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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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struct | PreLoadInfo |
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static void | dScnPly_Create (scene_class *) |
static int | dScnPly_Delete (dScnPly_c *) |
static int | dScnPly_IsDelete (dScnPly_c) |
static int | dScnPly_Execute (dScnPly_c *) |
static int | dScnPly_Draw (dScnPly_c *) |
static int | phase_00 (dScnPly_c *) |
static int | phase_1 (dScnPly_c *) |
static int | phase_1_0 (dScnPly_c *) |
static int | phase_01 (dScnPly_c *) |
static int | phase_0 (dScnPly_c *) |
static int | phase_2 (dScnPly_c *) |
static int | phase_3 (dScnPly_c *) |
static int | phase_4 (dScnPly_c *) |
static int | phase_5 (dScnPly_c *) |
static int | phase_6 (dScnPly_c *) |
static int | phase_compleate (void *) |
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static request_of_phase_process_class | resPhase [1] |
static request_of_phase_process_class | dylPhase [1] |
static OSTime | dylPreLoadTime1 |
static OSTime | resPreLoadTime0 |
static OSTime | resPreLoadTime1 |
static dScnPly_preLoad_HIO_c | g_preLoadHIO |
static const s16 | T_JOINT_dylKeyTbl [1] |
static const char * | T_JOINT_resName [1] = {"Always"} |
static PreLoadInfo const | PreLoadInfoT [1] |
static s8 | preLoadNo = -1 |
static u8 | doPreLoad = 1 |
dScnPly_reg_HIO_c | g_regHIO |
dScnPly_env_HIO_c | g_envHIO |
dScnPly_preset_HIO_c | g_presetHIO |
static leafdraw_method_class | l_dScnPly_Method |
scene_process_profile_definition | g_profile_PLAY_SCENE |
scene_process_profile_definition | g_profile_OPENING_SCENE |
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d_s_play.cpp Main Gameplay Scene
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dScnPly_env_HIO_c g_envHIO |
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dScnPly_preset_HIO_c g_presetHIO |
scene_process_profile_definition g_profile_OPENING_SCENE |
scene_process_profile_definition g_profile_PLAY_SCENE |
dScnPly_reg_HIO_c g_regHIO |
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