Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_main.cpp File Reference

Functions

void version_check ()
 
void CheckHeap (u32 i_padNo)
 
static int countUsed (JKRExpHeap *heap)
 
void debugDisplay ()
 
bool Debug_console (u32 i_padNo)
 
s32 LOAD_COPYDATE (void *)
 
static void debug ()
 
void main01 (void)
 
void main ()
 

Variables

static HeapCheck RootHeapCheck = HeapCheck(0,"Root","ルート")
 
static HeapCheck SystemHeapCheck = HeapCheck(0,"System","システム")
 
static HeapCheck ZeldaHeapCheck = HeapCheck(0,"Zelda","ゼルダ")
 
static HeapCheck GameHeapCheck = HeapCheck(0,"Game","ゲーム")
 
static HeapCheck ArchiveHeapCheck = HeapCheck(0,"Archive","アーカイブ")
 
static HeapCheck J2dHeapCheck = HeapCheck(0,"J2d","J2D")
 
static HeapCheck HostioHeapCheck = HeapCheck(0,"Hostio","ホストIO")
 
static HeapCheck CommandHeapCheck = HeapCheck(0,"Command","コマンド")
 
static HeapCheckHeapCheckTable [8]
 
static u8 fillcheck_check_frame
 
static bool mDisplayHeapSize
 
static u8 mSelectHeapBar
 
static bool mCheckHeap
 
static u8 mainThreadStack [32768]
 
static OSThread mainThread
 

Function Documentation

◆ CheckHeap()

void CheckHeap ( u32  i_padNo)

◆ countUsed()

static int countUsed ( JKRExpHeap heap)
static

◆ debug()

static void debug ( )
static

◆ Debug_console()

bool Debug_console ( u32  i_padNo)

◆ debugDisplay()

void debugDisplay ( )

◆ LOAD_COPYDATE()

s32 LOAD_COPYDATE ( void )

◆ main()

void main ( )

◆ main01()

void main01 ( void  )

◆ version_check()

void version_check ( )

m_Do_main.cpp Main Initialization

Variable Documentation

◆ ArchiveHeapCheck

HeapCheck ArchiveHeapCheck = HeapCheck(0,"Archive","アーカイブ")
static

◆ CommandHeapCheck

HeapCheck CommandHeapCheck = HeapCheck(0,"Command","コマンド")
static

◆ fillcheck_check_frame

u8 fillcheck_check_frame
static

◆ GameHeapCheck

HeapCheck GameHeapCheck = HeapCheck(0,"Game","ゲーム")
static

◆ HeapCheckTable

HeapCheck* HeapCheckTable[8]
static
Initial value:
= {
}
static HeapCheck J2dHeapCheck
Definition m_Do_main.cpp:76
static HeapCheck RootHeapCheck
Definition m_Do_main.cpp:56
static HeapCheck ZeldaHeapCheck
Definition m_Do_main.cpp:64
static HeapCheck CommandHeapCheck
Definition m_Do_main.cpp:84
static HeapCheck ArchiveHeapCheck
Definition m_Do_main.cpp:72
static HeapCheck SystemHeapCheck
Definition m_Do_main.cpp:60
static HeapCheck GameHeapCheck
Definition m_Do_main.cpp:68
static HeapCheck HostioHeapCheck
Definition m_Do_main.cpp:80

◆ HostioHeapCheck

HeapCheck HostioHeapCheck = HeapCheck(0,"Hostio","ホストIO")
static

◆ J2dHeapCheck

HeapCheck J2dHeapCheck = HeapCheck(0,"J2d","J2D")
static

◆ mainThread

OSThread mainThread
static

◆ mainThreadStack

u8 mainThreadStack[32768]
static

◆ mCheckHeap

bool mCheckHeap
static

◆ mDisplayHeapSize

bool mDisplayHeapSize
static

◆ mSelectHeapBar

u8 mSelectHeapBar
static

◆ RootHeapCheck

HeapCheck RootHeapCheck = HeapCheck(0,"Root","ルート")
static

◆ SystemHeapCheck

HeapCheck SystemHeapCheck = HeapCheck(0,"System","システム")
static

◆ ZeldaHeapCheck

HeapCheck ZeldaHeapCheck = HeapCheck(0,"Zelda","ゼルダ")
static