Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | version_check () |
void | CheckHeap (u32 i_padNo) |
static int | countUsed (JKRExpHeap *heap) |
void | debugDisplay () |
bool | Debug_console (u32 i_padNo) |
s32 | LOAD_COPYDATE (void *) |
static void | debug () |
void | main01 (void) |
void | main () |
Variables | |
static HeapCheck | RootHeapCheck = HeapCheck(0,"Root","ルート") |
static HeapCheck | SystemHeapCheck = HeapCheck(0,"System","システム") |
static HeapCheck | ZeldaHeapCheck = HeapCheck(0,"Zelda","ゼルダ") |
static HeapCheck | GameHeapCheck = HeapCheck(0,"Game","ゲーム") |
static HeapCheck | ArchiveHeapCheck = HeapCheck(0,"Archive","アーカイブ") |
static HeapCheck | J2dHeapCheck = HeapCheck(0,"J2d","J2D") |
static HeapCheck | HostioHeapCheck = HeapCheck(0,"Hostio","ホストIO") |
static HeapCheck | CommandHeapCheck = HeapCheck(0,"Command","コマンド") |
static HeapCheck * | HeapCheckTable [8] |
static u8 | fillcheck_check_frame |
static bool | mDisplayHeapSize |
static u8 | mSelectHeapBar |
static bool | mCheckHeap |
static u8 | mainThreadStack [32768] |
static OSThread | mainThread |
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void debugDisplay | ( | ) |
void main | ( | ) |
void version_check | ( | ) |
m_Do_main.cpp Main Initialization
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