Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGCyl, including all inherited members.
calcMinMax(cXyz *, cXyz *) | cM3dGCyl | |
cM3dGCyl() | cM3dGCyl | inline |
cM3dGCyl(const cXyz *, f32, f32) | cM3dGCyl | |
Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGCyl | inline |
Cross(const cM3dGTri &tri, cXyz *xyz) const | cM3dGCyl | inline |
Cross(const cM3dGCyl *other, f32 *f) const | cM3dGCyl | inline |
Cross(const cM3dGSph *sph, f32 *f) const | cM3dGCyl | inline |
cross(const cM3dGSph *, cXyz *) const | cM3dGCyl | |
cross(const cM3dGCyl *, cXyz *) const | cM3dGCyl | |
GetC() | cM3dGCyl | inline |
GetC() const | cM3dGCyl | inline |
GetCP() const | cM3dGCyl | inline |
GetCP() | cM3dGCyl | inline |
GetH() const | cM3dGCyl | inline |
GetR() const | cM3dGCyl | inline |
GetRP() | cM3dGCyl | inline |
mCenter | cM3dGCyl | |
mHeight | cM3dGCyl | |
mRadius | cM3dGCyl | |
Set(cXyz const &, f32, f32) | cM3dGCyl | |
Set(const cM3dGCylS &) | cM3dGCyl | |
Set(const cXyz &, f32, f32) | cM3dGCyl | |
SetC(cXyz const &) | cM3dGCyl | |
SetC(cXyz const &) | cM3dGCyl | |
SetC(const cXyz &pos) | cM3dGCyl | |
SetH(f32) | cM3dGCyl | |
SetH(f32) | cM3dGCyl | |
SetH(f32 h) | cM3dGCyl | |
SetR(f32) | cM3dGCyl | |
SetR(f32) | cM3dGCyl | |
SetR(f32 r) | cM3dGCyl | |
~cM3dGCyl() | cM3dGCyl | |
~cM3dGCyl() | cM3dGCyl | |
~cM3dGCyl() | cM3dGCyl | inlinevirtual |