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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cXyz, including all inherited members.
| abs() const | cXyz | inline |
| abs(const Vec &other) const | cXyz | inline |
| abs2() const | cXyz | inline |
| abs2(const Vec &other) const | cXyz | inline |
| abs2XZ() const | cXyz | inline |
| abs2XZ(const Vec &other) const | cXyz | inline |
| absXZ() const | cXyz | inline |
| absXZ(const Vec &other) const | cXyz | inline |
| atan2sX_Z() const | cXyz | |
| atan2sY_XZ() const | cXyz | |
| BaseX | cXyz | static |
| BaseXY | cXyz | static |
| BaseXYZ | cXyz | static |
| BaseXZ | cXyz | static |
| BaseY | cXyz | static |
| BaseYZ | cXyz | static |
| BaseZ | cXyz | static |
| cXyz() | cXyz | inline |
| cXyz(const cXyz &vec) | cXyz | inline |
| cXyz()=default | cXyz | |
| cXyz(const cXyz &vec)=default | cXyz | |
| cXyz(f32 x, f32 y, f32 z) | cXyz | inline |
| cXyz(const Vec &vec) | cXyz | inline |
| getCrossProduct(Vec const &) const | cXyz | |
| getDotProduct(const Vec &other) const | cXyz | inline |
| getMagXZ() const | cXyz | inline |
| getNearZeroValue() | cXyz | inlinestatic |
| getSquareDistance(const Vec &other) const | cXyz | inline |
| getSquareMag() const | cXyz | inline |
| getXDiff(const Vec *other) const | cXyz | inline |
| getYDiff(const Vec *other) const | cXyz | inline |
| getZDiff(const Vec *other) const | cXyz | inline |
| inprod(const Vec &other) const | cXyz | inline |
| inprodXZ(const Vec &other) const | cXyz | inline |
| isNearZeroSquare() const | cXyz | inline |
| isNearZeroSquare(const cXyz &other) const | cXyz | inline |
| isZero() const | cXyz | |
| norm() const | cXyz | |
| normalize() | cXyz | |
| normalizeRS() | cXyz | |
| normalizeZP() | cXyz | |
| normZC() const | cXyz | |
| normZP() const | cXyz | |
| operator!=(Vec const &) const | cXyz | |
| operator*(f32) const | cXyz | |
| operator*(Vec const &) const | cXyz | |
| operator*=(const Vec &other) | cXyz | inline |
| operator*=(f32 scale) | cXyz | inline |
| operator+(Vec const &) const | cXyz | |
| operator+=(f32 f) | cXyz | inline |
| operator+=(const Vec &other) | cXyz | inline |
| operator-(Vec const &) const | cXyz | |
| operator-=(f32 f) | cXyz | inline |
| operator-=(const Vec &other) | cXyz | inline |
| operator/(f32) const | cXyz | |
| operator/=(f32 scale) | cXyz | inline |
| operator=(const Vec &vec) | cXyz | inline |
| operator==(Vec const &) const | cXyz | |
| outprod(Vec const &) const | cXyz | |
| set(f32 pX, f32 pY, f32 pZ) | cXyz | inline |
| set(const Vec &other) | cXyz | inline |
| setall(f32 f) | cXyz | inline |
| x | Vec | |
| y | Vec | |
| z | Vec | |
| Zero | cXyz | static |
| zero() | cXyz | inline |
| ~cXyz() | cXyz | inline |
| ~cXyz()=default | cXyz |