Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGTri, including all inherited members.
cM3dGPla() | cM3dGPla | inline |
cM3dGPla(const cXyz *, f32) | cM3dGPla | |
cM3dGTri() | cM3dGTri | inline |
cross(const cM3dGCyl *, Vec *) const | cM3dGTri | |
cross(const cM3dGLin *lin, Vec *xyz, bool param_2, bool param_3) const | cM3dGTri | inline |
cM3dGPla::cross(cM3dGLin const &line, Vec &point) | cM3dGPla | inline |
Cross(cM3dGCps const &cps, cXyz *xyz) const | cM3dGTri | inline |
Cross(cM3dGCyl const &cyl, cXyz *xyz) const | cM3dGTri | inline |
Cross(cM3dGSph const &sph, cXyz *xyz) const | cM3dGTri | inline |
Cross(cM3dGTri const &other, cXyz *xyz) const | cM3dGTri | inline |
crossInfLin(const cXyz &, const cXyz &, cXyz &) const | cM3dGPla | |
getCrossY(const cXyz &, f32 *) const | cM3dGPla | |
getCrossY_NonIsZero(const cXyz *param_1) | cM3dGPla | inline |
getCrossYLessD(const Vec &, f32 *) const | cM3dGPla | |
GetD() const | cM3dGPla | inline |
GetNP() | cM3dGPla | inline |
GetNP() const | cM3dGPla | inline |
getPlaneFunc(const Vec *pPoint) const | cM3dGPla | inline |
getSignedLenPos(const cXyz *param_0) const | cM3dGPla | inline |
mA | cM3dGTri | |
mB | cM3dGTri | |
mC | cM3dGTri | |
mD | cM3dGPla | |
mNormal | cM3dGPla | |
set(const Vec *, const Vec *, const Vec *, const Vec *) | cM3dGTri | |
Set(const cM3dGPla *) | cM3dGPla | |
setBg(const Vec *, const Vec *, const Vec *, const cM3dGPla *) | cM3dGTri | |
setPos(const Vec *, const Vec *, const Vec *) | cM3dGTri | |
SetupFrom3Vtx(const Vec *v1, const Vec *v2, const Vec *v3) | cM3dGPla | inline |
SetupNP(const Vec &, const Vec &) | cM3dGPla | |
SetupNP0(const Vec &, const Vec &) | cM3dGPla | |
~cM3dGPla() | cM3dGPla | |
~cM3dGPla() | cM3dGPla | inlinevirtual |
~cM3dGTri() | cM3dGTri | inlinevirtual |