1#ifndef D_COM_D_COM_INF_GAME_H
2#define D_COM_D_COM_INF_GAME_H
222#if PLATFORM_WII || PLATFORM_SHIELD
578 mNextStage.
set(stage, roomNo, point, layer, wipe, wipe_speed);
736 switch (i_bombType) {
751 f32 param_6,
int camID,
int mode) {
845#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
911 #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
1856 s8 i_point,
u8 i_region) {
2240 u32 lastMode,
int,
s8 wipe,
s16 lastAngle,
int,
int);
2312 f32 i_downDist,
s16 i_angle,
int param_5) {
2318 f32 i_upDist,
f32 i_downDist,
s16 i_angle,
int param_5) {
3375 f32 param_5,
f32 param_6,
int camID,
int mode) {
3441 const csXyz* param_3,
const cXyz* param_4,
u32 i_atType) {
3470 param_6, param_7, param_8, param_9, param_10);
3622 void* i_targetActor,
s16 i_eventID,
u8 i_mapToolId) {
3624 i_targetActor, i_eventID, i_mapToolId);
3980 const cXyz* param_2,
f32 param_3,
3984 param_4, param_5, param_6);
3988 const cXyz* param_2,
const cXyz* param_3,
3990 const csXyz* param_7,
const cXyz* param_8,
s8 param_9) {
3992 param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
4031 const cXyz* param_11) {
4033 param_0, param_1, i_pos, param_3, i_rotation, i_scale, i_alpha, param_7, param_8, param_9,
4034 param_10, param_11, 1.0f);
4038 const csXyz* i_rotation,
const cXyz* i_scale,
u8 param_5,
4042 param_0, param_1, i_pos, NULL, i_rotation, i_scale, param_5, param_6, param_7, param_8,
4043 param_9, param_10, 1.0f);
4048 return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, NULL, NULL, 0xFF, NULL, -1, NULL,
4054 const cXyz* i_scale,
u8 i_alpha,
4057 const cXyz* i_particleScale) {
4059 i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor,
4060 i_envColor, i_particleScale, 1.0f);
4064 const csXyz* i_rotation,
const cXyz* i_scale,
4067 const cXyz* i_particleScale) {
4069 i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor,
4070 i_envColor, i_particleScale, 1.0f);
4074 const csXyz* i_rotation,
const cXyz* i_scale) {
4081 const cXyz* i_scale) {
4087 const csXyz* param_3,
const cXyz* param_4) {
4095 const csXyz* param_8,
const cXyz* param_9,
4097 const cXyz* param_12) {
4099 param_0, param_1, i_pos, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
4100 param_5, param_12, param_6);
4106 f32 param_5,
u8 param_6,
const csXyz* param_7,
4108 s8 param_10,
const cXyz* param_11) {
4110 param_8, param_6, param_9, param_10,
4111 param_3, param_4, param_11, param_5);
4117 f32 param_5,
u8 param_6) {
4119 NULL, NULL, NULL, -1, NULL);
4123 _GXColor& param_4,
int param_5,
float param_6) {
4142 int param_5,
csXyz const* param_6,
cXyz const* param_7,
4144 cXyz const* param_10) {
4146 param_4, param_5, param_6, param_7,
4147 param_8, param_9, param_10);
4152 const csXyz* param_5,
const cXyz* param_6,
int param_7,
4154 const cXyz* param_10) {
4156 param_4, param_5, param_6, param_7,
4157 param_8, param_9, param_10);
4161 const cXyz* param_3,
4163 const csXyz* param_5,
const cXyz* param_6,
4165 s8 param_9,
const cXyz* param_10) {
4167 param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10);
4486#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
static BOOL flag
Definition DEMOAVX.c:20
static u8 index[20][3]
Definition GXDraw.c:434
OSTime time
Definition GXInit.c:34
u32 mode
Definition GXTev.c:56
int(* request_of_phase_process_fn)(void *)
Definition c_phase.h:22
Definition J2DGrafContext.h:12
Definition J2DOrthoGraph.h:10
Definition J3DDrawBuffer.h:60
Definition J3DModelData.h:17
Definition J3DPacket.h:139
Definition JKRAramArchive.h:13
Definition JKRArchive.h:57
Definition JKRExpHeap.h:11
Definition JKRSolidHeap.h:10
Definition JPAEmitter.h:101
Definition JPADrawInfo.h:10
Definition d_com_inf_game.h:25
dTimer_c * mTimerPtr
Definition d_com_inf_game.h:33
s32 mTimerMode
Definition d_com_inf_game.h:36
u8 mTimerType
Definition d_com_inf_game.h:37
s32 mTimerNowTimeMs
Definition d_com_inf_game.h:34
s32 mTimerLimitTimeMs
Definition d_com_inf_game.h:35
__d_timer_info_c()
Definition d_com_inf_game.h:27
Definition c_bg_s_poly_info.h:7
Definition f_op_camera_mng.h:27
Definition d_attention.h:198
u8 getCatchChgItem()
Definition d_attention.h:255
void CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:273
fopAc_ac_c * getZHintTarget()
Definition d_attention.h:254
fopAc_ac_c * getCatghTarget()
Definition d_attention.h:253
int ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_attention.h:264
fopAc_ac_c * getLookTarget()
Definition d_attention.h:279
void LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:268
Definition d_com_inf_game.h:96
int mBasicID
Definition d_com_inf_game.h:99
int mID
Definition d_com_inf_game.h:98
fopAc_ac_c * mActor[10]
Definition d_com_inf_game.h:100
Definition d_com_inf_game.h:52
class dComIfG_camera_info_class::@83 mCamInfo
camera_class * mCamera
Definition d_com_inf_game.h:57
s8 field_0x5
Definition d_com_inf_game.h:59
f32 mCameraZoomForcus
Definition d_com_inf_game.h:64
u32 mCameraAttentionStatus
Definition d_com_inf_game.h:62
cXyz mCameraPos
Definition d_com_inf_game.h:68
s16 mCameraBank
Definition d_com_inf_game.h:71
cXyz mCameraTarget
Definition d_com_inf_game.h:69
s8 field_0x4
Definition d_com_inf_game.h:58
dComIfG_camera_info_class()
Definition d_com_inf_game.h:54
~dComIfG_camera_info_class()
Definition d_com_inf_game.h:55
f32 mCameraFovy
Definition d_com_inf_game.h:70
char * mCameraParamFileName
Definition d_com_inf_game.h:65
u8 field_0x7
Definition d_com_inf_game.h:61
f32 mCameraZoomScale
Definition d_com_inf_game.h:63
s8 field_0x6
Definition d_com_inf_game.h:60
Definition d_com_inf_game.h:884
virtual ~anmCsr_c()
Definition d_com_inf_game.h:886
void draw(f32, f32)
Definition d_com_inf_game.cpp:1129
dDlst_blo_c field_0x8
Definition d_com_inf_game.h:889
Definition d_com_inf_game.h:848
f32 field_0x58
Definition d_com_inf_game.h:862
JKRSolidHeap * m_heap
Definition d_com_inf_game.h:855
u32 getParticleId()
Definition d_com_inf_game.h:853
f32 field_0x54
Definition d_com_inf_game.h:861
virtual ~navi_c()
Definition d_com_inf_game.h:850
int create()
Definition d_com_inf_game.cpp:942
cXyz field_0x40
Definition d_com_inf_game.h:859
csXyz field_0x4c
Definition d_com_inf_game.h:860
mDoExt_brkAnm m_brk
Definition d_com_inf_game.h:858
u32 mParticleId
Definition d_com_inf_game.h:864
f32 field_0x5c
Definition d_com_inf_game.h:863
J3DModel * m_model
Definition d_com_inf_game.h:856
mDoExt_bckAnm m_bck
Definition d_com_inf_game.h:857
bool draw(f32, f32, u8)
Definition d_com_inf_game.cpp:969
Definition d_com_inf_game.h:846
static navi_c * m_navi
Definition d_com_inf_game.h:881
virtual ~baseCsr_c()
Definition d_com_inf_game.h:867
u8 field_0x13d
Definition d_com_inf_game.h:876
static u32 _m_blurID
Definition d_com_inf_game.h:880
u8 field_0x13e
Definition d_com_inf_game.h:877
baseCsr_c(u8)
Definition d_com_inf_game.cpp:1025
static navi_c * getNavi()
Definition d_com_inf_game.h:872
void draw(f32, f32)
Definition d_com_inf_game.cpp:1032
void create()
Definition d_com_inf_game.cpp:1104
static dPa_hermiteEcallBack_c m_blurCB
Definition d_com_inf_game.h:879
dDlst_blo_c field_0x8
Definition d_com_inf_game.h:874
u8 field_0x13c
Definition d_com_inf_game.h:875
static void particleExecute()
Definition d_com_inf_game.cpp:1123
Definition d_com_inf_game.h:837
u32 field_0x1de00
Definition d_com_inf_game.h:902
void createBaseCsr()
Definition d_com_inf_game.cpp:1153
u32 field_0x1de04
Definition d_com_inf_game.h:903
~dComIfG_inf_c()
Definition d_com_inf_game.h:840
u8 mIsDebugMode
Definition d_com_inf_game.h:907
u8 mWorldDark
Definition d_com_inf_game.h:898
dComIfG_inf_c()
Definition d_com_inf_game.h:839
s8 mPolyDamageOff
Definition d_com_inf_game.h:900
dRes_control_c mResControl
Definition d_com_inf_game.h:896
u8 field_0x1de09
Definition d_com_inf_game.h:905
static __d_timer_info_c dComIfG_mTimerInfo
Definition d_com_inf_game.h:910
dComIfG_play_c play
Definition d_com_inf_game.h:894
u8 field_0x1de08
Definition d_com_inf_game.h:904
s8 field_0x1ddfa
Definition d_com_inf_game.h:899
dSv_info_c info
Definition d_com_inf_game.h:893
u8 field_0x1de0c
Definition d_com_inf_game.h:908
u8 field_0x1de0a
Definition d_com_inf_game.h:906
s8 field_0x1ddfc
Definition d_com_inf_game.h:901
void ct()
Definition d_com_inf_game.cpp:1135
static baseCsr_c * m_baseCsr
Definition d_com_inf_game.h:912
dDlst_list_c drawlist
Definition d_com_inf_game.h:895
u8 mFadeBrightness
Definition d_com_inf_game.h:897
dComIfG_play_c & getPlay()
Definition d_com_inf_game.h:843
Definition d_com_inf_game.h:103
u8 mItemLifeCountType
Definition d_com_inf_game.h:241
u8 field_0x4f6a[18]
Definition d_com_inf_game.h:238
u8 mBottleSetFlagForce
Definition d_com_inf_game.h:188
u8 mXSetFlag
Definition d_com_inf_game.h:198
u8 mNunCSetFlag
Definition d_com_inf_game.h:209
s32 mItemOilCount
Definition d_com_inf_game.h:114
u8 field_0x4ef3[2]
Definition d_com_inf_game.h:151
u8 field_0x4f4c
Definition d_com_inf_game.h:226
u8 mXStatusForce
Definition d_com_inf_game.h:197
s16 mItemMaxLifeCount
Definition d_com_inf_game.h:109
u8 m3DSetFlagForce
Definition d_com_inf_game.h:192
u8 m3DSetFlag
Definition d_com_inf_game.h:180
u8 mCStickStatus
Definition d_com_inf_game.h:154
u8 field_0x4f5b[2]
Definition d_com_inf_game.h:235
u8 mRemoConStatus
Definition d_com_inf_game.h:142
u8 mRSetFlagForce
Definition d_com_inf_game.h:184
u8 mMesgStatus
Definition d_com_inf_game.h:135
u8 mShow2D
Definition d_com_inf_game.h:243
u8 mZSetFlag
Definition d_com_inf_game.h:183
u8 field_0x4f1c
Definition d_com_inf_game.h:189
u8 mBaseAnimeID
Definition d_com_inf_game.h:214
u8 mRStatusForce
Definition d_com_inf_game.h:159
u8 mNunStatus
Definition d_com_inf_game.h:140
u8 field_0x4f10[2]
Definition d_com_inf_game.h:178
u8 field_0x4eea[2]
Definition d_com_inf_game.h:143
u8 field_0x4fcb
Definition d_com_inf_game.h:211
u8 field_0x4fca
Definition d_com_inf_game.h:210
u8 field_0x4ee0[2]
Definition d_com_inf_game.h:134
u8 field_0x4efe
Definition d_com_inf_game.h:161
u8 field_0x4ec8[4]
Definition d_com_inf_game.h:126
u8 mItemSlot
Definition d_com_inf_game.h:217
u8 mYStatus
Definition d_com_inf_game.h:200
u8 mMesgCancelButton
Definition d_com_inf_game.h:228
u8 mTouchStatusForce
Definition d_com_inf_game.h:167
u8 mBottleStatusForce
Definition d_com_inf_game.h:163
u8 mZSetFlagForce
Definition d_com_inf_game.h:195
u8 mMesgBgm
Definition d_com_inf_game.h:239
int mOxygen
Definition d_com_inf_game.h:117
s16 mItemArrowNumCount
Definition d_com_inf_game.h:122
s16 mItemBombNumCount[3]
Definition d_com_inf_game.h:125
u8 mSButtonSetFlagForce
Definition d_com_inf_game.h:194
u8 field_0x4f4d
Definition d_com_inf_game.h:227
u8 mRemoConSetFlag
Definition d_com_inf_game.h:177
u8 mDoStatusForce
Definition d_com_inf_game.h:166
u8 field_0x4eef
Definition d_com_inf_game.h:147
u8 field_0x4f47[2]
Definition d_com_inf_game.h:219
u8 mDoStatus
Definition d_com_inf_game.h:144
int mMaxOxygenCount
Definition d_com_inf_game.h:121
u8 mYSetFlag
Definition d_com_inf_game.h:202
u8 mRSetFlag
Definition d_com_inf_game.h:172
u8 field_0x4f1d[2]
Definition d_com_inf_game.h:190
s16 mItemPachinkoNumCount
Definition d_com_inf_game.h:123
f32 mItemLifeCount
Definition d_com_inf_game.h:106
s16 mItemMagicCount
Definition d_com_inf_game.h:110
u8 mSButtonStatusForce
Definition d_com_inf_game.h:170
dMsgObject_c * mMsgObjectClass
Definition d_com_inf_game.h:105
u8 field_0x4ef2
Definition d_com_inf_game.h:150
u8 mNeedLightDropNum
Definition d_com_inf_game.h:237
u8 mAStatus
Definition d_com_inf_game.h:138
s32 mItemNowOil
Definition d_com_inf_game.h:115
u8 mItemID
Definition d_com_inf_game.h:218
u8 field_0x4f52[5]
Definition d_com_inf_game.h:231
u8 field_0x4f4a
Definition d_com_inf_game.h:221
u8 field_0x4ee6
Definition d_com_inf_game.h:139
s16 mItemNowMagicCount
Definition d_com_inf_game.h:111
u8 mOxygenShowFlag
Definition d_com_inf_game.h:242
JKRExpHeap * mExpHeap2D
Definition d_com_inf_game.h:244
JKRExpHeap * mMsgExpHeap
Definition d_com_inf_game.h:246
u8 m3DDirectionForce
Definition d_com_inf_game.h:153
u8 field_0x4ed0[4]
Definition d_com_inf_game.h:129
u8 field_0x4f0c
Definition d_com_inf_game.h:174
u8 unk_0x4fe3
Definition d_com_inf_game.h:223
int mMaxOxygen
Definition d_com_inf_game.h:119
u8 mSelectEquip[6]
Definition d_com_inf_game.h:213
u8 field_0x4f19
Definition d_com_inf_game.h:186
u8 mRStatus
Definition d_com_inf_game.h:137
u8 mNunSetFlag
Definition d_com_inf_game.h:175
u8 mXSetFlagForce
Definition d_com_inf_game.h:199
u8 field_0x4eff
Definition d_com_inf_game.h:162
u8 m3DStatusForce
Definition d_com_inf_game.h:168
u8 mZStatusForce
Definition d_com_inf_game.h:171
s32 mItemRupeeCount
Definition d_com_inf_game.h:107
u8 mASetFlag
Definition d_com_inf_game.h:173
s16 mItemMaxArrowNumCount
Definition d_com_inf_game.h:124
u8 mAStatusForce
Definition d_com_inf_game.h:160
u8 field_0x4f01
Definition d_com_inf_game.h:164
int mItemMaxOilCount
Definition d_com_inf_game.h:116
s16 mItemMaxMagicCount
Definition d_com_inf_game.h:112
u8 mYStatusForce
Definition d_com_inf_game.h:201
u8 mNowAnimeID
Definition d_com_inf_game.h:216
u8 mCStickSetFlagForce
Definition d_com_inf_game.h:193
u8 mSubHeapLockFlag[2]
Definition d_com_inf_game.h:233
s16 mItemMaxBombNumCount2
Definition d_com_inf_game.h:128
s16 field_0x4e9a
Definition d_com_inf_game.h:113
JKRExpHeap * mSubExpHeap2D[2]
Definition d_com_inf_game.h:245
u8 mCStickSetFlag
Definition d_com_inf_game.h:181
int mMessageCountNum
Definition d_com_inf_game.h:130
s16 field_0x4ed8
Definition d_com_inf_game.h:131
u8 field_0x4ee3
Definition d_com_inf_game.h:136
u8 mPauseFlag
Definition d_com_inf_game.h:240
u8 field_0x4f4f[2]
Definition d_com_inf_game.h:229
u8 mXStatus
Definition d_com_inf_game.h:196
u8 mDirection
Definition d_com_inf_game.h:220
u8 mNunCStatus
Definition d_com_inf_game.h:208
u8 mYSetFlagForce
Definition d_com_inf_game.h:203
u8 mDoSetFlagForce
Definition d_com_inf_game.h:191
s16 mItemMaxBombNumCount1
Definition d_com_inf_game.h:127
u8 mNunZSetFlag
Definition d_com_inf_game.h:205
s16 mItemKeyNumCount
Definition d_com_inf_game.h:108
dSv_memBit_c::WarpItemData_c mWarpItemData
Definition d_com_inf_game.h:247
u8 mSButtonSetFlag
Definition d_com_inf_game.h:182
u8 mSButtonStatus
Definition d_com_inf_game.h:157
u8 mHeapLockFlag
Definition d_com_inf_game.h:232
u8 mCStickDirection
Definition d_com_inf_game.h:155
u8 mBottleStatus
Definition d_com_inf_game.h:141
u8 field_0x4f1a
Definition d_com_inf_game.h:187
u8 field_0x4fc6
Definition d_com_inf_game.h:206
u8 mNunZStatus
Definition d_com_inf_game.h:204
u8 mDoSetFlag
Definition d_com_inf_game.h:179
u8 field_0x4ef1
Definition d_com_inf_game.h:149
u8 field_0x4f4b
Definition d_com_inf_game.h:225
u8 mASetFlagForce
Definition d_com_inf_game.h:185
u8 field_0x4ef0
Definition d_com_inf_game.h:148
u8 mWolfAbility[12]
Definition d_com_inf_game.h:236
u8 mFaceAnimeID
Definition d_com_inf_game.h:215
u8 field_0x4fc7
Definition d_com_inf_game.h:207
u16 mItemNowLife
Definition d_com_inf_game.h:133
u8 field_0x4f02[2]
Definition d_com_inf_game.h:165
u8 mCStickStatusForce
Definition d_com_inf_game.h:169
u8 mCStickDirectionForce
Definition d_com_inf_game.h:156
u8 mBottleSetFlag
Definition d_com_inf_game.h:176
int mNowOxygen
Definition d_com_inf_game.h:118
u8 field_0x4eda[0x4EDE - 0x4EDA]
Definition d_com_inf_game.h:132
u8 mNowVibration
Definition d_com_inf_game.h:234
int mOxygenCount
Definition d_com_inf_game.h:120
u8 mSelectItem[8]
Definition d_com_inf_game.h:212
u8 m3DStatus
Definition d_com_inf_game.h:146
u8 field_0x4eed
Definition d_com_inf_game.h:145
u8 m3DDirection
Definition d_com_inf_game.h:152
u8 mGameoverStatus
Definition d_com_inf_game.h:230
u8 mZStatus
Definition d_com_inf_game.h:158
Definition d_com_inf_game.h:250
JKRArchive * mNameResArchive
Definition d_com_inf_game.h:800
static int getLayerNo_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:834
void setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:670
int getTimerLimitTimeMs()
Definition d_com_inf_game.cpp:913
const char * getCameraParamFileName(int i)
Definition d_com_inf_game.h:672
int getCameraWinID(int i)
Definition d_com_inf_game.h:669
void setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:619
bool isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:367
void clearItemKeyNumCount()
Definition d_com_inf_game.h:539
void setLastPlayStageName(char *name)
Definition d_com_inf_game.h:758
u8 getASetFlagForce()
Definition d_com_inf_game.h:338
void setExpHeap2D(void *heap)
Definition d_com_inf_game.h:591
int getCameraPlayer1ID(int i)
Definition d_com_inf_game.h:667
void setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:671
void onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:678
void setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:656
void offPauseFlag()
Definition d_com_inf_game.h:720
u8 getTimerType()
Definition d_com_inf_game.cpp:929
void setNowVibration(u8 vib_status)
Definition d_com_inf_game.cpp:95
u8 get3DDirectionForce()
Definition d_com_inf_game.h:347
void setTimerNowTimeMs(int time)
Definition d_com_inf_game.cpp:901
JKRAramArchive * getFieldMapArchive2()
Definition d_com_inf_game.h:606
void setTimerMode(int mode)
Definition d_com_inf_game.cpp:917
void clearItemMaxLifeCount()
Definition d_com_inf_game.h:533
u8 unk_0x4d38[8]
Definition d_com_inf_game.h:783
u32 getCameraAttentionStatus(int i)
Definition d_com_inf_game.h:676
u8 getXSetFlagForce()
Definition d_com_inf_game.h:349
void clearNowAnimeID()
Definition d_com_inf_game.h:528
void setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:651
void setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:515
u8 show2dCheck()
Definition d_com_inf_game.h:726
char mLastPlayStageName[8]
Definition d_com_inf_game.h:834
JKRArchive * getFontArchive()
Definition d_com_inf_game.h:609
u32 mPlayerStatus[1][4]
Definition d_com_inf_game.h:825
JKRArchive * mMeterButtonArchive
Definition d_com_inf_game.h:788
void show2dOff()
Definition d_com_inf_game.h:725
JKRArchive * mFieldMapArchive2
Definition d_com_inf_game.h:785
JKRArchive * mDemoMsgArchive
Definition d_com_inf_game.h:787
void setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:592
u8 field_0x4d2c[4]
Definition d_com_inf_game.h:781
void setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:626
void loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:705
void setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:631
void setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.cpp:83
fopAc_ac_c * mPlayerPtr[2]
Definition d_com_inf_game.h:822
s32 getOxygenCount()
Definition d_com_inf_game.h:525
s16 getItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:87
u8 getMesgStatus()
Definition d_com_inf_game.h:766
s8 getNextStageWipe()
Definition d_com_inf_game.h:573
void setItemMagicCount(s16 magic)
Definition d_com_inf_game.h:501
void setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:616
void setItemNowLife(u16 life)
Definition d_com_inf_game.h:514
void setWindowNum(u8 num)
Definition d_com_inf_game.h:747
int getTimerMode()
Definition d_com_inf_game.cpp:921
void setStatus(u16 status)
Definition d_com_inf_game.h:714
u8 getSButtonSetFlagForce()
Definition d_com_inf_game.h:331
dVibration_c mVibration
Definition d_com_inf_game.h:780
s32 getItemNowOil()
Definition d_com_inf_game.h:553
dEvent_manager_c & getEvtManager()
Definition d_com_inf_game.h:296
u8 getCStickStatus()
Definition d_com_inf_game.h:323
void drawSimpleModel()
Definition d_com_inf_game.cpp:872
dAttention_c mAttention
Definition d_com_inf_game.h:779
JKRArchive * getCardIconResArchive()
Definition d_com_inf_game.h:613
void setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:407
void setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:657
void * field_0x4db4
Definition d_com_inf_game.h:806
void setItemOilCount(s32 oil)
Definition d_com_inf_game.h:517
void setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.cpp:103
dAttention_c * getAttention()
Definition d_com_inf_game.h:297
dComIfG_MesgCamInfo_c * getMesgCamInfo()
Definition d_com_inf_game.h:649
u8 getCStickDirection()
Definition d_com_inf_game.h:370
void setBottleStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:412
bool isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:364
char * getLastPlayStageName()
Definition d_com_inf_game.h:762
void setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:624
JKRArchive * getOptionResArchive()
Definition d_com_inf_game.h:607
void setHeapLockFlag(u8 status)
Definition d_com_inf_game.h:582
dCcS mCcs
Definition d_com_inf_game.h:772
void setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:615
u8 get3DSetFlagForce()
Definition d_com_inf_game.h:346
u8 get3DStatus()
Definition d_com_inf_game.h:322
void setMesgBgm(u8 param_0)
Definition d_com_inf_game.h:730
void setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:590
bool isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:354
u8 & getItemLifeCountType()
Definition d_com_inf_game.h:551
void setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:621
u8 getRStatus()
Definition d_com_inf_game.h:317
void setItemRupeeCount(s32 rupees)
Definition d_com_inf_game.h:500
void setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:625
u8 getZStatusForce()
Definition d_com_inf_game.h:341
daHorse_c * getHorseActor()
Definition d_com_inf_game.h:289
void setPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:662
void deleteSimpleModel()
Definition d_com_inf_game.cpp:865
s32 checkStatus(u16 flags)
Definition d_com_inf_game.h:715
dSmplMdl_draw_c * createSimpleModel()
Definition d_com_inf_game.cpp:858
s16 getItemMaxLifeCount()
Definition d_com_inf_game.h:518
int getPlayerCameraID(int i)
Definition d_com_inf_game.h:666
void setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:483
u8 isPauseFlag()
Definition d_com_inf_game.h:719
dEvent_manager_c mEvtManager
Definition d_com_inf_game.h:778
void onPauseFlag()
Definition d_com_inf_game.h:721
bool isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:366
void * getPlayerPtr(int ptrIdx)
Definition d_com_inf_game.h:293
u8 getYStatusForce()
Definition d_com_inf_game.h:350
void saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:698
dEvt_control_c & getEvent()
Definition d_com_inf_game.h:288
s8 getLayerOld()
Definition d_com_inf_game.h:727
void setItemMaxLifeCount(s16 max)
Definition d_com_inf_game.h:506
void setItemMaxMagicCount(s16 max)
Definition d_com_inf_game.h:502
bool isZSetFlag(u8 flag)
Definition d_com_inf_game.h:361
JKRArchive * mDmapResArchive
Definition d_com_inf_game.h:796
void setItemLifeCount(f32 hearts, u8 type)
Definition d_com_inf_game.h:546
void setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:565
u8 getBottleSetFlagForce()
Definition d_com_inf_game.h:344
void setPlayerInfo(int i, fopAc_ac_c *player, int cam)
Definition d_com_inf_game.h:658
s8 getNextStageRoomNo()
Definition d_com_inf_game.h:570
void clearItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:91
JKRExpHeap * getExpHeap2D()
Definition d_com_inf_game.h:587
void setItemPachinkoNumCount(s16 seeds)
Definition d_com_inf_game.h:504
void offEnableNextStage()
Definition d_com_inf_game.h:575
u8 getCStickDirectionForce()
Definition d_com_inf_game.h:334
dComIfG_MesgCamInfo_c mMesgCamInfo
Definition d_com_inf_game.h:824
bool isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:363
void setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:566
f32 getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:695
s8 getStartStageLayer()
Definition d_com_inf_game.h:562
struct dComIfG_play_c::@90 mPlayerInfo[1]
dStage_stageDt_c mStageData
Definition d_com_inf_game.h:775
u8 getRStatusForce()
Definition d_com_inf_game.h:339
void ct()
Definition d_com_inf_game.cpp:27
void setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:650
bool isYSetFlag(u8 flag)
Definition d_com_inf_game.h:359
JKRArchive * mItemIconArchive
Definition d_com_inf_game.h:799
bool isASetFlag(u8 flag)
Definition d_com_inf_game.h:356
void setFaceAnimeID(u8 id)
Definition d_com_inf_game.h:306
void clearItemRupeeCount()
Definition d_com_inf_game.h:538
u8 getAStatusForce()
Definition d_com_inf_game.h:337
JKRArchive * getMeterButtonArchive()
Definition d_com_inf_game.h:611
void setOxygen(s32 oxygen)
Definition d_com_inf_game.h:507
JKRArchive * mCardIconResArchive
Definition d_com_inf_game.h:807
void onStatus(u16 i_status)
Definition d_com_inf_game.h:498
void setOxygenShowFlag(u8 flag)
Definition d_com_inf_game.h:723
u8 getNunStatus()
Definition d_com_inf_game.h:325
s16 getItemKeyNumCount()
Definition d_com_inf_game.h:527
u8 getNeedLightDropNum()
Definition d_com_inf_game.h:556
void setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:618
u8 getSelectItem(int idx)
Definition d_com_inf_game.h:309
dStage_startStage_c * getStartStage()
Definition d_com_inf_game.h:298
J2DGrafContext * getCurrentGrafPort()
Definition d_com_inf_game.h:290
void setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:402
s32 getMaxOxygenCount()
Definition d_com_inf_game.h:524
void setTimerType(u8 type)
Definition d_com_inf_game.cpp:925
u8 getCStickStatusForce()
Definition d_com_inf_game.h:332
void setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:382
dBgS mBgs
Definition d_com_inf_game.h:771
JKRArchive * getCollectResArchive()
Definition d_com_inf_game.h:600
dComIfG_item_info_class mItemInfo
Definition d_com_inf_game.h:823
JKRArchive * getAllMapArchive()
Definition d_com_inf_game.h:612
void setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
Definition d_com_inf_game.h:577
int getWindowNum()
Definition d_com_inf_game.h:748
void setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:488
u8 getBottleStatus()
Definition d_com_inf_game.h:329
void setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:682
JKRArchive * getMsgCommonArchive()
Definition d_com_inf_game.h:597
dEvt_control_c mEvent
Definition d_com_inf_game.h:777
dComIfG_play_c()
Definition d_com_inf_game.h:252
int removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.cpp:886
s8 getStartStageRoomNo()
Definition d_com_inf_game.h:561
dSmplMdl_draw_c * getSimpleModel()
Definition d_com_inf_game.h:299
u8 getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:584
dVibration_c & getVibration()
Definition d_com_inf_game.h:291
void setNunCStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:439
void setItemKeyNumCount(s16 keys)
Definition d_com_inf_game.h:505
void setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:629
void clearMesgCamInfoID()
Definition d_com_inf_game.h:529
~dComIfG_play_c()
Definition d_com_inf_game.h:283
u8 getZSetFlagForce()
Definition d_com_inf_game.h:342
u8 checkMesgCancelButton()
Definition d_com_inf_game.h:728
u8 getXStatus()
Definition d_com_inf_game.h:319
f32 getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:690
BOOL isEnableNextStage()
Definition d_com_inf_game.h:574
void setGameoverStatus(u8 status)
Definition d_com_inf_game.h:764
dDlst_window_c * mCurrentWindow
Definition d_com_inf_game.h:828
int addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG)
Definition d_com_inf_game.cpp:878
void clearItemMaxOilCount()
Definition d_com_inf_game.h:534
void setMesgCamInfoBasicID(int id)
Definition d_com_inf_game.h:633
void entrySimpleModel(J3DModel *i_model, int roomNo)
Definition d_com_inf_game.cpp:895
s32 getItemMaxOilCount()
Definition d_com_inf_game.h:522
JKRArchive * getMain2DArchive()
Definition d_com_inf_game.h:598
void clearItemArrowNumCount()
Definition d_com_inf_game.h:540
void setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:508
void setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:627
void itemInit()
Definition d_com_inf_game.cpp:63
JKRArchive * mMsgArchive[11]
Definition d_com_inf_game.h:786
dStage_startStage_c mStartStage
Definition d_com_inf_game.h:773
s8 getNextStageLayer()
Definition d_com_inf_game.h:571
void setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:304
JKRArchive * mFmapResArchive
Definition d_com_inf_game.h:795
dStage_startStage_c * getNextStartStage()
Definition d_com_inf_game.h:569
fopAc_ac_c * getPlayer(int idx)
Definition d_com_inf_game.h:294
s32 getItemRupeeCount()
Definition d_com_inf_game.h:526
bool isRSetFlag(u8 flag)
Definition d_com_inf_game.h:357
u8 get3DDirection()
Definition d_com_inf_game.h:369
dSmplMdl_draw_c * mSimpleModel
Definition d_com_inf_game.h:812
u8 getBottleStatusForce()
Definition d_com_inf_game.h:343
dComIfG_camera_info_class mCameraInfo[1]
Definition d_com_inf_game.h:817
void clearPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:663
void setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:397
void setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:557
JKRArchive * mRingResArchive
Definition d_com_inf_game.h:805
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:750
void setDirection(u8 i_dir)
Definition d_com_inf_game.h:717
JKRArchive * getMsgArchive(int idx)
Definition d_com_inf_game.h:596
JKRArchive * getNameResArchive()
Definition d_com_inf_game.h:602
void setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:493
u8 getAStatus()
Definition d_com_inf_game.h:318
u8 getRemoConStatus()
Definition d_com_inf_game.h:326
void * getItemTable()
Definition d_com_inf_game.h:654
u8 getDoSetFlagForce()
Definition d_com_inf_game.h:336
void setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:450
void setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:630
dTimer_c * getTimerPtr()
Definition d_com_inf_game.cpp:937
void setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:387
BOOL checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:673
void init()
Definition d_com_inf_game.cpp:40
void clearItemPachinkoNumCount()
Definition d_com_inf_game.h:555
JKRArchive * mMsgDtArchive[15]
Definition d_com_inf_game.h:808
int getNowOxygen()
Definition d_com_inf_game.h:513
u8 getNextStageWipeSpeed()
Definition d_com_inf_game.h:576
view_class * mCurrentView
Definition d_com_inf_game.h:829
void setCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:677
u8 getYStatus()
Definition d_com_inf_game.h:320
u8 getWolfAbility(int i_idx)
Definition d_com_inf_game.h:558
u8 getOxygenShowFlag()
Definition d_com_inf_game.h:722
void setBaseAnimeID(u8 id)
Definition d_com_inf_game.h:305
int getTimerNowTimeMs()
Definition d_com_inf_game.cpp:905
void clearFaceAnimeID()
Definition d_com_inf_game.h:531
void clearMesgCamInfoBasicID()
Definition d_com_inf_game.h:532
const char * getStartStageName()
Definition d_com_inf_game.h:560
f32 getItemLifeCount()
Definition d_com_inf_game.h:519
s32 getItemOilCount()
Definition d_com_inf_game.h:523
void setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:301
camera_class * getCamera(int idx)
Definition d_com_inf_game.h:292
s16 getItemArrowNumCount()
Definition d_com_inf_game.h:521
void setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:302
JKRArchive * mAllMapArchive
Definition d_com_inf_game.h:803
s16 getNextStagePoint()
Definition d_com_inf_game.h:572
void createParticle()
Definition d_com_inf_game.cpp:854
JKRArchive * mAnmArchive
Definition d_com_inf_game.h:792
u8 getCStickSetFlagForce()
Definition d_com_inf_game.h:333
void setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:444
JKRArchive * mOptionResArchive
Definition d_com_inf_game.h:797
bool isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:355
JKRArchive * getDmapResArchive()
Definition d_com_inf_game.h:605
void setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:733
J2DOrthoGraph * mCurrentGrafPort
Definition d_com_inf_game.h:831
u8 getDirection()
Definition d_com_inf_game.h:768
JKRArchive * mCollectResArchive
Definition d_com_inf_game.h:794
dStage_dt_c & getStage()
Definition d_com_inf_game.h:287
void clearBaseAnimeID()
Definition d_com_inf_game.h:530
void setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:456
void clearItemOilCount()
Definition d_com_inf_game.h:535
void setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:652
dPa_control_c * mParticle
Definition d_com_inf_game.h:811
void setTimerLimitTimeMs(int time)
Definition d_com_inf_game.cpp:909
void show2dOn()
Definition d_com_inf_game.h:724
static int getLayerNo_common_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:114
JKRExpHeap * getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:589
void clearMaxOxygenCount()
Definition d_com_inf_game.h:536
JKRArchive * getAnmArchive()
Definition d_com_inf_game.h:599
dPa_control_c * getParticle()
Definition d_com_inf_game.h:295
void setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:620
__d_timer_info_c mTimerInfo
Definition d_com_inf_game.h:827
s8 getStartStageDarkArea()
Definition d_com_inf_game.h:564
void offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:679
void setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:392
u8 getNunZStatus()
Definition d_com_inf_game.h:327
void setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:372
bool isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:362
int getMaxOxygen()
Definition d_com_inf_game.h:512
int getOxygen()
Definition d_com_inf_game.h:510
u8 getXStatusForce()
Definition d_com_inf_game.h:348
void setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:729
u32 checkPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:664
s8 mLayerOld
Definition d_com_inf_game.h:814
s16 getItemMaxBombNumCount(u8 i_bombType)
Definition d_com_inf_game.h:735
void setBottleStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:417
u8 get3DStatusForce()
Definition d_com_inf_game.h:345
void setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:622
s16 getItemPachinkoNumCount()
Definition d_com_inf_game.h:554
dStage_nextStage_c mNextStage
Definition d_com_inf_game.h:774
void setNunZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:434
int getMessageCountNumber()
Definition d_com_inf_game.h:732
JKRArchive * mMain2DArchive
Definition d_com_inf_game.h:809
void setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:428
void setMaxOxygen(int max)
Definition d_com_inf_game.h:511
void setSelectEquip(int idx, u8 item_id)
Definition d_com_inf_game.h:310
bool is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:360
dStage_roomControl_c * getRoomControl()
Definition d_com_inf_game.h:286
void * field_0x4dfc[2]
Definition d_com_inf_game.h:810
s16 getItemMaxArrowNumCount()
Definition d_com_inf_game.h:520
u8 getYSetFlagForce()
Definition d_com_inf_game.h:351
void * field_0x4da4
Definition d_com_inf_game.h:802
void setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:422
void setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:628
dStage_roomControl_c mRoomControl
Definition d_com_inf_game.h:776
u8 getGameoverStatus()
Definition d_com_inf_game.h:765
void setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:509
const char * getNextStageName()
Definition d_com_inf_game.h:568
dDlst_window_c * getWindow(int i)
Definition d_com_inf_game.h:749
u8 mWindowNum
Definition d_com_inf_game.h:813
void setItemTable(void *data)
Definition d_com_inf_game.h:653
void setMesgCamInfoID(int param_0)
Definition d_com_inf_game.h:712
JKRArchive * getFmapResArchive()
Definition d_com_inf_game.h:604
void setSelectItem(int idx, u8 i_itemNo)
Definition d_com_inf_game.h:308
void * field_0x4d90[2]
Definition d_com_inf_game.h:798
void setTimerPtr(dTimer_c *ptr)
Definition d_com_inf_game.cpp:933
void setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:303
int getCameraPlayer2ID(int i)
Definition d_com_inf_game.h:668
void setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:311
void * mItemTable
Definition d_com_inf_game.h:832
u8 getFaceAnimeID()
Definition d_com_inf_game.h:352
JKRArchive * mFontArchive
Definition d_com_inf_game.h:790
void setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:623
u8 checkMesgBgm()
Definition d_com_inf_game.h:731
void setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2356
JKRArchive * getMsgDtArchive()
Definition d_com_inf_game.h:594
void setItemNowOil(s32 oil)
Definition d_com_inf_game.h:516
void setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:377
u16 getItemNowLife()
Definition d_com_inf_game.h:552
u8 getSButtonStatusForce()
Definition d_com_inf_game.h:330
dMsgObject_c * getMsgObjectClass()
Definition d_com_inf_game.h:285
void setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:634
view_port_class * mCurrentViewport
Definition d_com_inf_game.h:830
bool isXSetFlag(u8 flag)
Definition d_com_inf_game.h:358
bool isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:365
void setItemArrowNumCount(s16 arrows)
Definition d_com_inf_game.h:503
fopAc_ac_c * mpPlayer
Definition d_com_inf_game.h:819
u8 getSButtonStatus()
Definition d_com_inf_game.h:324
JKRArchive * mRubyArchive
Definition d_com_inf_game.h:791
void offHeapLockFlag()
Definition d_com_inf_game.h:585
JKRArchive * getRingResArchive()
Definition d_com_inf_game.h:608
void setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:478
void clearItemLifeCount()
Definition d_com_inf_game.h:541
JKRExpHeap * getMsgExpHeap()
Definition d_com_inf_game.h:588
u8 field_0x4ff0[0x8]
Definition d_com_inf_game.h:826
u8 getNunCStatus()
Definition d_com_inf_game.h:328
void setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:617
void set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:472
void setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:696
u32 getNowVibration()
Definition d_com_inf_game.cpp:99
JKRArchive * mMsgCommonArchive
Definition d_com_inf_game.h:804
s16 getStartStagePoint()
Definition d_com_inf_game.h:563
u8 isHeapLockFlag()
Definition d_com_inf_game.h:581
void clearOxygenCount()
Definition d_com_inf_game.h:537
JKRArchive * getMsgDtArchive(int idx)
Definition d_com_inf_game.h:595
u8 getBaseAnimeID()
Definition d_com_inf_game.h:353
void setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:583
void setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:461
u8 getRSetFlagForce()
Definition d_com_inf_game.h:340
u8 getZStatus()
Definition d_com_inf_game.h:321
u8 field_0x501d[4]
Definition d_com_inf_game.h:833
void * field_0x4d78[2]
Definition d_com_inf_game.h:793
s8 mCameraID
Definition d_com_inf_game.h:820
void setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:691
void set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:466
void setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:632
u8 getDoStatus()
Definition d_com_inf_game.h:316
JKRArchive * getItemIconArchive()
Definition d_com_inf_game.h:601
JKRArchive * getRubyArchive()
Definition d_com_inf_game.h:610
dDlst_window_c mWindow[1]
Definition d_com_inf_game.h:816
JKRArchive * getDemoMsgArchive()
Definition d_com_inf_game.h:603
u16 mStatus
Definition d_com_inf_game.h:815
JKRArchive * mErrorResArchive
Definition d_com_inf_game.h:801
static int getLayerNo(int)
Definition d_com_inf_game.cpp:844
void * field_0x4d68
Definition d_com_inf_game.h:789
u8 getDoStatusForce()
Definition d_com_inf_game.h:335
Definition d_com_inf_game.h:76
const char ** mResNameTable
Definition d_com_inf_game.h:83
int load(char const **, JKRHeap *)
Definition d_com_inf_game.cpp:2415
u8 mLoadIndex
Definition d_com_inf_game.h:85
dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2400
request_of_phase_process_class mPhase
Definition d_com_inf_game.h:84
~dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2406
Definition d_drawlist.h:32
Definition d_drawlist.h:39
Definition d_drawlist.h:336
void set2DOpaTop(dDlst_base_c *dlst)
Definition d_drawlist.h:382
J3DDrawBuffer * getOpaListPacket()
Definition d_drawlist.h:392
void setOpaList3Dlast()
Definition d_drawlist.h:412
void drawShadow(Mtx param_0)
Definition d_drawlist.h:491
void setOpaListBG()
Definition d_drawlist.h:411
J3DDrawBuffer * getOpaListDark()
Definition d_drawlist.h:394
void setOpaList()
Definition d_drawlist.h:406
void setXluListFilter()
Definition d_drawlist.h:422
void drawXluListDarkBG()
Definition d_drawlist.h:476
void setOpaListMiddle()
Definition d_drawlist.h:418
J3DDrawBuffer * getOpaListFilter()
Definition d_drawlist.h:390
J3DDrawBuffer * getOpaList()
Definition d_drawlist.h:389
void drawOpaListP0()
Definition d_drawlist.h:485
void drawXluList()
Definition d_drawlist.h:477
void setOpaListSky()
Definition d_drawlist.h:399
void setOpaListDarkBG()
Definition d_drawlist.h:405
void imageDrawShadow(Mtx param_0)
Definition d_drawlist.h:490
void entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:436
void newPeekZdata(s16 param_0, s16 param_1, u32 *param_2)
Definition d_drawlist.h:460
void drawOpaListDark()
Definition d_drawlist.h:473
void draw2DOpaTop()
Definition d_drawlist.h:487
void drawXluListItem3d()
Definition d_drawlist.cpp:1820
void setXluListP0()
Definition d_drawlist.h:415
int setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_drawlist.h:450
void set2DXlu(dDlst_base_c *dlst)
Definition d_drawlist.h:383
void entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:440
void setView(view_class *view)
Definition d_drawlist.h:386
void reset()
Definition d_drawlist.cpp:1758
void setXluListBG()
Definition d_drawlist.h:410
void drawXluListSky()
Definition d_drawlist.h:468
void drawCopy2D()
Definition d_drawlist.h:466
void setOpaListCursor()
Definition d_drawlist.h:424
void setXluListZxlu()
Definition d_drawlist.h:420
void set3DlineMatDark(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:431
int setSimpleShadow(cXyz *param_0, f32 param_1, f32 param_2, cXyz *param_3, s16 param_4, f32 param_5, _GXTexObj *param_6)
Definition d_drawlist.h:444
void drawOpaListPacket()
Definition d_drawlist.h:474
view_port_class * getViewport()
Definition d_drawlist.h:464
void drawXluListBG()
Definition d_drawlist.h:475
void setXluListCursor()
Definition d_drawlist.h:425
void draw2DOpa()
Definition d_drawlist.h:486
void init()
Definition d_drawlist.cpp:1719
void drawOpaList()
Definition d_drawlist.h:472
void set2DOpa(dDlst_base_c *dlst)
Definition d_drawlist.h:381
void setXluListInvisible()
Definition d_drawlist.h:403
void setOpaListItem3D()
Definition d_drawlist.h:408
void setOpaListInvisible()
Definition d_drawlist.h:402
void draw2DXlu()
Definition d_drawlist.h:488
void setXluListMiddle()
Definition d_drawlist.h:417
bool addRealShadow(u32 key, J3DModel *model)
Definition d_drawlist.h:456
void drawXluListInvisible()
Definition d_drawlist.h:479
void peekZdata()
Definition d_drawlist.h:435
void setXluListDark()
Definition d_drawlist.h:400
void setCopy2D(dDlst_base_c *dlst)
Definition d_drawlist.h:384
void setOpaListFilter()
Definition d_drawlist.h:421
void drawXluListDark()
Definition d_drawlist.h:478
void setXluList2DScreen()
Definition d_drawlist.h:414
void setXluListDarkBG()
Definition d_drawlist.h:404
void drawOpaListItem3d()
Definition d_drawlist.cpp:1816
void set3DlineMat(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:427
void setXluListSky()
Definition d_drawlist.h:398
void drawOpaListFilter()
Definition d_drawlist.h:484
void drawOpaListSky()
Definition d_drawlist.h:467
J3DDrawBuffer * getXluListBG()
Definition d_drawlist.h:395
J3DDrawBuffer * getOpaListBG()
Definition d_drawlist.h:393
void setXluList()
Definition d_drawlist.h:407
void drawOpaList3Dlast()
Definition d_drawlist.h:483
void drawOpaListInvisible()
Definition d_drawlist.h:480
view_class * getView()
Definition d_drawlist.h:385
void drawOpaListMiddle()
Definition d_drawlist.h:471
void setOpaListDark()
Definition d_drawlist.h:401
void setXluListItem3D()
Definition d_drawlist.h:409
void setOpaListP0()
Definition d_drawlist.h:416
void setWindow(dDlst_window_c *window)
Definition d_drawlist.h:387
void setViewport(view_port_class *port)
Definition d_drawlist.h:388
void drawXluList2DScreen()
Definition d_drawlist.h:482
void drawOpaListBG()
Definition d_drawlist.h:469
void setXluList3Dlast()
Definition d_drawlist.h:413
void setOpaListZxlu()
Definition d_drawlist.h:419
void drawXluListZxlu()
Definition d_drawlist.h:481
void drawOpaListDarkBG()
Definition d_drawlist.h:470
J3DDrawBuffer * getOpaListP0()
Definition d_drawlist.h:391
Definition d_drawlist.h:312
void setViewPort(f32, f32, f32, f32, f32, f32)
Definition d_drawlist.cpp:159
void setScissor(f32, f32, f32, f32)
Definition d_drawlist.cpp:168
void setCameraID(int id)
Definition d_drawlist.h:319
void setMode(int mode)
Definition d_drawlist.h:321
@ TYPE_VEC
Definition d_event_data.h:36
@ TYPE_STRING
Definition d_event_data.h:38
@ TYPE_INT
Definition d_event_data.h:37
@ TYPE_FLOAT
Definition d_event_data.h:35
Definition d_event_manager.h:29
int cameraPlay()
Definition d_event_manager.h:105
int endCheck(s16 eventID)
Definition d_event_manager.cpp:992
int setStartDemo(int mapToolId)
Definition d_event_manager.h:99
void * getMySubstanceP(int staffId, const char *dataname, int datatype)
Definition d_event_manager.cpp:1236
void setGoal(cXyz *pos)
Definition d_event_manager.cpp:1318
int isMapToolCamera(u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:942
int ChkPresentEnd()
Definition d_event_manager.cpp:1455
cXyz * getGoal()
Definition d_event_manager.cpp:1322
int getMyStaffId(const char *staffName, fopAc_ac_c *actor, int tagId)
Definition d_event_manager.cpp:1011
int checkStartDemo()
Definition d_event_manager.cpp:1459
int getIsAddvance(int staffId)
Definition d_event_manager.cpp:1086
void cutEnd(int staffId)
Definition d_event_manager.cpp:1254
int getMySubstanceNum(int staffId, const char *dataname)
Definition d_event_manager.cpp:1245
dEvDtEvent_c * getEventData(s16 evCompositId)
Definition d_event_manager.cpp:813
int startCheckOld(const char *eventname)
Definition d_event_manager.cpp:987
void remove()
Definition d_event_manager.cpp:479
int endCheckOld(const char *eventname)
Definition d_event_manager.cpp:1006
int getMyActIdx(int staffId, const char *const *action, int n_action, BOOL param_3, BOOL param_4)
Definition d_event_manager.cpp:1123
s16 getEventIdx(const char *eventName, u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:822
int create()
Definition d_event_manager.cpp:254
int startCheck(s16 evCompositId)
Definition d_event_manager.cpp:974
fopAc_ac_c * getPtI()
Definition d_event.h:158
void setGtItm(u8 itemNo)
Definition d_event.cpp:1402
fopAc_ac_c * getPtT()
Definition d_event.h:157
void reset(void *)
Definition d_event.cpp:704
u16 chkEventFlag(u16 flag)
Definition d_event.h:124
void setCullRate(f32 rate)
Definition d_event.h:122
u16 checkHind(u16 flag)
Definition d_event.h:137
void setPtI(void *actor)
Definition d_event.cpp:1390
fopAc_ac_c * getPt2()
Definition d_event.h:156
BOOL compulsory(void *, const char *eventName, u16 hind)
Definition d_event.cpp:1201
u8 getMode() const
Definition d_event.h:128
int moveApproval(void *)
Definition d_event.cpp:1133
f32 getCullRate()
Definition d_event.h:121
void onHindFlag(u16 flag)
Definition d_event.h:130
void setPtI_Id(fpc_ProcID id)
Definition d_event.cpp:1394
BOOL runCheck()
Definition d_event.h:113
void setPtT(void *actor)
Definition d_event.cpp:1386
BOOL chkTalkXY()
Definition d_event.h:144
fopAc_ac_c * getPt1()
Definition d_event.h:155
u8 getGtItm()
Definition d_event.h:163
void remove()
Definition d_event.cpp:1210
void onEventFlag(u16 flag)
Definition d_event.h:125
s32 order(u16 type, u16 prio, u16 flag, u16 hind, void *requestActor, void *targetActor, s16 id, u8 mapToolId)
Definition d_event.cpp:60
u8 getPreItemNo()
Definition d_event.h:162
void offHindFlag(u16 flag)
Definition d_event.h:132
fopAc_ac_c * getPtD()
Definition d_event.h:159
Definition d_kankyo_tev_str.h:7
Definition d_msg_object.h:18
Definition d_particle.h:271
void cleanup()
Definition d_particle.cpp:1284
void drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:395
JPABaseEmitter * getEmitter(u32 param_0)
Definition d_particle.h:377
void drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:396
void removeScene(bool)
Definition d_particle.cpp:1269
void draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_particle.h:413
u32 setStopContinue(u32)
Definition d_particle.cpp:1785
void calcMenu()
Definition d_particle.cpp:1305
void createCommon(void const *)
Definition d_particle.cpp:1169
void drawNormal(JPADrawInfo *i_drawInfo)
Definition d_particle.h:402
void drawProjection(JPADrawInfo *i_drawInfo)
Definition d_particle.h:400
void drawNormalFog(JPADrawInfo *i_drawInfo)
Definition d_particle.h:404
void calc3D()
Definition d_particle.cpp:1288
void drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_particle.h:403
u32 setNormal(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)
Definition d_particle.h:379
void draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:410
void drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_particle.h:405
void calc2D()
Definition d_particle.cpp:1299
u32 setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)
Definition d_particle.cpp:1650
void levelExecute(u32 param_0)
Definition d_particle.h:421
u16 setCommonPoly(u32 *, cBgS_PolyInfo *, cXyz const *, cXyz const *, dKy_tevstr_c const *, u32, u32, csXyz const *, cXyz const *, s8)
Definition d_particle.cpp:1839
void drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:401
void drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:398
void createScene(void const *)
Definition d_particle.cpp:1235
void draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_particle.h:411
void drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:397
void setWaterRipple(u32 *, cBgS_PolyInfo &, cXyz const *, f32, dKy_tevstr_c const *, cXyz const *, s8)
Definition d_particle.cpp:1395
void draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:412
void drawNormalP1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:406
u32 setPoly(u32, u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1768
void drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_particle.h:407
bool readScene(u8, mDoDvdThd_toMainRam_c **)
Definition d_particle.cpp:1217
JKRExpHeap * getResHeap()
Definition d_particle.h:417
void forceOnEventMove(u32 param_0)
Definition d_particle.h:376
void drawFogScreen(JPADrawInfo *i_drawInfo)
Definition d_particle.h:408
void setHitMark(u16, fopAc_ac_c *, cXyz const *, csXyz const *, cXyz const *, u32)
Definition d_particle.cpp:1334
void drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_particle.h:399
u32 setSimpleFoot(u32, u32 *, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, int, csXyz const *, cXyz const *, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1798
void draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_particle.h:409
Definition d_particle.h:229
Definition d_particle.h:21
Definition d_resorce.h:62
int setObjectRes(char const *i_arcName, void *i_archiveRes, u32 i_bufferSize, JKRHeap *i_heap)
Definition d_resorce.cpp:876
dRes_info_c * getStageResInfo(const char *i_arcName)
Definition d_resorce.h:127
int deleteStageRes(const char *i_arcName)
Definition d_resorce.h:115
void dump()
Definition d_resorce.cpp:912
int syncStageRes(const char *i_arcName)
Definition d_resorce.h:105
int getObjectResName2Index(char const *i_arcName, char const *i_resName)
Definition d_resorce.cpp:922
void * getObjectRes(const char *i_arcName, const char *resName)
Definition d_resorce.h:89
dRes_info_c * getObjectResInfo(const char *i_arcName)
Definition d_resorce.h:123
void * getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_resorce.h:97
int deleteObjectRes(const char *i_arcName)
Definition d_resorce.h:111
int setStageRes(char const *i_arcName, JKRHeap *i_heap)
Definition d_resorce.cpp:905
int syncAllObjectRes()
Definition d_resorce.h:109
int syncObjectRes(const char *i_arcName)
Definition d_resorce.h:101
void * getStageRes(const char *i_arcName, const char *i_resName)
Definition d_resorce.h:119
Definition d_resorce.h:11
Definition d_simple_model.h:45
virtual stage_pselect_info_class * getPselectInfo(void) const =0
virtual void resetOldMulti(void)=0
virtual int getPlightNumInfo(void) const =0
virtual int getPselectNumInfo(void) const =0
virtual stage_plight_info_class * getPlightInfo(void) const =0
virtual dStage_Multi_c * getMulti(void) const =0
virtual int getPaletteNumInfo(void) const =0
virtual stage_scls_info_dummy_class * getSclsInfo(void) const =0
virtual int getVrboxcolNumInfo(void) const =0
virtual stage_stag_info_class * getStagInfo(void) const =0
virtual stage_vrboxcol_info_class * getVrboxcolInfo(void) const =0
virtual int getEnvrNumInfo(void) const =0
virtual stage_palette_info_class * getPaletteInfo(void) const =0
virtual roomRead_class * getRoom(void) const =0
virtual stage_envr_info_class * getEnvrInfo(void) const =0
virtual void setOldMulti(void)=0
Definition d_stage.h:1216
BOOL isEnable() const
Definition d_stage.h:1223
u8 getWipeSpeed() const
Definition d_stage.h:1225
void offEnable()
Definition d_stage.h:1222
s8 getWipe() const
Definition d_stage.h:1224
void set(const char *, s8, s16, s8, s8, u8)
Definition d_stage.cpp:22
Definition d_stage.h:1043
void initZone()
Definition d_stage.cpp:169
void offStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1141
static void SetTimePass(int i_TimePass)
Definition d_stage.h:1092
static int getZoneNo(int i_roomNo)
Definition d_stage.h:1078
void init(void)
Definition d_stage.cpp:133
void setStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1110
void zoneCountCheck(int) const
Definition d_stage.cpp:1236
static s8 getStayNo()
Definition d_stage.h:1103
int loadRoom(int, u8 *, bool)
Definition d_stage.cpp:1174
u8 checkStatusFlag(int i_roomNo, u8 flag) const
Definition d_stage.h:1132
dStage_roomDt_c * getStatusRoomDt(int)
Definition d_stage.cpp:179
dKy_tevstr_c * getTevStr(int i_roomNo)
Definition d_stage.h:1106
BOOL checkRoomDisp(int) const
Definition d_stage.cpp:1166
static void setStayNo(int)
Definition d_stage.cpp:1124
void onStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:1136
static BOOL GetTimePass()
Definition d_stage.h:1101
static void setZoneNo(int, int)
Definition d_s_room.cpp:386
Definition d_stage.h:1197
void setDarkArea(s8 darkArea)
Definition d_stage.h:1206
void setLayer(s8 layer)
Definition d_stage.h:1204
s8 getLayer() const
Definition d_stage.h:1203
s16 getPoint() const
Definition d_stage.h:1201
s8 getDarkArea() const
Definition d_stage.h:1205
s8 getRoomNo() const
Definition d_stage.h:1202
const char * getName() const
Definition d_stage.h:1200
void setBalloonScore(u32 i_score)
Definition d_save.h:677
u32 getBalloonScore() const
Definition d_save.h:682
void setHookGameTime(u32 i_time)
Definition d_save.h:679
u32 getRaceGameTime() const
Definition d_save.h:681
u32 getHookGameTime() const
Definition d_save.h:683
void setRaceGameTime(u32 i_time)
Definition d_save.h:678
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1273
void offSwitch(int i_no)
Definition d_save.cpp:1268
BOOL isItem(int i_no) const
Definition d_save.cpp:1296
void onSwitch(int i_no)
Definition d_save.cpp:1263
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1187
void offEventBit(const u16 i_no)
Definition d_save.cpp:1179
void * getPEventBit()
Definition d_save.h:667
void onEventBit(const u16 i_no)
Definition d_save.cpp:1175
int isEventBit(const u16 i_no) const
Definition d_save.cpp:1183
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1192
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:459
void addFishCount(u8 i_fishIndex)
Definition d_save.cpp:949
void setMaxSize(int i_sizeIndex, u8 i_size)
Definition d_save.h:461
u8 getMaxSize(int i_sizeIndex) const
Definition d_save.h:460
const char * getStageName() const
Definition d_save.h:224
s16 getAngleY() const
Definition d_save.h:223
cXyz & getPos()
Definition d_save.h:222
s8 getRoomNo() const
Definition d_save.h:225
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:200
void removeZone(int zoneNo)
Definition d_save.h:975
s64 getSaveTotalTime() const
Definition d_save.h:968
u32 createZone(int i_roomNo)
Definition d_save.cpp:1493
dSv_danBit_c & getDan()
Definition d_save.h:965
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1678
dSv_event_c & getTmp()
Definition d_save.h:961
dSv_save_c & getSavedata()
Definition d_save.h:956
u8 getDataNum() const
Definition d_save.h:973
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1839
dSv_player_c & getPlayer()
Definition d_save.h:960
BOOL revSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1583
void setDataNum(u8 num)
Definition d_save.h:974
dSv_event_c & getEvent()
Definition d_save.h:964
BOOL isSwitch(int i_no, int i_roomNo) const
Definition d_save.cpp:1552
void setSaveTotalTime(s64 time)
Definition d_save.h:970
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1656
dSv_restart_c & getRestart()
Definition d_save.h:962
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1632
u8 getNoFile() const
Definition d_save.h:976
void setNewFile(u8 file)
Definition d_save.h:979
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1694
s64 getStartTime() const
Definition d_save.h:967
void initZone()
Definition d_save.cpp:1487
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:966
void setNoFile(u8 file)
Definition d_save.h:977
void getSave(int i_stageNo)
Definition d_save.cpp:1477
dSv_memory_c & getMemory()
Definition d_save.h:957
void resetDan()
Definition d_save.h:972
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1790
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1608
dSv_zone_c & getZone(int id)
Definition d_save.h:959
void setStartTime(s64 time)
Definition d_save.h:969
void onSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1504
u8 getNewFile() const
Definition d_save.h:978
void offSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1528
void init()
Definition d_save.cpp:1445
void putSave(int i_stageNo)
Definition d_save.cpp:1482
void initDan(s8 i_stage)
Definition d_save.h:971
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1667
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:963
u8 getGetNumber(int i_no)
Definition d_save.h:446
void onLetterReadFlag(int i_no)
Definition d_save.cpp:932
void onLetterGetFlag(int i_no)
Definition d_save.cpp:922
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:447
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:937
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:927
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:902
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:888
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:879
void offLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:895
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:872
void offSwitch(int i_no)
Definition d_save.cpp:1117
void onStageBossEnemy2()
Definition d_save.h:643
void onStageLife()
Definition d_save.h:648
s32 isStageBossEnemy() const
Definition d_save.h:644
void setKeyNum(u8 i_keyNum)
Definition d_save.h:631
void onStageBossEnemy()
Definition d_save.h:639
s32 isDungeonItemMap() const
Definition d_save.h:633
s32 isStageLife() const
Definition d_save.h:646
s32 isDungeonItemCompass() const
Definition d_save.h:635
void onDungeonItemCompass()
Definition d_save.h:634
u8 getKeyNum()
Definition d_save.h:630
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1122
s32 isStageBossEnemy2() const
Definition d_save.h:645
BOOL isItem(int i_no) const
Definition d_save.cpp:1146
BOOL isTbox(int i_no) const
Definition d_save.cpp:1107
void onTbox(int i_no)
Definition d_save.cpp:1097
s32 isDungeonItemWarp() const
Definition d_save.h:647
void onDungeonItemBossKey()
Definition d_save.h:637
void onSwitch(int i_no)
Definition d_save.cpp:1112
s32 isDungeonItemBossKey() const
Definition d_save.h:638
void offTbox(int i_no)
Definition d_save.cpp:1102
void onDungeonItemMap()
Definition d_save.h:632
void onDungeonItemWarp()
Definition d_save.h:636
void offVisitedRoom(int i_no)
Definition d_save.cpp:1226
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1231
void onVisitedRoom(int i_no)
Definition d_save.cpp:1221
dSv_memBit_c & getBit()
Definition d_save.h:698
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:553
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:560
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:567
dSv_player_get_item_c & getGetItem()
Definition d_save.h:563
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:566
dSv_player_config_c & getConfig()
Definition d_save.h:564
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:558
dSv_player_collect_c & getCollect()
Definition d_save.h:557
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:552
dSv_player_item_c & getItem()
Definition d_save.h:556
dSv_player_item_max_c & getItemMax()
Definition d_save.h:559
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:555
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:565
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:554
dSv_light_drop_c & getLightDrop()
Definition d_save.h:562
void addPohNum()
Definition d_save.h:399
u8 getPohNum() const
Definition d_save.h:398
void onCollectMirror(u8 i_item)
Definition d_save.cpp:837
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:807
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:822
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:817
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:832
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:847
void setPointer(bool i_mPointer)
Definition d_save.h:523
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:515
u8 getCameraControl()
Definition d_save.h:520
void setSound(u8 i_mode)
Definition d_save.cpp:1020
u8 getSound()
Definition d_save.cpp:1016
void setUnk0(u8 i_unk0)
Definition d_save.h:510
void setCalValue(u8 i_mCalValue)
Definition d_save.h:517
u8 getUnk0()
Definition d_save.h:509
void setVibration(u8 i_status)
Definition d_save.cpp:1028
u32 checkVibration() const
Definition d_save.cpp:1008
bool getPointer()
Definition d_save.h:522
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:521
u8 getAttentionType()
Definition d_save.h:512
u8 getPalLanguage() const
Definition d_save.cpp:1032
u8 getVibration()
Definition d_save.cpp:1024
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:513
cXyz & getPos()
Definition d_save.h:263
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:255
void onRegionBit(int i_region)
Definition d_save.cpp:247
char * getName()
Definition d_save.h:265
void offFieldDataExistFlag()
Definition d_save.h:261
s16 getAngleY()
Definition d_save.h:266
bool isFieldDataExistFlag() const
Definition d_save.h:260
void onFieldDataExistFlag()
Definition d_save.h:262
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:237
u8 getRegionNo() const
Definition d_save.h:264
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:677
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:669
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:685
s64 getTotalTime() const
Definition d_save.h:476
void setHorseName(const char *i_name)
Definition d_save.h:474
char * getLinkName()
Definition d_save.h:471
char * getHorseName()
Definition d_save.h:472
u8 getClearCount() const
Definition d_save.h:477
void setPlayerName(const char *i_name)
Definition d_save.h:473
void addDeathCount()
Definition d_save.h:479
void setRodTypeLevelUp()
Definition d_save.cpp:609
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:479
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:475
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:308
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:630
u8 checkEmptyBottle()
Definition d_save.cpp:501
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:407
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:459
int checkInsectBottle()
Definition d_save.cpp:491
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:436
void setLineUpItem()
Definition d_save.cpp:384
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:415
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:553
void setEmptyBottle()
Definition d_save.cpp:441
void setEmptyBombBag()
Definition d_save.cpp:561
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:598
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:295
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:587
void setArrowNum(u8 i_maxNum)
Definition d_save.h:378
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:777
u8 getArrowNum() const
Definition d_save.h:379
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:764
u8 getPachinkoNum() const
Definition d_save.h:361
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:732
u8 getArrowNum() const
Definition d_save.h:359
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:749
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:711
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:722
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:727
void setPachinkoNum(u8 i_num)
Definition d_save.h:362
void setArrowNum(u8 i_num)
Definition d_save.h:360
void resetWarpAcceptStage()
Definition d_save.h:291
s8 getRoomNo()
Definition d_save.h:289
s8 getWarpAcceptStage()
Definition d_save.h:290
const char * getName()
Definition d_save.h:286
s16 getAngleY()
Definition d_save.h:288
cXyz & getPos()
Definition d_save.h:287
void setWarpAcceptStage(s8 accept)
Definition d_save.h:292
u16 getOil() const
Definition d_save.h:148
void setOil(u16 i_oil)
Definition d_save.h:155
u8 getTransformStatus() const
Definition d_save.h:153
void offMagicFlag(u8 i_magic)
Definition d_save.cpp:129
u16 getRupeeMax() const
Definition d_save.cpp:104
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:159
u16 getLife() const
Definition d_save.h:146
void setMagic(u8 i_magic)
Definition d_save.h:158
u16 getRupee() const
Definition d_save.h:147
void setTransformStatus(u8 i_status)
Definition d_save.h:164
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:78
void setMaxOil(u16 i_maxOil)
Definition d_save.h:156
void setRupee(u16 i_rupees)
Definition d_save.h:160
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:163
u8 getMagic() const
Definition d_save.h:150
u8 getMaxMagic() const
Definition d_save.h:151
u16 getMaxLife() const
Definition d_save.h:145
u8 getWalletSize() const
Definition d_save.h:154
void setMaxLife(u8 i_maxLife)
Definition d_save.h:162
u8 getSelectEquip(int item) const
Definition d_save.h:152
void setLife(u16 i_life)
Definition d_save.h:161
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:139
void setWalletSize(u8 i_size)
Definition d_save.h:157
u16 getMaxOil() const
Definition d_save.h:149
void onTransformLV(int i_no)
Definition d_save.cpp:177
void setDate(u16 i_date)
Definition d_save.h:200
void offTransformLV(int i_no)
Definition d_save.cpp:182
void setTime(f32 i_time)
Definition d_save.h:201
void onDarkClearLV(int i_no)
Definition d_save.cpp:162
u16 getDate() const
Definition d_save.h:198
f32 getTime() const
Definition d_save.h:199
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:172
void offDarkClearLV(int i_no)
Definition d_save.cpp:167
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:187
f32 getLastSpeedF() const
Definition d_save.h:825
s16 getStartPoint() const
Definition d_save.h:818
s16 getLastAngleY() const
Definition d_save.h:824
cXyz & getRoomPos()
Definition d_save.h:822
void setStartPoint(s16 point)
Definition d_save.h:811
u32 getRoomParam() const
Definition d_save.h:821
s8 getRoomNo() const
Definition d_save.h:820
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1432
s16 getRoomAngleY() const
Definition d_save.h:823
u32 getLastMode() const
Definition d_save.h:819
void setRoomParam(u32 param)
Definition d_save.h:810
dSv_event_c & getEvent()
Definition d_save.h:889
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1472
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:892
u32 getParam() const
Definition d_save.h:850
s16 getAngleY() const
Definition d_save.h:852
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1438
s8 getRoomNo() const
Definition d_save.h:853
cXyz & getPos()
Definition d_save.h:851
void onOneSwitch(int i_no)
Definition d_save.cpp:1352
void clearRoomSwitch()
Definition d_save.cpp:1320
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1400
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1362
void clearRoomItem()
Definition d_save.cpp:1324
void offSwitch(int i_no)
Definition d_save.cpp:1333
void onSwitch(int i_no)
Definition d_save.cpp:1328
BOOL isItem(int i_no) const
Definition d_save.cpp:1385
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1338
void offOneSwitch(int i_no)
Definition d_save.cpp:1357
dSv_zoneBit_c & getBit()
Definition d_save.h:789
Definition d_vibration.h:65
Definition d_a_alink.h:4053
Epona.
Definition d_a_horse.h:57
Definition d_a_player.h:299
Definition f_op_actor.h:230
static u32 getTrig(u32 pad)
Definition m_Do_controller_pad.h:20
Definition m_Do_dvd_thread.h:29
Definition m_Do_ext.h:536
Definition m_Do_ext.h:151
Definition m_Do_graphic.h:56
Definition d_com_inf_game.h:40
phaseParam_c(const char *name, JKRHeap *heap)
Definition d_com_inf_game.h:42
JKRHeap * mpHeap
Definition d_com_inf_game.h:48
const char * mResName
Definition d_com_inf_game.h:47
Definition f_op_scene.h:15
s16 name
Definition d_a_e_pz.cpp:1754
static u16 const id[4]
Definition d_a_obj_smtile.cpp:242
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1622
void dComIfGs_onStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1447
BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1381
void dComIfGs_onLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1670
void dComIfGp_particle_draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3973
dStage_roomDt_c * dComIfGp_roomControl_getStatusRoomDt(int room_no)
Definition d_com_inf_game.h:3513
void dComIfGp_onOxygenShowFlag()
Definition d_com_inf_game.h:3090
u8 dComIfGp_getDoStatusForce()
Definition d_com_inf_game.h:2767
BOOL dComIfGp_evmng_ChkPresentEnd()
Definition d_com_inf_game.h:3790
void dComIfGs_shake_kandelaar()
Definition d_com_inf_game.cpp:2582
void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3553
void dComIfGs_setSelectEquipClothes(u8 i_itemNo)
Definition d_com_inf_game.cpp:2299
JKRArchive * dComIfGp_getRubyArchive()
Definition d_com_inf_game.h:2503
void dComIfG_playerStatusD_pre_clear()
Definition d_com_inf_game.cpp:2108
void dComIfGp_clearItemLifeCount()
Definition d_com_inf_game.h:3310
int dComIfGp_evmng_getMyActIdx(int i_staffId, char **i_actions, int i_actionNum, BOOL param_3, BOOL param_4)
Definition d_com_inf_game.h:3758
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1561
void dComIfGd_draw2DOpa()
Definition d_com_inf_game.h:4446
void dComIfGp_clearMesgCameraTagInfo()
Definition d_com_inf_game.h:4011
void dComIfGs_initZone()
Definition d_com_inf_game.h:1690
void dComIfGs_gameStart()
Definition d_com_inf_game.cpp:1991
void dComIfGp_onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2999
int dComIfGs_createZone(int roomNo)
Definition d_com_inf_game.h:2082
u8 dComIfGp_getZStatus()
Definition d_com_inf_game.h:2711
void dComIfGd_drawCopy2D()
Definition d_com_inf_game.h:4374
bool dComIfGp_isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:3138
u8 dComIfGs_getPalLanguage()
Definition d_com_inf_game.h:2178
void dComIfGp_event_reset()
Definition d_com_inf_game.h:3631
void dComIfGs_setOptCalValue(s8 i_calValue)
Definition d_com_inf_game.h:2094
JKRArchive * dComIfGp_getFmapResArchive()
Definition d_com_inf_game.h:3446
int dComIfG_TimerEnd(int i_mode, int param_1)
Definition d_com_inf_game.cpp:2500
void dComIfGp_setItemMaxMagicCount(s16 count)
Definition d_com_inf_game.h:2843
int dComIfGp_event_order(u16 i_type, u16 i_prio, u16 i_flags, u16 i_hindFlags, void *i_requestActor, void *i_targetActor, s16 i_eventID, u8 i_mapToolId)
Definition d_com_inf_game.h:3621
void dComIfGs_setFishSize(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2114
cXyz & dComIfGs_getTurnRestartPos()
Definition d_com_inf_game.h:1913
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1516
void dComIfGp_setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2443
s32 dComIfGp_getItemNowOil()
Definition d_com_inf_game.h:3326
void dComIfGs_putSave(int i_stageNo)
Definition d_com_inf_game.h:1945
void dComIfGs_onLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1965
dStage_dt_c * dComIfGp_getStage()
Definition d_com_inf_game.h:2871
void dComIfGs_removeZone(int i_zoneNo)
Definition d_com_inf_game.h:1889
u32 dComIfGs_getRestartRoomParam()
Definition d_com_inf_game.h:1925
void dComIfGp_clearPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:3046
void dComIfGp_roomControl_zoneCountCheck(int i_roomNo)
Definition d_com_inf_game.h:3561
void dComIfGp_particle_create()
Definition d_com_inf_game.h:3827
void dComIfGp_calcNowRegion()
Definition d_com_inf_game.cpp:2170
u16 dComIfGs_getRupee()
Definition d_com_inf_game.h:1151
dMsgObject_c * dComIfGp_getMsgObjectClass()
Definition d_com_inf_game.h:2367
void dComIfGp_setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:3186
s32 dComIfGp_getOxygenCount()
Definition d_com_inf_game.h:3266
void dComIfGs_setSelectEquipShield(u8 i_itemNo)
Definition d_com_inf_game.cpp:2323
s8 dComIfGp_getStartStageRoomNo()
Definition d_com_inf_game.h:2539
u8 dComIfGs_getOptSound()
Definition d_com_inf_game.h:1482
void dComIfGs_setEmptyBottle()
Definition d_com_inf_game.h:1260
u8 dComIfGp_getRSetFlagForce()
Definition d_com_inf_game.h:2787
void dComIfGp_setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:2979
u8 dComIfGp_getAStatusForce()
Definition d_com_inf_game.h:2775
void dComIfGd_drawOpaListInvisible()
Definition d_com_inf_game.h:4430
void dComIfGd_peekZ(s16 param_0, s16 param_1, u32 *param_2)
Definition d_com_inf_game.h:4346
void dComIfGp_createSubExpHeap2D()
Definition d_com_inf_game.cpp:1797
int dComIfGp_event_moveApproval(void *i_actor)
Definition d_com_inf_game.h:3617
s8 dComIfGp_getNextStageRoomNo()
Definition d_com_inf_game.h:2567
u8 dComIfGp_getCStickSetFlagForce()
Definition d_com_inf_game.h:2755
BOOL dComIfG_resetToOpening(scene_class *scene)
Definition d_com_inf_game.cpp:1183
fopAc_ac_c * dComIfGp_att_getLookTarget()
Definition d_com_inf_game.h:2323
BOOL dComIfGp_event_chkTalkXY()
Definition d_com_inf_game.h:3738
dVibration_c & dComIfGp_getVibration()
Definition d_com_inf_game.h:2331
void * dComIfG_getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_com_inf_game.h:1071
void dComIfGp_setOldMulti()
Definition d_com_inf_game.h:3388
dCcS & dComIfG_Ccsp2()
Definition d_com_inf_game.h:1055
void dComIfGp_setMesgCameraAttrInfo(int param_1)
Definition d_com_inf_game.h:3473
int dComIfG_TimerReStart(int)
Definition d_com_inf_game.cpp:2486
void dComIfGs_i_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:1819
void dComIfGd_setListDarkBG()
Definition d_com_inf_game.h:4269
s16 dComIfGp_getItemPachinkoNumCount()
Definition d_com_inf_game.h:3214
void dComIfGp_particle_drawP1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3931
void dComIfGp_roomControl_initZone()
Definition d_com_inf_game.h:3505
void dComIfGp_att_LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2311
u32 dComIfGs_getTurnRestartParam()
Definition d_com_inf_game.h:1909
bool dComIfGp_evmng_existence(const char *eventname)
Definition d_com_inf_game.h:3814
int dComIfGp_getOxygen()
Definition d_com_inf_game.h:3078
void dComIfGp_setNunZStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2663
u8 dComIfGp_getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:2927
void dComIfGs_setMaxOil(u16 i_maxOil)
Definition d_com_inf_game.h:1175
void dComIfGp_setBottleStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3569
u8 dComIfGp_getYStatusForce()
Definition d_com_inf_game.h:2815
void dComIfG_setTimerLimitTimeMs(int i_time)
Definition d_com_inf_game.h:981
void dComIfGp_itemDataInit()
Definition d_com_inf_game.h:2259
void dComIfGp_evmng_remove()
Definition d_com_inf_game.h:3802
void dComIfGp_setOxygen(s32 oxygen)
Definition d_com_inf_game.h:3058
void dComIfGp_event_setItemPartner(void *i_actor)
Definition d_com_inf_game.h:3683
u8 dComIfGs_checkGetInsectNum()
Definition d_com_inf_game.cpp:1853
void dComIfGp_setLinkPlayer(fopAc_ac_c *ptr)
Definition d_com_inf_game.h:2971
void dComIfGp_setItemKeyNumCount(s16 count)
Definition d_com_inf_game.h:2859
u8 dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3545
u8 dComIfGp_isHeapLockFlag()
Definition d_com_inf_game.h:2919
int dComIfG_getTimerMode()
Definition d_com_inf_game.h:953
void dComIfGp_clearMaxOxygenCount()
Definition d_com_inf_game.h:3294
dComIfG_inf_c g_dComIfG_gameInfo
Definition d_com_inf_game.cpp:38
u16 dComIfGp_getItemNowLife()
Definition d_com_inf_game.h:3322
dStage_startStage_c * dComIfGp_getNextStartStage()
Definition d_com_inf_game.h:2563
JKRArchive * dComIfGp_getDemoMsgArchive()
Definition d_com_inf_game.h:2399
void dComIfGs_setWarpMarkFlag(u8)
Definition d_com_inf_game.cpp:2398
u8 dComIfGs_checkEmptyBottle()
Definition d_com_inf_game.h:1686
u16 dComIfGs_getFishNum(u8 param_0)
Definition d_com_inf_game.h:2102
stage_scls_info_dummy_class * dComIfGp_getStageSclsInfo()
Definition d_com_inf_game.h:2907
void dComIfGp_setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2451
u8 dComIfGs_checkBombBag(u8 i_itemNo)
Definition d_com_inf_game.h:1997
void dComIfGp_setMesgAnimeAttrInfo(u8 param_1)
Definition d_com_inf_game.h:3342
BOOL dComIfGp_TransportWarp_check()
Definition d_com_inf_game.cpp:2624
s16 dComIfGp_getStageWorldRollDirAngleY()
Definition d_com_inf_game.h:2915
void dComIfGs_setNoFile(u8 i_file)
Definition d_com_inf_game.h:2013
void dComIfGp_setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:3062
int dComLbG_PhaseHandler(request_of_phase_process_class *, request_of_phase_process_fn *, void *)
Definition d_com_inf_game.cpp:2634
void dComIfGp_setItemRupeeCount(s32 amount)
Definition d_com_inf_game.h:2279
void dComIfGs_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:1815
void dComIfGp_setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:2939
void dComIfGp_onStatus(u16 i_status)
Definition d_com_inf_game.h:2835
void dComIfGs_sense_type_change_Set(s8)
Definition d_com_inf_game.cpp:1508
int dComIfGp_evmng_getMySubstanceNum(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:3782
u8 dComIfGs_getFishSize(u8 param_0)
Definition d_com_inf_game.h:2106
u8 dComIfGp_get3DStatusForce()
Definition d_com_inf_game.h:2823
s8 dComIfGp_getNextStageLayer()
Definition d_com_inf_game.h:2571
void dComIfGs_setCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1207
void dComIfGd_setListSky()
Definition d_com_inf_game.h:4254
u8 dComIfGp_getMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3338
u8 dComIfGp_getYSetFlagForce()
Definition d_com_inf_game.h:2819
bool dComIfGp_getMapTrans(int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle)
Definition d_com_inf_game.cpp:1331
void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1566
daHorse_c * dComIfGp_getHorseActor()
Definition d_com_inf_game.h:2359
void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2671
s8 dComIfGs_getLastWarpAcceptStage()
Definition d_com_inf_game.h:1441
s8 dComIfGs_Grass_hide_Check()
Definition d_com_inf_game.h:2214
stage_palette_info_class * dComIfGp_getStagePaletteInfo()
Definition d_com_inf_game.h:2887
const char * dComIfGp_getStartStageName()
Definition d_com_inf_game.h:2531
JKRArchive * dComIfGp_getItemIconArchive()
Definition d_com_inf_game.h:2391
void dComIfGd_drawOpaListBG()
Definition d_com_inf_game.h:4386
void dComIfGp_setItemNowLife(u16 life)
Definition d_com_inf_game.h:3050
void dComIfG_setTimerNowTimeMs(int time)
Definition d_com_inf_game.h:4003
stage_plight_info_class * dComIfGp_getStagePlightInfo()
Definition d_com_inf_game.h:2899
dStage_startStage_c * dComIfGp_getStartStage()
Definition d_com_inf_game.h:2283
void dComIfGd_setViewport(view_port_class *port)
Definition d_com_inf_game.h:4362
void dComIfGp_setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:3102
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1591
int dComIfGp_evmng_getIsAddvance(int i_staffId)
Definition d_com_inf_game.h:3762
u8 dComIfGp_getBottleStatusForce()
Definition d_com_inf_game.h:2799
void dComIfGp_particle_draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3955
void dComIfGp_event_onHindFlag(u16 i_flag)
Definition d_com_inf_game.h:3643
void * dComIfG_getObjectRes(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:1035
s32 dComIfGs_isDungeonItemMap()
Definition d_com_inf_game.h:1344
u32 dComIfGp_particle_setStopContinue(u32 param_0)
Definition d_com_inf_game.h:3995
u8 dComIfGs_getSelectEquipSword()
Definition d_com_inf_game.h:1449
u8 dComIfGp_getASetFlagForce()
Definition d_com_inf_game.h:2779
BOOL dComIfGs_isSaveDunSwitch(int i_no)
Definition d_com_inf_game.h:1506
u8 dComIfGp_getNeedLightDropNum()
Definition d_com_inf_game.h:3098
u8 dComIfGp_getCStickDirection()
Definition d_com_inf_game.h:3178
void dComIfGd_drawXluList2DScreen()
Definition d_com_inf_game.h:4438
void dComIfGd_setXluListBG()
Definition d_com_inf_game.h:4297
int dComIfGs_shake_kandelaar_check()
Definition d_com_inf_game.cpp:2586
void dComIfGp_SelectWarpPt_set(u8)
Definition d_com_inf_game.cpp:2612
s8 dComIfGp_getReverb(int i_roomNo)
Definition d_com_inf_game.cpp:1314
void dComIfGp_entrySimpleModel(J3DModel *model, int roomNo)
Definition d_com_inf_game.h:3400
void dComIfGp_setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2691
u8 dComIfGs_getClearCount()
Definition d_com_inf_game.h:2182
void dComIfGp_evmng_create()
Definition d_com_inf_game.h:3798
void dComIfGp_setItemLifeCount(float amount, u8 type)
Definition d_com_inf_game.h:2275
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1437
fopAc_ac_c * dComIfGp_event_getPt1()
Definition d_com_inf_game.h:3711
void dComIfGp_event_setGtItm(int i_itemNo)
Definition d_com_inf_game.h:3627
GXColor g_whiteColor
Definition d_com_inf_game.cpp:2684
f32 dComIfGp_event_getCullRate()
Definition d_com_inf_game.h:3723
void dComIfGs_setCardToMemory(char *card_ptr, int dataNum)
Definition d_com_inf_game.h:1219
int dComIfG_resLoad(request_of_phase_process_class *i_phase, char const *i_arcName)
Definition d_com_inf_game.cpp:1239
void dComIfGs_setPachinkoNum(u8 i_num)
Definition d_com_inf_game.h:1650
BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1530
void dComIfGp_setAdvanceDirection(u8 i_dir)
Definition d_com_inf_game.h:2967
void dComIfGp_setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2459
JKRArchive * dComIfGp_getMsgDtArchive()
Definition d_com_inf_game.h:2403
camera_class * dComIfGp_getCamera(int idx)
Definition d_com_inf_game.h:2375
u8 dComIfGs_getCollectSmell()
Definition d_com_inf_game.h:1389
void dComIfGp_event_setCullRate(f32 i_rate)
Definition d_com_inf_game.h:3742
MtxP dComIfGd_getViewMtx()
Definition d_com_inf_game.h:4238
void dComIfGd_setListFilter()
Definition d_com_inf_game.h:4337
void dComIfGp_setHorseActor(fopAc_ac_c *i_horse)
Definition d_com_inf_game.h:2363
void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3549
void dComIfGs_setWarpItemData(char const *stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5)
Definition d_com_inf_game.cpp:2366
J3DDrawBuffer * dComIfGd_getXluListBG()
Definition d_com_inf_game.h:4333
void dComIfGs_setStartPoint(s16 i_point)
Definition d_com_inf_game.h:1877
u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo ¶m_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
Definition d_com_inf_game.h:4150
u16 dComIfGs_getMaxLifeGauge()
Definition d_com_inf_game.cpp:1636
void dComIfGp_setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2427
void dComIfGp_setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2435
u16 dComIfGs_getMaxOil()
Definition d_com_inf_game.h:1578
void dComIfGs_setOil(u16 i_oil)
Definition d_com_inf_game.h:1171
bool dComIfGp_isLightDropMapVisible()
Definition d_com_inf_game.cpp:2277
u8 dComIfGp_getSButtonStatusForce()
Definition d_com_inf_game.h:2759
void dComIfGs_onTbox(int i_no)
Definition d_com_inf_game.h:1490
dComIfG_MesgCamInfo_c * dComIfGp_getMesgCameraInfo()
Definition d_com_inf_game.h:3477
void dComIfGs_onStageBossEnemy()
Definition d_com_inf_game.h:1538
stage_envr_info_class * dComIfGp_getStageEnvrInfo()
Definition d_com_inf_game.h:2883
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1)
Definition d_com_inf_game.cpp:59
u32 dComIfG_getTrigA(u32 i_padNo)
Definition d_com_inf_game.cpp:2150
int dComIfGp_getMessageCountNumber()
Definition d_com_inf_game.h:3330
PlayerPtr
Definition d_com_inf_game.h:88
@ LINK_PTR
Definition d_com_inf_game.h:88
@ HORSE_PTR
Definition d_com_inf_game.h:88
void dComIfGs_onDungeonItemBossKey()
Definition d_com_inf_game.h:1203
s16 dComIfGs_getRestartRoomAngleY()
Definition d_com_inf_game.h:1933
u32 dComIfG_getTrigB(u32 i_padNo)
Definition d_com_inf_game.h:1083
int dComIfGp_getNowOxygen()
Definition d_com_inf_game.h:3082
void dComIfGs_setBombMax(u8 i_type, u8 i_max)
Definition d_com_inf_game.h:2174
void dComIfGp_att_CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2317
void * dComIfG_getStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2430
int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_com_inf_game.h:4178
s16 dComIfGp_getSelectItemNum(int index)
Definition d_com_inf_game.cpp:1904
f32 dComIfGp_getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:3016
void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2659
int dComIfGp_roomControl_getStayNo()
Definition d_com_inf_game.h:3497
void dComIfGs_onDungeonItemWarp()
Definition d_com_inf_game.h:1163
void dComIfGs_setEventReg(u16 reg, u8 value)
Definition d_com_inf_game.h:1981
cXyz & dComIfGs_getHorseRestartPos()
Definition d_com_inf_game.h:1726
int dComIfGd_setSimpleShadow(cXyz *pos, f32 param_1, f32 param_2, cBgS_PolyInfo ¶m_3, s16 angle, f32 param_5, _GXTexObj *tex)
Definition d_com_inf_game.cpp:1318
void dComIfGs_setRestartRoom(const cXyz &i_position, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1714
u8 dComIfGp_getMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3346
void dComIfGp_setExpHeap2D(void *heap)
Definition d_com_inf_game.h:2935
dTimer_c * dComIfG_getTimerPtr()
Definition d_com_inf_game.h:961
u8 dComIfGp_getOxygenShowFlag()
Definition d_com_inf_game.h:3086
BOOL dComIfGs_isRegionBit(int i_region)
Definition d_com_inf_game.h:1304
int dComIfG_syncStageRes(const char *i_arcName)
Definition d_com_inf_game.h:1019
u8 dComIfGs_getMaxMagic()
Definition d_com_inf_game.h:1751
JKRExpHeap * dComIfGp_getMsgExpHeap()
Definition d_com_inf_game.h:2523
void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:2154
s32 dComIfGp_offHeapLockFlag(int flag)
Definition d_com_inf_game.cpp:1777
STATIC_ASSERT(sizeof(dComIfG_camera_info_class)==0x38)
s8 dComIfGs_getHorseRestartRoomNo()
Definition d_com_inf_game.h:1738
void dComIfGd_setXluListDarkBG()
Definition d_com_inf_game.h:4274
void dComIfGp_particle_cleanup()
Definition d_com_inf_game.h:3857
void dComIfGd_drawOpaListDark()
Definition d_com_inf_game.h:4402
void dComIfGp_setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2487
s32 dComIfGs_isDungeonItemCompass()
Definition d_com_inf_game.h:1348
u8 dComIfGp_SelectWarpPt_get()
Definition d_com_inf_game.cpp:2620
bool dComIfGd_addRealShadow(u32 key, J3DModel *model)
Definition d_com_inf_game.h:4190
u8 dComIfGs_getSelectEquipShield()
Definition d_com_inf_game.h:1453
void dComIfGs_offActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1941
stage_pselect_info_class * dComIfGp_getStagePselectInfo()
Definition d_com_inf_game.h:2891
void dComIfGp_event_onEventFlag(u16 i_flag)
Definition d_com_inf_game.h:3639
s8 dComIfGs_PolyDamageOff_Check()
Definition d_com_inf_game.cpp:2578
void dComIfGd_draw2DXlu()
Definition d_com_inf_game.h:4454
bool dComIfGp_checkMapShow()
Definition d_com_inf_game.cpp:1753
cXyz * dComIfGp_evmng_getMyXyzP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:3778
void dComIfGp_particle_drawFog(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3919
Mtx44 * dComIfGd_getProjViewMtx()
Definition d_com_inf_game.h:4223
fopAc_ac_c * dComIfGp_event_getDoorPartner()
Definition d_com_inf_game.h:3750
void dComIfGp_setItemMaxLifeCount(s16 count)
Definition d_com_inf_game.h:2863
void dComIfGd_setListItem3D()
Definition d_com_inf_game.h:4283
BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo)
Definition d_com_inf_game.h:3541
void dComIfGp_evmng_cutEnd(int i_staffId)
Definition d_com_inf_game.h:3651
bool dComIfGp_isZSetFlag(u8 flag)
Definition d_com_inf_game.h:3134
void dComIfGd_drawOpaListDarkBG()
Definition d_com_inf_game.h:4390
void dComIfGp_particle_drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3865
u8 dComIfGp_getSelectItem(int index)
Definition d_com_inf_game.cpp:1700
void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1324
u32 dComIfGs_getLastSceneMode()
Definition d_com_inf_game.h:1698
u8 dComIfGs_getOptPointer()
Definition d_com_inf_game.h:2062
void dComIfGs_setMaxMagic(u8 i_maxMagic)
Definition d_com_inf_game.h:1187
void dComIfGp_setMesgBgmOff()
Definition d_com_inf_game.h:3198
bool dComIfGp_isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:3150
view_port_class * dComIfGd_getViewport()
Definition d_com_inf_game.h:4231
void dComIfGd_drawXluListZxlu()
Definition d_com_inf_game.h:4434
void dComIfGp_setSelectEquipShield(u8 i_shieldNo)
Definition d_com_inf_game.h:2959
void dComIfGs_setHookGameTime(u32 i_time)
Definition d_com_inf_game.h:2222
void dComIfGp_setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2683
void dComIfGp_offPauseFlag()
Definition d_com_inf_game.h:3182
u8 dComIfGp_getYStatus()
Definition d_com_inf_game.h:2707
u8 dComIfGs_getGetNumber(int i_no)
Definition d_com_inf_game.h:2118
void dComIfGs_setRaceGameTime(int i_time)
Definition d_com_inf_game.h:1835
int dComIfG_getTimerLimitTimeMs()
Definition d_com_inf_game.h:977
JKRArchive * dComIfGp_getFontArchive()
Definition d_com_inf_game.h:2499
void dComIfGp_init()
Definition d_com_inf_game.h:2263
int dComIfG_resDelete(request_of_phase_process_class *i_phase, char const *i_resName)
Definition d_com_inf_game.cpp:1304
u8 dComIfGp_checkMesgBgm()
Definition d_com_inf_game.h:3202
void dComIfGp_event_offHindFlag(u16 i_flag)
Definition d_com_inf_game.h:3647
BOOL dComIfGs_isDarkClearLV(int i_no)
Definition d_com_inf_game.h:1610
s8 dComIfGs_getWarpRoomNo()
Definition d_com_inf_game.cpp:2390
void dComIfGs_offSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1292
u8 dComIfGp_getMesgStatus()
Definition d_com_inf_game.h:3454
dSv_info_c * dComIfGs_getSaveInfo()
Definition d_com_inf_game.h:1594
u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2267
void dComIfGp_setMesgBgmOn()
Definition d_com_inf_game.h:3194
u8 dComIfGs_getNewFile()
Definition d_com_inf_game.h:2066
u8 dComIfGp_TargetWarpPt_get()
Definition d_com_inf_game.cpp:2616
void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1312
void dComIfGp_setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.h:2535
s32 dComIfGs_isStageBossEnemy()
Definition d_com_inf_game.h:1550
void dComIfG_setTimerPtr(dTimer_c *i_ptr)
Definition d_com_inf_game.h:965
void dComIfGp_setNowVibration(u8 status)
Definition d_com_inf_game.h:2947
BOOL dComIfGs_isZoneSwitch(int, int)
Definition d_com_inf_game.cpp:1546
void dComIfGs_setTime(f32 i_time)
Definition d_com_inf_game.h:1787
u8 dComIfGs_getWalletSize()
Definition d_com_inf_game.h:2090
void dComIfGs_getSave(int i_stageNo)
Definition d_com_inf_game.h:1949
void dComIfGd_drawXluListInvisible()
Definition d_com_inf_game.h:4426
void dComIfGp_offEnableNextStage()
Definition d_com_inf_game.h:2943
roomRead_class * dComIfGp_getStageRoom()
Definition d_com_inf_game.h:2875
u16 dComIfGs_getLife()
Definition d_com_inf_game.h:1417
void dComIfGs_onStageLife()
Definition d_com_inf_game.h:1626
void dComIfGp_setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2447
BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2995
s16 dComIfGs_getTurnRestartAngleY()
Definition d_com_inf_game.h:1917
u8 dComIfGs_getBottleMax()
Definition d_com_inf_game.cpp:1900
void dComIfGp_clearMesgAnimeTagInfo()
Definition d_com_inf_game.h:4007
char * dComIfGs_getPlayerName()
Definition d_com_inf_game.h:1823
dDlst_window_c * dComIfGp_getWindow(int i)
Definition d_com_inf_game.h:3370
void dComIfGp_deleteSimpleModel()
Definition d_com_inf_game.h:3436
u8 dComIfGp_isPauseFlag()
Definition d_com_inf_game.h:3162
void dComIfGs_setOptVibration(u8 i_status)
Definition d_com_inf_game.h:2046
BOOL dComIfGs_isCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1364
void dComIfGd_setXluList2DScreen()
Definition d_com_inf_game.h:4293
JKRExpHeap * dComIfGp_getSubHeap2D(int flag)
Definition d_com_inf_game.cpp:1842
void dComIfGs_setSaveTotalTime(s64 i_time)
Definition d_com_inf_game.h:2005
char * dComIfGp_getLastPlayStageName()
Definition d_com_inf_game.h:2595
void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4482
u8 dComIfGs_getBombNum(u8 i_bagIdx)
Definition d_com_inf_game.h:1630
void dComIfGd_drawOpaList()
Definition d_com_inf_game.h:4398
int dComIfG_deleteObjectResMain(const char *i_arcName)
Definition d_com_inf_game.h:1023
int dComIfGs_isItemFirstBit(u8 i_no)
Definition d_com_inf_game.h:1147
dRes_info_c * dComIfG_getStageResInfo(const char *i_arcName)
Definition d_com_inf_game.h:1063
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2611
int dComIfGp_searchUseSubHeap2D(int flag)
Definition d_com_inf_game.cpp:1831
s32 dComIfGp_getItemMaxOilCount()
Definition d_com_inf_game.h:3254
void dComIfGp_clearItemPachinkoNumCount()
Definition d_com_inf_game.h:3218
void dComIfGp_mapShow()
Definition d_com_inf_game.cpp:1745
void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2655
u8 dComIfGp_getRemoConStatus()
Definition d_com_inf_game.h:2743
void dComIfGs_initDan(s8 i_stageNo)
Definition d_com_inf_game.h:1953
void dComIfGp_particle_setWaterRipple(u32 *param_0, cBgS_PolyInfo ¶m_1, const cXyz *param_2, f32 param_3, const dKy_tevstr_c *param_4, const cXyz *param_5, s8 param_6)
Definition d_com_inf_game.h:3979
void dComIfGs_setOptUnk0(u8 i_unk0)
Definition d_com_inf_game.h:2038
BOOL dComIfGs_Wolf_Change_Check()
Definition d_com_inf_game.cpp:2541
void dComIfGp_onPauseFlag()
Definition d_com_inf_game.h:3428
void dComIfGs_setWalletSize(u8 i_size)
Definition d_com_inf_game.h:1179
int * dComIfGp_evmng_getMyIntegerP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:3766
BOOL dComIfGp_evmng_endCheck(const char *i_eventname)
Definition d_com_inf_game.h:3667
JKRExpHeap * dComIfGp_getExpHeap2D()
Definition d_com_inf_game.h:2519
void dComIfGd_setWindow(dDlst_window_c *window)
Definition d_com_inf_game.h:4358
void dComIfGp_particle_draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3949
void dComIfGp_setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2491
void dComIfGs_setMagic(u8 i_magic)
Definition d_com_inf_game.h:1183
u8 dComIfGs_staffroll_next_go_check()
Definition d_com_inf_game.cpp:2680
JPABaseEmitter * dComIfGp_particle_getEmitter(u32 param_0)
Definition d_com_inf_game.h:4132
void dComIfGp_setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2507
void dComIfGp_destroySubExpHeap2D()
Definition d_com_inf_game.cpp:1810
void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:2983
u8 dComIfGs_getWolfAbility(int i_idx)
Definition d_com_inf_game.h:1239
cXyz * dComIfGp_evmng_getGoal()
Definition d_com_inf_game.h:3655
void dComIfGp_setSelectItem(int index)
Definition d_com_inf_game.cpp:1676
BOOL dComIfGs_isVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2670
u8 dComIfGs_getTmpReg(const u16 i_reg)
Definition d_com_inf_game.h:1973
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum)
Definition d_com_inf_game.cpp:2339
void dComIfGp_clearPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:3042
JKRArchive * dComIfGp_getNameResArchive()
Definition d_com_inf_game.h:2395
void dComIfGp_setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:2551
s8 dComIfGp_getLayerOld()
Definition d_com_inf_game.h:3380
void dComIfGd_setListDark()
Definition d_com_inf_game.h:4259
u8 dComIfGp_2dShowCheck()
Definition d_com_inf_game.h:3230
u8 dComIfGs_getOptCameraControl()
Definition d_com_inf_game.h:1478
void dComIfGp_particle_drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3913
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo ¶m_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12)
Definition d_com_inf_game.cpp:1980
u8 dComIfGp_get3DDirectionForce()
Definition d_com_inf_game.h:2827
u8 dComIfGp_getItemLifeCountType()
Definition d_com_inf_game.h:3318
void dComIfGp_setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:3350
u32 dComIfGp_getCameraAttentionStatus(int i_no)
Definition d_com_inf_game.h:3028
u16 dComIfGp_event_chkEventFlag(u16 i_flag)
Definition d_com_inf_game.h:3734
void dComIfGp_setItemOilCount(s32 oil)
Definition d_com_inf_game.h:3110
GXColor g_blackColor
Definition d_com_inf_game.cpp:1164
BOOL dComIfGs_isActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1937
u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo)
Definition d_com_inf_game.h:1356
void dComIfGp_roomControl_setTimePass(int isPassing)
Definition d_com_inf_game.h:3521
void dComIfGp_particle_drawProjection(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3895
void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem)
Definition d_com_inf_game.h:1989
u8 dComIfGs_getMixItemIndex(int i_no)
Definition d_com_inf_game.cpp:1672
u8 dComIfGs_getOptVibration()
Definition d_com_inf_game.h:1470
void dComIfGp_mapHide()
Definition d_com_inf_game.cpp:1749
int dComIfGp_evmng_checkStartDemo()
Definition d_com_inf_game.h:3794
void dComIfGp_evmng_setGoal(cXyz *i_pos)
Definition d_com_inf_game.h:3786
int dComIfG_getTimerNowTimeMs()
Definition d_com_inf_game.h:3999
JKRAramArchive * dComIfGp_getFieldMapArchive2()
Definition d_com_inf_game.h:3408
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:2339
void dComIfGs_setGetNumber(int i_no, u8 i_value)
Definition d_com_inf_game.h:2122
BOOL dComIfGs_isTbox(int i_no)
Definition d_com_inf_game.h:1486
bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1851
void dComIfGs_setOptPointer(u8 i_pointer)
Definition d_com_inf_game.h:2058
void dComIfGp_setWindowNum(int num)
Definition d_com_inf_game.h:3362
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1467
void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_com_inf_game.h:1654
void dComIfGp_event_remove()
Definition d_com_inf_game.h:3635
BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1336
void dComIfGp_setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2463
void dComIfGd_entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4366
JKRArchive * dComIfGp_getAllMapArchive()
Definition d_com_inf_game.h:3424
void dComIfGp_setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2695
void dComIfGs_offSaveSwitch(int i_no)
Definition d_com_inf_game.h:1522
void dComIfGs_init()
Definition d_com_inf_game.h:1143
void dComIfGp_setSelectEquipSword(u8 i_swordNo)
Definition d_com_inf_game.h:2955
int dComIfG_setStageRes(const char *i_arcName, JKRHeap *i_heap)
Definition d_com_inf_game.h:1011
u8 dComIfG_getTimerType()
Definition d_com_inf_game.h:973
void dComIfGs_setLineUpItem()
Definition d_com_inf_game.h:1598
void dComIfGp_setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2455
void dComIfGs_setInitDataToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:2074
s8 dComIfGs_getTurnRestartRoomNo()
Definition d_com_inf_game.h:1921
cXyz & dComIfGs_getRestartRoomPos()
Definition d_com_inf_game.h:1929
void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0)
Definition d_com_inf_game.h:4128
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:2699
void dComIfGp_setPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2991
void dComIfGp_setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2615
void dComIfGd_setList3Dlast()
Definition d_com_inf_game.h:4288
u8 dComIfGp_getBottleStatus()
Definition d_com_inf_game.h:2739
void dComIfGd_setListInvisisble()
Definition d_com_inf_game.h:4264
u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32 *param_1, cBgS_PolyInfo ¶m_2, cXyz const *param_3, dKy_tevstr_c const *param_4, int param_5, csXyz const *param_6, cXyz const *param_7, dPa_levelEcallBack *param_8, s8 param_9, cXyz const *param_10)
Definition d_com_inf_game.h:4140
JKRArchive * dComIfGp_getCardIconResArchive()
Definition d_com_inf_game.h:2419
u8 dComIfGs_getOptAttentionType()
Definition d_com_inf_game.h:1474
void * dComIfGp_getItemTable()
Definition d_com_inf_game.h:2515
BOOL dComIfGp_evmng_isMapToolCamera(u8 mapToolID)
Definition d_com_inf_game.h:3810
void dComIfG_setBrightness(u8 brightness)
Definition d_com_inf_game.h:949
void dComIfGp_particle_drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3889
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2623
dEvent_manager_c & dComIfGp_getEventManager()
Definition d_com_inf_game.h:3589
void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2635
u8 dComIfGp_getCStickStatusForce()
Definition d_com_inf_game.h:2751
void dComIfGs_offEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1421
u8 dComIfGp_world_dark_get()
Definition d_com_inf_game.cpp:2450
int dComIfGp_getWindowNum()
Definition d_com_inf_game.h:3366
void dComIfGs_onTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:1618
stage_vrboxcol_info_class * dComIfGp_getStageVrboxcolInfo()
Definition d_com_inf_game.h:2895
int dComIfGp_evmng_cameraPlay()
Definition d_com_inf_game.h:3675
s32 dComIfGp_getMaxOxygenCount()
Definition d_com_inf_game.h:3262
fopAc_ac_c * dComIfGp_event_getPt2()
Definition d_com_inf_game.h:3715
GXColor g_saftyWhiteColor
Definition d_com_inf_game.cpp:2686
void dComIfGs_clearRoomItem(int i_zoneNo)
Definition d_com_inf_game.h:1885
const char * dComIfGp_getNextStageName()
Definition d_com_inf_game.h:2559
void dComIfGs_setMixItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1653
s32 dComIfGs_isDungeonItemWarp()
Definition d_com_inf_game.h:1546
void dComIfGs_setBalloonScore(u32 i_score)
Definition d_com_inf_game.h:1843
JKRArchive * dComIfGp_getMsgCommonArchive()
Definition d_com_inf_game.h:2415
void dComIfGs_onSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1514
void dComIfGp_drawSimpleModel()
Definition d_com_inf_game.h:3396
void dComIfGp_particle_draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3967
s16 dComIfGs_getHorseRestartAngleY()
Definition d_com_inf_game.h:1730
void dComIfGs_setRupee(u16 i_rupees)
Definition d_com_inf_game.h:1191
dSmplMdl_draw_c * dComIfGp_getSimpleModel()
Definition d_com_inf_game.h:1893
void dComIfGd_drawListItem3d()
Definition d_com_inf_game.h:4194
void dComIfGd_drawXluListDarkBG()
Definition d_com_inf_game.h:4414
void dComIfGp_particle_removeScene(bool param_0)
Definition d_com_inf_game.h:3861
void dComIfGs_setBButtonItemKey(u8 i_itemNo)
Definition d_com_inf_game.h:2146
BOOL dComIfGs_isTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:1614
JKRArchive * dComIfGp_getAnmArchive()
Definition d_com_inf_game.h:2383
u16 dComIfGp_particle_setCommonPoly(u32 *param_0, cBgS_PolyInfo *param_1, const cXyz *param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, u32 param_5, u32 param_6, const csXyz *param_7, const cXyz *param_8, s8 param_9)
Definition d_com_inf_game.h:3987
void dComIfGs_offGetMagicUseFlag()
Definition d_com_inf_game.h:2186
void dComIfGp_setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2679
void dComIfGp_clearItemArrowNumCount()
Definition d_com_inf_game.h:3306
u8 dComIfGs_checkGetItem(u8 i_itemNo)
Definition d_com_inf_game.cpp:1876
void dComIfGp_setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2643
cXyz & dComIfGs_getWarpPlayerPos()
Definition d_com_inf_game.cpp:2382
void dComIfGs_onCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1771
int dComIfG_TimerDeleteCheck(int)
Definition d_com_inf_game.cpp:2514
int dComIfGp_getCameraWinID(int idx)
Definition d_com_inf_game.h:2351
void dComIfGp_offOxygenShowFlag()
Definition d_com_inf_game.h:3094
stage_stag_info_class * dComIfGp_getStageStagInfo()
Definition d_com_inf_game.h:2879
u8 dComIfGp_getZSetFlagForce()
Definition d_com_inf_game.h:2795
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1621
void dComIfGs_PolyDamageOff_Set(s8 param_0)
Definition d_com_inf_game.cpp:2574
void dComIfGs_offTbox(int i_no)
Definition d_com_inf_game.h:1494
fopAc_ac_c * dComIfGp_att_getCatghTarget()
Definition d_com_inf_game.h:2299
void dComIfGs_setWarashibeItem(u8 i_itemNo)
Definition d_com_inf_game.h:1985
u8 dComIfGs_getPachinkoMax()
Definition d_com_inf_game.h:1235
bool dComIfGp_isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:3142
stage_camera_class * dComIfGp_getRoomCamera(int i_roomNo)
Definition d_com_inf_game.cpp:1351
void dComIfGp_particle_drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3937
void dComIfGs_setItem(int i_slotNo, u8 i_itemNo)
Definition d_com_inf_game.h:1167
u8 dComIfGp_get3DSetFlagForce()
Definition d_com_inf_game.h:2831
u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const GXColor *param_4, const GXColor *param_5, f32 param_6, u8 param_7, const csXyz *param_8, const cXyz *param_9, dPa_levelEcallBack *param_10, s8 param_11, const cXyz *param_12)
Definition d_com_inf_game.h:4092
u8 dComIfGp_getRStatus()
Definition d_com_inf_game.h:3565
void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:2150
JKRArchive * dComIfGp_getRingResArchive()
Definition d_com_inf_game.h:3416
void dComIfGp_particle_setSimple(u16 param_0, cXyz *i_pos, u8 param_2, _GXColor ¶m_3, _GXColor ¶m_4, int param_5, float param_6)
Definition d_com_inf_game.h:4122
void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_com_inf_game.h:1251
bool dComIfGp_isYSetFlag(u8 flag)
Definition d_com_inf_game.h:3130
void dComIfGs_offVisitedRoom(int param_0)
Definition d_com_inf_game.cpp:2664
s16 dComIfGp_getItemMaxArrowNumCount()
Definition d_com_inf_game.h:3242
void dComIfGs_setOptAttentionType(u8 i_attentionType)
Definition d_com_inf_game.h:2050
void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1328
s64 dComIfGs_getSaveStartTime()
Definition d_com_inf_game.h:1582
s32 dComIfGp_checkStatus(u16 flags)
Definition d_com_inf_game.h:3210
s16 dComIfGs_getLastSceneAngleY()
Definition d_com_inf_game.h:1702
void dComIfGd_reset()
Definition d_com_inf_game.h:4199
MtxP dComIfGd_getViewRotMtx()
Definition d_com_inf_game.h:4235
void dComIfGs_offStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1457
void dComIfGs_setLightDropNum(u8 i_level, u8 i_num)
Definition d_com_inf_game.h:2166
JKRExpHeap * dComIfGp_particle_getResHeap()
Definition d_com_inf_game.h:3835
J2DGrafContext * dComIfGp_getCurrentGrafPort()
Definition d_com_inf_game.h:2327
void dComIfGs_setRodTypeLevelUp()
Definition d_com_inf_game.h:1223
void dComIfGp_clearItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:3286
cXyz & dComIfGs_getLastWarpMarkPlayerPos()
Definition d_com_inf_game.h:1429
void dComIfGs_offSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1803
void dComIfGp_setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:2371
u8 dComIfGp_getXStatus()
Definition d_com_inf_game.h:2703
void dComIfGd_imageDrawShadow(Mtx param_0)
Definition d_com_inf_game.h:4474
char * dComIfG_getRoomArcName(int roomNo)
Definition d_com_inf_game.cpp:2438
const char * dComIfGp_getCameraParamFileName(int i)
Definition d_com_inf_game.h:3358
s16 dComIfGp_getNextStagePoint()
Definition d_com_inf_game.h:2587
void dComIfGs_setTurnRestart(const cXyz &i_position, s16 i_angle, s8 param_2, u32 i_param)
Definition d_com_inf_game.h:1710
void dComIfGs_setEmptyBombBag()
Definition d_com_inf_game.h:1243
s32 dComIfGp_roomControl_getZoneNo(int i_roomNo)
Definition d_com_inf_game.h:3501
fopAc_ac_c * dComIfGp_att_getZHint()
Definition d_com_inf_game.h:2303
void dComIfGp_setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.h:2855
BOOL dComIfGs_isEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1280
void dComIfGd_set2DOpaTop(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4211
void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem)
Definition d_com_inf_game.h:2134
bool dComIfGs_isCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1755
void dComIfGs_setArrowNum(u8 i_arrowNum)
Definition d_com_inf_game.h:1227
void dComIfGs_clearRoomSwitch(int i_zoneNo)
Definition d_com_inf_game.h:1881
void dComIfGp_setItemTable(void *data)
Definition d_com_inf_game.h:2511
void dComIfGs_setCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1215
void dComIfGd_drawXluListBG()
Definition d_com_inf_game.h:4410
void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:3374
BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1320
u16 dComIfGs_getRupeeMax()
Definition d_com_inf_game.h:1961
void dComIfGs_setCollectSmell(u8 smell)
Definition d_com_inf_game.h:1393
dEvent_manager_c * dComIfGp_getPEvtManager()
Definition d_com_inf_game.h:2287
JKRArchive * dComIfGp_getMain2DArchive()
Definition d_com_inf_game.h:2379
void dComIfGp_setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:3605
void dComIfGs_offTransformLV(int i_no)
Definition d_com_inf_game.h:2210
void dComIfGs_onVisitedRoom(int param_0)
Definition d_com_inf_game.cpp:2649
int dComIfGp_getStagePlightNumInfo()
Definition d_com_inf_game.h:2903
void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c **param_1)
Definition d_com_inf_game.h:3839
int dComIfG_TimerStart(int i_mode, s16 i_time)
Definition d_com_inf_game.cpp:2454
J3DDrawBuffer * dComIfGd_getOpaListBG()
Definition d_com_inf_game.h:4325
u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11)
Definition d_com_inf_game.h:4027
dAttention_c * dComIfGp_getAttention()
Definition d_com_inf_game.h:2291
dEvt_control_c & dComIfGp_getEvent()
Definition d_com_inf_game.h:3585
void dComIfGs_onTransformLV(int i_no)
Definition d_com_inf_game.h:1795
bool dComIfGp_isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:3166
u8 dComIfGp_event_getPreItemNo()
Definition d_com_inf_game.h:3679
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1576
void dComIfGp_setItemNowOil(s32 oil)
Definition d_com_inf_game.h:3106
u8 dComIfG_getBrightness()
Definition d_com_inf_game.h:1075
void dComIfGp_setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2483
void dComIfGd_peekZdata()
Definition d_com_inf_game.h:4350
void dComIfGp_particle_createCommon(const void *data)
Definition d_com_inf_game.h:3823
void dComIfGp_clearItemKeyNumCount()
Definition d_com_inf_game.h:3302
int dComIfG_getObjctResName2Index(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:1079
void dComIfGs_onLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1678
void dComIfGp_resetOldMulti()
Definition d_com_inf_game.h:3384
char * dComIfGs_getPlayerFieldLastStayName()
Definition d_com_inf_game.h:1861
f32 dComIfGs_getLastSceneSpeedF()
Definition d_com_inf_game.h:1706
u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2271
int dComIfGs_getHookGameTime()
Definition d_com_inf_game.h:2218
void dComIfGp_setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:3392
void dComIfGp_setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:2931
bool dComIfGp_isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:3114
void dComIfGp_setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:3007
u8 dComIfGp_getBottleSetFlagForce()
Definition d_com_inf_game.h:2803
s16 dComIfGp_getStageWorldRollAngleX()
Definition d_com_inf_game.h:2911
u8 dComIfGp_getXStatusForce()
Definition d_com_inf_game.h:2807
void dComIfGp_setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2431
void dComIfGs_setSaveStartTime(s64 i_time)
Definition d_com_inf_game.h:2009
view_class * dComIfGd_getView()
Definition d_com_inf_game.h:4219
BOOL dComIfGp_evmng_startCheck(char const *i_eventname)
Definition d_com_inf_game.h:3659
void dComIfGs_offTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:1606
dKy_tevstr_c * dComIfGp_roomControl_getTevStr(int i_roomNo)
Definition d_com_inf_game.h:3537
void dComIfGp_setMaxOxygen(s32 i_oxygen)
Definition d_com_inf_game.h:3070
void dComIfGs_setPlayerName(const char *i_name)
Definition d_com_inf_game.h:1869
int dComIfGp_getCameraPlayer1ID(int idx)
Definition d_com_inf_game.h:2343
JKRArchive * dComIfGp_getMsgArchive(int idx)
Definition d_com_inf_game.h:2411
void dComIfGs_offLightDropGetFlag(u8 i_level)
Definition d_com_inf_game.h:2190
void dComIfGp_setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2471
s8 dComIfGp_getStartStageLayer()
Definition d_com_inf_game.h:2543
void dComIfGp_particle_drawScreen(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3943
u8 dComIfGs_getPlayerFieldLastStayRegionNo()
Definition d_com_inf_game.h:2162
u8 dComIfGs_checkInsectBottle()
Definition d_com_inf_game.h:1993
void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist)
Definition d_com_inf_game.h:2098
void dComIfGs_onCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1767
void dComIfGs_onItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1409
void dComIfGp_clearMesgCameraAttrInfo()
Definition d_com_inf_game.h:4023
u8 dComIfGs_getNoFile()
Definition d_com_inf_game.h:2070
void dComIfGp_setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2495
bool dComIfGs_isCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1759
u8 dComIfGs_getKeyNum()
Definition d_com_inf_game.h:1405
void dComIfGp_particle_drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3901
void dComIfG_ct()
Definition d_com_inf_game.h:924
int dComIfG_syncObjectRes(const char *i_arcName)
Definition d_com_inf_game.h:1015
void dComIfGs_setLastWarpMarkItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2372
void dComIfGs_setBaitItem(u8 i_item)
Definition d_com_inf_game.h:2170
void dComIfGd_setListMiddle()
Definition d_com_inf_game.h:4311
bool dComIfGp_isASetFlag(u8 flag)
Definition d_com_inf_game.h:3118
void dComIfGp_loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:3037
dSv_turnRestart_c & dComIfGs_getTurnRestart()
Definition d_com_inf_game.h:1905
void dComIfGp_roomControl_setStayNo(int stayNo)
Definition d_com_inf_game.h:3529
void dComIfGs_addDeathCount()
Definition d_com_inf_game.h:2086
dStage_Multi_c * dComIfGp_getMulti()
Definition d_com_inf_game.h:3404
u8 dComIfGp_getNunZStatus()
Definition d_com_inf_game.h:2731
void dComIfGd_drawOpaListSky()
Definition d_com_inf_game.h:4378
s32 dComIfGs_isStageLife()
Definition d_com_inf_game.h:1554
u8 dComIfGs_getTransformStatus()
Definition d_com_inf_game.h:1847
u8 dComIfGp_getNowLevel()
Definition d_com_inf_game.cpp:2286
void dComIfGp_TargetWarpPt_set(u8)
Definition d_com_inf_game.cpp:2608
void dComIfGp_particle_draw(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3907
BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1562
void dComIfGp_clearItemRupeeCount()
Definition d_com_inf_game.h:3274
dCcS * dComIfG_Ccsp()
Definition d_com_inf_game.h:1051
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx)
Definition d_com_inf_game.cpp:1657
BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1502
int dComIfGp_evmng_getMyStaffId(const char *i_staffname, fopAc_ac_c *i_actor, int i_tagId)
Definition d_com_inf_game.h:3754
void * dComIfG_getOldStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2434
bool dComIfGp_isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:3146
JKRArchive * dComIfGp_getCollectResArchive()
Definition d_com_inf_game.h:2387
JKRArchive * dComIfGp_getDmapResArchive()
Definition d_com_inf_game.h:3450
s16 dComIfGp_getStartStagePoint()
Definition d_com_inf_game.h:2555
void dComIfGd_setListCursor()
Definition d_com_inf_game.h:4487
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1531
s16 dComIfGs_getPlayerFieldLastStayAngleY()
Definition d_com_inf_game.h:1865
void dComIfGp_event_setItemPartnerId(fpc_ProcID i_id)
Definition d_com_inf_game.h:3687
void dComIfGs_addFishNum(u8 param_0)
Definition d_com_inf_game.h:2110
bool dComIfGp_isXSetFlag(u8 flag)
Definition d_com_inf_game.h:3126
void dComIfGp_setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:2423
f32 * dComIfGp_evmng_getMyFloatP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:3774
GXColor g_clearColor
Definition d_com_inf_game.cpp:1162
dSv_save_c * dComIfGs_getSaveData()
Definition d_com_inf_game.h:1590
const char * dComIfGs_getHorseRestartStageName()
Definition d_com_inf_game.h:1734
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2631
void dComIfGp_setMessageCountNumber(s32 number)
Definition d_com_inf_game.h:3206
void dComIfGs_onRegionBit(int i_region)
Definition d_com_inf_game.h:1308
JKRExpHeap * dComIfGp_getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:2527
u8 dComIfGp_getCStickDirectionForce()
Definition d_com_inf_game.h:2747
void dComIfGs_setCollectShield(u8 i_shieldNo)
Definition d_com_inf_game.h:1211
void dComIfGd_drawShadow(Mtx param_0)
Definition d_com_inf_game.h:4470
BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1332
s32 dComIfGs_isGetMagicUseFlag()
Definition d_com_inf_game.h:1602
void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4478
J3DDrawBuffer * dComIfGd_getOpaListDark()
Definition d_com_inf_game.h:4329
void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo)
Definition d_com_inf_game.h:3533
stage_arrow_class * dComIfGp_getRoomArrow(int i_roomNo)
Definition d_com_inf_game.cpp:1361
void dComIfGp_addSelectItemNum(int index, s16 num)
Definition d_com_inf_game.cpp:1965
void dComIfGp_setMesgFaceAnimeAttrInfo(u8 id)
Definition d_com_inf_game.h:3334
BOOL dComIfGs_isCollectClothing(u8 i_clothesNo)
Definition d_com_inf_game.h:1368
cXyz & dComIfGs_getPlayerFieldLastStayPos()
Definition d_com_inf_game.h:2158
void dComIfGs_setArrowMax(u8 i_arrowMax)
Definition d_com_inf_game.h:1231
BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1340
BOOL dComIfGs_isSaveDunItem(int i_no)
Definition d_com_inf_game.h:1510
void dComIfGs_onLightDropFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1284
void dComIfG_dumpResControl()
Definition d_com_inf_game.h:1043
void dComIfGs_setTransformStatus(u8 i_status)
Definition d_com_inf_game.h:2130
u8 dComIfGp_getZStatusForce()
Definition d_com_inf_game.h:2791
void dComIfGs_Grass_hide_Set(s8 param_0)
Definition d_com_inf_game.cpp:2604
u8 dComIfGs_getEventReg(u16 reg)
Definition d_com_inf_game.h:1977
void dComIfGp_setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:3354
void dComIfGs_setLastWarpAcceptStage(s8 param_0)
Definition d_com_inf_game.h:2033
void dComIfGp_roomControl_init()
Definition d_com_inf_game.h:3509
JKRArchive * dComIfGp_getMeterButtonArchive()
Definition d_com_inf_game.h:3420
void dComIfGp_clearItemMaxLifeCount()
Definition d_com_inf_game.h:3314
u8 dComIfGs_getLineUpItem(int i_slotNo)
Definition d_com_inf_game.h:1360
BOOL dComIfGs_isLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1666
void dComIfGp_clearOxygenCount()
Definition d_com_inf_game.h:3298
s8 dComIfGp_getStartStageDarkArea()
Definition d_com_inf_game.h:2547
BOOL dComIfGp_event_compulsory(void *i_actor, const char *i_eventname, u16 i_hindFlag)
Definition d_com_inf_game.h:3613
f32 dComIfGs_getTime()
Definition d_com_inf_game.h:1783
void dComIfGs_setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_com_inf_game.h:1646
void dComIfGd_setView(view_class *view)
Definition d_com_inf_game.h:4354
void dComIfGp_setPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2987
s16 dComIfGp_evmng_getEventIdx(const char *eventName, u8 mapToolID)
Definition d_com_inf_game.h:3806
u8 dComIfGp_getNunStatus()
Definition d_com_inf_game.h:2727
int dComIfGp_roomControl_loadRoom(int param_0, u8 *param_1, bool param_2)
Definition d_com_inf_game.h:3525
int dComIfGp_checkEmptySubHeap2D()
Definition d_com_inf_game.cpp:1820
void dComIfGd_set2DOpa(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4203
void dComIfGp_removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.h:1901
f32 dComIfGp_getItemLifeCount()
Definition d_com_inf_game.h:3238
int dComIfG_syncAllObjectRes()
Definition d_com_inf_game.h:1067
void dComIfGs_setTmpReg(u16 i_reg, u8 i_no)
Definition d_com_inf_game.h:1969
void dComIfGd_drawOpaList3Dlast()
Definition d_com_inf_game.h:4442
void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_com_inf_game.h:1272
void dComIfGd_drawIndScreen()
Definition d_com_inf_game.h:4462
void dComIfGs_addPohSpiritNum()
Definition d_com_inf_game.h:1397
void dComIfGs_setRestartRoomParam(u32 i_param)
Definition d_com_inf_game.h:1722
u8 dComIfGs_getPachinkoNum()
Definition d_com_inf_game.h:1634
s32 dComIfGp_getNextStageWipe()
Definition d_com_inf_game.h:2575
u8 dComIfGp_getGameoverStatus()
Definition d_com_inf_game.h:2599
void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem)
Definition d_com_inf_game.h:2138
u32 dComIfGs_getBalloonScore()
Definition d_com_inf_game.h:1839
void dComIfGp_particle_drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3877
BOOL dComIfGp_roomControl_getTimePass()
Definition d_com_inf_game.h:3517
int dComIfG_setObjectRes(const char *i_arcName, u8 i_mountDirection, JKRHeap *i_heap)
Definition d_com_inf_game.h:997
void dComIfGp_setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:3020
void dComIfGd_init()
Definition d_com_inf_game.h:4342
bool dComIfGp_isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:3158
J3DDrawBuffer * dComIfGd_getOpaList()
Definition d_com_inf_game.h:4321
int dComIfG_TimerStop(int)
Definition d_com_inf_game.cpp:2472
s16 dComIfGp_getItemArrowNumCount()
Definition d_com_inf_game.h:3246
void dComIfGp_setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2627
void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1570
u8 dComIfGp_get3DStatus()
Definition d_com_inf_game.h:2715
bool dComIfGs_getWarpMarkFlag()
Definition d_com_inf_game.cpp:2394
bool dComIfGs_isItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2021
void dComIfGs_staffroll_next_go()
Definition d_com_inf_game.cpp:2676
void dComIfGp_clearMesgAnimeAttrInfo()
Definition d_com_inf_game.h:4015
void dComIfGp_particle_calc3D()
Definition d_com_inf_game.h:3843
void dComIfGp_setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:3066
s8 dComIfGs_sense_type_change_Get()
Definition d_com_inf_game.cpp:1512
void dComIfGs_onDungeonItemMap()
Definition d_com_inf_game.h:1155
void dComIfGp_setSelectEquipClothes(u8 i_clothNo)
Definition d_com_inf_game.h:2951
u16 dComIfGs_getDate()
Definition d_com_inf_game.h:1775
u8 dComIfGs_getMagic()
Definition d_com_inf_game.h:1747
int dComIfGs_getRaceGameTime()
Definition d_com_inf_game.h:1831
u8 dComIfGs_getLastWarpMarkRoomNo()
Definition d_com_inf_game.h:1437
void dComIfGp_particle_levelExecute(u32 param_0)
Definition d_com_inf_game.h:4136
int dComIfGs_isLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1674
u8 dComIfGp_getDoStatus()
Definition d_com_inf_game.h:3577
void dComIfGp_setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2475
BOOL dComIfGs_isZoneItem(int, int)
Definition d_com_inf_game.cpp:1606
void dComIfG_setTimerMode(int mode)
Definition d_com_inf_game.h:957
BOOL dComIfGs_isSaveItem(int i_no)
Definition d_com_inf_game.h:1498
BOOL dComIfGs_isStageMiddleBoss()
Definition d_com_inf_game.h:2126
void dComIfGp_particle_drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3925
const char * dComIfGs_getWarpStageName()
Definition d_com_inf_game.cpp:2378
u8 dComIfGs_getArrowMax()
Definition d_com_inf_game.h:1385
u8 dComIfGp_checkMesgCancelButton()
Definition d_com_inf_game.h:3190
void dComIfGp_setItemPachinkoNumCount(s16 count)
Definition d_com_inf_game.h:2851
u8 dComIfGp_getSButtonSetFlagForce()
Definition d_com_inf_game.h:2763
void dComIfGs_setOptCameraControl(u8 i_cameraControl)
Definition d_com_inf_game.h:2054
BOOL dComIfGs_isCollectShield(u8 i_item)
Definition d_com_inf_game.h:1763
int dComIfGp_addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 i_drawBG)
Definition d_com_inf_game.h:1897
u32 dComIfGp_getNowVibration()
Definition d_com_inf_game.h:2607
void dComIfGs_offDarkClearLV(int i_no)
Definition d_com_inf_game.h:2206
void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:3462
char * dComIfGs_getHorseName()
Definition d_com_inf_game.h:1827
int dComIfGp_getStagePaletteNumInfo()
Definition d_com_inf_game.h:3489
int dComIfGp_getStageEnvrNumInfo()
Definition d_com_inf_game.h:3481
void dComIfGd_draw2DOpaTop()
Definition d_com_inf_game.h:4450
const char * dComIfGs_getLastWarpMarkStageName()
Definition d_com_inf_game.h:1425
u8 dComIfGs_checkBottle(u8 i_itemNo)
Definition d_com_inf_game.h:1373
s64 dComIfGs_getSaveTotalTime()
Definition d_com_inf_game.h:1586
u8 dComIfGs_getBButtonItemKey()
Definition d_com_inf_game.h:2142
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:2335
u8 dComIfGp_event_getGtItm()
Definition d_com_inf_game.h:3691
void dComIfGd_setListBG()
Definition d_com_inf_game.h:4301
JKRArchive * dComIfGp_getOptionResArchive()
Definition d_com_inf_game.h:3412
void dComIfGp_setItemMagicCount(s16 count)
Definition d_com_inf_game.h:2839
void dComIfGp_setGameoverStatus(u8 i_status)
Definition d_com_inf_game.h:2603
u8 dComIfGp_getSButtonStatus()
Definition d_com_inf_game.h:2723
void dComIfGs_revSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1296
dBgS & dComIfG_Bgsp()
Definition d_com_inf_game.h:1047
void dComIfGs_BossLife_public_Set(s8)
Definition d_com_inf_game.cpp:1500
void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3557
u8 dComIfGp_event_getMode()
Definition d_com_inf_game.h:3746
int dComIfGp_getSelectItemMaxNum(int index)
Definition d_com_inf_game.cpp:1922
void dComIfGs_setLife(u16 i_life)
Definition d_com_inf_game.h:1195
void dComIfGp_particle_draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3961
u8 dComIfGp_getNunCStatus()
Definition d_com_inf_game.h:2735
s16 dComIfGp_getItemKeyNumCount()
Definition d_com_inf_game.h:3278
s16 dComIfGs_getStartPoint()
Definition d_com_inf_game.h:1694
u8 dComIfGp_getRStatusForce()
Definition d_com_inf_game.h:2783
int dComIfGp_getPlayerCameraID(int idx)
Definition d_com_inf_game.h:2355
fopAc_ac_c * dComIfGp_event_getItemPartner()
Definition d_com_inf_game.h:3707
J3DDrawBuffer * dComIfGd_getOpaListIndScreen()
Definition d_com_inf_game.h:4246
u8 dComIfGs_getBottleNum(u8 i_bottleIdx)
Definition d_com_inf_game.h:1638
int dComIfGp_getCameraPlayer2ID(int idx)
Definition d_com_inf_game.h:2347
void dComIfGs_onStageMiddleBoss()
Definition d_com_inf_game.h:1542
void dComIfGp_setItemArrowNumCount(s16 count)
Definition d_com_inf_game.h:2847
void dComIfGp_setMesgCameraTagInfo(int id)
Definition d_com_inf_game.h:3458
void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:3012
BOOL dComIfGp_event_runCheck()
Definition d_com_inf_game.h:3719
void dComIfGs_onSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1288
void dComIfGp_saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:3032
void dComIfGp_setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:2923
void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3883
void dComIfGs_onEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1276
void dComIfGs_setMaxLife(u8 i_maxLife)
Definition d_com_inf_game.h:1199
u8 dComIfGs_getSelectItemIndex(int i_no)
Definition d_com_inf_game.h:1461
void dComIfGp_clearItemOilCount()
Definition d_com_inf_game.h:3290
u16 dComIfGs_getMaxLife()
Definition d_com_inf_game.h:1413
dRes_info_c * dComIfG_getObjectResInfo(const char *i_arcName)
Definition d_com_inf_game.h:1059
void dComIfGp_setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:2975
void dComIfGp_particle_calcMenu()
Definition d_com_inf_game.h:3851
void dComIfGp_offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:3003
void dComIfGs_setPlayerFieldLastStayInfo(const char *i_stage, cXyz &i_pos, s16 i_angle, s8 i_point, u8 i_region)
Definition d_com_inf_game.h:1855
void dComIfGp_setNextStage(char const *stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed, u32 lastMode, int, s8 wipe, s16 lastAngle, int, int)
Definition d_com_inf_game.cpp:1371
s32 dComIfGp_getItemRupeeCount()
Definition d_com_inf_game.h:3270
void dComIfGp_world_dark_set(u8)
Definition d_com_inf_game.cpp:2446
void dComIfGp_particle_createScene(const void *param_0)
Definition d_com_inf_game.h:3831
char * dComIfGp_evmng_getMyStringP(int i_staffId, char *i_dataname)
Definition d_com_inf_game.h:3770
J3DDrawBuffer * dComIfGd_getListFilter()
Definition d_com_inf_game.h:4242
u8 dComIfGs_getOptUnk0()
Definition d_com_inf_game.h:1466
int dComIfG_TimerDeleteRequest(int i_mode)
Definition d_com_inf_game.cpp:2527
bool dComIfGp_isRSetFlag(u8 flag)
Definition d_com_inf_game.h:3122
void dComIfGd_drawOpaListFilter()
Definition d_com_inf_game.h:4458
u8 dComIfGp_att_getCatchChgItem()
Definition d_com_inf_game.h:2295
void dComIfGp_setNunCStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2667
void dComIfGs_onDarkClearLV(int i_no)
Definition d_com_inf_game.h:1791
u8 dComIfGs_getBombMax()
Definition d_com_inf_game.h:2198
void dComIfGp_setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:3597
int dComIfG_deleteStageRes(const char *i_arcName)
Definition d_com_inf_game.h:1027
void dComIfGs_resetLastWarpAcceptStage()
Definition d_com_inf_game.h:1658
void dComIfGp_particle_calc2D()
Definition d_com_inf_game.h:3847
void dComIfGp_setStatus(u16 status)
Definition d_com_inf_game.h:2963
void dComIfGs_setDataNum(u8 i_num)
Definition d_com_inf_game.h:1811
s8 dComIfGs_getRestartRoomNo()
Definition d_com_inf_game.h:1718
void dComIfGp_setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:2867
u8 dComIfGp_getNextStageWipeSpeed()
Definition d_com_inf_game.h:2583
s32 dComIfGp_getItemOilCount()
Definition d_com_inf_game.h:3258
void dComIfGd_setListZxlu()
Definition d_com_inf_game.h:4316
void dComIfGp_clearMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:4019
void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num)
Definition d_com_inf_game.cpp:1941
void dComIfG_get_timelayer(int *layer)
Definition d_com_inf_game.cpp:108
void dComIfG_setTimerType(u8 i_type)
Definition d_com_inf_game.h:969
u8 dComIfGs_getDataNum()
Definition d_com_inf_game.h:1807
void dComIfGd_setListIndScreen()
Definition d_com_inf_game.h:4306
s16 dComIfGp_getItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:3250
fopAc_ac_c * dComIfGp_event_getTalkPartner()
Definition d_com_inf_game.h:3703
void dComIfGp_event_setTalkPartner(void *i_actor)
Definition d_com_inf_game.h:3699
void dComIfGp_setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2639
MtxP dComIfGd_getInvViewMtx()
Definition d_com_inf_game.h:4227
void dComIfGs_setMemoryToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:2078
BOOL dComIfGs_wolfeye_effect_check()
Definition d_com_inf_game.cpp:2594
u8 dComIfGs_checkOptVibration()
Definition d_com_inf_game.h:1377
void dComIfGd_drawXluListSky()
Definition d_com_inf_game.h:4382
u8 dComIfGp_getAdvanceDirection()
Definition d_com_inf_game.h:3581
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1300
int dComIfGp_evmng_startDemo(int i_mapToolId)
Definition d_com_inf_game.h:3695
u8 dComIfGs_getArrowNum()
Definition d_com_inf_game.h:1682
BOOL dComIfG_isDebugMode()
Definition d_com_inf_game.h:985
u16 dComIfGs_getOil()
Definition d_com_inf_game.h:1574
void dComIfGs_setHorseRestart(const char *i_stageName, cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1742
u8 dComIfGs_getSelectEquipClothes()
Definition d_com_inf_game.h:1445
void dComIfGs_setDate(u16 i_date)
Definition d_com_inf_game.h:1779
void dComIfGd_drawXluListDark()
Definition d_com_inf_game.h:4422
void dComIfGd_entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4370
s8 dComIfGs_BossLife_public_Get()
Definition d_com_inf_game.cpp:1504
u16 dComIfGp_event_checkHind(u16 i_hindFlag)
Definition d_com_inf_game.h:3727
void dComIfGs_onItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2025
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4207
int dComIfGp_getStageVrboxcolNumInfo()
Definition d_com_inf_game.h:3493
void dComIfGp_setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:3054
void dComIfGp_setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2467
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1648
void dComIfGp_setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2439
u8 dComIfGp_getCStickStatus()
Definition d_com_inf_game.h:2719
void dComIfGp_setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2647
u8 dComIfGp_get3DDirection()
Definition d_com_inf_game.h:3174
bool dComIfGp_is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:3170
void dComIfGs_resetDan()
Definition d_com_inf_game.h:1957
void dComIfGp_setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2651
s16 dComIfGp_getItemMaxLifeCount()
Definition d_com_inf_game.h:3234
void * dComIfGs_getPEventBit()
Definition d_com_inf_game.h:2017
void dComIfGp_setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:3593
int dComIfGp_getStagePselectNumInfo()
Definition d_com_inf_game.h:3485
void dComIfGp_setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:3601
s16 dComIfGs_getLastWarpMarkPlayerAngleY()
Definition d_com_inf_game.h:1433
void dComIfGd_drawListZxlu()
Definition d_com_inf_game.h:4466
u8 dComIfGp_getDoSetFlagForce()
Definition d_com_inf_game.h:2771
s16 dComIfGs_getWarpPlayerAngleY()
Definition d_com_inf_game.cpp:2386
bool dComIfGp_isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:3154
void dComIfGs_onActor(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:2029
void dComIfGp_2dShowOff()
Definition d_com_inf_game.h:3226
J3DDrawBuffer * dComIfGd_getListPacket()
Definition d_com_inf_game.h:4250
void dComIfGd_drawOpaListMiddle()
Definition d_com_inf_game.h:4394
void dComIfGs_setHorseName(const char *i_name)
Definition d_com_inf_game.h:1873
void dComIfGs_offItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1662
void dComIfGs_onDungeonItemCompass()
Definition d_com_inf_game.h:1159
void dComIfGp_setLastPlayStageName(char *name)
Definition d_com_inf_game.h:2591
void dComIfGd_drawOpaListPacket()
Definition d_com_inf_game.h:4406
void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2675
void dComIfGp_setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2479
s16 dComIfGp_getItemMaxBombNumCount()
Definition d_com_inf_game.h:3609
u8 dComIfGp_getXSetFlagForce()
Definition d_com_inf_game.h:2811
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1799
void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3871
void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c *param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u32 i_atType)
Definition d_com_inf_game.h:3440
void dComIfGp_setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2619
void dComIfGs_setSelectEquipSword(u8 i_itemNo)
Definition d_com_inf_game.cpp:2304
void dComIfG_playerStatusD()
Definition d_com_inf_game.cpp:2001
u8 dComIfGs_getLightDropNum(u8 i_nowLevel)
Definition d_com_inf_game.h:1457
void dComIfGs_setOptSound(u8 i_mode)
Definition d_com_inf_game.h:2042
void dComIfGd_setCopy2D(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4215
void dComIfGp_2dShowOn()
Definition d_com_inf_game.h:3222
s32 dComIfGs_isDungeonItemBossKey()
Definition d_com_inf_game.h:1352
void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1316
s32 dComIfGp_setHeapLockFlag(u8 flag)
Definition d_com_inf_game.cpp:1757
void dComIfGp_ret_wp_set(s8)
Definition d_com_inf_game.cpp:2444
int dComIfGp_att_ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_com_inf_game.h:2307
s32 dComIfGp_getMaxOxygen()
Definition d_com_inf_game.h:3074
f32 dComIfGp_getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:3024
void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3573
s64 dComIfGs_getTotalTime()
Definition d_com_inf_game.h:2001
void dComIfGp_createSimpleModel()
Definition d_com_inf_game.h:3432
void dComIfGd_setList()
Definition d_com_inf_game.h:4278
void dComIfGs_onGetMagicUseFlag()
Definition d_com_inf_game.cpp:1640
u8 dComIfGs_getPohSpiritNum()
Definition d_com_inf_game.h:1401
void dComIfGd_drawXluList()
Definition d_com_inf_game.h:4418
int dComIfG_changeOpeningScene(scene_class *scene, s16 procName)
Definition d_com_inf_game.cpp:1166
void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo)
Definition d_com_inf_game.h:1268
void dComIfGp_clearItemMaxOilCount()
Definition d_com_inf_game.h:3282
void dComIfGp_setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2687
BOOL dComIfGp_isEnableNextStage()
Definition d_com_inf_game.h:2579
@ COLLECT_SHIELD
Definition d_save.h:84
@ COLLECT_CLOTHING
Definition d_save.h:82
@ COLLECT_SWORD
Definition d_save.h:83
f32 Mtx44[4][4]
Definition mtx.h:28
f32 Mtx[3][4]
Definition mtx.h:25
f32(* MtxP)[4]
Definition mtx.h:38
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
signed long long int s64
Definition types.h:13
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
int i
Definition e_pow.c:165
unsigned int fpc_ProcID
Definition f_pc_base.h:10
@ fpcNm_ITEM_POKE_BOMB
Definition f_pc_name.h:126
@ fpcNm_ITEM_NORMAL_BOMB
Definition f_pc_name.h:124
@ fpcNm_ITEM_WATER_BOMB
Definition f_pc_name.h:125
static u32 status
Definition fstload.c:9
static volatile u8 magic
Definition perf.c:22
char * strncpy(char *dst, const char *src, size_t n)
Definition string.c:80
Definition f_op_view.h:42
Mtx viewMtx
Definition f_op_view.h:53
Mtx viewMtxNoTrans
Definition f_op_view.h:56
Mtx invViewMtx
Definition f_op_view.h:54
Definition f_op_view.h:32