Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCcS Member List

This is the complete list of members for dCcS, including all inherited members.

CalcArea()cCcS
CalcParticleAngle(dCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, csXyz *)dCcSvirtual
CalcTgPlusDmg(cCcD_Obj *, cCcD_Obj *, cCcD_Stts *, cCcD_Stts *)dCcSvirtual
cCcS()cCcS
ChkAtTg()cCcS
ChkAtTgHitAfterCross(bool, bool, cCcD_GObjInf const *, cCcD_GObjInf const *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *)dCcSvirtual
ChkAtTgMtrlHit(u8, u8)dCcS
ChkCamera(cXyz &, cXyz &, f32, fopAc_ac_c *, fopAc_ac_c *, fopAc_ac_c *)dCcS
chkCameraPoint(cXyz const &, cCcD_ShapeAttr::Shape *, fopAc_ac_c *, fopAc_ac_c *)dCcS
ChkCo()cCcS
ChkNoHitAtTg(cCcD_Obj *, cCcD_Obj *)cCcS
ChkNoHitCo(cCcD_Obj *, cCcD_Obj *)cCcS
ChkNoHitGAtTg(cCcD_GObjInf const *, cCcD_GObjInf const *, cCcD_GStts *, cCcD_GStts *)dCcSvirtual
ChkNoHitGCo(cCcD_Obj *, cCcD_Obj *)dCcSvirtual
ChkShield(cCcD_Obj *, cCcD_Obj *, dCcD_GObjInf *, dCcD_GObjInf *, cXyz const *)dCcS
ChkShieldFrontRange(cCcD_Obj *, cCcD_Obj *, int, cXyz const *)dCcS
ClrAtHitInf()cCcS
ClrCoHitInf()cCcS
ClrTgHitInf()cCcS
Ct()dCcS
dCcS()dCcSinline
Draw()dCcS
DrawAfter()dCcS
DrawClear()cCcS
Dt()dCcS
GetMassResultCam()dCcSinline
GetRank(u8)dCcS
GetWt(u8) constcCcS
m_mtrl_hit_tbldCcSstatic
MassClear()dCcS
mDivideAreacCcS
mMass_MngdCcS
mObjAtCountcCcS
mObjCoCountcCcS
mObjCountcCcS
mObjTgCountcCcS
Move()dCcS
MoveAfterCheck()dCcSvirtual
mpObjcCcS
mpObjAtcCcS
mpObjCocCcS
mpObjTgcCcS
PrepareMass()dCcSinline
ProcAtTgHitmark(bool, bool, cCcD_Obj *, cCcD_Obj *, dCcD_GObjInf *, dCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, dCcD_GStts *, dCcD_GStts *, cXyz *, bool)dCcS
Set(cCcD_Obj *)cCcS
Set(cCcD_Obj *)cCcS
Set(cCcD_Obj *)cCcS
Set(cCcD_Obj *)cCcS
SetAtTgCommonHitInf(cCcD_Obj *, cCcD_Obj *, cXyz *)cCcS
SetAtTgGObjInf(bool, bool, cCcD_Obj *, cCcD_Obj *, cCcD_GObjInf *, cCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *, cXyz *)dCcSvirtual
SetCoCommonHitInf(cCcD_Obj *, cXyz *, cCcD_Obj *, cXyz *, f32)cCcS
SetCoGCorrectProc(cCcD_Obj *, cCcD_Obj *)cCcSvirtual
SetCoGObjInf(bool, bool, cCcD_GObjInf *, cCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *)dCcSvirtual
SetMass(cCcD_Obj *i_obj, u8 i_priority)dCcSinline
SetMassCam(cM3dGCps &i_cps)dCcSinline
SetPosCorrect(cCcD_Obj *, cXyz *, cCcD_Obj *, cXyz *, f32)dCcSvirtual
~cCcS()cCcSinlinevirtual
~dCcS()dCcSinlinevirtual