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BOOL | dComIfGp_checkItemGet (u8 i_itemNo, int param_1) |
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void | dComIfG_get_timelayer (int *o_layer) |
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int | dComIfG_changeOpeningScene (scene_class *i_scene, s16 i_procName) |
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BOOL | dComIfG_resetToOpening (scene_class *i_scene) |
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static int | phase_1 (char *i_arcName) |
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static int | phase_2 (char *i_arcName) |
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static int | phase_3 (char *) |
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int | dComIfG_resLoad (request_of_phase_process_class *i_phase, char const *i_arcName) |
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static int | phase_01 (phaseParam_c *i_phasePrm) |
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static int | phase_02 (phaseParam_c *i_phasePrm) |
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static int | phase_03 (phaseParam_c *) |
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int | dComIfG_resLoad (request_of_phase_process_class *i_phase, char const *i_resName, JKRHeap *i_heap) |
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int | dComIfG_resDelete (request_of_phase_process_class *i_phase, char const *i_resName) |
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s8 | dComIfGp_getReverb (int i_roomNo) |
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int | dComIfGd_setSimpleShadow (cXyz *i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo ¶m_3, s16 i_angle, f32 param_5, GXTexObj *i_tex) |
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bool | dComIfGp_getMapTrans (int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle) |
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stage_camera_class * | dComIfGp_getRoomCamera (int i_roomNo) |
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stage_arrow_class * | dComIfGp_getRoomArrow (int i_roomNo) |
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void | dComIfGp_setNextStage (char const *i_stage, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed, u32 i_lastMode, int i_setPoint, s8 i_wipe, s16 i_lastAngle, int param_9, int i_wipeSpeedT) |
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void | dComIfGp_setNextStage (char const *i_stage, s16 i_point, s8 i_roomNo, s8 i_layer) |
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BOOL | dComIfGs_isStageTbox (int i_stageNo, int i_no) |
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void | dComIfGs_onStageSwitch (int i_stageNo, int i_no) |
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void | dComIfGs_offStageSwitch (int i_stageNo, int i_no) |
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BOOL | dComIfGs_isStageSwitch (int i_stageNo, int i_no) |
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void | dComIfGs_onStageBossEnemy (int i_stageNo) |
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s32 | dComIfGs_isDungeonItemWarp (int i_stageNo) |
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void | dComIfGs_BossLife_public_Set (s8 param_0) |
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s8 | dComIfGs_BossLife_public_Get () |
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void | dComIfGs_sense_type_change_Set (s8 param_0) |
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s8 | dComIfGs_sense_type_change_Get () |
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void | dComIfGs_onZoneSwitch (int i_swBit, int i_roomNo) |
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void | dComIfGs_offZoneSwitch (int i_swBit, int i_roomNo) |
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BOOL | dComIfGs_isZoneSwitch (int i_swBit, int i_roomNo) |
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void | dComIfGs_onOneZoneSwitch (int i_swBit, int i_roomNo) |
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void | dComIfGs_offOneZoneSwitch (int i_swBit, int i_roomNo) |
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BOOL | dComIfGs_isOneZoneSwitch (int i_swBit, int i_roomNo) |
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BOOL | dComIfGs_isZoneItem (int i_swBit, int i_roomNo) |
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BOOL | dComIfGs_isOneZoneItem (int i_swBit, int i_roomNo) |
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u16 | dComIfGs_getMaxLifeGauge () |
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void | dComIfGs_setSelectItemIndex (int i_no, u8 i_slotNo) |
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void | dComIfGs_setMixItemIndex (int i_no, u8 i_slotNo) |
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u8 | dComIfGs_getSelectMixItemNoArrowIndex (int i_selmixItemIdx) |
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u8 | dComIfGs_getMixItemIndex (int i_no) |
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void | dComIfGp_setSelectItem (int i_selItemIdx) |
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u8 | dComIfGp_getSelectItem (int i_selItemIdx) |
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void | dComIfGp_mapShow () |
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void | dComIfGp_mapHide () |
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bool | dComIfGp_checkMapShow () |
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s32 | dComIfGp_setHeapLockFlag (u8 flag) |
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s32 | dComIfGp_offHeapLockFlag (int flag) |
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void | dComIfGp_createSubExpHeap2D () |
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void | dComIfGp_destroySubExpHeap2D () |
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int | dComIfGp_checkEmptySubHeap2D () |
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int | dComIfGp_searchUseSubHeap2D (int flag) |
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JKRExpHeap * | dComIfGp_getSubHeap2D (int flag) |
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u8 | dComIfGs_checkGetInsectNum () |
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u8 | dComIfGs_checkGetItem (u8 i_itemNo) |
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u8 | dComIfGs_getBottleMax () |
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s16 | dComIfGp_getSelectItemNum (int i_selItemIdx) |
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int | dComIfGp_getSelectItemMaxNum (int i_selItemIdx) |
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void | dComIfGp_setSelectItemNum (int i_selItemIdx, s16 i_num) |
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void | dComIfGp_addSelectItemNum (int i_selItemIdx, s16 i_num) |
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int | dComIfGd_setShadow (u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo ¶m_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12) |
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void | dComIfGs_gameStart () |
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u32 | dComIfG_getTrigA (u32 i_padNo) |
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void | dComIfGp_calcNowRegion () |
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u8 | dComIfG_getNowCalcRegion () |
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bool | dComIfGp_isLightDropMapVisible () |
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u8 | dComIfGp_getNowLevel () |
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void | dComIfGs_setSelectEquipClothes (u8 i_itemNo) |
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void | dComIfGs_setSelectEquipSword (u8 i_itemNo) |
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void | dComIfGs_setSelectEquipShield (u8 i_itemNo) |
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void | dComIfGs_setKeyNum (int i_stageNo, u8 i_keyNum) |
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static void | dComIfGs_setWarpItemData (int, char const *i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_5, u8 param_6) |
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void | dComIfGs_setWarpItemData (char const *i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_4, u8 param_5) |
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void | dComIfGs_setLastWarpMarkItemData (const char *i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_4, u8 param_5) |
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const char * | dComIfGs_getWarpStageName () |
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cXyz & | dComIfGs_getWarpPlayerPos () |
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s16 | dComIfGs_getWarpPlayerAngleY () |
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s8 | dComIfGs_getWarpRoomNo () |
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bool | dComIfGs_getWarpMarkFlag () |
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void | dComIfGs_setWarpMarkFlag (u8) |
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void * | dComIfG_getStageRes (char const *i_resName) |
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void * | dComIfG_getOldStageRes (char const *i_resName) |
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char * | dComIfG_getRoomArcName (int i_roomNo) |
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void | dComIfGp_ret_wp_set (s8) |
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void | dComIfGp_world_dark_set (u8 param_0) |
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u8 | dComIfGp_world_dark_get () |
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int | dComIfG_TimerStart (int i_mode, s16 i_time) |
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int | dComIfG_TimerStop (int i_mode) |
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int | dComIfG_TimerReStart (int i_mode) |
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int | dComIfG_TimerEnd (int i_mode, int param_1) |
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int | dComIfG_TimerDeleteCheck (int i_mode) |
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int | dComIfG_TimerDeleteRequest (int i_mode) |
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BOOL | dComIfGs_Wolf_Change_Check () |
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void | dComIfGs_PolyDamageOff_Set (s8 i_setting) |
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s8 | dComIfGs_PolyDamageOff_Check () |
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void | dComIfGs_shake_kandelaar () |
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bool | dComIfGs_shake_kandelaar_check () |
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BOOL | dComIfGs_wolfeye_effect_check () |
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void | dComIfGs_Grass_hide_Set (s8 param_0) |
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void | dComIfGp_TargetWarpPt_set (u8 param_0) |
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void | dComIfGp_SelectWarpPt_set (u8 param_0) |
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u8 | dComIfGp_TargetWarpPt_get () |
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u8 | dComIfGp_SelectWarpPt_get () |
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BOOL | dComIfGp_TransportWarp_check () |
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int | dComLbG_PhaseHandler (request_of_phase_process_class *i_phaseReq, cPhs__Handler *i_handler, void *i_data) |
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void | dComIfGs_onVisitedRoom (int i_roomNo) |
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void | dComIfGs_offVisitedRoom (int i_roomNo) |
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BOOL | dComIfGs_isVisitedRoom (int param_0) |
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void | dComIfGs_staffroll_next_go () |
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u8 | dComIfGs_staffroll_next_go_check () |
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