Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cXyz, including all inherited members.
abs() const | cXyz | inline |
abs(const Vec &other) const | cXyz | inline |
abs2() const | cXyz | inline |
abs2(const Vec &other) const | cXyz | inline |
abs2XZ() const | cXyz | inline |
abs2XZ(const Vec &other) const | cXyz | inline |
absXZ() const | cXyz | inline |
absXZ(const Vec &other) const | cXyz | inline |
atan2sX_Z() const | cXyz | |
atan2sX_Z() const | cXyz | |
atan2sY_XZ() const | cXyz | |
atan2sY_XZ() const | cXyz | |
BaseX | cXyz | static |
BaseXY | cXyz | static |
BaseXYZ | cXyz | static |
BaseXZ | cXyz | static |
BaseY | cXyz | static |
BaseYZ | cXyz | static |
BaseZ | cXyz | static |
cXyz() | cXyz | |
cXyz() | cXyz | |
cXyz() | cXyz | inline |
cXyz(f32 x, f32 y, f32 z) | cXyz | inline |
cXyz(const cXyz &vec) | cXyz | inline |
cXyz(const Vec &vec) | cXyz | inline |
getCrossProduct(Vec const &) const | cXyz | |
getDotProduct(const Vec &other) const | cXyz | inline |
getMagXZ() const | cXyz | inline |
getNearZeroValue() | cXyz | inlinestatic |
getSquareDistance(const Vec &other) const | cXyz | inline |
getSquareMag() const | cXyz | inline |
getXDiff(const Vec *other) const | cXyz | inline |
getYDiff(const Vec *other) const | cXyz | inline |
getZDiff(const Vec *other) const | cXyz | inline |
inprod(const Vec &other) const | cXyz | inline |
inprodXZ(const Vec &other) const | cXyz | inline |
isNearZeroSquare() const | cXyz | inline |
isZero() const | cXyz | |
norm() const | cXyz | |
normalize() | cXyz | |
normalizeRS() | cXyz | |
normalizeZP() | cXyz | |
normZC() const | cXyz | |
normZP() const | cXyz | |
operator!=(Vec const &) const | cXyz | |
operator*(f32) const | cXyz | |
operator*(f32) const | cXyz | |
operator*(Vec const &) const | cXyz | |
operator*=(const Vec &other) | cXyz | inline |
operator*=(f32 scale) | cXyz | inline |
operator+(Vec const &) const | cXyz | |
operator+(Vec const &) const | cXyz | |
operator+(Vec const &) const | cXyz | |
operator+=(f32 f) | cXyz | inline |
operator+=(const Vec &other) | cXyz | inline |
operator-(Vec const &) const | cXyz | |
operator-(Vec const &) const | cXyz | |
operator-(Vec const &) const | cXyz | |
operator-(Vec const &) const | cXyz | |
operator-=(f32 f) | cXyz | inline |
operator-=(const Vec &other) | cXyz | inline |
operator/(f32) const | cXyz | |
operator/=(f32 scale) | cXyz | inline |
operator=(const Vec &vec) | cXyz | inline |
operator==(Vec const &) const | cXyz | |
outprod(Vec const &) const | cXyz | |
set(f32 pX, f32 pY, f32 pZ) | cXyz | inline |
set(const Vec &other) | cXyz | inline |
setall(f32 f) | cXyz | inline |
setMax(const cXyz &other) | cXyz | inline |
setMin(const cXyz &other) | cXyz | inline |
x | Vec | |
y | Vec | |
z | Vec | |
zero() | cXyz | inline |
Zero | cXyz | static |
~cXyz() | cXyz | |
~cXyz() | cXyz | |
~cXyz() | cXyz | |
~cXyz() | cXyz | inline |