42#if VERSION != VERSION_SHIELD_DEBUG
Z2SoundMgr * Z2GetSoundMgr()
Definition Z2SoundMgr.h:46
u16 seqCallback(JASTrack *track, u16 command)
Definition Z2SoundMgr.cpp:14
STATIC_ASSERT(sizeof(Z2SoundMgr)==0x810)
Definition JAISeqMgr.h:15
Definition JAISoundHandles.h:14
Definition JAISound.h:234
Definition JAIStreamMgr.h:15
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition Z2SoundMgr.h:10
void calc()
Definition Z2SoundMgr.cpp:184
virtual bool startSound(JAISoundID soundID, JAISoundHandle *handle, const JGeometry::TVec3< f32 > *posPtr)
Definition Z2SoundMgr.cpp:112
void setFilterOff(JAISound *sound)
Definition Z2SoundMgr.cpp:219
JAISeMgr * getSeMgr()
Definition Z2SoundMgr.h:29
JAISeqMgr seqMgr_
Definition Z2SoundMgr.h:37
void mixOut()
Definition Z2SoundMgr.cpp:267
void stopSoundID(JAISoundID soundID)
Definition Z2SoundMgr.cpp:330
const JAISeMgr * getSeMgr() const
Definition Z2SoundMgr.h:30
JAIStreamMgr * getStreamMgr()
Definition Z2SoundMgr.h:33
void framework()
Definition Z2SoundMgr.cpp:300
JAISeMgr seMgr_
Definition Z2SoundMgr.h:36
const JAISeqMgr * getSeqMgr() const
Definition Z2SoundMgr.h:32
void pauseAllGameSound(bool paused)
Definition Z2SoundMgr.cpp:305
void setIIR(JAISound *sound, const s16 *iir)
Definition Z2SoundMgr.cpp:196
JAISoundID soundID_
Definition Z2SoundMgr.h:39
void resetFilterAll()
Definition Z2SoundMgr.cpp:240
JAIStreamMgr streamMgr_
Definition Z2SoundMgr.h:38
Z2SoundMgr()
Definition Z2SoundMgr.cpp:103
bool isPlayingSoundID(JAISoundID soundID)
Definition Z2SoundMgr.cpp:374
void stop()
Definition Z2SoundMgr.cpp:348
void multiVolumeSoundID(JAISoundID soundID, f32 volume)
Definition Z2SoundMgr.cpp:363
JAISeqMgr * getSeqMgr()
Definition Z2SoundMgr.h:31
void stopSync()
Definition Z2SoundMgr.cpp:336
void initParams()
Definition Z2SoundMgr.cpp:354
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
Definition JGeometry.h:70