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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for Z2CreatureSumomo, including all inherited members.
| deleteObject() | Z2CreatureSumomo | virtual |
| framework(u32 mapinfo, s8 reverb) | Z2Creature | virtual |
| getCurrentPos() const | Z2Creature | inline |
| init(Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum) | Z2Creature | |
| init(Vec *animePosPtr, Vec *simplePosPtr, Vec *simple2PosPtr, u8 animeHandleNum, u8 simpleHandleNum, u8 simple2HandleNum) | Z2Creature | |
| initAnime(void *animation, bool, f32 startFrame, f32) | Z2Creature | |
| mpPos | Z2Creature | |
| mSoundObjAnime | Z2Creature | |
| mSoundObjSimple1 | Z2Creature | |
| mSoundObjSimple2 | Z2Creature | |
| playSumomoBgm(u32 dist) | Z2CreatureSumomo | |
| setSoundStarter(Z2SoundStarter *soundStarter) | Z2Creature | virtual |
| startCollisionSE(u32 hitID, u32 mapinfo) | Z2Creature | virtual |
| startCreatureExtraSound(JAISoundID soundID, u32 mapinfo, s8 reverb) | Z2Creature | virtual |
| startCreatureExtraSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb) | Z2Creature | virtual |
| startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb) | Z2Creature | virtual |
| startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb) | Z2Creature | virtual |
| startCreatureVoice(JAISoundID soundID, s8 reverb) | Z2Creature | virtual |
| startCreatureVoiceLevel(JAISoundID soundID, s8 reverb) | Z2Creature | virtual |
| stopAnime() | Z2Creature | |
| updateAnime(f32, f32) | Z2Creature | |
| Z2Creature() | Z2Creature | |
| Z2CreatureSumomo() | Z2CreatureSumomo | |
| ~Z2Creature() | Z2Creature |