Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dBgS Member List

This is the complete list of members for dBgS, including all inherited members.

ArrowStickCallBack(cBgS_PolyInfo const &, fopAc_ac_c *, cXyz &)dBgS
cBgS()cBgSinline
ChkGrpInf(cBgS_PolyInfo const &, u32)dBgS
ChkMoveBG(cBgS_PolyInfo const &)dBgS
ChkMoveBG_NoDABg(cBgS_PolyInfo const &)dBgS
ChkPolyHSStick(cBgS_PolyInfo const &)dBgS
ChkPolySafe(cBgS_PolyInfo const &)cBgS
ClrMoveFlag()dBgS
ConvDzb(void *)cBgSstatic
Ct()dBgSvirtual
dBgS()dBgSinline
DebugDrawPoly(dBgW_Base *param_1)dBgSinline
Dt()dBgSvirtual
GetActorPointer(int) constcBgS
GetActorPointer(cBgS_PolyInfo const &info) constcBgSinline
GetBgWBasePointer(cBgS_PolyInfo const &) constcBgS
GetCamMoveBG(cBgS_PolyInfo const &)dBgS
GetExitId(cBgS_PolyInfo const &)dBgS
GetGroundCode(cBgS_PolyInfo const &)dBgS
GetGrpInf(cBgS_PolyInfo const &) constcBgS
GetGrpRoomId(cBgS_PolyInfo const &) constcBgS
GetGrpSoundId(cBgS_PolyInfo const &)dBgS
GetHorseNoEntry(cBgS_PolyInfo const &)dBgS
GetMagnetCode(cBgS_PolyInfo const &)dBgS
GetMonkeyBarsCode(cBgS_PolyInfo const &)dBgS
GetMtrlSndId(const cBgS_PolyInfo &param_0)dBgSinline
GetPolyAtt0(cBgS_PolyInfo const &)dBgS
GetPolyAtt1(cBgS_PolyInfo const &)dBgS
GetPolyAttackThrough(cBgS_PolyInfo const &)dBgS
GetPolyColor(cBgS_PolyInfo const &)dBgS
GetRoomCamId(cBgS_PolyInfo const &)dBgS
GetRoomId(cBgS_PolyInfo const &)dBgS
GetRoomPathId(cBgS_PolyInfo const &)dBgS
GetRoomPathPntNo(cBgS_PolyInfo const &)dBgS
GetSpecialCode(cBgS_PolyInfo const &)dBgS
GetTriPla(cBgS_PolyInfo const &, cM3dGPla *) constcBgS
GetTriPla(cBgS_PolyInfo const &, cM3dGPla *) constcBgS
GetTriPnt(cBgS_PolyInfo const &, cXyz *, cXyz *, cXyz *) constcBgS
GetUnderwaterRoofCode(cBgS_PolyInfo const &)dBgS
GetWallCode(cBgS_PolyInfo const &)dBgS
GroundCross(cBgS_GndChk *)cBgS
GroundCross(cBgS_GndChk *)cBgS
GroundCross(cBgS_GndChk *)cBgS
LineCross(cBgS_LinChk *)cBgS
LineCross(cBgS_LinChk *)cBgS
LineCross(cBgS_LinChk *)cBgS
m_chk_elementcBgS
Move()dBgS
MoveBgCrrPos(cBgS_PolyInfo const &i_poly, bool param_1, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle, bool param_5, bool param_6)dBgS
MoveBgMatrixCrrPos(cBgS_PolyInfo const &, bool, cXyz *, csXyz *, csXyz *)dBgS
MoveBgTransPos(cBgS_PolyInfo const &i_poly, bool param_1, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle)dBgS
PushPullCallBack(cBgS_PolyInfo const &, fopAc_ac_c *, s16, dBgW_Base::PushPullLabel)dBgS
Regist(dBgW_Base *, fopAc_ac_c *)dBgS
cBgS::Regist(dBgW_Base *, fpc_ProcID, void *)cBgS
Release(dBgW_Base *)cBgS
RideCallBack(cBgS_PolyInfo const &, fopAc_ac_c *)dBgS
RoofChk(dBgS_RoofChk *)dBgS
ShdwDraw(cBgS_ShdwDraw *)cBgS
SphChk(dBgS_SphChk *, void *)dBgS
SplGrpChk(dBgS_SplGrpChk *)dBgS
WallCorrect(dBgS_Acch *)dBgS
WallCorrectSort(dBgS_Acch *)dBgS
WaterChk(dBgS_SplGrpChk *chk)dBgSinline
~cBgS()cBgSinlinevirtual
~dBgS()dBgSinline