Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_glowSphere.h
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1#ifndef D_A_OBJ_GLOWSPHERE_H
2#define D_A_OBJ_GLOWSPHERE_H
3
5
14class daGlwSph_c : public fopAc_ac_c {
15public:
16 /* 80BF9430 */ void getSphMng();
17 /* 80BF943C */ void setBaseMtx();
18 /* 80BF94AC */ void createHeapCallBack(fopAc_ac_c*);
19 /* 80BF94CC */ void CreateHeap();
20 /* 80BF95D4 */ void create();
21 /* 80BF9B1C */ void execute();
22 /* 80BF9BC0 */ void actionMain();
23 /* 80BF9DF0 */ void effectSet();
24 /* 80BF9F30 */ void getSE();
25 /* 80BFA010 */ void getVibe();
26 /* 80BFA064 */ void actionWaitInit();
27 /* 80BFA070 */ void actionWait();
28 /* 80BFA074 */ void actionGetInit();
29 /* 80BFA130 */ void actionGet();
30 /* 80BFA1E0 */ void actionMoveInit();
31 /* 80BFA204 */ void actionMove();
32 /* 80BFA2A4 */ void draw();
33 /* 80BFA3EC */ void _delete();
34
35 static u8 const mCcDObjInfo[48];
36 static u8 mCcDSph[64];
37 static u8 mSphMng[964];
38
39private:
40 /* 0x568 */ u8 field_0x568[0x98c - 0x568];
41};
42
43STATIC_ASSERT(sizeof(daGlwSph_c) == 0x98C);
44
46public:
47 /* 80BF934C */ daGlwSph_HIO_c();
48 /* 80BFA76C */ ~daGlwSph_HIO_c();
49};
50
52public:
53 /* 80BFA4B8 */ void _clrLstBuf();
54 /* 80BFA4DC */ void entry(daGlwSph_c*);
55 /* 80BFA528 */ void remove(daGlwSph_c*);
56 /* 80BFA55C */ void _setting_main();
57 /* 80BFA5C4 */ void _chkAllGet_main();
58 /* 80BFA60C */ void SphSeProc();
59 /* 80BFA6D8 */ void clrSphSe();
60 /* 80BFA6E8 */ void getSphSe();
61 /* 80BFA6F8 */ void incSphSe();
62 /* 80BFA890 */ ~_GlSph_Mng_c();
63};
64
66public:
67 /* 80BFA900 */ ~_GlSph_LstInfo_c();
68 /* 80BFA93C */ _GlSph_LstInfo_c();
69};
70
71
72#endif /* D_A_OBJ_GLOWSPHERE_H */
Definition d_a_obj_glowSphere.h:65
~_GlSph_LstInfo_c()
Definition d_a_obj_glowSphere.cpp:841
_GlSph_LstInfo_c()
Definition d_a_obj_glowSphere.cpp:846
Definition d_a_obj_glowSphere.h:51
~_GlSph_Mng_c()
Definition d_a_obj_glowSphere.cpp:836
void getSphSe()
Definition d_a_obj_glowSphere.cpp:805
void remove(daGlwSph_c *)
Definition d_a_obj_glowSphere.cpp:773
void _chkAllGet_main()
Definition d_a_obj_glowSphere.cpp:784
void incSphSe()
Definition d_a_obj_glowSphere.cpp:810
void _setting_main()
Definition d_a_obj_glowSphere.cpp:778
void SphSeProc()
Definition d_a_obj_glowSphere.cpp:795
void entry(daGlwSph_c *)
Definition d_a_obj_glowSphere.cpp:768
void clrSphSe()
Definition d_a_obj_glowSphere.cpp:800
void _clrLstBuf()
Definition d_a_obj_glowSphere.cpp:762
Definition d_a_obj_glowSphere.h:45
~daGlwSph_HIO_c()
Definition d_a_obj_glowSphere.cpp:821
daGlwSph_HIO_c()
Definition d_a_obj_glowSphere.cpp:422
STAR Game Glow Sphere.
Definition d_a_obj_glowSphere.h:14
void getVibe()
Definition d_a_obj_glowSphere.cpp:689
void actionGetInit()
Definition d_a_obj_glowSphere.cpp:704
void getSphMng()
Definition d_a_obj_glowSphere.cpp:551
static u8 mSphMng[964]
Definition d_a_obj_glowSphere.h:37
void create()
Definition d_a_obj_glowSphere.cpp:596
void execute()
Definition d_a_obj_glowSphere.cpp:637
void _delete()
Definition d_a_obj_glowSphere.cpp:737
void actionGet()
Definition d_a_obj_glowSphere.cpp:709
void getSE()
Definition d_a_obj_glowSphere.cpp:684
void actionWaitInit()
Definition d_a_obj_glowSphere.cpp:694
void effectSet()
Definition d_a_obj_glowSphere.cpp:671
void CreateHeap()
Definition d_a_obj_glowSphere.cpp:586
void setBaseMtx()
Definition d_a_obj_glowSphere.cpp:556
static u8 mCcDSph[64]
Definition d_a_obj_glowSphere.h:186
void actionMove()
Definition d_a_obj_glowSphere.cpp:727
void actionWait()
Definition d_a_obj_glowSphere.cpp:699
static u8 const mCcDObjInfo[48]
Definition d_a_obj_glowSphere.h:568
void actionMain()
Definition d_a_obj_glowSphere.cpp:656
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_glowSphere.cpp:562
u8 field_0x568[0x98c - 0x568]
Definition d_a_obj_glowSphere.h:40
void draw()
Definition d_a_obj_glowSphere.cpp:732
void actionMoveInit()
Definition d_a_obj_glowSphere.cpp:714
STATIC_ASSERT(sizeof(daGlwSph_c)==0x98C)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8