Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_bg_s_chk.h
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1#ifndef C_BG_S_CHK_H
2#define C_BG_S_CHK_H
3
4#include "dolphin/mtx/vec.h"
5#include "f_pc/f_pc_base.h"
6
7struct cBgD_Vtx_t : public Vec {};
8
10public:
11 virtual ~cBgS_GrpPassChk() {}
12};
13
15
16class cBgS_Chk {
17public:
21 /* 0xC */ bool mSameActorChk;
22 /* 0x10 */ // __vtable__
23
24public:
25 cBgS_Chk();
26 void SetExtChk(cBgS_Chk&);
27 bool ChkSameActorPid(unsigned int) const;
28
30 fpc_ProcID GetActorPid() const { return mActorPid; }
35 void OffSameActorChk() { mSameActorChk = false; }
36
37 virtual ~cBgS_Chk(void);
38}; // Size: 0x14
39
40#endif /* C_BG_S_CHK_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition c_bg_s_chk.h:16
cBgS_GrpPassChk * mGrpPassChk
Definition c_bg_s_chk.h:19
cBgS_GrpPassChk * GetGrpPassChk() const
Definition c_bg_s_chk.h:34
void SetPolyPassChk(cBgS_PolyPassChk *p_chk)
Definition c_bg_s_chk.h:31
cBgS_Chk()
Definition c_bg_s_chk.cpp:9
bool mSameActorChk
Definition c_bg_s_chk.h:21
bool ChkSameActorPid(unsigned int) const
Definition c_bg_s_chk.cpp:27
fpc_ProcID mActorPid
Definition c_bg_s_chk.h:20
void SetActorPid(fpc_ProcID pid)
Definition c_bg_s_chk.h:29
void SetGrpPassChk(cBgS_GrpPassChk *p_chk)
Definition c_bg_s_chk.h:32
virtual ~cBgS_Chk(void)
Definition c_bg_s_chk.cpp:16
void SetExtChk(cBgS_Chk &)
Definition c_bg_s_chk.cpp:19
cBgS_PolyPassChk * mPolyPassChk
Definition c_bg_s_chk.h:18
fpc_ProcID GetActorPid() const
Definition c_bg_s_chk.h:30
void OffSameActorChk()
Definition c_bg_s_chk.h:35
cBgS_PolyPassChk * GetPolyPassChk() const
Definition c_bg_s_chk.h:33
Definition c_bg_s_chk.h:9
virtual ~cBgS_GrpPassChk()
Definition c_bg_s_chk.h:11
Definition d_bg_s_poly_pass_chk.h:5
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_hozelda.cpp:18
Definition c_bg_s_chk.h:7