Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cBgW_NodeTree, including all inherited members.
CalcCenter(cXyz *) const | cM3dGAab | |
cBgW_NodeTree() | cBgW_NodeTree | |
ClearForMinMax(void) | cM3dGAab | |
Cross(const cM3dGLin *param_1) | cM3dGAab | inline |
Cross(const cM3dGAab *param_1) | cM3dGAab | inline |
Cross(const cM3dGCyl *param_1) | cM3dGAab | inline |
Cross(const cM3dGSph *param_1) | cM3dGAab | inline |
CrossY(const cXyz *) const | cM3dGAab | |
GetMaxP(void) const | cM3dGAab | inline |
GetMaxX(void) const | cM3dGAab | inline |
GetMaxY(void) const | cM3dGAab | inline |
GetMaxZ(void) const | cM3dGAab | inline |
GetMinP(void) const | cM3dGAab | inline |
GetMinX(void) const | cM3dGAab | inline |
GetMinY(void) const | cM3dGAab | inline |
GetMinZ(void) const | cM3dGAab | inline |
mMax | cM3dGAab | |
mMin | cM3dGAab | |
PlusR(f32) | cM3dGAab | |
Set(const cXyz *, const cXyz *) | cM3dGAab | |
SetMax(const cXyz &) | cM3dGAab | |
SetMin(const cXyz &) | cM3dGAab | |
SetMinMax(const cXyz &) | cM3dGAab | |
SetMinMax(const cM3dGAab &) | cM3dGAab | |
TopPlaneYUnder(f32) const | cM3dGAab | |
UnderPlaneYUnder(f32) const | cM3dGAab | |
~cBgW_NodeTree() | cBgW_NodeTree | virtual |
~cM3dGAab() | cM3dGAab | |
~cM3dGAab() | cM3dGAab | |
~cM3dGAab() | cM3dGAab | inlinevirtual |