Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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struct | PreLoadInfo |
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static void | dScnPly_Create (scene_class *) |
static int | dScnPly_Delete (dScnPly_c *) |
static int | dScnPly_IsDelete (dScnPly_c) |
static int | dScnPly_Execute (dScnPly_c *) |
static int | dScnPly_Draw (dScnPly_c *) |
static int | phase_00 (dScnPly_c *) |
static int | phase_1 (dScnPly_c *) |
static int | phase_1_0 (dScnPly_c *) |
static int | phase_01 (dScnPly_c *) |
static int | phase_0 (dScnPly_c *) |
static int | phase_2 (dScnPly_c *) |
static int | phase_3 (dScnPly_c *) |
static int | phase_4 (dScnPly_c *) |
static int | phase_5 (dScnPly_c *) |
static int | phase_6 (dScnPly_c *) |
static int | phase_compleate (void *) |
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d_s_play.cpp Main Gameplay Scene
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dScnPly_env_HIO_c g_envHIO |
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scene_process_profile_definition g_profile_OPENING_SCENE |
scene_process_profile_definition g_profile_PLAY_SCENE |
dScnPly_reg_HIO_c g_regHIO |
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