Z2BgmID
Definition Z2SeqMgr.h:232
@ Z2BGM_SOUL_REQ_DUO
Definition Z2SeqMgr.h:338
@ Z2BGM_TOAL_NIGHT
Definition Z2SeqMgr.h:258
@ Z2BGM_STATUE_GAME
Definition Z2SeqMgr.h:279
@ Z2BGM_LUTERA1
Definition Z2SeqMgr.h:304
@ Z2BGM_WCS_D01
Definition Z2SeqMgr.h:354
@ Z2BGM_FISHING_HIT
Definition Z2SeqMgr.h:306
@ Z2BGM_ITEM_GET_ME_S
Definition Z2SeqMgr.h:393
@ Z2BGM_ITEM_GET_SMELL
Definition Z2SeqMgr.h:363
@ Z2BGM_HARAGIGANT_BTL02
Definition Z2SeqMgr.h:373
@ Z2BGM_BOSS_OCTAEEL_D01
Definition Z2SeqMgr.h:283
@ Z2BGM_ITEM_GET_POU
Definition Z2SeqMgr.h:364
@ Z2BGM_VARIANT
Definition Z2SeqMgr.h:290
@ Z2BGM_CARGO_GAME_TW
Definition Z2SeqMgr.h:291
@ Z2BGM_SHOP02
Definition Z2SeqMgr.h:264
@ Z2BGM_CHURCH1
Definition Z2SeqMgr.h:313
@ Z2BGM_DUNGEON_LV3
Definition Z2SeqMgr.h:265
@ Z2BGM_NEW_02_DUO
Definition Z2SeqMgr.h:358
@ Z2BGM_FISHING_GET3
Definition Z2SeqMgr.h:303
@ Z2BGM_DRAGON_D02
Definition Z2SeqMgr.h:375
@ Z2BGM_MAGNE_GORON_D01
Definition Z2SeqMgr.h:266
@ Z2BGM_LIGHT_PRLD_DUO
Definition Z2SeqMgr.h:335
@ Z2BGM_GOMA_D01
Definition Z2SeqMgr.h:380
@ Z2BGM_EVENT01
Definition Z2SeqMgr.h:256
@ Z2BGM_SNOWBOARD_WIN
Definition Z2SeqMgr.h:385
@ Z2BGM_GAME_OVER
Definition Z2SeqMgr.h:252
@ Z2BGM_HOWL_ZELDASONG
Definition Z2SeqMgr.h:317
@ Z2BGM_SHOP_MARO
Definition Z2SeqMgr.h:322
@ Z2BGM_BOSS_SNOWWOMAN_1
Definition Z2SeqMgr.h:310
@ Z2BGM_DUNGEON_LV8
Definition Z2SeqMgr.h:295
@ Z2BGM_NEW_02_HOWL
Definition Z2SeqMgr.h:357
@ Z2BGM_FACE_OFF_BATTLE3
Definition Z2SeqMgr.h:384
@ Z2BGM_MENU_SELECT
Definition Z2SeqMgr.h:402
@ Z2BGM_BOSS_SNOWWOMAN_0
Definition Z2SeqMgr.h:309
@ Z2BGM_VS_GANON_02
Definition Z2SeqMgr.h:368
@ Z2BGM_DEMO08
Definition Z2SeqMgr.h:311
@ Z2BGM_NEW_02_STONE
Definition Z2SeqMgr.h:356
@ Z2BGM_BOSS_ZANT
Definition Z2SeqMgr.h:331
@ Z2BGM_BRIDGE_ON_FIRE
Definition Z2SeqMgr.h:287
@ Z2BGM_VS_GANON_04
Definition Z2SeqMgr.h:369
@ Z2BGM_POSTMAN
Definition Z2SeqMgr.h:391
@ Z2BGM_EVENT02
Definition Z2SeqMgr.h:280
@ Z2BGM_FISHING
Definition Z2SeqMgr.h:299
@ Z2BGM_BATTLE_TWILIGHT
Definition Z2SeqMgr.h:260
@ Z2BGM_RIVER_GAME_00
Definition Z2SeqMgr.h:398
@ Z2BGM_FISHING_GET2
Definition Z2SeqMgr.h:302
@ Z2BGM_COWBOY_GAME
Definition Z2SeqMgr.h:239
@ Z2BGM_ZORA_D01
Definition Z2SeqMgr.h:399
@ Z2BGM_NEW_01_STONE
Definition Z2SeqMgr.h:349
@ Z2BGM_VS_GANON_01
Definition Z2SeqMgr.h:367
@ Z2BGM_SHOP_CELEB
Definition Z2SeqMgr.h:321
@ Z2BGM_INDOOR
Definition Z2SeqMgr.h:277
@ Z2BGM_HIDDEN_VILLAGE
Definition Z2SeqMgr.h:320
@ Z2BGM_ITEM_GET_ME
Definition Z2SeqMgr.h:253
@ Z2BGM_DRAGON_BTL01
Definition Z2SeqMgr.h:376
@ Z2BGM_TEMPLE_OF_TIME
Definition Z2SeqMgr.h:340
@ Z2BGM_SNOW_MOUNTAIN
Definition Z2SeqMgr.h:307
@ Z2BGM_WCS_GAME
Definition Z2SeqMgr.h:353
@ Z2BGM_TARO_RESCUE
Definition Z2SeqMgr.h:396
@ Z2BGM_HARAGIGANT_D01
Definition Z2SeqMgr.h:370
@ Z2BGM_KOMONJO_GET_INTRO
Definition Z2SeqMgr.h:397
@ Z2BGM_FIELD
Definition Z2SeqMgr.h:235
@ Z2BGM_HOWL_TOBIKUSA
Definition Z2SeqMgr.h:315
@ Z2BGM_MINIGAME_WIN02
Definition Z2SeqMgr.h:390
@ Z2BGM_FACE_OFF_BATTLE
Definition Z2SeqMgr.h:240
@ Z2BGM_SNOWBOARD_LOSE
Definition Z2SeqMgr.h:386
@ Z2BGM_MAGNE_GORON_D02
Definition Z2SeqMgr.h:267
@ Z2BGM_OUGI_TRAINING
Definition Z2SeqMgr.h:345
@ Z2BGM_RODEO
Definition Z2SeqMgr.h:274
@ Z2BGM_DUNGEON_LV7
Definition Z2SeqMgr.h:294
@ Z2BGM_HEART_GET
Definition Z2SeqMgr.h:261
@ Z2BGM_MINIGAME_ROOM
Definition Z2SeqMgr.h:355
@ Z2BGM_OPEN_BOX
Definition Z2SeqMgr.h:251
@ Z2BGM_DEATH_MOUNTAIN02
Definition Z2SeqMgr.h:297
@ Z2BGM_OBACHAN
Definition Z2SeqMgr.h:342
@ Z2BGM_FIELD_LINK_NIGHT
Definition Z2SeqMgr.h:234
@ Z2BGM_BATTLE_NORMAL
Definition Z2SeqMgr.h:248
@ Z2BGM_FISHING_BARE
Definition Z2SeqMgr.h:300
@ Z2BGM_HORSE_BATTLE_D02
Definition Z2SeqMgr.h:254
@ Z2BGM_D30_02_NEXT_REQ
Definition Z2SeqMgr.h:395
@ Z2BGM_KAKARIKO
Definition Z2SeqMgr.h:271
@ Z2BGM_BOOMERAMG_MONKEY
Definition Z2SeqMgr.h:241
@ Z2BGM_TEMP_O
Definition Z2SeqMgr.h:404
@ Z2BGM_FILONE_FOREST
Definition Z2SeqMgr.h:268
@ Z2BGM_HEALING_STONE
Definition Z2SeqMgr.h:346
@ Z2BGM_NEW_03_DUO
Definition Z2SeqMgr.h:361
@ Z2BGM_INDOOR_03
Definition Z2SeqMgr.h:387
@ Z2BGM_RAKKA_HOUSE
Definition Z2SeqMgr.h:334
@ Z2BGM_TEMP
Definition Z2SeqMgr.h:403
@ Z2BGM_HOLY_FOREST
Definition Z2SeqMgr.h:298
@ Z2BGM_DUNGEON_FOREST
Definition Z2SeqMgr.h:242
@ Z2BGM_MIDNA_SOS
Definition Z2SeqMgr.h:328
@ Z2BGM_SUMO
Definition Z2SeqMgr.h:269
@ Z2BGM_SOUL_REQ_HOWL
Definition Z2SeqMgr.h:337
@ Z2BGM_TN_MBOSS_LV9
Definition Z2SeqMgr.h:401
@ Z2BGM_HOWL_UMAKUSA
Definition Z2SeqMgr.h:316
@ Z2BGM_HORSE_BATTLE
Definition Z2SeqMgr.h:237
@ Z2BGM_KOROKORO_GAME
Definition Z2SeqMgr.h:378
@ Z2BGM_BOSSFIREMAN_1
Definition Z2SeqMgr.h:275
@ Z2BGM_LUTERA_DEMO
Definition Z2SeqMgr.h:339
@ Z2BGM_DUNGEON_LV9_02
Definition Z2SeqMgr.h:296
@ Z2BGM_RANCH
Definition Z2SeqMgr.h:249
@ Z2BGM_DUNGEON_LV6
Definition Z2SeqMgr.h:293
@ Z2BGM_GOMA_BTL02
Definition Z2SeqMgr.h:382
@ Z2BGM_FIELD_LINK_DAY
Definition Z2SeqMgr.h:233
@ Z2BGM_TOAL_VILLEGE
Definition Z2SeqMgr.h:238
@ Z2BGM_NEW_03_HOWL
Definition Z2SeqMgr.h:360
@ Z2BGM_CASTLE_TOWN
Definition Z2SeqMgr.h:292
@ Z2BGM_FACE_OFF_BATTLE2
Definition Z2SeqMgr.h:383
@ Z2BGM_ROOM_2
Definition Z2SeqMgr.h:327
@ Z2BGM_BOSSBABA_0
Definition Z2SeqMgr.h:245
@ Z2BGM_HEALING_HOWL
Definition Z2SeqMgr.h:347
@ Z2BGM_BOSSBABA_1
Definition Z2SeqMgr.h:246
@ Z2BGM_DUNGEON_LV2
Definition Z2SeqMgr.h:257
@ Z2BGM_DEATH_MOUNTAIN01
Definition Z2SeqMgr.h:259
@ Z2BGM_HARAGIGANT_D02
Definition Z2SeqMgr.h:371
@ Z2BGM_EVENT05
Definition Z2SeqMgr.h:392
@ Z2BGM_SUB_DUNGEON
Definition Z2SeqMgr.h:352
@ Z2BGM_HARAGIGANT_BTL01
Definition Z2SeqMgr.h:372
@ Z2BGM_HIDDEN_VIL_D1
Definition Z2SeqMgr.h:319
@ Z2BGM_INDOOR_04
Definition Z2SeqMgr.h:388
@ Z2BGM_D30_01_NEXT_REQ
Definition Z2SeqMgr.h:394
@ Z2BGM_DEMO13_SEQ
Definition Z2SeqMgr.h:312
@ Z2BGM_NEW_01_HOWL
Definition Z2SeqMgr.h:350
@ Z2BGM_BOSSFIREMAN_0
Definition Z2SeqMgr.h:270
@ Z2BGM_WILD_GOAT
Definition Z2SeqMgr.h:250
@ Z2BGM_DEKUTOAD_D01
Definition Z2SeqMgr.h:273
@ Z2BGM_TWILIGHT
Definition Z2SeqMgr.h:255
@ Z2BGM_DEMO10
Definition Z2SeqMgr.h:289
@ Z2BGM_DRAGON_D01
Definition Z2SeqMgr.h:374
@ Z2BGM_RIVER_GAME
Definition Z2SeqMgr.h:343
@ Z2BGM_LAKE
Definition Z2SeqMgr.h:323
@ Z2BGM_GG_MBOSS_D01
Definition Z2SeqMgr.h:365
@ Z2BGM_DUNGEON
Definition Z2SeqMgr.h:236
@ Z2BGM_CHURCH2
Definition Z2SeqMgr.h:314
@ Z2BGM_DUNGEON_LV5
Definition Z2SeqMgr.h:288
@ Z2BGM_SUMOMO
Definition Z2SeqMgr.h:333
@ Z2BGM_TN_MBOSS
Definition Z2SeqMgr.h:341
@ Z2BGM_FORTUNE
Definition Z2SeqMgr.h:329
@ Z2BGM_DUNGEON_LV4
Definition Z2SeqMgr.h:278
@ Z2BGM_GG_MBOSS
Definition Z2SeqMgr.h:344
@ Z2BGM_HEALING_DUO
Definition Z2SeqMgr.h:348
@ Z2BGM_STONE_ZELDASONG
Definition Z2SeqMgr.h:324
@ Z2BGM_ITEM_GET_MINI
Definition Z2SeqMgr.h:244
@ Z2BGM_NEW_01_DUO
Definition Z2SeqMgr.h:351
@ Z2BGM_YAMIMUSHI_B_D01
Definition Z2SeqMgr.h:379
@ Z2BGM_BOSS_OCTAEEL_0
Definition Z2SeqMgr.h:281
@ Z2BGM_BOSS_OCTAEEL_1
Definition Z2SeqMgr.h:282
@ Z2BGM_BOSSBABA_2
Definition Z2SeqMgr.h:247
@ Z2BGM_STONE_LIGHT_PRLD
Definition Z2SeqMgr.h:325
@ Z2BGM_SUMO_D02
Definition Z2SeqMgr.h:400
@ Z2BGM_FISHING_GET1
Definition Z2SeqMgr.h:301
@ Z2BGM_BOSS_OCTAEEL_D02
Definition Z2SeqMgr.h:284
@ Z2BGM_NEW_03_STONE
Definition Z2SeqMgr.h:359
@ Z2BGM_ITEM_GET
Definition Z2SeqMgr.h:243
@ Z2BGM_IB_MBOSS
Definition Z2SeqMgr.h:330
@ Z2BGM_LUTERA2
Definition Z2SeqMgr.h:305
@ Z2BGM_DEKUTOAD
Definition Z2SeqMgr.h:272
@ Z2BGM_SOUL_REQ_STONE
Definition Z2SeqMgr.h:336
@ Z2BGM_SUMO_D1
Definition Z2SeqMgr.h:276
@ Z2BGM_SHOP01
Definition Z2SeqMgr.h:263
@ Z2BGM_ZORA_VILLAGE
Definition Z2SeqMgr.h:286
@ Z2BGM_DESERT
Definition Z2SeqMgr.h:285
@ Z2BGM_MINIGAME_WIN01
Definition Z2SeqMgr.h:389
@ Z2BGM_MAGNE_GORON
Definition Z2SeqMgr.h:262
@ Z2BGM_IB_MBOSS_D01
Definition Z2SeqMgr.h:332
@ Z2BGM_P_ZANT
Definition Z2SeqMgr.h:366
@ Z2BGM_DRAGON_BTL02
Definition Z2SeqMgr.h:377
@ Z2BGM_GOMA_BTL01
Definition Z2SeqMgr.h:381
@ Z2BGM_HOWL_LIGHT_PRLD
Definition Z2SeqMgr.h:318
@ Z2BGM_BOSS_SNOWWOMAN_D1
Definition Z2SeqMgr.h:326
@ Z2BGM_ITEM_GET_INSECT
Definition Z2SeqMgr.h:362
@ Z2BGM_SNOW_BOARD
Definition Z2SeqMgr.h:308
Z2SeqMgr * Z2GetSeqMgr()
Definition Z2SeqMgr.h:228
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition JAISoundHandles.h:14
bool isSoundAttached() const
Definition JAISoundHandles.h:19
JAISoundID getID() const
Definition JAISound.h:261
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition d_a_obj_sekizoa.cpp:447
Definition JAISoundParams.h:27
u32 mCount
Definition JAISoundParams.h:55
void zero()
Definition JAISoundParams.h:28
void set(f32 newValue, f32 intensity, u32 fadeCount)
Definition JAISoundParams.h:34
f32 apply(f32 param_0)
Definition JAISoundParams.h:40
f32 mDest
Definition JAISoundParams.h:54
Definition d_a_obj_sekizoa.cpp:441
void bgmAllUnMute(u32 count)
Definition Z2SeqMgr.h:143
void unMuteSceneBgm(u32 count)
Definition Z2SeqMgr.h:127
void mbossBgmMuteProcess()
Definition Z2SeqMgr.cpp:2212
void setBattleDistIgnore(bool)
Definition Z2SeqMgr.cpp:1700
void menuOutBgm()
Definition Z2SeqMgr.cpp:1302
Z2SoundFader mBgmPause
Definition Z2SeqMgr.h:193
bool isItemGetDemo()
Definition Z2SeqMgr.h:147
u8 mBattleSeqCount
Definition Z2SeqMgr.h:209
void fieldBgmStart()
Definition Z2SeqMgr.cpp:1970
JAISoundHandle mMainBgmHandle
Definition Z2SeqMgr.h:186
Z2SoundFader mMainBgmMaster
Definition Z2SeqMgr.h:191
Z2SoundFader mFanfareMute
Definition Z2SeqMgr.h:195
bool mHeightVolMod
Definition Z2SeqMgr.h:223
void bgmStop(u32 i_bgmID, s32)
u8 mBattleDistState
Definition Z2SeqMgr.h:207
void changeSubBgmStatus(s32)
Definition Z2SeqMgr.cpp:1067
struct Z2SeqMgr::@132 mFlags
f32 field_0xcc
Definition Z2SeqMgr.h:215
bool checkBgmIDPlaying(u32)
Definition Z2SeqMgr.cpp:1598
u8 mSubBgmStatus
Definition Z2SeqMgr.h:206
void bgmAllMute(u32 count, f32 val)
Definition Z2SeqMgr.h:139
JAISoundHandle * getMainBgmHandle()
Definition Z2SeqMgr.h:183
void onFieldBgmJumpStart()
Definition Z2SeqMgr.cpp:2018
void taktModeMuteOff()
Definition Z2SeqMgr.cpp:2232
bool bgmStreamCheckReady()
Definition Z2SeqMgr.cpp:599
u32 getMainBgmID()
Definition Z2SeqMgr.h:151
void taktModeMute()
Definition Z2SeqMgr.cpp:2227
JAISoundHandle * getSubBgmHandle()
Definition Z2SeqMgr.h:184
f32 field_0xc8
Definition Z2SeqMgr.h:214
Z2SoundFader field_0x84
Definition Z2SeqMgr.h:198
f32 getChildTrackVolume(JAISoundHandle *, int)
Definition Z2SeqMgr.cpp:1613
u8 mBattleSeqState
Definition Z2SeqMgr.h:208
void setChildTrackVolume(JAISoundHandle *, int, float, u32, float, float)
Definition Z2SeqMgr.cpp:1629
Z2SeqMgr()
Definition Z2SeqMgr.cpp:19
void fieldRidingMute()
Definition Z2SeqMgr.cpp:1993
void bgmStart(u32 i_bgmID, u32, s32)
Definition Z2SeqMgr.cpp:50
bool mTimeProcVolMod
Definition Z2SeqMgr.h:224
void bgmSetSwordUsing(s32)
Definition Z2SeqMgr.cpp:2217
void stopWolfHowlSong()
Definition Z2SeqMgr.cpp:1381
Z2SoundFader mAllBgmMaster
Definition Z2SeqMgr.h:197
void bgmNowBattle(float)
Definition Z2SeqMgr.cpp:2222
void setHeightVolMod(bool, u32)
Definition Z2SeqMgr.cpp:1426
void bgmStreamPlay()
Definition Z2SeqMgr.cpp:608
Z2SoundFader mSceneBgm
Definition Z2SeqMgr.h:194
u32 getStreamBgmID()
Definition Z2SeqMgr.h:167
void resetBattleBgmParams()
Definition Z2SeqMgr.cpp:1661
void startBattleBgm(bool)
Definition Z2SeqMgr.cpp:1880
Z2SoundFader mSubBgmMaster
Definition Z2SeqMgr.h:192
void stopBattleBgm(u8, u8)
Definition Z2SeqMgr.cpp:1935
void setBattleSearched(bool)
Definition Z2SeqMgr.cpp:1678
JAISoundHandle mFanfareHandle
Definition Z2SeqMgr.h:188
u8 mBgmStatus
Definition Z2SeqMgr.h:205
void setBattleLastHit(u8)
Definition Z2SeqMgr.cpp:1825
u8 mDekuToadCount
Definition Z2SeqMgr.h:204
u32 getSubBgmID()
Definition Z2SeqMgr.h:159
void changeFishingBgm(s32)
Definition Z2SeqMgr.cpp:1254
u8 mFanfareCount
Definition Z2SeqMgr.h:203
void setBattleBgmOff(bool)
Definition Z2SeqMgr.cpp:1668
u8 mBattleLastHit
Definition Z2SeqMgr.h:211
void processBgmFramework()
Definition Z2SeqMgr.cpp:1448
void setTwilightGateVol(f32 vol)
Definition Z2SeqMgr.h:132
void talkOutBgm()
Definition Z2SeqMgr.cpp:1292
void setBattleDistState(u8)
Definition Z2SeqMgr.cpp:1716
void muteSceneBgm(u32 count, f32 vol)
Definition Z2SeqMgr.h:131
bool mRiding
Definition Z2SeqMgr.h:221
JAISoundID mFanfareID
Definition Z2SeqMgr.h:190
JAISoundHandle mStreamBgmHandle
Definition Z2SeqMgr.h:189
u8 field_0xc4
Definition Z2SeqMgr.h:213
Z2SoundFader field_0xa4
Definition Z2SeqMgr.h:200
void fieldBgmFramework()
Definition Z2SeqMgr.cpp:2044
void setWindStoneVol(f32 vol, u32 count)
Definition Z2SeqMgr.h:135
bool flag1
Definition Z2SeqMgr.h:218
void setFieldBgmPlay(bool value)
Definition Z2SeqMgr.h:126
bool mBattleSearched
Definition Z2SeqMgr.h:219
u8 field_0xc1
Definition Z2SeqMgr.h:210
bool mBattleBgmOff
Definition Z2SeqMgr.h:220
void battleBgmFramework()
Definition Z2SeqMgr.cpp:1835
void changeBgmStatus(s32)
Definition Z2SeqMgr.cpp:636
void setBattleSeqState(u8)
Definition Z2SeqMgr.cpp:1786
void onVariantBgmJumpEnd(bool)
Definition Z2SeqMgr.cpp:1236
s16 field_0xb8
Definition Z2SeqMgr.h:202
Z2SoundFader mWindStone
Definition Z2SeqMgr.h:199
void bgmStreamPrepare(u32)
Definition Z2SeqMgr.cpp:554
void setBattleGhostMute(bool)
Definition Z2SeqMgr.cpp:1705
void onFieldBgmJumpEnd()
Definition Z2SeqMgr.cpp:2024
bool checkBgmPlaying()
Definition Z2SeqMgr.h:175
void bgmStreamStop(u32)
Definition Z2SeqMgr.cpp:625
u8 mRideCount
Definition Z2SeqMgr.h:212
f32 mTwilightGateVol
Definition Z2SeqMgr.h:201
void subBgmStopInner()
Definition Z2SeqMgr.cpp:514
void onEnemyDamage()
Definition Z2SeqMgr.h:137
JAISoundHandle mSubBgmHandle
Definition Z2SeqMgr.h:187
void setTimeProcVolMod(bool, u32)
Definition Z2SeqMgr.cpp:1434
bool mFieldBgmPlay
Definition Z2SeqMgr.h:222
void fanfareFramework()
Definition Z2SeqMgr.cpp:1307
void menuInBgm()
Definition Z2SeqMgr.cpp:1297
bool mBattleDistIgnore
Definition Z2SeqMgr.h:217
Z2SoundFader mStreamBgmMaster
Definition Z2SeqMgr.h:196
void talkInBgm()
Definition Z2SeqMgr.cpp:1282
void calc()
Definition Z2SeqMgr.h:64
void move(f32 vol, u32 count)
Definition Z2SeqMgr.h:8
float mIntensity
Definition Z2SeqMgr.h:72
void forceOut()
Definition Z2SeqMgr.h:22
JAISoundParamsTransition::TTransition mTransition
Definition Z2SeqMgr.h:73
void fadeInFromOut(u32 count)
Definition Z2SeqMgr.h:43
u32 getCount()
Definition Z2SeqMgr.h:48
f32 getIntensity()
Definition Z2SeqMgr.h:52
void forceIn()
Definition Z2SeqMgr.h:17
f32 getDest()
Definition Z2SeqMgr.h:56
void fadeIn(u32 count)
Definition Z2SeqMgr.h:27
f32 get()
Definition Z2SeqMgr.h:68
void fadeOut(u32 count)
Definition Z2SeqMgr.h:35
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8