
Definition d_save.h:566
void addPohNum()
Definition d_save.h:402
void offCollectMirror(u8 i_item)
Definition d_save.cpp:848
u8 getPohNum() const
Definition d_save.h:400
void offCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:818
void onCollectMirror(u8 i_item)
Definition d_save.cpp:843
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:813
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:828
void offCollectCrystal(u8 i_item)
Definition d_save.cpp:833
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:823
void setPohNum(u8 i_num)
Definition d_save.h:399
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:838
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:853
void setPointer(bool i_mPointer)
Definition d_save.h:524
u8 getRuby()
Definition d_save.h:511
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:516
u8 getCameraControl()
Definition d_save.h:521
void setSound(u8 i_mode)
Definition d_save.cpp:1024
u8 getSound()
Definition d_save.cpp:1020
void setCalValue(u8 i_mCalValue)
Definition d_save.h:518
void setVibration(u8 i_status)
Definition d_save.cpp:1036
u32 checkVibration() const
Definition d_save.cpp:1012
bool getPointer()
Definition d_save.h:523
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:522
u8 getAttentionType() const
Definition d_save.h:513
u8 getPalLanguage() const
Definition d_save.cpp:1040
u8 getVibration()
Definition d_save.cpp:1028
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:514
void setRuby(u8 i_ruby)
Definition d_save.h:512
cXyz & getPos()
Definition d_save.h:260
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:261
void onRegionBit(int i_region)
Definition d_save.cpp:253
char * getName()
Definition d_save.h:262
void offFieldDataExistFlag()
Definition d_save.h:265
s16 getAngleY()
Definition d_save.h:261
bool isFieldDataExistFlag() const
Definition d_save.h:264
void onFieldDataExistFlag()
Definition d_save.h:266
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:243
u8 getRegionNo() const
Definition d_save.h:263
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:683
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:675
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:691
void setHorseName(const char *i_name)
Definition d_save.h:484
u8 getClearCount() const
Definition d_save.h:485
OSTime getTotalTime() const
Definition d_save.h:474
void setPlayerName(const char *i_name)
Definition d_save.h:482
void addDeathCount()
Definition d_save.h:476
char * getPlayerName() const
Definition d_save.h:481
char * getHorseName() const
Definition d_save.h:483
void setRodTypeLevelUp()
Definition d_save.cpp:615
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:485
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:481
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:314
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:636
u8 checkEmptyBottle()
Definition d_save.cpp:507
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:413
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:465
int checkInsectBottle()
Definition d_save.cpp:497
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:442
void setLineUpItem()
Definition d_save.cpp:390
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:421
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:559
void setEmptyBottle()
Definition d_save.cpp:447
void setEmptyBombBag()
Definition d_save.cpp:567
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:604
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:301
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:593
void setArrowNum(u8 i_maxNum)
Definition d_save.h:380
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:783
u8 getArrowNum() const
Definition d_save.h:379
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:770
u8 getPachinkoNum() const
Definition d_save.h:362
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:738
u8 getArrowNum() const
Definition d_save.h:360
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:755
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:717
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:728
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:733
void setPachinkoNum(u8 i_num)
Definition d_save.h:363
void setArrowNum(u8 i_num)
Definition d_save.h:361
void resetWarpAcceptStage()
Definition d_save.h:293
s8 getRoomNo() const
Definition d_save.h:290
const char * getName()
Definition d_save.h:289
s16 getAngleY() const
Definition d_save.h:288
cXyz & getPos()
Definition d_save.h:287
void setWarpAcceptStage(s8 accept)
Definition d_save.h:292
s8 getWarpAcceptStage() const
Definition d_save.h:291
u16 getOil() const
Definition d_save.h:153
void setOil(u16 i_oil)
Definition d_save.h:154
u8 getTransformStatus() const
Definition d_save.h:163
void offMagicFlag(u8 i_magic)
Definition d_save.cpp:135
u16 getRupeeMax() const
Definition d_save.cpp:110
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:160
u16 getLife() const
Definition d_save.h:147
void setMagic(u8 i_magic)
Definition d_save.h:162
u16 getRupee() const
Definition d_save.h:149
void setTransformStatus(u8 i_status)
Definition d_save.h:164
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:84
void setMaxOil(u16 i_maxOil)
Definition d_save.h:152
void setRupee(u16 i_rupees)
Definition d_save.h:150
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:156
u8 getMagic() const
Definition d_save.h:161
u8 getMaxMagic() const
Definition d_save.h:159
u16 getMaxLife() const
Definition d_save.h:145
u8 getWalletSize() const
Definition d_save.h:157
void setMaxLife(u16 i_maxLife)
Definition d_save.h:146
u8 getSelectEquip(int item) const
Definition d_save.h:155
void setLife(u16 i_life)
Definition d_save.h:148
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:145
void setWalletSize(u8 i_size)
Definition d_save.h:158
u16 getMaxOil() const
Definition d_save.h:151
void onTransformLV(int i_no)
Definition d_save.cpp:183
void setDate(u16 i_date)
Definition d_save.h:202
void offTransformLV(int i_no)
Definition d_save.cpp:188
void setTime(f32 i_time)
Definition d_save.h:200
void onDarkClearLV(int i_no)
Definition d_save.cpp:168
u16 getDate() const
Definition d_save.h:201
f32 getTime() const
Definition d_save.h:199
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:178
void offDarkClearLV(int i_no)
Definition d_save.cpp:173
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:193
f32 getLastSpeedF() const
Definition d_save.h:825
s16 getStartPoint() const
Definition d_save.h:819
const cXyz & getRoomPos() const
Definition d_save.h:822
s16 getLastAngleY() const
Definition d_save.h:827
void setStartPoint(s16 point)
Definition d_save.h:820
u32 getRoomParam() const
Definition d_save.h:823
s8 getRoomNo() const
Definition d_save.h:818
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1440
s16 getRoomAngleY() const
Definition d_save.h:821
u32 getLastMode() const
Definition d_save.h:826
void setRoomParam(u32 param)
Definition d_save.h:824
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1492
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:893
u32 getParam() const
Definition d_save.h:858
s16 getAngleY() const
Definition d_save.h:859
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1446
const cXyz & getPos() const
Definition d_save.h:857
s8 getRoomNo() const
Definition d_save.h:860
void offItem(int i_no)
Definition d_save.cpp:1388
void onOneSwitch(int i_no)
Definition d_save.cpp:1360
void clearRoomSwitch()
Definition d_save.cpp:1328
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1408
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1370
void offOneItem(int i_no)
Definition d_save.cpp:1403
void clearRoomItem()
Definition d_save.cpp:1332
void onOneItem(int i_no)
Definition d_save.cpp:1398
void offSwitch(int i_no)
Definition d_save.cpp:1341
void onSwitch(int i_no)
Definition d_save.cpp:1336
BOOL isItem(int i_no) const
Definition d_save.cpp:1393
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1346
void offOneSwitch(int i_no)
Definition d_save.cpp:1365
void onItem(int i_no)
Definition d_save.cpp:1383
dSv_zoneBit_c & getBit()
Definition d_save.h:800
Definition d_vibration.h:68
Definition d_a_alink.h:227
Epona.
Definition d_a_horse.h:57
Definition d_a_player.h:296
Definition f_op_actor.h:271
static u32 getTrig(u32 pad)
Definition m_Do_controller_pad.h:20
Definition m_Do_dvd_thread.h:114
Definition m_Do_ext.h:546
Definition m_Do_ext.h:149
Definition m_Do_graphic.h:58
Definition d_com_inf_game.h:204
phaseParam_c(const char *name, JKRHeap *heap)
Definition d_com_inf_game.h:206
JKRHeap * mpHeap
Definition d_com_inf_game.h:212
const char * mResName
Definition d_com_inf_game.h:211
Definition f_op_scene.h:20
s16 name
Definition d_a_e_pz.cpp:1757
static u16 const id[4]
Definition d_a_obj_smtile.cpp:269
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1360
void dComIfGs_onStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1499
void dComIfGs_offSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1858
BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1713
void dComIfGs_onLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1717
void dComIfGp_particle_draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3138
dStage_roomDt_c * dComIfGp_roomControl_getStatusRoomDt(int room_no)
Definition d_com_inf_game.h:2542
void dComIfGp_onOxygenShowFlag()
Definition d_com_inf_game.h:4098
u8 dComIfGp_getDoStatusForce()
Definition d_com_inf_game.h:3782
BOOL dComIfGp_evmng_ChkPresentEnd()
Definition d_com_inf_game.h:2780
void dComIfGs_shake_kandelaar()
Definition d_com_inf_game.cpp:2865
void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2514
void dComIfGs_setSelectEquipClothes(u8 i_itemNo)
Definition d_com_inf_game.cpp:2580
JKRArchive * dComIfGp_getRubyArchive()
Definition d_com_inf_game.h:2868
void dComIfG_playerStatusD_pre_clear()
Definition d_com_inf_game.cpp:2389
void dComIfGp_clearItemLifeCount()
Definition d_com_inf_game.h:3494
int dComIfGp_evmng_getMyActIdx(int i_staffId, char **i_actions, int i_actionNum, BOOL param_3, BOOL param_4)
Definition d_com_inf_game.h:2744
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1779
void dComIfGd_draw2DOpa()
Definition d_com_inf_game.h:4737
void dComIfGp_clearMesgCameraTagInfo()
Definition d_com_inf_game.h:4146
void dComIfGs_initZone()
Definition d_com_inf_game.h:2282
void dComIfGs_gameStart()
Definition d_com_inf_game.cpp:2270
void dComIfGp_onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3391
int dComIfGs_createZone(int roomNo)
Definition d_com_inf_game.h:2286
int dComIfGd_setSimpleShadow(cXyz *i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo ¶m_3, s16 i_angle, f32 param_5, _GXTexObj *i_tex)
u8 dComIfGp_getZStatus()
Definition d_com_inf_game.h:3882
void dComIfGd_drawCopy2D()
Definition d_com_inf_game.h:4665
bool dComIfGp_isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:3862
void dComIfGs_offVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2947
u8 dComIfGs_getPalLanguage()
Definition d_com_inf_game.h:1846
void dComIfGp_event_reset()
Definition d_com_inf_game.h:2619
void dComIfGs_setOptCalValue(s8 i_calValue)
Definition d_com_inf_game.h:1806
JKRArchive * dComIfGp_getFmapResArchive()
Definition d_com_inf_game.h:2892
int dComIfG_TimerEnd(int i_mode, int param_1)
Definition d_com_inf_game.cpp:2781
void dComIfGp_setItemMaxMagicCount(s16 count)
Definition d_com_inf_game.h:3542
int dComIfGp_event_order(u16 i_type, u16 i_prio, u16 i_flags, u16 i_hindFlags, void *i_requestActor, void *i_targetActor, s16 i_eventID, u8 i_mapToolId)
Definition d_com_inf_game.h:2613
void dComIfGs_setFishSize(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:1753
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1734
void dComIfGp_setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2920
s32 dComIfGp_getItemNowOil()
Definition d_com_inf_game.h:3562
void dComIfGs_putSave(int i_stageNo)
Definition d_com_inf_game.h:2278
void dComIfGs_onLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1705
void dComIfG_get_timelayer(int *o_layer)
Definition d_com_inf_game.cpp:146
void dComIfGs_removeZone(int i_zoneNo)
Definition d_com_inf_game.h:2138
u32 dComIfGs_getRestartRoomParam()
Definition d_com_inf_game.h:2162
void dComIfGp_clearPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:4189
void dComIfGp_roomControl_zoneCountCheck(int i_roomNo)
Definition d_com_inf_game.h:2558
void dComIfGp_particle_create()
Definition d_com_inf_game.h:4261
void dComIfGp_calcNowRegion()
Definition d_com_inf_game.cpp:2451
u16 dComIfGs_getRupee()
Definition d_com_inf_game.h:1224
dMsgObject_c * dComIfGp_getMsgObjectClass()
Definition d_com_inf_game.h:3474
void dComIfGp_setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:4034
s32 dComIfGp_getOxygenCount()
Definition d_com_inf_game.h:3602
void dComIfGs_setSelectEquipShield(u8 i_itemNo)
Definition d_com_inf_game.cpp:2604
s8 dComIfGp_getStartStageRoomNo()
Definition d_com_inf_game.h:2362
u8 dComIfGs_getOptSound()
Definition d_com_inf_game.h:1830
void dComIfGs_setEmptyBottle()
Definition d_com_inf_game.h:1479
u8 dComIfGp_getRSetFlagForce()
Definition d_com_inf_game.h:3690
void dComIfGp_setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:3442
void dComIfGs_setOptRuby(u8 i_ruby)
Definition d_com_inf_game.h:1790
u8 dComIfGp_getAStatusForce()
Definition d_com_inf_game.h:3710
void dComIfGd_drawOpaListInvisible()
Definition d_com_inf_game.h:4721
void dComIfGd_peekZ(s16 param_0, s16 param_1, u32 *param_2)
Definition d_com_inf_game.h:4637
void dComIfGs_setCardToMemory(u8 *card_ptr, int dataNum)
Definition d_com_inf_game.h:2330
void dComIfGp_createSubExpHeap2D()
Definition d_com_inf_game.cpp:2075
int dComIfGp_event_moveApproval(void *i_actor)
Definition d_com_inf_game.h:2623
u8 dComIfGp_getCStickSetFlagForce()
Definition d_com_inf_game.h:3850
fopAc_ac_c * dComIfGp_att_getLookTarget()
Definition d_com_inf_game.h:2814
BOOL dComIfGp_event_chkTalkXY()
Definition d_com_inf_game.h:2597
dVibration_c & dComIfGp_getVibration()
Definition d_com_inf_game.h:2824
void * dComIfG_getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_com_inf_game.h:4416
void dComIfGp_setOldMulti()
Definition d_com_inf_game.h:2478
dCcS & dComIfG_Ccsp2()
Definition d_com_inf_game.h:4301
void dComIfGp_setMesgCameraAttrInfo(int param_1)
Definition d_com_inf_game.h:4150
int dComIfG_TimerReStart(int)
Definition d_com_inf_game.cpp:2767
void dComIfGd_setListDarkBG()
Definition d_com_inf_game.h:4560
s16 dComIfGp_getItemPachinkoNumCount()
Definition d_com_inf_game.h:3638
void dComIfGp_particle_drawP1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3042
void dComIfGp_roomControl_initZone()
Definition d_com_inf_game.h:2538
void dComIfGp_att_LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2818
u32 dComIfGs_getTurnRestartParam()
Definition d_com_inf_game.h:2214
int dComIfGp_getOxygen()
Definition d_com_inf_game.h:3578
void dComIfGp_setNunZStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3962
u8 dComIfGp_getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:4050
void dComIfGs_setMaxOil(u16 i_maxOil)
Definition d_com_inf_game.h:1236
void dComIfGp_setBottleStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3742
u8 dComIfGp_getYStatusForce()
Definition d_com_inf_game.h:3942
void dComIfG_setTimerLimitTimeMs(int i_time)
Definition d_com_inf_game.h:4313
void dComIfGp_itemDataInit()
Definition d_com_inf_game.h:4233
void dComIfGp_evmng_remove()
Definition d_com_inf_game.h:2699
int dComIfGp_att_CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2808
void dComIfGp_setOxygen(s32 oxygen)
Definition d_com_inf_game.h:3582
void dComIfGp_event_setItemPartner(void *i_actor)
Definition d_com_inf_game.h:2655
u8 dComIfGs_checkGetInsectNum()
Definition d_com_inf_game.cpp:2130
void dComIfGp_setLinkPlayer(fopAc_ac_c *ptr)
Definition d_com_inf_game.h:3462
void dComIfGp_setItemKeyNumCount(s16 count)
Definition d_com_inf_game.h:3514
u8 dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2522
u8 dComIfGp_isHeapLockFlag()
Definition d_com_inf_game.h:4046
int dComIfG_getTimerMode()
Definition d_com_inf_game.h:4325
void dComIfGp_clearMaxOxygenCount()
Definition d_com_inf_game.h:3622
dComIfG_inf_c g_dComIfG_gameInfo
Definition d_com_inf_game.cpp:1228
u16 dComIfGp_getItemNowLife()
Definition d_com_inf_game.h:3662
u32 dComIfG_getStageAllSize()
Definition d_com_inf_game.h:4444
dStage_startStage_c * dComIfGp_getNextStartStage()
Definition d_com_inf_game.h:2382
JKRArchive * dComIfGp_getDemoMsgArchive()
Definition d_com_inf_game.h:2844
void dComIfGs_setWarpMarkFlag(u8)
Definition d_com_inf_game.cpp:2679
u8 dComIfGs_checkEmptyBottle()
Definition d_com_inf_game.h:1503
u16 dComIfGs_getFishNum(u8 param_0)
Definition d_com_inf_game.h:1745
stage_scls_info_dummy_class * dComIfGp_getStageSclsInfo()
Definition d_com_inf_game.h:2470
void dComIfGp_setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2956
u8 dComIfGs_checkBombBag(u8 i_itemNo)
Definition d_com_inf_game.h:1524
void dComIfGp_setMesgAnimeAttrInfo(u8 param_1)
Definition d_com_inf_game.h:3994
BOOL dComIfGp_TransportWarp_check()
Definition d_com_inf_game.cpp:2907
s16 dComIfGp_getStageWorldRollDirAngleY()
Definition d_com_inf_game.h:2490
void dComIfGs_setNoFile(u8 i_file)
Definition d_com_inf_game.h:2250
void dComIfGp_setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:3590
dComIfG_ButtonStatusFlag
Definition d_com_inf_game.h:177
@ BUTTON_STATUS_FLAG_NONE
Definition d_com_inf_game.h:178
@ BUTTON_STATUS_FLAG_EMPHASIS
Definition d_com_inf_game.h:179
@ BUTTON_STATUS_FLAG_CONTINUATION
Definition d_com_inf_game.h:180
int dComLbG_PhaseHandler(request_of_phase_process_class *, request_of_phase_process_fn *, void *)
Definition d_com_inf_game.cpp:2917
void dComIfGp_setItemRupeeCount(s32 amount)
Definition d_com_inf_game.h:3502
void dComIfGs_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:2242
void dComIfGp_setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:4134
void dComIfGp_onStatus(u16 i_status)
Definition d_com_inf_game.h:3349
void dComIfGs_sense_type_change_Set(s8)
Definition d_com_inf_game.cpp:1726
int dComIfGp_evmng_getMySubstanceNum(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2764
u8 dComIfGs_getFishSize(u8 param_0)
Definition d_com_inf_game.h:1749
u8 dComIfGp_get3DStatusForce()
Definition d_com_inf_game.h:3810
void dComIfGs_setCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1640
void dComIfGd_setListSky()
Definition d_com_inf_game.h:4545
u8 dComIfGp_getMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:4002
u8 dComIfGp_getYSetFlagForce()
Definition d_com_inf_game.h:3946
bool dComIfGp_getMapTrans(int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle)
Definition d_com_inf_game.cpp:1381
void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1866
daHorse_c * dComIfGp_getHorseActor()
Definition d_com_inf_game.h:3458
u32 dComIfG_getObjectAllSize()
Definition d_com_inf_game.h:4440
void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3838
s8 dComIfGs_getLastWarpAcceptStage()
Definition d_com_inf_game.h:1443
s8 dComIfGs_Grass_hide_Check()
Definition d_com_inf_game.h:2342
stage_palette_info_class * dComIfGp_getStagePaletteInfo()
Definition d_com_inf_game.h:2426
const char * dComIfGp_getStartStageName()
Definition d_com_inf_game.h:2354
JKRArchive * dComIfGp_getItemIconArchive()
Definition d_com_inf_game.h:2916
void dComIfGd_drawOpaListBG()
Definition d_com_inf_game.h:4677
void dComIfGp_setItemLifeCount(f32 amount, u8 type)
Definition d_com_inf_game.h:3490
void dComIfGp_setItemNowLife(u16 life)
Definition d_com_inf_game.h:3666
void dComIfG_setTimerNowTimeMs(int time)
Definition d_com_inf_game.h:4305
stage_plight_info_class * dComIfGp_getStagePlightInfo()
Definition d_com_inf_game.h:2442
dStage_startStage_c * dComIfGp_getStartStage()
Definition d_com_inf_game.h:2346
void dComIfGd_setViewport(view_port_class *port)
Definition d_com_inf_game.h:4653
void dComIfGs_setBombMax(u8 i_max)
Definition d_com_inf_game.h:1604
void dComIfGp_setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:4062
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1809
int dComIfGp_evmng_getIsAddvance(int i_staffId)
Definition d_com_inf_game.h:2740
u8 dComIfGp_getBottleStatusForce()
Definition d_com_inf_game.h:3746
void dComIfGp_particle_draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3120
void dComIfGp_event_onHindFlag(u16 i_flag)
Definition d_com_inf_game.h:2574
void * dComIfG_getObjectRes(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:4392
s32 dComIfGs_isDungeonItemMap()
Definition d_com_inf_game.h:1942
u32 dComIfGp_particle_setStopContinue(u32 param_0)
Definition d_com_inf_game.h:3184
u8 dComIfGs_getSelectEquipSword()
Definition d_com_inf_game.h:1252
u8 dComIfGp_getASetFlagForce()
Definition d_com_inf_game.h:3714
BOOL dComIfGs_isSaveDunSwitch(int i_no)
Definition d_com_inf_game.h:2066
void dComIfGs_offZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1839
u8 dComIfGp_getNeedLightDropNum()
Definition d_com_inf_game.h:4058
u8 dComIfGp_getCStickDirection()
Definition d_com_inf_game.h:3830
void dComIfGd_drawXluList2DScreen()
Definition d_com_inf_game.h:4729
void dComIfGd_setXluListBG()
Definition d_com_inf_game.h:4588
BOOL dComIfGs_isCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1632
int dComIfGs_shake_kandelaar_check()
Definition d_com_inf_game.cpp:2869
void dComIfGp_SelectWarpPt_set(u8)
Definition d_com_inf_game.cpp:2895
s8 dComIfGp_getReverb(int i_roomNo)
Definition d_com_inf_game.cpp:1364
void dComIfGp_entrySimpleModel(J3DModel *model, int roomNo)
Definition d_com_inf_game.h:4285
void dComIfGp_setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3718
u8 dComIfGs_getClearCount()
Definition d_com_inf_game.h:1781
void dComIfGp_evmng_create()
Definition d_com_inf_game.h:2695
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1491
fopAc_ac_c * dComIfGp_event_getPt1()
Definition d_com_inf_game.h:2635
void dComIfGs_offStageBossEnemy()
Definition d_com_inf_game.h:1974
GXColor g_whiteColor
Definition d_com_inf_game.cpp:2969
f32 dComIfGp_event_getCullRate()
Definition d_com_inf_game.h:2605
void dComIfGs_offCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1689
int dComIfG_resLoad(request_of_phase_process_class *i_phase, char const *i_arcName)
Definition d_com_inf_game.cpp:1286
void dComIfGs_setPachinkoNum(u8 i_num)
Definition d_com_inf_game.h:1564
BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1862
void dComIfGp_setAdvanceDirection(u8 i_dir)
Definition d_com_inf_game.h:4026
void dComIfGp_setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2928
JKRArchive * dComIfGp_getMsgDtArchive()
Definition d_com_inf_game.h:2968
u8 dComIfGs_getCollectSmell()
Definition d_com_inf_game.h:1260
void dComIfGp_event_setCullRate(f32 i_rate)
Definition d_com_inf_game.h:2609
MtxP dComIfGd_getViewMtx()
Definition d_com_inf_game.h:4529
void dComIfGd_setListFilter()
Definition d_com_inf_game.h:4628
void dComIfGp_setHorseActor(fopAc_ac_c *i_horse)
Definition d_com_inf_game.h:3466
void dComIfGs_onVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2932
void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2518
void dComIfGs_setWarpItemData(char const *stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5)
Definition d_com_inf_game.cpp:2646
J3DDrawBuffer * dComIfGd_getXluListBG()
Definition d_com_inf_game.h:4624
void dComIfGs_setStartPoint(s16 i_point)
Definition d_com_inf_game.h:2150
u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo ¶m_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
Definition d_com_inf_game.h:3158
BOOL dComIfG_resetToOpening(scene_class *i_scene)
Definition d_com_inf_game.cpp:1230
u16 dComIfGs_getMaxLifeGauge()
Definition d_com_inf_game.cpp:1914
void dComIfGs_onSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2126
void dComIfGp_setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2880
void dComIfGp_setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2904
u16 dComIfGs_getMaxOil()
Definition d_com_inf_game.h:1232
int dComIfG_changeOpeningScene(scene_class *i_scene, s16 i_procName)
Definition d_com_inf_game.cpp:1211
void dComIfGs_setOil(u16 i_oil)
Definition d_com_inf_game.h:1244
bool dComIfGp_isLightDropMapVisible()
Definition d_com_inf_game.cpp:2558
void dComIfGs_setPohSpiritNum(u8 i_num)
Definition d_com_inf_game.h:1620
u8 dComIfGp_getSButtonStatusForce()
Definition d_com_inf_game.h:3870
void dComIfGs_onTbox(int i_no)
Definition d_com_inf_game.h:2030
dComIfG_MesgCamInfo_c * dComIfGp_getMesgCameraInfo()
Definition d_com_inf_game.h:4138
void dComIfGs_onStageBossEnemy()
Definition d_com_inf_game.h:1970
stage_envr_info_class * dComIfGp_getStageEnvrInfo()
Definition d_com_inf_game.h:2434
BOOL dComIfGs_isZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1854
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1)
Definition d_com_inf_game.cpp:58
u32 dComIfG_getTrigA(u32 i_padNo)
Definition d_com_inf_game.cpp:2431
int dComIfGp_getMessageCountNumber()
Definition d_com_inf_game.h:3654
PlayerPtr
Definition d_com_inf_game.h:253
@ LINK_PTR
Definition d_com_inf_game.h:253
@ HORSE_PTR
Definition d_com_inf_game.h:253
void dComIfGs_onDungeonItemBossKey()
Definition d_com_inf_game.h:1958
s16 dComIfGs_getRestartRoomAngleY()
Definition d_com_inf_game.h:2154
u32 dComIfG_getTrigB(u32 i_padNo)
Definition d_com_inf_game.h:4436
int dComIfGp_getNowOxygen()
Definition d_com_inf_game.h:3586
void * dComIfG_getStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2711
void dComIfGs_onStageBossDemo()
Definition d_com_inf_game.h:1994
int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_com_inf_game.h:4462
s16 dComIfGp_getSelectItemNum(int index)
Definition d_com_inf_game.cpp:2179
f32 dComIfGp_getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:3404
void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3766
int dComIfGp_roomControl_getStayNo()
Definition d_com_inf_game.h:2494
void dComIfGs_onDungeonItemWarp()
Definition d_com_inf_game.h:2006
void dComIfGs_setEventReg(u16 reg, u8 value)
Definition d_com_inf_game.h:1894
cXyz & dComIfGs_getHorseRestartPos()
Definition d_com_inf_game.h:1364
void dComIfGs_setRestartRoom(const cXyz &i_position, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:2182
void dComIfGs_offCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1661
u8 dComIfGp_getMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3990
void dComIfGp_setExpHeap2D(void *heap)
Definition d_com_inf_game.h:4118
dTimer_c * dComIfG_getTimerPtr()
Definition d_com_inf_game.h:4341
u8 dComIfGp_getOxygenShowFlag()
Definition d_com_inf_game.h:4090
BOOL dComIfGs_isRegionBit(int i_region)
Definition d_com_inf_game.h:1413
int dComIfG_syncStageRes(const char *i_arcName)
Definition d_com_inf_game.h:4376
void dComIfGs_PolyDamageOff_Set(s8 i_setting)
Definition d_com_inf_game.cpp:2857
u8 dComIfGs_getMaxMagic()
Definition d_com_inf_game.h:1284
JKRExpHeap * dComIfGp_getMsgExpHeap()
Definition d_com_inf_game.h:4130
void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1409
void dComIfGs_offDungeonItemCompass()
Definition d_com_inf_game.h:1950
s32 dComIfGp_offHeapLockFlag(int flag)
Definition d_com_inf_game.cpp:2055
STATIC_ASSERT(sizeof(dComIfG_camera_info_class)==0x38)
s8 dComIfGs_getHorseRestartRoomNo()
Definition d_com_inf_game.h:1376
void dComIfGd_setXluListDarkBG()
Definition d_com_inf_game.h:4565
void dComIfGp_particle_cleanup()
Definition d_com_inf_game.h:3012
void dComIfGd_drawOpaListDark()
Definition d_com_inf_game.h:4693
void dComIfGp_setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2840
s32 dComIfGs_isDungeonItemCompass()
Definition d_com_inf_game.h:1954
u8 dComIfGp_SelectWarpPt_get()
Definition d_com_inf_game.cpp:2903
bool dComIfGd_addRealShadow(u32 key, J3DModel *model)
Definition d_com_inf_game.h:4474
u32 dComIfGp_particle_getHeapSize()
Definition d_com_inf_game.h:3309
u8 dComIfGs_getSelectEquipShield()
Definition d_com_inf_game.h:1256
void dComIfGs_offActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2318
stage_pselect_info_class * dComIfGp_getStagePselectInfo()
Definition d_com_inf_game.h:2430
void dComIfGp_event_onEventFlag(u16 i_flag)
Definition d_com_inf_game.h:2570
s8 dComIfGs_PolyDamageOff_Check()
Definition d_com_inf_game.cpp:2861
void dComIfGs_offOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1884
void dComIfGd_draw2DXlu()
Definition d_com_inf_game.h:4745
bool dComIfGp_checkMapShow()
Definition d_com_inf_game.cpp:2031
int dComIfGp_particle_getParticleNum()
Definition d_com_inf_game.h:3321
cXyz * dComIfGp_evmng_getMyXyzP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2752
void dComIfGp_particle_drawFog(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3036
Mtx44 * dComIfGd_getProjViewMtx()
Definition d_com_inf_game.h:4514
fopAc_ac_c * dComIfGp_event_getDoorPartner()
Definition d_com_inf_game.h:2663
void dComIfGp_setItemMaxLifeCount(s16 count)
Definition d_com_inf_game.h:3526
void dComIfGd_setListItem3D()
Definition d_com_inf_game.h:4574
BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo)
Definition d_com_inf_game.h:2550
void dComIfGp_evmng_cutEnd(int i_staffId)
Definition d_com_inf_game.h:2768
bool dComIfGp_isZSetFlag(u8 flag)
Definition d_com_inf_game.h:3886
void dComIfGd_drawOpaListDarkBG()
Definition d_com_inf_game.h:4681
void dComIfGp_particle_drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3072
u8 dComIfGp_getSelectItem(int index)
Definition d_com_inf_game.cpp:1978
void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2102
u32 dComIfGs_getLastSceneMode()
Definition d_com_inf_game.h:2174
u8 dComIfGs_getOptPointer()
Definition d_com_inf_game.h:1818
void dComIfGs_setMaxMagic(u8 i_maxMagic)
Definition d_com_inf_game.h:1288
void dComIfGp_setMesgBgmOff()
Definition d_com_inf_game.h:4070
bool dComIfGp_isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:3958
view_port_class * dComIfGd_getViewport()
Definition d_com_inf_game.h:4522
void dComIfGd_drawXluListZxlu()
Definition d_com_inf_game.h:4725
void dComIfGp_setSelectEquipShield(u8 i_shieldNo)
Definition d_com_inf_game.h:3986
void dComIfGs_setHookGameTime(u32 i_time)
Definition d_com_inf_game.h:1906
void dComIfGs_offDungeonItemMap()
Definition d_com_inf_game.h:1938
void dComIfGp_setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3878
void dComIfGp_offPauseFlag()
Definition d_com_inf_game.h:4082
u8 dComIfGp_getYStatus()
Definition d_com_inf_game.h:3930
void dComIfGp_setNextStage(char const *i_stage, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed, u32 i_lastMode, int, s8 i_wipe, s16 i_lastAngle, int param_9, int i_wipeSpeedT)
Definition d_com_inf_game.cpp:1421
u8 dComIfGs_getGetNumber(int i_no)
Definition d_com_inf_game.h:1733
void dComIfGs_setRaceGameTime(int i_time)
Definition d_com_inf_game.h:1922
int dComIfG_getTimerLimitTimeMs()
Definition d_com_inf_game.h:4317
JKRArchive * dComIfGp_getFontArchive()
Definition d_com_inf_game.h:2860
void dComIfGp_init()
Definition d_com_inf_game.h:4229
int dComIfG_resDelete(request_of_phase_process_class *i_phase, char const *i_resName)
Definition d_com_inf_game.cpp:1353
u8 dComIfGp_checkMesgBgm()
Definition d_com_inf_game.h:4066
void dComIfGp_event_offHindFlag(u16 i_flag)
Definition d_com_inf_game.h:2578
BOOL dComIfGs_isDarkClearLV(int i_no)
Definition d_com_inf_game.h:1348
s8 dComIfGs_getWarpRoomNo()
Definition d_com_inf_game.cpp:2671
void dComIfGs_offSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2294
u8 dComIfGp_getMesgStatus()
Definition d_com_inf_game.h:3670
dSv_info_c * dComIfGs_getSaveInfo()
Definition d_com_inf_game.h:1200
u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:4169
void dComIfGd_drawListCursor()
Definition d_com_inf_game.h:4484
void dComIfGp_setMesgBgmOn()
Definition d_com_inf_game.h:4074
u8 dComIfGs_getNewFile()
Definition d_com_inf_game.h:2238
u8 dComIfGp_TargetWarpPt_get()
Definition d_com_inf_game.cpp:2899
void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2090
void dComIfGp_setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.h:2350
s32 dComIfGs_isStageBossEnemy()
Definition d_com_inf_game.h:1978
void dComIfG_setTimerPtr(dTimer_c *i_ptr)
Definition d_com_inf_game.h:4337
void dComIfGp_setNowVibration(u8 status)
Definition d_com_inf_game.h:4253
void dComIfGs_setTime(f32 i_time)
Definition d_com_inf_game.h:1328
u8 dComIfGs_getWalletSize()
Definition d_com_inf_game.h:1276
void dComIfGs_getSave(int i_stageNo)
Definition d_com_inf_game.h:2274
void dComIfGd_drawXluListInvisible()
Definition d_com_inf_game.h:4717
void dComIfGp_offEnableNextStage()
Definition d_com_inf_game.h:2406
roomRead_class * dComIfGp_getStageRoom()
Definition d_com_inf_game.h:2422
u16 dComIfGs_getLife()
Definition d_com_inf_game.h:1216
void dComIfGs_onStageLife()
Definition d_com_inf_game.h:1982
void dComIfGp_setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2940
BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3387
s16 dComIfGs_getTurnRestartAngleY()
Definition d_com_inf_game.h:2218
u8 dComIfGs_getBottleMax()
Definition d_com_inf_game.cpp:2175
void dComIfGp_clearMesgAnimeTagInfo()
Definition d_com_inf_game.h:4014
char * dComIfGs_getPlayerName()
Definition d_com_inf_game.h:1765
dDlst_window_c * dComIfGp_getWindow(int i)
Definition d_com_inf_game.h:3353
void dComIfGp_deleteSimpleModel()
Definition d_com_inf_game.h:4269
u8 dComIfGp_isPauseFlag()
Definition d_com_inf_game.h:4078
void dComIfGs_setOptVibration(u8 i_status)
Definition d_com_inf_game.h:1842
BOOL dComIfGs_isCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1657
void dComIfGd_setXluList2DScreen()
Definition d_com_inf_game.h:4584
JKRExpHeap * dComIfGp_getSubHeap2D(int flag)
Definition d_com_inf_game.cpp:2119
void dComIfGs_setSaveTotalTime(s64 i_time)
Definition d_com_inf_game.h:2266
char * dComIfGp_getLastPlayStageName()
Definition d_com_inf_game.h:4221
void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4773
u8 dComIfGs_getBombNum(u8 i_bagIdx)
Definition d_com_inf_game.h:1580
void dComIfGd_drawOpaList()
Definition d_com_inf_game.h:4689
int dComIfG_deleteObjectResMain(const char *i_arcName)
Definition d_com_inf_game.h:4380
int dComIfGs_isItemFirstBit(u8 i_no)
Definition d_com_inf_game.h:1548
dRes_info_c * dComIfG_getStageResInfo(const char *i_arcName)
Definition d_com_inf_game.h:4408
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3682
int dComIfGp_searchUseSubHeap2D(int flag)
Definition d_com_inf_game.cpp:2108
s32 dComIfGp_getItemMaxOilCount()
Definition d_com_inf_game.h:3570
void dComIfGp_clearItemPachinkoNumCount()
Definition d_com_inf_game.h:3646
void dComIfGp_mapShow()
Definition d_com_inf_game.cpp:2023
void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3730
u8 dComIfGp_getRemoConStatus()
Definition d_com_inf_game.h:3758
void dComIfGs_initDan(s8 i_stageNo)
Definition d_com_inf_game.h:2078
void dComIfGp_particle_setWaterRipple(u32 *param_0, cBgS_PolyInfo ¶m_1, const cXyz *param_2, f32 param_3, const dKy_tevstr_c *param_4, const cXyz *param_5, s8 param_6)
Definition d_com_inf_game.h:3150
BOOL dComIfGs_Wolf_Change_Check()
Definition d_com_inf_game.cpp:2822
void dComIfGp_onPauseFlag()
Definition d_com_inf_game.h:4086
void dComIfGs_setWalletSize(u8 i_size)
Definition d_com_inf_game.h:1280
int * dComIfGp_evmng_getMyIntegerP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2756
const cXyz & dComIfGs_getRestartRoomPos()
Definition d_com_inf_game.h:2158
JKRExpHeap * dComIfGp_getExpHeap2D()
Definition d_com_inf_game.h:4114
void dComIfGd_setWindow(dDlst_window_c *window)
Definition d_com_inf_game.h:4649
void dComIfGp_particle_draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3114
void dComIfGp_setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2864
void dComIfGs_onOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1869
void dComIfGs_setMagic(u8 i_magic)
Definition d_com_inf_game.h:1296
u8 dComIfGs_staffroll_next_go_check()
Definition d_com_inf_game.cpp:2964
JPABaseEmitter * dComIfGp_particle_getEmitter(u32 param_0)
Definition d_com_inf_game.h:3210
void dComIfGp_setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2984
void dComIfGp_destroySubExpHeap2D()
Definition d_com_inf_game.cpp:2088
void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:3450
u8 dComIfGs_getWolfAbility(int i_idx)
Definition d_com_inf_game.h:2338
cXyz * dComIfGp_evmng_getGoal()
Definition d_com_inf_game.h:2776
void dComIfGp_setSelectItem(int index)
Definition d_com_inf_game.cpp:1954
BOOL dComIfGs_isVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2953
u8 dComIfGs_getTmpReg(const u16 i_reg)
Definition d_com_inf_game.h:2202
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum)
Definition d_com_inf_game.cpp:2620
void dComIfGp_clearPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:4185
JKRArchive * dComIfGp_getNameResArchive()
Definition d_com_inf_game.h:2924
void dComIfGp_setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:2378
s8 dComIfGp_getLayerOld()
Definition d_com_inf_game.h:3337
void dComIfGd_setListDark()
Definition d_com_inf_game.h:4550
u8 dComIfGp_2dShowCheck()
Definition d_com_inf_game.h:4102
u8 dComIfGs_getOptCameraControl()
Definition d_com_inf_game.h:1810
void dComIfGp_particle_drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3084
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo ¶m_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12)
Definition d_com_inf_game.cpp:2257
u8 dComIfGp_get3DDirectionForce()
Definition d_com_inf_game.h:3814
u8 dComIfGp_getItemLifeCountType()
Definition d_com_inf_game.h:3486
void dComIfGp_setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:3424
u32 dComIfGp_getCameraAttentionStatus(int i_no)
Definition d_com_inf_game.h:3383
u16 dComIfGp_event_chkEventFlag(u16 i_flag)
Definition d_com_inf_game.h:2566
void dComIfGp_setItemOilCount(s32 oil)
Definition d_com_inf_game.h:3550
s8 dComIfGp_getNextStageWipe()
Definition d_com_inf_game.h:2410
GXColor g_blackColor
Definition d_com_inf_game.cpp:1209
BOOL dComIfGs_isActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2322
u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo)
Definition d_com_inf_game.h:1459
void dComIfGp_roomControl_setTimePass(int isPassing)
Definition d_com_inf_game.h:2502
void dComIfGp_particle_drawProjection(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3048
void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem)
Definition d_com_inf_game.h:1471
u8 dComIfGs_getMixItemIndex(int i_no)
Definition d_com_inf_game.cpp:1950
u8 dComIfGs_getOptVibration()
Definition d_com_inf_game.h:1838
void dComIfGp_mapHide()
Definition d_com_inf_game.cpp:2027
int dComIfGp_evmng_checkStartDemo()
Definition d_com_inf_game.h:2784
void dComIfGp_evmng_setGoal(cXyz *i_pos)
Definition d_com_inf_game.h:2772
int dComIfG_getTimerNowTimeMs()
Definition d_com_inf_game.h:4309
JKRAramArchive * dComIfGp_getFieldMapArchive2()
Definition d_com_inf_game.h:2828
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:3438
void dComIfGs_setGetNumber(int i_no, u8 i_value)
Definition d_com_inf_game.h:1737
BOOL dComIfGs_isTbox(int i_no)
Definition d_com_inf_game.h:2038
bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1401
u8 dComIfG_getNowCalcRegion()
Definition d_com_inf_game.cpp:2507
s32 dComIfGs_isStageBossDemo()
Definition d_com_inf_game.h:2002
void dComIfGs_setOptPointer(u8 i_pointer)
Definition d_com_inf_game.h:1822
void dComIfGp_setWindowNum(int num)
Definition d_com_inf_game.h:3333
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1515
void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_com_inf_game.h:1588
bool dComIfGp_evmng_existence(s16 eventId)
Definition d_com_inf_game.h:2703
void dComIfGp_event_remove()
Definition d_com_inf_game.h:2631
BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2122
void dComIfGp_setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2848
void dComIfGd_entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4657
JKRArchive * dComIfGp_getAllMapArchive()
Definition d_com_inf_game.h:2936
void dComIfGp_setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3694
void dComIfGs_init()
Definition d_com_inf_game.h:2270
void dComIfGp_setSelectEquipSword(u8 i_swordNo)
Definition d_com_inf_game.h:3982
int dComIfG_setStageRes(const char *i_arcName, JKRHeap *i_heap)
Definition d_com_inf_game.h:4368
u8 dComIfG_getTimerType()
Definition d_com_inf_game.h:4333
void dComIfGs_setLineUpItem()
Definition d_com_inf_game.h:1463
void dComIfGp_setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2912
void dComIfGs_setInitDataToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:2334
s8 dComIfGs_getTurnRestartRoomNo()
Definition d_com_inf_game.h:2222
void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0)
Definition d_com_inf_game.h:3206
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:3698
void dComIfGp_setPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:4181
void dComIfGp_setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3778
void dComIfGd_setList3Dlast()
Definition d_com_inf_game.h:4579
u8 dComIfGp_getBottleStatus()
Definition d_com_inf_game.h:3734
void dComIfGp_setMaxOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:3614
void dComIfGd_setListInvisisble()
Definition d_com_inf_game.h:4555
u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32 *param_1, cBgS_PolyInfo ¶m_2, cXyz const *param_3, dKy_tevstr_c const *param_4, int param_5, csXyz const *param_6, cXyz const *param_7, dPa_levelEcallBack *param_8, s8 param_9, cXyz const *param_10)
Definition d_com_inf_game.h:3188
JKRArchive * dComIfGp_getCardIconResArchive()
Definition d_com_inf_game.h:2960
u8 dComIfGs_getOptAttentionType()
Definition d_com_inf_game.h:1794
void dComIfGs_offSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2118
void * dComIfGp_getItemTable()
Definition d_com_inf_game.h:4213
BOOL dComIfGp_evmng_isMapToolCamera(u8 mapToolID)
Definition d_com_inf_game.h:2716
void dComIfG_setBrightness(u8 brightness)
Definition d_com_inf_game.h:4428
void dComIfGp_particle_drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3096
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3890
void dComIfGs_offStageBossDemo()
Definition d_com_inf_game.h:1998
dEvent_manager_c & dComIfGp_getEventManager()
Definition d_com_inf_game.h:2679
void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:3822
u8 dComIfGp_getCStickStatusForce()
Definition d_com_inf_game.h:3842
void dComIfGs_offEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1886
u8 dComIfGp_world_dark_get()
Definition d_com_inf_game.cpp:2731
int dComIfGp_getWindowNum()
Definition d_com_inf_game.h:3329
void dComIfGs_onTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:2186
stage_vrboxcol_info_class * dComIfGp_getStageVrboxcolInfo()
Definition d_com_inf_game.h:2438
int dComIfGp_evmng_cameraPlay()
Definition d_com_inf_game.h:2687
s32 dComIfGp_getMaxOxygenCount()
Definition d_com_inf_game.h:3618
fopAc_ac_c * dComIfGp_event_getPt2()
Definition d_com_inf_game.h:2639
GXColor g_saftyWhiteColor
Definition d_com_inf_game.cpp:2971
void dComIfGs_clearRoomItem(int i_zoneNo)
Definition d_com_inf_game.h:2086
const char * dComIfGp_getNextStageName()
Definition d_com_inf_game.h:2386
void dComIfGs_setMixItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1931
s32 dComIfGs_isDungeonItemWarp()
Definition d_com_inf_game.h:2014
void dComIfGs_setBalloonScore(u32 i_score)
Definition d_com_inf_game.h:1914
JKRArchive * dComIfGp_getMsgCommonArchive()
Definition d_com_inf_game.h:2944
void dComIfGs_onSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1854
const cXyz & dComIfGs_getTurnRestartPos()
Definition d_com_inf_game.h:2210
void dComIfGp_drawSimpleModel()
Definition d_com_inf_game.h:4273
void dComIfGp_particle_draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3132
s16 dComIfGs_getHorseRestartAngleY()
Definition d_com_inf_game.h:1368
void dComIfGs_setRupee(u16 i_rupees)
Definition d_com_inf_game.h:1228
dSmplMdl_draw_c * dComIfGp_getSimpleModel()
Definition d_com_inf_game.h:3325
void dComIfGd_drawListItem3d()
Definition d_com_inf_game.h:4478
void dComIfGd_drawXluListDarkBG()
Definition d_com_inf_game.h:4705
void dComIfGp_particle_removeScene(bool param_0)
Definition d_com_inf_game.h:3008
void dComIfGs_setBButtonItemKey(u8 i_itemNo)
Definition d_com_inf_game.h:1272
BOOL dComIfGs_isTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:2194
JKRArchive * dComIfGp_getAnmArchive()
Definition d_com_inf_game.h:2876
u16 dComIfGp_particle_setCommonPoly(u32 *param_0, cBgS_PolyInfo *param_1, const cXyz *param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, u32 param_5, u32 param_6, const csXyz *param_7, const cXyz *param_8, s8 param_9)
Definition d_com_inf_game.h:3198
void dComIfGs_offGetMagicUseFlag()
Definition d_com_inf_game.h:1316
void dComIfGp_setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3866
void dComIfGp_clearItemArrowNumCount()
Definition d_com_inf_game.h:3634
u8 dComIfGs_checkGetItem(u8 i_itemNo)
Definition d_com_inf_game.cpp:2151
void dComIfGp_setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3926
cXyz & dComIfGs_getWarpPlayerPos()
Definition d_com_inf_game.cpp:2663
void dComIfGs_onCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1673
int dComIfG_TimerDeleteCheck(int)
Definition d_com_inf_game.cpp:2795
int dComIfGp_getCameraWinID(int idx)
Definition d_com_inf_game.h:3371
void dComIfGp_offOxygenShowFlag()
Definition d_com_inf_game.h:4094
stage_stag_info_class * dComIfGp_getStageStagInfo()
Definition d_com_inf_game.h:2466
u8 dComIfGp_getZSetFlagForce()
Definition d_com_inf_game.h:3898
BOOL dComIfGs_isZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1764
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1899
void dComIfGs_offTbox(int i_no)
Definition d_com_inf_game.h:2034
fopAc_ac_c * dComIfGp_att_getCatghTarget()
Definition d_com_inf_game.h:2800
void dComIfGs_offDungeonItemBossKey()
Definition d_com_inf_game.h:1962
void dComIfGs_setWarashibeItem(u8 i_itemNo)
Definition d_com_inf_game.h:1528
u8 dComIfGs_getPachinkoMax()
Definition d_com_inf_game.h:1568
bool dComIfGp_isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:3726
stage_camera_class * dComIfGp_getRoomCamera(int i_roomNo)
Definition d_com_inf_game.cpp:1401
void dComIfGp_particle_drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3102
void dComIfGs_setItem(int i_slotNo, u8 i_itemNo)
Definition d_com_inf_game.h:1455
u8 dComIfGp_get3DSetFlagForce()
Definition d_com_inf_game.h:3818
u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const GXColor *param_4, const GXColor *param_5, f32 param_6, u8 param_7, const csXyz *param_8, const cXyz *param_9, dPa_levelEcallBack *param_10, s8 param_11, const cXyz *param_12)
Definition d_com_inf_game.h:3279
u8 dComIfGp_getRStatus()
Definition d_com_inf_game.h:3674
void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1405
JKRArchive * dComIfGp_getRingResArchive()
Definition d_com_inf_game.h:2952
void dComIfGp_particle_setSimple(u16 param_0, cXyz *i_pos, u8 param_2, _GXColor ¶m_3, _GXColor ¶m_4, int param_5, float param_6)
Definition d_com_inf_game.h:3178
void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_com_inf_game.h:1507
bool dComIfGp_isYSetFlag(u8 flag)
Definition d_com_inf_game.h:3934
s16 dComIfGp_getItemMaxArrowNumCount()
Definition d_com_inf_game.h:3650
void dComIfGs_setOptAttentionType(u8 i_attentionType)
Definition d_com_inf_game.h:1798
void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2106
s64 dComIfGs_getSaveStartTime()
Definition d_com_inf_game.h:2254
s32 dComIfGp_checkStatus(u16 flags)
Definition d_com_inf_game.h:3341
s16 dComIfGs_getLastSceneAngleY()
Definition d_com_inf_game.h:2178
u32 dComIfG_getObjectSize(const char *i_arcName)
Definition d_com_inf_game.h:4448
void dComIfGd_reset()
Definition d_com_inf_game.h:4490
MtxP dComIfGd_getViewRotMtx()
Definition d_com_inf_game.h:4526
void dComIfGs_offStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1507
void dComIfGs_setLightDropNum(u8 i_level, u8 i_num)
Definition d_com_inf_game.h:1697
JKRExpHeap * dComIfGp_particle_getResHeap()
Definition d_com_inf_game.h:2988
J2DGrafContext * dComIfGp_getCurrentGrafPort()
Definition d_com_inf_game.h:4205
void dComIfGs_setRodTypeLevelUp()
Definition d_com_inf_game.h:1532
void dComIfGp_clearItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:4245
cXyz & dComIfGs_getLastWarpMarkPlayerPos()
Definition d_com_inf_game.h:1427
void dComIfGs_offSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:2062
void dComIfGp_setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:3478
u8 dComIfGp_getXStatus()
Definition d_com_inf_game.h:3906
void dComIfGd_imageDrawShadow(Mtx param_0)
Definition d_com_inf_game.h:4765
char * dComIfG_getRoomArcName(int roomNo)
Definition d_com_inf_game.cpp:2719
const char * dComIfGp_getCameraParamFileName(int i)
Definition d_com_inf_game.h:3420
s16 dComIfGp_getNextStagePoint()
Definition d_com_inf_game.h:2390
void dComIfGs_setTurnRestart(const cXyz &i_position, s16 i_angle, s8 param_2, u32 i_param)
Definition d_com_inf_game.h:2226
void dComIfGs_setEmptyBombBag()
Definition d_com_inf_game.h:1516
s32 dComIfGp_roomControl_getZoneNo(int i_roomNo)
Definition d_com_inf_game.h:2526
fopAc_ac_c * dComIfGp_att_getZHint()
Definition d_com_inf_game.h:2792
void dComIfGp_setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.h:4237
BOOL dComIfGs_isEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1890
void dComIfGd_set2DOpaTop(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4502
void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem)
Definition d_com_inf_game.h:1487
bool dComIfGs_isCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1693
void dComIfGs_setArrowNum(u8 i_arrowNum)
Definition d_com_inf_game.h:1556
void dComIfGs_clearRoomSwitch(int i_zoneNo)
Definition d_com_inf_game.h:2082
void dComIfGp_setItemTable(void *data)
Definition d_com_inf_game.h:4217
void dComIfGp_event_setDoorPartner(void *i_partner)
Definition d_com_inf_game.h:2667
void dComIfGs_setCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1636
void dComIfGd_drawXluListBG()
Definition d_com_inf_game.h:4701
void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:3357
BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2098
u16 dComIfGs_getRupeeMax()
Definition d_com_inf_game.h:1312
void dComIfGs_setCollectSmell(u8 smell)
Definition d_com_inf_game.h:1264
dEvent_manager_c * dComIfGp_getPEvtManager()
Definition d_com_inf_game.h:2683
JKRArchive * dComIfGp_getMain2DArchive()
Definition d_com_inf_game.h:2980
void dComIfGp_setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:4201
void dComIfGs_offTransformLV(int i_no)
Definition d_com_inf_game.h:1356
int dComIfGp_getStagePlightNumInfo()
Definition d_com_inf_game.h:2462
void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c **param_1)
Definition d_com_inf_game.h:3000
int dComIfG_TimerStart(int i_mode, s16 i_time)
Definition d_com_inf_game.cpp:2735
J3DDrawBuffer * dComIfGd_getOpaListBG()
Definition d_com_inf_game.h:4616
u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11)
Definition d_com_inf_game.h:3214
dAttention_c * dComIfGp_getAttention()
Definition d_com_inf_game.h:2788
void dComIfGs_onTransformLV(int i_no)
Definition d_com_inf_game.h:1352
bool dComIfGp_isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:3834
u8 dComIfGp_event_getPreItemNo()
Definition d_com_inf_game.h:2601
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1794
void dComIfGp_setItemNowOil(s32 oil)
Definition d_com_inf_game.h:3566
void dComIfGs_offDungeonItemWarp()
Definition d_com_inf_game.h:2010
u8 dComIfG_getBrightness()
Definition d_com_inf_game.h:4424
void dComIfGp_setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2948
void dComIfGd_peekZdata()
Definition d_com_inf_game.h:4641
void dComIfGp_particle_createCommon(const void *data)
Definition d_com_inf_game.h:2996
void dComIfGp_clearItemKeyNumCount()
Definition d_com_inf_game.h:3518
int dComIfG_getObjctResName2Index(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:4420
void dComIfGs_onLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1725
void dComIfGp_resetOldMulti()
Definition d_com_inf_game.h:2482
char * dComIfGs_getPlayerFieldLastStayName()
Definition d_com_inf_game.h:1393
f32 dComIfGs_getLastSceneSpeedF()
Definition d_com_inf_game.h:2170
u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:4173
int dComIfGs_getHookGameTime()
Definition d_com_inf_game.h:1902
void dComIfGp_setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:2370
void dComIfGp_setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:4126
bool dComIfGp_isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:3774
void dComIfGp_setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:3399
u8 dComIfGp_getBottleSetFlagForce()
Definition d_com_inf_game.h:3750
s16 dComIfGp_getStageWorldRollAngleX()
Definition d_com_inf_game.h:2486
u8 dComIfGp_getXStatusForce()
Definition d_com_inf_game.h:3918
void dComIfGp_setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2896
void dComIfGs_setSaveStartTime(s64 i_time)
Definition d_com_inf_game.h:2258
view_class * dComIfGd_getView()
Definition d_com_inf_game.h:4510
void dComIfGs_offTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:2190
dKy_tevstr_c * dComIfGp_roomControl_getTevStr(int i_roomNo)
Definition d_com_inf_game.h:2506
void dComIfGp_setMaxOxygen(s32 i_oxygen)
Definition d_com_inf_game.h:3598
void dComIfGs_setPlayerName(const char *i_name)
Definition d_com_inf_game.h:1769
int dComIfGp_getCameraPlayer1ID(int idx)
Definition d_com_inf_game.h:3375
JKRArchive * dComIfGp_getMsgArchive(int idx)
Definition d_com_inf_game.h:2836
void dComIfGs_offLightDropGetFlag(u8 i_level)
Definition d_com_inf_game.h:1709
void dComIfGp_setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2932
s8 dComIfGp_getStartStageLayer()
Definition d_com_inf_game.h:2366
void dComIfGp_particle_drawScreen(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3108
u8 dComIfGs_getPlayerFieldLastStayRegionNo()
Definition d_com_inf_game.h:1397
u8 dComIfGs_checkInsectBottle()
Definition d_com_inf_game.h:1499
void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist)
Definition d_com_inf_game.h:1802
void dComIfGs_onCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1685
void dComIfGs_offCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1653
void dComIfGs_onItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1540
void dComIfGp_clearMesgCameraAttrInfo()
Definition d_com_inf_game.h:4154
u8 dComIfGs_getNoFile()
Definition d_com_inf_game.h:2246
void dComIfGp_setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2872
bool dComIfGs_isCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1681
u8 dComIfGs_getKeyNum()
Definition d_com_inf_game.h:1926
void dComIfGp_particle_drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3078
void dComIfG_ct()
Definition d_com_inf_game.h:4289
int dComIfG_syncObjectRes(const char *i_arcName)
Definition d_com_inf_game.h:4372
void dComIfGs_setLastWarpMarkItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2653
void dComIfGs_setBaitItem(u8 i_item)
Definition d_com_inf_game.h:1536
void dComIfGd_setListMiddle()
Definition d_com_inf_game.h:4602
bool dComIfGp_isASetFlag(u8 flag)
Definition d_com_inf_game.h:3702
void dComIfGp_loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:3433
dSv_turnRestart_c & dComIfGs_getTurnRestart()
Definition d_com_inf_game.h:2206
void dComIfGp_roomControl_setStayNo(int stayNo)
Definition d_com_inf_game.h:2546
void dComIfGs_addDeathCount()
Definition d_com_inf_game.h:1761
dStage_Multi_c * dComIfGp_getMulti()
Definition d_com_inf_game.h:2474
u8 dComIfGp_getNunZStatus()
Definition d_com_inf_game.h:3954
void dComIfGd_drawOpaListSky()
Definition d_com_inf_game.h:4669
camera_process_class * dComIfGp_getCamera(int idx)
Definition d_com_inf_game.h:3363
s32 dComIfGs_isStageLife()
Definition d_com_inf_game.h:1990
u8 dComIfGs_getTransformStatus()
Definition d_com_inf_game.h:1300
u8 dComIfGp_getNowLevel()
Definition d_com_inf_game.cpp:2567
void dComIfGp_TargetWarpPt_set(u8)
Definition d_com_inf_game.cpp:2891
void dComIfGp_particle_draw(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3030
BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1874
void dComIfGp_clearItemRupeeCount()
Definition d_com_inf_game.h:3506
dCcS * dComIfG_Ccsp()
Definition d_com_inf_game.h:4297
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx)
Definition d_com_inf_game.cpp:1935
BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1850
int dComIfGp_evmng_getMyStaffId(const char *i_staffname, fopAc_ac_c *i_actor, int i_tagId)
Definition d_com_inf_game.h:2736
void * dComIfG_getOldStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2715
void dComIfGp_event_setGtItm(u8 i_itemNo)
Definition d_com_inf_game.h:2675
bool dComIfGp_isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:3762
JKRArchive * dComIfGp_getCollectResArchive()
Definition d_com_inf_game.h:2884
JKRArchive * dComIfGp_getDmapResArchive()
Definition d_com_inf_game.h:2900
s16 dComIfGp_getStartStagePoint()
Definition d_com_inf_game.h:2358
void dComIfGs_Grass_hide_Set(s8)
Definition d_com_inf_game.cpp:2887
void dComIfGd_setListCursor()
Definition d_com_inf_game.h:4778
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1749
s16 dComIfGs_getPlayerFieldLastStayAngleY()
Definition d_com_inf_game.h:1389
void dComIfGp_event_setItemPartnerId(fpc_ProcID i_id)
Definition d_com_inf_game.h:2659
void dComIfGs_addFishNum(u8 param_0)
Definition d_com_inf_game.h:1741
u8 dComIfGs_getWarpMarkFlag()
Definition d_com_inf_game.cpp:2675
bool dComIfGp_isXSetFlag(u8 flag)
Definition d_com_inf_game.h:3910
void dComIfGp_setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:2832
f32 * dComIfGp_evmng_getMyFloatP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2748
GXColor g_clearColor
Definition d_com_inf_game.cpp:1207
dSv_save_c * dComIfGs_getSaveData()
Definition d_com_inf_game.h:1204
const char * dComIfGs_getHorseRestartStageName()
Definition d_com_inf_game.h:1372
void dComIfGs_offCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1677
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:3806
void dComIfGp_setMessageCountNumber(s32 number)
Definition d_com_inf_game.h:3658
void dComIfGs_onRegionBit(int i_region)
Definition d_com_inf_game.h:1417
JKRExpHeap * dComIfGp_getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:4122
u8 dComIfGp_getCStickDirectionForce()
Definition d_com_inf_game.h:3846
void dComIfGs_onZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1824
void dComIfGs_setCollectShield(u8 i_shieldNo)
Definition d_com_inf_game.h:1644
void dComIfGd_drawShadow(Mtx param_0)
Definition d_com_inf_game.h:4761
void dComIfG_initStopwatch()
Definition d_com_inf_game.h:4457
BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2110
s32 dComIfGs_isGetMagicUseFlag()
Definition d_com_inf_game.h:1320
dComIfG_ButtonStatus
Definition d_com_inf_game.h:20
@ BUTTON_STATUS_ATTACK
Definition d_com_inf_game.h:24
@ BUTTON_STATUS_CUT
Definition d_com_inf_game.h:67
@ BUTTON_STATUS_UNK_61
Definition d_com_inf_game.h:82
@ BUTTON_STATUS_LISTEN
Definition d_com_inf_game.h:80
@ BUTTON_STATUS_ITEMS
Definition d_com_inf_game.h:117
@ BUTTON_STATUS_SWITCH
Definition d_com_inf_game.h:38
@ BUTTON_STATUS_THRUST
Definition d_com_inf_game.h:138
@ BUTTON_STATUS_CONFIRM
Definition d_com_inf_game.h:55
@ BUTTON_STATUS_THROW
Definition d_com_inf_game.h:40
@ BUTTON_STATUS_HURRY
Definition d_com_inf_game.h:75
@ BUTTON_STATUS_PEEK
Definition d_com_inf_game.h:23
@ BUTTON_STATUS_CHANCE
Definition d_com_inf_game.h:128
@ BUTTON_STATUS_DIVE
Definition d_com_inf_game.h:86
@ BUTTON_STATUS_AREA_MAP
Definition d_com_inf_game.h:134
@ BUTTON_STATUS_COLLECTION
Definition d_com_inf_game.h:133
@ BUTTON_STATUS_HINT
Definition d_com_inf_game.h:68
@ BUTTON_STATUS_UNK_106
Definition d_com_inf_game.h:127
@ BUTTON_STATUS_READ
Definition d_com_inf_game.h:47
@ BUTTON_STATUS_UNK_37
Definition d_com_inf_game.h:58
@ BUTTON_STATUS_DRAW
Definition d_com_inf_game.h:119
@ BUTTON_STATUS_QUIT
Definition d_com_inf_game.h:63
@ BUTTON_STATUS_UNK_130
Definition d_com_inf_game.h:151
@ BUTTON_STATUS_UNK_31
Definition d_com_inf_game.h:52
@ BUTTON_STATUS_CROUCH
Definition d_com_inf_game.h:31
@ BUTTON_STATUS_HAWKEYE_OFF
Definition d_com_inf_game.h:95
@ BUTTON_STATUS_PULL_DOWN
Definition d_com_inf_game.h:76
@ BUTTON_STATUS_SPEAK
Definition d_com_inf_game.h:49
@ BUTTON_STATUS_FINISH
Definition d_com_inf_game.h:69
@ BUTTON_STATUS_UNK_144
Definition d_com_inf_game.h:165
@ BUTTON_STATUS_DASH
Definition d_com_inf_game.h:30
@ BUTTON_STATUS_SET_FREE
Definition d_com_inf_game.h:70
@ BUTTON_STATUS_UNK_151
Definition d_com_inf_game.h:172
@ BUTTON_STATUS_UNK_94
Definition d_com_inf_game.h:115
@ BUTTON_STATUS_SEIZE
Definition d_com_inf_game.h:132
@ BUTTON_STATUS_HELP
Definition d_com_inf_game.h:145
@ BUTTON_STATUS_CHECK
Definition d_com_inf_game.h:29
@ BUTTON_STATUS_UNK_146
Definition d_com_inf_game.h:167
@ BUTTON_STATUS_BLOW
Definition d_com_inf_game.h:65
@ BUTTON_STATUS_UNK_152
Definition d_com_inf_game.h:173
@ BUTTON_STATUS_UNK_33
Definition d_com_inf_game.h:54
@ BUTTON_STATUS_LIFT
Definition d_com_inf_game.h:50
@ BUTTON_STATUS_REEL
Definition d_com_inf_game.h:107
@ BUTTON_STATUS_BLANK
Definition d_com_inf_game.h:121
@ BUTTON_STATUS_SURVEY
Definition d_com_inf_game.h:130
@ BUTTON_STATUS_LAND
Definition d_com_inf_game.h:102
@ BUTTON_STATUS_BITE
Definition d_com_inf_game.h:91
@ BUTTON_STATUS_HOLD_ON
Definition d_com_inf_game.h:143
@ BUTTON_STATUS_UNK_57
Definition d_com_inf_game.h:78
@ BUTTON_STATUS_PLACE
Definition d_com_inf_game.h:41
@ BUTTON_STATUS_MOVE_CLOSER_TV
Definition d_com_inf_game.h:148
@ BUTTON_STATUS_CHANGE_LOCKS
Definition d_com_inf_game.h:104
@ BUTTON_STATUS_LOOK
Definition d_com_inf_game.h:48
@ BUTTON_STATUS_HELM_SPLITTER
Definition d_com_inf_game.h:140
@ BUTTON_STATUS_UNK_137
Definition d_com_inf_game.h:158
@ BUTTON_STATUS_UNK_143
Definition d_com_inf_game.h:164
@ BUTTON_STATUS_PICK_UP
Definition d_com_inf_game.h:33
@ BUTTON_STATUS_SWIM
Definition d_com_inf_game.h:97
@ BUTTON_STATUS_UNK_52
Definition d_com_inf_game.h:73
@ BUTTON_STATUS_DEFEND
Definition d_com_inf_game.h:32
@ BUTTON_STATUS_FASTEN
Definition d_com_inf_game.h:93
@ BUTTON_STATUS_OPEN
Definition d_com_inf_game.h:27
@ BUTTON_STATUS_POINT_WII_REMOTE
Definition d_com_inf_game.h:123
@ BUTTON_STATUS_STRIKE
Definition d_com_inf_game.h:120
@ BUTTON_STATUS_UNK_145
Definition d_com_inf_game.h:166
@ BUTTON_STATUS_HOOK
Definition d_com_inf_game.h:103
@ BUTTON_STATUS_ZOOM_IN
Definition d_com_inf_game.h:146
@ BUTTON_STATUS_BACK
Definition d_com_inf_game.h:39
@ BUTTON_STATUS_JUMP
Definition d_com_inf_game.h:46
@ BUTTON_STATUS_UNK_153
Definition d_com_inf_game.h:174
@ BUTTON_STATUS_ACTION
Definition d_com_inf_game.h:135
@ BUTTON_STATUS_UNK_147
Definition d_com_inf_game.h:168
@ BUTTON_STATUS_RESIST
Definition d_com_inf_game.h:85
@ BUTTON_STATUS_PULL
Definition d_com_inf_game.h:106
@ BUTTON_STATUS_PUT_TOGETHER
Definition d_com_inf_game.h:87
@ BUTTON_STATUS_GET_ON
Definition d_com_inf_game.h:44
@ BUTTON_STATUS_PUSH
Definition d_com_inf_game.h:84
@ BUTTON_STATUS_GRAB
Definition d_com_inf_game.h:42
@ BUTTON_STATUS_LOCK
Definition d_com_inf_game.h:37
@ BUTTON_STATUS_SCOOP
Definition d_com_inf_game.h:129
@ BUTTON_STATUS_WHOOP
Definition d_com_inf_game.h:61
@ BUTTON_STATUS_TILT
Definition d_com_inf_game.h:137
@ BUTTON_STATUS_RAISE
Definition d_com_inf_game.h:113
@ BUTTON_STATUS_DODGE
Definition d_com_inf_game.h:66
@ BUTTON_STATUS_DIG
Definition d_com_inf_game.h:34
@ BUTTON_STATUS_UNK_142
Definition d_com_inf_game.h:163
@ BUTTON_STATUS_ROLL
Definition d_com_inf_game.h:92
@ BUTTON_STATUS_ZOOM
Definition d_com_inf_game.h:62
@ BUTTON_STATUS_ZOOM_OUT
Definition d_com_inf_game.h:147
@ BUTTON_STATUS_DRINK
Definition d_com_inf_game.h:81
@ BUTTON_STATUS_DISMOUNT
Definition d_com_inf_game.h:71
@ BUTTON_STATUS_UNK_101
Definition d_com_inf_game.h:122
@ BUTTON_STATUS_UNK_138
Definition d_com_inf_game.h:159
@ BUTTON_STATUS_SLAP
Definition d_com_inf_game.h:89
@ BUTTON_STATUS_CANCEL
Definition d_com_inf_game.h:131
@ BUTTON_STATUS_TAKE
Definition d_com_inf_game.h:74
@ BUTTON_STATUS_UNK_134
Definition d_com_inf_game.h:155
@ BUTTON_STATUS_UNK_135
Definition d_com_inf_game.h:156
@ BUTTON_STATUS_MAP
Definition d_com_inf_game.h:116
@ BUTTON_STATUS_EQUIP
Definition d_com_inf_game.h:105
@ BUTTON_STATUS_PET
Definition d_com_inf_game.h:77
@ BUTTON_STATUS_LET_GO
Definition d_com_inf_game.h:22
@ BUTTON_STATUS_FLIP
Definition d_com_inf_game.h:124
@ BUTTON_STATUS_DROP_DOWN
Definition d_com_inf_game.h:72
@ BUTTON_STATUS_UNK_75
Definition d_com_inf_game.h:96
@ BUTTON_STATUS_UNK_139
Definition d_com_inf_game.h:160
@ BUTTON_STATUS_UNK_39
Definition d_com_inf_game.h:60
@ BUTTON_STATUS_UNK_140
Definition d_com_inf_game.h:161
@ BUTTON_STATUS_UNK_128
Definition d_com_inf_game.h:149
@ BUTTON_STATUS_SET_HOOK
Definition d_com_inf_game.h:136
@ BUTTON_STATUS_UNK_80
Definition d_com_inf_game.h:101
@ BUTTON_STATUS_UNK_150
Definition d_com_inf_game.h:171
@ BUTTON_STATUS_UNK_129
Definition d_com_inf_game.h:150
@ BUTTON_STATUS_PICK
Definition d_com_inf_game.h:64
@ BUTTON_STATUS_GET_DOWN
Definition d_com_inf_game.h:94
@ BUTTON_STATUS_COVER
Definition d_com_inf_game.h:83
@ BUTTON_STATUS_SENSE
Definition d_com_inf_game.h:99
@ BUTTON_STATUS_ENTER
Definition d_com_inf_game.h:28
@ BUTTON_STATUS_UNK_89
Definition d_com_inf_game.h:110
@ BUTTON_STATUS_NEXT
Definition d_com_inf_game.h:56
@ BUTTON_STATUS_SHIELD_ATTACK
Definition d_com_inf_game.h:79
@ BUTTON_STATUS_UNK_121
Definition d_com_inf_game.h:142
@ BUTTON_STATUS_ROTATE
Definition d_com_inf_game.h:139
@ BUTTON_STATUS_RELEASE
Definition d_com_inf_game.h:114
@ BUTTON_STATUS_SPIN
Definition d_com_inf_game.h:109
@ BUTTON_STATUS_REEL_FAST
Definition d_com_inf_game.h:112
@ BUTTON_STATUS_PADDLE
Definition d_com_inf_game.h:45
@ BUTTON_STATUS_UNK_141
Definition d_com_inf_game.h:162
@ BUTTON_STATUS_HOWL
Definition d_com_inf_game.h:26
@ BUTTON_STATUS_INFO
Definition d_com_inf_game.h:57
@ BUTTON_STATUS_SNIFF
Definition d_com_inf_game.h:90
@ BUTTON_STATUS_SPIN_ATTACK
Definition d_com_inf_game.h:111
@ BUTTON_STATUS_SELECT
Definition d_com_inf_game.h:36
@ BUTTON_STATUS_PUT_AWAY
Definition d_com_inf_game.h:25
@ BUTTON_STATUS_UNK_79
Definition d_com_inf_game.h:100
@ BUTTON_STATUS_CANT_SKIP
Definition d_com_inf_game.h:98
@ BUTTON_STATUS_EAT
Definition d_com_inf_game.h:35
@ BUTTON_STATUS_UNK_148
Definition d_com_inf_game.h:169
@ BUTTON_STATUS_SKIP
Definition d_com_inf_game.h:88
@ BUTTON_STATUS_UNK_132
Definition d_com_inf_game.h:153
@ BUTTON_STATUS_INSERT
Definition d_com_inf_game.h:118
@ BUTTON_STATUS_UNK_123
Definition d_com_inf_game.h:144
@ BUTTON_STATUS_UNK_38
Definition d_com_inf_game.h:59
@ BUTTON_STATUS_UNK_133
Definition d_com_inf_game.h:154
@ BUTTON_STATUS_UNK_136
Definition d_com_inf_game.h:157
@ BUTTON_STATUS_CHANGE_VIEW
Definition d_com_inf_game.h:125
@ BUTTON_STATUS_UNK_131
Definition d_com_inf_game.h:152
@ BUTTON_STATUS_MOVE
Definition d_com_inf_game.h:141
@ BUTTON_STATUS_UNK_105
Definition d_com_inf_game.h:126
@ BUTTON_STATUS_EXTRACT
Definition d_com_inf_game.h:108
@ BUTTON_STATUS_UNK_32
Definition d_com_inf_game.h:53
@ BUTTON_STATUS_UNK_149
Definition d_com_inf_game.h:170
@ BUTTON_STATUS_SWING
Definition d_com_inf_game.h:51
@ BUTTON_STATUS_NONE
Definition d_com_inf_game.h:21
@ BUTTON_STATUS_GET_OFF
Definition d_com_inf_game.h:43
void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4769
J3DDrawBuffer * dComIfGd_getOpaListDark()
Definition d_com_inf_game.h:4620
void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo)
Definition d_com_inf_game.h:2530
stage_arrow_class * dComIfGp_getRoomArrow(int i_roomNo)
Definition d_com_inf_game.cpp:1411
void dComIfGp_addSelectItemNum(int index, s16 num)
Definition d_com_inf_game.cpp:2241
int dComIfGp_particle_getEmitterNum()
Definition d_com_inf_game.h:3317
void dComIfGp_setMesgFaceAnimeAttrInfo(u8 id)
Definition d_com_inf_game.h:4006
BOOL dComIfGs_isCollectClothing(u8 i_clothesNo)
Definition d_com_inf_game.h:1648
cXyz & dComIfGs_getPlayerFieldLastStayPos()
Definition d_com_inf_game.h:1385
void dComIfGs_setArrowMax(u8 i_arrowMax)
Definition d_com_inf_game.h:1600
BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2134
BOOL dComIfGs_isSaveDunItem(int i_no)
Definition d_com_inf_game.h:2070
void dComIfG_dumpResControl()
Definition d_com_inf_game.h:4400
void dComIfGs_setTransformStatus(u8 i_status)
Definition d_com_inf_game.h:1304
u8 dComIfGp_getZStatusForce()
Definition d_com_inf_game.h:3894
u8 dComIfGs_getEventReg(u16 reg)
Definition d_com_inf_game.h:1898
void dComIfGp_setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:3367
void dComIfGs_setLastWarpAcceptStage(s8 param_0)
Definition d_com_inf_game.h:1447
void dComIfGp_roomControl_init()
Definition d_com_inf_game.h:2534
JKRArchive * dComIfGp_getMeterButtonArchive()
Definition d_com_inf_game.h:2852
void dComIfGp_clearItemMaxLifeCount()
Definition d_com_inf_game.h:3530
u8 dComIfGs_getLineUpItem(int i_slotNo)
Definition d_com_inf_game.h:1467
BOOL dComIfGs_isLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1721
void dComIfGp_clearOxygenCount()
Definition d_com_inf_game.h:3610
s8 dComIfGp_getStartStageDarkArea()
Definition d_com_inf_game.h:2374
BOOL dComIfGp_event_compulsory(void *i_actor, const char *i_eventname, u16 i_hindFlag)
Definition d_com_inf_game.h:2627
f32 dComIfGs_getTime()
Definition d_com_inf_game.h:1324
void dComIfGd_setView(view_class *view)
Definition d_com_inf_game.h:4645
void dComIfGp_setPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:4177
void dComIfGs_offSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2130
s16 dComIfGp_evmng_getEventIdx(const char *eventName, u8 mapToolID)
Definition d_com_inf_game.h:2707
u8 dComIfGp_getNunStatus()
Definition d_com_inf_game.h:3722
int dComIfGp_roomControl_loadRoom(int param_0, u8 *param_1, bool param_2)
Definition d_com_inf_game.h:2554
int dComIfGp_checkEmptySubHeap2D()
Definition d_com_inf_game.cpp:2097
void dComIfGd_set2DOpa(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4494
void dComIfGp_removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.h:4281
f32 dComIfGp_getItemLifeCount()
Definition d_com_inf_game.h:3482
int dComIfG_syncAllObjectRes()
Definition d_com_inf_game.h:4412
void dComIfGs_setTmpReg(u16 i_reg, u8 i_no)
Definition d_com_inf_game.h:2198
void dComIfGd_drawOpaList3Dlast()
Definition d_com_inf_game.h:4733
BOOL dComIfGp_evmng_endCheck(s16 i_eventID)
Definition d_com_inf_game.h:2728
void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_com_inf_game.h:1584
void dComIfGd_drawIndScreen()
Definition d_com_inf_game.h:4753
void dComIfGs_addPohSpiritNum()
Definition d_com_inf_game.h:1628
void dComIfGs_setRestartRoomParam(u32 i_param)
Definition d_com_inf_game.h:2166
u8 dComIfGs_getPachinkoNum()
Definition d_com_inf_game.h:1560
u8 dComIfGp_getGameoverStatus()
Definition d_com_inf_game.h:4038
void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem)
Definition d_com_inf_game.h:1491
u32 dComIfGs_getBalloonScore()
Definition d_com_inf_game.h:1910
void dComIfGp_particle_drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3066
BOOL dComIfGp_roomControl_getTimePass()
Definition d_com_inf_game.h:2498
int dComIfG_setObjectRes(const char *i_arcName, u8 i_mountDirection, JKRHeap *i_heap)
Definition d_com_inf_game.h:4353
void dComIfGp_setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:3416
void dComIfGd_init()
Definition d_com_inf_game.h:4633
bool dComIfGp_isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:3738
J3DDrawBuffer * dComIfGd_getOpaList()
Definition d_com_inf_game.h:4612
int dComIfG_TimerStop(int)
Definition d_com_inf_game.cpp:2753
s16 dComIfGp_getItemArrowNumCount()
Definition d_com_inf_game.h:3626
void dComIfGp_setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3902
void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1870
u8 dComIfGp_get3DStatus()
Definition d_com_inf_game.h:3794
bool dComIfGs_isItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2310
void dComIfGs_staffroll_next_go()
Definition d_com_inf_game.cpp:2959
void dComIfGp_clearMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3998
void dComIfGp_particle_calc3D()
Definition d_com_inf_game.h:3016
void dComIfGp_setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:3606
s8 dComIfGs_sense_type_change_Get()
Definition d_com_inf_game.cpp:1730
void dComIfGs_onDungeonItemMap()
Definition d_com_inf_game.h:1934
void dComIfGp_setSelectEquipClothes(u8 i_clothNo)
Definition d_com_inf_game.h:3978
u16 dComIfGs_getDate()
Definition d_com_inf_game.h:1332
u8 dComIfGs_getMagic()
Definition d_com_inf_game.h:1292
int dComIfGs_getRaceGameTime()
Definition d_com_inf_game.h:1918
u8 dComIfGs_getLastWarpMarkRoomNo()
Definition d_com_inf_game.h:1439
void dComIfGp_particle_levelExecute(u32 param_0)
Definition d_com_inf_game.h:2992
OSTime dComIfGs_getTotalTime()
Definition d_com_inf_game.h:1757
int dComIfGs_isLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1729
u8 dComIfGp_getDoStatus()
Definition d_com_inf_game.h:3770
void dComIfGp_setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2964
void dComIfG_setTimerMode(int mode)
Definition d_com_inf_game.h:4321
void dComIfGs_onSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2114
BOOL dComIfGs_isSaveItem(int i_no)
Definition d_com_inf_game.h:2054
BOOL dComIfGs_isStageMiddleBoss()
Definition d_com_inf_game.h:2026
void dComIfGp_particle_drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3090
const char * dComIfGs_getWarpStageName()
Definition d_com_inf_game.cpp:2659
u8 dComIfGs_getArrowMax()
Definition d_com_inf_game.h:1596
u8 dComIfGp_checkMesgCancelButton()
Definition d_com_inf_game.h:4030
void dComIfGp_setItemPachinkoNumCount(s16 count)
Definition d_com_inf_game.h:3642
u8 dComIfGp_getSButtonSetFlagForce()
Definition d_com_inf_game.h:3874
void dComIfGs_setOptCameraControl(u8 i_cameraControl)
Definition d_com_inf_game.h:1814
BOOL dComIfGs_isCollectShield(u8 i_item)
Definition d_com_inf_game.h:1665
int dComIfGp_addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 i_drawBG)
Definition d_com_inf_game.h:4277
u32 dComIfGp_getNowVibration()
Definition d_com_inf_game.h:4257
void dComIfGs_offDarkClearLV(int i_no)
Definition d_com_inf_game.h:1344
void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:4158
char * dComIfGs_getHorseName()
Definition d_com_inf_game.h:1773
int dComIfGp_getStagePaletteNumInfo()
Definition d_com_inf_game.h:2446
int dComIfGp_getStageEnvrNumInfo()
Definition d_com_inf_game.h:2454
void dComIfGd_draw2DOpaTop()
Definition d_com_inf_game.h:4741
const char * dComIfGs_getLastWarpMarkStageName()
Definition d_com_inf_game.h:1435
u8 dComIfGs_checkBottle(u8 i_itemNo)
Definition d_com_inf_game.h:1495
s64 dComIfGs_getSaveTotalTime()
Definition d_com_inf_game.h:2262
u8 dComIfGs_getBButtonItemKey()
Definition d_com_inf_game.h:1268
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:3454
u8 dComIfGp_event_getGtItm()
Definition d_com_inf_game.h:2671
void dComIfGd_setListBG()
Definition d_com_inf_game.h:4592
JKRArchive * dComIfGp_getOptionResArchive()
Definition d_com_inf_game.h:2908
void dComIfGp_setItemMagicCount(s16 count)
Definition d_com_inf_game.h:3534
void dComIfGp_setGameoverStatus(u8 i_status)
Definition d_com_inf_game.h:4042
u8 dComIfGp_getSButtonStatus()
Definition d_com_inf_game.h:3858
void dComIfGs_revSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2302
dBgS & dComIfG_Bgsp()
Definition d_com_inf_game.h:4293
void dComIfGs_BossLife_public_Set(s8)
Definition d_com_inf_game.cpp:1718
void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:2510
u8 dComIfGp_event_getMode()
Definition d_com_inf_game.h:2582
int dComIfGp_getSelectItemMaxNum(int index)
Definition d_com_inf_game.cpp:2198
void dComIfGs_setLife(u16 i_life)
Definition d_com_inf_game.h:1220
void dComIfGp_particle_draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3126
void dComIfGp_setItemMaxOilCount(s32 oil)
Definition d_com_inf_game.h:3554
u8 dComIfGp_getNunCStatus()
Definition d_com_inf_game.h:3966
s16 dComIfGp_getNextStageRoomNo()
Definition d_com_inf_game.h:2394
s16 dComIfGp_getItemKeyNumCount()
Definition d_com_inf_game.h:3510
s16 dComIfGs_getStartPoint()
Definition d_com_inf_game.h:2146
u8 dComIfGp_getRStatusForce()
Definition d_com_inf_game.h:3686
int dComIfGp_getPlayerCameraID(int idx)
Definition d_com_inf_game.h:3446
fopAc_ac_c * dComIfGp_event_getItemPartner()
Definition d_com_inf_game.h:2651
J3DDrawBuffer * dComIfGd_getOpaListIndScreen()
Definition d_com_inf_game.h:4537
u8 dComIfGs_getBottleNum(u8 i_bottleIdx)
Definition d_com_inf_game.h:1592
int dComIfGp_getCameraPlayer2ID(int idx)
Definition d_com_inf_game.h:3379
void dComIfGs_onStageMiddleBoss()
Definition d_com_inf_game.h:2018
void dComIfGp_setItemArrowNumCount(s16 count)
Definition d_com_inf_game.h:3630
void dComIfGp_setMesgCameraTagInfo(int id)
Definition d_com_inf_game.h:4142
void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:3408
BOOL dComIfGp_event_runCheck()
Definition d_com_inf_game.h:2586
void dComIfGs_onSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2290
void dComIfGp_saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:3428
void dComIfGp_setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:4054
void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3054
void dComIfGs_onEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1882
void dComIfGs_setMaxLife(u8 i_maxLife)
Definition d_com_inf_game.h:1212
u8 dComIfGs_getSelectItemIndex(int i_no)
Definition d_com_inf_game.h:1308
void dComIfGp_clearItemOilCount()
Definition d_com_inf_game.h:3558
u16 dComIfGs_getMaxLife()
Definition d_com_inf_game.h:1208
dRes_info_c * dComIfG_getObjectResInfo(const char *i_arcName)
Definition d_com_inf_game.h:4404
void dComIfGp_setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:3470
void dComIfGp_particle_calcMenu()
Definition d_com_inf_game.h:3024
void dComIfGp_offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3395
void dComIfGs_setPlayerFieldLastStayInfo(const char *i_stage, cXyz &i_pos, s16 i_angle, s8 i_point, u8 i_region)
Definition d_com_inf_game.h:1421
BOOL dComIfG_isSceneResetButton()
s32 dComIfGp_getItemRupeeCount()
Definition d_com_inf_game.h:3498
void dComIfGp_world_dark_set(u8)
Definition d_com_inf_game.cpp:2727
void dComIfGp_particle_createScene(const void *param_0)
Definition d_com_inf_game.h:3004
char * dComIfGp_evmng_getMyStringP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:2760
void dComIfGs_setBombNum(u8 i_num)
Definition d_com_inf_game.h:1572
u32 dComIfG_getStageSize(const char *i_arcName)
Definition d_com_inf_game.h:4452
J3DDrawBuffer * dComIfGd_getListFilter()
Definition d_com_inf_game.h:4533
dStage_stageDt_c * dComIfGp_getStage()
Definition d_com_inf_game.h:2418
int dComIfG_TimerDeleteRequest(int i_mode)
Definition d_com_inf_game.cpp:2808
bool dComIfGp_isRSetFlag(u8 flag)
Definition d_com_inf_game.h:3678
void dComIfGd_drawOpaListFilter()
Definition d_com_inf_game.h:4749
u8 dComIfGp_att_getCatchChgItem()
Definition d_com_inf_game.h:2804
dEvt_control_c * dComIfGp_getEvent()
Definition d_com_inf_game.h:2562
void dComIfGp_setNunCStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3974
void dComIfGs_onDarkClearLV(int i_no)
Definition d_com_inf_game.h:1340
u8 dComIfGs_getBombMax()
Definition d_com_inf_game.h:1612
void dComIfGp_setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:4193
int dComIfG_deleteStageRes(const char *i_arcName)
Definition d_com_inf_game.h:4384
BOOL dComIfGp_evmng_startCheck(s16 i_eventId)
Definition d_com_inf_game.h:2720
void dComIfGs_resetLastWarpAcceptStage()
Definition d_com_inf_game.h:1451
void dComIfGp_particle_calc2D()
Definition d_com_inf_game.h:3020
void dComIfGp_setStatus(u16 status)
Definition d_com_inf_game.h:3345
void dComIfGs_setDataNum(u8 i_num)
Definition d_com_inf_game.h:2234
s8 dComIfGs_getRestartRoomNo()
Definition d_com_inf_game.h:2142
void dComIfGp_setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:4018
u8 dComIfGp_getNextStageWipeSpeed()
Definition d_com_inf_game.h:2414
s32 dComIfGp_getItemOilCount()
Definition d_com_inf_game.h:3546
void dComIfGd_setListZxlu()
Definition d_com_inf_game.h:4607
void dComIfGp_clearMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:4010
void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num)
Definition d_com_inf_game.cpp:2217
void dComIfG_setTimerType(u8 i_type)
Definition d_com_inf_game.h:4329
u8 dComIfGs_getDataNum()
Definition d_com_inf_game.h:2230
void dComIfGd_setListIndScreen()
Definition d_com_inf_game.h:4597
s16 dComIfGp_getItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:4241
fopAc_ac_c * dComIfGp_event_getTalkPartner()
Definition d_com_inf_game.h:2643
void dComIfGp_event_setTalkPartner(void *i_actor)
Definition d_com_inf_game.h:2647
void dComIfGp_setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3914
MtxP dComIfGd_getInvViewMtx()
Definition d_com_inf_game.h:4518
void dComIfGs_setMemoryToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:2326
BOOL dComIfGs_wolfeye_effect_check()
Definition d_com_inf_game.cpp:2877
u8 dComIfGs_checkOptVibration()
Definition d_com_inf_game.h:1826
void dComIfGd_drawXluListSky()
Definition d_com_inf_game.h:4673
u8 dComIfGp_getAdvanceDirection()
Definition d_com_inf_game.h:4022
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:2298
int dComIfGp_evmng_startDemo(int i_mapToolId)
Definition d_com_inf_game.h:2691
u8 dComIfGs_getArrowNum()
Definition d_com_inf_game.h:1552
BOOL dComIfG_isDebugMode()
Definition d_com_inf_game.h:4432
u16 dComIfGs_getOil()
Definition d_com_inf_game.h:1240
void dComIfGs_setHorseRestart(const char *i_stageName, cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1380
u8 dComIfGs_getSelectEquipClothes()
Definition d_com_inf_game.h:1248
void dComIfGs_setDate(u16 i_date)
Definition d_com_inf_game.h:1336
void dComIfGd_drawXluListDark()
Definition d_com_inf_game.h:4713
void dComIfGd_entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4661
s8 dComIfGs_BossLife_public_Get()
Definition d_com_inf_game.cpp:1722
u16 dComIfGp_event_checkHind(u16 i_hindFlag)
Definition d_com_inf_game.h:2590
void dComIfGs_onItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2306
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4498
void dComIfGs_offStageLife()
Definition d_com_inf_game.h:1986
u32 dComIfGp_particle_getSceneHeapSize()
Definition d_com_inf_game.h:3313
int dComIfGp_getStageVrboxcolNumInfo()
Definition d_com_inf_game.h:2458
void dComIfGp_setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:3538
void dComIfGp_setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2856
u8 dComIfGs_getOptRuby()
Definition d_com_inf_game.h:1786
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1926
void dComIfGp_setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2888
u8 dComIfGp_getCStickStatus()
Definition d_com_inf_game.h:3826
void dComIfGp_setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3938
u8 dComIfGp_get3DDirection()
Definition d_com_inf_game.h:3798
bool dComIfGp_is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:3802
void dComIfGs_resetDan()
Definition d_com_inf_game.h:2074
void dComIfGp_setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3950
s16 dComIfGp_getItemMaxLifeCount()
Definition d_com_inf_game.h:3522
void * dComIfGs_getPEventBit()
Definition d_com_inf_game.h:1878
void dComIfGp_setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:4209
int dComIfGp_getStagePselectNumInfo()
Definition d_com_inf_game.h:2450
void dComIfGp_setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:4197
s16 dComIfGs_getLastWarpMarkPlayerAngleY()
Definition d_com_inf_game.h:1431
void dComIfGd_drawListZxlu()
Definition d_com_inf_game.h:4757
u8 dComIfGp_getDoSetFlagForce()
Definition d_com_inf_game.h:3786
s16 dComIfGs_getWarpPlayerAngleY()
Definition d_com_inf_game.cpp:2667
bool dComIfGp_isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:3970
void dComIfGs_onActor(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2314
void dComIfGp_2dShowOff()
Definition d_com_inf_game.h:4110
J3DDrawBuffer * dComIfGd_getListPacket()
Definition d_com_inf_game.h:4541
void dComIfGd_drawOpaListMiddle()
Definition d_com_inf_game.h:4685
void dComIfGs_setHorseName(const char *i_name)
Definition d_com_inf_game.h:1777
void dComIfGs_offItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1544
void dComIfGs_onDungeonItemCompass()
Definition d_com_inf_game.h:1946
void dComIfGp_setLastPlayStageName(char *name)
Definition d_com_inf_game.h:4225
void dComIfGd_drawOpaListPacket()
Definition d_com_inf_game.h:4697
void dComIfGs_offCollectShield(u8 i_shieldNo)
Definition d_com_inf_game.h:1669
void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:3854
void dComIfGp_setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2976
s16 dComIfGp_getItemMaxBombNumCount()
Definition d_com_inf_game.h:4249
u8 dComIfGp_getXSetFlagForce()
Definition d_com_inf_game.h:3922
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:2058
void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3060
void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c *param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u32 i_atType)
Definition d_com_inf_game.h:3144
s16 dComIfGp_getNextStageLayer()
Definition d_com_inf_game.h:2398
void dComIfGp_setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3706
void dComIfGs_setSelectEquipSword(u8 i_itemNo)
Definition d_com_inf_game.cpp:2585
void dComIfG_playerStatusD()
Definition d_com_inf_game.cpp:2282
u8 dComIfGs_getLightDropNum(u8 i_nowLevel)
Definition d_com_inf_game.h:1701
void dComIfGs_setOptSound(u8 i_mode)
Definition d_com_inf_game.h:1834
void dComIfGd_setCopy2D(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4506
void dComIfGp_2dShowOn()
Definition d_com_inf_game.h:4106
s32 dComIfGs_isDungeonItemBossKey()
Definition d_com_inf_game.h:1966
void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:2094
s32 dComIfGp_setHeapLockFlag(u8 flag)
Definition d_com_inf_game.cpp:2035
void dComIfGp_ret_wp_set(s8)
Definition d_com_inf_game.cpp:2725
int dComIfGp_att_ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_com_inf_game.h:2796
s32 dComIfGp_getMaxOxygen()
Definition d_com_inf_game.h:3594
f32 dComIfGp_getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:3412
void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3754
void dComIfGp_createSimpleModel()
Definition d_com_inf_game.h:4265
void dComIfGd_setList()
Definition d_com_inf_game.h:4569
void dComIfGs_onGetMagicUseFlag()
Definition d_com_inf_game.cpp:1918
u8 dComIfGs_getPohSpiritNum()
Definition d_com_inf_game.h:1624
void dComIfGd_drawXluList()
Definition d_com_inf_game.h:4709
void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo)
Definition d_com_inf_game.h:1475
void dComIfGp_clearItemMaxOilCount()
Definition d_com_inf_game.h:3574
void dComIfGs_offStageMiddleBoss()
Definition d_com_inf_game.h:2022
void dComIfGp_setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:3790
BOOL dComIfGp_isEnableNextStage()
Definition d_com_inf_game.h:2402
@ dItemNo_NORMAL_BOMB_e
Definition d_item_data.h:207
int cXyz int * param_2
Definition d_path.cpp:106
@ COLLECT_SHIELD
Definition d_save.h:84
@ COLLECT_CLOTHING
Definition d_save.h:82
@ COLLECT_SWORD
Definition d_save.h:83
@ COLLECT_SMELL
Definition d_save.h:85
@ B_BUTTON_ITEM
Definition d_save.h:86
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition f_op_view.h:42
Mtx viewMtx
Definition f_op_view.h:53
Mtx viewMtxNoTrans
Definition f_op_view.h:56
Mtx invViewMtx
Definition f_op_view.h:54
Definition f_op_view.h:32