1#ifndef D_COM_D_COM_INF_GAME_H
2#define D_COM_D_COM_INF_GAME_H
570 mNextStage.
set(stage, roomNo, point, layer, wipe, wipe_speed);
723 switch (i_bombType) {
738 f32 param_6,
int camID,
int mode) {
1745 s8 i_point,
u8 i_region) {
2092 u32 lastMode,
int,
s8 wipe,
s16 lastAngle,
int,
int);
2164 f32 i_downDist,
s16 i_angle,
int param_5) {
2170 f32 i_upDist,
f32 i_downDist,
s16 i_angle,
int param_5) {
2172 i_downDist, i_angle, param_5);
3201 f32 param_5,
f32 param_6,
int camID,
int mode) {
3268 const csXyz* param_3,
const cXyz* param_4,
u32 i_atType) {
3297 param_6, param_7, param_8, param_9, param_10);
3433 void* param_5,
s16 eventID,
u8 infoIdx) {
3435 param_5, eventID, infoIdx);
3780 const cXyz* param_2,
f32 param_3,
3784 param_4, param_5, param_6);
3788 const cXyz* param_2,
const cXyz* param_3,
3790 const csXyz* param_7,
const cXyz* param_8,
s8 param_9) {
3792 param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
3831 const cXyz* param_11) {
3833 param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9,
3834 param_10, param_11, 1.0f);
3838 const csXyz* param_3,
const cXyz* param_4,
u8 param_5,
3842 param_0, param_1, param_2, NULL, param_3, param_4, param_5, param_6, param_7, param_8,
3843 param_9, param_10, 1.0f);
3848 return dComIfGp_particle_set(param_0, param_1, param_2, param_3, 0, 0, 0xFF, 0, 0xFFFFFFFF, 0,
3854 const cXyz* i_scale,
u8 i_alpha,
3857 const cXyz* i_particleScale) {
3859 i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor,
3860 i_envColor, i_particleScale, 1.0f);
3864 const csXyz* i_rotation,
const cXyz* i_scale,
3867 const cXyz* i_particleScale) {
3869 i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor,
3870 i_envColor, i_particleScale, 1.0f);
3874 const csXyz* i_rotation,
const cXyz* i_scale) {
3881 const cXyz* i_scale) {
3887 const csXyz* param_3,
const cXyz* param_4) {
3895 const csXyz* param_8,
const cXyz* param_9,
3897 const cXyz* param_12) {
3899 param_0, param_1, param_2, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
3900 param_5, param_12, param_6);
3906 f32 param_5,
u8 param_6,
const csXyz* param_7,
3908 s8 param_10,
const cXyz* param_11) {
3910 param_8, param_6, param_9, param_10,
3911 param_3, param_4, param_11, param_5);
3917 f32 param_5,
u8 param_6) {
3919 NULL, NULL, NULL, -1, NULL);
3923 _GXColor& param_4,
int param_5,
float param_6) {
3938 int param_5,
csXyz const* param_6,
cXyz const* param_7,
3940 cXyz const* param_10) {
3942 param_4, param_5, param_6, param_7,
3943 param_8, param_9, param_10);
3948 const csXyz* param_5,
const cXyz* param_6,
int param_7,
3950 const cXyz* param_10) {
3952 param_4, param_5, param_6, param_7,
3953 param_8, param_9, param_10);
3958 const csXyz* param_5,
const cXyz* param_6,
int param_7,
3960 const cXyz* param_10) {
3962 param_4, param_5, param_6, param_7,
3963 param_8, param_9, param_10);
static BOOL flag
Definition DEMOAVX.c:20
static u8 index[20][3]
Definition GXDraw.c:434
OSTime time
Definition GXInit.c:34
u32 mode
Definition GXTev.c:56
int(* request_of_phase_process_fn)(void *)
Definition c_phase.h:22
Definition J2DGrafContext.h:12
Definition J2DOrthoGraph.h:10
Definition J3DDrawBuffer.h:43
Definition J3DPacket.h:100
Definition JKRAramArchive.h:13
Definition JKRArchive.h:57
Definition JPAEmitter.h:94
Definition JPADrawInfo.h:10
Definition d_com_inf_game.h:21
dTimer_c * mTimerPtr
Definition d_com_inf_game.h:29
s32 mTimerMode
Definition d_com_inf_game.h:32
u8 mTimerType
Definition d_com_inf_game.h:33
s32 mTimerNowTimeMs
Definition d_com_inf_game.h:30
s32 mTimerLimitTimeMs
Definition d_com_inf_game.h:31
__d_timer_info_c()
Definition d_com_inf_game.h:23
Definition f_op_camera_mng.h:23
Definition f_op_camera_mng.h:10
Definition d_com_inf_game.h:91
int mBasicID
Definition d_com_inf_game.h:94
int mID
Definition d_com_inf_game.h:93
fopAc_ac_c * mActor[10]
Definition d_com_inf_game.h:95
Definition d_com_inf_game.h:47
camera_class * mCamera
Definition d_com_inf_game.h:52
s8 field_0x5
Definition d_com_inf_game.h:54
f32 mCameraZoomForcus
Definition d_com_inf_game.h:59
u32 mCameraAttentionStatus
Definition d_com_inf_game.h:57
class dComIfG_camera_info_class::@72 mCamInfo
cXyz mCameraPos
Definition d_com_inf_game.h:63
s16 mCameraBank
Definition d_com_inf_game.h:66
cXyz mCameraTarget
Definition d_com_inf_game.h:64
s8 field_0x4
Definition d_com_inf_game.h:53
dComIfG_camera_info_class()
Definition d_com_inf_game.h:49
~dComIfG_camera_info_class()
Definition d_com_inf_game.h:50
f32 mCameraFovy
Definition d_com_inf_game.h:65
char * mCameraParamFileName
Definition d_com_inf_game.h:60
u8 field_0x7
Definition d_com_inf_game.h:56
f32 mCameraZoomScale
Definition d_com_inf_game.h:58
s8 field_0x6
Definition d_com_inf_game.h:55
Definition d_com_inf_game.h:819
u32 field_0x1de00
Definition d_com_inf_game.h:835
u32 field_0x1de04
Definition d_com_inf_game.h:836
~dComIfG_inf_c()
Definition d_com_inf_game.h:822
u8 mIsDebugMode
Definition d_com_inf_game.h:840
u8 mWorldDark
Definition d_com_inf_game.h:831
dComIfG_inf_c()
Definition d_com_inf_game.h:821
s8 mPolyDamageOff
Definition d_com_inf_game.h:833
dRes_control_c mResControl
Definition d_com_inf_game.h:829
u8 field_0x1de09
Definition d_com_inf_game.h:838
static __d_timer_info_c dComIfG_mTimerInfo
Definition d_com_inf_game.h:843
dComIfG_play_c play
Definition d_com_inf_game.h:827
u8 field_0x1de08
Definition d_com_inf_game.h:837
s8 field_0x1ddfa
Definition d_com_inf_game.h:832
dSv_info_c info
Definition d_com_inf_game.h:826
u8 field_0x1de0c
Definition d_com_inf_game.h:841
u8 field_0x1de0a
Definition d_com_inf_game.h:839
s8 field_0x1ddfc
Definition d_com_inf_game.h:834
void ct()
Definition d_com_inf_game.cpp:958
dDlst_list_c drawlist
Definition d_com_inf_game.h:828
u8 mFadeBrightness
Definition d_com_inf_game.h:830
dComIfG_play_c & getPlay()
Definition d_com_inf_game.h:824
Definition d_com_inf_game.h:98
u8 mItemLifeCountType
Definition d_com_inf_game.h:236
u8 field_0x4f6a[18]
Definition d_com_inf_game.h:233
u8 mBottleSetFlagForce
Definition d_com_inf_game.h:183
u8 mXSetFlag
Definition d_com_inf_game.h:193
u8 mNunCSetFlag
Definition d_com_inf_game.h:204
s32 mItemOilCount
Definition d_com_inf_game.h:109
u8 field_0x4ef3[2]
Definition d_com_inf_game.h:146
u8 field_0x4f4c
Definition d_com_inf_game.h:221
u8 mXStatusForce
Definition d_com_inf_game.h:192
s16 mItemMaxLifeCount
Definition d_com_inf_game.h:104
u8 m3DSetFlagForce
Definition d_com_inf_game.h:187
u8 m3DSetFlag
Definition d_com_inf_game.h:175
u8 mCStickStatus
Definition d_com_inf_game.h:149
u8 field_0x4f5b[2]
Definition d_com_inf_game.h:230
u8 mRemoConStatus
Definition d_com_inf_game.h:137
u8 mRSetFlagForce
Definition d_com_inf_game.h:179
u8 mMesgStatus
Definition d_com_inf_game.h:130
u8 mShow2D
Definition d_com_inf_game.h:238
u8 mZSetFlag
Definition d_com_inf_game.h:178
u8 field_0x4f1c
Definition d_com_inf_game.h:184
u8 mBaseAnimeID
Definition d_com_inf_game.h:209
u8 mRStatusForce
Definition d_com_inf_game.h:154
u8 mNunStatus
Definition d_com_inf_game.h:135
u8 field_0x4f10[2]
Definition d_com_inf_game.h:173
u8 field_0x4eea[2]
Definition d_com_inf_game.h:138
u8 field_0x4fcb
Definition d_com_inf_game.h:206
u8 field_0x4fca
Definition d_com_inf_game.h:205
u8 field_0x4ee0[2]
Definition d_com_inf_game.h:129
u8 field_0x4efe
Definition d_com_inf_game.h:156
u8 field_0x4ec8[4]
Definition d_com_inf_game.h:121
u8 mItemSlot
Definition d_com_inf_game.h:212
u8 mYStatus
Definition d_com_inf_game.h:195
u8 mMesgCancelButton
Definition d_com_inf_game.h:223
u8 mTouchStatusForce
Definition d_com_inf_game.h:162
u8 mBottleStatusForce
Definition d_com_inf_game.h:158
u8 mZSetFlagForce
Definition d_com_inf_game.h:190
u8 mMesgBgm
Definition d_com_inf_game.h:234
int mOxygen
Definition d_com_inf_game.h:112
s16 mItemArrowNumCount
Definition d_com_inf_game.h:117
s16 mItemBombNumCount[3]
Definition d_com_inf_game.h:120
u8 mSButtonSetFlagForce
Definition d_com_inf_game.h:189
u8 field_0x4f4d
Definition d_com_inf_game.h:222
u8 mRemoConSetFlag
Definition d_com_inf_game.h:172
u8 mDoStatusForce
Definition d_com_inf_game.h:161
u8 field_0x4eef
Definition d_com_inf_game.h:142
u8 field_0x4f47[2]
Definition d_com_inf_game.h:214
u8 mDoStatus
Definition d_com_inf_game.h:139
int mMaxOxygenCount
Definition d_com_inf_game.h:116
u8 mYSetFlag
Definition d_com_inf_game.h:197
u8 mRSetFlag
Definition d_com_inf_game.h:167
u8 field_0x4f1d[2]
Definition d_com_inf_game.h:185
s16 mItemPachinkoNumCount
Definition d_com_inf_game.h:118
f32 mItemLifeCount
Definition d_com_inf_game.h:101
s16 mItemMagicCount
Definition d_com_inf_game.h:105
u8 mSButtonStatusForce
Definition d_com_inf_game.h:165
dMsgObject_c * mMsgObjectClass
Definition d_com_inf_game.h:100
u8 field_0x4ef2
Definition d_com_inf_game.h:145
bool mPauseFlag
Definition d_com_inf_game.h:235
u8 mNeedLightDropNum
Definition d_com_inf_game.h:232
u8 mAStatus
Definition d_com_inf_game.h:133
s32 mItemNowOil
Definition d_com_inf_game.h:110
u8 mItemID
Definition d_com_inf_game.h:213
u8 field_0x4f52[5]
Definition d_com_inf_game.h:226
u8 field_0x4f4a
Definition d_com_inf_game.h:216
u8 field_0x4ee6
Definition d_com_inf_game.h:134
s16 mItemNowMagicCount
Definition d_com_inf_game.h:106
u8 mOxygenShowFlag
Definition d_com_inf_game.h:237
JKRExpHeap * mExpHeap2D
Definition d_com_inf_game.h:239
JKRExpHeap * mMsgExpHeap
Definition d_com_inf_game.h:241
u8 m3DDirectionForce
Definition d_com_inf_game.h:148
u8 field_0x4ed0[4]
Definition d_com_inf_game.h:124
u8 field_0x4f0c
Definition d_com_inf_game.h:169
u8 unk_0x4fe3
Definition d_com_inf_game.h:218
int mMaxOxygen
Definition d_com_inf_game.h:114
u8 mSelectEquip[6]
Definition d_com_inf_game.h:208
u8 field_0x4f19
Definition d_com_inf_game.h:181
u8 mRStatus
Definition d_com_inf_game.h:132
u8 mNunSetFlag
Definition d_com_inf_game.h:170
u8 mXSetFlagForce
Definition d_com_inf_game.h:194
u8 field_0x4eff
Definition d_com_inf_game.h:157
u8 m3DStatusForce
Definition d_com_inf_game.h:163
u8 mZStatusForce
Definition d_com_inf_game.h:166
s32 mItemRupeeCount
Definition d_com_inf_game.h:102
u8 mASetFlag
Definition d_com_inf_game.h:168
s16 mItemMaxArrowNumCount
Definition d_com_inf_game.h:119
u8 mAStatusForce
Definition d_com_inf_game.h:155
u8 field_0x4f01
Definition d_com_inf_game.h:159
int mItemMaxOilCount
Definition d_com_inf_game.h:111
s16 mItemMaxMagicCount
Definition d_com_inf_game.h:107
u8 mYStatusForce
Definition d_com_inf_game.h:196
u8 mNowAnimeID
Definition d_com_inf_game.h:211
u8 mCStickSetFlagForce
Definition d_com_inf_game.h:188
u8 mSubHeapLockFlag[2]
Definition d_com_inf_game.h:228
s16 mItemMaxBombNumCount2
Definition d_com_inf_game.h:123
s16 field_0x4e9a
Definition d_com_inf_game.h:108
JKRExpHeap * mSubExpHeap2D[2]
Definition d_com_inf_game.h:240
u8 mCStickSetFlag
Definition d_com_inf_game.h:176
int mMessageCountNum
Definition d_com_inf_game.h:125
s16 field_0x4ed8
Definition d_com_inf_game.h:126
u8 field_0x4ee3
Definition d_com_inf_game.h:131
u8 field_0x4f4f[2]
Definition d_com_inf_game.h:224
u8 mXStatus
Definition d_com_inf_game.h:191
u8 mDirection
Definition d_com_inf_game.h:215
u8 mNunCStatus
Definition d_com_inf_game.h:203
u8 mYSetFlagForce
Definition d_com_inf_game.h:198
u8 mDoSetFlagForce
Definition d_com_inf_game.h:186
s16 mItemMaxBombNumCount1
Definition d_com_inf_game.h:122
u8 mNunZSetFlag
Definition d_com_inf_game.h:200
s16 mItemKeyNumCount
Definition d_com_inf_game.h:103
dSv_memBit_c::WarpItemData_c mWarpItemData
Definition d_com_inf_game.h:242
u8 mSButtonSetFlag
Definition d_com_inf_game.h:177
u8 mSButtonStatus
Definition d_com_inf_game.h:152
u8 mHeapLockFlag
Definition d_com_inf_game.h:227
u8 mCStickDirection
Definition d_com_inf_game.h:150
u8 mBottleStatus
Definition d_com_inf_game.h:136
u8 field_0x4f1a
Definition d_com_inf_game.h:182
u8 field_0x4fc6
Definition d_com_inf_game.h:201
u8 mNunZStatus
Definition d_com_inf_game.h:199
u8 mDoSetFlag
Definition d_com_inf_game.h:174
u8 field_0x4ef1
Definition d_com_inf_game.h:144
u8 field_0x4f4b
Definition d_com_inf_game.h:220
u8 mASetFlagForce
Definition d_com_inf_game.h:180
u8 field_0x4ef0
Definition d_com_inf_game.h:143
u8 mWolfAbility[12]
Definition d_com_inf_game.h:231
u8 mFaceAnimeID
Definition d_com_inf_game.h:210
u8 field_0x4fc7
Definition d_com_inf_game.h:202
u16 mItemNowLife
Definition d_com_inf_game.h:128
u8 field_0x4f02[2]
Definition d_com_inf_game.h:160
u8 mCStickStatusForce
Definition d_com_inf_game.h:164
u8 mCStickDirectionForce
Definition d_com_inf_game.h:151
u8 mBottleSetFlag
Definition d_com_inf_game.h:171
int mNowOxygen
Definition d_com_inf_game.h:113
u8 field_0x4eda[0x4EDE - 0x4EDA]
Definition d_com_inf_game.h:127
u8 mNowVibration
Definition d_com_inf_game.h:229
int mOxygenCount
Definition d_com_inf_game.h:115
u8 mSelectItem[8]
Definition d_com_inf_game.h:207
u8 m3DStatus
Definition d_com_inf_game.h:141
u8 field_0x4eed
Definition d_com_inf_game.h:140
u8 m3DDirection
Definition d_com_inf_game.h:147
u8 mGameoverStatus
Definition d_com_inf_game.h:225
u8 mZStatus
Definition d_com_inf_game.h:153
Definition d_com_inf_game.h:245
JKRArchive * mNameResArchive
Definition d_com_inf_game.h:784
static int getLayerNo_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:834
void setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:660
int getTimerLimitTimeMs()
Definition d_com_inf_game.cpp:927
const char * getCameraParamFileName(int i)
Definition d_com_inf_game.h:662
int getCameraWinID(int i)
Definition d_com_inf_game.h:659
void setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:609
bool isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:359
void clearItemKeyNumCount()
Definition d_com_inf_game.h:531
void setLastPlayStageName(char *name)
Definition d_com_inf_game.h:745
u8 getASetFlagForce()
Definition d_com_inf_game.h:330
void setExpHeap2D(void *heap)
Definition d_com_inf_game.h:583
int getCameraPlayer1ID(int i)
Definition d_com_inf_game.h:657
void setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:661
void onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:668
void setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:646
void offPauseFlag()
Definition d_com_inf_game.h:708
u8 getTimerType()
Definition d_com_inf_game.cpp:943
void setNowVibration(u8 vib_status)
Definition d_com_inf_game.cpp:91
u8 get3DDirectionForce()
Definition d_com_inf_game.h:339
void setTimerNowTimeMs(int time)
Definition d_com_inf_game.cpp:915
JKRAramArchive * getFieldMapArchive2()
Definition d_com_inf_game.h:597
void setTimerMode(int mode)
Definition d_com_inf_game.cpp:931
void clearItemMaxLifeCount()
Definition d_com_inf_game.h:525
u32 getCameraAttentionStatus(int i)
Definition d_com_inf_game.h:666
u8 getXSetFlagForce()
Definition d_com_inf_game.h:341
void clearNowAnimeID()
Definition d_com_inf_game.h:520
void setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:641
void setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:507
u8 show2dCheck()
Definition d_com_inf_game.h:714
bool & isPauseFlag()
Definition d_com_inf_game.h:707
char mLastPlayStageName[8]
Definition d_com_inf_game.h:816
JKRArchive * getFontArchive()
Definition d_com_inf_game.h:600
u32 mPlayerStatus[1][4]
Definition d_com_inf_game.h:807
JKRArchive * mMeterButtonArchive
Definition d_com_inf_game.h:772
void show2dOff()
Definition d_com_inf_game.h:713
JKRArchive * mFieldMapArchive2
Definition d_com_inf_game.h:769
JKRArchive * mDemoMsgArchive
Definition d_com_inf_game.h:771
void setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:584
u8 field_0x4d2c[4]
Definition d_com_inf_game.h:768
void setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:616
void loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:693
void setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:621
void setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.cpp:79
fopAc_ac_c * mPlayerPtr[2]
Definition d_com_inf_game.h:804
s32 getOxygenCount()
Definition d_com_inf_game.h:517
s16 getItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:83
u8 getMesgStatus()
Definition d_com_inf_game.h:753
s8 getNextStageWipe()
Definition d_com_inf_game.h:565
void setItemMagicCount(s16 magic)
Definition d_com_inf_game.h:493
void setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:606
void setItemNowLife(u16 life)
Definition d_com_inf_game.h:506
void setWindowNum(u8 num)
Definition d_com_inf_game.h:734
int getTimerMode()
Definition d_com_inf_game.cpp:935
void setStatus(u16 status)
Definition d_com_inf_game.h:702
u8 getSButtonSetFlagForce()
Definition d_com_inf_game.h:323
dVibration_c mVibration
Definition d_com_inf_game.h:767
s32 getItemNowOil()
Definition d_com_inf_game.h:545
dEvent_manager_c & getEvtManager()
Definition d_com_inf_game.h:291
u8 getCStickStatus()
Definition d_com_inf_game.h:315
void drawSimpleModel()
Definition d_com_inf_game.cpp:880
dAttention_c mAttention
Definition d_com_inf_game.h:766
void setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:399
void setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:647
void * field_0x4db4
Definition d_com_inf_game.h:790
void setItemOilCount(s32 oil)
Definition d_com_inf_game.h:509
void setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.cpp:99
dComIfG_MesgCamInfo_c * getMesgCamInfo()
Definition d_com_inf_game.h:639
u8 getCStickDirection()
Definition d_com_inf_game.h:362
void setBottleStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:404
bool isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:356
char * getLastPlayStageName()
Definition d_com_inf_game.h:749
void setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:614
JKRArchive * getOptionResArchive()
Definition d_com_inf_game.h:598
void setHeapLockFlag(u8 status)
Definition d_com_inf_game.h:574
dCcS mCcs
Definition d_com_inf_game.h:759
void setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:605
u8 get3DSetFlagForce()
Definition d_com_inf_game.h:338
u8 get3DStatus()
Definition d_com_inf_game.h:314
void setMesgBgm(u8 param_0)
Definition d_com_inf_game.h:718
void setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:582
bool isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:346
u8 & getItemLifeCountType()
Definition d_com_inf_game.h:543
void setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:611
u8 getRStatus()
Definition d_com_inf_game.h:309
void setItemRupeeCount(s32 rupees)
Definition d_com_inf_game.h:492
void setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:615
u8 getZStatusForce()
Definition d_com_inf_game.h:333
daHorse_c * getHorseActor()
Definition d_com_inf_game.h:284
void setPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:652
void deleteSimpleModel()
Definition d_com_inf_game.cpp:871
s32 checkStatus(u16 flags)
Definition d_com_inf_game.h:703
dSmplMdl_draw_c * createSimpleModel()
Definition d_com_inf_game.cpp:863
s16 getItemMaxLifeCount()
Definition d_com_inf_game.h:510
int getPlayerCameraID(int i)
Definition d_com_inf_game.h:656
void setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:475
dEvent_manager_c mEvtManager
Definition d_com_inf_game.h:765
void onPauseFlag()
Definition d_com_inf_game.h:709
bool isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:358
void * getPlayerPtr(int ptrIdx)
Definition d_com_inf_game.h:288
u8 getYStatusForce()
Definition d_com_inf_game.h:342
void saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:686
dEvt_control_c & getEvent()
Definition d_com_inf_game.h:283
s8 getLayerOld()
Definition d_com_inf_game.h:715
void setItemMaxLifeCount(s16 max)
Definition d_com_inf_game.h:498
dStage_stageDt_c & getStage()
Definition d_com_inf_game.h:282
void setItemMaxMagicCount(s16 max)
Definition d_com_inf_game.h:494
bool isZSetFlag(u8 flag)
Definition d_com_inf_game.h:353
JKRArchive * mDmapResArchive
Definition d_com_inf_game.h:780
void setItemLifeCount(f32 hearts, u8 type)
Definition d_com_inf_game.h:538
void setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:557
u8 getBottleSetFlagForce()
Definition d_com_inf_game.h:336
s8 getNextStageRoomNo()
Definition d_com_inf_game.h:562
void clearItemBombNumCount(u8 i_item)
Definition d_com_inf_game.cpp:87
JKRExpHeap * getExpHeap2D()
Definition d_com_inf_game.h:579
void setItemPachinkoNumCount(s16 seeds)
Definition d_com_inf_game.h:496
void offEnableNextStage()
Definition d_com_inf_game.h:567
u8 getCStickDirectionForce()
Definition d_com_inf_game.h:326
dComIfG_MesgCamInfo_c mMesgCamInfo
Definition d_com_inf_game.h:806
bool isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:355
void setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:558
f32 getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:683
s8 getStartStageLayer()
Definition d_com_inf_game.h:554
dStage_stageDt_c mStageData
Definition d_com_inf_game.h:762
u8 getRStatusForce()
Definition d_com_inf_game.h:331
void ct()
Definition d_com_inf_game.cpp:25
void setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:640
bool isYSetFlag(u8 flag)
Definition d_com_inf_game.h:351
JKRArchive * mItemIconArchive
Definition d_com_inf_game.h:783
bool isASetFlag(u8 flag)
Definition d_com_inf_game.h:348
void clearItemRupeeCount()
Definition d_com_inf_game.h:530
u8 getAStatusForce()
Definition d_com_inf_game.h:329
JKRArchive * getMeterButtonArchive()
Definition d_com_inf_game.h:602
void setOxygen(s32 oxygen)
Definition d_com_inf_game.h:499
JKRArchive * mCardIconResArchive
Definition d_com_inf_game.h:791
void onStatus(u16 i_status)
Definition d_com_inf_game.h:490
void setOxygenShowFlag(u8 flag)
Definition d_com_inf_game.h:711
u8 getNunStatus()
Definition d_com_inf_game.h:317
s16 getItemKeyNumCount()
Definition d_com_inf_game.h:519
u8 getNeedLightDropNum()
Definition d_com_inf_game.h:548
void setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:608
daAlink_c * mPlayer[1]
Definition d_com_inf_game.h:802
u8 getSelectItem(int idx)
Definition d_com_inf_game.h:301
dStage_startStage_c * getStartStage()
Definition d_com_inf_game.h:293
J2DGrafContext * getCurrentGrafPort()
Definition d_com_inf_game.h:285
void setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:394
s32 getMaxOxygenCount()
Definition d_com_inf_game.h:516
void setTimerType(u8 type)
Definition d_com_inf_game.cpp:939
u8 getCStickStatusForce()
Definition d_com_inf_game.h:324
void setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:374
dBgS mBgs
Definition d_com_inf_game.h:758
JKRArchive * getCollectResArchive()
Definition d_com_inf_game.h:591
dComIfG_item_info_class mItemInfo
Definition d_com_inf_game.h:805
JKRArchive * getAllMapArchive()
Definition d_com_inf_game.h:603
void setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
Definition d_com_inf_game.h:569
int getWindowNum()
Definition d_com_inf_game.h:735
void setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:480
u8 getBottleStatus()
Definition d_com_inf_game.h:321
void setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:672
JKRArchive * getMsgCommonArchive()
Definition d_com_inf_game.h:588
dEvt_control_c mEvent
Definition d_com_inf_game.h:764
dComIfG_play_c()
Definition d_com_inf_game.h:247
int removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.cpp:898
s8 getStartStageRoomNo()
Definition d_com_inf_game.h:553
u8 getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:576
dVibration_c & getVibration()
Definition d_com_inf_game.h:286
void setNunCStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:431
void setItemKeyNumCount(s16 keys)
Definition d_com_inf_game.h:497
void setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:619
void clearMesgCamInfoID()
Definition d_com_inf_game.h:521
~dComIfG_play_c()
Definition d_com_inf_game.h:278
u8 getZSetFlagForce()
Definition d_com_inf_game.h:334
u8 checkMesgCancelButton()
Definition d_com_inf_game.h:716
u8 getXStatus()
Definition d_com_inf_game.h:311
f32 getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:680
BOOL isEnableNextStage()
Definition d_com_inf_game.h:566
void setGameoverStatus(u8 status)
Definition d_com_inf_game.h:751
dDlst_window_c * mCurrentWindow
Definition d_com_inf_game.h:810
int addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG)
Definition d_com_inf_game.cpp:888
void clearItemMaxOilCount()
Definition d_com_inf_game.h:526
void setMesgCamInfoBasicID(int id)
Definition d_com_inf_game.h:623
void entrySimpleModel(J3DModel *i_model, int roomNo)
Definition d_com_inf_game.cpp:909
s32 getItemMaxOilCount()
Definition d_com_inf_game.h:514
JKRArchive * getMain2DArchive()
Definition d_com_inf_game.h:589
void clearItemArrowNumCount()
Definition d_com_inf_game.h:532
void setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:500
void setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:617
void itemInit()
Definition d_com_inf_game.cpp:59
JKRArchive * mMsgArchive[11]
Definition d_com_inf_game.h:770
dStage_startStage_c mStartStage
Definition d_com_inf_game.h:760
s8 getNextStageLayer()
Definition d_com_inf_game.h:563
void setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:298
JKRArchive * mFmapResArchive
Definition d_com_inf_game.h:779
dStage_startStage_c * getNextStartStage()
Definition d_com_inf_game.h:561
fopAc_ac_c * getPlayer(int idx)
Definition d_com_inf_game.h:289
s32 getItemRupeeCount()
Definition d_com_inf_game.h:518
bool isRSetFlag(u8 flag)
Definition d_com_inf_game.h:349
u8 get3DDirection()
Definition d_com_inf_game.h:361
dSmplMdl_draw_c * mSimpleModel
Definition d_com_inf_game.h:796
u8 getBottleStatusForce()
Definition d_com_inf_game.h:335
dComIfG_camera_info_class mCameraInfo[1]
Definition d_com_inf_game.h:801
void clearPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:653
void setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:389
void setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:549
JKRArchive * mRingResArchive
Definition d_com_inf_game.h:789
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:737
void setDirection(u8 i_dir)
Definition d_com_inf_game.h:705
JKRArchive * getMsgArchive(int idx)
Definition d_com_inf_game.h:587
JKRArchive * getNameResArchive()
Definition d_com_inf_game.h:593
void setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:485
u8 getAStatus()
Definition d_com_inf_game.h:310
u8 getRemoConStatus()
Definition d_com_inf_game.h:318
void * getItemTable()
Definition d_com_inf_game.h:644
u8 getDoSetFlagForce()
Definition d_com_inf_game.h:328
void setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:442
dAttention_c & getAttention()
Definition d_com_inf_game.h:292
void setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:620
dTimer_c * getTimerPtr()
Definition d_com_inf_game.cpp:954
void setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:379
BOOL checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:663
void init()
Definition d_com_inf_game.cpp:38
void clearItemPachinkoNumCount()
Definition d_com_inf_game.h:547
JKRArchive * mMsgDtArchive[15]
Definition d_com_inf_game.h:792
int getNowOxygen()
Definition d_com_inf_game.h:505
u8 getNextStageWipeSpeed()
Definition d_com_inf_game.h:568
view_class * mCurrentView
Definition d_com_inf_game.h:811
void setCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:667
u8 getYStatus()
Definition d_com_inf_game.h:312
u8 getWolfAbility(int i_idx)
Definition d_com_inf_game.h:550
u8 getOxygenShowFlag()
Definition d_com_inf_game.h:710
int getTimerNowTimeMs()
Definition d_com_inf_game.cpp:919
void clearFaceAnimeID()
Definition d_com_inf_game.h:523
void clearMesgCamInfoBasicID()
Definition d_com_inf_game.h:524
const char * getStartStageName()
Definition d_com_inf_game.h:552
f32 getItemLifeCount()
Definition d_com_inf_game.h:511
s32 getItemOilCount()
Definition d_com_inf_game.h:515
void setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:295
camera_class * getCamera(int idx)
Definition d_com_inf_game.h:287
s16 getItemArrowNumCount()
Definition d_com_inf_game.h:513
void setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:296
JKRArchive * mAllMapArchive
Definition d_com_inf_game.h:787
s16 getNextStagePoint()
Definition d_com_inf_game.h:564
void createParticle()
Definition d_com_inf_game.cpp:858
JKRArchive * mAnmArchive
Definition d_com_inf_game.h:776
u8 getCStickSetFlagForce()
Definition d_com_inf_game.h:325
void setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:436
JKRArchive * mOptionResArchive
Definition d_com_inf_game.h:781
bool isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:347
JKRArchive * getDmapResArchive()
Definition d_com_inf_game.h:596
void setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:720
J2DOrthoGraph * mCurrentGrafPort
Definition d_com_inf_game.h:813
u8 getDirection()
Definition d_com_inf_game.h:755
JKRArchive * mCollectResArchive
Definition d_com_inf_game.h:778
void clearBaseAnimeID()
Definition d_com_inf_game.h:522
void setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:448
void clearItemOilCount()
Definition d_com_inf_game.h:527
void setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:642
dPa_control_c * mParticle
Definition d_com_inf_game.h:795
void setTimerLimitTimeMs(int time)
Definition d_com_inf_game.cpp:923
void show2dOn()
Definition d_com_inf_game.h:712
static int getLayerNo_common_common(char const *stageName, int roomId, int layer)
Definition d_com_inf_game.cpp:113
JKRExpHeap * getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:581
void clearMaxOxygenCount()
Definition d_com_inf_game.h:528
JKRArchive * getAnmArchive()
Definition d_com_inf_game.h:590
dPa_control_c * getParticle()
Definition d_com_inf_game.h:290
void setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:610
__d_timer_info_c mTimerInfo
Definition d_com_inf_game.h:809
s8 getStartStageDarkArea()
Definition d_com_inf_game.h:556
void offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:669
void setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:384
u8 getNunZStatus()
Definition d_com_inf_game.h:319
void setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:364
bool isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:354
int getMaxOxygen()
Definition d_com_inf_game.h:504
int getOxygen()
Definition d_com_inf_game.h:502
u8 getXStatusForce()
Definition d_com_inf_game.h:340
void setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:717
u32 checkPlayerStatus(int param_0, int i, u32 flag)
Definition d_com_inf_game.h:654
s8 mLayerOld
Definition d_com_inf_game.h:798
s16 getItemMaxBombNumCount(u8 i_bombType)
Definition d_com_inf_game.h:722
void setBottleStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:409
u8 get3DStatusForce()
Definition d_com_inf_game.h:337
void setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:612
s16 getItemPachinkoNumCount()
Definition d_com_inf_game.h:546
dStage_nextStage_c mNextStage
Definition d_com_inf_game.h:761
void setNunZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:426
int getMessageCountNumber()
Definition d_com_inf_game.h:719
JKRArchive * mMain2DArchive
Definition d_com_inf_game.h:793
void setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:420
void setMaxOxygen(int max)
Definition d_com_inf_game.h:503
void setSelectEquip(int idx, u8 item_id)
Definition d_com_inf_game.h:302
bool is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:352
dStage_roomControl_c * getRoomControl()
Definition d_com_inf_game.h:281
void * field_0x4dfc[2]
Definition d_com_inf_game.h:794
s16 getItemMaxArrowNumCount()
Definition d_com_inf_game.h:512
u8 getYSetFlagForce()
Definition d_com_inf_game.h:343
void * field_0x4da4
Definition d_com_inf_game.h:786
void setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:414
void setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:618
dStage_roomControl_c mRoomControl
Definition d_com_inf_game.h:763
u8 getGameoverStatus()
Definition d_com_inf_game.h:752
void setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:501
const char * getNextStageName()
Definition d_com_inf_game.h:560
dDlst_window_c * getWindow(int i)
Definition d_com_inf_game.h:736
u8 mWindowNum
Definition d_com_inf_game.h:797
void setItemTable(void *data)
Definition d_com_inf_game.h:643
void setMesgCamInfoID(int param_0)
Definition d_com_inf_game.h:700
JKRArchive * getFmapResArchive()
Definition d_com_inf_game.h:595
void setSelectItem(int idx, u8 i_itemNo)
Definition d_com_inf_game.h:300
void * field_0x4d90[2]
Definition d_com_inf_game.h:782
void setTimerPtr(dTimer_c *ptr)
Definition d_com_inf_game.cpp:948
void setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:297
int getCameraPlayer2ID(int i)
Definition d_com_inf_game.h:658
void setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:303
void * mItemTable
Definition d_com_inf_game.h:814
u8 getFaceAnimeID()
Definition d_com_inf_game.h:344
JKRArchive * mFontArchive
Definition d_com_inf_game.h:774
void setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:613
void setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2207
void setItemNowOil(s32 oil)
Definition d_com_inf_game.h:508
void setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:369
u16 getItemNowLife()
Definition d_com_inf_game.h:544
u8 getSButtonStatusForce()
Definition d_com_inf_game.h:322
dMsgObject_c * getMsgObjectClass()
Definition d_com_inf_game.h:280
void setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:624
view_port_class * mCurrentViewport
Definition d_com_inf_game.h:812
bool isXSetFlag(u8 flag)
Definition d_com_inf_game.h:350
bool isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:357
void setItemArrowNumCount(s16 arrows)
Definition d_com_inf_game.h:495
u8 getSButtonStatus()
Definition d_com_inf_game.h:316
JKRArchive * mRubyArchive
Definition d_com_inf_game.h:775
void offHeapLockFlag()
Definition d_com_inf_game.h:577
JKRArchive * getRingResArchive()
Definition d_com_inf_game.h:599
void setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:470
void clearItemLifeCount()
Definition d_com_inf_game.h:533
JKRExpHeap * getMsgExpHeap()
Definition d_com_inf_game.h:580
u8 field_0x4ff0[0x8]
Definition d_com_inf_game.h:808
u8 getNunCStatus()
Definition d_com_inf_game.h:320
void setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:607
void set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:464
void setPlayerInfo(int i, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:648
void setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:684
u32 getNowVibration()
Definition d_com_inf_game.cpp:95
JKRArchive * mMsgCommonArchive
Definition d_com_inf_game.h:788
s16 getStartStagePoint()
Definition d_com_inf_game.h:555
u8 isHeapLockFlag()
Definition d_com_inf_game.h:573
void clearOxygenCount()
Definition d_com_inf_game.h:529
JKRArchive * getMsgDtArchive(int idx)
Definition d_com_inf_game.h:586
u8 getBaseAnimeID()
Definition d_com_inf_game.h:345
void setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:575
void setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:453
u8 getRSetFlagForce()
Definition d_com_inf_game.h:332
u8 getZStatus()
Definition d_com_inf_game.h:313
u8 field_0x501d[4]
Definition d_com_inf_game.h:815
void * field_0x4d78[2]
Definition d_com_inf_game.h:777
void setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:681
void set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:458
void setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:622
u8 getDoStatus()
Definition d_com_inf_game.h:308
JKRArchive * getItemIconArchive()
Definition d_com_inf_game.h:592
JKRArchive * getRubyArchive()
Definition d_com_inf_game.h:601
dDlst_window_c mWindow[1]
Definition d_com_inf_game.h:800
JKRArchive * getDemoMsgArchive()
Definition d_com_inf_game.h:594
u16 mStatus
Definition d_com_inf_game.h:799
JKRArchive * mErrorResArchive
Definition d_com_inf_game.h:785
s8 mPlayerCameraID[1]
Definition d_com_inf_game.h:803
static int getLayerNo(int)
Definition d_com_inf_game.cpp:846
void * field_0x4d68
Definition d_com_inf_game.h:773
u8 getDoStatusForce()
Definition d_com_inf_game.h:327
Definition d_com_inf_game.h:71
const char ** mResNameTable
Definition d_com_inf_game.h:78
int load(char const **, JKRHeap *)
Definition d_com_inf_game.cpp:2270
u8 mLoadIndex
Definition d_com_inf_game.h:80
dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2253
request_of_phase_process_class mPhase
Definition d_com_inf_game.h:79
~dComIfG_resLoader_c()
Definition d_com_inf_game.cpp:2260
Definition d_drawlist.h:31
Definition d_drawlist.h:289
void set2DOpaTop(dDlst_base_c *dlst)
Definition d_drawlist.h:335
J3DDrawBuffer * getOpaListPacket()
Definition d_drawlist.h:345
void setOpaList3Dlast()
Definition d_drawlist.h:365
void drawShadow(Mtx param_0)
Definition d_drawlist.h:440
void setOpaListBG()
Definition d_drawlist.h:364
J3DDrawBuffer * getOpaListDark()
Definition d_drawlist.h:347
void setOpaList()
Definition d_drawlist.h:359
void setXluListFilter()
Definition d_drawlist.h:375
void drawXluListDarkBG()
Definition d_drawlist.h:425
void setOpaListMiddle()
Definition d_drawlist.h:371
J3DDrawBuffer * getOpaListFilter()
Definition d_drawlist.h:343
J3DDrawBuffer * getOpaList()
Definition d_drawlist.h:342
void drawOpaListP0()
Definition d_drawlist.h:434
void drawXluList()
Definition d_drawlist.h:426
void setOpaListSky()
Definition d_drawlist.h:352
void setOpaListDarkBG()
Definition d_drawlist.h:358
void imageDrawShadow(Mtx param_0)
Definition d_drawlist.h:439
void entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:385
void newPeekZdata(s16 param_0, s16 param_1, u32 *param_2)
Definition d_drawlist.h:409
void drawOpaListDark()
Definition d_drawlist.h:422
void draw2DOpaTop()
Definition d_drawlist.h:436
void drawXluListItem3d()
Definition d_drawlist.cpp:1914
void setXluListP0()
Definition d_drawlist.h:368
int setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_drawlist.h:399
void set2DXlu(dDlst_base_c *dlst)
Definition d_drawlist.h:336
void entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_drawlist.h:389
void setView(view_class *view)
Definition d_drawlist.h:339
void reset()
Definition d_drawlist.cpp:1842
void setXluListBG()
Definition d_drawlist.h:363
void drawXluListSky()
Definition d_drawlist.h:417
void drawCopy2D()
Definition d_drawlist.h:415
void setXluListZxlu()
Definition d_drawlist.h:373
void set3DlineMatDark(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:380
int setSimpleShadow(cXyz *param_0, f32 param_1, f32 param_2, cXyz *param_3, s16 param_4, f32 param_5, _GXTexObj *param_6)
Definition d_drawlist.h:393
void drawOpaListPacket()
Definition d_drawlist.h:423
view_port_class * getViewport()
Definition d_drawlist.h:413
void drawXluListBG()
Definition d_drawlist.h:424
void draw2DOpa()
Definition d_drawlist.h:435
void init()
Definition d_drawlist.cpp:1801
void drawOpaList()
Definition d_drawlist.h:421
void set2DOpa(dDlst_base_c *dlst)
Definition d_drawlist.h:334
void setXluListInvisible()
Definition d_drawlist.h:356
void setOpaListItem3D()
Definition d_drawlist.h:361
void setOpaListInvisible()
Definition d_drawlist.h:355
void draw2DXlu()
Definition d_drawlist.h:437
void setXluListMiddle()
Definition d_drawlist.h:370
bool addRealShadow(u32 key, J3DModel *model)
Definition d_drawlist.h:405
void drawXluListInvisible()
Definition d_drawlist.h:428
void peekZdata()
Definition d_drawlist.h:384
void setXluListDark()
Definition d_drawlist.h:353
void setCopy2D(dDlst_base_c *dlst)
Definition d_drawlist.h:337
void setOpaListFilter()
Definition d_drawlist.h:374
void drawXluListDark()
Definition d_drawlist.h:427
void setXluList2DScreen()
Definition d_drawlist.h:367
void setXluListDarkBG()
Definition d_drawlist.h:357
void drawOpaListItem3d()
Definition d_drawlist.cpp:1908
void set3DlineMat(mDoExt_3DlineMat_c *param_1)
Definition d_drawlist.h:376
void setXluListSky()
Definition d_drawlist.h:351
void drawOpaListFilter()
Definition d_drawlist.h:433
void drawOpaListSky()
Definition d_drawlist.h:416
J3DDrawBuffer * getXluListBG()
Definition d_drawlist.h:348
J3DDrawBuffer * getOpaListBG()
Definition d_drawlist.h:346
void setXluList()
Definition d_drawlist.h:360
void drawOpaList3Dlast()
Definition d_drawlist.h:432
void drawOpaListInvisible()
Definition d_drawlist.h:429
view_class * getView()
Definition d_drawlist.h:338
void drawOpaListMiddle()
Definition d_drawlist.h:420
void setOpaListDark()
Definition d_drawlist.h:354
void setXluListItem3D()
Definition d_drawlist.h:362
void setOpaListP0()
Definition d_drawlist.h:369
void setWindow(dDlst_window_c *window)
Definition d_drawlist.h:340
void setViewport(view_port_class *port)
Definition d_drawlist.h:341
void drawXluList2DScreen()
Definition d_drawlist.h:431
void drawOpaListBG()
Definition d_drawlist.h:418
void setXluList3Dlast()
Definition d_drawlist.h:366
void setOpaListZxlu()
Definition d_drawlist.h:372
void drawXluListZxlu()
Definition d_drawlist.h:430
void drawOpaListDarkBG()
Definition d_drawlist.h:419
J3DDrawBuffer * getOpaListP0()
Definition d_drawlist.h:344
Definition d_drawlist.h:265
void setViewPort(f32, f32, f32, f32, f32, f32)
Definition d_drawlist.cpp:173
void setScissor(f32, f32, f32, f32)
Definition d_drawlist.cpp:184
void setCameraID(int id)
Definition d_drawlist.h:272
void setMode(int mode)
Definition d_drawlist.h:274
@ TYPE_VEC
Definition d_event_data.h:30
@ TYPE_STRING
Definition d_event_data.h:32
@ TYPE_INT
Definition d_event_data.h:31
@ TYPE_FLOAT
Definition d_event_data.h:29
Definition d_event_manager.h:34
int cameraPlay()
Definition d_event_manager.h:89
int endCheck(s16)
Definition d_event_manager.cpp:669
int startCheckOld(char const *name)
Definition d_event_manager.cpp:663
void setGoal(cXyz *p_goal)
Definition d_event_manager.cpp:967
void * getMySubstanceP(int index, char const *name, int type)
Definition d_event_manager.cpp:883
int ChkPresentEnd()
Definition d_event_manager.cpp:1092
s16 getEventIdx(char const *eventName, u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:512
cXyz * getGoal()
Definition d_event_manager.cpp:972
int checkStartDemo()
Definition d_event_manager.cpp:1097
int getMyActIdx(int staffIdx, char const *const *param_1, int param_2, int param_3, int param_4)
Definition d_event_manager.cpp:795
int getMyStaffId(char const *staffName, fopAc_ac_c *pActor, int tagId)
Definition d_event_manager.cpp:689
void remove()
Definition d_event_manager.cpp:232
int getMySubstanceNum(int index, char const *name)
Definition d_event_manager.cpp:893
void cutEnd(int cutIndex)
Definition d_event_manager.cpp:904
int isMapToolCamera(u8 mapToolID, s32 roomNo)
Definition d_event_manager.cpp:622
int setStartDemo(int param_0)
Definition d_event_manager.h:83
int getIsAddvance(int staffIdx)
Definition d_event_manager.cpp:761
int endCheckOld(char const *name)
Definition d_event_manager.cpp:683
int create()
Definition d_event_manager.cpp:119
fopAc_ac_c * getPtI()
Definition d_event.h:128
void setGtItm(u8 itemNo)
Definition d_event.cpp:1180
void setCullRate(f32 f)
Definition d_event.h:121
fopAc_ac_c * getPtT()
Definition d_event.h:127
void reset(void *)
Definition d_event.cpp:575
void setPtT(void *ptr)
Definition d_event.cpp:1164
u16 chkEventFlag(u16 flag)
Definition d_event.h:110
u16 checkHind(u16 flag)
Definition d_event.h:116
fopAc_ac_c * getPt2()
Definition d_event.h:126
u8 getMode() const
Definition d_event.h:113
int moveApproval(void *)
Definition d_event.cpp:922
f32 getCullRate()
Definition d_event.h:109
void onHindFlag(u16 flag)
Definition d_event.h:114
void setPtI_Id(fpc_ProcID id)
Definition d_event.cpp:1172
void setPtI(void *ptr)
Definition d_event.cpp:1168
BOOL runCheck()
Definition d_event.h:108
BOOL chkTalkXY()
Definition d_event.h:122
fopAc_ac_c * getPt1()
Definition d_event.h:125
u8 getGtItm()
Definition d_event.h:132
BOOL compulsory(void *, char const *, u16)
Definition d_event.cpp:991
void remove()
Definition d_event.cpp:1002
void onEventFlag(u16 flag)
Definition d_event.h:111
u8 getPreItemNo()
Definition d_event.h:131
void offHindFlag(u16 flag)
Definition d_event.h:115
s32 order(u16 eventType, u16 priority, u16 flag, u16 param_3, void *param_4, void *param_5, s16 eventID, u8 infoIdx)
Definition d_event.cpp:55
fopAc_ac_c * getPtD()
Definition d_event.h:129
Definition d_msg_object.h:17
Definition d_particle.h:267
void cleanup()
Definition d_particle.cpp:1337
void drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:386
JPABaseEmitter * getEmitter(u32 param_0)
Definition d_particle.h:368
void drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_particle.h:387
void removeScene(bool)
Definition d_particle.cpp:1325
void draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_particle.h:404
u32 setStopContinue(u32)
Definition d_particle.cpp:1802
void calcMenu()
Definition d_particle.cpp:1361
void createCommon(void const *)
Definition d_particle.cpp:1227
void drawNormal(JPADrawInfo *i_drawInfo)
Definition d_particle.h:393
void drawProjection(JPADrawInfo *i_drawInfo)
Definition d_particle.h:391
void drawNormalFog(JPADrawInfo *i_drawInfo)
Definition d_particle.h:395
void calc3D()
Definition d_particle.cpp:1342
void drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_particle.h:394
void draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:401
void drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_particle.h:396
void calc2D()
Definition d_particle.cpp:1354
u32 setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)
Definition d_particle.cpp:1662
u16 setCommonPoly(u32 *, cBgS_PolyInfo *, cXyz const *, cXyz const *, dKy_tevstr_c const *, u32, u32, csXyz const *, cXyz const *, s8)
Definition d_particle.cpp:1856
void drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:392
void drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:389
void createScene(void const *)
Definition d_particle.cpp:1290
void draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_particle.h:402
void drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_particle.h:388
void setWaterRipple(u32 *, cBgS_PolyInfo &, cXyz const *, f32, dKy_tevstr_c const *, cXyz const *, s8)
Definition d_particle.cpp:1450
void draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_particle.h:403
void drawNormalP1(JPADrawInfo *i_drawInfo)
Definition d_particle.h:397
u32 setPoly(u32, u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1782
void drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_particle.h:398
bool readScene(u8, mDoDvdThd_toMainRam_c **)
Definition d_particle.cpp:1273
JKRExpHeap * getResHeap()
Definition d_particle.h:406
void forceOnEventMove(u32 param_0)
Definition d_particle.h:367
void drawFogScreen(JPADrawInfo *i_drawInfo)
Definition d_particle.h:399
void setHitMark(u16, fopAc_ac_c *, cXyz const *, csXyz const *, cXyz const *, u32)
Definition d_particle.cpp:1388
void drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_particle.h:390
u32 setSimpleFoot(u32, u32 *, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, int, csXyz const *, cXyz const *, dPa_levelEcallBack *, s8, cXyz const *)
Definition d_particle.cpp:1815
void draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_particle.h:400
u32 setNormal(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)
Definition d_particle.h:370
Definition d_particle.h:19
Definition d_simple_model.h:45
BOOL isEnable() const
Definition d_stage.h:911
u8 getWipeSpeed() const
Definition d_stage.h:913
void offEnable()
Definition d_stage.h:910
s8 getWipe() const
Definition d_stage.h:912
void set(const char *, s8, s16, s8, s8, u8)
Definition d_stage.cpp:25
virtual stage_pselect_info_class * getPselectInfo(void) const
Definition d_stage.cpp:3208
virtual void setOldMulti(void)
Definition d_stage.cpp:2632
virtual stage_plight_info_class * getPlightInfo(void) const
Definition d_stage.cpp:3240
virtual stage_palette_info_class * getPaletteInfo(void) const
Definition d_stage.cpp:3200
s16 getWorldRollAngleX()
Definition d_stage.h:564
s16 getWorldRollDirAngleY()
Definition d_stage.h:565
virtual int getPlightNumInfo(void) const
Definition d_stage.cpp:3308
virtual stage_envr_info_class * getEnvrInfo(void) const
Definition d_stage.cpp:3216
virtual void resetOldMulti(void)
Definition d_stage.cpp:1865
virtual stage_scls_info_dummy_class * getSclsInfo(void) const
Definition d_stage.cpp:2726
virtual stage_stag_info_class * getStagInfo(void) const
Definition d_stage.cpp:1276
virtual stage_vrboxcol_info_class * getVrboxcolInfo(void) const
Definition d_stage.cpp:3232
virtual roomRead_class * getRoom(void) const
Definition d_stage.cpp:1470
virtual dStage_Multi_c * getMulti(void) const
Definition d_stage.cpp:3424
void setDarkArea(s8 darkArea)
Definition d_stage.h:894
void setLayer(s8 layer)
Definition d_stage.h:892
s8 getLayer() const
Definition d_stage.h:891
s16 getPoint() const
Definition d_stage.h:889
s8 getDarkArea() const
Definition d_stage.h:893
s8 getRoomNo() const
Definition d_stage.h:890
const char * getName() const
Definition d_stage.h:888
u32 getBalloonScore() const
Definition d_save.h:668
u32 getRaceGameTime() const
Definition d_save.h:667
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1418
void offSwitch(int i_no)
Definition d_save.cpp:1412
BOOL isItem(int i_no) const
Definition d_save.cpp:1444
void onSwitch(int i_no)
Definition d_save.cpp:1406
void setEventReg(u16 i_reg, u8 i_no)
Definition d_save.cpp:1319
void offEventBit(u16 i_no)
Definition d_save.cpp:1307
void onEventBit(u16 i_no)
Definition d_save.cpp:1301
int isEventBit(u16 i_no) const
Definition d_save.cpp:1313
void * getPEventBit()
Definition d_save.h:657
u8 getEventReg(u16 i_reg) const
Definition d_save.cpp:1326
u16 getFishCount(u8 i_fishIndex) const
Definition d_save.h:453
u8 getMaxSize(s32 i_sizeIndex)
Definition d_save.h:454
const char * getStageName() const
Definition d_save.h:223
s16 getAngleY() const
Definition d_save.h:222
cXyz & getPos()
Definition d_save.h:221
s8 getRoomNo() const
Definition d_save.h:224
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_save.cpp:210
u8 getGetNumber(int i_no)
Definition d_save.h:440
void onLetterReadFlag(int i_no)
Definition d_save.cpp:1030
void onLetterGetFlag(int i_no)
Definition d_save.cpp:1018
void setGetNumber(int i_no, u8 i_value)
Definition d_save.h:441
int isLetterReadFlag(int i_no) const
Definition d_save.cpp:1036
BOOL isLetterGetFlag(int i_no) const
Definition d_save.cpp:1024
BOOL isLightDropGetFlag(u8 i_nowLevel) const
Definition d_save.cpp:996
void onLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:980
u8 getLightDropNum(u8 i_nowLevel) const
Definition d_save.cpp:970
void offLightDropGetFlag(u8 i_nowLevel)
Definition d_save.cpp:987
void setLightDropNum(u8 i_nowLevel, u8 i_dropNum)
Definition d_save.cpp:962
void offVisitedRoom(int i_no)
Definition d_save.cpp:1366
BOOL isVisitedRoom(int i_no)
Definition d_save.cpp:1372
void onVisitedRoom(int i_no)
Definition d_save.cpp:1359
dSv_memBit_c & getBit()
Definition d_save.h:683
dSv_player_status_a_c & getPlayerStatusA()
Definition d_save.h:543
dSv_player_last_mark_info_c & getPlayerLastMarkInfo()
Definition d_save.h:550
dSv_player_field_last_stay_info_c & getPlayerFieldLastStayInfo()
Definition d_save.h:557
dSv_player_get_item_c & getGetItem()
Definition d_save.h:553
dSv_fishing_info_c & getFishingInfo()
Definition d_save.h:556
dSv_player_config_c & getConfig()
Definition d_save.h:554
dSv_player_item_record_c & getItemRecord()
Definition d_save.h:548
dSv_player_collect_c & getCollect()
Definition d_save.h:547
dSv_player_info_c & getPlayerInfo()
Definition d_save.h:542
dSv_player_item_c & getItem()
Definition d_save.h:546
dSv_player_item_max_c & getItemMax()
Definition d_save.h:549
dSv_horse_place_c & getHorsePlace()
Definition d_save.h:545
dSv_letter_info_c & getLetterInfo()
Definition d_save.h:555
dSv_player_status_b_c & getPlayerStatusB()
Definition d_save.h:544
dSv_light_drop_c & getLightDrop()
Definition d_save.h:552
u8 getPohNum()
Definition d_save.h:397
void onCollectMirror(u8 i_item)
Definition d_save.cpp:922
void setCollect(int i_item_type, u8 i_item)
Definition d_save.cpp:885
void onCollectCrystal(u8 i_item)
Definition d_save.cpp:903
BOOL isCollect(int i_item_type, u8 i_item) const
Definition d_save.cpp:896
BOOL isCollectCrystal(u8 i_item) const
Definition d_save.cpp:915
BOOL isCollectMirror(u8 i_item) const
Definition d_save.cpp:934
void setPointer(bool i_mPointer)
Definition d_save.h:513
void setCalibrateDist(u16 i_mCalibrateDist)
Definition d_save.h:505
u8 getCameraControl()
Definition d_save.h:510
void setSound(u8 i_mode)
Definition d_save.cpp:1156
u8 getSound()
Definition d_save.cpp:1150
void setCalValue(u8 i_mCalValue)
Definition d_save.h:507
void setVibration(u8 i_status)
Definition d_save.cpp:1166
u32 checkVibration() const
Definition d_save.cpp:1112
void setCameraControl(u8 i_mCameraControl)
Definition d_save.h:511
u8 getAttentionType()
Definition d_save.h:502
u8 getPalLanguage() const
Definition d_save.cpp:1120
u8 getVibration()
Definition d_save.cpp:1161
void setAttentionType(u8 i_mAttentionType)
Definition d_save.h:503
cXyz & getPos()
Definition d_save.h:262
BOOL isRegionBit(int i_region) const
Definition d_save.cpp:276
void onRegionBit(int i_region)
Definition d_save.cpp:266
char * getName()
Definition d_save.h:264
void offFieldDataExistFlag()
Definition d_save.h:260
s16 getAngleY()
Definition d_save.h:265
bool isFieldDataExistFlag() const
Definition d_save.h:259
void onFieldDataExistFlag()
Definition d_save.h:261
void set(const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
Definition d_save.cpp:254
u8 getRegionNo() const
Definition d_save.h:263
void offFirstBit(u8 i_itemNo)
Definition d_save.cpp:737
void onFirstBit(u8 i_itemNo)
Definition d_save.cpp:728
int isFirstBit(u8 i_itemNo) const
Definition d_save.cpp:746
s64 getTotalTime() const
Definition d_save.h:470
void setHorseName(const char *i_name)
Definition d_save.h:468
char * getLinkName()
Definition d_save.h:465
char * getHorseName()
Definition d_save.h:466
u8 getClearCount() const
Definition d_save.h:471
void setPlayerName(const char *i_name)
Definition d_save.h:467
void addDeathCount()
Definition d_save.h:473
void setRodTypeLevelUp()
Definition d_save.cpp:664
u8 checkBottle(u8 i_itemNo)
Definition d_save.cpp:519
void setEquipBottleItemEmpty(u8 curItemIn)
Definition d_save.cpp:514
u8 getItem(int i_slotNo, bool i_checkCombo) const
Definition d_save.cpp:336
void setBaitItem(u8 i_itemNo)
Definition d_save.cpp:687
u8 checkEmptyBottle()
Definition d_save.cpp:543
u8 getLineUpItem(int i_slotNo) const
Definition d_save.cpp:437
void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:496
int checkInsectBottle()
Definition d_save.cpp:532
void setEmptyBottleItemIn(u8 i_itemNo)
Definition d_save.cpp:469
void setLineUpItem()
Definition d_save.cpp:413
void setBottleItemIn(u8 curItemIn, u8 newItemIn)
Definition d_save.cpp:446
void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_save.cpp:601
void setEmptyBottle()
Definition d_save.cpp:475
void setEmptyBombBag()
Definition d_save.cpp:612
void setWarashibeItem(u8 i_itemNo)
Definition d_save.cpp:652
void setItem(int i_slotNo, u8 i_itemNo)
Definition d_save.cpp:321
u8 checkBombBag(u8 i_itemNo)
Definition d_save.cpp:640
void setArrowNum(u8 i_maxNum)
Definition d_save.h:377
u8 getBombNum(u8 i_bombType) const
Definition d_save.cpp:853
u8 getArrowNum() const
Definition d_save.h:378
void setBombNum(u8 i_bombType, u8 i_maxNum)
Definition d_save.cpp:839
u8 getPachinkoNum() const
Definition d_save.h:360
u8 addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_save.cpp:803
u8 getArrowNum() const
Definition d_save.h:358
u8 getBottleNum(u8 i_bottleIdx) const
Definition d_save.cpp:822
void setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_save.cpp:776
u8 getBombNum(u8 i_bagIdx) const
Definition d_save.cpp:789
void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_save.cpp:796
void setPachinkoNum(u8 i_num)
Definition d_save.h:361
void setArrowNum(u8 i_num)
Definition d_save.h:359
void resetWarpAcceptStage()
Definition d_save.h:290
s8 getRoomNo()
Definition d_save.h:288
s8 getWarpAcceptStage()
Definition d_save.h:289
const char * getName()
Definition d_save.h:285
s16 getAngleY()
Definition d_save.h:287
cXyz & getPos()
Definition d_save.h:286
void setWarpAcceptStage(s8 accept)
Definition d_save.h:291
u16 getOil() const
Definition d_save.h:147
void setOil(u16 i_oil)
Definition d_save.h:154
u8 getTransformStatus() const
Definition d_save.h:152
void offMagicFlag(u8 i_magic)
Definition d_save.cpp:133
u16 getRupeeMax() const
Definition d_save.cpp:109
void setMaxMagic(u8 i_maxMagic)
Definition d_save.h:158
u16 getLife() const
Definition d_save.h:145
void setMagic(u8 i_magic)
Definition d_save.h:157
u16 getRupee() const
Definition d_save.h:146
void setTransformStatus(u8 i_status)
Definition d_save.h:163
u8 getSelectItemIndex(int i_no) const
Definition d_save.cpp:78
void setMaxOil(u16 i_maxOil)
Definition d_save.h:155
void setRupee(u16 i_rupees)
Definition d_save.h:159
void setSelectEquip(int i_equipId, u8 i_itemNo)
Definition d_save.h:162
u8 getMagic() const
Definition d_save.h:149
u8 getMaxMagic() const
Definition d_save.h:150
u16 getMaxLife() const
Definition d_save.h:144
u8 getWalletSize() const
Definition d_save.h:153
void setMaxLife(u8 i_maxLife)
Definition d_save.h:161
u8 getSelectEquip(int item) const
Definition d_save.h:151
void setLife(u16 i_life)
Definition d_save.h:160
int isMagicFlag(u8 i_magic) const
Definition d_save.cpp:143
void setWalletSize(u8 i_size)
Definition d_save.h:156
u16 getMaxOil() const
Definition d_save.h:148
void onTransformLV(int i_no)
Definition d_save.cpp:184
void setDate(u16 i_date)
Definition d_save.h:199
void offTransformLV(int i_no)
Definition d_save.cpp:189
void setTime(f32 i_time)
Definition d_save.h:200
void onDarkClearLV(int i_no)
Definition d_save.cpp:167
u16 getDate() const
Definition d_save.h:197
f32 getTime() const
Definition d_save.h:198
BOOL isDarkClearLV(int i_no) const
Definition d_save.cpp:178
void offDarkClearLV(int i_no)
Definition d_save.cpp:172
BOOL isTransformLV(int i_no) const
Definition d_save.cpp:195
f32 getLastSpeedF() const
Definition d_save.h:810
s16 getStartPoint() const
Definition d_save.h:803
s16 getLastAngleY() const
Definition d_save.h:809
cXyz & getRoomPos()
Definition d_save.h:807
void setStartPoint(s16 point)
Definition d_save.h:796
u32 getRoomParam() const
Definition d_save.h:806
s8 getRoomNo() const
Definition d_save.h:805
void setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo)
Definition d_save.cpp:1602
s16 getRoomAngleY() const
Definition d_save.h:808
u32 getLastMode() const
Definition d_save.h:804
void setRoomParam(u32 param)
Definition d_save.h:795
dSv_event_c & getEvent()
Definition d_save.h:873
dSv_memory2_c * getSave2(int i_stage2No)
Definition d_save.cpp:1646
dSv_memory_c & getSave(int i_stageNo)
Definition d_save.h:874
u32 getParam() const
Definition d_save.h:835
s16 getAngleY() const
Definition d_save.h:837
void set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param)
Definition d_save.cpp:1609
cXyz & getPos()
Definition d_save.h:836
void onOneSwitch(int i_no)
Definition d_save.cpp:1509
void clearRoomSwitch()
Definition d_save.cpp:1471
BOOL isOneItem(int i_no) const
Definition d_save.cpp:1564
BOOL isOneSwitch(int i_no) const
Definition d_save.cpp:1521
void clearRoomItem()
Definition d_save.cpp:1476
void offSwitch(int i_no)
Definition d_save.cpp:1487
void onSwitch(int i_no)
Definition d_save.cpp:1481
BOOL isItem(int i_no) const
Definition d_save.cpp:1547
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1493
void offOneSwitch(int i_no)
Definition d_save.cpp:1515
dSv_zoneBit_c & getBit()
Definition d_save.h:774
Definition d_vibration.h:65
Definition d_a_alink.h:250
Epona.
Definition d_a_horse.h:50
static u32 getTrig(u32 pad)
Definition m_Do_controller_pad.h:20
Definition m_Do_dvd_thread.h:29
Definition m_Do_ext.h:503
Definition d_com_inf_game.h:36
phaseParam_c(const char *name, JKRHeap *heap)
Definition d_com_inf_game.h:38
JKRHeap * mpHeap
Definition d_com_inf_game.h:44
const char * mResName
Definition d_com_inf_game.h:43
Definition f_op_scene.h:15
s16 name
Definition d_a_e_pz.cpp:1764
static SECTION_RODATA u8 const id[8]
Definition d_a_npc_bans.cpp:1309
static u8 angle[2+2]
Definition d_a_obj_kago.cpp:845
static u8 pos[12]
Definition d_a_obj_kago.cpp:839
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1520
void dComIfGs_onStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1272
BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1292
void dComIfGs_onLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1568
void dComIfGp_particle_draw2DmenuBack(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3773
dStage_roomDt_c * dComIfGp_roomControl_getStatusRoomDt(int room_no)
Definition d_com_inf_game.h:3324
void dComIfGp_onOxygenShowFlag()
Definition d_com_inf_game.h:2932
u8 dComIfGp_getDoStatusForce()
Definition d_com_inf_game.h:2611
BOOL dComIfGp_evmng_ChkPresentEnd()
Definition d_com_inf_game.h:3599
void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3364
void dComIfGs_setSelectEquipClothes(u8 i_itemNo)
Definition d_com_inf_game.cpp:2144
JKRArchive * dComIfGp_getRubyArchive()
Definition d_com_inf_game.h:2347
void dComIfG_playerStatusD_pre_clear()
Definition d_com_inf_game.cpp:1950
void dComIfGp_clearItemLifeCount()
Definition d_com_inf_game.h:3144
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1390
void dComIfGd_draw2DOpa()
Definition d_com_inf_game.h:4242
void dComIfGp_clearMesgCameraTagInfo()
Definition d_com_inf_game.h:3811
void dComIfGs_initZone()
Definition d_com_inf_game.h:1588
void dComIfGs_gameStart()
Definition d_com_inf_game.cpp:1833
void dComIfGp_onCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2835
int dComIfGs_createZone(int roomNo)
Definition d_com_inf_game.h:1954
BOOL dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3356
u8 dComIfGp_getZStatus()
Definition d_com_inf_game.h:2555
void dComIfGd_drawCopy2D()
Definition d_com_inf_game.h:4170
bool dComIfGp_isSButtonSetFlag(u8 flag)
Definition d_com_inf_game.h:2980
u8 dComIfGs_getPalLanguage()
Definition d_com_inf_game.h:2042
void dComIfGp_event_reset()
Definition d_com_inf_game.h:3442
void dComIfGs_setOptCalValue(s8 i_calValue)
Definition d_com_inf_game.h:1966
JKRArchive * dComIfGp_getFmapResArchive()
Definition d_com_inf_game.h:3273
int dComIfG_TimerEnd(int i_mode, int param_1)
Definition d_com_inf_game.cpp:2358
void dComIfGp_setItemMaxMagicCount(s16 count)
Definition d_com_inf_game.h:2687
cXyz & dComIfGs_getTurnRestartPos()
Definition d_com_inf_game.h:1798
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1342
void dComIfGp_setItemIconArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2287
s32 dComIfGp_getItemNowOil()
Definition d_com_inf_game.h:3160
void dComIfGs_putSave(int i_stageNo)
Definition d_com_inf_game.h:1826
void dComIfGs_onLightDropGetFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1846
void dComIfGs_removeZone(int i_zoneNo)
Definition d_com_inf_game.h:1778
u32 dComIfGs_getRestartRoomParam()
Definition d_com_inf_game.h:1806
void dComIfGp_clearPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2880
void dComIfGp_roomControl_zoneCountCheck(int i_roomNo)
Definition d_com_inf_game.h:3372
void dComIfGp_particle_create()
Definition d_com_inf_game.h:3627
void dComIfGp_calcNowRegion()
Definition d_com_inf_game.cpp:2013
u16 dComIfGs_getRupee()
Definition d_com_inf_game.h:1066
s32 dComIfGp_roomControl_getTimePass()
Definition d_com_inf_game.h:3328
dMsgObject_c * dComIfGp_getMsgObjectClass()
Definition d_com_inf_game.h:2219
void dComIfGp_setMesgCancelButton(u8 button)
Definition d_com_inf_game.h:3028
s32 dComIfGp_getOxygenCount()
Definition d_com_inf_game.h:3100
void dComIfGp_evmng_setGoal(cXyz *i_goal)
Definition d_com_inf_game.h:3595
void dComIfGs_setSelectEquipShield(u8 i_itemNo)
Definition d_com_inf_game.cpp:2172
s8 dComIfGp_getStartStageRoomNo()
Definition d_com_inf_game.h:2383
u8 dComIfGs_getOptSound()
Definition d_com_inf_game.h:1384
void dComIfGs_setEmptyBottle()
Definition d_com_inf_game.h:1175
u8 dComIfGp_getRSetFlagForce()
Definition d_com_inf_game.h:2631
void dComIfGp_setPlayer(int i, fopAc_ac_c *player)
Definition d_com_inf_game.h:2815
u8 dComIfGp_getAStatusForce()
Definition d_com_inf_game.h:2619
void dComIfGd_drawOpaListInvisible()
Definition d_com_inf_game.h:4226
void dComIfGd_peekZ(s16 param_0, s16 param_1, u32 *param_2)
Definition d_com_inf_game.h:4142
void dComIfGp_createSubExpHeap2D()
Definition d_com_inf_game.cpp:1634
s8 dComIfGp_getNextStageRoomNo()
Definition d_com_inf_game.h:2411
u8 dComIfGp_getCStickSetFlagForce()
Definition d_com_inf_game.h:2599
BOOL dComIfG_resetToOpening(scene_class *scene)
Definition d_com_inf_game.cpp:998
fopAc_ac_c * dComIfGp_att_getLookTarget()
Definition d_com_inf_game.h:2175
BOOL dComIfGp_event_chkTalkXY()
Definition d_com_inf_game.h:3546
dVibration_c & dComIfGp_getVibration()
Definition d_com_inf_game.h:2183
void * dComIfG_getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_com_inf_game.h:989
void dComIfGp_setOldMulti()
Definition d_com_inf_game.h:3214
dCcS & dComIfG_Ccsp2()
Definition d_com_inf_game.h:973
void dComIfGp_setMesgCameraAttrInfo(int param_1)
Definition d_com_inf_game.h:3300
void dComIfGs_i_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:1716
void dComIfGd_setListDarkBG()
Definition d_com_inf_game.h:4065
s16 dComIfGp_getItemPachinkoNumCount()
Definition d_com_inf_game.h:3048
daPy_py_c * daPy_getPlayerActorClass()
Definition d_com_inf_game.h:4286
void dComIfGp_particle_drawP1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3731
void dComIfGp_roomControl_initZone()
Definition d_com_inf_game.h:3316
void dComIfGp_att_LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2163
dAttention_c & dComIfGp_getAttention()
Definition d_com_inf_game.h:2143
u32 dComIfGs_getTurnRestartParam()
Definition d_com_inf_game.h:1794
int dComIfGp_getOxygen()
Definition d_com_inf_game.h:2920
void dComIfGp_setNunZStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2507
u8 dComIfGp_getSubHeapLockFlag(int idx)
Definition d_com_inf_game.h:2763
void dComIfGs_setMaxOil(u16 i_maxOil)
Definition d_com_inf_game.h:1090
void dComIfGp_setBottleStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3380
u8 dComIfGp_getYStatusForce()
Definition d_com_inf_game.h:2659
void dComIfG_setTimerLimitTimeMs(int i_time)
Definition d_com_inf_game.h:904
void dComIfGp_itemDataInit()
Definition d_com_inf_game.h:2111
void dComIfGp_evmng_remove()
Definition d_com_inf_game.h:3611
void dComIfGp_setOxygen(s32 oxygen)
Definition d_com_inf_game.h:2900
u8 dComIfGs_checkGetInsectNum()
Definition d_com_inf_game.cpp:1688
void dComIfGp_setLinkPlayer(fopAc_ac_c *ptr)
Definition d_com_inf_game.h:2807
void dComIfGp_setItemKeyNumCount(s16 count)
Definition d_com_inf_game.h:2703
u8 dComIfGp_isHeapLockFlag()
Definition d_com_inf_game.h:2755
int dComIfG_getTimerMode()
Definition d_com_inf_game.h:876
void dComIfGp_clearMaxOxygenCount()
Definition d_com_inf_game.h:3128
dComIfG_inf_c g_dComIfG_gameInfo
Definition d_com_inf_game.cpp:36
u16 dComIfGp_getItemNowLife()
Definition d_com_inf_game.h:3156
int dComIfGp_evmng_getMyActIdx(int i_staffIdx, char **param_1, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:3566
dStage_startStage_c * dComIfGp_getNextStartStage()
Definition d_com_inf_game.h:2407
JKRArchive * dComIfGp_getDemoMsgArchive()
Definition d_com_inf_game.h:2251
void dComIfGs_setWarpMarkFlag(u8)
Definition d_com_inf_game.cpp:2250
u8 dComIfGs_checkEmptyBottle()
Definition d_com_inf_game.h:1584
u16 dComIfGs_getFishNum(u8 param_0)
Definition d_com_inf_game.h:1974
stage_scls_info_dummy_class * dComIfGp_getStageSclsInfo()
Definition d_com_inf_game.h:2888
void dComIfGp_setRingResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2295
u8 dComIfGs_checkBombBag(u8 i_itemNo)
Definition d_com_inf_game.h:1878
BOOL dComIfGp_TransportWarp_check()
Definition d_com_inf_game.cpp:2486
s16 dComIfGp_getStageWorldRollDirAngleY()
Definition d_com_inf_game.h:2751
void dComIfGs_setNoFile(u8 i_file)
Definition d_com_inf_game.h:1894
void dComIfGp_setNowOxygen(s32 oxygen)
Definition d_com_inf_game.h:2904
int dComLbG_PhaseHandler(request_of_phase_process_class *, request_of_phase_process_fn *, void *)
Definition d_com_inf_game.cpp:2498
void dComIfGp_setItemRupeeCount(s32 amount)
Definition d_com_inf_game.h:2131
void dComIfGs_setNewFile(u8 i_fileNo)
Definition d_com_inf_game.h:1712
void dComIfGp_setMsgExpHeap(void *heap)
Definition d_com_inf_game.h:2775
void dComIfGp_onStatus(u16 i_status)
Definition d_com_inf_game.h:2679
void dComIfGs_sense_type_change_Set(s8)
Definition d_com_inf_game.cpp:1333
u8 dComIfGs_getFishSize(u8 param_0)
Definition d_com_inf_game.h:1978
u8 dComIfGp_get3DStatusForce()
Definition d_com_inf_game.h:2667
u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11)
Definition d_com_inf_game.h:3827
s8 dComIfGp_getNextStageLayer()
Definition d_com_inf_game.h:2415
void dComIfGs_setCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1122
void dComIfGd_setListSky()
Definition d_com_inf_game.h:4050
u8 dComIfGp_getMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3168
u8 dComIfGp_getYSetFlagForce()
Definition d_com_inf_game.h:2663
bool dComIfGp_getMapTrans(int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle)
Definition d_com_inf_game.cpp:1153
void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1464
daHorse_c * dComIfGp_getHorseActor()
Definition d_com_inf_game.h:2211
void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2515
s8 dComIfGs_getLastWarpAcceptStage()
Definition d_com_inf_game.h:1348
stage_palette_info_class * dComIfGp_getStagePaletteInfo()
Definition d_com_inf_game.h:2727
const char * dComIfGp_getStartStageName()
Definition d_com_inf_game.h:2375
JKRArchive * dComIfGp_getItemIconArchive()
Definition d_com_inf_game.h:2243
void dComIfGd_drawOpaListBG()
Definition d_com_inf_game.h:4182
void dComIfGp_setItemNowLife(u16 life)
Definition d_com_inf_game.h:2892
void dComIfG_setTimerNowTimeMs(int time)
Definition d_com_inf_game.h:3803
stage_plight_info_class * dComIfGp_getStagePlightInfo()
Definition d_com_inf_game.h:2739
dStage_startStage_c * dComIfGp_getStartStage()
Definition d_com_inf_game.h:2135
void dComIfGd_setViewport(view_port_class *port)
Definition d_com_inf_game.h:4158
void dComIfGp_setNeedLightDropNum(u8 i_num)
Definition d_com_inf_game.h:2944
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1422
u8 dComIfGp_getBottleStatusForce()
Definition d_com_inf_game.h:2643
void dComIfGp_particle_draw2Dfore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3755
void dComIfGp_event_onHindFlag(u16 i_flag)
Definition d_com_inf_game.h:3454
void * dComIfG_getObjectRes(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:957
s32 dComIfGs_isDungeonItemMap()
Definition d_com_inf_game.h:1255
u32 dComIfGp_particle_setStopContinue(u32 param_0)
Definition d_com_inf_game.h:3795
u8 dComIfGs_getSelectEquipSword()
Definition d_com_inf_game.h:1356
u8 dComIfGp_getASetFlagForce()
Definition d_com_inf_game.h:2623
BOOL dComIfGs_isSaveDunSwitch(int i_no)
Definition d_com_inf_game.h:1404
u8 dComIfGp_getNeedLightDropNum()
Definition d_com_inf_game.h:2940
u8 dComIfGp_getCStickDirection()
Definition d_com_inf_game.h:3020
void dComIfGd_drawXluList2DScreen()
Definition d_com_inf_game.h:4234
void dComIfGd_setXluListBG()
Definition d_com_inf_game.h:4093
void dComIfGp_SelectWarpPt_set(u8)
Definition d_com_inf_game.cpp:2474
s8 dComIfGp_getReverb(int i_roomNo)
Definition d_com_inf_game.cpp:1133
void dComIfGp_entrySimpleModel(J3DModel *model, int roomNo)
Definition d_com_inf_game.h:3226
void dComIfGp_setAStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2535
u8 dComIfGs_getClearCount()
Definition d_com_inf_game.h:2046
void dComIfGp_evmng_create()
Definition d_com_inf_game.h:3607
void dComIfGp_setItemLifeCount(float amount, u8 type)
Definition d_com_inf_game.h:2127
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1262
fopAc_ac_c * dComIfGp_event_getPt1()
Definition d_com_inf_game.h:3519
void dComIfGp_event_setGtItm(int i_itemNo)
Definition d_com_inf_game.h:3438
GXColor g_whiteColor
Definition d_com_inf_game.cpp:2554
f32 dComIfGp_event_getCullRate()
Definition d_com_inf_game.h:3531
void dComIfGs_setCardToMemory(char *card_ptr, int dataNum)
Definition d_com_inf_game.h:1134
int dComIfG_resLoad(request_of_phase_process_class *i_phase, char const *i_arcName)
Definition d_com_inf_game.cpp:1051
void dComIfGs_setPachinkoNum(u8 i_num)
Definition d_com_inf_game.h:1548
BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1428
void dComIfGp_event_setCullRate(f32 f)
Definition d_com_inf_game.h:3550
void dComIfGp_setAdvanceDirection(u8 i_dir)
Definition d_com_inf_game.h:2803
void dComIfGp_setNameResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2303
camera_class * dComIfGp_getCamera(int idx)
Definition d_com_inf_game.h:2227
u8 dComIfGs_getCollectSmell()
Definition d_com_inf_game.h:1300
MtxP dComIfGd_getViewMtx()
Definition d_com_inf_game.h:4034
void dComIfGd_setListFilter()
Definition d_com_inf_game.h:4133
void dComIfGp_setHorseActor(fopAc_ac_c *i_horse)
Definition d_com_inf_game.h:2215
void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3360
void dComIfGs_setWarpItemData(char const *stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5)
Definition d_com_inf_game.cpp:2217
J3DDrawBuffer * dComIfGd_getXluListBG()
Definition d_com_inf_game.h:4129
void dComIfGs_setStartPoint(s16 i_point)
Definition d_com_inf_game.h:1766
u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo ¶m_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
Definition d_com_inf_game.h:3946
u16 dComIfGs_getMaxLifeGauge()
Definition d_com_inf_game.cpp:1469
void dComIfGp_setAnmArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2271
void dComIfGp_setDmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2279
u16 dComIfGs_getMaxOil()
Definition d_com_inf_game.h:1476
void dComIfGs_setOil(u16 i_oil)
Definition d_com_inf_game.h:1086
bool dComIfGp_isLightDropMapVisible()
Definition d_com_inf_game.cpp:2121
u8 dComIfGp_getSButtonStatusForce()
Definition d_com_inf_game.h:2603
void dComIfGs_onTbox(int i_no)
Definition d_com_inf_game.h:1392
dComIfG_MesgCamInfo_c * dComIfGp_getMesgCameraInfo()
Definition d_com_inf_game.h:3304
void dComIfGs_onStageBossEnemy()
Definition d_com_inf_game.h:1436
stage_envr_info_class * dComIfGp_getStageEnvrInfo()
Definition d_com_inf_game.h:2723
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1)
Definition d_com_inf_game.cpp:55
u32 dComIfG_getTrigA(u32 i_padNo)
Definition d_com_inf_game.cpp:1992
int dComIfGp_getMessageCountNumber()
Definition d_com_inf_game.h:3164
PlayerPtr
Definition d_com_inf_game.h:83
@ LINK_PTR
Definition d_com_inf_game.h:83
@ HORSE_PTR
Definition d_com_inf_game.h:83
void dComIfGs_onDungeonItemBossKey()
Definition d_com_inf_game.h:1118
s16 dComIfGs_getRestartRoomAngleY()
Definition d_com_inf_game.h:1814
u32 dComIfG_getTrigB(u32 i_padNo)
Definition d_com_inf_game.h:1001
int dComIfGp_getNowOxygen()
Definition d_com_inf_game.h:2924
void dComIfGs_setBombMax(u8 i_type, u8 i_max)
Definition d_com_inf_game.h:2038
void dComIfGp_att_CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_com_inf_game.h:2169
void * dComIfG_getStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2286
int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
Definition d_com_inf_game.h:3974
s16 dComIfGp_getSelectItemNum(int index)
Definition d_com_inf_game.cpp:1740
f32 dComIfGp_getCameraZoomScale(int i_no)
Definition d_com_inf_game.h:2852
void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2503
void dComIfGp_particle_setSimple(u16 param_0, cXyz *param_1, u8 param_2, _GXColor ¶m_3, _GXColor ¶m_4, int param_5, float param_6)
Definition d_com_inf_game.h:3922
int dComIfGp_roomControl_getStayNo()
Definition d_com_inf_game.h:3308
void dComIfGs_onDungeonItemWarp()
Definition d_com_inf_game.h:1078
cXyz & dComIfGs_getHorseRestartPos()
Definition d_com_inf_game.h:1624
int dComIfGd_setSimpleShadow(cXyz *pos, f32 param_1, f32 param_2, cBgS_PolyInfo ¶m_3, s16 angle, f32 param_5, _GXTexObj *tex)
Definition d_com_inf_game.cpp:1139
void dComIfGs_setRestartRoom(const cXyz &i_position, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1612
u8 dComIfGp_getMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3172
void dComIfGp_setExpHeap2D(void *heap)
Definition d_com_inf_game.h:2771
dTimer_c * dComIfG_getTimerPtr()
Definition d_com_inf_game.h:884
u8 dComIfGp_getOxygenShowFlag()
Definition d_com_inf_game.h:2928
BOOL dComIfGs_isRegionBit(int i_region)
Definition d_com_inf_game.h:1215
int dComIfG_syncStageRes(const char *i_arcName)
Definition d_com_inf_game.h:941
u8 dComIfGs_getMaxMagic()
Definition d_com_inf_game.h:1648
JKRExpHeap * dComIfGp_getMsgExpHeap()
Definition d_com_inf_game.h:2367
void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:2018
s32 dComIfGp_offHeapLockFlag(int flag)
Definition d_com_inf_game.cpp:1614
STATIC_ASSERT(sizeof(dComIfG_camera_info_class)==0x38)
s8 dComIfGs_getHorseRestartRoomNo()
Definition d_com_inf_game.h:1636
void dComIfGd_setXluListDarkBG()
Definition d_com_inf_game.h:4070
void dComIfGp_particle_cleanup()
Definition d_com_inf_game.h:3657
void dComIfGd_drawOpaListDark()
Definition d_com_inf_game.h:4198
void dComIfGp_setMsgArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2331
s32 dComIfGs_isDungeonItemCompass()
Definition d_com_inf_game.h:1259
u8 dComIfGp_SelectWarpPt_get()
Definition d_com_inf_game.cpp:2482
bool dComIfGd_addRealShadow(u32 key, J3DModel *model)
Definition d_com_inf_game.h:3986
u8 dComIfGs_getSelectEquipShield()
Definition d_com_inf_game.h:1360
void dComIfGs_offActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1822
stage_pselect_info_class * dComIfGp_getStagePselectInfo()
Definition d_com_inf_game.h:2731
void dComIfGp_event_onEventFlag(u16 i_flag)
Definition d_com_inf_game.h:3450
s8 dComIfGs_PolyDamageOff_Check()
Definition d_com_inf_game.cpp:2438
void dComIfGd_draw2DXlu()
Definition d_com_inf_game.h:4250
void dComIfGp_event_setItemPartner(void *param_0)
Definition d_com_inf_game.h:3491
bool dComIfGp_checkMapShow()
Definition d_com_inf_game.cpp:1589
void dComIfGp_particle_drawFog(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3719
Mtx44 * dComIfGd_getProjViewMtx()
Definition d_com_inf_game.h:4019
fopAc_ac_c * dComIfGp_event_getDoorPartner()
Definition d_com_inf_game.h:3558
void dComIfGp_setItemMaxLifeCount(s16 count)
Definition d_com_inf_game.h:2707
void dComIfGd_setListItem3D()
Definition d_com_inf_game.h:4079
daAlink_c * daAlink_getAlinkActorClass()
Definition d_com_inf_game.h:4290
BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo)
Definition d_com_inf_game.h:3352
bool dComIfGp_isZSetFlag(u8 flag)
Definition d_com_inf_game.h:2976
void dComIfGd_drawOpaListDarkBG()
Definition d_com_inf_game.h:4186
void dComIfGp_particle_drawFogPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3665
u8 dComIfGp_getSelectItem(int index)
Definition d_com_inf_game.cpp:1536
void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1235
u32 dComIfGs_getLastSceneMode()
Definition d_com_inf_game.h:1596
void dComIfGs_setMaxMagic(u8 i_maxMagic)
Definition d_com_inf_game.h:1102
bool dComIfGp_isNunZSetFlag(u8 flag)
Definition d_com_inf_game.h:2992
view_port_class * dComIfGd_getViewport()
Definition d_com_inf_game.h:4027
void dComIfGd_drawXluListZxlu()
Definition d_com_inf_game.h:4230
void dComIfGp_setSelectEquipShield(u8 i_shieldNo)
Definition d_com_inf_game.h:2795
void dComIfGp_setSButtonStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2527
void dComIfGp_offPauseFlag()
Definition d_com_inf_game.h:3024
u8 dComIfGp_getYStatus()
Definition d_com_inf_game.h:2551
u8 dComIfGs_getGetNumber(int i_no)
Definition d_com_inf_game.h:1982
int dComIfGp_evmng_getIsAddvance(int param_0)
Definition d_com_inf_game.h:3571
int dComIfG_getTimerLimitTimeMs()
Definition d_com_inf_game.h:900
JKRArchive * dComIfGp_getFontArchive()
Definition d_com_inf_game.h:2343
void dComIfGp_init()
Definition d_com_inf_game.h:2115
int dComIfG_resDelete(request_of_phase_process_class *i_phase, char const *i_resName)
Definition d_com_inf_game.cpp:1123
void dComIfGp_event_offHindFlag(u16 i_flag)
Definition d_com_inf_game.h:3458
BOOL dComIfGs_isDarkClearLV(int i_no)
Definition d_com_inf_game.h:1508
s8 dComIfGs_getWarpRoomNo()
Definition d_com_inf_game.cpp:2242
void dComIfGs_offSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1207
u8 dComIfGp_getMesgStatus()
Definition d_com_inf_game.h:3281
dSv_info_c * dComIfGs_getSaveInfo()
Definition d_com_inf_game.h:1492
u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2119
void dComIfGp_setMesgBgmOn()
Definition d_com_inf_game.h:3036
u8 dComIfGs_getNewFile()
Definition d_com_inf_game.h:1938
u8 dComIfGp_TargetWarpPt_get()
Definition d_com_inf_game.cpp:2478
void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1223
void dComIfGp_setStartStage(dStage_startStage_c *p_startStage)
Definition d_com_inf_game.h:2379
s32 dComIfGs_isStageBossEnemy()
Definition d_com_inf_game.h:1448
void dComIfG_setTimerPtr(dTimer_c *i_ptr)
Definition d_com_inf_game.h:888
void dComIfGp_setNowVibration(u8 status)
Definition d_com_inf_game.h:2783
BOOL dComIfGs_isZoneSwitch(int, int)
Definition d_com_inf_game.cpp:1374
void dComIfGs_setTime(f32 i_time)
Definition d_com_inf_game.h:1684
u8 dComIfGs_getWalletSize()
Definition d_com_inf_game.h:1962
void dComIfGs_getSave(int i_stageNo)
Definition d_com_inf_game.h:1830
void dComIfGd_drawXluListInvisible()
Definition d_com_inf_game.h:4222
void dComIfGp_offEnableNextStage()
Definition d_com_inf_game.h:2779
roomRead_class * dComIfGp_getStageRoom()
Definition d_com_inf_game.h:2715
u16 dComIfGs_getLife()
Definition d_com_inf_game.h:1324
void dComIfGs_onStageLife()
Definition d_com_inf_game.h:1524
void dComIfGp_setAllMapArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2291
BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2831
s16 dComIfGs_getTurnRestartAngleY()
Definition d_com_inf_game.h:1802
u8 dComIfGs_getBottleMax()
Definition d_com_inf_game.cpp:1735
void dComIfGp_clearMesgAnimeTagInfo()
Definition d_com_inf_game.h:3807
char * dComIfGs_getPlayerName()
Definition d_com_inf_game.h:1720
dDlst_window_c * dComIfGp_getWindow(int i)
Definition d_com_inf_game.h:3196
void dComIfGp_deleteSimpleModel()
Definition d_com_inf_game.h:3263
void dComIfGs_setOptVibration(u8 i_status)
Definition d_com_inf_game.h:1922
BOOL dComIfGs_isCollectSword(u8 i_swordNo)
Definition d_com_inf_game.h:1275
void dComIfGd_setXluList2DScreen()
Definition d_com_inf_game.h:4089
JKRExpHeap * dComIfGp_getSubHeap2D(int flag)
Definition d_com_inf_game.cpp:1677
void dComIfGs_setSaveTotalTime(s64 i_time)
Definition d_com_inf_game.h:1886
char * dComIfGp_getLastPlayStageName()
Definition d_com_inf_game.h:2439
void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4278
u8 dComIfGs_getBombNum(u8 i_bagIdx)
Definition d_com_inf_game.h:1528
void dComIfGd_drawOpaList()
Definition d_com_inf_game.h:4194
int dComIfG_deleteObjectResMain(const char *i_arcName)
Definition d_com_inf_game.h:945
int dComIfGs_isItemFirstBit(u8 i_no)
Definition d_com_inf_game.h:1062
dRes_info_c * dComIfG_getStageResInfo(const char *i_arcName)
Definition d_com_inf_game.h:981
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2455
int dComIfGp_searchUseSubHeap2D(int flag)
Definition d_com_inf_game.cpp:1666
u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const GXColor *param_4, const GXColor *param_5, f32 param_6, u8 param_7, const csXyz *param_8, const cXyz *param_9, dPa_levelEcallBack *param_10, s8 param_11, const cXyz *param_12)
Definition d_com_inf_game.h:3892
s32 dComIfGp_getItemMaxOilCount()
Definition d_com_inf_game.h:3088
void dComIfGp_clearItemPachinkoNumCount()
Definition d_com_inf_game.h:3052
void dComIfGp_mapShow()
Definition d_com_inf_game.cpp:1581
void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2499
u8 dComIfGp_getRemoConStatus()
Definition d_com_inf_game.h:2587
void dComIfGs_initDan(s8 i_stageNo)
Definition d_com_inf_game.h:1834
void dComIfGp_particle_setWaterRipple(u32 *param_0, cBgS_PolyInfo ¶m_1, const cXyz *param_2, f32 param_3, const dKy_tevstr_c *param_4, const cXyz *param_5, s8 param_6)
Definition d_com_inf_game.h:3779
BOOL dComIfGs_Wolf_Change_Check()
Definition d_com_inf_game.cpp:2401
void dComIfGp_onPauseFlag()
Definition d_com_inf_game.h:3255
void dComIfGs_setWalletSize(u8 i_size)
Definition d_com_inf_game.h:1094
JKRExpHeap * dComIfGp_getExpHeap2D()
Definition d_com_inf_game.h:2363
void dComIfGd_setWindow(dDlst_window_c *window)
Definition d_com_inf_game.h:4154
void dComIfGp_particle_draw2Dgame(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3749
void dComIfGp_setFontArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2335
void dComIfGs_setMagic(u8 i_magic)
Definition d_com_inf_game.h:1098
u8 dComIfGs_staffroll_next_go_check()
Definition d_com_inf_game.cpp:2549
JPABaseEmitter * dComIfGp_particle_getEmitter(u32 param_0)
Definition d_com_inf_game.h:3932
void dComIfGp_setMain2DArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2351
void dComIfGp_destroySubExpHeap2D()
Definition d_com_inf_game.cpp:1645
void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c *ptr, int camIdx)
Definition d_com_inf_game.h:2819
u8 dComIfGs_getWolfAbility(int i_idx)
Definition d_com_inf_game.h:1154
cXyz * dComIfGp_evmng_getGoal()
Definition d_com_inf_game.h:3467
void dComIfGp_setSelectItem(int index)
Definition d_com_inf_game.cpp:1511
int dComIfGp_event_moveApproval(void *actor)
Definition d_com_inf_game.h:3428
BOOL dComIfGs_isVisitedRoom(int i_roomNo)
Definition d_com_inf_game.cpp:2537
u8 dComIfGs_getTmpReg(const u16 i_reg)
Definition d_com_inf_game.h:1854
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum)
Definition d_com_inf_game.cpp:2188
void dComIfGp_clearPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2876
JKRArchive * dComIfGp_getNameResArchive()
Definition d_com_inf_game.h:2247
void dComIfGp_setStartStageDarkArea(s8 darkArea)
Definition d_com_inf_game.h:2395
s8 dComIfGp_getLayerOld()
Definition d_com_inf_game.h:3206
void dComIfGd_setListDark()
Definition d_com_inf_game.h:4055
u8 dComIfGp_2dShowCheck()
Definition d_com_inf_game.h:3064
u8 dComIfGs_getOptCameraControl()
Definition d_com_inf_game.h:1380
void dComIfGp_particle_drawFogPri2(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3713
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo ¶m_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12)
Definition d_com_inf_game.cpp:1821
u8 dComIfGp_get3DDirectionForce()
Definition d_com_inf_game.h:2671
u8 dComIfGp_getItemLifeCountType()
Definition d_com_inf_game.h:3152
void dComIfGp_setCameraParamFileName(int i, char *name)
Definition d_com_inf_game.h:3176
u32 dComIfGp_getCameraAttentionStatus(int i_no)
Definition d_com_inf_game.h:2864
void dComIfGp_setItemOilCount(s32 oil)
Definition d_com_inf_game.h:2952
GXColor g_blackColor
Definition d_com_inf_game.cpp:976
BOOL dComIfGs_isActor(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1818
u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo)
Definition d_com_inf_game.h:1267
void dComIfGp_roomControl_setTimePass(int isPassing)
Definition d_com_inf_game.h:3332
bool dComIfGs_isCollectShield(u8 i_item)
Definition d_com_inf_game.h:1660
void dComIfGp_particle_drawProjection(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3695
void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem)
Definition d_com_inf_game.h:1870
u8 dComIfGs_getMixItemIndex(int i_no)
Definition d_com_inf_game.cpp:1506
u8 dComIfGs_getOptVibration()
Definition d_com_inf_game.h:1372
void dComIfGp_mapHide()
Definition d_com_inf_game.cpp:1585
int dComIfGp_evmng_checkStartDemo()
Definition d_com_inf_game.h:3603
int dComIfG_getTimerNowTimeMs()
Definition d_com_inf_game.h:3799
JKRAramArchive * dComIfGp_getFieldMapArchive2()
Definition d_com_inf_game.h:3235
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:2191
void dComIfGs_setGetNumber(int i_no, u8 i_value)
Definition d_com_inf_game.h:1986
BOOL dComIfGs_isTbox(int i_no)
Definition d_com_inf_game.h:1388
bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:1740
void dComIfGs_setOptPointer(u8 i_pointer)
Definition d_com_inf_game.h:1934
void dComIfGp_setWindowNum(int num)
Definition d_com_inf_game.h:3188
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1292
void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num)
Definition d_com_inf_game.h:1552
void dComIfGp_event_remove()
Definition d_com_inf_game.h:3446
BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1247
void dComIfGp_setDemoMsgArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2307
void dComIfGd_entryZSortListZxlu(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4162
JKRArchive * dComIfGp_getAllMapArchive()
Definition d_com_inf_game.h:3251
void dComIfGp_setRStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2539
void dComIfGs_offSaveSwitch(int i_no)
Definition d_com_inf_game.h:1420
void dComIfGs_init()
Definition d_com_inf_game.h:1058
void dComIfGp_setSelectEquipSword(u8 i_swordNo)
Definition d_com_inf_game.h:2791
int dComIfG_setStageRes(const char *i_arcName, JKRHeap *i_heap)
Definition d_com_inf_game.h:933
u8 dComIfG_getTimerType()
Definition d_com_inf_game.h:896
void dComIfGs_setLineUpItem()
Definition d_com_inf_game.h:1496
void dComIfGp_setOptionResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2299
void dComIfGs_setInitDataToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:1946
cXyz & dComIfGs_getRestartRoomPos()
Definition d_com_inf_game.h:1810
void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0)
Definition d_com_inf_game.h:3928
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:2543
void dComIfGp_setPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2827
void dComIfGp_setDoStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2459
void dComIfGd_setList3Dlast()
Definition d_com_inf_game.h:4084
u8 dComIfGp_getBottleStatus()
Definition d_com_inf_game.h:2583
void dComIfGd_setListInvisisble()
Definition d_com_inf_game.h:4060
u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32 *param_1, cBgS_PolyInfo ¶m_2, cXyz const *param_3, dKy_tevstr_c const *param_4, int param_5, csXyz const *param_6, cXyz const *param_7, dPa_levelEcallBack *param_8, s8 param_9, cXyz const *param_10)
Definition d_com_inf_game.h:3936
u8 dComIfGs_getOptAttentionType()
Definition d_com_inf_game.h:1376
daPy_py_c * daPy_getLinkPlayerActorClass()
Definition d_com_inf_game.h:4282
void * dComIfGp_getItemTable()
Definition d_com_inf_game.h:2359
BOOL dComIfGp_evmng_isMapToolCamera(u8 mapToolID)
Definition d_com_inf_game.h:3619
void dComIfG_setBrightness(u8 brightness)
Definition d_com_inf_game.h:872
void dComIfGp_particle_drawFogPri4(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3689
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2467
dEvent_manager_c & dComIfGp_getEventManager()
Definition d_com_inf_game.h:3400
void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2479
u8 dComIfGp_getCStickStatusForce()
Definition d_com_inf_game.h:2595
void dComIfGs_offEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1328
u8 dComIfGp_world_dark_get()
Definition d_com_inf_game.cpp:2308
int dComIfGp_getWindowNum()
Definition d_com_inf_game.h:3192
void dComIfGs_onTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:1516
stage_vrboxcol_info_class * dComIfGp_getStageVrboxcolInfo()
Definition d_com_inf_game.h:2735
int dComIfGp_evmng_cameraPlay()
Definition d_com_inf_game.h:3483
s32 dComIfGp_getMaxOxygenCount()
Definition d_com_inf_game.h:3096
fopAc_ac_c * dComIfGp_event_getPt2()
Definition d_com_inf_game.h:3523
GXColor g_saftyWhiteColor
Definition d_com_inf_game.cpp:2557
void dComIfGs_clearRoomItem(int i_zoneNo)
Definition d_com_inf_game.h:1774
const char * dComIfGp_getNextStageName()
Definition d_com_inf_game.h:2403
void dComIfGs_setMixItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1486
s32 dComIfGs_isDungeonItemWarp()
Definition d_com_inf_game.h:1444
JKRArchive * dComIfGp_getMsgCommonArchive()
Definition d_com_inf_game.h:2263
void dComIfGs_onSaveSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1412
void dComIfGp_drawSimpleModel()
Definition d_com_inf_game.h:3222
void dComIfGp_particle_draw2DmenuFore(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3767
s16 dComIfGs_getHorseRestartAngleY()
Definition d_com_inf_game.h:1628
void dComIfGs_setRupee(u16 i_rupees)
Definition d_com_inf_game.h:1106
void dComIfGd_drawListItem3d()
Definition d_com_inf_game.h:3990
void dComIfGd_drawXluListDarkBG()
Definition d_com_inf_game.h:4210
void dComIfGp_particle_removeScene(bool param_0)
Definition d_com_inf_game.h:3661
void dComIfGs_setBButtonItemKey(u8 i_itemNo)
Definition d_com_inf_game.h:2010
BOOL dComIfGs_isTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:1512
JKRArchive * dComIfGp_getAnmArchive()
Definition d_com_inf_game.h:2235
u16 dComIfGp_particle_setCommonPoly(u32 *param_0, cBgS_PolyInfo *param_1, const cXyz *param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, u32 param_5, u32 param_6, const csXyz *param_7, const cXyz *param_8, s8 param_9)
Definition d_com_inf_game.h:3787
void dComIfGs_offGetMagicUseFlag()
Definition d_com_inf_game.h:2050
void dComIfGp_setSButtonStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2523
void dComIfGp_clearItemArrowNumCount()
Definition d_com_inf_game.h:3140
u8 dComIfGs_checkGetItem(u8 i_itemNo)
Definition d_com_inf_game.cpp:1711
void dComIfGp_setXStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2487
cXyz & dComIfGs_getWarpPlayerPos()
Definition d_com_inf_game.cpp:2234
void dComIfGs_onCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1668
int dComIfGp_getCameraWinID(int idx)
Definition d_com_inf_game.h:2203
void dComIfGp_offOxygenShowFlag()
Definition d_com_inf_game.h:2936
void dComIfGs_setTmpReg(const u16 i_reg, u8 i_no)
Definition d_com_inf_game.h:1850
stage_stag_info_class * dComIfGp_getStageStagInfo()
Definition d_com_inf_game.h:2719
u8 dComIfGp_getZSetFlagForce()
Definition d_com_inf_game.h:2639
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1454
void dComIfGs_PolyDamageOff_Set(s8 param_0)
Definition d_com_inf_game.cpp:2434
fopAc_ac_c * dComIfGp_att_getCatghTarget()
Definition d_com_inf_game.h:2151
void dComIfGs_setWarashibeItem(u8 i_itemNo)
Definition d_com_inf_game.h:1866
BOOL dComIfGp_evmng_endCheck(const char *event)
Definition d_com_inf_game.h:3475
u8 dComIfGs_getPachinkoMax()
Definition d_com_inf_game.h:1150
bool dComIfGp_isNunSetFlag(u8 flag)
Definition d_com_inf_game.h:2984
stage_camera_class * dComIfGp_getRoomCamera(int i_roomNo)
Definition d_com_inf_game.cpp:1174
void dComIfGp_particle_drawDarkworld(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3737
void dComIfGs_setItem(int i_slotNo, u8 i_itemNo)
Definition d_com_inf_game.h:1082
u8 dComIfGp_get3DSetFlagForce()
Definition d_com_inf_game.h:2675
u8 dComIfGp_getRStatus()
Definition d_com_inf_game.h:3376
void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag()
Definition d_com_inf_game.h:2014
JKRArchive * dComIfGp_getRingResArchive()
Definition d_com_inf_game.h:3243
void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum)
Definition d_com_inf_game.h:1166
bool dComIfGp_isYSetFlag(u8 flag)
Definition d_com_inf_game.h:2972
void dComIfGs_offVisitedRoom(int param_0)
Definition d_com_inf_game.cpp:2530
s16 dComIfGp_getItemMaxArrowNumCount()
Definition d_com_inf_game.h:3076
void dComIfGs_setOptAttentionType(u8 i_attentionType)
Definition d_com_inf_game.h:1926
void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1239
s64 dComIfGs_getSaveStartTime()
Definition d_com_inf_game.h:1480
s32 dComIfGp_checkStatus(u16 flags)
Definition d_com_inf_game.h:3044
s16 dComIfGs_getLastSceneAngleY()
Definition d_com_inf_game.h:1600
void dComIfGd_reset()
Definition d_com_inf_game.h:3995
MtxP dComIfGd_getViewRotMtx()
Definition d_com_inf_game.h:4031
void dComIfGs_offStageSwitch(int i_stageNo, int i_no)
Definition d_com_inf_game.cpp:1282
void dComIfGs_setLightDropNum(u8 i_level, u8 i_num)
Definition d_com_inf_game.h:2030
JKRExpHeap * dComIfGp_particle_getResHeap()
Definition d_com_inf_game.h:3635
J2DGrafContext * dComIfGp_getCurrentGrafPort()
Definition d_com_inf_game.h:2179
void dComIfGs_setRodTypeLevelUp()
Definition d_com_inf_game.h:1138
void dComIfGp_clearItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:3120
cXyz & dComIfGs_getLastWarpMarkPlayerPos()
Definition d_com_inf_game.h:1336
void dComIfGs_offSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1700
void dComIfGp_setMsgObjectClass(dMsgObject_c *obj)
Definition d_com_inf_game.h:2223
u8 dComIfGp_getXStatus()
Definition d_com_inf_game.h:2547
void dComIfGd_imageDrawShadow(Mtx param_0)
Definition d_com_inf_game.h:4270
char * dComIfG_getRoomArcName(int roomNo)
Definition d_com_inf_game.cpp:2295
const char * dComIfGp_getCameraParamFileName(int i)
Definition d_com_inf_game.h:3184
s16 dComIfGp_getNextStagePoint()
Definition d_com_inf_game.h:2431
void dComIfGs_setTurnRestart(const cXyz &i_position, s16 i_angle, s8 param_2, u32 i_param)
Definition d_com_inf_game.h:1608
void dComIfGs_setEmptyBombBag()
Definition d_com_inf_game.h:1158
s32 dComIfGp_roomControl_getZoneNo(int i_roomNo)
Definition d_com_inf_game.h:3312
fopAc_ac_c * dComIfGp_att_getZHint()
Definition d_com_inf_game.h:2155
void dComIfGp_setItemBombNumCount(u8 i_item, s16 count)
Definition d_com_inf_game.h:2699
BOOL dComIfGs_isEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1195
void dComIfGd_set2DOpaTop(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4007
void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem)
Definition d_com_inf_game.h:1998
bool dComIfGs_isCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1652
void dComIfGs_setArrowNum(u8 i_arrowNum)
Definition d_com_inf_game.h:1142
void dComIfGs_clearRoomSwitch(int i_zoneNo)
Definition d_com_inf_game.h:1770
void dComIfGp_setItemTable(void *data)
Definition d_com_inf_game.h:2355
void dComIfGs_setCollectClothes(u8 i_clothesNo)
Definition d_com_inf_game.h:1130
void dComIfGd_drawXluListBG()
Definition d_com_inf_game.h:4206
void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
Definition d_com_inf_game.h:3200
BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1231
u16 dComIfGs_getRupeeMax()
Definition d_com_inf_game.h:1842
void dComIfGs_setCollectSmell(u8 smell)
Definition d_com_inf_game.h:1304
dEvent_manager_c * dComIfGp_getPEvtManager()
Definition d_com_inf_game.h:2139
JKRArchive * dComIfGp_getMain2DArchive()
Definition d_com_inf_game.h:2231
void dComIfGp_setCurrentViewport(view_port_class *i_viewport)
Definition d_com_inf_game.h:3416
void dComIfGs_offTransformLV(int i_no)
Definition d_com_inf_game.h:2074
void dComIfGs_onVisitedRoom(int param_0)
Definition d_com_inf_game.cpp:2514
int dComIfGp_getStagePlightNumInfo()
Definition d_com_inf_game.h:2743
void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c **param_1)
Definition d_com_inf_game.h:3639
int dComIfG_TimerStart(int i_mode, s16 i_time)
Definition d_com_inf_game.cpp:2312
J3DDrawBuffer * dComIfGd_getOpaListBG()
Definition d_com_inf_game.h:4121
dEvt_control_c & dComIfGp_getEvent()
Definition d_com_inf_game.h:3396
void dComIfGs_onTransformLV(int i_no)
Definition d_com_inf_game.h:1692
bool dComIfGp_isCStickSetFlag(u8 flag)
Definition d_com_inf_game.h:3008
u8 dComIfGp_event_getPreItemNo()
Definition d_com_inf_game.h:3487
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1406
void dComIfGp_setItemNowOil(s32 oil)
Definition d_com_inf_game.h:2948
void dComIfGp_addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 i_drawBG)
Definition d_com_inf_game.h:1782
u8 dComIfG_getBrightness()
Definition d_com_inf_game.h:993
void dComIfGp_setMsgCommonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2327
void dComIfGd_peekZdata()
Definition d_com_inf_game.h:4146
void dComIfGp_particle_createCommon(const void *data)
Definition d_com_inf_game.h:3623
void dComIfGp_clearItemKeyNumCount()
Definition d_com_inf_game.h:3136
int dComIfG_getObjctResName2Index(const char *i_arcName, const char *i_resName)
Definition d_com_inf_game.h:997
void dComIfGs_onLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1576
void dComIfGp_resetOldMulti()
Definition d_com_inf_game.h:3210
char * dComIfGs_getPlayerFieldLastStayName()
Definition d_com_inf_game.h:1750
f32 dComIfGs_getLastSceneSpeedF()
Definition d_com_inf_game.h:1604
u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag)
Definition d_com_inf_game.h:2123
void dComIfGp_setStartStageLayer(s8 layer)
Definition d_com_inf_game.h:3218
void dComIfGp_setSubExpHeap2D(int idx, void *heap)
Definition d_com_inf_game.h:2767
bool dComIfGp_isDoSetFlag(u8 flag)
Definition d_com_inf_game.h:2956
void dComIfGp_setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
Definition d_com_inf_game.h:2843
u8 dComIfGp_getBottleSetFlagForce()
Definition d_com_inf_game.h:2647
s16 dComIfGp_getStageWorldRollAngleX()
Definition d_com_inf_game.h:2747
u8 dComIfGp_getXStatusForce()
Definition d_com_inf_game.h:2651
void dComIfGp_setFmapResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2275
void dComIfGs_setSaveStartTime(s64 i_time)
Definition d_com_inf_game.h:1890
view_class * dComIfGd_getView()
Definition d_com_inf_game.h:4015
void dComIfGs_offTmpBit(const u16 i_flag)
Definition d_com_inf_game.h:1504
dKy_tevstr_c * dComIfGp_roomControl_getTevStr(int i_roomNo)
Definition d_com_inf_game.h:3348
void dComIfGp_setMaxOxygen(s32 i_oxygen)
Definition d_com_inf_game.h:2912
void dComIfGs_setPlayerName(const char *i_name)
Definition d_com_inf_game.h:1758
int dComIfGp_getCameraPlayer1ID(int idx)
Definition d_com_inf_game.h:2195
JKRArchive * dComIfGp_getMsgArchive(int idx)
Definition d_com_inf_game.h:2259
void dComIfGs_offLightDropGetFlag(u8 i_level)
Definition d_com_inf_game.h:2054
void dComIfGp_setErrorResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2315
s8 dComIfGp_getStartStageLayer()
Definition d_com_inf_game.h:2387
void dComIfGp_particle_drawScreen(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3743
u8 dComIfGs_getPlayerFieldLastStayRegionNo()
Definition d_com_inf_game.h:2026
u8 dComIfGs_checkInsectBottle()
Definition d_com_inf_game.h:1874
void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist)
Definition d_com_inf_game.h:1970
void dComIfGs_onCollectMirror(u8 i_item)
Definition d_com_inf_game.h:1664
void dComIfGs_onItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1316
void dComIfGp_clearMesgCameraAttrInfo()
Definition d_com_inf_game.h:3823
u8 dComIfGs_getNoFile()
Definition d_com_inf_game.h:1942
void dComIfGp_setRubyArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2339
bool dComIfGs_isCollectCrystal(u8 i_item)
Definition d_com_inf_game.h:1656
u8 dComIfGs_getKeyNum()
Definition d_com_inf_game.h:1312
void dComIfGp_particle_drawFogPri1(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3701
int dComIfG_syncObjectRes(const char *i_arcName)
Definition d_com_inf_game.h:937
void dComIfGs_setLastWarpMarkItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
Definition d_com_inf_game.cpp:2223
void dComIfGs_setBaitItem(u8 i_item)
Definition d_com_inf_game.h:2034
void dComIfGd_setListMiddle()
Definition d_com_inf_game.h:4107
bool dComIfGp_isASetFlag(u8 flag)
Definition d_com_inf_game.h:2960
void dComIfGp_loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
Definition d_com_inf_game.h:2872
dSv_turnRestart_c & dComIfGs_getTurnRestart()
Definition d_com_inf_game.h:1790
void dComIfGp_roomControl_setStayNo(int stayNo)
Definition d_com_inf_game.h:3340
void dComIfGs_addDeathCount()
Definition d_com_inf_game.h:1958
dStage_Multi_c * dComIfGp_getMulti()
Definition d_com_inf_game.h:3231
u8 dComIfGp_getNunZStatus()
Definition d_com_inf_game.h:2575
void dComIfGd_drawOpaListSky()
Definition d_com_inf_game.h:4174
s32 dComIfGs_isStageLife()
Definition d_com_inf_game.h:1452
u8 dComIfGs_getTransformStatus()
Definition d_com_inf_game.h:1736
u8 dComIfGp_getNowLevel()
Definition d_com_inf_game.cpp:2131
void dComIfGp_TargetWarpPt_set(u8)
Definition d_com_inf_game.cpp:2470
void dComIfGp_particle_draw(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3707
BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1460
void dComIfGp_clearItemRupeeCount()
Definition d_com_inf_game.h:3108
dCcS * dComIfG_Ccsp()
Definition d_com_inf_game.h:969
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx)
Definition d_com_inf_game.cpp:1491
BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no)
Definition d_com_inf_game.h:1400
void * dComIfG_getOldStageRes(char const *i_resName)
Definition d_com_inf_game.cpp:2291
bool dComIfGp_isRemoConSetFlag(u8 flag)
Definition d_com_inf_game.h:2988
JKRArchive * dComIfGp_getCollectResArchive()
Definition d_com_inf_game.h:2239
JKRArchive * dComIfGp_getDmapResArchive()
Definition d_com_inf_game.h:3277
void dComIfGs_setEventReg(const u16 reg, u8 value)
Definition d_com_inf_game.h:1862
s16 dComIfGp_getStartStagePoint()
Definition d_com_inf_game.h:2399
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo)
Definition d_com_inf_game.cpp:1358
s16 dComIfGs_getPlayerFieldLastStayAngleY()
Definition d_com_inf_game.h:1754
bool dComIfGp_isXSetFlag(u8 flag)
Definition d_com_inf_game.h:2968
void dComIfGp_setFieldMapArchive2(JKRArchive *arc)
Definition d_com_inf_game.h:2267
GXColor g_clearColor
Definition d_com_inf_game.cpp:973
int dComIfGp_evmng_getMySubstanceNum(int index, char *name)
Definition d_com_inf_game.h:3591
dSv_save_c * dComIfGs_getSaveData()
Definition d_com_inf_game.h:1488
const char * dComIfGs_getHorseRestartStageName()
Definition d_com_inf_game.h:1632
char * dComIfGp_evmng_getMyStringP(int index, char *name)
Definition d_com_inf_game.h:3579
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2475
void dComIfGs_onRegionBit(int i_region)
Definition d_com_inf_game.h:1219
JKRExpHeap * dComIfGp_getSubExpHeap2D(int idx)
Definition d_com_inf_game.h:2371
u8 dComIfGp_getCStickDirectionForce()
Definition d_com_inf_game.h:2591
void dComIfGs_setCollectShield(u8 i_shieldNo)
Definition d_com_inf_game.h:1126
void dComIfGd_drawShadow(Mtx param_0)
Definition d_com_inf_game.h:4266
BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1243
s32 dComIfGs_isGetMagicUseFlag()
Definition d_com_inf_game.h:1500
void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c *param_0)
Definition d_com_inf_game.h:4274
BOOL dComIfGp_event_compulsory(void *param_0, const char *param_1, u16 param_2)
Definition d_com_inf_game.h:3424
J3DDrawBuffer * dComIfGd_getOpaListDark()
Definition d_com_inf_game.h:4125
void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo)
Definition d_com_inf_game.h:3344
stage_arrow_class * dComIfGp_getRoomArrow(int i_roomNo)
Definition d_com_inf_game.cpp:1185
void dComIfGp_addSelectItemNum(int index, s16 num)
Definition d_com_inf_game.cpp:1804
BOOL dComIfGs_isCollectClothing(u8 i_clothesNo)
Definition d_com_inf_game.h:1279
cXyz & dComIfGs_getPlayerFieldLastStayPos()
Definition d_com_inf_game.h:2022
void dComIfGs_setArrowMax(u8 i_arrowMax)
Definition d_com_inf_game.h:1146
BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1251
BOOL dComIfGs_isSaveDunItem(int i_no)
Definition d_com_inf_game.h:1408
void dComIfGs_onLightDropFlag(u8 i_nowLevel)
Definition d_com_inf_game.h:1199
void dComIfGs_setTransformStatus(u8 i_status)
Definition d_com_inf_game.h:1994
u8 dComIfGp_getZStatusForce()
Definition d_com_inf_game.h:2635
void dComIfGs_Grass_hide_Set(s8 param_0)
Definition d_com_inf_game.cpp:2466
void dComIfGp_setCamera(int i, camera_class *cam)
Definition d_com_inf_game.h:3180
void dComIfGs_setLastWarpAcceptStage(s8 param_0)
Definition d_com_inf_game.h:1914
void dComIfGp_roomControl_init()
Definition d_com_inf_game.h:3320
JKRArchive * dComIfGp_getMeterButtonArchive()
Definition d_com_inf_game.h:3247
void dComIfGp_clearItemMaxLifeCount()
Definition d_com_inf_game.h:3148
u8 dComIfGs_getLineUpItem(int i_slotNo)
Definition d_com_inf_game.h:1271
BOOL dComIfGs_isLetterGetFlag(int i_no)
Definition d_com_inf_game.h:1564
void dComIfGp_clearOxygenCount()
Definition d_com_inf_game.h:3132
s8 dComIfGp_getStartStageDarkArea()
Definition d_com_inf_game.h:2391
f32 dComIfGs_getTime()
Definition d_com_inf_game.h:1680
void dComIfGs_setBombNum(u8 i_bagIdx, u8 i_bombNum)
Definition d_com_inf_game.h:1544
void dComIfGd_setView(view_class *view)
Definition d_com_inf_game.h:4150
void dComIfGp_setPlayerStatus0(int param_0, u32 flag)
Definition d_com_inf_game.h:2823
s16 dComIfGp_evmng_getEventIdx(const char *eventName, u8 mapToolID)
Definition d_com_inf_game.h:3615
u8 dComIfGp_getNunStatus()
Definition d_com_inf_game.h:2571
int dComIfGp_roomControl_loadRoom(int param_0, u8 *param_1, bool param_2)
Definition d_com_inf_game.h:3336
void dComIfGp_evmng_cutEnd(int param_0)
Definition d_com_inf_game.h:3463
int dComIfGp_checkEmptySubHeap2D()
Definition d_com_inf_game.cpp:1655
void dComIfGd_set2DOpa(dDlst_base_c *dlst)
Definition d_com_inf_game.h:3999
void dComIfGp_removeSimpleModel(J3DModelData *i_modelData, int roomNo)
Definition d_com_inf_game.h:1786
f32 dComIfGp_getItemLifeCount()
Definition d_com_inf_game.h:3072
int dComIfG_syncAllObjectRes()
Definition d_com_inf_game.h:985
void dComIfGd_drawOpaList3Dlast()
Definition d_com_inf_game.h:4238
void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum)
Definition d_com_inf_game.h:1187
void dComIfGd_drawIndScreen()
Definition d_com_inf_game.h:4258
void dComIfGs_setRestartRoomParam(u32 i_param)
Definition d_com_inf_game.h:1620
u8 dComIfGs_getPachinkoNum()
Definition d_com_inf_game.h:1532
s32 dComIfGp_getNextStageWipe()
Definition d_com_inf_game.h:2419
u8 dComIfGp_getGameoverStatus()
Definition d_com_inf_game.h:2443
void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem)
Definition d_com_inf_game.h:2002
u32 dComIfGs_getBalloonScore()
Definition d_com_inf_game.h:1732
void dComIfGp_particle_drawFogPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3677
int dComIfG_setObjectRes(const char *i_arcName, u8 i_mountDirection, JKRHeap *i_heap)
Definition d_com_inf_game.h:919
void dComIfGp_setCameraZoomForcus(int i_no, f32 i_focus)
Definition d_com_inf_game.h:2856
void dComIfGd_init()
Definition d_com_inf_game.h:4138
bool dComIfGp_isBottleSetFlag(u8 flag)
Definition d_com_inf_game.h:3000
J3DDrawBuffer * dComIfGd_getOpaList()
Definition d_com_inf_game.h:4117
s16 dComIfGp_getItemArrowNumCount()
Definition d_com_inf_game.h:3080
void dComIfGp_setZStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2471
void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo)
Definition d_com_inf_game.h:1468
u8 dComIfGp_get3DStatus()
Definition d_com_inf_game.h:2559
bool dComIfGs_getWarpMarkFlag()
Definition d_com_inf_game.cpp:2246
bool dComIfGs_isItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:1902
void dComIfGp_clearMesgAnimeAttrInfo()
Definition d_com_inf_game.h:3815
void dComIfGp_particle_calc3D()
Definition d_com_inf_game.h:3643
void dComIfGp_setOxygenCount(s32 oxygen)
Definition d_com_inf_game.h:2908
s8 dComIfGs_sense_type_change_Get()
Definition d_com_inf_game.cpp:1337
void dComIfGs_onDungeonItemMap()
Definition d_com_inf_game.h:1070
void dComIfGp_setSelectEquipClothes(u8 i_clothNo)
Definition d_com_inf_game.h:2787
u16 dComIfGs_getDate()
Definition d_com_inf_game.h:1672
u8 dComIfGs_getMagic()
Definition d_com_inf_game.h:1644
u8 dComIfGs_getLastWarpMarkRoomNo()
Definition d_com_inf_game.h:1344
int dComIfGs_isLetterReadFlag(int i_no)
Definition d_com_inf_game.h:1572
u8 dComIfGp_getDoStatus()
Definition d_com_inf_game.h:3388
void dComIfGp_setCardIconResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2319
BOOL dComIfGs_isZoneItem(int, int)
Definition d_com_inf_game.cpp:1438
void dComIfG_setTimerMode(int mode)
Definition d_com_inf_game.h:880
BOOL dComIfGs_isSaveItem(int i_no)
Definition d_com_inf_game.h:1396
BOOL dComIfGs_isStageMiddleBoss()
Definition d_com_inf_game.h:1990
void dComIfGp_particle_drawFogPri3(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3725
f32 * dComIfGp_evmng_getMyFloatP(int index, char *name)
Definition d_com_inf_game.h:3583
void dComIfGp_event_setItemPartnerId(fpc_ProcID id)
Definition d_com_inf_game.h:3495
const char * dComIfGs_getWarpStageName()
Definition d_com_inf_game.cpp:2229
u8 dComIfGs_getArrowMax()
Definition d_com_inf_game.h:1296
u8 dComIfGp_checkMesgCancelButton()
Definition d_com_inf_game.h:3032
void dComIfGp_setItemPachinkoNumCount(s16 count)
Definition d_com_inf_game.h:2695
u8 dComIfGp_getSButtonSetFlagForce()
Definition d_com_inf_game.h:2607
void dComIfGs_setOptCameraControl(u8 i_cameraControl)
Definition d_com_inf_game.h:1930
u32 dComIfGp_getNowVibration()
Definition d_com_inf_game.h:2451
void dComIfGs_offDarkClearLV(int i_no)
Definition d_com_inf_game.h:2070
void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
Definition d_com_inf_game.h:3289
JKRArchive * dComIfGp_getMsgDtArchive(int idx)
Definition d_com_inf_game.h:2255
char * dComIfGs_getHorseName()
Definition d_com_inf_game.h:1724
cXyz * dComIfGp_evmng_getMyXyzP(int index, char *name)
Definition d_com_inf_game.h:3587
void dComIfGd_draw2DOpaTop()
Definition d_com_inf_game.h:4246
const char * dComIfGs_getLastWarpMarkStageName()
Definition d_com_inf_game.h:1332
u8 dComIfGs_checkBottle(u8 i_itemNo)
Definition d_com_inf_game.h:1284
s64 dComIfGs_getSaveTotalTime()
Definition d_com_inf_game.h:1484
u8 dComIfGs_getBButtonItemKey()
Definition d_com_inf_game.h:2006
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:2187
u8 dComIfGp_event_getGtItm()
Definition d_com_inf_game.h:3499
void dComIfGd_setListBG()
Definition d_com_inf_game.h:4097
JKRArchive * dComIfGp_getOptionResArchive()
Definition d_com_inf_game.h:3239
void dComIfGp_setItemMagicCount(s16 count)
Definition d_com_inf_game.h:2683
void dComIfGp_setGameoverStatus(u8 i_status)
Definition d_com_inf_game.h:2447
u8 dComIfGp_getSButtonStatus()
Definition d_com_inf_game.h:2567
dBgS & dComIfG_Bgsp()
Definition d_com_inf_game.h:965
void dComIfGs_BossLife_public_Set(s8)
Definition d_com_inf_game.cpp:1325
void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag)
Definition d_com_inf_game.h:3368
u8 dComIfGp_event_getMode()
Definition d_com_inf_game.h:3554
int dComIfGp_getSelectItemMaxNum(int index)
Definition d_com_inf_game.cpp:1759
void dComIfGs_setLife(u16 i_life)
Definition d_com_inf_game.h:1110
void dComIfGp_particle_draw2Dback(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3761
u8 dComIfGp_getNunCStatus()
Definition d_com_inf_game.h:2579
s16 dComIfGp_getItemKeyNumCount()
Definition d_com_inf_game.h:3112
s16 dComIfGs_getStartPoint()
Definition d_com_inf_game.h:1592
u8 dComIfGp_getRStatusForce()
Definition d_com_inf_game.h:2627
int dComIfGp_getPlayerCameraID(int idx)
Definition d_com_inf_game.h:2207
fopAc_ac_c * dComIfGp_event_getItemPartner()
Definition d_com_inf_game.h:3515
J3DDrawBuffer * dComIfGd_getOpaListIndScreen()
Definition d_com_inf_game.h:4042
u8 dComIfGs_getBottleNum(u8 i_bottleIdx)
Definition d_com_inf_game.h:1536
int dComIfGp_getCameraPlayer2ID(int idx)
Definition d_com_inf_game.h:2199
void dComIfGs_onStageMiddleBoss()
Definition d_com_inf_game.h:1440
void dComIfGp_setItemArrowNumCount(s16 count)
Definition d_com_inf_game.h:2691
void dComIfGp_setMesgCameraTagInfo(int id)
Definition d_com_inf_game.h:3285
u16 dComIfGp_event_checkHind(u16 flag)
Definition d_com_inf_game.h:3535
void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale)
Definition d_com_inf_game.h:2848
BOOL dComIfGp_event_runCheck()
Definition d_com_inf_game.h:3527
void dComIfGs_onSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1203
void dComIfGp_saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
Definition d_com_inf_game.h:2868
void dComIfGp_setSubHeapLockFlag(int idx, u8 status)
Definition d_com_inf_game.h:2759
void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3683
void dComIfGs_onEventBit(const u16 i_flag)
Definition d_com_inf_game.h:1191
void dComIfGs_setMaxLife(u8 i_maxLife)
Definition d_com_inf_game.h:1114
u8 dComIfGs_getSelectItemIndex(int i_no)
Definition d_com_inf_game.h:1368
void dComIfGp_clearItemOilCount()
Definition d_com_inf_game.h:3124
BOOL dComIfGp_evmng_startCheck(char const *i_event)
Definition d_com_inf_game.h:3471
u16 dComIfGs_getMaxLife()
Definition d_com_inf_game.h:1320
dRes_info_c * dComIfG_getObjectResInfo(const char *i_arcName)
Definition d_com_inf_game.h:977
void dComIfGp_setPlayerPtr(int i, fopAc_ac_c *ptr)
Definition d_com_inf_game.h:2811
int * dComIfGp_evmng_getMyIntegerP(int index, char *name)
Definition d_com_inf_game.h:3575
void dComIfGp_particle_calcMenu()
Definition d_com_inf_game.h:3651
void dComIfGp_offCameraAttentionStatus(int i, u32 flag)
Definition d_com_inf_game.h:2839
void dComIfGs_setPlayerFieldLastStayInfo(const char *i_stage, cXyz &i_pos, s16 i_angle, s8 i_point, u8 i_region)
Definition d_com_inf_game.h:1744
void dComIfGp_setNextStage(char const *stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed, u32 lastMode, int, s8 wipe, s16 lastAngle, int, int)
Definition d_com_inf_game.cpp:1196
s32 dComIfGp_getItemRupeeCount()
Definition d_com_inf_game.h:3104
void dComIfGp_world_dark_set(u8)
Definition d_com_inf_game.cpp:2304
void dComIfGp_particle_createScene(const void *param_0)
Definition d_com_inf_game.h:3631
u32 dComIfGs_getRaceGameTime()
Definition d_com_inf_game.h:1728
J3DDrawBuffer * dComIfGd_getListFilter()
Definition d_com_inf_game.h:4038
dStage_stageDt_c * dComIfGp_getStage()
Definition d_com_inf_game.h:2884
int dComIfG_TimerDeleteRequest(int i_mode)
Definition d_com_inf_game.cpp:2386
bool dComIfGp_isRSetFlag(u8 flag)
Definition d_com_inf_game.h:2964
void dComIfGd_drawOpaListFilter()
Definition d_com_inf_game.h:4254
u8 dComIfGp_att_getCatchChgItem()
Definition d_com_inf_game.h:2147
int dComIfGp_evmng_startDemo(int param_0)
Definition d_com_inf_game.h:3503
u8 dComIfGs_getEventReg(const u16 reg)
Definition d_com_inf_game.h:1858
void dComIfGp_setNunCStatus(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:2511
void dComIfGs_onDarkClearLV(int i_no)
Definition d_com_inf_game.h:1688
u8 dComIfGs_getBombMax()
Definition d_com_inf_game.h:2062
void dComIfGp_setCurrentWindow(dDlst_window_c *i_window)
Definition d_com_inf_game.h:3408
int dComIfG_deleteStageRes(const char *i_arcName)
Definition d_com_inf_game.h:949
void dComIfGs_resetLastWarpAcceptStage()
Definition d_com_inf_game.h:1556
void dComIfGp_particle_calc2D()
Definition d_com_inf_game.h:3647
void dComIfGp_setStatus(u16 status)
Definition d_com_inf_game.h:2799
void dComIfGs_setDataNum(u8 i_num)
Definition d_com_inf_game.h:1708
s8 dComIfGs_getRestartRoomNo()
Definition d_com_inf_game.h:1616
void dComIfGp_setItem(u8 slot, u8 i_no)
Definition d_com_inf_game.h:2711
u8 dComIfGp_getNextStageWipeSpeed()
Definition d_com_inf_game.h:2427
s32 dComIfGp_getItemOilCount()
Definition d_com_inf_game.h:3092
void dComIfGd_setListZxlu()
Definition d_com_inf_game.h:4112
void dComIfGp_clearMesgFaceAnimeAttrInfo()
Definition d_com_inf_game.h:3819
void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num)
Definition d_com_inf_game.cpp:1779
void dComIfG_get_timelayer(int *layer)
Definition d_com_inf_game.cpp:105
void dComIfG_setTimerType(u8 i_type)
Definition d_com_inf_game.h:892
u8 dComIfGs_getDataNum()
Definition d_com_inf_game.h:1704
void dComIfGd_setListIndScreen()
Definition d_com_inf_game.h:4102
s16 dComIfGp_getItemBombNumCount(u8 i_no)
Definition d_com_inf_game.h:3084
fopAc_ac_c * dComIfGp_event_getTalkPartner()
Definition d_com_inf_game.h:3511
void dComIfGp_setXStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2483
MtxP dComIfGd_getInvViewMtx()
Definition d_com_inf_game.h:4023
void dComIfGs_setMemoryToCard(u8 *i_saveData, int i_dataNum)
Definition d_com_inf_game.h:1950
BOOL dComIfGs_wolfeye_effect_check()
Definition d_com_inf_game.cpp:2456
u8 dComIfGs_checkOptVibration()
Definition d_com_inf_game.h:1288
void dComIfGd_drawXluListSky()
Definition d_com_inf_game.h:4178
u8 dComIfGp_getAdvanceDirection()
Definition d_com_inf_game.h:3392
BOOL dComIfGs_isSwitch(int i_no, int i_roomNo)
Definition d_com_inf_game.h:1211
void dComIfGp_setMessageCountNumber(u32 number)
Definition d_com_inf_game.h:3040
u8 dComIfGs_getArrowNum()
Definition d_com_inf_game.h:1580
BOOL dComIfG_isDebugMode()
Definition d_com_inf_game.h:908
u16 dComIfGs_getOil()
Definition d_com_inf_game.h:1472
void dComIfGs_setHorseRestart(const char *i_stageName, cXyz &i_pos, s16 i_angle, s8 i_roomNo)
Definition d_com_inf_game.h:1640
void dComIfGp_event_setTalkPartner(fopAc_ac_c *i_actor)
Definition d_com_inf_game.h:3507
u8 dComIfGs_getSelectEquipClothes()
Definition d_com_inf_game.h:1352
void dComIfGs_setDate(u16 i_date)
Definition d_com_inf_game.h:1676
void dComIfGd_drawXluListDark()
Definition d_com_inf_game.h:4218
void dComIfGd_entryZSortXluList(J3DPacket *i_packet, cXyz ¶m_1)
Definition d_com_inf_game.h:4166
s8 dComIfGs_BossLife_public_Get()
Definition d_com_inf_game.cpp:1329
u16 dComIfGp_event_chkEventFlag(u16 flag)
Definition d_com_inf_game.h:3542
void dComIfGs_onItem(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:1906
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4003
void dComIfGp_setItemNowMagic(s16 magic)
Definition d_com_inf_game.h:2896
void dComIfGp_setMeterButtonArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2311
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index)
Definition d_com_inf_game.cpp:1481
void dComIfGp_setCollectResArchive(JKRArchive *arc)
Definition d_com_inf_game.h:2283
u8 dComIfGp_getCStickStatus()
Definition d_com_inf_game.h:2563
void dComIfGp_setYStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2491
u8 dComIfGp_get3DDirection()
Definition d_com_inf_game.h:3016
bool dComIfGp_is3DSetFlag(u8 flag)
Definition d_com_inf_game.h:3012
void dComIfGs_resetDan()
Definition d_com_inf_game.h:1838
void dComIfGp_setYStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2495
s16 dComIfGp_getItemMaxLifeCount()
Definition d_com_inf_game.h:3068
void * dComIfGs_getPEventBit()
Definition d_com_inf_game.h:1898
void dComIfGp_setCurrentGrafPort(J2DOrthoGraph *i_graf)
Definition d_com_inf_game.h:3404
void dComIfGp_setCurrentView(view_class *i_view)
Definition d_com_inf_game.h:3412
s16 dComIfGs_getLastWarpMarkPlayerAngleY()
Definition d_com_inf_game.h:1340
void dComIfGd_drawListZxlu()
Definition d_com_inf_game.h:4262
u8 dComIfGp_getDoSetFlagForce()
Definition d_com_inf_game.h:2615
s16 dComIfGs_getWarpPlayerAngleY()
Definition d_com_inf_game.cpp:2238
bool dComIfGp_isNunCSetFlag(u8 flag)
Definition d_com_inf_game.h:2996
void dComIfGs_onActor(int i_bitNo, int i_roomNo)
Definition d_com_inf_game.h:1910
void dComIfGp_2dShowOff()
Definition d_com_inf_game.h:3060
J3DDrawBuffer * dComIfGd_getListPacket()
Definition d_com_inf_game.h:4046
void dComIfGd_drawOpaListMiddle()
Definition d_com_inf_game.h:4190
void dComIfGs_setHorseName(const char *i_name)
Definition d_com_inf_game.h:1762
void dComIfGs_offItemFirstBit(u8 i_itemNo)
Definition d_com_inf_game.h:1560
void dComIfGs_onDungeonItemCompass()
Definition d_com_inf_game.h:1074
void dComIfGp_setLastPlayStageName(char *name)
Definition d_com_inf_game.h:2435
bool dComIfGp_isPauseFlag()
Definition d_com_inf_game.h:3004
void dComIfGd_drawOpaListPacket()
Definition d_com_inf_game.h:4202
void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag)
Definition d_com_inf_game.h:2519
void dComIfGp_setMsgDtArchive(int i, JKRArchive *arc)
Definition d_com_inf_game.h:2323
s16 dComIfGp_getItemMaxBombNumCount()
Definition d_com_inf_game.h:3420
u8 dComIfGp_getXSetFlagForce()
Definition d_com_inf_game.h:2655
int dComIfGp_event_order(u16 eventType, u16 priority, u16 flag, u16 param_3, void *param_4, void *param_5, s16 eventID, u8 infoIdx)
Definition d_com_inf_game.h:3432
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1696
void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo *i_drawInfo)
Definition d_com_inf_game.h:3671
void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c *param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u32 i_atType)
Definition d_com_inf_game.h:3267
void dComIfGp_setAStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2463
void dComIfGs_setSelectEquipSword(u8 i_itemNo)
Definition d_com_inf_game.cpp:2151
void dComIfG_playerStatusD()
Definition d_com_inf_game.cpp:1843
u8 dComIfGs_getLightDropNum(u8 i_nowLevel)
Definition d_com_inf_game.h:1364
void dComIfGs_setOptSound(u8 i_mode)
Definition d_com_inf_game.h:1918
void dComIfGd_setCopy2D(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4011
void dComIfGp_2dShowOn()
Definition d_com_inf_game.h:3056
s32 dComIfGs_isDungeonItemBossKey()
Definition d_com_inf_game.h:1263
void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit)
Definition d_com_inf_game.h:1227
s32 dComIfGp_setHeapLockFlag(u8 flag)
Definition d_com_inf_game.cpp:1594
void dComIfGp_ret_wp_set(s8)
Definition d_com_inf_game.cpp:2302
int dComIfGp_att_ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_com_inf_game.h:2159
s32 dComIfGp_getMaxOxygen()
Definition d_com_inf_game.h:2916
f32 dComIfGp_getCameraZoomForcus(int i_no)
Definition d_com_inf_game.h:2860
void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1)
Definition d_com_inf_game.h:3384
int dComIfGp_evmng_getMyStaffId(const char *pName, fopAc_ac_c *pActor, int param_2)
Definition d_com_inf_game.h:3562
s64 dComIfGs_getTotalTime()
Definition d_com_inf_game.h:1882
void dComIfGp_createSimpleModel()
Definition d_com_inf_game.h:3259
void dComIfGd_setList()
Definition d_com_inf_game.h:4074
void dComIfGs_onGetMagicUseFlag()
Definition d_com_inf_game.cpp:1473
u8 dComIfGs_getPohSpiritNum()
Definition d_com_inf_game.h:1308
void dComIfGd_drawXluList()
Definition d_com_inf_game.h:4214
int dComIfG_changeOpeningScene(scene_class *scene, s16 procName)
Definition d_com_inf_game.cpp:980
void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo)
Definition d_com_inf_game.h:1183
void dComIfGp_clearItemMaxOilCount()
Definition d_com_inf_game.h:3116
void dComIfGp_setDoStatusForce(u8 status, u8 flag)
Definition d_com_inf_game.h:2531
BOOL dComIfGp_isEnableNextStage()
Definition d_com_inf_game.h:2423
@ COLLECT_SHIELD
Definition d_save.h:83
@ COLLECT_CLOTHING
Definition d_save.h:81
@ COLLECT_SWORD
Definition d_save.h:82
int i
Definition e_pow.c:165
unsigned int fpc_ProcID
Definition f_pc_base.h:10
@ fpcNm_ITEM_POKE_BOMB
Definition f_pc_name.h:126
@ fpcNm_ITEM_NORMAL_BOMB
Definition f_pc_name.h:124
@ fpcNm_ITEM_WATER_BOMB
Definition f_pc_name.h:125
static u32 status
Definition fstload.c:9
f32(* MtxP)[4]
Definition mtx.h:35
f32 Mtx44[4][4]
Definition mtx.h:25
f32 Mtx[3][4]
Definition mtx.h:22
static volatile u8 magic
Definition perf.c:22
char * strncpy(char *dst, const char *src, size_t n)
Definition string.c:83
Definition d_a_hozelda.cpp:52
Definition d_a_hozelda.cpp:146
Definition d_a_balloon_2D.h:178
Definition d_menu_dmap_map.cpp:90
Definition d_a_npc_fguard.cpp:151
Definition d_a_hozelda.cpp:20
Definition d_a_hozelda.cpp:161
Definition d_a_hozelda.cpp:152
u8 getCatchChgItem()
Definition d_attention.h:234
void CatchRequest(fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:252
fopAc_ac_c * getZHintTarget()
Definition d_attention.h:233
fopAc_ac_c * getCatghTarget()
Definition d_attention.h:232
int ZHintRequest(fopAc_ac_c *param_1, int param_2)
Definition d_attention.h:243
fopAc_ac_c * getLookTarget()
Definition d_attention.h:258
void LookRequest(fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
Definition d_attention.h:247
Definition d_a_npc_fguard.cpp:109
Definition d_a_hozelda.cpp:133
Definition d_a_hozelda.cpp:142
int setObjectRes(char const *i_arcName, void *i_archiveRes, u32 i_bufferSize, JKRHeap *i_heap)
Definition d_resorce.cpp:927
dRes_info_c * getStageResInfo(const char *i_arcName)
Definition d_resorce.h:126
int deleteStageRes(const char *i_arcName)
Definition d_resorce.h:114
int syncStageRes(const char *i_arcName)
Definition d_resorce.h:104
int getObjectResName2Index(char const *i_arcName, char const *i_resName)
Definition d_resorce.cpp:978
void * getObjectRes(const char *i_arcName, const char *resName)
Definition d_resorce.h:88
dRes_info_c * getObjectResInfo(const char *i_arcName)
Definition d_resorce.h:122
void * getObjectIDRes(const char *i_arcName, u16 i_resID)
Definition d_resorce.h:96
int deleteObjectRes(const char *i_arcName)
Definition d_resorce.h:110
int setStageRes(char const *i_arcName, JKRHeap *i_heap)
Definition d_resorce.cpp:958
int syncAllObjectRes()
Definition d_resorce.h:108
int syncObjectRes(const char *i_arcName)
Definition d_resorce.h:100
void * getStageRes(const char *i_arcName, const char *i_resName)
Definition d_resorce.h:118
Definition d_a_hozelda.cpp:140
Definition d_menu_dmap_map.cpp:105
static s8 GetTimePass()
Definition d_stage.h:818
void initZone()
Definition d_stage.cpp:185
void offStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:859
static int getZoneNo(int i_roomNo)
Definition d_stage.h:802
static void SetTimePass(int)
Definition d_stage.cpp:1466
void init(void)
Definition d_stage.cpp:147
void setStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:824
void zoneCountCheck(int) const
Definition d_stage.cpp:1254
static s8 getStayNo()
Definition d_stage.h:820
BOOL checkStatusFlag(int i_roomNo, u8 flag) const
Definition d_stage.h:855
int loadRoom(int, u8 *, bool)
Definition d_stage.cpp:1191
dStage_roomDt_c * getStatusRoomDt(int)
Definition d_stage.cpp:197
dKy_tevstr_c * getTevStr(int i_roomNo)
Definition d_stage.h:823
BOOL checkRoomDisp(int) const
Definition d_stage.cpp:1182
static void setStayNo(int)
Definition d_stage.cpp:1137
void onStatusFlag(int i_roomNo, u8 flag)
Definition d_stage.h:863
static void setZoneNo(int, int)
Definition d_s_room.cpp:393
Definition d_a_obj_lv4CandleTag.cpp:13
void removeZone(int zoneNo)
Definition d_save.h:955
s64 getSaveTotalTime() const
Definition d_save.h:948
u32 createZone(int i_roomNo)
Definition d_save.cpp:1671
dSv_danBit_c & getDan()
Definition d_save.h:945
BOOL isActor(int i_no, int i_roomNo) const
Definition d_save.cpp:1865
dSv_event_c & getTmp()
Definition d_save.h:941
dSv_save_c & getSavedata()
Definition d_save.h:936
u8 getDataNum() const
Definition d_save.h:953
int initdata_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:2026
dSv_player_c & getPlayer()
Definition d_save.h:940
void setDataNum(u8 num)
Definition d_save.h:954
dSv_event_c & getEvent()
Definition d_save.h:944
void setSaveTotalTime(s64 time)
Definition d_save.h:950
void onActor(int i_no, int i_roomNo)
Definition d_save.cpp:1841
void isSwitch(int, int) const
Definition d_save.cpp:1733
dSv_restart_c & getRestart()
Definition d_save.h:942
BOOL isItem(int i_no, int i_roomNo) const
Definition d_save.cpp:1816
u8 getNoFile() const
Definition d_save.h:956
void setNewFile(u8 file)
Definition d_save.h:959
int memory_to_card(char *card_ptr, int dataNum)
Definition d_save.cpp:1882
s64 getStartTime() const
Definition d_save.h:947
void initZone()
Definition d_save.cpp:1664
dSv_MiniGame_c & getMiniGame()
Definition d_save.h:946
void setNoFile(u8 file)
Definition d_save.h:957
void getSave(int i_stageNo)
Definition d_save.cpp:1652
dSv_memory_c & getMemory()
Definition d_save.h:937
void resetDan()
Definition d_save.h:952
int card_to_memory(char *card_ptr, int dataNum)
Definition d_save.cpp:1975
void offSwitch(int, int)
Definition d_save.cpp:1708
void onItem(int i_no, int i_roomNo)
Definition d_save.cpp:1791
dSv_zone_c & getZone(int id)
Definition d_save.h:939
void setStartTime(s64 time)
Definition d_save.h:949
void onSwitch(int i_no, int i_roomNo)
Definition d_save.cpp:1683
u8 getNewFile() const
Definition d_save.h:958
void init()
Definition d_save.cpp:1617
void putSave(int i_stageNo)
Definition d_save.cpp:1658
void initDan(s8 i_stage)
Definition d_save.h:951
void offActor(int i_no, int i_roomNo)
Definition d_save.cpp:1853
dSv_turnRestart_c & getTurnRestart()
Definition d_save.h:943
void isTbox(int) const
Definition d_save.cpp:1222
void offSwitch(int i_no)
Definition d_save.cpp:1234
void onStageBossEnemy2()
Definition d_save.h:633
void onStageLife()
Definition d_save.h:638
s32 isStageBossEnemy() const
Definition d_save.h:634
void setKeyNum(u8 i_keyNum)
Definition d_save.h:621
void onStageBossEnemy()
Definition d_save.h:629
s32 isDungeonItemMap() const
Definition d_save.h:623
s32 isStageLife() const
Definition d_save.h:636
s32 isDungeonItemCompass() const
Definition d_save.h:625
void onDungeonItemCompass()
Definition d_save.h:624
u8 getKeyNum()
Definition d_save.h:620
BOOL isSwitch(int i_no) const
Definition d_save.cpp:1240
s32 isStageBossEnemy2() const
Definition d_save.h:635
BOOL isItem(int i_no) const
Definition d_save.cpp:1267
void onTbox(int i_no)
Definition d_save.cpp:1210
s32 isDungeonItemWarp() const
Definition d_save.h:637
void onDungeonItemBossKey()
Definition d_save.h:627
void onSwitch(int i_no)
Definition d_save.cpp:1228
s32 isDungeonItemBossKey() const
Definition d_save.h:628
void onDungeonItemMap()
Definition d_save.h:622
void onDungeonItemWarp()
Definition d_save.h:626
Definition d_a_npc_cd.cpp:15
Definition d_a_hozelda.cpp:74
Definition d_a_hozelda.cpp:14
Definition f_op_view.h:42
Mtx invViewMtx
Definition f_op_view.h:53
Definition f_op_view.h:32
int BOOL
Definition types.h:30
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
signed long long int s64
Definition types.h:10
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5