Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_light.h
Go to the documentation of this file.
1#ifndef MSG_SCRN_D_MSG_SCRN_LIGHT_H
2#define MSG_SCRN_D_MSG_SCRN_LIGHT_H
3
5
6class J2DScreen;
9class CPaneMgr;
10
12public:
13 /* 80245934 */ dMsgScrnLight_c(u8, u8);
14 /* 80245C04 */ void draw(f32*, f32, f32, f32, f32, f32, u8);
15 /* 80245F90 */ void draw(f32*, f32, f32, f32, f32, f32, f32, JUtility::TColor,
17 /* 802460DC */ void drawCommon(f32, f32, f32, f32, f32);
18
19 /* 80245B00 */ virtual ~dMsgScrnLight_c();
20
21 /* 0x04 */ J2DScreen* mpScreen;
23 /* 0x0C */ J2DAnmColorKey* mpBpk;
24 /* 0x10 */ CPaneMgr* mpParent_c;
25 /* 0x14 */ f32 mBckFrame;
26 /* 0x18 */ f32 mBpkFrame;
27 /* 0x1C */ f32 mAlpha;
28 /* 0x20 */ u8 mColorType;
29 /* 0x21 */ u8 field_0x21;
30 /* 0x22 */ bool mPlayAnim;
31};
32
33#endif /* MSG_SCRN_D_MSG_SCRN_LIGHT_H */
Definition d_pane_class.h:13
Definition J2DAnimation.h:411
Definition J2DAnimation.h:146
Definition J2DScreen.h:48
Definition d_msg_scrn_light.h:11
void draw(f32 *, f32, f32, f32, f32, f32, u8)
Definition d_msg_scrn_light.cpp:176
virtual ~dMsgScrnLight_c()
Definition d_msg_scrn_light.cpp:158
J2DAnmTransform * mpBck
Definition d_msg_scrn_light.h:22
J2DAnmColorKey * mpBpk
Definition d_msg_scrn_light.h:23
J2DScreen * mpScreen
Definition d_msg_scrn_light.h:21
f32 mBpkFrame
Definition d_msg_scrn_light.h:26
f32 mAlpha
Definition d_msg_scrn_light.h:27
u8 mColorType
Definition d_msg_scrn_light.h:28
void drawCommon(f32, f32, f32, f32, f32)
Definition d_msg_scrn_light.cpp:245
bool mPlayAnim
Definition d_msg_scrn_light.h:30
u8 field_0x21
Definition d_msg_scrn_light.h:29
f32 mBckFrame
Definition d_msg_scrn_light.h:25
CPaneMgr * mpParent_c
Definition d_msg_scrn_light.h:24
Definition TColor.h:12
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8