Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bg_w.cpp File Reference

Classes

struct  wcs_data
 

Functions

static void ASSERT_SOLDHEAP ()
 
static void dummyString ()
 
dBgWdBgW_NewSet (cBgD_t *pbgd, u32 flags, Mtx *pbase_mtx)
 

Variables

static wcs_data l_wcsbuf [84]
 
static wcs_datal_start
 
static int l_wcsbuf_num
 
u8 struct_80450F88 [8]
 

Function Documentation

◆ ASSERT_SOLDHEAP()

static void ASSERT_SOLDHEAP ( )
static

d_bg_w.cpp DZB Collision handling

******* THIS IS A BUG ******* ******* THIS IS A BUG ******* ******* THIS IS A BUG ******* cBgW will crash if the current heap is not a solid heap. Make sure to set the current heap to a solide heap. The memory allocated here will never be freed. This will cause memory leaks and certainly other bugs. Please fix immediately. The actor's name should be listed in the blue message below.

◆ dBgW_NewSet()

dBgW * dBgW_NewSet ( cBgD_t * pbgd,
u32 flags,
Mtx * pbase_mtx )

◆ dummyString()

static void dummyString ( )
static

Variable Documentation

◆ l_start

wcs_data* l_start
static

◆ l_wcsbuf

wcs_data l_wcsbuf[84]
static

◆ l_wcsbuf_num

int l_wcsbuf_num
static

◆ struct_80450F88

u8 struct_80450F88