Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_bg_s_shdw_draw.h
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1#ifndef C_BG_S_SHDW_DRAW_H
2#define C_BG_S_SHDW_DRAW_H
3
6
7struct cBgD_Vtx_t;
8class cM3dGPla;
9
11
12class cBgS_ShdwDraw : public cBgS_Chk {
13public:
14 cBgS_ShdwDraw(void);
15 virtual ~cBgS_ShdwDraw(void);
16 void Set(cXyz&, cXyz&);
18
19 cM3dGAab* GetBndP() { return &mM3dGAab; }
20
21 /* 0x14 */ cM3dGAab mM3dGAab;
23};
24
25#endif /* C_BG_S_SHDW_DRAW_H */
int(* cBgS_ShdwDraw_Callback)(class cBgS_ShdwDraw *, cBgD_Vtx_t *, int, int, int, cM3dGPla *)
Definition c_bg_s_shdw_draw.h:10
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition c_bg_s_chk.h:16
Definition c_bg_s_shdw_draw.h:12
cM3dGAab mM3dGAab
Definition c_bg_s_shdw_draw.h:21
cBgS_ShdwDraw_Callback mCallbackFun
Definition c_bg_s_shdw_draw.h:22
cM3dGAab * GetBndP()
Definition c_bg_s_shdw_draw.h:19
void SetCallback(cBgS_ShdwDraw_Callback)
Definition c_bg_s_shdw_draw.cpp:22
void Set(cXyz &, cXyz &)
Definition c_bg_s_shdw_draw.cpp:16
virtual ~cBgS_ShdwDraw(void)
Definition c_bg_s_shdw_draw.cpp:12
cBgS_ShdwDraw(void)
Definition c_bg_s_shdw_draw.cpp:9
Definition c_bg_s_chk.h:7
Definition d_a_npc_fguard.cpp:137
Definition d_a_npc_fguard.cpp:122
Definition d_a_hozelda.cpp:20