Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cM3dGCyl Member List

This is the complete list of members for cM3dGCyl, including all inherited members.

calcMinMax(cXyz *, cXyz *)cM3dGCyl
cM3dGCyl()cM3dGCylinline
cM3dGCyl(const cXyz *, f32, f32)cM3dGCyl
Cross(const cM3dGCps *cps, cXyz *xyz) constcM3dGCylinline
Cross(const cM3dGTri &tri, cXyz *xyz) constcM3dGCylinline
Cross(const cM3dGCyl *other, f32 *f) constcM3dGCylinline
Cross(const cM3dGSph *sph, f32 *f) constcM3dGCylinline
cross(const cM3dGSph *, cXyz *) constcM3dGCyl
cross(const cM3dGCyl *, cXyz *) constcM3dGCyl
GetC()cM3dGCylinline
GetC() constcM3dGCylinline
GetCP() constcM3dGCylinline
GetCP()cM3dGCylinline
GetH() constcM3dGCylinline
GetR() constcM3dGCylinline
GetRP()cM3dGCylinline
mCentercM3dGCyl
mHeightcM3dGCyl
mRadiuscM3dGCyl
Set(cXyz const &, f32, f32)cM3dGCyl
Set(const cM3dGCylS &)cM3dGCyl
Set(const cXyz &, f32, f32)cM3dGCyl
SetC(cXyz const &)cM3dGCyl
SetC(cXyz const &)cM3dGCyl
SetC(const cXyz &pos)cM3dGCyl
SetH(f32)cM3dGCyl
SetH(f32)cM3dGCyl
SetH(f32 h)cM3dGCyl
SetR(f32)cM3dGCyl
SetR(f32)cM3dGCyl
SetR(f32 r)cM3dGCyl
~cM3dGCyl()cM3dGCyl
~cM3dGCyl()cM3dGCyl
~cM3dGCyl()cM3dGCylinlinevirtual