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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cSGlobe, including all inherited members.
| cSGlobe() | cSGlobe | inline |
| cSGlobe(const cSGlobe &) | cSGlobe | |
| cSGlobe()=default | cSGlobe | |
| cSGlobe(const cSGlobe &)=default | cSGlobe | |
| cSGlobe(float, short, short) | cSGlobe | |
| cSGlobe(float, const cSAngle &, const cSAngle &) | cSGlobe | |
| cSGlobe(const cXyz &) | cSGlobe | |
| Formal(void) | cSGlobe | |
| Invert(void) | cSGlobe | |
| mAzimuth | cSGlobe | |
| mInclination | cSGlobe | |
| mRadius | cSGlobe | |
| Norm(void) const | cSGlobe | |
| Polar(cSPolar *) const | cSGlobe | |
| R(f32 i_radius) | cSGlobe | inline |
| R(void) const | cSGlobe | inline |
| U(cSAngle const &i_azimuth) | cSGlobe | inline |
| U(void) const | cSGlobe | inline |
| V(cSAngle const &i_inclination) | cSGlobe | inline |
| V(void) const | cSGlobe | inline |
| Val(const cSGlobe &) | cSGlobe | |
| Val(float, short, short) | cSGlobe | |
| Val(float, const cSAngle &, const cSAngle &) | cSGlobe | |
| Val(const cXyz &) | cSGlobe | |
| Xyz(void) const | cSGlobe | |
| ~cSGlobe() | cSGlobe | inline |
| ~cSGlobe()=default | cSGlobe |