Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_main.cpp File Reference

Classes

class  mDoMain_HIO_c
 

Functions

void version_check ()
 
void printFrameLine ()
 
void CheckHeap (u32 i_padNo)
 
static int countUsed (JKRExpHeap *heap)
 
void debugDisplay ()
 
void my_genCheckBox (JORMContext *mctx, const char *label, u8 *pSrc, u8 mask)
 
bool Debug_console (u32 i_padNo)
 
s32 LOAD_COPYDATE (void *)
 
static void debug ()
 
void main01 (void)
 
void parse_args (int argc, const char *argv[])
 
void main (int argc, const char *argv[])
 

Variables

static HeapCheck RootHeapCheck = HeapCheck(0,"Root","ルート")
 
static HeapCheck SystemHeapCheck = HeapCheck(0,"System","システム")
 
static HeapCheck ZeldaHeapCheck = HeapCheck(0,"Zelda","ゼルダ")
 
static HeapCheck GameHeapCheck = HeapCheck(0,"Game","ゲーム")
 
static HeapCheck ArchiveHeapCheck = HeapCheck(0,"Archive","アーカイブ")
 
static HeapCheck J2dHeapCheck = HeapCheck(0,"J2d","J2D")
 
static HeapCheck HostioHeapCheck = HeapCheck(0,"Hostio","ホストIO")
 
static HeapCheck CommandHeapCheck = HeapCheck(0,"Command","コマンド")
 
static HeapCheckHeapCheckTable [8]
 
mDoMain_HIO_c mDoMain_HIO
 
u8 mHeapBriefType = 4
 
static u8 memorycheck_check_frame
 
static u8 fillcheck_check_frame
 
static u8 mDisplayHeapSize
 
static u8 mReportDisable
 
static u8 mSelectHeapBar
 
static u8 mVisibleHeapBar
 
static u8 mPrintFrameLine
 
static u8 mCheckHeap
 
static u8 mainThreadStack [32768]
 
static OSThread mainThread
 

Function Documentation

◆ CheckHeap()

void CheckHeap ( u32 i_padNo)

◆ countUsed()

static int countUsed ( JKRExpHeap * heap)
static

◆ debug()

static void debug ( )
static

◆ Debug_console()

bool Debug_console ( u32 i_padNo)

◆ debugDisplay()

void debugDisplay ( )

◆ LOAD_COPYDATE()

s32 LOAD_COPYDATE ( void * )

◆ main()

void main ( int argc,
const char * argv[] )

◆ main01()

void main01 ( void )

◆ my_genCheckBox()

void my_genCheckBox ( JORMContext * mctx,
const char * label,
u8 * pSrc,
u8 mask )

◆ parse_args()

void parse_args ( int argc,
const char * argv[] )

◆ printFrameLine()

void printFrameLine ( )

◆ version_check()

void version_check ( )

Variable Documentation

◆ ArchiveHeapCheck

HeapCheck ArchiveHeapCheck = HeapCheck(0,"Archive","アーカイブ")
static

◆ CommandHeapCheck

HeapCheck CommandHeapCheck = HeapCheck(0,"Command","コマンド")
static

◆ fillcheck_check_frame

u8 fillcheck_check_frame
static

◆ GameHeapCheck

HeapCheck GameHeapCheck = HeapCheck(0,"Game","ゲーム")
static

◆ HeapCheckTable

HeapCheck* HeapCheckTable[8]
static
Initial value:
= {
}
static HeapCheck J2dHeapCheck
Definition m_Do_main.cpp:79
static HeapCheck RootHeapCheck
Definition m_Do_main.cpp:64
static HeapCheck ZeldaHeapCheck
Definition m_Do_main.cpp:70
static HeapCheck CommandHeapCheck
Definition m_Do_main.cpp:85
static HeapCheck ArchiveHeapCheck
Definition m_Do_main.cpp:76
static HeapCheck SystemHeapCheck
Definition m_Do_main.cpp:67
static HeapCheck GameHeapCheck
Definition m_Do_main.cpp:73
static HeapCheck HostioHeapCheck
Definition m_Do_main.cpp:82

◆ HostioHeapCheck

HeapCheck HostioHeapCheck = HeapCheck(0,"Hostio","ホストIO")
static

◆ J2dHeapCheck

HeapCheck J2dHeapCheck = HeapCheck(0,"J2d","J2D")
static

◆ mainThread

OSThread mainThread
static

◆ mainThreadStack

u8 mainThreadStack[32768]
static

◆ mCheckHeap

u8 mCheckHeap
static

◆ mDisplayHeapSize

u8 mDisplayHeapSize
static

◆ mDoMain_HIO

mDoMain_HIO_c mDoMain_HIO

◆ memorycheck_check_frame

u8 memorycheck_check_frame
static

◆ mHeapBriefType

u8 mHeapBriefType = 4

◆ mPrintFrameLine

u8 mPrintFrameLine
static

◆ mReportDisable

u8 mReportDisable
static

◆ mSelectHeapBar

u8 mSelectHeapBar
static

◆ mVisibleHeapBar

u8 mVisibleHeapBar
static

◆ RootHeapCheck

HeapCheck RootHeapCheck = HeapCheck(0,"Root","ルート")
static

◆ SystemHeapCheck

HeapCheck SystemHeapCheck = HeapCheck(0,"System","システム")
static

◆ ZeldaHeapCheck

HeapCheck ZeldaHeapCheck = HeapCheck(0,"Zelda","ゼルダ")
static