Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daPy_py_c Member List

This is the complete list of members for daPy_py_c, including all inherited members.

actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
cancelBoomerangLockActor(fopAc_ac_c *)daPy_py_cstatic
cancelChangeTextureAnime()daPy_py_cvirtual
cancelDragonHangBackJump()daPy_py_cvirtual
cancelDungeonWarpReadyNeck()daPy_py_cvirtual
cancelFmChainGrab()daPy_py_cstatic
cancelGoronThrowEvent()daPy_py_cvirtual
cancelOctaIealHang()daPy_py_cvirtual
cancelOriginalDemo()daPy_py_cinline
cancelWolfLock(fopAc_ac_c *)daPy_py_cvirtual
carryTypefopAc_ac_c
changeDemoMode(u32 i_demoMode, int i_param0, int i_param1, s16 i_param2)daPy_py_cinline
changeDemoMoveAngle(s16 i_angle)daPy_py_cinline
changeDemoParam2(s16)daPy_py_c
changeDemoPos0(const cXyz *i_posP)daPy_py_cinline
changeDragonActor(fopAc_ac_c *)daPy_py_cvirtual
changeOriginalDemo()daPy_py_cinline
changeTextureAnime(u16, u16, int)daPy_py_cvirtual
checkAcceptDungeonWarpAlink(int)daPy_py_cvirtual
checkArrowChargeEnd() constdaPy_py_cvirtual
checkAutoJump() constdaPy_py_cvirtual
checkBeeChildDrink() constdaPy_py_cvirtual
checkBoardNoFootAngle() constdaPy_py_cinline
checkBoardRide() constdaPy_py_cinlinevirtual
checkBoarRide() constdaPy_py_cinlinevirtual
checkBoarRun() constdaPy_py_cvirtual
checkBoarSingleBattle() constdaPy_py_cinline
checkBoarSingleBattleFirst() constdaPy_py_cinline
checkBombItem(int)daPy_py_cstatic
checkBoomerangAtnKeep() constdaPy_py_cinline
checkBoomerangCharge()daPy_py_cstatic
checkBoomerangChargeTime()daPy_py_c
checkBootsOrArmorHeavy() constdaPy_py_cvirtual
checkBottleDrinkEnd() constdaPy_py_cvirtual
checkBottleItem(int)daPy_py_cstatic
checkBottleSwingMode() constdaPy_py_cvirtual
checkBowItem(int)daPy_py_cstatic
checkBubbleFly() constdaPy_py_cvirtual
checkCanoeFishingGetLeft() constdaPy_py_cvirtual
checkCanoeFishingGetRight() constdaPy_py_cvirtual
checkCanoeRide() constdaPy_py_cinlinevirtual
checkCanoeSlider() constdaPy_py_cinline
checkCargoCarry() constdaPy_py_cinline
checkCarryStartLightBallA()daPy_py_cstatic
checkCarryStartLightBallB()daPy_py_cstatic
checkChainBlockPushPull()daPy_py_cvirtual
checkClimbMove() constdaPy_py_cvirtual
checkComboCutTurn() constdaPy_py_cvirtual
checkCopyRodAtnKeep() constdaPy_py_cinline
checkCopyRodEquip() constdaPy_py_cvirtual
checkCopyRodThrowAfter() constdaPy_py_cinline
checkCopyRodTopUse()daPy_py_cvirtual
checkCutCharge() constdaPy_py_cvirtual
checkCutJumpCancelTurn() constdaPy_py_cinlinevirtual
checkCutJumpMode() constdaPy_py_cvirtual
checkCutLargeJumpCharge() constdaPy_py_cvirtual
checkCutTurnCharge() constdaPy_py_cvirtual
checkDragonHangRide() constdaPy_py_cvirtual
checkDrinkBottleItem(int)daPy_py_cstatic
checkDungeonWarpItem(int)daPy_py_cstatic
checkElecDamage() constdaPy_py_cvirtual
checkEmptyBottleSwing() constdaPy_py_cvirtual
checkEndResetFlg0(daPy_ERFLG0 i_flag) constdaPy_py_cinline
checkEndResetFlg1(daPy_ERFLG1 i_flag) constdaPy_py_cinline
checkEndResetFlg2(daPy_ERFLG2 i_flag) constdaPy_py_cinline
checkEnemyAttentionLock() constdaPy_py_cinline
checkEquipHeavyBoots() constdaPy_py_cinline
checkFastShotTime()daPy_py_cvirtual
checkFastSwordCut() constdaPy_py_cinline
checkFireMaterial() constdaPy_py_cvirtual
checkFishingRodItem(int)daPy_py_cstatic
checkFmChainPut() constdaPy_py_cvirtual
checkFreezeDamage() constdaPy_py_cinline
checkFrontRoll() constdaPy_py_cinlinevirtual
checkFrontRollCrash() constdaPy_py_cinline
checkGoatStopGame() constdaPy_py_cinline
checkGoatThrow() constdaPy_py_cvirtual
checkGoatThrowAfter() constdaPy_py_cvirtual
checkGoronRideWait() constdaPy_py_cvirtual
checkGoronSideMove() constdaPy_py_cinline
checkGrabThrow() constdaPy_py_cinline
checkGrassWhistle() constdaPy_py_cvirtual
checkGuardBreakMode() constdaPy_py_cvirtual
checkHawkWait() constdaPy_py_cvirtual
checkHookshotItem(int)daPy_py_cstatic
checkHookshotReturnMode() constdaPy_py_cvirtual
checkHookshotShootReturnMode() constdaPy_py_cvirtual
checkHorseElecDamage() constdaPy_py_cvirtual
checkHorseRide() constdaPy_py_cinlinevirtual
checkHorseRideNotReady() constdaPy_py_cvirtual
checkHorseStart()daPy_py_cvirtual
checkHorseZelda() constdaPy_py_cinline
checkIronBallGroundStop() constdaPy_py_cvirtual
checkIronBallReturn() constdaPy_py_cvirtual
checkItemSwordEquip() constdaPy_py_cvirtual
checkKandelaarSwing(int) constdaPy_py_cvirtual
checkLightMasterSwordEquip()daPy_py_cinlinestatic
checkLv3Slide() constdaPy_py_cvirtual
checkMagicArmorWearFlg() constdaPy_py_cinline
checkMagneBootsOn() constdaPy_py_cinline
checkMasterSwordEquip()daPy_py_cstatic
checkMetamorphose() constdaPy_py_cvirtual
checkMidnaAtnPos() constdaPy_py_cinline
checkMidnaHairAtnPos() constdaPy_py_cinline
checkMidnaRide() constdaPy_py_cinline
checkMidnaWarp() constdaPy_py_cinline
checkNoEquipItem() constdaPy_py_cvirtual
checkNoResetFlg0(daPy_FLG0 i_flag) constdaPy_py_cinline
checkNoResetFlg1(daPy_FLG1 i_flag) constdaPy_py_cinline
checkNoResetFlg2(daPy_FLG2 i_flag) constdaPy_py_cinline
checkNoResetFlg3(daPy_FLG3 i_flag) constdaPy_py_cinline
checkNowWolf()daPy_py_cinlinestatic
checkNowWolfEyeUp()daPy_py_c
checkNowWolfEyeUp()daPy_py_cstatic
checkNowWolfPowerUp()daPy_py_cinlinestatic
checkOctaIealHang() constdaPy_py_cvirtual
checkOilBottleItem(int)daPy_py_cstatic
checkOpenBottleItem(int)daPy_py_cstatic
checkPeepEndSceneChange()daPy_py_cinlinestatic
checkPlayerFly() constdaPy_py_cinlinevirtual
checkPlayerGuard() constdaPy_py_cvirtual
checkPlayerNoDraw()daPy_py_cvirtual
checkPointSubWindowMode() constdaPy_py_cvirtual
checkPriActorOwn(fopAc_ac_c const *) constdaPy_py_cvirtual
checkResetFlg0(daPy_RFLG0 i_flag) constdaPy_py_cinline
checkResetFlg1(daPy_RFLG1 i_flag) constdaPy_py_cinline
checkRide() constdaPy_py_cinline
checkRollJump() constdaPy_py_cvirtual
checkRoomRestartStart()daPy_py_cstatic
checkRopeTag()daPy_py_cvirtual
checkSceneChangeAreaStart() constdaPy_py_cinline
checkSetNpcTks(cXyz *, int, int)daPy_py_cvirtual
checkShieldGet()daPy_py_cstatic
checkSideStep() constdaPy_py_cvirtual
checkSingleBoarBattleSecondBowReady() constdaPy_py_cvirtual
checkSinkDead() constdaPy_py_cvirtual
checkSpecialHorseRide()daPy_py_cinline
checkSpinnerPathMove()daPy_py_cvirtual
checkSpinnerReflectEffect()daPy_py_c
checkSpinnerRide() constdaPy_py_cinlinevirtual
checkSpinnerTriggerAttack()daPy_py_cvirtual
checkStatusWindowDraw()daPy_py_cinline
checkStickArrowReset() constdaPy_py_cinline
checkSumouWithstand() constdaPy_py_cvirtual
checkSwimUp() constdaPy_py_cinline
checkSwordGet()daPy_py_cstatic
checkThrowDamage() constdaPy_py_cinline
checkTradeItem(int)daPy_py_cstatic
checkTreasureRupeeReturn(int) constdaPy_py_cvirtual
checkUseKandelaar(int)daPy_py_cvirtual
checkWaterInMove() constdaPy_py_cinline
checkWolf() constdaPy_py_cinline
checkWolfAttackReverse() constdaPy_py_cinline
checkWolfBark() constdaPy_py_cinline
checkWolfChain() constdaPy_py_cvirtual
checkWolfDash() constdaPy_py_cinlinevirtual
checkWolfDashAutoJump() constdaPy_py_cinline
checkWolfDig() constdaPy_py_cvirtual
checkWolfDownAttackPullOut() constdaPy_py_cvirtual
checkWolfEnemyBiteAllOwn(fopAc_ac_c const *) constdaPy_py_cvirtual
checkWolfEnemyCatchOwn(fopAc_ac_c *i_actorP)daPy_py_cinline
checkWolfEnemyHangBiteOwn(fopAc_ac_c *i_actorP) constdaPy_py_cinline
checkWolfEnemyLeftThrow() constdaPy_py_cinline
checkWolfGrowl() constdaPy_py_cinline
checkWolfHowlDemoMode() constdaPy_py_cvirtual
checkWolfHowlSuccessAnime() constdaPy_py_cvirtual
checkWolfJumpAttack() constdaPy_py_cvirtual
checkWolfLock(fopAc_ac_c *) constdaPy_py_cvirtual
checkWolfRope()daPy_py_cvirtual
checkWolfRopeHang() constdaPy_py_cvirtual
checkWolfRSit() constdaPy_py_cvirtual
checkWolfTagLockJump() constdaPy_py_cvirtual
checkWolfTagLockJumpLand() constdaPy_py_cvirtual
checkWolfTagLockJumpReady() constdaPy_py_cinline
checkWolfThreat() constdaPy_py_cinline
checkWolfTriggerJump() constdaPy_py_cvirtual
checkWolfWait() constdaPy_py_cvirtual
checkWoodShieldEquip()daPy_py_cstatic
checkWoodSwordEquip()daPy_py_cinlinestatic
checkZoraWearFlg() constdaPy_py_cinline
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
CUT_TYPE_AIR enum valuedaPy_py_c
CUT_TYPE_COMBO_STAB enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_11 enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_25 enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_26 enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_38 enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_B enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_C enum valuedaPy_py_c
CUT_TYPE_DASH_UNK_D enum valuedaPy_py_c
CUT_TYPE_DOWN enum valuedaPy_py_c
CUT_TYPE_FINISH_LEFT enum valuedaPy_py_c
CUT_TYPE_FINISH_RIGHT enum valuedaPy_py_c
CUT_TYPE_FINISH_STAB enum valuedaPy_py_c
CUT_TYPE_FINISH_VERTICAL enum valuedaPy_py_c
CUT_TYPE_GUARD_ATTACK enum valuedaPy_py_c
CUT_TYPE_HEAD_JUMP enum valuedaPy_py_c
CUT_TYPE_HORSE_TURN enum valuedaPy_py_c
CUT_TYPE_HORSE_UNK_22 enum valuedaPy_py_c
CUT_TYPE_HORSE_UNK_23 enum valuedaPy_py_c
CUT_TYPE_HORSE_UNK_2A enum valuedaPy_py_c
CUT_TYPE_JUMP enum valuedaPy_py_c
CUT_TYPE_LARGE_JUMP enum valuedaPy_py_c
CUT_TYPE_LARGE_JUMP_FINISH enum valuedaPy_py_c
CUT_TYPE_LARGE_JUMP_INIT enum valuedaPy_py_c
CUT_TYPE_LARGE_TURN_LEFT enum valuedaPy_py_c
CUT_TYPE_LARGE_TURN_RIGHT enum valuedaPy_py_c
CUT_TYPE_MORTAL_DRAW_A enum valuedaPy_py_c
CUT_TYPE_MORTAL_DRAW_B enum valuedaPy_py_c
CUT_TYPE_NM_LEFT enum valuedaPy_py_c
CUT_TYPE_NM_RIGHT enum valuedaPy_py_c
CUT_TYPE_NM_STAB enum valuedaPy_py_c
CUT_TYPE_NM_VERTICAL enum valuedaPy_py_c
CUT_TYPE_TURN_LEFT enum valuedaPy_py_c
CUT_TYPE_TURN_RIGHT enum valuedaPy_py_c
CUT_TYPE_TWIRL enum valuedaPy_py_c
CUT_TYPE_UNK_19 enum valuedaPy_py_c
CUT_TYPE_UNK_1B enum valuedaPy_py_c
CUT_TYPE_UNK_1C enum valuedaPy_py_c
CUT_TYPE_UNK_1D enum valuedaPy_py_c
CUT_TYPE_UNK_24 enum valuedaPy_py_c
CUT_TYPE_UNK_28 enum valuedaPy_py_c
CUT_TYPE_UNK_9 enum valuedaPy_py_c
CUT_TYPE_UNK_E enum valuedaPy_py_c
CUT_TYPE_UNK_F enum valuedaPy_py_c
CUT_TYPE_WOLF_B_BACK enum valuedaPy_py_c
CUT_TYPE_WOLF_B_FRONT enum valuedaPy_py_c
CUT_TYPE_WOLF_B_LEFT enum valuedaPy_py_c
CUT_TYPE_WOLF_B_RIGHT enum valuedaPy_py_c
CUT_TYPE_WOLF_JUMP enum valuedaPy_py_c
CUT_TYPE_WOLF_JUMP_S enum valuedaPy_py_c
CUT_TYPE_WOLF_JUMP_S_FINISH enum valuedaPy_py_c
CUT_TYPE_WOLF_LOCK enum valuedaPy_py_c
CUT_TYPE_WOLF_TURN_LEFT enum valuedaPy_py_c
CUT_TYPE_WOLF_TURN_RIGHT enum valuedaPy_py_c
CUT_TYPE_WOLF_UNK_30 enum valuedaPy_py_c
CUT_TYPE_WOLF_UNK_35 enum valuedaPy_py_c
CUT_TYPE_WOLF_UNK_37 enum valuedaPy_py_c
CutType enum namedaPy_py_c
daPy_ERFLG0 enum namedaPy_py_c
daPy_ERFLG1 enum namedaPy_py_c
daPy_ERFLG2 enum namedaPy_py_c
daPy_FLG0 enum namedaPy_py_c
daPy_FLG1 enum namedaPy_py_c
daPy_FLG2 enum namedaPy_py_c
daPy_FLG3 enum namedaPy_py_c
daPy_RFLG0 enum namedaPy_py_c
daPy_RFLG1 enum namedaPy_py_c
demoActorIDfopAc_ac_c
draw_tagfopAc_ac_c
ERFLG0_BEE_FOLLOW enum valuedaPy_py_c
ERFLG0_BOSS_ROOM_WAIT enum valuedaPy_py_c
ERFLG0_FORCE_AUTO_JUMP enum valuedaPy_py_c
ERFLG0_NOT_AUTO_JUMP enum valuedaPy_py_c
ERFLG0_NOT_HANG enum valuedaPy_py_c
ERFLG0_UNK_1 enum valuedaPy_py_c
ERFLG0_UNK_100 enum valuedaPy_py_c
ERFLG0_UNK_1000 enum valuedaPy_py_c
ERFLG0_UNK_10000 enum valuedaPy_py_c
ERFLG0_UNK_100000 enum valuedaPy_py_c
ERFLG0_UNK_1000000 enum valuedaPy_py_c
ERFLG0_UNK_10000000 enum valuedaPy_py_c
ERFLG0_UNK_2 enum valuedaPy_py_c
ERFLG0_UNK_2000 enum valuedaPy_py_c
ERFLG0_UNK_20000 enum valuedaPy_py_c
ERFLG0_UNK_200000 enum valuedaPy_py_c
ERFLG0_UNK_20000000 enum valuedaPy_py_c
ERFLG0_UNK_4 enum valuedaPy_py_c
ERFLG0_UNK_40 enum valuedaPy_py_c
ERFLG0_UNK_400 enum valuedaPy_py_c
ERFLG0_UNK_4000 enum valuedaPy_py_c
ERFLG0_UNK_40000 enum valuedaPy_py_c
ERFLG0_UNK_4000000 enum valuedaPy_py_c
ERFLG0_UNK_40000000 enum valuedaPy_py_c
ERFLG0_UNK_8 enum valuedaPy_py_c
ERFLG0_UNK_80 enum valuedaPy_py_c
ERFLG0_UNK_80000 enum valuedaPy_py_c
ERFLG0_UNK_800000 enum valuedaPy_py_c
ERFLG0_UNK_8000000 enum valuedaPy_py_c
ERFLG0_UNK_80000000 enum valuedaPy_py_c
ERFLG1_GANON_FINISH enum valuedaPy_py_c
ERFLG1_MIDNA_RIDE_SHOCK enum valuedaPy_py_c
ERFLG1_UNK_1 enum valuedaPy_py_c
ERFLG1_UNK_10 enum valuedaPy_py_c
ERFLG1_UNK_100 enum valuedaPy_py_c
ERFLG1_UNK_1000 enum valuedaPy_py_c
ERFLG1_UNK_10000 enum valuedaPy_py_c
ERFLG1_UNK_100000 enum valuedaPy_py_c
ERFLG1_UNK_1000000 enum valuedaPy_py_c
ERFLG1_UNK_10000000 enum valuedaPy_py_c
ERFLG1_UNK_2 enum valuedaPy_py_c
ERFLG1_UNK_20 enum valuedaPy_py_c
ERFLG1_UNK_2000 enum valuedaPy_py_c
ERFLG1_UNK_20000 enum valuedaPy_py_c
ERFLG1_UNK_200000 enum valuedaPy_py_c
ERFLG1_UNK_2000000 enum valuedaPy_py_c
ERFLG1_UNK_20000000 enum valuedaPy_py_c
ERFLG1_UNK_4 enum valuedaPy_py_c
ERFLG1_UNK_400 enum valuedaPy_py_c
ERFLG1_UNK_4000 enum valuedaPy_py_c
ERFLG1_UNK_40000 enum valuedaPy_py_c
ERFLG1_UNK_400000 enum valuedaPy_py_c
ERFLG1_UNK_4000000 enum valuedaPy_py_c
ERFLG1_UNK_40000000 enum valuedaPy_py_c
ERFLG1_UNK_8 enum valuedaPy_py_c
ERFLG1_UNK_80 enum valuedaPy_py_c
ERFLG1_UNK_800 enum valuedaPy_py_c
ERFLG1_UNK_8000 enum valuedaPy_py_c
ERFLG1_UNK_80000 enum valuedaPy_py_c
ERFLG1_UNK_8000000 enum valuedaPy_py_c
ERFLG1_WOLF_EYE_KEEP enum valuedaPy_py_c
ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP enum valuedaPy_py_c
ERFLG2_UNK_1 enum valuedaPy_py_c
ERFLG2_UNK_10 enum valuedaPy_py_c
ERFLG2_UNK_100 enum valuedaPy_py_c
ERFLG2_UNK_2 enum valuedaPy_py_c
ERFLG2_UNK_20 enum valuedaPy_py_c
ERFLG2_UNK_40 enum valuedaPy_py_c
ERFLG2_UNK_8 enum valuedaPy_py_c
eventInfofopAc_ac_c
exchangeGrabActor(fopAc_ac_c *)daPy_py_cvirtual
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x56bdaPy_py_c
field_0x594daPy_py_c
field_0x598daPy_py_c
field_0x5f8daPy_py_c
FLG0_EQUIP_HVY_BOOTS enum valuedaPy_py_c
FLG0_HVY_STATE enum valuedaPy_py_c
FLG0_MAGNE_BOOTS_ON enum valuedaPy_py_c
FLG0_MIDNA_RIDE enum valuedaPy_py_c
FLG0_PLAYER_NO_DRAW enum valuedaPy_py_c
FLG0_PUSH_PULL_KEEP enum valuedaPy_py_c
FLG0_SWIM_UP enum valuedaPy_py_c
FLG0_UNDERWATER enum valuedaPy_py_c
FLG0_UNK_10 enum valuedaPy_py_c
FLG0_UNK_10000 enum valuedaPy_py_c
FLG0_UNK_100000 enum valuedaPy_py_c
FLG0_UNK_1000000 enum valuedaPy_py_c
FLG0_UNK_10000000 enum valuedaPy_py_c
FLG0_UNK_10400 enum valuedaPy_py_c
FLG0_UNK_14000 enum valuedaPy_py_c
FLG0_UNK_18 enum valuedaPy_py_c
FLG0_UNK_2 enum valuedaPy_py_c
FLG0_UNK_20 enum valuedaPy_py_c
FLG0_UNK_2000 enum valuedaPy_py_c
FLG0_UNK_20000 enum valuedaPy_py_c
FLG0_UNK_200000 enum valuedaPy_py_c
FLG0_UNK_40 enum valuedaPy_py_c
FLG0_UNK_400 enum valuedaPy_py_c
FLG0_UNK_4000 enum valuedaPy_py_c
FLG0_UNK_40000 enum valuedaPy_py_c
FLG0_UNK_400000 enum valuedaPy_py_c
FLG0_UNK_40000000 enum valuedaPy_py_c
FLG0_UNK_8 enum valuedaPy_py_c
FLG0_UNK_80 enum valuedaPy_py_c
FLG0_UNK_8000 enum valuedaPy_py_c
FLG0_UNK_80000 enum valuedaPy_py_c
FLG1_DASH_MODE enum valuedaPy_py_c
FLG1_ICE_FREEZE enum valuedaPy_py_c
FLG1_IS_WOLF enum valuedaPy_py_c
FLG1_MIDNA_ATN_POS enum valuedaPy_py_c
FLG1_MIDNA_HAIR_ATN_POS enum valuedaPy_py_c
FLG1_THROW_DAMAGE enum valuedaPy_py_c
FLG1_UNK_1 enum valuedaPy_py_c
FLG1_UNK_10 enum valuedaPy_py_c
FLG1_UNK_1000 enum valuedaPy_py_c
FLG1_UNK_10000 enum valuedaPy_py_c
FLG1_UNK_100000 enum valuedaPy_py_c
FLG1_UNK_1000000 enum valuedaPy_py_c
FLG1_UNK_10000000 enum valuedaPy_py_c
FLG1_UNK_10100000 enum valuedaPy_py_c
FLG1_UNK_1800 enum valuedaPy_py_c
FLG1_UNK_2 enum valuedaPy_py_c
FLG1_UNK_20 enum valuedaPy_py_c
FLG1_UNK_200 enum valuedaPy_py_c
FLG1_UNK_2000 enum valuedaPy_py_c
FLG1_UNK_20000 enum valuedaPy_py_c
FLG1_UNK_200000 enum valuedaPy_py_c
FLG1_UNK_20000000 enum valuedaPy_py_c
FLG1_UNK_4 enum valuedaPy_py_c
FLG1_UNK_40 enum valuedaPy_py_c
FLG1_UNK_40000 enum valuedaPy_py_c
FLG1_UNK_4000000 enum valuedaPy_py_c
FLG1_UNK_8 enum valuedaPy_py_c
FLG1_UNK_80 enum valuedaPy_py_c
FLG1_UNK_800 enum valuedaPy_py_c
FLG1_UNK_8000 enum valuedaPy_py_c
FLG1_UNK_800000 enum valuedaPy_py_c
FLG2_BOAR_SINGLE_BATTLE enum valuedaPy_py_c
FLG2_FORCE_GAMEOVER enum valuedaPy_py_c
FLG2_HORSE_ZELDA enum valuedaPy_py_c
FLG2_PLAYER_SHADOW enum valuedaPy_py_c
FLG2_SCN_CHG_START enum valuedaPy_py_c
FLG2_STATUS_WINDOW_DRAW enum valuedaPy_py_c
FLG2_UNK_1 enum valuedaPy_py_c
FLG2_UNK_10 enum valuedaPy_py_c
FLG2_UNK_100 enum valuedaPy_py_c
FLG2_UNK_1000 enum valuedaPy_py_c
FLG2_UNK_100000 enum valuedaPy_py_c
FLG2_UNK_1000000 enum valuedaPy_py_c
FLG2_UNK_10000000 enum valuedaPy_py_c
FLG2_UNK_10000001 enum valuedaPy_py_c
FLG2_UNK_2 enum valuedaPy_py_c
FLG2_UNK_200 enum valuedaPy_py_c
FLG2_UNK_2000 enum valuedaPy_py_c
FLG2_UNK_20000 enum valuedaPy_py_c
FLG2_UNK_200000 enum valuedaPy_py_c
FLG2_UNK_2000000 enum valuedaPy_py_c
FLG2_UNK_20000000 enum valuedaPy_py_c
FLG2_UNK_2080000 enum valuedaPy_py_c
FLG2_UNK_280000 enum valuedaPy_py_c
FLG2_UNK_4 enum valuedaPy_py_c
FLG2_UNK_4000 enum valuedaPy_py_c
FLG2_UNK_4000000 enum valuedaPy_py_c
FLG2_UNK_4080000 enum valuedaPy_py_c
FLG2_UNK_58 enum valuedaPy_py_c
FLG2_UNK_8 enum valuedaPy_py_c
FLG2_UNK_80 enum valuedaPy_py_c
FLG2_UNK_800 enum valuedaPy_py_c
FLG2_UNK_80000 enum valuedaPy_py_c
FLG2_UNK_8000000 enum valuedaPy_py_c
FLG2_WOLF_DASH_AUTO_JUMP enum valuedaPy_py_c
FLG2_WOLF_ENEMY_HANG_BITE enum valuedaPy_py_c
FLG2_WOLF_ENEMY_LEFT_THROW enum valuedaPy_py_c
FLG3_BOOMERANG_ATN_KEEP enum valuedaPy_py_c
FLG3_COPY_ROD_ATN_KEEP enum valuedaPy_py_c
FLG3_COPY_ROD_THROW_AFTER enum valuedaPy_py_c
FLG3_MIDNA_TALK_POLY_SPEED enum valuedaPy_py_c
FLG3_UNK_1 enum valuedaPy_py_c
FLG3_UNK_10 enum valuedaPy_py_c
FLG3_UNK_100 enum valuedaPy_py_c
FLG3_UNK_1000 enum valuedaPy_py_c
FLG3_UNK_100000 enum valuedaPy_py_c
FLG3_UNK_1000000 enum valuedaPy_py_c
FLG3_UNK_20 enum valuedaPy_py_c
FLG3_UNK_200 enum valuedaPy_py_c
FLG3_UNK_2000 enum valuedaPy_py_c
FLG3_UNK_200000 enum valuedaPy_py_c
FLG3_UNK_2000000 enum valuedaPy_py_c
FLG3_UNK_20000000 enum valuedaPy_py_c
FLG3_UNK_4 enum valuedaPy_py_c
FLG3_UNK_40 enum valuedaPy_py_c
FLG3_UNK_400 enum valuedaPy_py_c
FLG3_UNK_4000 enum valuedaPy_py_c
FLG3_UNK_400000 enum valuedaPy_py_c
FLG3_UNK_4000000 enum valuedaPy_py_c
FLG3_UNK_40000000 enum valuedaPy_py_c
FLG3_UNK_8 enum valuedaPy_py_c
FLG3_UNK_80 enum valuedaPy_py_c
FLG3_UNK_800 enum valuedaPy_py_c
FLG3_UNK_8000 enum valuedaPy_py_c
FLG3_UNK_80000 enum valuedaPy_py_c
FLG3_UNK_800000 enum valuedaPy_py_c
FLG3_UNK_80000000 enum valuedaPy_py_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
forceRestartRoom(int, u32, int)daPy_py_cstatic
getAtnActorID() constdaPy_py_cinlinevirtual
getAttentionOffsetY()daPy_py_cstatic
getBaseAnimeFrame() constdaPy_py_cvirtual
getBaseAnimeFrameRate() constdaPy_py_cvirtual
getBoardCutTurnOffsetAngleY() constdaPy_py_cvirtual
getBodyAngleX() constdaPy_py_cinline
getBodyAngleY() constdaPy_py_cinline
getBokoFlamePos(cXyz *)daPy_py_cvirtual
getBottleMtx()daPy_py_cvirtual
getBottleOpenAppearItem() constdaPy_py_cvirtual
getClothesChangeWaitTimer() constdaPy_py_cvirtual
getCutAtFlg() constdaPy_py_cinline
getCutCount() constdaPy_py_cinline
getCutType() constdaPy_py_cinline
getDamageWaitTimer() constdaPy_py_cinline
getDpdFarFlg() constdaPy_py_cvirtual
getGiantPuzzleAimAngle() constdaPy_py_cvirtual
getGrabActorID() constdaPy_py_cinlinevirtual
getGrabPutStart() constdaPy_py_cinline
getGrabUpEnd() constdaPy_py_cinline
getGroundY()daPy_py_cvirtual
getHeadMtx()daPy_py_cvirtual
getHeadTopPos() constdaPy_py_cinline
getHeadTopPosP()daPy_py_cinline
getHeavyStateAndBoots()daPy_py_cinline
getHeight() constdaPy_py_cinline
getHookshotTopPos()daPy_py_cvirtual
getInvMtx()daPy_py_cvirtual
getIronBallBgHit() constdaPy_py_cvirtual
getIronBallCenterPos()daPy_py_cvirtual
getItemID() constdaPy_py_cvirtual
getItemPos() constdaPy_py_cinline
getKandelaarFlamePos()daPy_py_cvirtual
getLastSceneDamage()daPy_py_cinlinestatic
getLastSceneMode()daPy_py_cinlinestatic
getLastSceneSwordAtUpTime()daPy_py_cinlinestatic
getLeftFootPosP()daPy_py_cinline
getLeftHandMatrix()daPy_py_cvirtual
getLeftHandPos() constdaPy_py_cinline
getLeftHandPosP()daPy_py_cinline
getLeftItemMatrix()daPy_py_cvirtual
getLinkBackBone1Matrix()daPy_py_cvirtual
getMagneBootsTopVec()daPy_py_cvirtual
getMagneHitPos()daPy_py_cvirtual
getMidnaActor()daPy_py_cinlinestatic
getMidnaAtnPos() constdaPy_py_cvirtual
getModelJointMtx(u16)daPy_py_cvirtual
getModelMtx()daPy_py_cvirtual
getRightFootPosP()daPy_py_cinline
getRightHandMatrix()daPy_py_cvirtual
getRightHandPos() constdaPy_py_cinline
getRightHandPosP()daPy_py_cinline
getRightItemMatrix()daPy_py_cvirtual
getSearchBallScale() constdaPy_py_cvirtual
getShadowTalkAtnPos()daPy_py_cvirtual
getShieldChangeWaitTimer() constdaPy_py_cvirtual
getSinkShapeOffset() constdaPy_py_cvirtual
getSpeedF() constdaPy_py_cinline
getSpinnerActor()daPy_py_cvirtual
getSpinnerRideSpeed() constdaPy_py_c
getStickAngleFromPlayerShape(short *) constdaPy_py_cvirtual
getSumouCameraMode() constdaPy_py_cinline
getSumouCounter() constdaPy_py_cvirtual
getSumouMode() constdaPy_py_cinline
getSwordAtUpTime() constdaPy_py_cinline
getSwordChangeWaitTimer() constdaPy_py_cvirtual
getThrowBoomerangActor()daPy_py_cstatic
getWolfBackbone2Matrix()daPy_py_cvirtual
getWolfHowlMgrP()daPy_py_cvirtual
getWolfMouthMatrix()daPy_py_cvirtual
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
i_changeDemoParam2(s16 i_param2)daPy_py_cinline
i_checkFirstMidnaDemo()daPy_py_cinlinestatic
i_checkNowWolf()daPy_py_cinlinestatic
i_checkShieldGet() constdaPy_py_cinline
i_checkSwordGet()daPy_py_cinline
i_getLastSceneMode()daPy_py_cinlinestatic
jntColfopAc_ac_c
linkGrabSubjectNoDraw(fopAc_ac_c *)daPy_py_cstatic
m_midnaActordaPy_py_cstatic
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mBodyAngledaPy_py_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mComboCutCountdaPy_py_c
mCutTypedaPy_py_c
mDamageTimerdaPy_py_c
mDemodaPy_py_c
mDwPileafdraw_class
mEndResetFlg0daPy_py_c
mEndResetFlg1daPy_py_c
mEndResetFlg2daPy_py_c
mHeadTopPosdaPy_py_c
mItemPosdaPy_py_c
mLeftFootPosdaPy_py_c
mLeftHandPosdaPy_py_c
mNoResetFlg0daPy_py_c
mNoResetFlg1daPy_py_c
mNoResetFlg2daPy_py_c
mNoResetFlg3daPy_py_c
modelfopAc_ac_c
mpDrawMtdleafdraw_class
mResetFlg0daPy_py_c
mResetFlg1daPy_py_c
mRightFootPosdaPy_py_c
mRightHandPosdaPy_py_c
mSpecialModedaPy_py_c
mSwordTopPosdaPy_py_c
mSwordUpTimerdaPy_py_c
offCanoeSlider()daPy_py_cinline
offCargoCarry()daPy_py_cinline
offEndResetFlg2(daPy_ERFLG2 i_flag)daPy_py_cinline
offGoronSideMove()daPy_py_cinline
offMidnaRide()daPy_py_cinline
offNoResetFlg0(daPy_FLG0 i_flag)daPy_py_cinline
offNoResetFlg1(daPy_FLG1 i_flag)daPy_py_cinline
offNoResetFlg2(daPy_FLG2 i_flag)daPy_py_cinline
offNoResetFlg3(daPy_FLG3 i_flag)daPy_py_cinline
offPlayerNoDraw()daPy_py_cinline
offPlayerShadowNoDraw()daPy_py_cinline
offPushPullKeep()daPy_py_cinline
offResetFlg0(daPy_RFLG0 flag)daPy_py_cinline
offResetFlg1(daPy_RFLG1 flag)daPy_py_cinline
offWolfEnemyHangBite()daPy_py_cinline
oldfopAc_ac_c
onBeeFollow()daPy_py_cinline
onBossRoomWait()daPy_py_cinline
onDoPutEmphasys()daPy_py_cinline
onEndResetFlg0(daPy_ERFLG0 i_flag)daPy_py_cinline
onEndResetFlg1(daPy_ERFLG1 i_flag)daPy_py_cinline
onEndResetFlg2(daPy_ERFLG2 i_flag)daPy_py_cinline
onFogFade()daPy_py_cinline
onForceAutoJump()daPy_py_cinline
onForceGameOver()daPy_py_cinline
onForceWolfChange()daPy_py_cinline
onFrollCrashFlg(u8, int)daPy_py_cinlinevirtual
onLightSwordGetEffect()daPy_py_cinline
onMagneGrab(f32, f32)daPy_py_cvirtual
onMidnaRide()daPy_py_cinline
onMidnaRideShock()daPy_py_cinline
onMidnaTalkPolySpeed()daPy_py_cinline
onNoResetFlg0(daPy_FLG0 i_flag)daPy_py_cinline
onNoResetFlg1(daPy_FLG1 i_flag)daPy_py_cinline
onNoResetFlg2(daPy_FLG2 i_flag)daPy_py_cinline
onNoResetFlg3(daPy_FLG3 i_flag)daPy_py_cinline
onNotAutoJump()daPy_py_cinline
onNotHang()daPy_py_cinline
onNsScream()daPy_py_cinline
onNsScreamAnm()daPy_py_cinline
onPlayerNoDraw()daPy_py_cinline
onPlayerShadowNoDraw()daPy_py_cinline
onPortalWarpMidnaAtnKeep()daPy_py_cinline
onPressedDamage(cXyz const &, short)daPy_py_cvirtual
onPushPullKeep()daPy_py_cinline
onResetFlg0(daPy_RFLG0 flag)daPy_py_cinline
onResetFlg1(daPy_RFLG1 flag)daPy_py_cinline
onSceneChangeArea(u8, u8, fopAc_ac_c *)daPy_py_cvirtual
onSceneChangeAreaJump(u8, u8, fopAc_ac_c *)daPy_py_cvirtual
onSceneChangeDead(u8, int)daPy_py_cvirtual
onShieldBackBone()daPy_py_cinline
onSpinnerPathForceRemove()daPy_py_cvirtual
onWolfEnemyBiteAll(fopAc_ac_c *, daPy_FLG2)daPy_py_cvirtual
onWolfEnemyCatch(fopAc_ac_c *i_actor)daPy_py_cinline
onWolfEnemyHangBite(fopAc_ac_c *param_0)daPy_py_cinline
onWolfEyeKeep()daPy_py_cinline
onWolfLightDropGet()daPy_py_cinline
parentActorIDfopAc_ac_c
playerStartCollisionSE(u32, u32)daPy_py_cvirtual
RFLG0_ENEMY_ATTN_LOCK enum valuedaPy_py_c
RFLG0_FRONT_ROLL_CRASH enum valuedaPy_py_c
RFLG0_GRAB_PUT_START enum valuedaPy_py_c
RFLG0_GRAB_THROW enum valuedaPy_py_c
RFLG0_GRAB_UP_END enum valuedaPy_py_c
RFLG0_UNK_1 enum valuedaPy_py_c
RFLG0_UNK_10 enum valuedaPy_py_c
RFLG0_UNK_100 enum valuedaPy_py_c
RFLG0_UNK_10000 enum valuedaPy_py_c
RFLG0_UNK_10000000 enum valuedaPy_py_c
RFLG0_UNK_2 enum valuedaPy_py_c
RFLG0_UNK_200 enum valuedaPy_py_c
RFLG0_UNK_20000 enum valuedaPy_py_c
RFLG0_UNK_2000000 enum valuedaPy_py_c
RFLG0_UNK_20000000 enum valuedaPy_py_c
RFLG0_UNK_40 enum valuedaPy_py_c
RFLG0_UNK_400 enum valuedaPy_py_c
RFLG0_UNK_4000 enum valuedaPy_py_c
RFLG0_UNK_40000 enum valuedaPy_py_c
RFLG0_UNK_4000000 enum valuedaPy_py_c
RFLG0_UNK_40000000 enum valuedaPy_py_c
RFLG0_UNK_8 enum valuedaPy_py_c
RFLG0_UNK_80 enum valuedaPy_py_c
RFLG0_UNK_8000 enum valuedaPy_py_c
RFLG0_UNK_80000 enum valuedaPy_py_c
RFLG0_UNK_8000000 enum valuedaPy_py_c
RFLG0_WOLF_BARK enum valuedaPy_py_c
RFLG0_WOLF_GROWL enum valuedaPy_py_c
RFLG1_UNK_10 enum valuedaPy_py_c
RFLG1_UNK_100 enum valuedaPy_py_c
RFLG1_UNK_2 enum valuedaPy_py_c
RFLG1_UNK_20 enum valuedaPy_py_c
RFLG1_UNK_200 enum valuedaPy_py_c
RFLG1_UNK_30 enum valuedaPy_py_c
RFLG1_UNK_4 enum valuedaPy_py_c
RFLG1_UNK_40 enum valuedaPy_py_c
RFLG1_UNK_400 enum valuedaPy_py_c
RFLG1_UNK_8 enum valuedaPy_py_c
RFLG1_UNK_80 enum valuedaPy_py_c
RFLG1_UNK_C enum valuedaPy_py_c
RFLG1_WOLF_ATTACK_REVERSE enum valuedaPy_py_c
scalefopAc_ac_c
seStartOnlyReverb(u32)daPy_py_cvirtual
seStartOnlyReverbLevel(u32)daPy_py_cvirtual
setAnimeFrame(f32)daPy_py_cvirtual
setCanoeSlider()daPy_py_cinline
setCargoCarry(fopAc_ac_c *)daPy_py_cvirtual
setClothesChange(int)daPy_py_cvirtual
setDkCaught(fopAc_ac_c *)daPy_py_cvirtual
setFmChainPos(fopAc_ac_c *, cXyz *, int)daPy_py_cstatic
setForceGrab(fopAc_ac_c *, int, int)daPy_py_cvirtual
setForcePutPos(cXyz const &)daPy_py_cvirtual
setGoronSideMove(fopAc_ac_c *)daPy_py_cvirtual
setGrabCollisionOffset(f32, f32, cBgS_PolyInfo *)daPy_py_cvirtual
setHookshotCarryOffset(fpc_ProcID, cXyz const *)daPy_py_cvirtual
setIDfopAc_ac_c
setItemPos(cXyz *i_itemPos)daPy_py_cinline
setKandelaarMtx(f32(*)[4], int, int)daPy_py_cvirtual
setLookPos(cXyz *)daPy_py_cstatic
setMidnaActor(fopAc_ac_c *actor)daPy_py_cinlinestatic
setMidnaFaceNum(int)daPy_py_cstatic
setMidnaMotionNum(int)daPy_py_cstatic
setMidnaMsgNum(fopAc_ac_c *, u16)daPy_py_cvirtual
setOctaIealWildHang()daPy_py_cvirtual
setOutPower(f32, short, int)daPy_py_cvirtual
setParamData(int, int, int, int)daPy_py_cstatic
setPlayerDamage(int, int)daPy_py_cstatic
setPlayerPosAndAngle(cXyz const *, short, int)daPy_py_cvirtual
setPlayerPosAndAngle(cXyz const *, csXyz const *)daPy_py_cvirtual
setPlayerPosAndAngle(f32(*)[4])daPy_py_cvirtual
setPlayerSe(u32)daPy_py_cstatic
setRollJump(f32, f32, short)daPy_py_cvirtual
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setSumouGraspCancelCount(int)daPy_py_cvirtual
setSumouLoseHeadUp()daPy_py_cvirtual
setSumouPushBackDirection(short)daPy_py_cvirtual
setSumouReady(fopAc_ac_c *)daPy_py_cvirtual
setThrowDamage(short, f32, f32, int, int, int)daPy_py_cvirtual
setWolfEnemyHangBiteAngle(short)daPy_py_cvirtual
shape_anglefopAc_ac_c
skipPortalObjWarp()daPy_py_cvirtual
SMODE_CARGO_CARRY enum valuedaPy_py_c
SMODE_GOAT_STOP enum valuedaPy_py_c
SMODE_GORON_THROW enum valuedaPy_py_c
SMODE_SUMO_LOSE enum valuedaPy_py_c
SMODE_SUMO_READY enum valuedaPy_py_c
SMODE_WOLF_PUZZLE enum valuedaPy_py_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
voiceStart(u32)daPy_py_cvirtual
wolfGrabSubjectNoDraw(fopAc_ac_c *)daPy_py_cstatic
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c