Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_eye_hl.h
Go to the documentation of this file.
1#ifndef D_D_EYE_HL_H
2#define D_D_EYE_HL_H
3
4#include "dolphin/types.h"
5
6class J3DModelData;
7struct ResTIMG;
8class dEyeHL_c;
9
11public:
12 /* 8009CA48 */ static void update();
13 /* 8009CB14 */ static void entry(dEyeHL_c*);
14 /* 8009CB34 */ static void remove(dEyeHL_c*);
15
16 static dEyeHL_c* m_obj;
17};
18
19class dEyeHL_c {
20public:
22 m_timg = NULL;
23 m_pre = NULL;
24 m_next = NULL;
25 }
26
27 /* 8009C964 */ void entry(J3DModelData*, char const*);
28 /* 8009CA28 */ void remove();
29 /* 80140C80 */ virtual ~dEyeHL_c() { remove(); }
30
31 /* 0x04 */ ResTIMG* m_timg;
32 /* 0x08 */ s16 m_lodBias;
33 /* 0x0C */ dEyeHL_c* m_pre;
34 /* 0x10 */ dEyeHL_c* m_next;
35};
36
37#endif /* D_D_EYE_HL_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_eye_hl.h:19
ResTIMG * m_timg
Definition d_eye_hl.h:31
virtual ~dEyeHL_c()
Definition d_eye_hl.h:29
void entry(J3DModelData *, char const *)
Definition d_eye_hl.cpp:13
s16 m_lodBias
Definition d_eye_hl.h:32
dEyeHL_c * m_pre
Definition d_eye_hl.h:33
dEyeHL_c * m_next
Definition d_eye_hl.h:34
void remove()
Definition d_eye_hl.cpp:34
dEyeHL_c()
Definition d_eye_hl.h:21
Definition d_eye_hl.h:10
static void remove(dEyeHL_c *)
Definition d_eye_hl.cpp:71
static void entry(dEyeHL_c *)
Definition d_eye_hl.cpp:61
static dEyeHL_c * m_obj
Definition d_eye_hl.h:16
static void update()
Definition d_eye_hl.cpp:43
Definition d_a_ep.cpp:51
Image data header.
Definition d_menu_dmap_map.cpp:109
signed short s16
Definition types.h:5