T cLib_calcTimer(T *value)
Definition c_lib.h:79
Definition Z2Creature.h:140
Definition d_bg_s_acch.h:268
Definition d_bg_s_lin_chk.h:62
Definition d_particle_copoly.h:70
Definition d_a_horse.h:15
f32 field_0x14
Definition d_a_horse.h:23
cXyz * field_0x0[2]
Definition d_a_horse.h:20
void setReinPos(int)
Definition d_a_horse.cpp:152
int field_0x8[2]
Definition d_a_horse.h:21
void setReinPosPart(int)
Definition d_a_horse.cpp:199
cXyz field_0x1c
Definition d_a_horse.h:25
f32 field_0x10
Definition d_a_horse.h:22
f32 field_0x18
Definition d_a_horse.h:24
Epona.
Definition d_a_horse.h:50
void copyReinPos()
Definition d_a_horse.cpp:2880
s16 field_0x170e
Definition d_a_horse.h:403
int callHorse(const cXyz *param_0)
Definition d_a_horse.h:258
void onMoveAccept()
Definition d_a_horse.h:288
void offCutTurnCancel()
Definition d_a_horse.h:296
int setSingleAnime(u16, f32, f32, s16, f32, int)
Definition d_a_horse.cpp:897
void offEndResetStateFlg0(daHorse_ERFLG0 i_flag)
Definition d_a_horse.h:246
mDoExt_btpAnm m_btp
Definition d_a_horse.h:336
void setTurnStartVibration()
Definition d_a_horse.cpp:1461
void setNeckAnimeMorf()
Definition d_a_horse.cpp:3162
void onRideFlg()
Definition d_a_horse.h:241
void setWalkSpeedF()
Definition d_a_horse.h:317
void animePlay()
Definition d_a_horse.cpp:946
daScex_c * m_scnChg_buffer[50]
Definition d_a_horse.h:360
bool checkEndResetStateFlg0(daHorse_ERFLG0 flag) const
Definition d_a_horse.h:232
void onRodeoMode()
Definition d_a_horse.h:291
u8 m_procID
Definition d_a_horse.h:362
MtxP getRootMtx()
Definition d_a_horse.h:251
s16 field_0x1722
Definition d_a_horse.h:413
daHorseFootData_c m_footData[4]
Definition d_a_horse.h:361
s16 m_lashCnt
Definition d_a_horse.h:396
f32 getLashMaxSpeedF()
Definition d_a_horse.h:235
void onEndResetStateFlg0(daHorse_ERFLG0 i_flag)
Definition d_a_horse.h:245
cXyz field_0x17a0
Definition d_a_horse.h:444
int field_0x1728
Definition d_a_horse.h:415
void setReinPosNormalSubstance()
Definition d_a_horse.cpp:2975
f32 m_demoStickR
Definition d_a_horse.h:438
u32 m_demoMode
Definition d_a_horse.h:420
int execute()
Definition d_a_horse.cpp:4271
u16 m_anmIdx[3]
Definition d_a_horse.h:375
bool checkWait() const
Definition d_a_horse.h:271
s16 m_aimNeckAngleY
Definition d_a_horse.h:389
s16 field_0x16e8
Definition d_a_horse.h:384
mDoExt_MtxCalcAnmBlendTblOld * m_mtxcalc
Definition d_a_horse.h:337
u8 m_rodeoPoint
Definition d_a_horse.h:368
int procTurnInit(int)
Definition d_a_horse.cpp:3822
void bgCheck()
Definition d_a_horse.cpp:3010
void onTagJump(f32 param_0, f32 param_1, f32 param_2)
Definition d_a_horse.h:281
f32 getNormalMaxSpeedF()
Definition d_a_horse.h:234
bool checkNoBombProc() const
Definition d_a_horse.h:230
u8 m_rodeoPointCnt
Definition d_a_horse.h:369
s16 m_lashAccelerationTime
Definition d_a_horse.h:392
u8 field_0x16b6
Definition d_a_horse.h:364
void(daHorse_c::* m_setReinPosHand)(int)
Definition d_a_horse.h:452
MtxP getLeftStirrupMtx()
Definition d_a_horse.h:319
int modelCallBack(int)
Definition d_a_horse.cpp:405
s16 field_0x16d4[3]
Definition d_a_horse.h:380
f32 field_0x177C
Definition d_a_horse.h:435
int field_0x1204
Definition d_a_horse.h:357
dBgS_HorseLinChk m_linechk
Definition d_a_horse.h:345
int procToolDemoInit()
Definition d_a_horse.cpp:4193
void footBgCheck()
Definition d_a_horse.cpp:2687
MtxP getRightStirrupMtx()
Definition d_a_horse.h:320
f32 field_0x1774
Definition d_a_horse.h:433
s16 field_0x16d0
Definition d_a_horse.h:378
int procWait()
Definition d_a_horse.cpp:3462
u8 field_0x16b7
Definition d_a_horse.h:365
dPath * m_rodeoPath
Definition d_a_horse.h:354
BOOL checkRodeoLeft() const
Definition d_a_horse.h:267
void setEffect()
Definition d_a_horse.cpp:2241
BOOL checkTurnInput()
Definition d_a_horse.cpp:3101
void setRoomInfo(int)
Definition d_a_horse.cpp:2100
s16 field_0x1720
Definition d_a_horse.h:412
u8 field_0x16bc
Definition d_a_horse.h:370
cXyz field_0x17b8
Definition d_a_horse.h:446
void setDemoData()
Definition d_a_horse.cpp:1201
void getLashDashStart() const
void onPlayerLash()
Definition d_a_horse.h:289
f32 getAnmFrameMax(int i_idx) const
Definition d_a_horse.h:252
f32 m_lashMaxSpeedF
Definition d_a_horse.h:440
void setStickRodeoMove()
Definition d_a_horse.cpp:1085
u32 checkStateFlg0(daHorse_FLG0 flag) const
Definition d_a_horse.h:233
s16 field_0x170a
Definition d_a_horse.h:401
int checkDemoAction()
Definition d_a_horse.cpp:989
int procStopInit()
Definition d_a_horse.cpp:3685
cXyz m_demoPos0
Definition d_a_horse.h:447
s16 getCowHitAngle() const
Definition d_a_horse.h:278
daPy_actorKeep_c m_zeldaActorKeep
Definition d_a_horse.h:359
s8 m_scnChg_num
Definition d_a_horse.h:372
dCcD_Sph m_head_sph
Definition d_a_horse.h:349
void setReinPosHandSubstance(int)
Definition d_a_horse.cpp:2903
s16 field_0x16ce
Definition d_a_horse.h:377
f32 field_0x1760
Definition d_a_horse.h:428
BOOL checkTgHitTurn()
Definition d_a_horse.cpp:3106
s16 field_0x171a
Definition d_a_horse.h:409
void setTalkModeWolf()
Definition d_a_horse.cpp:3274
u16 m_flowID
Definition d_a_horse.h:373
void autoGroundHit()
Definition d_a_horse.cpp:2417
u16 field_0x16f6
Definition d_a_horse.h:391
int setSpeedAndAngle()
Definition d_a_horse.cpp:1828
void onDemoJumpDistance(f32, f32)
Definition d_a_e_wb.cpp:4310
int procLargeDamageInit()
Definition d_a_horse.cpp:4167
s16 m_demoMoveAngle
Definition d_a_horse.h:394
u8 m_poly_sound
Definition d_a_horse.h:367
bool checkInputOnR() const
Definition d_a_horse.h:328
s16 field_0x171c
Definition d_a_horse.h:410
s16 field_0x1702
Definition d_a_horse.h:397
bool checkTurnStand() const
Definition d_a_horse.h:263
cXyz m_bodyEyePos
Definition d_a_horse.h:445
void setNeckAnime(u16, f32, f32, s16)
Definition d_a_horse.cpp:3177
bool checkOriginalDemo() const
Definition d_a_horse.h:275
void setHorsePosAndAngle(cXyz const *, s16)
Definition d_a_e_wb.cpp:4348
f32 field_0x1794
Definition d_a_horse.h:441
int field_0x1730
Definition d_a_horse.h:417
void onCutTurnCancel()
Definition d_a_horse.h:295
s16 field_0x1710
Definition d_a_horse.h:404
dCcD_Stts m_cc_stts
Definition d_a_horse.h:344
daHorse_RFLG0
Definition d_a_horse.h:69
@ RFLG0_UNK_200
Definition d_a_horse.h:79
@ RFLG0_UNK_100
Definition d_a_horse.h:78
@ RFLG0_UNK_1
Definition d_a_horse.h:70
@ RFLG0_ENEMY_SEARCH
Definition d_a_horse.h:71
@ RFLG0_UNK_20
Definition d_a_horse.h:75
@ RFLG0_UNK_4
Definition d_a_horse.h:72
@ RFLG0_TURN_STAND
Definition d_a_horse.h:74
@ RFLG0_TURN_STAND_CAMERA
Definition d_a_horse.h:76
@ RFLG0_UNK_80
Definition d_a_horse.h:77
@ RFLG0_LASH_DASH_START
Definition d_a_horse.h:73
dCcD_Cyl m_at_cyl
Definition d_a_horse.h:348
BOOL checkTurnCancelFrame() const
Definition d_a_horse.h:300
void offPlayerBackRideLash()
Definition d_a_horse.h:290
f32 getAnmFrame(int i_idx) const
Definition d_a_horse.h:253
f32 field_0x1784
Definition d_a_horse.h:437
dPaPoF_c field_0x17dc
Definition d_a_horse.h:449
BOOL checkTurnPlayerState()
Definition d_a_horse.cpp:1822
int procStop()
Definition d_a_horse.cpp:3726
dBgS_AcchCir m_acchcir[3]
Definition d_a_horse.h:342
request_of_phase_process_class m_phase
Definition d_a_horse.h:333
u8 field_0x16da[0x16E0 - 0x16DA]
Definition d_a_horse.h:381
bool checkResetStateFlg0(daHorse_RFLG0 flag) const
Definition d_a_horse.h:231
void setStickData()
Definition d_a_horse.cpp:1402
BOOL checkServiceWaitAnime()
Definition d_a_horse.cpp:3091
BOOL checkTurn() const
Definition d_a_horse.h:268
void acceptPlayerRide()
Definition d_a_horse.cpp:1392
s16 field_0x1712
Definition d_a_horse.h:405
f32 field_0x1780
Definition d_a_horse.h:436
int setFootMatrix()
Definition d_a_horse.cpp:2517
void setMatrix()
Definition d_a_horse.cpp:2170
MtxP getSaddleMtx()
Definition d_a_horse.h:250
bool checkCutTurnCancel() const
Definition d_a_horse.h:265
bool checkTurnStandCamera() const
Definition d_a_horse.h:262
u32 checkRodeoMode() const
Definition d_a_horse.h:264
s8 m_reverb
Definition d_a_horse.h:363
void offStateFlg0(daHorse_FLG0 flag)
Definition d_a_horse.h:244
s16 field_0x1714
Definition d_a_horse.h:406
Z2CreatureRide m_sound
Definition d_a_horse.h:350
s16 getAimNeckAngleY() const
Definition d_a_horse.h:254
static u16 const m_footJointTable[]
Definition d_a_horse.h:59
void offTurnCancelKeep()
Definition d_a_horse.h:298
bool checkSpecialWallHit(const cXyz ¶m_0)
Definition d_a_horse.h:249
daHorse_FLG0
Definition d_a_horse.h:82
@ FLG0_CALL_HORSE
Definition d_a_horse.h:108
@ FLG0_RODEO_MODE
Definition d_a_horse.h:112
@ FLG0_TURN_CANCEL_KEEP
Definition d_a_horse.h:110
@ FLG0_UNK_400000
Definition d_a_horse.h:105
@ FLG0_UNK_80000
Definition d_a_horse.h:102
@ FLG0_UNK_8
Definition d_a_horse.h:86
@ FLG0_UNK_200000
Definition d_a_horse.h:104
@ FLG0_UNK_40000
Definition d_a_horse.h:101
@ FLG0_UNK_2
Definition d_a_horse.h:84
@ FLG0_UNK_1
Definition d_a_horse.h:83
@ FLG0_UNK_100000
Definition d_a_horse.h:103
@ FLG0_NO_DRAW_WAIT
Definition d_a_horse.h:90
@ FLG0_PLAYER_BACK_RIDE_LASH
Definition d_a_horse.h:99
@ FLG0_UNK_100
Definition d_a_horse.h:91
@ FLG0_UNK_4000000
Definition d_a_horse.h:107
@ FLG0_UNK_800
Definition d_a_horse.h:94
@ FLG0_UNK_20000
Definition d_a_horse.h:100
@ FLG0_UNK_2000000
Definition d_a_horse.h:106
@ FLG0_UNK_400
Definition d_a_horse.h:93
@ FLG0_UNK_10000000
Definition d_a_horse.h:109
@ FLG0_UNK_8000
Definition d_a_horse.h:98
@ FLG0_UNK_10
Definition d_a_horse.h:87
@ FLG0_UNK_1000
Definition d_a_horse.h:95
@ FLG0_UNK_2000
Definition d_a_horse.h:96
@ FLG0_UNK_200
Definition d_a_horse.h:92
@ FLG0_UNK_4000
Definition d_a_horse.h:97
@ FLG0_RODEO_LEFT
Definition d_a_horse.h:88
@ FLG0_RIDE_START_FLG
Definition d_a_horse.h:89
@ FLG0_UNK_40000000
Definition d_a_horse.h:111
@ FLG0_UNK_4
Definition d_a_horse.h:85
s16 m_serviceWaitTimer
Definition d_a_horse.h:387
BOOL checkTurnAfterFastMove(f32)
Definition d_a_horse.cpp:3123
static BOOL checkEnding()
Definition d_a_horse.cpp:582
f32 field_0x1798
Definition d_a_horse.h:442
void setDemoStickR(f32 stick)
Definition d_a_horse.h:237
daHorse_ERFLG0
Definition d_a_horse.h:52
@ ERFLG0_UNK_4
Definition d_a_horse.h:55
@ ERFLG0_RIDE_RUN_FLG
Definition d_a_horse.h:60
@ ERFLG0_UNK_2
Definition d_a_horse.h:54
@ ERFLG0_UNK_18
Definition d_a_horse.h:66
@ ERFLG0_CUT_TURN_CANCEL
Definition d_a_horse.h:61
@ ERFLG0_UNK_8
Definition d_a_horse.h:56
@ ERFLG0_UNK_40
Definition d_a_horse.h:59
@ ERFLG0_UNK_800
Definition d_a_horse.h:64
@ ERFLG0_UNK_1
Definition d_a_horse.h:53
@ ERFLG0_UNK_400
Definition d_a_horse.h:63
@ ERFLG0_MOVE_ACCEPT
Definition d_a_horse.h:57
@ ERFLG0_UNK_20
Definition d_a_horse.h:58
@ ERFLG0_UNK_200
Definition d_a_horse.h:62
f32 field_0x176c
Definition d_a_horse.h:431
u32 m_shadowID
Definition d_a_horse.h:418
int checkHorseNoMove(int)
Definition d_a_horse.cpp:1636
bool checkEnemySearch()
Definition d_a_horse.h:274
daHorse_hio_c * m_hio
Definition d_a_horse.h:341
u32 m_resetStateFlg0
Definition d_a_horse.h:422
daPy_frameCtrl_c m_frameCtrl[3]
Definition d_a_horse.h:340
void i_setHorsePosAndAngle(cXyz const *i_pos, s16 i_angle)
Definition d_a_horse.h:240
int createHeap()
Definition d_a_horse.cpp:508
void offRideFlg()
Definition d_a_horse.h:242
void setBodyPart()
Definition d_a_horse.cpp:2162
void offNoDrawWait()
Definition d_a_horse.h:248
daHorse_PROC
Definition d_a_horse.h:120
@ PROC_JUMP_e
Definition d_a_horse.h:125
@ PROC_MOVE_e
Definition d_a_horse.h:122
@ PROC_WAIT_e
Definition d_a_horse.h:121
@ PROC_TURN_e
Definition d_a_horse.h:124
@ PROC_STOP_e
Definition d_a_horse.h:123
@ PROC_TOOL_DEMO_e
Definition d_a_horse.h:128
@ PROC_LAND_e
Definition d_a_horse.h:126
@ PROC_NONE_e
Definition d_a_horse.h:130
@ PROC_LARGE_DAMAGE_e
Definition d_a_horse.h:127
int procToolDemo()
Definition d_a_horse.cpp:4205
void onPlayerBackRideLash()
Definition d_a_horse.h:294
int(daHorse_c::* m_setHorsePosAngle)(const cXyz *i_pos, s16 i_angle)
Definition d_a_horse.h:455
u32 field_0x1738[2]
Definition d_a_horse.h:419
s16 m_padStickAngleY
Definition d_a_horse.h:386
u32 m_endResetStateFlg0
Definition d_a_horse.h:423
void onResetStateFlg0(daHorse_RFLG0 i_flag)
Definition d_a_horse.h:247
void resetBasAnime()
Definition d_a_horse.cpp:827
void changeDemoPos0(cXyz const *)
Definition d_a_e_wb.cpp:4338
void setLashCnt()
Definition d_a_horse.cpp:3211
u8 getRodeoPointCnt() const
Definition d_a_horse.h:279
dPath * m_path
Definition d_a_horse.h:353
u16 getAnmIdx(int i_idx) const
Definition d_a_horse.h:257
static f32 const m_callLimitDistance2
Definition d_a_horse.h:331
J3DModelData * m_modelData
Definition d_a_horse.h:335
bool checkTurnCancelKeep() const
Definition d_a_horse.h:266
void onRideRunFlg()
Definition d_a_horse.h:293
daHoZelda_c * i_getZeldaActor()
Definition d_a_horse.h:260
void savePos()
Definition d_a_horse.cpp:3314
mDoExt_3DlineMat1_c m_reinLine
Definition d_a_horse.h:356
int procJump()
Definition d_a_horse.cpp:4066
u8 field_0x16d2[0x16D4 - 0x16D2]
Definition d_a_horse.h:379
void changeDemoMode(u32 param_0, int param_1)
Definition d_a_horse.h:238
dCcD_Cyl m_tgco_cyl[3]
Definition d_a_horse.h:346
int callHorseSubstance(cXyz const *)
Definition d_a_horse.cpp:3321
u8 field_0x1724[0x1728 - 0x1724]
Definition d_a_horse.h:414
f32 field_0x1754
Definition d_a_horse.h:425
void offRodeoMode()
Definition d_a_horse.h:310
s16 m_callMoveTimer
Definition d_a_horse.h:407
bool(daHorse_c::* m_checkSpecialWallHit)(const cXyz &) const
Definition d_a_horse.h:451
u8 field_0x16bd
Definition d_a_horse.h:371
void setReinPosNormal()
Definition d_a_horse.h:323
BOOL checkPlayerHeavy()
Definition d_a_horse.cpp:3411
dMsgFlow_c m_msgflow
Definition d_a_horse.h:358
void coHitCallbackCowHit(fopAc_ac_c *)
Definition d_a_horse.cpp:346
s16 m_lashRecoverTime
Definition d_a_horse.h:395
void coHitCallbackBoarHit(fopAc_ac_c *, dCcD_GObjInf *)
Definition d_a_horse.cpp:312
s16 m_cowHit
Definition d_a_horse.h:400
int(daHorse_c::* m_callHorse)(const cXyz *)
Definition d_a_horse.h:454
void setServiceWaitTimer()
Definition d_a_horse.cpp:3085
BOOL checkWaitTurn() const
Definition d_a_horse.cpp:2095
int procLand()
Definition d_a_horse.cpp:4135
int(daHorse_c::* m_proc)()
Definition d_a_horse.h:450
u32 getShadowID() const
Definition d_a_horse.h:326
int create()
Definition d_a_horse.cpp:588
void setNeckAngle()
Definition d_a_horse.cpp:2461
daPy_frameCtrl_c * field_0x1144
Definition d_a_horse.h:352
void setTgCoGrp(u32, u32)
Definition d_a_horse.cpp:3416
f32 field_0x1768
Definition d_a_horse.h:430
s16 checkCowHit() const
Definition d_a_horse.h:277
void(daHorse_c::* m_offRideFlg)()
Definition d_a_horse.h:457
void * field_0x1140
Definition d_a_horse.h:351
s16 field_0x1718
Definition d_a_horse.h:408
s16 field_0x16fa
Definition d_a_horse.h:393
bool checkSpecialWallHitSubstance(cXyz const &) const
Definition d_a_horse.cpp:3063
void setSpeedF(f32 i_speed)
Definition d_a_horse.h:316
daHorse_DEMOMODE
Definition d_a_horse.h:115
@ DEMO_NEW_ANM0_e
Definition d_a_horse.h:117
@ DEMO_LAST_e
Definition d_a_horse.h:116
f32 m_padStickValue
Definition d_a_horse.h:426
s16 field_0x1704
Definition d_a_horse.h:398
void calcWeightEnvMtx()
Definition d_a_horse.h:321
f32 m_morf_frame
Definition d_a_horse.h:424
void(daHorse_c::* m_setReinPosNormal)()
Definition d_a_horse.h:453
fopAc_ac_c * getZeldaActor()
f32 field_0x1764
Definition d_a_horse.h:429
void setCollision()
Definition d_a_horse.cpp:2374
f32 m_normalMaxSpeedF
Definition d_a_horse.h:439
void setStickCallMove()
Definition d_a_horse.cpp:1152
bool checkLand() const
Definition d_a_horse.h:272
int procMoveInit()
Definition d_a_horse.cpp:3604
mDoExt_AnmRatioPack m_anmRatio[3]
Definition d_a_horse.h:338
void cancelOriginalDemo()
Definition d_a_horse.h:135
void setReinPosHand(int param_0)
Definition d_a_horse.h:324
void onRideFlgSubstance()
Definition d_a_horse.cpp:3428
void changeDemoMoveAngle(s16 angle)
Definition d_a_horse.h:236
s16 m_btpFrame
Definition d_a_horse.h:390
~daHorse_c()
Definition d_a_horse.cpp:4529
void setTurnVibration()
Definition d_a_horse.cpp:1464
dCcD_Cyl m_boar_cyl
Definition d_a_horse.h:347
void onStateFlg0(daHorse_FLG0 flag)
Definition d_a_horse.h:243
cXyz field_0x17d0
Definition d_a_horse.h:448
void onRideStartFlg()
Definition d_a_horse.h:292
void setTailAngle()
Definition d_a_horse.cpp:2429
s16 field_0x16f0
Definition d_a_horse.h:388
u8 field_0x16b8
Definition d_a_horse.h:366
s16 field_0x16e0[3]
Definition d_a_horse.h:382
BOOL checkStopCancelFrame() const
Definition d_a_horse.h:301
BOOL checkStop() const
Definition d_a_horse.h:269
bool checkGetOff() const
Definition d_a_horse.h:273
s16 field_0x16ea
Definition d_a_horse.h:385
void setMoveAnime(f32)
Definition d_a_horse.cpp:1467
daHorseRein_c m_rein[3]
Definition d_a_horse.h:355
s16 field_0x16c2
Definition d_a_horse.h:374
void initHorseMtx()
Definition d_a_horse.h:303
void(daHorse_c::* m_onRideFlg)()
Definition d_a_horse.h:456
f32 m_lashAddSpeed
Definition d_a_horse.h:443
s16 field_0x170c
Definition d_a_horse.h:402
f32 getMorfFrame() const
Definition d_a_horse.h:255
f32 field_0x175c
Definition d_a_horse.h:427
int setLegAngle(f32, int, int, s16 *)
Definition d_a_horse.cpp:2578
int procLandInit(f32, int)
Definition d_a_horse.cpp:4106
int procWaitInit()
Definition d_a_horse.cpp:3442
void onTurnCancelKeep()
Definition d_a_horse.h:297
dBgS_HorseAcch m_acch
Definition d_a_horse.h:343
void setDashEffect(u32 *)
Definition d_a_horse.cpp:2219
int procLargeDamage()
Definition d_a_horse.cpp:4183
int procTurn()
Definition d_a_horse.cpp:3881
void coHitCallbackBoarJump(fopAc_ac_c *)
Definition d_a_horse.cpp:254
bool checkHorseDemoMode()
Definition d_a_horse.h:276
bool checkJump() const
Definition d_a_horse.h:270
int procJumpInit(int)
Definition d_a_horse.cpp:4010
s16 m_cowHitAngle
Definition d_a_horse.h:399
u8 field_0x16ca[0x16CE - 0x16CA]
Definition d_a_horse.h:376
void setDemoMoveData(u32 *, cXyz const *)
Definition d_a_horse.cpp:1165
f32 getBlendRate()
Definition d_a_horse.h:256
mDoExt_MtxCalcOldFrame * m_oldFrame
Definition d_a_horse.h:339
int setDoubleAnime(f32, f32, f32, u16, u16, f32)
Definition d_a_horse.cpp:834
void setBasAnime(int)
Definition d_a_horse.cpp:795
u8 field_0x16e6[0x16E8 - 0x16E6]
Definition d_a_horse.h:383
f32 field_0x1770
Definition d_a_horse.h:432
void setBoarHit(fopAc_ac_c *, int)
Definition d_a_horse.cpp:3290
void offRideFlgSubstance()
Definition d_a_horse.cpp:3436
int procMove()
Definition d_a_horse.cpp:3614
J3DModel * m_model
Definition d_a_horse.h:334
s16 field_0x171e
Definition d_a_horse.h:411
f32 field_0x1778
Definition d_a_horse.h:434
void copyFootMatrix()
Definition d_a_horse.cpp:2507
void searchSceneChangeArea(fopAc_ac_c *)
Definition d_a_horse.cpp:4250
void changeOriginalDemo()
Definition d_a_horse.h:239
int m_demoStaffId
Definition d_a_horse.h:416
u32 m_stateFlg0
Definition d_a_horse.h:421
void resetNeckAnime()
Definition d_a_horse.cpp:3202
int setHorsePosAndAngleSubstance(cXyz const *, s16)
Definition d_a_horse.cpp:3378
int draw()
Definition d_a_horse.cpp:4494
void setReinPosMoveInit(int)
Definition d_a_horse.cpp:2815
Definition d_a_horse.h:544
static const daHorse_hio_c1 m
Definition d_a_horse.h:67
Definition d_a_horse.h:460
f32 lash_acceleration
Definition d_a_horse.h:505
f32 faststop_anm_speed
Definition d_a_horse.h:494
s16 cliff_jump_end_frame
Definition d_a_horse.h:471
f32 max_backward_speed
Definition d_a_horse.h:491
f32 jump_start_frame
Definition d_a_horse.h:508
f32 cliff_rise_rate
Definition d_a_horse.h:516
f32 stand_interpolation
Definition d_a_horse.h:501
f32 cliff_land_cancel_frame
Definition d_a_horse.h:535
f32 stand_anm_speed
Definition d_a_horse.h:500
f32 min_lash_speed
Definition d_a_horse.h:506
f32 jump_anm_speed
Definition d_a_horse.h:507
s16 continuous_spur_recovery_time
Definition d_a_horse.h:470
f32 land_interpolation
Definition d_a_horse.h:514
s16 kakariko_lash_acceleration_time
Definition d_a_horse.h:475
f32 faststop_stand_anm_speed
Definition d_a_horse.h:495
f32 wait_to_walk_rate
Definition d_a_horse.h:483
f32 walk_anm_speed
Definition d_a_horse.h:478
f32 floor_angle_limit
Definition d_a_horse.h:522
f32 field_0xdc
Definition d_a_horse.h:524
f32 backwalk_anm_speed
Definition d_a_horse.h:482
f32 cliff_air_start_frame
Definition d_a_horse.h:530
f32 max_backward_acceleration
Definition d_a_horse.h:492
f32 cliff_jump_anm_speed
Definition d_a_horse.h:526
f32 cliff_land_start_frame
Definition d_a_horse.h:533
s16 jump_end_frame
Definition d_a_horse.h:465
f32 fast_run_anm_speed
Definition d_a_horse.h:481
f32 cliff_land_anm_speed
Definition d_a_horse.h:532
s16 spur_recovery_time
Definition d_a_horse.h:468
f32 acceleration
Definition d_a_horse.h:488
f32 cliff_jump_start_frame
Definition d_a_horse.h:527
f32 enemy_search_range
Definition d_a_horse.h:520
f32 run_to_fastrun_rate
Definition d_a_horse.h:486
f32 deceleration
Definition d_a_horse.h:489
s16 min_jump_time
Definition d_a_horse.h:474
f32 land_start_frame
Definition d_a_horse.h:513
f32 jump_interpolation
Definition d_a_horse.h:509
f32 walk_run_interpolation
Definition d_a_horse.h:487
f32 kakariko_add_lash_speed
Definition d_a_horse.h:541
f32 faststop_stand_cancel_frame
Definition d_a_horse.h:502
s16 min_turn
Definition d_a_horse.h:463
f32 run_anm_speed
Definition d_a_horse.h:480
s16 lash_acceleration_time
Definition d_a_horse.h:464
f32 fast_stop_cancel_frame
Definition d_a_horse.h:497
f32 wait_anm_speed
Definition d_a_horse.h:477
f32 kakariko_run_anm_speed
Definition d_a_horse.h:539
f32 cliff_air_anm_speed
Definition d_a_horse.h:529
s16 land_end_frame
Definition d_a_horse.h:467
f32 cliff_jump_vertical
Definition d_a_horse.h:537
f32 fastwalk_to_run_rate
Definition d_a_horse.h:485
f32 max_speed
Definition d_a_horse.h:476
f32 walk_to_fastwalk_rate
Definition d_a_horse.h:484
f32 kakariko_fastrun_anm_speed
Definition d_a_horse.h:540
s16 full_spur_recovery_time
Definition d_a_horse.h:469
f32 backward_idle_to_walk_rate
Definition d_a_horse.h:493
f32 land_cancel_frame
Definition d_a_horse.h:515
f32 m0D0
Definition d_a_horse.h:521
f32 land_anm_speed
Definition d_a_horse.h:512
s16 cliff_air_end_frame
Definition d_a_horse.h:472
f32 cliff_jump_horizontal
Definition d_a_horse.h:536
f32 stopping_deceleration
Definition d_a_horse.h:490
f32 faststop_deceleration_slow
Definition d_a_horse.h:498
f32 cliff_land_interpolation
Definition d_a_horse.h:534
f32 air_start_frame
Definition d_a_horse.h:510
f32 boar_jump_horizontal
Definition d_a_horse.h:517
f32 air_interpolation
Definition d_a_horse.h:511
s16 cliff_land_end_frame
Definition d_a_horse.h:473
f32 kakariko_max_speed
Definition d_a_horse.h:538
f32 faststop_deceleration
Definition d_a_horse.h:499
f32 cliff_jump_interpolation
Definition d_a_horse.h:528
f32 boar_jump_height
Definition d_a_horse.h:518
f32 stand_cancel_frame
Definition d_a_horse.h:503
f32 add_lash_speed
Definition d_a_horse.h:504
s16 max_turn
Definition d_a_horse.h:462
f32 water_depth_limit
Definition d_a_horse.h:519
f32 faststop_interpolation
Definition d_a_horse.h:496
s16 air_end_frame
Definition d_a_horse.h:466
f32 walk_min_speed
Definition d_a_horse.h:525
f32 fast_walk_anm_speed
Definition d_a_horse.h:479
f32 cliff_air_interpolation
Definition d_a_horse.h:531
f32 dash_anm_speed
Definition d_a_horse.h:523
Definition d_a_horse.h:549
Scene Exit.
Definition d_a_scene_exit.h:14
Definition m_Do_ext.h:525
static void stick(b_gos_class *i_this)
Definition d_a_b_gos.cpp:136
static u8 angle[2+2]
Definition d_a_obj_kago.cpp:845
static volatile BOOL flag
Definition dspproc.cpp:20
void mDoAud_subBgmStop()
Definition m_Do_audio.h:52
float fabsf(float f)
Definition math.h:38
f32(* MtxP)[4]
Definition mtx.h:18
f32 Mtx[3][4]
Definition mtx.h:15
f32 getFrame() const
Definition J3DAnimation.h:926
s16 getEnd() const
Definition J3DAnimation.h:920
Definition d_a_ep.cpp:155
virtual void calc()
Definition J3DModel.cpp:387
void setBaseTRMtx(Mtx m)
Definition J3DModel.h:86
MtxP getAnmMtx(int jointNo)
Definition J3DModel.h:101
void calcWeightEnvelopeMtx()
Definition J3DModel.cpp:371
cXyz pos
Definition f_op_actor.h:170
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:81
Definition d_a_npc_fguard.cpp:70
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_npc_cd2.cpp:35
Zelda (Horseback)
Definition d_a_hozelda.cpp:105
Definition d_a_hozelda.cpp:87
fopAc_ac_c * getActor() const
Definition d_a_player.h:106
Definition d_a_hozelda.cpp:79
csXyz shape_angle
Definition f_op_actor.h:216
actor_place current
Definition f_op_actor.h:215
f32 speedF
Definition f_op_actor.h:227
Definition d_a_hozelda.cpp:69
f32 getRatio()
Definition m_Do_ext.h:222
Definition m_Do_ext.h:471
Definition d_a_hozelda.cpp:65
Definition d_a_hozelda.cpp:40
void transS(cXyz const &)
Definition m_Do_mtx.cpp:358
static MtxP get()
Definition m_Do_mtx.h:226
void ZXYrotM(csXyz const &)
Definition m_Do_mtx.cpp:413
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8