48#if VERSION != VERSION_SHIELD_DEBUG
Z2SoundMgr * Z2GetSoundMgr()
Definition Z2SoundMgr.h:52
u16 seqCallback(JASTrack *track, u16 command)
Definition Z2SoundMgr.cpp:21
STATIC_ASSERT(sizeof(Z2SoundMgr)==0x810)
Definition JAISeqMgr.h:15
Definition JAISound.h:264
Definition JAIStreamMgr.h:15
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition Z2SoundMgr.h:10
void calc()
Definition Z2SoundMgr.cpp:191
virtual bool startSound(JAISoundID soundID, JAISoundHandle *handle, const JGeometry::TVec3< f32 > *posPtr)
Definition Z2SoundMgr.cpp:119
void setFilterOff(JAISound *sound)
Definition Z2SoundMgr.cpp:226
JAISeMgr * getSeMgr()
Definition Z2SoundMgr.h:35
JAISeqMgr seqMgr_
Definition Z2SoundMgr.h:43
void mixOut()
Definition Z2SoundMgr.cpp:274
void stopSoundID(JAISoundID soundID)
Definition Z2SoundMgr.cpp:337
const JAISeMgr * getSeMgr() const
Definition Z2SoundMgr.h:36
JAIStreamMgr * getStreamMgr()
Definition Z2SoundMgr.h:39
void framework()
Definition Z2SoundMgr.cpp:307
JAISeMgr seMgr_
Definition Z2SoundMgr.h:42
const JAISeqMgr * getSeqMgr() const
Definition Z2SoundMgr.h:38
void pauseAllGameSound(bool paused)
Definition Z2SoundMgr.cpp:312
void setIIR(JAISound *sound, const s16 *iir)
Definition Z2SoundMgr.cpp:203
JAISoundID soundID_
Definition Z2SoundMgr.h:45
void resetFilterAll()
Definition Z2SoundMgr.cpp:247
JAIStreamMgr streamMgr_
Definition Z2SoundMgr.h:44
Z2SoundMgr()
Definition Z2SoundMgr.cpp:110
bool isPlayingSoundID(JAISoundID soundID)
Definition Z2SoundMgr.cpp:381
void stop()
Definition Z2SoundMgr.cpp:355
void multiVolumeSoundID(JAISoundID soundID, f32 volume)
Definition Z2SoundMgr.cpp:370
JAISeqMgr * getSeqMgr()
Definition Z2SoundMgr.h:37
void stopSync()
Definition Z2SoundMgr.cpp:343
static const int MAX_CATEGORIES
Definition Z2SoundMgr.h:13
void initParams()
Definition Z2SoundMgr.cpp:361
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
Definition JGeometry.h:75