Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2DebugSys.h
Go to the documentation of this file.
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#ifndef Z2DEBUGSYS_H
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#define Z2DEBUGSYS_H
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#include "
JSystem/JAudio2/JASGadget.h
"
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#include "
JSystem/JAudio2/JAISeqDataMgr.h
"
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struct
Z2DebugSys
:
public
JASGlobalInstance
<Z2DebugSys> {
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Z2DebugSys
();
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~Z2DebugSys
();
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void
initJAW
();
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void
initSoundHioNode
();
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void
debugframework
();
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JAISeqDataMgr
*
initSeSeqDataMgr
(
const
void
*);
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};
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#endif
JAISeqDataMgr.h
JASGadget.h
JASGlobalInstance
Definition
JASGadget.h:12
JAISeqDataMgr
Definition
JAISeqDataMgr.h:59
Z2DebugSys
Definition
Z2DebugSys.h:7
Z2DebugSys::debugframework
void debugframework()
Z2DebugSys::initSeSeqDataMgr
JAISeqDataMgr * initSeSeqDataMgr(const void *)
Z2DebugSys::initJAW
void initJAW()
Z2DebugSys::initSoundHioNode
void initSoundHioNode()
Z2DebugSys::Z2DebugSys
Z2DebugSys()
Z2DebugSys::~Z2DebugSys
~Z2DebugSys()
include
Z2AudioLib
Z2DebugSys.h
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