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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for PathTrace_c, including all inherited members.
| checkObstacle(fopAc_ac_c *) | PathTrace_c | |
| checkObstacleSub(fopAc_ac_c *) | PathTrace_c | |
| checkPathEnd(cXyz, f32) | PathTrace_c | |
| checkPoint(cXyz, f32) | PathTrace_c | |
| decIndex(int) | PathTrace_c | |
| field_0x18 | PathTrace_c | |
| field_0x20 | PathTrace_c | |
| field_0x24 | PathTrace_c | |
| getArg0() | PathTrace_c | inline |
| getArg1() | PathTrace_c | inline |
| getAvoidPoint(Vec *avoidPoint) | PathTrace_c | inline |
| getLastPointNum() | PathTrace_c | inline |
| getPoint(u16 index) | PathTrace_c | inline |
| getTargetPoint(Vec *) | PathTrace_c | |
| incIndex(int) | PathTrace_c | |
| isClose() | PathTrace_c | inline |
| isPath() | PathTrace_c | inline |
| mAvoidPoint | PathTrace_c | |
| mMyself | PathTrace_c | |
| mNextPoint | PathTrace_c | |
| mObstacle | PathTrace_c | |
| mPath | PathTrace_c | |
| setAvoidPoint() | PathTrace_c | |
| setLastPointNum() | PathTrace_c | inline |
| setNextPoint() | PathTrace_c | |
| setNextPoint(cXyz &) | PathTrace_c | |
| setPath(int, int, int, cXyz *, bool) | PathTrace_c |