Z2BgmID
Definition Z2SeqMgr.h:252
@ Z2BGM_SOUL_REQ_DUO
Definition Z2SeqMgr.h:358
@ Z2BGM_TOAL_NIGHT
Definition Z2SeqMgr.h:278
@ Z2BGM_STATUE_GAME
Definition Z2SeqMgr.h:299
@ Z2BGM_LUTERA1
Definition Z2SeqMgr.h:324
@ Z2BGM_WCS_D01
Definition Z2SeqMgr.h:374
@ Z2BGM_FISHING_HIT
Definition Z2SeqMgr.h:326
@ Z2BGM_ITEM_GET_ME_S
Definition Z2SeqMgr.h:413
@ Z2BGM_ITEM_GET_SMELL
Definition Z2SeqMgr.h:383
@ Z2BGM_HARAGIGANT_BTL02
Definition Z2SeqMgr.h:393
@ Z2BGM_BOSS_OCTAEEL_D01
Definition Z2SeqMgr.h:303
@ Z2BGM_ITEM_GET_POU
Definition Z2SeqMgr.h:384
@ Z2BGM_VARIANT
Definition Z2SeqMgr.h:310
@ Z2BGM_CARGO_GAME_TW
Definition Z2SeqMgr.h:311
@ Z2BGM_SHOP02
Definition Z2SeqMgr.h:284
@ Z2BGM_CHURCH1
Definition Z2SeqMgr.h:333
@ Z2BGM_DUNGEON_LV3
Definition Z2SeqMgr.h:285
@ Z2BGM_NEW_02_DUO
Definition Z2SeqMgr.h:378
@ Z2BGM_FISHING_GET3
Definition Z2SeqMgr.h:323
@ Z2BGM_DRAGON_D02
Definition Z2SeqMgr.h:395
@ Z2BGM_MAGNE_GORON_D01
Definition Z2SeqMgr.h:286
@ Z2BGM_LIGHT_PRLD_DUO
Definition Z2SeqMgr.h:355
@ Z2BGM_GOMA_D01
Definition Z2SeqMgr.h:400
@ Z2BGM_EVENT01
Definition Z2SeqMgr.h:276
@ Z2BGM_SNOWBOARD_WIN
Definition Z2SeqMgr.h:405
@ Z2BGM_GAME_OVER
Definition Z2SeqMgr.h:272
@ Z2BGM_HOWL_ZELDASONG
Definition Z2SeqMgr.h:337
@ Z2BGM_SHOP_MARO
Definition Z2SeqMgr.h:342
@ Z2BGM_BOSS_SNOWWOMAN_1
Definition Z2SeqMgr.h:330
@ Z2BGM_DUNGEON_LV8
Definition Z2SeqMgr.h:315
@ Z2BGM_NEW_02_HOWL
Definition Z2SeqMgr.h:377
@ Z2BGM_FACE_OFF_BATTLE3
Definition Z2SeqMgr.h:404
@ Z2BGM_MENU_SELECT
Definition Z2SeqMgr.h:422
@ Z2BGM_BOSS_SNOWWOMAN_0
Definition Z2SeqMgr.h:329
@ Z2BGM_VS_GANON_02
Definition Z2SeqMgr.h:388
@ Z2BGM_DEMO08
Definition Z2SeqMgr.h:331
@ Z2BGM_NEW_02_STONE
Definition Z2SeqMgr.h:376
@ Z2BGM_BOSS_ZANT
Definition Z2SeqMgr.h:351
@ Z2BGM_BRIDGE_ON_FIRE
Definition Z2SeqMgr.h:307
@ Z2BGM_VS_GANON_04
Definition Z2SeqMgr.h:389
@ Z2BGM_POSTMAN
Definition Z2SeqMgr.h:411
@ Z2BGM_EVENT02
Definition Z2SeqMgr.h:300
@ Z2BGM_FISHING
Definition Z2SeqMgr.h:319
@ Z2BGM_BATTLE_TWILIGHT
Definition Z2SeqMgr.h:280
@ Z2BGM_RIVER_GAME_00
Definition Z2SeqMgr.h:418
@ Z2BGM_FISHING_GET2
Definition Z2SeqMgr.h:322
@ Z2BGM_COWBOY_GAME
Definition Z2SeqMgr.h:259
@ Z2BGM_ZORA_D01
Definition Z2SeqMgr.h:419
@ Z2BGM_NEW_01_STONE
Definition Z2SeqMgr.h:369
@ Z2BGM_VS_GANON_01
Definition Z2SeqMgr.h:387
@ Z2BGM_SHOP_CELEB
Definition Z2SeqMgr.h:341
@ Z2BGM_INDOOR
Definition Z2SeqMgr.h:297
@ Z2BGM_HIDDEN_VILLAGE
Definition Z2SeqMgr.h:340
@ Z2BGM_ITEM_GET_ME
Definition Z2SeqMgr.h:273
@ Z2BGM_DRAGON_BTL01
Definition Z2SeqMgr.h:396
@ Z2BGM_TEMPLE_OF_TIME
Definition Z2SeqMgr.h:360
@ Z2BGM_SNOW_MOUNTAIN
Definition Z2SeqMgr.h:327
@ Z2BGM_WCS_GAME
Definition Z2SeqMgr.h:373
@ Z2BGM_TARO_RESCUE
Definition Z2SeqMgr.h:416
@ Z2BGM_HARAGIGANT_D01
Definition Z2SeqMgr.h:390
@ Z2BGM_KOMONJO_GET_INTRO
Definition Z2SeqMgr.h:417
@ Z2BGM_FIELD
Definition Z2SeqMgr.h:255
@ Z2BGM_HOWL_TOBIKUSA
Definition Z2SeqMgr.h:335
@ Z2BGM_MINIGAME_WIN02
Definition Z2SeqMgr.h:410
@ Z2BGM_FACE_OFF_BATTLE
Definition Z2SeqMgr.h:260
@ Z2BGM_SNOWBOARD_LOSE
Definition Z2SeqMgr.h:406
@ Z2BGM_MAGNE_GORON_D02
Definition Z2SeqMgr.h:287
@ Z2BGM_OUGI_TRAINING
Definition Z2SeqMgr.h:365
@ Z2BGM_RODEO
Definition Z2SeqMgr.h:294
@ Z2BGM_DUNGEON_LV7
Definition Z2SeqMgr.h:314
@ Z2BGM_HEART_GET
Definition Z2SeqMgr.h:281
@ Z2BGM_MINIGAME_ROOM
Definition Z2SeqMgr.h:375
@ Z2BGM_OPEN_BOX
Definition Z2SeqMgr.h:271
@ Z2BGM_DEATH_MOUNTAIN02
Definition Z2SeqMgr.h:317
@ Z2BGM_OBACHAN
Definition Z2SeqMgr.h:362
@ Z2BGM_FIELD_LINK_NIGHT
Definition Z2SeqMgr.h:254
@ Z2BGM_BATTLE_NORMAL
Definition Z2SeqMgr.h:268
@ Z2BGM_FISHING_BARE
Definition Z2SeqMgr.h:320
@ Z2BGM_HORSE_BATTLE_D02
Definition Z2SeqMgr.h:274
@ Z2BGM_D30_02_NEXT_REQ
Definition Z2SeqMgr.h:415
@ Z2BGM_KAKARIKO
Definition Z2SeqMgr.h:291
@ Z2BGM_BOOMERAMG_MONKEY
Definition Z2SeqMgr.h:261
@ Z2BGM_TEMP_O
Definition Z2SeqMgr.h:424
@ Z2BGM_FILONE_FOREST
Definition Z2SeqMgr.h:288
@ Z2BGM_HEALING_STONE
Definition Z2SeqMgr.h:366
@ Z2BGM_NEW_03_DUO
Definition Z2SeqMgr.h:381
@ Z2BGM_INDOOR_03
Definition Z2SeqMgr.h:407
@ Z2BGM_RAKKA_HOUSE
Definition Z2SeqMgr.h:354
@ Z2BGM_TEMP
Definition Z2SeqMgr.h:423
@ Z2BGM_HOLY_FOREST
Definition Z2SeqMgr.h:318
@ Z2BGM_DUNGEON_FOREST
Definition Z2SeqMgr.h:262
@ Z2BGM_MIDNA_SOS
Definition Z2SeqMgr.h:348
@ Z2BGM_SUMO
Definition Z2SeqMgr.h:289
@ Z2BGM_SOUL_REQ_HOWL
Definition Z2SeqMgr.h:357
@ Z2BGM_TN_MBOSS_LV9
Definition Z2SeqMgr.h:421
@ Z2BGM_HOWL_UMAKUSA
Definition Z2SeqMgr.h:336
@ Z2BGM_HORSE_BATTLE
Definition Z2SeqMgr.h:257
@ Z2BGM_KOROKORO_GAME
Definition Z2SeqMgr.h:398
@ Z2BGM_BOSSFIREMAN_1
Definition Z2SeqMgr.h:295
@ Z2BGM_LUTERA_DEMO
Definition Z2SeqMgr.h:359
@ Z2BGM_DUNGEON_LV9_02
Definition Z2SeqMgr.h:316
@ Z2BGM_RANCH
Definition Z2SeqMgr.h:269
@ Z2BGM_DUNGEON_LV6
Definition Z2SeqMgr.h:313
@ Z2BGM_GOMA_BTL02
Definition Z2SeqMgr.h:402
@ Z2BGM_FIELD_LINK_DAY
Definition Z2SeqMgr.h:253
@ Z2BGM_TOAL_VILLEGE
Definition Z2SeqMgr.h:258
@ Z2BGM_NEW_03_HOWL
Definition Z2SeqMgr.h:380
@ Z2BGM_CASTLE_TOWN
Definition Z2SeqMgr.h:312
@ Z2BGM_FACE_OFF_BATTLE2
Definition Z2SeqMgr.h:403
@ Z2BGM_ROOM_2
Definition Z2SeqMgr.h:347
@ Z2BGM_BOSSBABA_0
Definition Z2SeqMgr.h:265
@ Z2BGM_HEALING_HOWL
Definition Z2SeqMgr.h:367
@ Z2BGM_BOSSBABA_1
Definition Z2SeqMgr.h:266
@ Z2BGM_DUNGEON_LV2
Definition Z2SeqMgr.h:277
@ Z2BGM_DEATH_MOUNTAIN01
Definition Z2SeqMgr.h:279
@ Z2BGM_HARAGIGANT_D02
Definition Z2SeqMgr.h:391
@ Z2BGM_EVENT05
Definition Z2SeqMgr.h:412
@ Z2BGM_SUB_DUNGEON
Definition Z2SeqMgr.h:372
@ Z2BGM_HARAGIGANT_BTL01
Definition Z2SeqMgr.h:392
@ Z2BGM_HIDDEN_VIL_D1
Definition Z2SeqMgr.h:339
@ Z2BGM_INDOOR_04
Definition Z2SeqMgr.h:408
@ Z2BGM_D30_01_NEXT_REQ
Definition Z2SeqMgr.h:414
@ Z2BGM_DEMO13_SEQ
Definition Z2SeqMgr.h:332
@ Z2BGM_NEW_01_HOWL
Definition Z2SeqMgr.h:370
@ Z2BGM_BOSSFIREMAN_0
Definition Z2SeqMgr.h:290
@ Z2BGM_WILD_GOAT
Definition Z2SeqMgr.h:270
@ Z2BGM_DEKUTOAD_D01
Definition Z2SeqMgr.h:293
@ Z2BGM_TWILIGHT
Definition Z2SeqMgr.h:275
@ Z2BGM_DEMO10
Definition Z2SeqMgr.h:309
@ Z2BGM_DRAGON_D01
Definition Z2SeqMgr.h:394
@ Z2BGM_RIVER_GAME
Definition Z2SeqMgr.h:363
@ Z2BGM_LAKE
Definition Z2SeqMgr.h:343
@ Z2BGM_GG_MBOSS_D01
Definition Z2SeqMgr.h:385
@ Z2BGM_DUNGEON
Definition Z2SeqMgr.h:256
@ Z2BGM_CHURCH2
Definition Z2SeqMgr.h:334
@ Z2BGM_DUNGEON_LV5
Definition Z2SeqMgr.h:308
@ Z2BGM_SUMOMO
Definition Z2SeqMgr.h:353
@ Z2BGM_TN_MBOSS
Definition Z2SeqMgr.h:361
@ Z2BGM_FORTUNE
Definition Z2SeqMgr.h:349
@ Z2BGM_DUNGEON_LV4
Definition Z2SeqMgr.h:298
@ Z2BGM_GG_MBOSS
Definition Z2SeqMgr.h:364
@ Z2BGM_HEALING_DUO
Definition Z2SeqMgr.h:368
@ Z2BGM_STONE_ZELDASONG
Definition Z2SeqMgr.h:344
@ Z2BGM_ITEM_GET_MINI
Definition Z2SeqMgr.h:264
@ Z2BGM_NEW_01_DUO
Definition Z2SeqMgr.h:371
@ Z2BGM_YAMIMUSHI_B_D01
Definition Z2SeqMgr.h:399
@ Z2BGM_BOSS_OCTAEEL_0
Definition Z2SeqMgr.h:301
@ Z2BGM_BOSS_OCTAEEL_1
Definition Z2SeqMgr.h:302
@ Z2BGM_BOSSBABA_2
Definition Z2SeqMgr.h:267
@ Z2BGM_STONE_LIGHT_PRLD
Definition Z2SeqMgr.h:345
@ Z2BGM_SUMO_D02
Definition Z2SeqMgr.h:420
@ Z2BGM_FISHING_GET1
Definition Z2SeqMgr.h:321
@ Z2BGM_BOSS_OCTAEEL_D02
Definition Z2SeqMgr.h:304
@ Z2BGM_NEW_03_STONE
Definition Z2SeqMgr.h:379
@ Z2BGM_ITEM_GET
Definition Z2SeqMgr.h:263
@ Z2BGM_IB_MBOSS
Definition Z2SeqMgr.h:350
@ Z2BGM_LUTERA2
Definition Z2SeqMgr.h:325
@ Z2BGM_DEKUTOAD
Definition Z2SeqMgr.h:292
@ Z2BGM_SOUL_REQ_STONE
Definition Z2SeqMgr.h:356
@ Z2BGM_SUMO_D1
Definition Z2SeqMgr.h:296
@ Z2BGM_SHOP01
Definition Z2SeqMgr.h:283
@ Z2BGM_ZORA_VILLAGE
Definition Z2SeqMgr.h:306
@ Z2BGM_DESERT
Definition Z2SeqMgr.h:305
@ Z2BGM_MINIGAME_WIN01
Definition Z2SeqMgr.h:409
@ Z2BGM_MAGNE_GORON
Definition Z2SeqMgr.h:282
@ Z2BGM_IB_MBOSS_D01
Definition Z2SeqMgr.h:352
@ Z2BGM_P_ZANT
Definition Z2SeqMgr.h:386
@ Z2BGM_DRAGON_BTL02
Definition Z2SeqMgr.h:397
@ Z2BGM_GOMA_BTL01
Definition Z2SeqMgr.h:401
@ Z2BGM_HOWL_LIGHT_PRLD
Definition Z2SeqMgr.h:338
@ Z2BGM_BOSS_SNOWWOMAN_D1
Definition Z2SeqMgr.h:346
@ Z2BGM_ITEM_GET_INSECT
Definition Z2SeqMgr.h:382
@ Z2BGM_SNOW_BOARD
Definition Z2SeqMgr.h:328
Z2SeqMgr * Z2GetSeqMgr()
Definition Z2SeqMgr.h:248
Definition JAISoundHandles.h:14
bool isSoundAttached() const
Definition JAISoundHandles.h:19
JAISoundID getID() const
Definition JAISound.h:261
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
void bgmStreamStop(u32 fadeTime)
Definition Z2SeqMgr.cpp:660
void mbossBgmMuteProcess()
Definition Z2SeqMgr.cpp:2273
void menuOutBgm()
Definition Z2SeqMgr.cpp:1360
Z2SoundFader mBgmPause
Definition Z2SeqMgr.h:213
void setChildTrackVolume(JAISoundHandle *handle, int trackId, f32 volume, u32 moveTime, f32 pan, f32 dolby)
Definition Z2SeqMgr.cpp:1680
void setBattleDistIgnore(bool isBattleDistIgnore)
Definition Z2SeqMgr.cpp:1753
bool isItemGetDemo()
Definition Z2SeqMgr.h:153
void setBattleSeqState(u8 state)
Definition Z2SeqMgr.cpp:1837
void bgmStop(u32 fadeTime, s32)
Definition Z2SeqMgr.cpp:230
u8 mBattleSeqCount
Definition Z2SeqMgr.h:229
void fieldBgmStart()
Definition Z2SeqMgr.cpp:2031
JAISoundHandle mMainBgmHandle
Definition Z2SeqMgr.h:206
Z2SoundFader mMainBgmMaster
Definition Z2SeqMgr.h:211
Z2SoundFader mFanfareMute
Definition Z2SeqMgr.h:215
bool mHeightVolMod
Definition Z2SeqMgr.h:243
u8 mBattleDistState
Definition Z2SeqMgr.h:227
u32 checkPlayingSubBgmFlag()
Definition Z2SeqMgr.h:194
void bgmStreamPrepare(u32 bgmID)
Definition Z2SeqMgr.cpp:586
f32 field_0xcc
Definition Z2SeqMgr.h:235
u8 mSubBgmStatus
Definition Z2SeqMgr.h:226
void setTimeProcVolMod(bool isVolMod, u32 fadeTime)
Definition Z2SeqMgr.cpp:1488
JAISoundHandle * getMainBgmHandle()
Definition Z2SeqMgr.h:198
void onFieldBgmJumpStart()
Definition Z2SeqMgr.cpp:2079
void taktModeMuteOff()
Definition Z2SeqMgr.cpp:2283
bool bgmStreamCheckReady()
Definition Z2SeqMgr.cpp:631
u32 getMainBgmID()
Definition Z2SeqMgr.h:157
void changeBgmStatus(s32 status)
Definition Z2SeqMgr.cpp:672
void taktModeMute()
Definition Z2SeqMgr.cpp:2279
void setHeightVolMod(bool isVolMod, u32 fadeTime)
Definition Z2SeqMgr.cpp:1481
JAISoundHandle * getSubBgmHandle()
Definition Z2SeqMgr.h:199
f32 field_0xc8
Definition Z2SeqMgr.h:234
void setBattleDistState(u8 state)
Definition Z2SeqMgr.cpp:1767
Z2SoundFader field_0x84
Definition Z2SeqMgr.h:218
u8 mBattleSeqState
Definition Z2SeqMgr.h:228
Z2SeqMgr()
Definition Z2SeqMgr.cpp:96
void fieldRidingMute()
Definition Z2SeqMgr.cpp:2054
u8 field_0x04_debug
Definition Z2SeqMgr.h:203
bool mTimeProcVolMod
Definition Z2SeqMgr.h:244
void bgmSetSwordUsing(s32)
Definition Z2SeqMgr.cpp:2275
void stopWolfHowlSong()
Definition Z2SeqMgr.cpp:1437
Z2SoundFader mAllBgmMaster
Definition Z2SeqMgr.h:217
void bgmStreamPlay()
Definition Z2SeqMgr.cpp:639
Z2SoundFader mSceneBgm
Definition Z2SeqMgr.h:214
u32 getStreamBgmID()
Definition Z2SeqMgr.h:179
void resetBattleBgmParams()
Definition Z2SeqMgr.cpp:1716
Z2SoundFader mSubBgmMaster
Definition Z2SeqMgr.h:212
JAISoundHandle mFanfareHandle
Definition Z2SeqMgr.h:208
void bgmNowBattle(f32)
Definition Z2SeqMgr.cpp:2277
void setBattleLastHit(u8 lastHit)
Definition Z2SeqMgr.cpp:1876
void setWindStoneVol(f32 vol, u32 fadeTime)
Definition Z2SeqMgr.h:141
void subBgmStart(u32 bgmID)
Definition Z2SeqMgr.cpp:247
u8 mBgmStatus
Definition Z2SeqMgr.h:225
void bgmAllMute(u32 fadeTime, f32 val)
Definition Z2SeqMgr.h:145
u8 mDekuToadCount
Definition Z2SeqMgr.h:224
u32 getSubBgmID()
Definition Z2SeqMgr.h:168
void changeFishingBgm(s32)
Definition Z2SeqMgr.cpp:1317
void startBattleBgm(bool isFadeIn)
Definition Z2SeqMgr.cpp:1932
u8 mFanfareCount
Definition Z2SeqMgr.h:223
void setBattleGhostMute(bool isBattleGhostMute)
Definition Z2SeqMgr.cpp:1757
u8 mBattleLastHit
Definition Z2SeqMgr.h:231
void processBgmFramework()
Definition Z2SeqMgr.cpp:1498
f32 field_0x00_debug
Definition Z2SeqMgr.h:202
void setTwilightGateVol(f32 vol)
Definition Z2SeqMgr.h:137
void talkOutBgm()
Definition Z2SeqMgr.cpp:1352
void muteSceneBgm(u32 fadeTime, f32 vol)
Definition Z2SeqMgr.h:135
void bgmAllUnMute(u32 fadeTime)
Definition Z2SeqMgr.h:149
bool mRiding
Definition Z2SeqMgr.h:241
JAISoundID mFanfareID
Definition Z2SeqMgr.h:210
JAISoundHandle mStreamBgmHandle
Definition Z2SeqMgr.h:209
u8 field_0xc4
Definition Z2SeqMgr.h:233
void bgmStart(u32 bgmID, u32 fadeTime, s32)
Definition Z2SeqMgr.cpp:132
Z2SoundFader field_0xa4
Definition Z2SeqMgr.h:220
void fieldBgmFramework()
Definition Z2SeqMgr.cpp:2105
void stopBattleBgm(u8 subFadeoutTime, u8 mainFadeinTime)
Definition Z2SeqMgr.cpp:1991
bool flag1
Definition Z2SeqMgr.h:238
void setFieldBgmPlay(bool value)
Definition Z2SeqMgr.h:128
bool mBattleSearched
Definition Z2SeqMgr.h:239
u8 field_0xc1
Definition Z2SeqMgr.h:230
bool mBattleBgmOff
Definition Z2SeqMgr.h:240
void battleBgmFramework()
Definition Z2SeqMgr.cpp:1885
void changeSubBgmStatus(s32 status)
Definition Z2SeqMgr.cpp:1122
void subBgmStop()
Definition Z2SeqMgr.cpp:452
void onVariantBgmJumpEnd(bool)
Definition Z2SeqMgr.cpp:1299
s16 field_0xb8
Definition Z2SeqMgr.h:222
Z2SoundFader mWindStone
Definition Z2SeqMgr.h:219
void setBattleSearched(bool isBattleSearched)
Definition Z2SeqMgr.cpp:1732
void onFieldBgmJumpEnd()
Definition Z2SeqMgr.cpp:2084
bool checkBgmPlaying()
Definition Z2SeqMgr.h:190
u8 mRideCount
Definition Z2SeqMgr.h:232
f32 mTwilightGateVol
Definition Z2SeqMgr.h:221
void unMuteSceneBgm(u32 fadeTime)
Definition Z2SeqMgr.h:130
void subBgmStopInner()
Definition Z2SeqMgr.cpp:546
void onEnemyDamage()
Definition Z2SeqMgr.h:143
JAISoundHandle mSubBgmHandle
Definition Z2SeqMgr.h:207
void setBattleBgmOff(bool isBgmOff)
Definition Z2SeqMgr.cpp:1722
bool mFieldBgmPlay
Definition Z2SeqMgr.h:242
void fanfareFramework()
Definition Z2SeqMgr.cpp:1364
struct Z2SeqMgr::@193 mFlags
void menuInBgm()
Definition Z2SeqMgr.cpp:1356
bool mBattleDistIgnore
Definition Z2SeqMgr.h:237
f32 getChildTrackVolume(JAISoundHandle *handle, int trackId)
Definition Z2SeqMgr.cpp:1665
bool checkBgmIDPlaying(u32 bgmID)
Definition Z2SeqMgr.cpp:1649
Z2SoundFader mStreamBgmMaster
Definition Z2SeqMgr.h:216
void talkInBgm()
Definition Z2SeqMgr.cpp:1344
static u16 const id[4]
Definition d_a_obj_smtile.cpp:242
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
static u32 status
Definition fstload.c:9
Definition JAISoundParams.h:27
f32 apply(f32 value)
Definition JAISoundParams.h:40
void zero()
Definition JAISoundParams.h:28
u32 remainingSteps_
Definition JAISoundParams.h:55
void set(f32 newValue, f32 currentValue, u32 maxSteps)
Definition JAISoundParams.h:34
f32 targetValue_
Definition JAISoundParams.h:54
void calc()
Definition Z2SeqMgr.h:64
void fadeInFromOut(u32 fadeTime)
Definition Z2SeqMgr.h:43
void fadeOut(u32 fadeTime)
Definition Z2SeqMgr.h:35
JAISoundParamsTransition::TTransition transition_
Definition Z2SeqMgr.h:73
void forceOut()
Definition Z2SeqMgr.h:22
void move(f32 value, u32 moveTime)
Definition Z2SeqMgr.h:8
u32 getCount()
Definition Z2SeqMgr.h:48
void fadeIn(u32 fadeTime)
Definition Z2SeqMgr.h:27
void forceIn()
Definition Z2SeqMgr.h:17
f32 getDest()
Definition Z2SeqMgr.h:56
f32 getIntensity() const
Definition Z2SeqMgr.h:52
f32 intensity_
Definition Z2SeqMgr.h:72
f32 get()
Definition Z2SeqMgr.h:68