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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_cc_s.h
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1#ifndef D_CC_D_CC_S_H
2#define D_CC_D_CC_S_H
3
5#include "d/d_cc_mass_s.h"
6
7class dCcD_GObjInf;
8class dCcD_GStts;
9
10class dCcS : public cCcS {
11public:
12 dCcS() {}
13 /* 80085ED4 */ void Ct();
14 /* 80085F08 */ void Dt();
15 /* 80085F28 */ bool ChkShieldFrontRange(cCcD_Obj*, cCcD_Obj*, int, cXyz const*);
16 /* 800860F8 */ bool ChkShield(cCcD_Obj*, cCcD_Obj*, dCcD_GObjInf*, dCcD_GObjInf*, cXyz const*);
17 /* 800861B0 */ void CalcTgPlusDmg(cCcD_Obj*, cCcD_Obj*, cCcD_Stts*, cCcD_Stts*);
18 /* 80086360 */ int GetRank(u8);
19 /* 8008685C */ void ProcAtTgHitmark(bool, bool, cCcD_Obj*, cCcD_Obj*, dCcD_GObjInf*,
21 dCcD_GStts*, cXyz*, bool);
22 /* 80086D8C */ bool ChkCamera(cXyz&, cXyz&, f32, fopAc_ac_c*, fopAc_ac_c*, fopAc_ac_c*);
23 /* 80086FBC */ bool chkCameraPoint(cXyz const&, cCcD_ShapeAttr::Shape*, fopAc_ac_c*,
24 fopAc_ac_c*);
25 /* 800872AC */ void DrawAfter();
26 /* 800872B0 */ void Move();
27 /* 800872D0 */ void Draw();
28 /* 8008730C */ void MassClear();
29 /* 80087330 */ BOOL ChkAtTgMtrlHit(u8, u8);
30
31 /* 8008640C */ virtual void SetPosCorrect(cCcD_Obj*, cXyz*, cCcD_Obj*, cXyz*, f32);
32 /* 80086240 */ virtual void SetCoGObjInf(bool, bool, cCcD_GObjInf*, cCcD_GObjInf*, cCcD_Stts*,
34 /* 80086AC0 */ virtual void SetAtTgGObjInf(bool, bool, cCcD_Obj*, cCcD_Obj*, cCcD_GObjInf*,
36 cCcD_GStts*, cXyz*);
37 /* 8008734C */ virtual bool ChkNoHitGAtTg(cCcD_GObjInf const*, cCcD_GObjInf const*, cCcD_GStts*,
38 cCcD_GStts*);
39 /* 800861B4 */ virtual bool ChkAtTgHitAfterCross(bool, bool, cCcD_GObjInf const*,
42 /* 80086404 */ virtual bool ChkNoHitGCo(cCcD_Obj*, cCcD_Obj*);
43 /* 8002FF40 */ virtual ~dCcS() {}
44 /* 800872A8 */ virtual void MoveAfterCheck();
45 /* 80086754 */ virtual void CalcParticleAngle(dCcD_GObjInf*, cCcD_Stts*, cCcD_Stts*, csXyz*);
46
47 void SetMass(cCcD_Obj* i_obj, u8 i_priority) { mMass_Mng.Set(i_obj, i_priority); }
48 void SetMassCam(cM3dGCps& i_cps) { mMass_Mng.SetCam(i_cps); }
50 void GetMassCamTopPos(Vec* o_pos) { mMass_Mng.GetCamTopPos(o_pos); }
52
53 u32 ChkMass(cXyz* param_0, fopAc_ac_c** param_1, dCcMassS_HitInf* param_2) {
54 u32 rt = mMass_Mng.Chk(param_0, param_1, param_2);
55 return rt;
56 }
57
58 void SetMassAttr(f32 radius, f32 height, u8 param_2, u8 param_3) {
59 mMass_Mng.SetAttr(radius, height, param_2, param_3);
60 }
61
62 static bool m_mtrl_hit_tbl[64];
63
64 // /* 0x0000 */ cCcS mCCcS;
65 /* 0x284C */ dCcMassS_Mng mMass_Mng;
66#ifdef DEBUG
67 /* 0x2AD0 */ u8 field_0x2ad0;
68#endif
69}; // Size = 0x2AC4
70
71STATIC_ASSERT(sizeof(dCcS) == 0x2AC4);
72
73#endif /* D_CC_D_CC_S_H */
Definition c_cc_d.h:580
Definition c_cc_d.h:327
Definition c_m3d_g_cps.h:13
Definition d_cc_mass_s.h:30
Definition d_cc_mass_s.h:48
void Prepare()
Definition d_cc_mass_s.cpp:68
void Set(cCcD_Obj *p_obj, u8 priority)
Definition d_cc_mass_s.cpp:246
u32 Chk(cXyz *p_xyz, fopAc_ac_c **p_actor, dCcMassS_HitInf *p_hitInf)
Definition d_cc_mass_s.cpp:119
u32 GetResultCam() const
Definition d_cc_mass_s.cpp:270
void SetCam(cM3dGCps const &cps)
Definition d_cc_mass_s.cpp:263
void SetAttr(f32 radius, f32 height, u8 param_2, u8 param_3)
Definition d_cc_mass_s.cpp:60
void GetCamTopPos(Vec *p_out)
Definition d_cc_mass_s.cpp:276
Definition d_cc_s.h:10
void Move()
Definition d_cc_s.cpp:618
virtual bool ChkNoHitGCo(cCcD_Obj *, cCcD_Obj *)
Definition d_cc_s.cpp:239
virtual void SetPosCorrect(cCcD_Obj *, cXyz *, cCcD_Obj *, cXyz *, f32)
Definition d_cc_s.cpp:257
virtual bool ChkAtTgHitAfterCross(bool, bool, cCcD_GObjInf const *, cCcD_GObjInf const *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *)
Definition d_cc_s.cpp:119
virtual void SetAtTgGObjInf(bool, bool, cCcD_Obj *, cCcD_Obj *, cCcD_GObjInf *, cCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *, cXyz *)
Definition d_cc_s.cpp:448
static bool m_mtrl_hit_tbl[64]
Definition d_cc_s.h:636
void Draw()
Definition d_cc_s.cpp:623
void SetMassCam(cM3dGCps &i_cps)
Definition d_cc_s.h:48
dCcMassS_Mng mMass_Mng
Definition d_cc_s.h:65
void CalcTgPlusDmg(cCcD_Obj *, cCcD_Obj *, cCcD_Stts *, cCcD_Stts *)
Definition d_cc_s.cpp:113
void MassClear()
Definition d_cc_s.cpp:630
void SetMass(cCcD_Obj *i_obj, u8 i_priority)
Definition d_cc_s.h:47
void Ct()
Definition d_cc_s.cpp:12
virtual bool ChkNoHitGAtTg(cCcD_GObjInf const *, cCcD_GObjInf const *, cCcD_GStts *, cCcD_GStts *)
Definition d_cc_s.cpp:655
bool ChkCamera(cXyz &, cXyz &, f32, fopAc_ac_c *, fopAc_ac_c *, fopAc_ac_c *)
Definition d_cc_s.cpp:529
void ProcAtTgHitmark(bool, bool, cCcD_Obj *, cCcD_Obj *, dCcD_GObjInf *, dCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, dCcD_GStts *, dCcD_GStts *, cXyz *, bool)
Definition d_cc_s.cpp:382
BOOL ChkAtTgMtrlHit(u8, u8)
Definition d_cc_s.cpp:649
void PrepareMass()
Definition d_cc_s.h:51
bool ChkShieldFrontRange(cCcD_Obj *, cCcD_Obj *, int, cXyz const *)
Definition d_cc_s.cpp:24
dCcS()
Definition d_cc_s.h:12
bool ChkShield(cCcD_Obj *, cCcD_Obj *, dCcD_GObjInf *, dCcD_GObjInf *, cXyz const *)
Definition d_cc_s.cpp:92
virtual void SetCoGObjInf(bool, bool, cCcD_GObjInf *, cCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *)
Definition d_cc_s.cpp:155
virtual void CalcParticleAngle(dCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, csXyz *)
Definition d_cc_s.cpp:348
virtual void MoveAfterCheck()
Definition d_cc_s.cpp:612
void GetMassCamTopPos(Vec *o_pos)
Definition d_cc_s.h:50
virtual ~dCcS()
Definition d_cc_s.h:43
void SetMassAttr(f32 radius, f32 height, u8 param_2, u8 param_3)
Definition d_cc_s.h:58
u8 field_0x2ad0
Definition d_cc_s.h:67
int GetRank(u8)
Definition d_cc_s.cpp:194
bool chkCameraPoint(cXyz const &, cCcD_ShapeAttr::Shape *, fopAc_ac_c *, fopAc_ac_c *)
Definition d_cc_s.cpp:568
u32 ChkMass(cXyz *param_0, fopAc_ac_c **param_1, dCcMassS_HitInf *param_2)
Definition d_cc_s.h:53
void DrawAfter()
Definition d_cc_s.cpp:615
u32 GetMassResultCam()
Definition d_cc_s.h:49
void Dt()
Definition d_cc_s.cpp:18
STATIC_ASSERT(sizeof(dCcS)==0x2AC4)
Definition d_a_hozelda.cpp:18
Definition d_a_npc_fguard.cpp:147
Definition d_a_npc_fguard.cpp:141
Definition c_cc_d.h:71
Definition d_a_npc_fguard.cpp:143
Definition d_a_hozelda.cpp:20
Definition d_a_hozelda.cpp:161
Definition d_a_npc_fguard.cpp:81
Definition d_a_npc_fguard.cpp:76
Definition d_a_hozelda.cpp:74
int BOOL
Definition types.h:30
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5