Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cXyz Member List

This is the complete list of members for cXyz, including all inherited members.

abs() constcXyzinline
abs(const Vec &other) constcXyzinline
abs2() constcXyzinline
abs2(const Vec &other) constcXyzinline
abs2XZ() constcXyzinline
abs2XZ(const Vec &other) constcXyzinline
absXZ() constcXyzinline
absXZ(const Vec &other) constcXyzinline
atan2sX_Z() constcXyz
atan2sX_Z() constcXyz
atan2sY_XZ() constcXyz
atan2sY_XZ() constcXyz
BaseXcXyzstatic
BaseXYcXyzstatic
BaseXYZcXyzstatic
BaseXZcXyzstatic
BaseYcXyzstatic
BaseYZcXyzstatic
BaseZcXyzstatic
cXyz()cXyz
cXyz()cXyz
cXyz()cXyzinline
cXyz(f32 x, f32 y, f32 z)cXyzinline
cXyz(const cXyz &vec)cXyzinline
cXyz(const Vec &vec)cXyzinline
getCrossProduct(Vec const &) constcXyz
getDotProduct(const Vec &other) constcXyzinline
getMagXZ() constcXyzinline
getNearZeroValue()cXyzinlinestatic
getSquareDistance(const Vec &other) constcXyzinline
getSquareMag() constcXyzinline
getXDiff(const Vec *other) constcXyzinline
getYDiff(const Vec *other) constcXyzinline
getZDiff(const Vec *other) constcXyzinline
inprod(const Vec &other) constcXyzinline
inprodXZ(const Vec &other) constcXyzinline
isNearZeroSquare() constcXyzinline
isZero() constcXyz
norm() constcXyz
normalize()cXyz
normalizeRS()cXyz
normalizeZP()cXyz
normZC() constcXyz
normZP() constcXyz
operator!=(Vec const &) constcXyz
operator*(f32) constcXyz
operator*(f32) constcXyz
operator*(Vec const &) constcXyz
operator*=(const Vec &other)cXyzinline
operator*=(f32 scale)cXyzinline
operator+(Vec const &) constcXyz
operator+(Vec const &) constcXyz
operator+(Vec const &) constcXyz
operator+=(f32 f)cXyzinline
operator+=(const Vec &other)cXyzinline
operator-(Vec const &) constcXyz
operator-(Vec const &) constcXyz
operator-(Vec const &) constcXyz
operator-(Vec const &) constcXyz
operator-=(f32 f)cXyzinline
operator-=(const Vec &other)cXyzinline
operator/(f32) constcXyz
operator/=(f32 scale)cXyzinline
operator=(const Vec &vec)cXyzinline
operator==(Vec const &) constcXyz
outprod(Vec const &) constcXyz
set(f32 pX, f32 pY, f32 pZ)cXyzinline
set(const Vec &other)cXyzinline
setall(f32 f)cXyzinline
setMax(const cXyz &other)cXyzinline
setMin(const cXyz &other)cXyzinline
xVec
yVec
zVec
zero()cXyzinline
ZerocXyzstatic
~cXyz()cXyz
~cXyz()cXyz
~cXyz()cXyz
~cXyz()cXyzinline