Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundStarter.h
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1#ifndef Z2SOUNDSTARTER_H
2#define Z2SOUNDSTARTER_H
3
5
6struct Z2SoundStarter : public JAISoundStarter, public JASGlobalInstance<Z2SoundStarter> {
7 Z2SoundStarter(bool);
10
11 virtual ~Z2SoundStarter() {}
13 virtual bool startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, float,
14 float, float, float, float, u32);
15};
16
20
21#endif /* Z2SOUNDSTARTER_H */
Z2SoundStarter * Z2GetSoundStarter()
Definition Z2SoundStarter.h:17
Definition JAISoundHandles.h:14
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition d_a_obj_sekizoa.cpp:447
Definition JAISoundStarter.h:11
Definition JGeometry.h:55
Definition Z2SoundStarter.h:6
u16 getPortData(JAISoundHandle *, u32, s8)
Definition Z2SoundStarter.cpp:98
virtual ~Z2SoundStarter()
Definition Z2SoundStarter.h:11
virtual bool startSound(JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *)
Definition Z2SoundStarter.cpp:15
void setPortData(JAISoundHandle *, u32, u16, s8)
Definition Z2SoundStarter.cpp:82
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9